Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.25 @ 17:05:47 Player: LoWachoLoco Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (213) 1065 Value Destroyed (10935) 10935 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 19240 Bonus ------- None Cogmind --------- Core Integrity 741/1450 Matter 300/300 Energy 93/100 System Corruption 28% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Huge Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Micro Fission Core Improved Launcher Guidance Computer Energy Filter Improved Focal Shield Point Defense System Long-range Tractor Beam High-powered Shock Rifle Gamma Rifle Phase Gun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Visual Processing Unit Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Layered Medium Armor Plating Graphene Brace Improved Point Defense System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun Matter Neutralizer > --- INVENTORY -------- Improved Ion Engine Micro Fission Core Mini Fusion Reactor Micro Antimatter Reactor Quantum Reactor Improved Treads Improved Treads Advanced Heat Sink Improved Launcher Guidance Computer Energy Filter Improved Focal Shield Point Defense System Long-range Tractor Beam Advanced Recalibrator High-powered Shock Rifle Tesla Rifle Wave Gun Phase Gun Heavy Disruptor Cannon Matter Neutralizer Nova Cannon Makeshift Shrapnel Gun [Rating: 166] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gamma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Slots Evolved 17 | . 1 2 . 2 2 . . . 4 . . . . 2 2 2 Power 2 | . . 1 . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 11 | . 1 1 . 1 . . . . 3 . . . . 2 1 2 Weapon 2 | . . . . 1 . . . . . . . . . . 1 . Parts Attached 150 | 6 1 4 5 14 3 1 . 2 19 10 5 . 11 9 12 48 Power 28 | . 1 1 1 2 . 1 . 1 5 1 . . 2 2 2 9 Engine 7 | . 1 1 1 2 . . . . . . . . 1 . . 1 Core 9 | . . . . . . 1 . 1 3 1 . . 1 2 . . Reactor 12 | . . . . . . . . . 2 . . . . . 2 8 Propulsion 30 | 2 . . 3 2 2 . . . 2 4 1 . 5 . 4 5 Treads 22 | 2 . . 3 2 2 . . . 2 1 1 . . . 4 5 Leg 8 | . . . . . . . . . . 3 . . 5 . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 53 | 2 . 2 . 5 1 . . . 9 2 1 . 3 6 3 19 Device 31 | 1 . . . 2 . . . . 5 . 1 . 1 4 2 15 Storage 5 | 1 . . . 2 . . . . 1 1 . . . . . . Processor 11 | . . 1 . 1 . . . . 2 . . . 2 2 . 3 Hackware 1 | . . . . . 1 . . . . . . . . . . . Protection 5 | . . 1 . . . . . . 1 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 . 1 1 5 . . . 1 3 3 3 . 1 1 3 15 Energy Gun 16 | 1 . . . 1 . . . . 1 1 . . 1 1 2 8 Energy Cannon 7 | . . . . . . . . . . . . . . . . 7 Ballistic Gun 12 | 1 . 1 1 4 . . . 1 . . 3 . . . 1 . Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . . . . 1 Parts Lost 82 | . . . 3 . . . . 1 7 10 14 . 1 1 . 45 Power 18 | . . . 1 . . . . 1 2 2 3 . 1 . . 8 Propulsion 18 | . . . . . . . . . 2 4 4 . . . . 8 Utility 23 | . . . 2 . . . . . 2 1 2 . . . . 16 Weapon 23 | . . . . . . . . . 1 3 5 . . 1 . 13 Highest Loss Streak 28 | . . . 2 . . . . 1 2 7 4 . 1 1 . 28 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 11 | . 1 2 7 9 9 10 10 13 13 11 7 7 8 11 17 21 Power 1 | . . . . 1 1 1 1 1 2 3 . . . . 1 4 Propulsion 1 | . . . 1 1 . 1 1 1 1 . 1 1 . 1 2 1 Utility 5 | . 1 . 1 1 2 3 3 5 4 6 6 6 6 6 9 9 Weapon 3 | . . 1 2 3 4 4 4 4 4 1 . . 1 3 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . . . . . . . 1 . . . . . 1 7 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . . . . . . . . 1 6 Weapon 1 | . . . . . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 85 | . 86 93 82 98 99 100 100 99 95 85 63 50 82 94 96 91 Engine 4 | . 11 16 14 16 14 10 7 2 . . 2 . 1 5 2 . Core 5 | . . . . . . 3 7 11 11 7 5 5 4 6 9 1 Reactor 2 | . . . . . . . . . 1 4 . . . . 1 9 Treads 12 | . 25 20 20 16 27 28 28 28 21 6 1 . . . 13 13 Leg 3 | . . . . . . . . . . 6 . . 18 19 4 . Device 10 | . 12 10 4 7 7 7 7 7 9 5 8 5 9 16 18 25 Storage 11 | . 12 10 10 15 14 14 14 14 12 15 11 11 11 10 9 4 Processor 14 | . . 9 10 16 10 7 7 7 13 16 16 16 20 21 18 16 Hackware 1 | . . . . . 3 7 7 7 2 . . . . . . . Protection 2 | . . 7 3 . . . . . 4 3 2 . . . 2 2 Energy Gun 3 | . 12 10 4 1 . . . . . . . . 3 9 11 7 Ballistic Gun 8 | . 12 10 15 22 21 21 21 21 13 . 6 5 5 5 4 1 Ballistic Cannon 2 | . . . . . . . . . 1 10 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 3 2 . . . . . Peak Build Rating 166 | 6 7 12 12 28 36 37 37 41 73 70 58 33 68 97 136 166 Average Rating 61 | 3 6 10 10 25 33 36 37 39 57 60 39 33 59 84 118 148 On Entrance 41 | . 6 7 12 11 28 36 37 37 41 67 56 33 33 68 97 136 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 7 5 . 11 . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 202 | 14 19 32 32 33 33 33 31 103 132 123 110 98 106 112 132 202 Greatest Support 135 | 40 40 40 40 42 87 87 87 87 98 75 51 3 80 80 130 135 Greatest Overweight (x) 36 | . . . . . . . . 1 1 36 35 32 6 2 3 3 Average Overweight (x) 1 | . . . . . . . . . 1 2 20 32 1 1 . 1 Largest Inventory Capacity 25 | 10 10 10 10 25 10 10 10 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 10 10 10 10 10 10 10 21 25 25 25 25 25 25 25 25 Most Carried 25 | 3 2 4 10 10 10 10 10 17 18 14 10 7 10 16 23 25 Average Carried 12 | 1 1 2 7 9 9 10 10 13 13 11 7 7 8 12 18 22 Final Capacity 25 | 10 10 10 10 10 10 10 10 25 25 25 25 25 25 25 25 25 Final Carried 23 | 1 1 4 10 9 10 10 10 17 13 11 7 7 10 16 23 9 Class Distribution -------------------- 41% | Scavenger-Gunner 27% | Scavenger-Mutant 15% | Hacker-Mutant 12% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Matter Collected 5882 | 197 111 33 364 435 151 110 42 303 973 1014 297 . 394 205 195 1058 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11441 | . 84 141 823 664 194 123 . 404 1331 294 321 . 91 527 233 6211 Parts 536 | . 6 12 61 37 12 7 . 20 70 7 9 . 7 26 12 250 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . 2 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Combat Hostiles Destroyed 184 | . 4 3 21 12 5 5 . 4 24 9 11 . 2 6 4 74 Melee 1 | . . . . . . . . . . 1 . . . . . . Guns 119 | . 4 3 21 12 5 5 . 4 20 1 5 . 1 6 4 28 Cannons 43 | . . . . . . . . . 3 7 2 . . . . 31 AOE 7 | . . . . . . . . . 1 . 4 . 1 . . 1 Classes Destroyed 13 | . 2 2 3 . 1 . . 1 1 1 . . . . . 2 Worker 5 | . . . 2 . . . . . 1 . . . . . . 2 Builder 4 | . . . . . . . . . 2 . . . . . . 2 Recycler 8 | . . . 1 1 . . . . . . . . . 1 . 5 Operator 2 | . . 1 . . . . . . 1 . . . . . . . Watcher 10 | . 1 . 2 2 . . . . 1 . . . . 1 . 3 Swarmer 43 | . 4 1 9 4 3 5 . . 3 . 3 . . . . 11 Grunt 42 | . . . 5 5 . . . . 9 2 6 . 1 1 . 13 Duelist 3 | . . . . . . . . . . 3 . . . . . . Sentry 27 | . . 2 7 3 1 . . 1 5 2 . . . 1 . 5 Hunter 22 | . . . . . 1 . . 2 2 2 2 . . . . 13 Programmer 45 | . . . . . . . . 1 5 . . . 1 4 4 30 Heavy 1 | . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 7 | . 3 1 5 3 3 3 . 2 4 2 3 . 1 3 2 7 Combat Bots Only 7 | . 2 1 4 2 3 3 . 2 4 2 3 . 1 2 2 7 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 . 1 2 1 3 . 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . Exploded 3 | . . . . . . . . . 1 . 3 . 1 . . 1 Melee 1 | . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Hostile Shots Fired 1544 | . 16 17 112 43 52 21 . 34 173 109 144 . 8 32 8 775 Missed 458 | . 2 4 27 15 21 8 . 12 69 24 36 . 1 8 2 229 Hits 1086 | . 14 13 85 28 31 13 . 22 104 85 108 . 7 24 6 546 Melee 5 | . . . . . . . . . . 5 . . . . . . Projectile 1081 | . 14 13 85 28 31 13 . 22 104 80 108 . 7 24 6 546 AOE 2 | . . . . . . . . . 2 . . . . . . . Critical Strikes 51 | . 1 1 5 1 . . . . 1 3 5 . . 2 1 31 Actively Blocked 32 | . . . . . . . . . . 1 . . . . . 31 Part Disruptions 3 | . . . . . . . . . . . . . . . . 3 Damage Taken 13696 | . 68 83 645 238 263 119 . 275 1399 1077 1207 . 88 319 90 7825 Core 1371 | . 4 7 68 31 20 10 . 50 41 199 167 . 14 22 29 709 Absorbed by Shields 432 | . . . . . . . . . . . . . . . . 432 Reduced by Siege Mode 104 | . . . . . . . . . . . . . . . . 104 Redirected to Shielding 31 | . . . . . . . . . . 10 21 . . . . . Ignored by Resistances 8352 | . 49 53 412 146 166 73 . 165 833 634 730 . 52 190 52 4797 Core Remaining (%) 89 | 100 98 . 81 94 . . . 88 . . . . 57 98 97 . Volleys Fired 568 | . 14 10 65 35 15 8 . 20 84 43 42 . 3 21 7 201 Largest 4 | . 2 2 2 3 3 3 . 3 3 3 3 . 3 3 4 4 Hottest 443 | . 60 60 63 86 71 71 . 71 113 140 89 . 141 179 268 443 Shots Fired 1583 | . 20 13 128 100 45 24 . 60 242 100 69 1 8 55 28 690 Gun 1183 | . 20 13 128 100 45 24 . 60 212 27 37 1 5 55 28 428 Cannon 387 | . . . . . . . . . 26 73 26 . . . . 262 Launcher 13 | . . . . . . . . . 4 . 6 . 3 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 826 | . 14 10 88 96 45 24 . 60 238 84 63 1 3 21 7 72 Thermal 515 | . 6 3 40 4 . . . . . 16 . . 2 34 21 389 Explosive 13 | . . . . . . . . . 4 . 6 . 3 . . . Electromagnetic 229 | . . . . . . . . . . . . . . . . 229 Robot Hit Streak 57 | . 7 17 27 20 14 13 . 29 48 34 52 . 10 14 19 57 Robot Miss Streak 3 | . 2 . 2 2 2 1 . 1 2 1 1 . 1 1 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . Secondary Targets 18 | . . . 2 2 2 3 . 1 5 . . . . . . 3 Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 1 . . . . . . 1 Shots Hit Robots 1313 | . 14 12 109 77 35 19 . 54 205 87 63 . 6 44 19 569 Core Hits 520 | . 5 7 35 29 13 10 . 18 87 22 28 . 3 23 12 228 Critical Kills 11 | . . . . . . . . . 1 . . . 1 1 . 8 Critical Parts Destroyed 11 | . . . 1 . 1 . . 1 4 2 1 . . 1 . . Critical Strikes 95 | . . . 1 . 1 . . 1 12 10 6 . 1 9 4 50 Burn 29 | . . . . . . . . . . 2 . . . 7 4 16 Meltdown 8 | . . . . . . . . . . . . . . . . 8 Destroy 14 | . . . 1 . 1 . . 1 5 2 1 . 1 2 . . Blast 18 | . . . . . . . . . 7 6 5 . . . . . Corrupt 26 | . . . . . . . . . . . . . . . . 26 Melee Attacks 1 | . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 30895 | . 169 173 1521 1182 500 286 . 799 3541 1972 1815 . 184 970 546 17237 Guns 17760 | . 169 173 1458 1182 500 286 . 799 2714 349 554 . 75 940 546 8015 Cannons 11276 | . . . . . . . . . 658 1530 402 . . . . 8686 Explosions 1554 | . . . . . . . . . 136 . 859 . 109 . . 450 Melee 74 | . . . . . . . . . . 74 . . . . . . Ramming 231 | . . . 63 . . . . . 33 19 . . . 30 . 86 Kinetic 11901 | . 125 140 1044 1172 500 286 . 799 3372 1674 956 . 47 268 146 1372 Thermal 13655 | . 44 33 414 10 . . . . . 205 . . 28 672 400 11849 Explosive 1104 | . . . . . . . . . 136 . 859 . 109 . . . Electromagnetic 3930 | . . . . . . . . . . . . . . . . 3930 Impact . | . . . . . . . . . . . . . . . . . Slashing 74 | . . . . . . . . . . 74 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . 1 2 2 2 2 2 4 1 28 Average Corruption 4 | . . . . . . . . 1 1 2 2 2 2 3 1 15 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 346 | . . . . . . . . 14 10 75 38 15 22 7 . 165 Message Errors 73 | . . . . . . . . 5 1 20 7 3 6 . . 31 Matter Fused 90 | . . . . . . . . 5 5 28 9 2 5 4 . 32 Heat Flow Errors 48 | . . . . . . . . 1 1 6 7 6 5 1 . 21 Energy Discharges 42 | . . . . . . . . 1 2 8 7 . . . . 24 Parts Rejected 6 | . . . . . . . . . . . . . . . . 6 Parts Fused 6 | . . . . . . . . . . 1 . . 2 . . 3 Data Loss (minor) 34 | . . . . . . . . 2 1 4 8 3 3 1 . 12 Data Loss (major) 16 | . . . . . . . . . . 4 . . 1 1 . 10 Misfires 7 | . . . . . . . . . . 2 . 1 . . . 4 Alerts 10 | . . . . . . . . . . 2 . . . . . 8 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 12 | . . . . . . . . . . . . . . . . 12 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 270 | . . . . . . . . . . 20 32 . . . . 218 Projectiles 251 | . . . . . . . . . . 17 16 . . . . 218 Explosions 16 | . . . . . . . . . . . 16 . . . . . Melee 3 | . . . . . . . . . . 3 . . . . . . Knockbacks 27 | . . . . . . . . . 3 16 6 . . 1 . 1 Impact 2 | . . . . . . . . . . . . . . 1 . 1 Kinetic 24 | . . . . . . . . . 3 16 5 . . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . 9 . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . Rammed 25 | . . . 16 . . . . . 2 1 . . . . . 6 Targets Rammed 33 | . . . 18 . . . . . 3 3 . . . 3 . 6 Kicked 3 | . . . . . . . . . . . . . . 3 . . Crushed 5 | . . . 2 . . . . . 1 2 . . . . . . Highest Temperature 727 | . . 5 344 60 5 . . 204 201 207 225 216 213 239 . 727 Average Temperature 89 | . . 3 101 19 4 . . 68 48 76 90 100 108 62 . 137 Received Heat Transfer 2340 | . . 18 408 189 42 . . . 420 297 549 . 21 54 . 342 Effects 6 | . . . 2 . . . . . . . . . . . . 4 Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 21 | . . . . . . . . . . . . . . . . 21 Longest Duration 21 | . . . . . . . . . . . . . . . . 21 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 Robots Corrupted 4 | . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 Parts Fried 17 | . . . . . . . . . . . . . . . . 17 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . 10 Combat Hostiles 10 | . . . . . . . . . . . . . . . . 10 Parts Melted 59 | . . . 1 . . . . . . . . . . 5 7 46 Heat Transferred 17726 | . 100 75 950 25 . . . . . 666 . . 50 1829 905 13126 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . 100 . . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 151 | . 50 30 80 65 55 . . . 76 . . . . 35 50 151 Initial 8 | . . . 8 . . . . . . . . . . . . . Average 12 | . 7 3 6 11 7 . . . 14 . . . . 3 4 22 Influence Increases 5066 | . 107 95 566 330 131 120 . 105 666 260 280 . 50 164 100 2092 Destroy 0b10 Robot/C 3680 | . 80 60 420 240 100 100 . 80 480 180 220 . 40 120 80 1480 Destroy 0b10 Robot/NC 150 | . 5 5 25 15 . . . 5 25 . . . . 10 . 60 Destroy Leader 910 | . 22 30 114 74 30 20 . 20 122 20 30 . 10 32 20 366 Successful Hack 5 | . . . 5 . . . . . . . . . . . . . Destroy Structure 141 | . . . 2 1 1 . . . 24 . . . . 2 . 111 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 165 | . . . . . . . . . . 60 30 . . . . 75 Influence Decreases 5066 | . 107 65 596 330 131 120 . 105 647 279 280 . 50 164 100 2092 Entered New Map 33 | . . . 22 . . . . . . 11 . . . . . . Time Decay 4593 | . 107 65 544 330 131 120 . 105 577 238 260 . 50 164 100 1802 Lost Part 440 | . . . 30 . . . . . 70 30 20 . . . . 290 Squads Dispatched 50 | . . 3 1 1 2 . . . 10 . . . . 3 1 29 Investigation . | . . . . . . . . . . . . . . . . . Extermination 19 | . . . . . . . . . 3 . . . . 2 1 13 Reinforcement 16 | . . 3 1 1 2 . . . 1 . . . . 1 . 7 Assault . | . . . . . . . . . . . . . . . . . Garrison 15 | . . . . . . . . . 6 . . . . . . 9 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Distress Signals 12 | . 1 4 2 1 1 . . . 1 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 225 | . 6 4 23 17 6 5 . 4 28 11 13 . 2 12 4 90 Peak Tracking Total 6 | . 3 2 4 3 3 3 . 2 4 5 4 . 1 4 2 6 Tactical Retreats 12 | . . . . . . . . . . 4 2 . . . . 6 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Traps Triggered 6 | . . . . . 1 . . . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Machines Disabled 1 | . . . . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Machines Accessed 6 | . 1 1 4 . . . . . . . . . . . . . Terminals 4 | . 1 1 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . Total Hacks 13 | . 2 2 9 . . . . . . . . . . . . . Successful 7 | . 2 2 3 . . . . . . . . . . . . . Failed 6 | . . . 6 . . . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . . 3 2 . 1 . 2 . . . . . . . . . Terminals 10 | . 2 2 6 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . Terminal Hacks 7 | . 2 2 3 . . . . . . . . . . . . . Record 4 | . 2 . 2 . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Patrol Navigation 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 3 . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Active Infowar (turns) 22951 | 50 422 442 1236 1015 533 660 368 2038 1828 4937 3152 1089 1543 963 786 1889 Optics 20675 | . . . . 1015 533 660 368 2038 1828 4937 3152 1089 1482 963 786 1824 Sensors 2150 | 50 422 442 1236 . . . . . . . . . . . . . Machine Analysis 1831 | . . . . . . . . . . . . . 1156 675 . . ECM 65 | . . . . . . . . . . . . . . . . 65 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Turns Passed 27075 | 134 422 442 2805 1015 533 660 368 2038 1828 4937 3152 1089 1543 963 786 4360 Spaces Moved 9810 | 86 213 205 1493 570 317 419 178 962 648 1451 270 67 674 449 411 1397 Core 253 | 22 . . . . . . . . . 6 158 67 . . . . Treads 7583 | 64 213 205 1493 570 317 419 178 962 648 688 112 . . . 317 1397 Legs 1974 | . . . . . . . . . . 757 . . 674 449 94 . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 152 152 152 152 232 235 320 1650 190 190 145 157 Average Speed 248 | 131 160 160 160 153 152 152 152 205 233 329 1131 1650 224 195 169 247 Slowest Speed 1850 | 160 160 160 160 160 155 152 152 232 236 1850 1800 1650 540 260 385 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 28 17 90 38 10 55 9 78 20 91 39 9 60 12 9 37 Regions Visited 16 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . 1 1 1 . 4 . . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 211 | . . . . . . . . . 14 18 100 . 51 . . 28 Melee . | . . . . . . . . . . . . . . . . . Projectile 41 | . . . . . . . . . 6 18 3 . . . . 14 AOE 170 | . . . . . . . . . 8 . 97 . 51 . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Res Total 11292 | 105 274 306 1768 636 340 428 275 990 771 1517 319 66 690 493 484 1830 Wait 592 | 10 46 82 185 1 . . 98 . . . . . . . 41 129 Move 9794 | 85 212 204 1492 569 316 418 177 961 647 1450 269 66 673 448 410 1397 Hop . | . . . . . . . . . . . . . . . . . Pick Up 59 | 4 1 6 2 3 3 . . 6 4 4 . . 3 5 6 12 Fast Attach 55 | 3 . . 1 2 1 . . 1 3 7 4 . 8 9 4 12 Attach 62 | 3 1 3 . 4 2 . . . 9 3 4 . 1 1 3 28 Detach 8 | . . . . 2 1 . . . 1 . . . . . 1 3 Swap 67 | . . 1 5 10 1 1 . 2 9 3 . . 2 3 6 24 Drop 51 | . . . . 10 1 1 . . 9 3 . . . 3 6 18 Fire 568 | . 14 10 65 35 15 8 . 20 84 43 42 . 3 21 7 201 Melee 1 | . . . . . . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . 3 . . Crush 30 | . . . 18 . . . . . 3 3 . . . . . 6 Escape Stasis 2 | . . . . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 135 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 545 | -10/Materials | Identified exit to Materials 545 | -10/Materials | Discovered exit to Materials (range 5) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 961 | -9/Materials | Identified exit to Storage 961 | -9/Materials | Discovered exit to Storage (range 15) 999 | -9/Materials | Entered Storage 3780 | -9/Storage | Identified exit to Materials 3780 | -9/Storage | Discovered exit to Materials (range 15) 3804 | -9/Storage | Entered Materials 3804 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4094 | -8/Materials | Build established: Scavenger-Gunner 4480 | -8/Materials | Identified exit to Factory 4480 | -8/Materials | Discovered exit to Factory (range 11) 4819 | -8/Materials | Entered Factory 4819 | -7/Factory | Evolved 2 slots: Propulsion x2 5340 | -7/Factory | Identified exit to Lower Caves 5340 | -7/Factory | Discovered exit to Lower Caves (range 8) 5352 | -7/Factory | Entered Lower Caves 5361 | -7/Lower Caves | Build established: Hacker-Skirmisher 5555 | -7/Lower Caves | Encountered a Warlord checkpoint 5951 | -7/Lower Caves | Identified exit to Lower Caves 5951 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 5965 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6012 | -7/Lower Caves | Entered Zion 6126 | -6/Zion | Received a visual enhancement algorithm 6130 | -6/Zion | Ran a visual enhancement algorithm 6157 | -6/Zion | Ran a visual enhancement algorithm 6181 | -6/Zion | Identified exit to Proximity Caves 6181 | -6/Zion | Discovered exit to Proximity Caves (range 12) 6380 | -6/Zion | Entered Proximity Caves 6406 | -5/Proximity Caves | Learned Factory emergency access door positions 6458 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8250 | -5/Proximity Caves | Identified exit to Factory 8250 | -5/Proximity Caves | Discovered exit to Factory (range 16) 8418 | -5/Proximity Caves | Entered Factory 8418 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 8541 | -5/Factory | Identified exit to Factory 8541 | -5/Factory | Discovered exit to Factory (range 3) 8711 | -5/Factory | Build established: Scavenger-Tank 9338 | -5/Factory | Garrison activated, responded to threat 9601 | -5/Factory | Build established: Scavenger-Gunner 10006 | -5/Factory | Garrison activated, responded to threat 10182 | -5/Factory | Identified exit to Upper Caves 10182 | -5/Factory | Discovered exit to Upper Caves (range 18) 10246 | -5/Factory | Entered Upper Caves 11038 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11124 | -5/Upper Caves | Lost 7 parts (1p3n3w) 11557 | -5/Upper Caves | Build established: Scavenger-Mutant 13218 | -5/Upper Caves | Learned Factory emergency access door positions 14465 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14649 | -5/Upper Caves | Identified exit to Upper Caves 15183 | -5/Upper Caves | Entered another Upper Caves area 15257 | -5/Upper Caves | Lost 4 parts (2p1n1w) 16739 | -5/Upper Caves | Lost 4 parts (1p1u2w) 17117 | -5/Upper Caves | Build established: Scavenger-Gunner 18104 | -5/Upper Caves | Identified exit to Warlord 18104 | -5/Upper Caves | Discovered exit to Warlord (range 14) 18143 | -5/Upper Caves | Build established: Scavenger-Mutant 18335 | -5/Upper Caves | Entered Warlord 19226 | -5/Warlord | Identified exit to Proximity Caves 19226 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 19424 | -5/Warlord | Entered Proximity Caves 20013 | -4/Proximity Caves | Build established: Scavenger-Gunner 20949 | -4/Proximity Caves | Discovered exit to Factory (range 7) 20967 | -4/Proximity Caves | Entered Factory 20967 | -4/Factory | Evolved 2 slots: Utility x2 21908 | -4/Factory | Identified exit to Research 21908 | -4/Factory | Discovered exit to Research (range 6) 21930 | -4/Factory | Entered Research 21930 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 22318 | -3/Research | Identified exit to Research 22318 | -3/Research | Discovered exit to Research (range 11) 22716 | -3/Research | Entered another Research area 22716 | -2/Research | Evolved 2 slots: Utility x2 24005 | -2/Research | System corruption reached 10% 24252 | -2/Research | Garrison activated, responded to threat 24865 | -2/Research | Destroyed 7 combat bots 24963 | -2/Research | Lost 3 parts (1p1u1w) 26160 | -2/Research | Spotted B-90 Cyclops 26180 | -2/Research | Destroyed B-90 Cyclops 26263 | -2/Research | Garrison activated, responded to threat 26663 | -2/Research | Garrison activated, responded to threat 26713 | -2/Research | Lost 4 parts (1p1n1u1w) 27076 | -2/Research | Self-destructed Last Messages --------------- Penetrated by Slug. Imp. Remote Force Field destroyed. Adv. Heat Sink destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Quantum Reactor destroyed. Penetrated by Slug. Adv. Recalibrator destroyed. Adv. Heat Sink destroyed. Penetrated by Slug. Med. Treads destroyed. Mic. Antimatter Reactor destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????? ???????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????#####"####???????????????????? | | ????????????????????# #???????????????????? | | ?????######?????????# #???????????????????? | | ?##### ?????????#! #???????????????????? | | ###+######!! #???????????????????? | | [+%! #???????????????????? | | #####*! % #???????????????????? | | ????## #??#;= %% #???????????????????? | | ?????##### #???;= % #???????????????????? | | ########## #???# ###+###?????????????? | | # = # ######;% %;;;# #?????????????? | | # # % % "" ??????????????? | | # + = hh*%!% "T ???????????? | | # ! # =[^####;;;[ #?????????????? | | ######+## ###+### ; ;# #?????????????? | | + ##!%!]# ; ########?????????????? | | # ## # ;@% ; #??????????? | | # ## # ; h ; #??????????? | | + ## % # ;[% # #??????????? | | ############# # ! # # #??????????? | | ???????????? ######## #?######;##??????????? | | ????????????# = #??????# #????????????????????? | | ????????????# #??????# #????????????????????? | | ????????????######??????# #????????????????????? | | ???????????????????????? ????????????????????? | | #??????????????????????? ???????????????????? | | #??????????????????????? ???????????????????? | | #??????????????????????? ??????????????????? | | #??????????????????????? ?????????????????? | | #??????????????????????? ??????????????????? | | #??????????????????????? ???????????????????? | | #???????????????????????##+#?????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ??????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | = #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 77 Energy Capacity 850 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Point Defense Rating 320 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 12 Recoil Reduction 8 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Bumper Bots DATA ERROR: Steam Global Achievement% DIY Cooler Fancy Inventory For Emergencies Only Hydra I Have A Map? I Laugh At Your Crits Immobile And Lovin' It More Power To You Organ Harvest Resistances Are Futile Rockin' Loadout Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed DecoyFortressTether Manual? 0 Play Time 02:01:52 Cumulative 13.2 hours Start 2025.12.25 @ 14:57:46 End 2025.12.25 @ 17:05:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95dff766-7794-45b5-8713-df1ae8590320