Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.27 @ 05:10:39 Player: didyousaycookie Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (174) 870 Value Destroyed (5985) 5985 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 10902 Bonus ------- High Alert Combat Kills 27 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 97/100 System Corruption 11% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON (4) ------- Power Sword > --- INVENTORY (15) --- Enhanced Armored Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Force Field Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon KE Penetrator Power Sword > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Enhanced Armored Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Layered Light Armor Plating Force Field Drone Bay Heavy Phase Cannon Precision Grenade Launcher Power Sword [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Precision Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 2 . 1 Weapon 2 | . . . . . 1 1 Parts Attached 211 | 6 10 20 50 48 44 33 Power 33 | 1 3 2 7 7 5 8 Engine 15 | 1 2 2 5 3 . 2 Core 13 | . 1 . 2 4 4 2 Reactor 5 | . . . . . 1 4 Propulsion 67 | 2 3 10 16 16 11 9 Treads . | . . . . . . . Leg 67 | 2 3 10 16 16 11 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 3 3 14 10 12 8 Device 21 | . . 1 5 5 5 5 Storage 6 | 1 1 . 1 1 2 . Processor 5 | . 1 . . 2 2 . Hackware 3 | . . . . 2 1 . Protection 16 | . 1 2 8 . 2 3 Artifact . | . . . . . . . Weapon 60 | 2 1 5 13 15 16 8 Energy Gun 28 | 2 1 4 10 3 7 1 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 20 | . . . 3 11 3 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 3 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 3 2 1 2 Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 84 | . . 4 21 18 13 28 Power 14 | . . 1 3 2 2 6 Propulsion 30 | . . 1 9 9 3 8 Utility 17 | . . . 7 1 2 7 Weapon 23 | . . 2 2 6 6 7 Highest Loss Streak 10 | . . 3 7 5 9 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 99 89 95 95 98 94 Engine 4 | . 6 9 6 3 3 3 Core 4 | . 7 . 2 3 8 3 Leg 28 | . 28 32 34 27 25 22 Device 6 | . . 1 4 11 6 5 Storage 7 | . 14 11 9 7 6 5 Processor 11 | . 10 11 9 13 12 10 Hackware 6 | . . . . 10 13 11 Protection 3 | . 3 1 11 . . 3 Energy Gun 9 | . 28 21 16 2 4 . Energy Cannon 1 | . . . . . . 9 Ballistic Gun 5 | . . . 1 12 5 3 Slashing Weapon 1 | . . . . . 3 5 Naked Turns . | . . . . . . . Heaviest Build 68 | 12 27 37 45 39 63 68 Greatest Support 72 | 20 20 30 64 60 66 72 Greatest Overweight (x) 3 | 3 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 Most Carried 15 | 4 8 15 15 15 15 15 Average Carried 12 | 3 7 11 11 14 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 7 13 15 15 12 7 Class Distribution -------------------- 43% | Scavenger-Mutant 23% | Mutant 18% | Hacker-Mutant 9% | Scavenger-Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 3605 | 224 126 248 768 1234 280 725 Remotely . | . . . . . . . Salvage Created 7078 | 52 397 884 1792 1844 664 1445 Parts 369 | 4 30 61 66 102 55 51 Haulers Intercepted 6 | . . 1 2 2 . 1 Recyclers Shooed 7 | . 1 . 2 1 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 132 | . 11 24 30 34 11 22 Melee 8 | . . . . . 2 6 Guns 100 | . 11 19 28 34 2 6 Cannons 8 | . . . . . . 8 AOE 11 | . . 3 . . 7 1 Classes Destroyed 13 | 1 3 3 2 4 . . Worker 4 | . . 1 . 1 1 1 Builder 6 | . . . 1 2 3 . Tunneler 4 | . . . . 1 3 . Hauler 6 | . . 1 2 2 . 1 Recycler 13 | 1 . 2 5 3 1 1 Operator 2 | . . . . 1 1 . Watcher 7 | . 1 1 1 1 1 2 Swarmer 31 | . 3 10 7 10 . 1 Grunt 58 | . 8 11 12 12 3 12 Duelist 2 | . . . . 1 1 . Sentry 20 | . . 3 10 5 . 2 Hunter 8 | . . . 1 1 4 2 Programmer 13 | . . . . 5 3 5 Best Kill Streak 6 | 1 3 6 6 5 6 5 Combat Bots Only 5 | . 3 4 4 4 4 5 Max Kills in Single Turn 3 | 1 1 3 2 1 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . 2 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 14046 | . 533 887 3125 2487 1977 5037 Core 2356 | . 117 186 462 433 157 1001 Absorbed by Shields 81 | . . . . . 81 . Regen/Repaired (Parts) 282 | . . 56 . . . 226 Core Remaining (%) 56 | 100 53 53 16 38 81 . Volleys Fired 442 | 6 39 59 124 122 29 63 Largest 4 | 2 2 2 2 2 3 4 Hottest 181 | 80 80 112 112 112 155 181 Shots Fired 920 | 12 74 118 243 244 63 166 Gun 793 | 12 74 113 243 244 53 54 Cannon 109 | . . . . . . 109 Launcher 18 | . . 5 . . 10 3 Special . | . . . . . . . Kinetic 314 | . . . 52 178 30 54 Thermal 576 | 12 74 113 187 66 15 109 Explosive 18 | . . 5 . . 10 3 Electromagnetic 12 | . . . 4 . 8 . Robot Hit Streak 35 | 4 13 15 19 35 13 28 Robot Miss Streak 8 | 3 3 3 3 8 3 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 9 | . 1 . 6 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 671 | 6 47 74 177 193 50 124 Core Hits 351 | 2 23 38 72 113 51 52 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 30 | . . 6 11 7 2 4 Burn 23 | . . 6 11 5 1 . Meltdown 1 | . . . . . . 1 Destroy 2 | . . . . 2 . . Sever 4 | . . . . . 1 3 Melee Attacks 49 | . . . . . 14 35 Impact . | . . . . . . . Slashing 49 | . . . . . 14 35 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14974 | 64 518 1500 2700 3259 2397 4536 Guns 9262 | 64 518 1103 2688 3249 685 955 Cannons 2053 | . . . . . . 2053 Explosions 2477 | . . 386 . . 1478 613 Melee 1142 | . . . . . 234 908 Ramming 40 | . . 11 12 10 . 7 Kinetic 4226 | . . . 548 2343 380 955 Thermal 7256 | 64 518 1103 2070 906 542 2053 Explosive 1912 | . . 386 . . 913 613 Electromagnetic 398 | . . . 70 . 328 . Impact . | . . . . . . . Slashing 1142 | . . . . . 234 908 Piercing . | . . . . . . . Highest Corruption 13 | . . 1 1 4 13 11 Average Corruption 4 | . . 1 1 2 10 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 127 | . . 8 2 46 50 21 Message Errors 33 | . . 2 . 11 13 7 Matter Fused 28 | . . 2 . 14 11 1 Heat Flow Errors 15 | . . 1 . 5 7 2 Energy Discharges 19 | . . 2 . 4 10 3 Parts Rejected 4 | . . . . 2 1 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 14 | . . 1 1 4 5 3 Data Loss (major) 4 | . . . 1 3 . . Misfires 3 | . . . . 2 1 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 4 | . . . . 1 . 3 Overload Shots . | . . . . . . . Overflow Damage 193 | . . 20 . . 57 116 Projectiles 94 | . . . . . . 94 Explosions 89 | . . 20 . . 47 22 Melee 10 | . . . . . 10 . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 9 | . . 3 3 2 . 1 Kicked 9 | . . 3 3 2 . 1 Crushed . | . . . . . . . Highest Temperature 629 | 90 318 339 629 168 444 290 Average Temperature 124 | 42 115 103 180 43 125 71 Received Heat Transfer 3784 | . 297 297 1101 618 24 1447 Effects 42 | . 1 4 31 . 5 1 Shutdowns 8 | . . . 6 . 2 . Energy Bleed 10 | . . . 8 . 1 1 Interference 8 | . 1 4 3 . . . Matter Decay 5 | . . . 4 . 1 . Short Circuit 5 | . . . 4 . 1 . Damage (minor) 1 | . . . 1 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 2 1 . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . 2 2 1 . 1 Combat Hostiles 5 | . . 2 2 . . 1 Parts Melted 50 | . . 11 25 6 . 8 Heat Transferred 16652 | 150 1175 3245 6105 2537 850 2590 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 427 | 5 297 321 336 427 262 236 Initial 181 | . 3 5 56 105 181 91 Average 167 | . 140 172 204 206 128 105 Maximum Alert Level 2 | . 1 1 1 2 1 1 Low Security (%) 70 | 100 81 63 51 57 93 93 Level 1 28 | . 18 36 48 40 6 6 Level 2 . | . . . . 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 40 | . 2 4 6 11 6 11 Investigation 11 | . 1 3 3 . 1 3 Extermination 11 | . . . . 5 3 3 Reinforcement 10 | . 1 1 1 3 2 2 Assault . | . . . . . . . Garrison 8 | . . . 2 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 11 | . . 3 2 2 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 215 | . 22 36 52 50 21 34 Peak Tracking Total 8 | . 4 6 6 6 4 8 Tactical Retreats 11 | . . . 3 5 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . . 3 2 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . . . . 12 2 Max in Single Turn 3 | . . . . . 3 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 55 | . 7 10 13 12 7 6 Terminals 39 | . 6 8 11 9 2 3 Fabricators 4 | . . . . 2 2 . Repair Stations 4 | . . 1 . . 1 2 Recycling Units 6 | . 1 1 1 1 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 152 | . 20 23 41 32 18 18 Successful 83 | . 12 10 25 16 13 7 Failed 69 | . 8 13 16 16 5 11 Catastrophic 8 | . 1 3 . 2 . 2 Database Lockouts . | . . . . . . . Manual 87 | . 16 10 21 20 10 10 Terminals 116 | . 19 17 34 27 10 9 Fabricators 5 | . . . . 3 2 . Repair Stations 13 | . . 5 . . 1 7 Recycling Units 14 | . 1 1 5 2 5 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . . 2 Terminal Hacks 26 | . 3 5 9 5 3 1 Record 1 | . . . . . . 1 Part Schematic 2 | . . . . 2 . . Prototype ID Bank 5 | . 1 1 2 1 . . Terminal Index 2 | . . . . . 2 . Alert Level 5 | . 1 1 1 1 1 . Unreport Threat 3 | . 1 1 1 . . . Locate Traps 5 | . . 2 2 1 . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . 2 2 . Network Status 3 | . . . . 2 1 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . . 2 . . 1 4 Scan Component 3 | . . 1 . . . 2 Repair 3 | . . 1 . . . 2 Refit 1 | . . . . . 1 . Recycling Unit Hacks 6 | . 1 1 2 . 2 . Report Inventory 4 | . 1 1 1 . 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 39 | . 8 2 13 9 5 2 Terminals 36 | . 8 2 13 8 4 1 Assimilate 16 | . 4 1 5 3 2 1 Botnet 20 | . 4 1 8 5 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 1 . Monitor 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 39 | . 4 9 9 10 3 4 Full Trace Events 9 | . 1 3 3 . . 2 Feedback Events 3 | . . 1 1 . . 1 Corruption 3 | . . 1 1 . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 169 | . . . . . 169 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 3 | . . 1 . . . 2 Time 122 | . . 32 . . . 90 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 232 | . . . . . 232 . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . 2 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies 5 | . . . . 1 . 4 Largest Group 2 | . . . . 1 . 2 Highest-Rated Group 58 | . . . . 26 . 58 Highest-Rated Ally 29 | . . . . 26 . 29 Total Orders 3 | . . . . . 1 2 EXPLORE 3 | . . . . . 1 2 Ally Attacks 7 | . . . . . . 7 Total Damage 117 | . . . . . . 117 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . 1 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 11834 | 131 917 1479 2217 3340 2366 1384 Spaces Moved 6866 | 75 606 889 1249 1962 1504 581 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 6862 | 71 606 889 1249 1962 1504 581 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 126 | 132 121 125 121 132 122 132 Slowest Speed 200 | 200 190 190 193 200 190 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 98 68 92 37 29 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . . 4 1 Terrain Destroyed 55 | . . 29 . . 4 22 Melee 5 | . . . . . 4 1 Projectile 9 | . . . . . . 9 AOE 41 | . . 29 . . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 9137 | 91 717 1132 1719 2513 1958 1007 Wait 1344 | 1 42 138 241 308 333 281 Move 6860 | 74 605 888 1248 1961 1503 581 Hop . | . . . . . . . Pick Up 113 | 4 8 13 32 31 14 11 Fast Attach 43 | 6 2 3 9 12 7 4 Attach 70 | . . 5 20 16 13 16 Detach 8 | . . 2 3 1 2 . Swap 98 | . 8 12 21 20 24 13 Drop 92 | . 13 9 18 30 19 3 Fire 442 | 6 39 59 124 122 29 63 Melee 48 | . . . . . 14 34 Ram . | . . . . . . . Kick 9 | . . 3 3 2 . 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 14) 132 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 8) 680 | -10/Materials | Discovered new exit (range 12) 740 | -10/Materials | Discovered new exit (range 10) 749 | -10/Materials | Identified exit to Materials 825 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Build established: Scavenger-Mutant 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -9/Materials | Lost 3 parts (1p2w) 1495 | -9/Materials | Build established: Mutant 1640 | -9/Materials | Discovered new exit (range 10) 1649 | -9/Materials | Identified exit to Materials 1883 | -9/Materials | Discovered new exit (range 8) 1891 | -9/Materials | Identified exit to Mines 2100 | -9/Materials | Repaired Beam Rifle 2147 | -9/Materials | Discovered exit to Mines (range 7) 2368 | -9/Materials | Discovered exit to Materials (range 15) 2528 | -9/Materials | Entered another Materials area 2528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2661 | -8/Materials | Garrison activated, responded to threat 2750 | -8/Materials | Lost 7 parts (1p3n2u1w) 2792 | -8/Materials | Core integrity fell below 50% 3278 | -8/Materials | Discovered new exit (range 16) 3841 | -8/Materials | Build established: Scavenger-Mutant 4200 | -8/Materials | Lost 4 parts (1p1n2u) 4288 | -8/Materials | Core integrity fell below 20% 4383 | -8/Materials | Discovered new exit (range 4) 4385 | -8/Materials | Identified exit to Factory 4745 | -8/Materials | Entered Factory 4745 | -7/Factory | Evolved 2 slots: Utility x2 5293 | -7/Factory | Lost 5 parts (1p1n1u2w) 6497 | -7/Factory | Discovered new exit (range 16) 6633 | -7/Factory | Identified exit to Factory 6941 | -7/Factory | Garrison activated, responded to threat 6965 | -7/Factory | Core integrity fell below 50% 8085 | -7/Factory | Entered another Factory area 8085 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8356 | -6/Factory | Discovered new exit (range 15) 8381 | -6/Factory | Build established: Scavenger-Skirmisher 8521 | -6/Factory | Fabricated Lgt. Neutrino Core? 8576 | -6/Factory | Identified exit to Lower Caves 9037 | -6/Factory | System corruption reached 10% 9049 | -6/Factory | Lost 9 parts (2p3n1u3w) 9187 | -6/Factory | Lost 3 parts (1u2w) 9520 | -6/Factory | Build established: Hacker-Mutant 10145 | -6/Factory | Spotted B-75 Beast 10419 | -6/Factory | Discovered new exit (range 13) 10442 | -6/Factory | Identified exit to Factory 10451 | -6/Factory | Entered another Factory area 10451 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10868 | -5/Factory | Repaired Arm. Leg 11006 | -5/Factory | Repaired Cold Fusion Reactor 11458 | -5/Factory | Build established: Hacker-Gunner 11617 | -5/Factory | Garrison activated, responded to threat 11680 | -5/Factory | Lost 8 parts (2p1n1u4w) 11754 | -5/Factory | Lost 7 parts (2p2n2u1w) 11754 | -5/Factory | Core integrity fell below 50% 11818 | -5/Factory | System corruption reached 10% 11829 | -5/Factory | Core integrity fell below 20% 11835 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11802_ Arm. Leg destroyed. 11804_ Acquired 10 matter. 11807_ G-50 Soldier Lgt. Angular Momentum Engine severed. 11809_ Imp. Titanium Leg destroyed. 11810_ G-50 Soldier destroyed. 11810_ Carbon-fiber Leg destroyed. 11816_ System corrupted: Energy discharge (-39). 11818_ R-10 Processor collects Lgt. Angular Momentum Engine. 11820_ R-10 Processor collects Imp. Remote Datajack. 11823_ Arm. Leg destroyed. 11825_ R-10 Processor collects Imp. Heat Sink. 11826_ R-10 Processor collects Lgt. Angular Momentum Engine. 11826_ Carbon-fiber Leg destroyed. 11828_ R-10 Processor collects Carbon-fiber Leg. 11829_ R-10 Processor collects Antigrav System. 11832_ M-28 Smith repairs D-63 Destroyer. 11833_ Lgt. Antimatter Reactor destroyed. 11834_ G-50 Soldier Hvy. Laser severed. 11834_ M-28 Smith repairs Hvy. Rocket Launcher. 11835_ U-05 Engineer builds a Wall. 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"" #?????????????? | | #?????# "" #?????????????? | | "" #?????# """ # " #?????????????? | | "" ####### """ = "" = ##????????????? | | "" + """ # """ #????????????? | | "" # ! # % "" ##????????????? | | "" ########## # """ * #?????????????? | | "" ^ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Gravmag System | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Neutrino Core | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed GravitonBattleCycler Manual? 0 Play Time 02:06:36 Cumulative 48.8 hours Start 2023.12.26 @ 23:53:17 End 2023.12.27 @ 05:10:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45bca9fb-a986-4df4-b272-460f21de4948