Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.02 @ 11:01:14 Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (270) 1350 Value Destroyed (14250) 14250 Prototype IDs (57) 1140 Alien Tech Used (1) 200 Bonus (14976) 14976 TOTAL SCORE: 41016 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3379 Follower Combat Kills 2567 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 220 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -490 Cogmind --------- Core Integrity 693/1600 Matter 300/300 Energy 83/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Enhanced Nova Cannon Plasma Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Improved Terrain Scanner Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Recoil Nullifier Advanced Kinecellerator Advanced Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating Advanced Drone Bay > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Enhanced Biometal Leg Centrium Leg Matter Compressor Advanced Kinecellerator Improved Medium Armor Plating Layered Light Armor Plating Enhanced Nova Cannon Helical Railgun Helical Railgun Helical Railgun Helical Railgun Hardcell Cannon Light Antimatter Cannon Light Antimatter Cannon Enhanced Gamma Bomb Array Micro-nuke Launcher Advanced Remote Datajack Plasma Lance [Rating: 217] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Centrium Leg Treads Enhanced Armored Medium Treads Leg Centrium Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Helical Railgun Ballistic Cannon Gauss Cannon Launcher Guided Micro-nuke Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . . 1 . . . . . . Utility 12 | . . . . . 1 1 . . . . 2 1 . . . . 1 . . 2 2 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 441 | 7 1 1 4 3 19 20 3 12 . 6 46 32 6 11 8 10 36 56 . 31 78 27 24 Power 37 | 1 . . 1 . 1 . . 2 . . 5 3 . 2 1 1 1 4 . 3 7 4 1 Engine 11 | 1 . . 1 . 1 . . 2 . . 2 . . 1 . . . 1 . 1 . 1 . Core 13 | . . . . . . . . . . . 3 3 . 1 1 1 1 2 . . 1 . . Reactor 13 | . . . . . . . . . . . . . . . . . . 1 . 2 6 3 1 Propulsion 88 | 2 . . . 1 4 8 . 1 . 1 10 9 1 2 4 2 8 9 . 7 11 . 8 Treads 24 | . . . . . 1 1 . . . . . . . . . . 1 7 . 7 . . 7 Leg 59 | 2 . . . 1 3 7 . 1 . 1 6 9 1 2 4 2 6 2 . . 11 . 1 Wheel 5 | . . . . . . . . . . . 4 . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 170 | 1 . . 3 . 2 5 2 6 . . 20 12 5 4 1 3 22 23 . 10 35 9 7 Device 96 | . . . . . 2 2 2 5 . . 8 7 3 3 1 2 15 18 . 6 14 5 3 Storage 14 | 1 . . 3 . . 1 . . . . 1 . . . . . . 2 . 1 4 . 1 Processor 18 | . . . . . . 1 . . . . 4 1 . . . . 2 1 . . 9 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 42 | . . . . . . 1 . 1 . . 7 4 2 1 . 1 5 2 . 3 8 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 146 | 3 1 1 . 2 12 7 1 3 . 5 11 8 . 3 2 4 5 20 . 11 25 14 8 Energy Gun 11 | 1 . . . . 1 2 1 2 . 2 1 . . . . . . . . . 1 . . Energy Cannon 18 | . . . . . 4 2 . . . . 4 1 . . . . . . . 1 4 2 . Ballistic Gun 23 | 2 . 1 . 1 4 . . . . . 1 . . 1 . . . . . . 5 7 1 Ballistic Cannon 33 | . . . . . . . . . . . 1 5 . 2 1 . 3 7 . 7 3 1 3 Launcher 30 | . 1 . . 1 2 2 . 1 . 2 3 . . . . . 1 5 . 2 4 2 4 Special Weapon 8 | . . . . . . . . . . . . . . . 1 1 . 4 . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 1 1 . . . 1 1 2 . . . 2 . 2 . 1 3 . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . 1 1 2 . . 4 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . . 1 . 1 . . 1 . 1 . . 1 2 2 . 2 16 2 . Corrupted Parts 9 | . . . . . . . . . . 1 6 . . . . . . . . . 1 . 1 System Corruption 38 | . . . . . . . . . . 2 31 . . . . . . . . . 3 . 2 Parts Lost 102 | . . . . . 2 5 1 2 . . 19 2 . 1 . . 3 7 . 22 12 4 22 Power 11 | . . . . . . . . . . . 2 2 . 1 . . . . . 2 2 1 1 Propulsion 25 | . . . . . . 2 . 1 . . 7 . . . . . 3 . . 6 1 . 5 Utility 34 | . . . . . . . . . . . 4 . . . . . . 4 . 5 6 3 12 Weapon 32 | . . . . . 2 3 1 1 . . 6 . . . . . . 3 . 9 3 . 4 Highest Loss Streak 22 | . . . . . 1 2 1 2 . . 9 1 . 1 . . 2 4 . 22 6 2 21 Average Slot Usage (%) 91 | . 85 85 98 100 95 96 100 90 100 100 80 97 96 94 99 100 96 96 95 78 71 92 81 Engine 2 | . 14 14 14 14 9 7 7 7 7 7 4 1 . 1 . . . . 5 2 . . . Core 3 | . . . . . . . . . . . 1 7 11 9 11 11 10 6 5 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 . 1 5 6 6 Treads 4 | . . . . . 2 2 . . . . . . . . . . . 29 30 19 1 . 10 Leg 22 | . 28 28 28 28 31 34 38 35 38 38 22 25 27 27 26 27 25 . . . 22 23 . Device 14 | . . . . . 8 8 7 7 15 15 13 17 16 15 16 16 22 19 20 16 13 22 15 Storage 6 | . 14 14 26 28 18 13 7 7 7 7 6 5 5 5 5 5 5 5 5 3 4 3 3 Processor 7 | . . . . . . 1 7 3 . . 2 11 11 11 11 11 9 10 15 11 7 14 10 Protection 5 | . . . . . . 5 7 3 7 7 5 3 5 5 4 5 2 5 . 5 4 5 16 Energy Gun 4 | . . . . . 2 5 22 22 23 22 5 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 9 11 . . . . 1 1 . . . . . . . 1 . . 2 Ballistic Gun 4 | . 20 26 28 28 12 . . . . . . . . . 5 5 . . . . 4 12 6 Ballistic Cannon 4 | . . . . . . . . . . . 2 9 11 11 6 11 13 9 10 10 1 . 1 Slashing Weapon 2 | . . . . . . 1 . . . . 4 3 5 5 5 4 4 2 . . 1 . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Heaviest Build 168 | 12 14 14 31 31 47 58 49 49 49 49 106 86 82 87 87 87 100 156 130 168 131 138 156 Greatest Support 270 | 20 20 20 20 20 45 74 74 79 79 84 84 90 83 88 100 105 130 210 210 270 180 180 225 Greatest Overweight (x) 3 | 2 . . 1 1 1 1 . . . . 3 1 . . . . 1 1 . . 3 . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 20 20 20 Average Capacity 17 | 6 8 8 9 15 15 15 15 15 15 15 18 20 20 20 20 20 20 22 25 22 10 20 19 Most Carried 25 | 4 7 7 8 9 13 15 15 15 15 15 20 20 20 20 20 20 20 25 24 25 20 20 20 Average Carried 16 | 1 5 7 7 8 8 13 14 14 14 15 12 18 19 19 19 18 19 20 24 21 8 19 19 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 25 25 5 20 20 5 Final Carried 24 | 4 7 7 8 9 13 15 15 14 15 15 18 19 20 20 20 18 20 24 24 5 20 20 3 Class Distribution -------------------- 26% | Scavenger-Mutant 11% | Mutant 11% | Scavenger-Assassin 9% | Assassin 8% | Tank 7% | Scavenger-Gunner 6% | Gunner 5% | Scavenger-Skirmisher 4% | Skirmisher 3% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Assassin | -4/Factory Commander-Assassin | -4/Armory Commander-Mutant | -4/Lab Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Assassin | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Matter Collected 12873 | 215 . 29 200 70 348 172 108 1283 120 217 1890 648 202 358 188 384 637 1565 . 794 1641 1154 650 Remotely 1945 | . . . . . . . . . . . . 51 . . 102 . 9 905 . 452 426 . . Salvage Created 12688 | . . 29 . 70 585 538 78 483 . 376 1628 689 195 278 35 315 950 1167 . 964 911 1942 1455 Parts 523 | . . 1 . 2 32 27 7 19 . 11 57 25 . 9 . 17 37 48 . 39 37 98 57 Haulers Intercepted 7 | . . . . . . 1 . . . . 1 1 . . . . . . . 1 . 3 . Recyclers Shooed 19 | . . . . 1 2 1 . . . . 4 1 . . . . 2 . . . . 6 2 Parts Field Recycled 47 | . . . . . . . . . . . . . . . . . . 47 . . . . . Retrieved Matter 486 | . . . . . . . . . . . . . . . . . . 486 . . . . . Parts Self-Destructed 121 | . . . . . . . 13 19 . 3 . . . 10 58 18 . . . . . . . Prevented 29 | . . . . . . . . 2 . 4 . . . . 21 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Combat Hostiles Destroyed 219 | . . 1 . 2 13 9 3 9 . 8 20 10 . 9 1 5 14 42 . 17 18 14 24 Melee 14 | . . . . . . . . . . . . . . . . . 4 3 . . 7 . . Guns 43 | . . . . 1 1 1 3 6 . 3 1 . . . . . . . . . 4 12 11 Cannons 96 | . . . . . 8 5 . . . . 11 10 . 9 1 5 7 20 . 13 3 2 2 AOE 60 | . . 1 . 1 4 3 . 3 . 4 6 . . . . . 3 19 . 3 4 . 9 Classes Destroyed 20 | . . 1 . . 3 5 . 1 . . 3 . . 1 1 . . 2 . 2 . . 1 Worker 7 | . . . . . . . . . . . 2 1 . . . . 1 . . . . 2 1 Builder 11 | . . . . . 1 1 . . . . 2 2 . . . 1 1 . . . . 3 . Hauler 7 | . . . . . . 1 . . . . 1 1 . . . . . . . 1 . 3 . Recycler 15 | . . . . . . 2 . . . . 4 1 . . . . 3 . . 1 . 2 2 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 8 | . . . . . . 1 . . . . . 1 . . . 2 . . . . . 3 1 Swarmer 55 | . . . . . . 3 3 7 . 4 3 . . 4 . . 4 7 . 6 4 . 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 61 | . . 1 . 2 11 5 . . . 1 4 3 . 5 . 3 5 12 . . 2 1 6 Brawler 4 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 Duelist 4 | . . . . . . . . 1 . 1 . . . . . . . 2 . . . . . Sentry 23 | . . . . . 1 . . 1 . 1 2 3 . . . . 3 6 . 3 . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 5 | . . . . . . . . . . . 3 . . . . . . 2 . . . . . Hunter 20 | . . . . . . . . . . . 4 1 . . . . . 3 . 2 4 4 2 Programmer 34 | . . . . . . 1 . . . . 4 3 . . . 2 2 7 . 4 . 6 5 Striker 6 | . . . . . . . . . . . . . . . 1 . . . . . 5 . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . 2 3 . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . Best Kill Streak 16 | . . 1 . 2 5 3 2 5 . 5 5 4 . 4 1 2 4 9 . 9 8 6 16 Combat Bots Only 15 | . . 1 . 2 4 3 2 5 . 5 4 4 . 4 1 2 4 9 . 8 8 3 15 Max Kills in Single Turn 4 | . . 1 . 1 2 2 2 2 . 2 2 1 1 2 1 1 2 3 . 3 3 1 4 Gunslinging 1 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . 1 Exploded 4 | . . 1 . 1 2 2 . 2 . 2 2 . . . . . 2 3 . 3 3 . 4 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Damage Taken 32356 | . . 67 . 210 366 424 251 499 . 457 2727 1053 . 450 . 512 945 3300 . 9198 4081 1790 6026 Core 3026 | . . . . 48 58 31 9 57 . 38 300 87 . 37 . 116 53 116 . 965 204 74 833 Absorbed by Shields 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Reduced by Siege Mode 932 | . . . . . . . . . . . . . . . . . . . . 863 . . 69 Core Remaining (%) 72 | 100 . . . 80 89 . . . . 80 64 . . . . 76 . . 85 25 85 . 43 Volleys Fired 772 | . 1 5 . 10 48 30 7 18 . 11 97 68 4 29 24 36 20 105 . 38 39 94 88 Largest 4 | . 1 2 . 2 3 3 3 3 . 3 2 3 1 2 2 3 3 3 . 4 4 4 4 Hottest 309 | . 30 40 . 40 170 170 183 183 . 183 122 144 48 96 105 135 166 193 . 309 260 234 256 Shots Fired 1404 | . 1 8 . 19 92 58 21 48 . 15 105 99 4 55 27 74 54 178 . 110 101 199 136 Gun 447 | . . 6 . 18 47 11 15 45 . 6 18 . . . . 5 . . . . 65 158 53 Cannon 827 | . . . . . 41 41 6 . . . 69 99 4 55 10 67 52 131 . 109 33 36 74 Launcher 78 | . 1 2 . 1 4 6 . 3 . 9 18 . . . . . 2 17 . 1 3 2 9 Special 52 | . . . . . . . . . . . . . . . 17 2 . 30 . . . 3 . Kinetic 885 | . . 6 . 18 38 . . . . . 38 70 4 55 10 72 52 131 . 88 85 158 60 Thermal 389 | . . . . . 50 52 21 45 . 6 49 29 . . . . . . . 21 13 36 67 Explosive 45 | . 1 2 . 1 4 6 . . . . . . . . . . 2 17 . 1 3 2 6 Electromagnetic 33 | . . . . . . . . 3 . 9 18 . . . . . . . . . . . 3 Robot Hit Streak 31 | . . 4 . 6 13 9 3 11 . 7 13 18 . 8 15 6 12 20 . 31 9 17 24 Robot Miss Streak 6 | . . 4 . 3 6 3 2 5 . 1 4 6 . 3 3 5 2 3 . 2 5 3 1 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 1 1 1 . 1 1 2 1 Secondary Targets 9 | . . . . . . . 1 2 . 1 . . . . . . . . . . 1 1 3 Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 . . . . . . . . . . 1 1 1 Shots Hit Robots 885 | . . 4 . 13 48 38 13 30 . 12 66 58 4 33 19 32 55 142 . 84 84 94 56 Core Hits 546 | . . 4 . 6 32 22 3 18 . 13 59 31 . 15 1 12 29 89 . 41 41 62 68 Critical Kills 8 | . . . . . . . . . . . . . . . . . . . . 1 1 3 3 Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . 3 4 2 Critical Strikes 89 | . . . . . 1 1 1 2 . . 7 7 . 11 . 4 9 13 . 6 14 7 6 Burn 10 | . . . . . 1 1 1 2 . . 5 . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 Destroy 13 | . . . . . . . . . . . . . . . . . . . . . 4 7 2 Blast 48 | . . . . . . . . . . . 2 7 . 11 . 4 6 10 . 5 2 . 1 Sunder 14 | . . . . . . . . . . . . . . . . . 3 3 . . 8 . . Melee Attacks 175 | . . . . . 1 3 . . . 4 23 3 11 3 1 . 40 25 . 4 46 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 98 | . . . . . 1 3 . . . 4 23 3 11 3 1 . 28 5 . 4 12 . . Piercing 14 | . . . . . . . . . . . . . . . . . . . . . 3 11 . Entropic 63 | . . . . . . . . . . . . . . . . . 12 20 . . 31 . . Sneak Attacks 25 | . . . . . . 2 . . . . 7 1 4 . . . 10 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44797 | . . 159 . 169 1290 1412 266 722 . 515 5032 2148 447 929 112 1026 3580 8597 . 4092 5348 4665 4288 Guns 9508 | . . 19 . 104 265 114 220 640 . 80 330 . . . . 59 . . . . 2052 4014 1611 Cannons 16697 | . . . . . 649 637 46 . . . 1693 1998 . 929 112 967 1146 3493 . 3346 678 357 646 Explosions 11407 | . . 140 . 65 376 459 . 82 . 435 2143 . . . . . 346 3639 . 635 828 255 2004 Melee 7119 | . . . . . . 202 . . . . 866 150 447 . . . 2088 1465 . 111 1790 . . Ramming 66 | . . . . . . . . . . . . . . . . . . . . . . 39 27 Kinetic 19874 | . . 19 . 104 168 . . . . . 724 1187 . 929 112 1026 1146 3493 . 2608 2647 4014 1697 Thermal 7331 | . . . . . 746 751 266 640 . 97 2135 811 . . . . . . . 738 83 357 707 Explosive 8264 | . . 140 . 65 376 459 . . . . . . . . . . 346 3639 . 635 828 255 1521 Electromagnetic 2143 | . . . . . . . . 82 . 418 1307 . . . . . . . . . . . 336 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2900 | . . . . . . 202 . . . . 866 150 447 . . . 1124 . . 111 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4219 | . . . . . . . . . . . . . . . . . 964 1465 . . 1790 . . Highest Corruption 42 | . . . . . . 1 1 1 1 3 42 4 4 4 4 . 3 7 7 29 3 4 10 Average Corruption 4 | . . . . . . 1 1 1 1 2 13 3 4 4 4 . 1 5 7 7 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 218 | . . . . . . 3 . 3 1 3 40 13 10 15 1 . 6 50 1 10 21 22 19 Message Errors 57 | . . . . . . 1 . 1 . 2 8 3 4 3 1 . . 12 1 1 4 8 8 Matter Fused 49 | . . . . . . . . . . . 9 3 1 3 . . . 13 . 1 9 6 4 Heat Flow Errors 23 | . . . . . . . . . . 1 1 2 2 3 . . . 7 . 1 3 3 . Energy Discharges 27 | . . . . . . 1 . 1 1 . 2 1 1 3 . . 2 8 . 1 2 2 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 35 | . . . . . . 1 . 1 . . 6 3 2 1 . . 4 7 . 2 3 2 3 Data Loss (major) 7 | . . . . . . . . . . . 4 . . . . . . 3 . . . . . Misfires 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Misdirections 8 | . . . . . . . . . . . 5 . . . . . . . . 3 . . . Weapon Failures 9 | . . . . . . . . . . . 3 1 . 2 . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2252 | . . . . . 10 33 2 . . 6 412 30 352 13 . 58 408 485 . 207 127 84 25 Projectiles 520 | . . . . . 10 33 2 . . . 43 30 . 13 . 58 39 70 . 138 . 61 23 Explosions 500 | . . . . . . . . . . 6 116 . . . . . 37 195 . 69 52 23 2 Melee 1232 | . . . . . . . . . . . 253 . 352 . . . 332 220 . . 75 . . Knockbacks 75 | . . . . . . . . . . . 4 6 . 8 . 2 7 22 . 20 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 70 | . . . . . . . . . . . 4 6 . 7 . 2 7 22 . 16 6 . . Secondary 5 | . . . . . . . . . . . . . . 1 . . . . . 4 . . . Self-Inflicted Damage 464 | . . . . 7 . 31 . 7 . 120 77 . . . . . 73 83 . . . . 66 Shots 20 | . . . . 1 . 1 . 1 . 6 4 . . . . . 1 2 . . . . 4 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . . 9 . 18 304 36 120 279 . 82 369 306 176 248 18 88 372 199 . 258 309 144 128 Average Temperature 83 | . . 6 . 11 83 13 61 113 . 29 118 63 69 38 10 27 148 83 . 115 123 40 47 Received Heat Transfer 2571 | . . 36 . 117 216 144 . 78 . 102 366 75 . 174 . 202 150 353 . 189 18 90 261 Effects 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . 5 . . 2 Total Turns 210 | . . . . . . . . . . . . . . . . . . . . 162 . . 48 Longest Duration 51 | . . . . . . . . . . . . . . . . . . . . 51 . . 25 Robots Corrupted 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 1 5 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 3 Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 Parts Melted 25 | . . . . . . 1 1 3 . . 7 6 . . . . . . . . . . 7 Heat Transferred 11793 | . . . . . 1559 1412 555 1332 . 198 3429 1760 . . . . . . . 534 74 296 644 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Peak Influence 2167 | . 32 62 . 50 281 370 . . . . 543 415 . . . . 351 2167 . 738 453 990 1994 Initial 633 | . . 12 . . 19 121 . . . . . 266 . . . . 59 161 . . 414 268 633 Average 433 | . 17 57 . 46 117 234 . . . . 208 251 . . . . 194 845 . 166 332 428 1313 Maximum Alert Level 5 | . . . . . 1 1 . . . . 2 2 . . . . 1 5 . 3 2 3 5 Low Security (%) 30 | 100 100 100 . 100 73 31 . . . . 43 28 . . . . 52 11 . 75 13 6 . Level 1 39 | . . . . . 26 68 . . . . 43 70 . . . . 47 28 . 6 49 60 . Level 2 12 | . . . . . . . . . . . 13 . . . . . . 7 . 16 36 17 15 Level 3 5 | . . . . . . . . . . . . . . . . . . 12 . 2 . 15 13 Level 4 9 | . . . . . . . . . . . . . . . . . . 27 . . . . 59 Level 5 1 | . . . . . . . . . . . . . . . . . . 5 . . . . 9 High Security 1 | . . . . . . . . . . . . . . . . . . 7 . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . . . . . 5 3 . . . . 3 3 . . . . 4 14 . 3 1 5 5 Investigation 6 | . . . . . 2 1 . . . . . . . . . . 1 . . 1 1 . . Extermination 13 | . . . . . . . . . . . 1 1 . . . . 1 5 . 1 . 2 2 Reinforcement 15 | . . . . . 1 2 . . . . 2 2 . . . . 2 3 . 1 . 2 . Assault 10 | . . . . . . . . . . . . . . . . . . 6 . . . 1 3 Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 1 . . . . 2 1 . . . . 1 . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Distress Signals 30 | . . . . . 1 1 . . . . 2 . . . . 5 2 . . 2 10 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 421 | . 1 2 . 2 17 15 4 8 . 8 51 12 . 10 16 20 22 71 . 37 39 28 58 Peak Tracking Total 21 | . 1 2 . 2 4 4 4 5 . 5 12 4 . 5 8 5 5 8 . 16 6 5 21 Tactical Retreats 26 | . . 1 . . 4 1 . . . . 4 . . . . 7 2 3 . 2 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Traps Triggered 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . 3 2 . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . 8 2 . . . . . . 1 Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Machines Disabled 48 | . . 1 . . 3 3 . . . . 8 1 . . 1 2 2 11 . 5 1 4 6 Max in Single Turn 4 | . . 1 . . 1 2 . . . . 4 1 . . . 1 1 1 . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Machines Accessed 34 | . 2 . 2 . 3 3 . 2 . . 4 3 . . 4 1 1 3 . 3 . 3 . Terminals 19 | . 2 . . . 2 3 . . . . 1 2 . . . 1 1 3 . 2 . 2 . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . Total Hacks 83 | . 7 . 5 . 8 8 . 2 . . 9 5 . . 12 1 3 8 . 10 . 5 . Successful 48 | . 5 . 5 . 3 4 . 2 . . 3 1 . . 12 1 2 4 . 6 . . . Failed 35 | . 2 . . . 5 4 . . . . 6 4 . . . . 1 4 . 4 . 5 . Catastrophic 9 | . . . . . 1 . . . . . 3 2 . . . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 7 . 1 . 5 3 . . . . 4 1 . . . . 2 6 . 2 . 4 . Terminals 51 | . 7 . . . 6 8 . . . . 4 2 . . . 1 3 8 . 8 . 4 . Fabricators 5 | . . . . . . . . . . . . 3 . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . Terminal Hacks 33 | . 2 . 5 . 2 3 . 2 . . . . . . 12 1 1 2 . 3 . . . Record 15 | . . . 4 . . . . . . . . . . . 11 . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . . 1 1 . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Build 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . . . 1 1 . . . . 1 . . . . . 1 2 . 2 . . . Terminals 11 | . 3 . . . 1 1 . . . . 1 . . . . . 1 2 . 2 . . . Track 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . Botnet 5 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . . . 3 3 . . . . 3 3 . . . . 1 3 . 3 . 3 . Full Trace Events 4 | . . . . . 1 1 . . . . . . . . . . 1 . . 1 . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Corruption 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . 318 . . . . . . . . . . . Time 169 | . . . . . . . . . . . . 169 . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Matter 278 | . . . . . . . . . . . . . . . . . . . . 278 . . . Time 69 | . . . . . . . . . . . . . . . . . . . . 69 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . 3 4 . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . 3 4 . Robots Rewired 17 | . . . . . . . . . . . . . . . 5 . . 12 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Total Allies 34 | . . . . . . . . . . . 1 2 . . 5 . . 24 . . . 2 . Largest Group 16 | . . . . . . . . . . . 1 2 . . 5 4 . 16 5 5 . 2 2 Highest-Rated Group 791 | . . . . . . . . . . . 99 98 . . 228 182 . 791 224 224 . 444 431 Highest-Rated Ally 222 | . . . . . . . . . . . 99 98 . . 49 49 . 95 58 58 . 222 222 Total Orders 39 | . . . . . . . . . . . . 2 . . 2 . 3 21 . . 9 2 . STAY 10 | . . . . . . . . . . . . . . . 1 . . 9 . . . . . FOLLOW 13 | . . . . . . . . . . . . . . . 1 . . 12 . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . 2 . . . 6 1 . RETURN 7 | . . . . . . . . . . . . 2 . . . . 1 . . . 3 1 . Ally Attacks 290 | . . . . . . . . . . . 15 5 . . 19 24 . 167 . 3 . 10 47 Total Damage 12715 | . . . . . . . . . . . 1010 247 . . 822 702 . 5241 . 43 . 978 3672 Kills 70 | . . . . . . . . . . . 8 . . . 5 3 . 33 . . . 5 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . 1 1 . . 1 1 . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . 2 . . . . 3 . . . 9 1 . Drone Recoveries 14 | . . . . . . . . . . . . 2 . . . . 3 . . . 8 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Turns Passed 18337 | 52 131 135 385 244 564 665 526 655 1024 550 1310 853 470 927 950 878 1025 2035 18 642 1967 1463 868 Spaces Moved 10915 | 33 104 102 295 43 231 331 412 468 849 418 636 485 352 679 697 613 493 934 10 312 1195 848 375 Core 320 | 7 . . . . . . . . . . . . . . . . . . . 98 197 . 18 Treads 1469 | . . . . . . . . . . . . . . . . . . 901 10 214 . . 344 Legs 8687 | 26 104 102 295 43 231 331 412 468 849 418 297 385 352 679 697 613 493 33 . . 998 848 13 Wheels 439 | . . . . . . . . . . . 339 100 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 200 120 120 120 120 120 120 101 101 120 120 120 120 120 120 160 50 50 116 50 Average Speed 126 | 117 120 120 127 200 153 155 120 120 120 120 125 117 120 120 120 120 128 158 160 122 112 116 152 Slowest Speed 280 | 150 120 120 200 200 200 200 120 120 120 120 280 200 120 120 120 120 200 260 160 160 200 116 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 32 16 61 9 20 11 58 57 84 76 16 17 51 72 78 42 13 55 5 10 47 24 29 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . 1 1 . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . 1 2 4 1 . . 2 1 . . . . . . . . . Spaces Dug 214 | . 4 . . . 5 1 . . . 4 13 10 8 3 1 . 14 40 . 3 19 46 43 Terrain Destroyed 973 | . 4 6 . 9 18 16 . . . 8 81 21 8 13 1 15 70 248 . 23 90 178 164 Melee 70 | . . . . . 1 1 . . . 4 11 1 7 3 1 . 14 2 . 2 13 10 . Projectile 403 | . . . . . 6 . . . . . 6 20 1 10 . 15 25 35 . 12 58 133 82 AOE 500 | . 4 6 . 9 11 15 . . . 4 64 . . . . . 31 211 . 9 19 35 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Total 14265 | 43 108 107 307 185 364 431 428 527 855 447 1020 701 386 751 807 706 810 1358 12 506 1683 1160 563 Wait 1495 | . . . . 130 52 16 1 11 . 8 170 72 8 14 54 41 198 187 3 92 250 156 32 Move 10891 | 32 103 101 294 42 230 330 411 467 848 417 635 484 351 678 696 612 492 933 9 311 1194 847 374 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | 3 3 . 4 . 9 12 3 7 4 . 22 17 2 7 5 . 6 13 . 10 25 9 6 Fast Attach 146 | 7 . . . . 3 6 . 2 . . 13 8 1 1 3 1 15 12 . 6 50 10 8 Attach 132 | . . . 1 . 4 8 1 5 . . 29 9 1 6 . . 4 11 . 20 18 7 8 Detach 85 | 1 . . . . 1 6 . 2 . . 18 7 1 1 . . 6 5 . 7 23 2 5 Swap 165 | . 1 1 3 3 12 6 2 5 . 6 4 15 5 4 5 9 17 33 . 5 10 11 8 Drop 206 | . . . 5 . 4 14 3 10 3 1 9 18 2 8 11 5 12 18 . 13 28 11 31 Fire 772 | . 1 5 . 10 48 30 7 18 . 11 97 68 4 29 24 36 20 105 . 38 39 94 88 Melee 173 | . . . . . 1 3 . . . 4 23 3 11 3 1 . 40 23 . 4 46 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 23 | . . . . . . . . . . . . . . . 5 . . 18 . . . . . Trap 5 | . . . . . . . . . . . . . . . 3 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research (discovered 3 exits: [*Res] / *Qua x2) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Entered Mines 231 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 233 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Build established: Mutant 319 | -10/Mines | Entered Exiles 354 | -10/Exiles | Met 8R-AWN 373 | -10/Exiles | Met EX-HEX 408 | -10/Exiles | Met EX-BIN 497 | -10/Exiles | Aligned with FarCom system 498 | -10/Exiles | Given EX-Vault access code 528 | -10/Exiles | Opened EX-Vault 538 | -10/Exiles | Found Gui. Plasma Cannon 567 | -10/Exiles | Warned to stay clear of 0b10 Research branches 580 | -10/Exiles | Exiles lab attacked by MAIN.C 607 | -10/Exiles | Learned location of Zion (-7) 678 | -10/Exiles | Discovered new exit (range 14) 704 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 704 | -10/Exiles | Entered Mines 768 | -9/Mines | Discovered new exit (range 10) 803 | -9/Mines | Assembled infested the area 948 | -9/Mines | Entered Materials 948 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1282 | -8/Materials | Garrison activated, responded to threat 1408 | -8/Materials | Garrison activated, responded to threat 1507 | -8/Materials | Discovered new exit (range 5) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -7/Factory | Identified exit to Lower Caves 1999 | -7/Factory | Build established: Scavenger-Mutant 2177 | -7/Factory | Entered Lower Caves 2411 | -7/Lower Caves | Learned Factory security intel 2461 | -7/Lower Caves | Build established: Gunner 2677 | -7/Lower Caves | Discovered new exit (range 3) 2703 | -7/Lower Caves | Entered another Lower Caves area 2729 | -7/Lower Caves | Discovered new exit (range 10) 2834 | -7/Lower Caves | Encountered a Warlord checkpoint 2881 | -7/Lower Caves | Found Prototype Device 2971 | -7/Lower Caves | Spotted B-75 Beast 3002 | -7/Lower Caves | Discovered new exit (range 13) 3005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3044 | -7/Lower Caves | Identified Heart of Steel 3358 | -7/Lower Caves | Entered Zion 3393 | -7/Zion | Given A8's code to call for help 3406 | -7/Zion | Given the Hacking Drone Bay 3406 | -7/Zion | Found Prototype Device 3415 | -7/Zion | Discovered new exit (range 12) 3554 | -7/Zion | System corruption cleaned by Quarantine Array 3638 | -7/Zion | Visited the Megawrench Repair Shop 3641 | -7/Zion | Megawrench repaired 12 parts 3663 | -7/Zion | Build established: Tank 4382 | -7/Zion | Entered Proximity Caves 4568 | -6/Proximity Caves | Spotted B-75 Beast 4650 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4751 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4854 | -6/Proximity Caves | Learned Factory stockpile data 4918 | -6/Proximity Caves | Discovered new exit (range 13) 4932 | -6/Proximity Caves | Entered Factory 4932 | -6/Factory | Evolved 2 slots: Utility x2 4995 | -6/Factory | Identified Hacking Drone Bay 5235 | -6/Factory | Build established: Assassin 5582 | -6/Factory | System corruption reached 10% 5606 | -6/Factory | Lost 5 parts (1p3n1w) 6102 | -6/Factory | Heart of Steel transformed into Warbot 6150 | -6/Factory | Lost 9 parts (1p3n2u3w) 6228 | -6/Factory | Discovered new exit (range 7) 6238 | -6/Factory | System corruption reached 30% 6242 | -6/Factory | Entered another Factory area 6242 | -5/Factory | Accompanied by 1 ally (Warbot) 6242 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6528 | -5/Factory | Fabricated Y-64 Sentinel? 6854 | -5/Factory | Discovered new exit (range 22) 6993 | -5/Factory | Discovered new exit (range 19) 7081 | -5/Factory | Identified exit to Upper Caves 7095 | -5/Factory | Entered Upper Caves 7210 | -5/Upper Caves | Identified exit to Upper Caves 7211 | -5/Upper Caves | Build established: Scavenger-Mutant 7255 | -5/Upper Caves | Found Alien Artifact 7255 | -5/Upper Caves | Identified Core Expander 7255 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 7412 | -5/Upper Caves | Spotted B-75 Beast 7565 | -5/Upper Caves | Entered another Upper Caves area 7629 | -5/Upper Caves | Encountered a Warlord checkpoint 8071 | -5/Upper Caves | Learned Factory stockpile data 8235 | -5/Upper Caves | Discovered new exit (range 7) 8492 | -5/Upper Caves | Entered Warlord 8533 | -5/Warlord | System corruption cleaned by Quarantine Array 8903 | -5/Warlord | Visited the Vortex Lab 8911 | -5/Warlord | Found Prototype Piercing Weapon 8913 | -5/Warlord | Found Prototype Piercing Weapon 8917 | -5/Warlord | Warlord's base attacked by MAIN.C 8994 | -5/Warlord | Learned Research trap positions 8994 | -5/Warlord | Learned Quarantine trap positions 8994 | -5/Warlord | Learned Armory stockpile data 8995 | -5/Warlord | Learned 4 Research zone layouts 8995 | -5/Warlord | Learned 4 Testing zone layouts 8995 | -5/Warlord | Learned 4 Command zone layouts 8996 | -5/Warlord | Learned Armory security intel 8996 | -5/Warlord | Learned Armory fabricator intel 8996 | -5/Warlord | Learned Armory garrison access intel 8996 | -5/Warlord | Learned Research repair station intel 8996 | -5/Warlord | Learned Research garrison access intel 9177 | -5/Warlord | Met Warlord 9267 | -5/Warlord | Warlord forces counterattacked 9296 | -5/Warlord | Spotted Striker 9297 | -5/Warlord | Spotted Striker 9305 | -5/Warlord | Destroyed Striker 9312 | -5/Warlord | Allies destroyed Striker 9320 | -5/Warlord | Found Prototype Ballistic Cannon 9410 | -5/Warlord | Discovered new exit (range 15) 9442 | -5/Warlord | Entered Proximity Caves 9442 | -4/Proximity Caves | Accompanied by 5 allies 9748 | -4/Proximity Caves | Identified Vortex Lance (x2) 9838 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10307 | -4/Proximity Caves | Discovered new exit (range 10) 10320 | -4/Proximity Caves | Entered Factory 10320 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10342 | -4/Factory | Found Prototype Processor 10342 | -4/Factory | Identified Exp. Melee Analysis Suite 10346 | -4/Factory | Found Exp. Melee Analysis Suite 10656 | -4/Factory | Build established: Scavenger-Assassin 11230 | -4/Factory | Discovered new exit (range 11) 11345 | -4/Factory | Entered Armory 11348 | -4/Armory | Loaded intel: 7 fabricator locations 11849 | -4/Armory | Build established: Commander-Assassin 11911 | -4/Armory | P-70 Sage assimilated allied Swordsman 7a 12517 | -4/Armory | Destroyed 8 combat bots 12764 | -4/Armory | Lost 4 parts (3u1w) 12791 | -4/Armory | Discovered new exit (range 5) 12845 | -4/Armory | First assault squad dispatched 12945 | -4/Armory | Destroyed 9 combat bots 13201 | -4/Armory | Enhanced Grunt warped into view, answering call for help 13202 | -4/Armory | Enhanced Grunt warped into view, answering call for help 13233 | -4/Armory | High security lockdown imminent 13246 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 13313 | -4/Armory | High security lockdown engaged 13318 | -4/Armory | Discovered new exit (range 2) 13380 | -4/Armory | Entered Lab 13380 | -4/Lab | Accompanied by 5 allies 13380 | -4/Lab | 2 allies did not survive the journey 13380 | -4/Lab | Discovered new exit (range 9) 13398 | -4/Lab | Entered Research 13398 | -3/Research | Accompanied by 5 allies 13398 | -3/Research | Evolved 2 slots: Utility x2 13400 | -3/Research | Loaded intel: 74 trap records 13401 | -3/Research | Loaded intel: 4 repair station locations 13402 | -3/Research | Loaded intel: 3 garrison access locations 13557 | -3/Research | Discovered new exit (range 9) 13560 | -3/Research | Build established: Commander-Mutant 13593 | -3/Research | Discovered new exit (range 15) 13778 | -3/Research | Fabricated Biometal Heavy Treads (x2) 13825 | -3/Research | Identified exit to Quarantine 13833 | -3/Research | Found Antimissile System 13914 | -3/Research | Spotted Executioner 13917 | -3/Research | Spotted Executioner 13917 | -3/Research | Spotted Executioner 13923 | -3/Research | Cargo convoy interrupted 13927 | -3/Research | Identified Hvy. Autocannon 13931 | -3/Research | Destroyed Executioner 13956 | -3/Research | System corruption reached 10% 13964 | -3/Research | Destroyed Executioner 13970 | -3/Research | Released all parts (8) 13973 | -3/Research | Core integrity fell below 50% 13985 | -3/Research | Destroyed 8 combat bots 14001 | -3/Research | Lost 22 parts (2p6n5u9w) 14040 | -3/Research | Entered another Research area 14040 | -2/Research | Warlord forces began assault on 0b10 14040 | -2/Research | Evolved 2 slots: Utility x2 14150 | -2/Research | Research machine network offline 14191 | -2/Research | Discovered new exit (range 10) 14575 | -2/Research | Found Prototype Launcher 14575 | -2/Research | Identified Gui. Micro-nuke Launcher 14627 | -2/Research | Borebot progress halted 14737 | -2/Research | Build established: Assassin 14750 | -2/Research | Met up with Warlord 14754 | -2/Research | Spotted Striker 14770 | -2/Research | Borebot progress halted 14779 | -2/Research | Discovered new exit (range 29) 14816 | -2/Research | Found Corrupted Prototype Slashing Weapon 14816 | -2/Research | Identified Particle Cleaver 14831 | -2/Research | Found Hvy. Reflective Plating 14890 | -2/Research | Spotted Striker 14913 | -2/Research | Destroyed Striker 15047 | -2/Research | Spotted Striker 15049 | -2/Research | Spotted Striker 15096 | -2/Research | Destroyed Striker 15099 | -2/Research | Spotted Executioner 15104 | -2/Research | Destroyed Striker 15108 | -2/Research | Spotted Executioner 15129 | -2/Research | Destroyed Executioner 15138 | -2/Research | Borebot progress halted 15143 | -2/Research | Destroyed Executioner 15174 | -2/Research | Found Prototype Processor 15174 | -2/Research | Identified Exp. Core Analyzer 15185 | -2/Research | Found Prototype Device 15185 | -2/Research | Identified Adv. Kinecellerator 15186 | -2/Research | Destroyed 8 combat bots 15194 | -2/Research | Lost 6 parts (1p4u1w) 15239 | -2/Research | Spotted Striker 15241 | -2/Research | Spotted Striker 15259 | -2/Research | Destroyed Striker 15272 | -2/Research | Destroyed Striker 15275 | -2/Research | Warlord invited to help at Command 15393 | -2/Research | Found Corrupted Adv. Kinecellerator 15402 | -2/Research | Identified exit to Testing 15455 | -2/Research | Build established: Scavenger-Gunner 15521 | -2/Research | Discovered new exit (range 48) 15564 | -2/Research | Warlord destroyed during the assault 15572 | -2/Research | Found Prototype Processor 15572 | -2/Research | Identified Exp. Targeting Computer 15575 | -2/Research | Found Adv. Kinecellerator 15682 | -2/Research | Spotted Striker 15692 | -2/Research | Spotted Executioner 15695 | -2/Research | Spotted Executioner 15706 | -2/Research | Destroyed Executioner 15750 | -2/Research | Found Adv. Kinecellerator 15752 | -2/Research | Spotted B-90 Cyclops 15760 | -2/Research | Found Exp. Targeting Computer 15806 | -2/Research | Spotted Striker 15811 | -2/Research | Spotted Striker 15876 | -2/Research | Spotted Striker 16007 | -2/Research | Entered Access 16007 | -1/Access | Evolved 2 slots: Utility x2 16312 | -1/Access | Build established: Scavenger-Assassin 16743 | -1/Access | Found Prototype Launcher 16743 | -1/Access | Identified Enh. Gamma Bomb Array 17257 | -1/Access | First assault squad dispatched 17284 | -1/Access | Spotted B-99 Colossus 17306 | -1/Access | Spotted B-99 Colossus 17307 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 17310 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 17355 | -1/Access | Discovered new exit (range 5) 17390 | -1/Access | Found Prototype Ballistic Gun 17470 | -1/Access | Entered Command 17470 | -1/Command | Accompanied by 2 allies 17642 | -1/Command | Build established: Scavenger-Mutant 17746 | -1/Command | First assault squad dispatched 18287 | -1/Command | Spotted Alpha 7 18292 | -1/Command | Destroyed 15 combat bots 18294 | -1/Command | Spotted B-99 Colossus 18294 | -1/Command | Spotted Executioner 18294 | -1/Command | Spotted Executioner 18294 | -1/Command | Spotted Striker 18294 | -1/Command | Spotted Alpha 7 18294 | -1/Command | Spotted Executioner 18294 | -1/Command | Spotted Executioner 18294 | -1/Command | Spotted Striker 18297 | -1/Command | Spotted B-99 Colossus 18321 | -1/Command | High security lockdown imminent 18324 | -1/Command | System corruption reached 10% 18333 | -1/Command | Discovered new exit (range 8) 18336 | -1/Command | Core integrity fell below 50% 18338 | *** | Escaped! Last Messages --------------- 18335_ Penetrated by Slug. 18335_ Slug penetrates Wall. 18335_ Striker system corruption misinterpreted. 18335_ Striker triggered Stasis Trap. 18335_ A bubble of rippling energy engulfs the area. 18335_ Field strength at 92. 18335_ Field strength at 84. 18336_ Triggered Stasis Trap. 18336_ A bubble of rippling energy engulfs the area. 18336_ Field strength at 94. 18336_ Field strength at 88. 18336_ Field strength at 76. 18337_ Exp. Optical Array destroyed. 18337_ Knocked back. 18337_ Slug penetrates Wall. 18337_ Penetrated by Slug. 18337_ Slug penetrates Wall. 18337_ Field strength at 68. 18338_ B-99 Colossus activates siege mode. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ???????##"""" ## !*]#=[!* ## # | | ???????#" % ![!==]/#####"#"#"####+### | | ???????#" [%= !%[[[*[[[ #? | | ??????# # %% # !%%!=!! #? | | ????????# =%[ %!!%!= +?? | | ????????# %!%=[ #?? | | ????????# ! # !!"######"""##"########?? | | ????????###### ## # g " #???# #??? | | ?????????????####??####gb g"%#???# #??? | | ???????????????????## 7E% #???# #??? | | ???????????????????# g #???# #??? | | ???????????????????# #???# """" #??? | | ???????????????????## 7 BB ##??# """" #??? | | ???????????????????# BBlBB "#??# """" #??? | | ???????????????????## BB %%%#??# """" #??? | | ???????????????????# ##??# #??? | | ???????????????????# % =##???# #??? | | ???????????????????## #??## = #??? | | ??????????????????### ^K #####" #??? | | ??????????????????# ##############"#??? | | ??????????????????# #????????????# #??? | | ??????????????????# ^ % #????????????# #??? | | ??????????????????# #????????????# #??? | | ??????????????????# ^ #???????????## #??? | | ?????????????????## "" ^ #???????????# #??? | | ?????????????????#; "@ #???????#####""#### | | ?????????????????## #???????# " | | ??????????????????# #???????##### ! = | | ??????????????????# ^^ #???????????# ! | | ??????????????????# #?????????### | | ??????????????????# #?????????# + | | ??????????????????####;#########?????????# # | | ?????????????????????##??????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ####### | | ?????????????????????????????????????????# #?????? | | ??????????????????????###??############### #?????? | | ???????????????########"#### # #?????? | | ???????# # + # #?????? | | ???????# " #### # #?????? | | ???????#* + #??# # #?????? | | ???????# ?????# #??# + #?????? | | ???????????????# #??# # #?????? | | ???????????????# #"+################## #?????? | | ???????????????# # #??????# ?????? | | ???????????????# + * #??????#+##????? | | ???????????????# # #??????????????? | | ???????????????# # "" #??????????????? | | ???????????? + """" #?????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 49 Energy Capacity 940 Matter Stores 540 Matter Capacity 550 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 2550 Resistance: KI 20 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 24 Melee Accuracy 12 Core Analysis 15 Armor Integrity Analysis 35 Recoil Reduction 12 Matter Filtering 30 Kinecelleration 50 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Cannon | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-64 Sentinel | x2 | -5/Factory | Preloaded Biometal Heavy Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed DefenseMetafieldTerminator Manual? 0 Play Time 09:46:47 Cumulative 344.7 hours Start 2021.05.05 @ 08:14:05 End 2021.06.02 @ 11:01:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type 0 Total 25 Types 20/0/1/2/0/1/0/1/0 Lore% 40 Gallery% 80 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 225a9d85-f5ef-42c0-889a-d86ec3fe6fbd