Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 21:56:17 Player: Alexbot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (157) 785 Value Destroyed (6662) 6662 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (18511) 18511 TOTAL SCORE: 37298 Bonus ------- Pure Core 6039 Follower Combat Kills 607 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 30 Win 3000 Challenge Win 7000 Friendly Fire -365 Cogmind --------- Core Integrity 1524/1600 Matter 300/300 Energy 1048/1365 System Corruption 1% Temperature Cool (166) Movement Hovering (64) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Fusion Reactor > --- PROPULSION (5) --- Combat Airjet Combat Airjet Combat Gravmag System Combat Antigrav System Combat Antigrav System > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Coolant Injector Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Experimental Utility Shielding Light Regenerative Plating Light Regenerative Plating Advanced Force Field Advanced Force Field System Mapper System Shield > --- WEAPON (5) ------- HERF Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Enhanced Gamma Bomb Array > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Gravmag System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Experimental Utility Shielding Light Regenerative Plating Light Regenerative Plating Advanced Force Field Advanced Force Field System Mapper System Shield > --- WEAPON ----------- HERF Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Enhanced Gamma Bomb Array > --- INVENTORY -------- (None) [Rating: 177] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Combat Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Light Regenerative Plating Device Advanced Heat Sink Storage Experimental Energy Well Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Regenerative Plating Weapon Precision Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Enhanced Gamma Bomb Array Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Utility 11 | . . . . . 1 1 . . . 1 . . . . 2 . . . . 1 . . . . 1 2 2 Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 164 | 5 1 7 . . 19 12 8 . 8 17 6 . . . 13 1 5 15 3 15 1 . 7 . 13 5 3 Power 18 | 1 . 2 . . 4 . 1 . 1 1 3 . . . . . . 1 . 2 . . 1 . . . 1 Engine 9 | 1 . 2 . . 3 . . . 1 1 1 . . . . . . . . . . . . . . . . Core 6 | . . . . . 1 . 1 . . . 2 . . . . . . . . 1 . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Propulsion 32 | 2 . 1 . . 7 4 . . 3 4 . . . . 4 . . 1 . 3 . . . . 3 . . Treads 11 | 2 . 1 . . 5 1 . . 1 1 . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . 1 2 . . . 3 . . . . . . . . . . . . . . . . . Hover 12 | . . . . . 1 . . . . . . . . . 4 . . 1 . 3 . . . . 3 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 58 | . . 2 . . 5 4 4 . 1 5 1 . . . 5 . 2 9 2 4 . . 6 . 4 2 2 Device 25 | . . . . . 1 1 1 . 1 1 1 . . . 2 . 1 5 1 2 . . 3 . 2 1 2 Storage 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Processor 9 | . . . . . . 2 2 . . . . . . . 2 . . 2 1 . . . . . . . . Hackware 9 | . . 1 . . . . . . . 3 . . . . . . 1 1 . . . . . . 2 1 . Protection 12 | . . . . . 4 1 1 . . 1 . . . . 1 . . . . 2 . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 1 2 . . 3 4 3 . 3 7 2 . . . 4 1 3 4 1 6 1 . . . 6 3 . Energy Gun 18 | 1 . . . . 1 . . . 2 2 . . . . 2 1 . 3 . 5 . . . . 1 . . Energy Cannon 9 | . . . . . . . 1 . . 2 1 . . . . . 1 1 . . . . . . 3 . . Ballistic Gun 15 | 1 1 . . . 2 . 1 . 1 2 1 . . . 2 . 2 . . . 1 . . . 1 . . Ballistic Cannon 9 | . . 1 . . . 1 1 . . 1 . . . . . . . . 1 1 . . . . 1 2 . Launcher 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . . . . . . . . . 9 . . . . 5 . . 1 . Parts Lost 34 | . 2 . . 2 6 2 10 . 2 3 1 . . . 2 3 1 . . . . . . . . . . Power 7 | . 1 . . 1 2 . 1 . . 1 1 . . . . . . . . . . . . . . . . Propulsion 7 | . . . . 1 1 2 3 . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . 2 . . . . . . . 1 2 . . . . . . . . . . . Weapon 15 | . 1 . . . 3 . 4 . 2 2 . . . . 1 1 1 . . . . . . . . . . Highest Loss Streak 8 | . 2 . . 2 2 2 8 . 1 1 1 . . . 2 3 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 63 90 100 74 92 80 55 53 82 95 99 100 100 100 98 95 88 95 85 85 98 100 98 100 97 99 99 Engine 4 | . 8 13 14 1 11 7 2 . 5 12 9 . . . . . . . . . . . . . . . . Core 4 | . . . . . 2 . 2 7 7 . 3 13 13 13 11 11 11 3 . . 5 5 5 5 4 4 4 Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 Treads 8 | . 28 28 28 15 22 14 3 . 3 5 6 6 6 6 2 . . . . . . . . . . . . Wheel 5 | . . . . . . 6 8 . . 13 20 20 20 20 7 . . . . . . . . . . . . Hover 8 | . . . . . 1 . . . . . . . . . 13 23 23 23 23 21 21 21 21 21 21 21 20 Device 9 | . . . . . 4 7 4 7 13 12 13 13 13 13 16 17 17 17 11 10 10 10 7 5 6 12 19 Storage 3 | . . 12 14 14 1 . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . . . 5 4 15 15 6 6 6 6 6 8 5 5 9 16 10 10 10 10 10 9 8 8 Hackware 6 | . . 7 14 14 9 7 3 . . 11 6 6 6 6 5 3 . 6 5 5 5 5 5 5 4 8 8 Protection 6 | . . . . . 11 7 5 7 1 . 6 6 6 6 7 8 5 1 . 8 10 10 11 15 14 13 12 Energy Gun 3 | . 7 . . . 4 . . . 7 3 . . . . 4 4 1 9 9 12 15 15 15 15 5 1 . Energy Cannon 2 | . . . . . . . . 7 3 7 6 6 6 6 4 . 3 4 . . . . . . 7 5 4 Ballistic Gun 7 | . 19 13 . . 10 2 . . 2 9 12 13 13 13 11 17 16 6 . . 3 5 5 5 3 1 . Ballistic Cannon 4 | . . 7 14 14 1 2 2 7 7 3 6 6 6 6 . . . . 4 5 5 5 5 5 4 9 12 Slashing Weapon 2 | . . 7 14 14 9 11 8 . . . . . . . . . . . . . . . . . . . . Naked Turns 34 | . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 7 7 13 13 13 36 33 32 24 37 73 80 80 80 80 88 78 74 101 82 98 71 71 71 71 93 105 121 Greatest Support 129 | 40 40 40 40 40 60 60 32 12 44 57 48 48 48 48 91 91 91 99 99 89 86 86 86 96 129 129 129 Greatest Overweight (x) 5 | . . . . . . 1 5 1 1 1 1 1 1 1 4 . . 1 . 1 . . . . 4 . . Average Overweight (x) . | . . . . . . . . 1 . . 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 26% | Mutant 16% | Hacker-Mutant 15% | Tank 13% | Hacker-Gunner 13% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Gunner | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4243 | 211 144 102 . 47 235 86 83 . 186 74 481 117 . 52 518 169 78 94 100 308 45 . . 30 390 50 643 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7201 | . 369 234 . 36 941 221 17 . 291 98 609 139 . 183 892 271 72 16 29 402 174 . . 61 621 . 1525 Parts 312 | . 21 21 . 3 60 6 4 . 11 4 22 6 . 10 43 7 1 2 1 6 6 . . 1 22 . 55 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . 2 . 10 . 23 14 . 12 . 5 . 53 1 . 8 . . 1 . . . Prevented 6 | . . . . . . . . . 4 . . . . . . 1 . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 139 | . 8 4 . 7 21 2 4 . 7 3 13 3 . 2 18 5 1 1 1 4 7 . . 2 9 . 17 Melee 23 | . . . . . 20 2 . . . . . . . . . . . 1 . . . . . . . . . Guns 49 | . 7 2 . . 1 . . . 1 1 8 . . . 15 4 1 . . 2 7 . . . . . . Cannons 47 | . . . . 7 . . . . 6 2 5 3 . 2 3 . . . 1 2 . . . 2 6 . 8 AOE 9 | . 1 2 . . . . 4 . . . . . . . . 1 . . . . . . . . . . 1 Classes Destroyed 16 | . 2 2 . 2 3 . . . 1 . 2 . . . . . 1 1 . 1 . . . . 1 . . Worker 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Builder 5 | . 1 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 5 | . . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Swarmer 40 | . . . . 1 6 . 4 . 2 1 4 . . . 9 1 . . . . 7 . . 1 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 46 | . 8 4 . . 7 . . . 4 1 4 3 . 1 4 3 . . 1 . . . . . . . 6 Brawler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Sentry 25 | . . . . . 6 1 . . . 1 1 . . 1 3 1 . . . 4 . . . . 3 . 4 Hunter 9 | . . . . . 2 1 . . . . . . . 1 1 . . . . . . . . . . . 4 Programmer 8 | . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 2 . 3 Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 3 4 . 6 4 1 4 . 2 2 5 2 . 1 6 5 1 1 1 2 4 . . 1 4 . 6 Combat Bots Only 6 | . 2 2 . 6 4 1 4 . 2 2 5 2 . 1 6 5 1 1 1 1 4 . . 1 4 . 5 Max Kills in Single Turn 4 | . 1 4 . 1 1 1 2 . 1 1 1 1 . 2 2 1 1 1 1 1 1 . . 1 1 . 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . 2 . . . . . . . . 1 . . . . . . . . . . 1 Melee 1 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 9276 | . 449 65 . 443 1565 364 985 . 587 571 359 96 . 51 905 503 84 174 41 155 273 41 . 117 447 . 1001 Core 1284 | . 139 . . 69 178 18 317 . 115 78 32 8 . 6 26 . 11 28 9 12 42 . . 34 86 . 76 Absorbed by Shields 3033 | . . . . . . . . . . 92 242 104 . 53 317 . . 164 38 152 285 43 . 123 462 . 958 Core Remaining (%) 77 | 100 . . . 16 67 . . . 35 . . . . 85 . . . . 92 . . . . 92 93 100 95 Volleys Fired 428 | . 33 8 . 21 3 1 4 . 21 14 45 9 . 4 61 14 7 3 3 25 14 . . 11 40 . 87 Largest 4 | . 2 2 . 1 1 1 1 . 4 4 4 4 . 4 4 4 4 3 3 4 4 . . 4 2 . 2 Hottest 329 | . 60 40 . 44 28 48 39 . 215 246 199 199 . 199 232 175 169 173 155 329 283 . . 283 182 . 132 Shots Fired 818 | . 59 16 . 21 3 1 4 . 43 35 74 36 . 16 156 45 14 7 5 66 49 . . 14 47 . 107 Gun 480 | . 59 16 . . 3 . 1 . 21 20 39 18 . 8 133 45 13 6 2 43 49 . . 4 . . . Cannon 332 | . . . . 21 . 1 . . 22 15 35 18 . 8 23 . 1 1 3 23 . . . 10 47 . 104 Launcher 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 514 | . 39 16 . 21 3 1 1 . 21 23 51 27 . 12 105 42 7 1 3 23 7 . . 11 20 . 80 Thermal 213 | . . . . . . . . . 15 8 23 9 . 4 51 3 7 . . 43 42 . . 3 5 . . Explosive 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Electromagnetic 80 | . 20 . . . . . . . 7 4 . . . . . . . . . . . . . . 22 . 27 Entropic 8 | . . . . . . . . . . . . . . . . . . 6 2 . . . . . . . . Robot Hit Streak 20 | . 14 6 . 5 3 . 2 . 5 8 8 5 . 7 10 5 12 3 6 20 11 . . 5 8 . 5 Robot Miss Streak 6 | . 2 1 . 2 1 . 2 . 2 6 2 5 . 2 3 2 . 2 . 2 3 . . 3 2 . 4 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . 1 . 1 Secondary Targets 9 | . 1 . . . . . . . . . . . . . 4 2 . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . Shots Hit Robots 567 | . 44 17 . 12 59 14 2 . 23 20 47 18 . 12 104 29 9 4 5 39 30 . . 8 29 . 42 Core Hits 253 | . 15 14 . 7 27 3 5 . 11 9 19 10 . 5 39 10 4 2 2 15 10 . . 4 13 . 29 Critical Hits 41 | . . 1 . . 2 1 . . . 3 2 2 . . 3 2 . . 1 1 . . . . 4 . 19 Critical Kills 19 | . . 1 . . . . . . . 1 1 2 . . 1 1 . . . 1 . . . . 2 . 9 Critical Parts Destroyed 19 | . . . . . 2 1 . . . 2 1 . . . 2 1 . . 1 . . . . . 1 . 8 Melee Attacks 121 | . . 4 . . 88 21 8 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . 4 . . 88 21 8 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 3 . . 2 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16266 | . 604 614 . 335 1927 628 399 . 531 544 1205 513 . 224 2225 620 212 480 209 1191 488 . . 282 1236 . 1799 Guns 6256 | . 549 129 . . 15 . . . 138 187 541 183 . 91 1887 620 212 391 78 732 488 . . 15 . . . Cannons 5692 | . . . . 335 . . . . 393 357 664 330 . 133 338 . . 89 131 459 . . . 246 1236 . 981 Explosions 1376 | . 55 178 . . . . 397 . . . . . . . . . . . . . . . . . . . 746 Melee 2847 | . . 307 . . 1912 628 . . . . . . . . . . . . . . . . . . . . . Ramming 95 | . . . . . . . 2 . . . . . . . . . . . . . . . . 21 . . 72 Kinetic 6736 | . 382 129 . 335 15 . . . 295 331 721 351 . 158 1473 595 145 23 131 459 . . . 261 530 . 402 Thermal 3353 | . 55 . . . . . . . 103 180 484 162 . 66 752 25 67 . . 732 488 . . . 140 . 99 Explosive 575 | . . 178 . . . . 397 . . . . . . . . . . . . . . . . . . . . Electromagnetic 2125 | . 167 . . . . . . . 133 33 . . . . . . . . . . . . . . 566 . 1226 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2847 | . . 307 . . 1912 628 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 535 | . . . . . . . . . . . . . . . . . . 457 78 . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 1 1 1 1 . 1 2 2 5 . . . . . . 3 . 1 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 . 1 1 2 3 . . . . . . 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . . . 4 8 2 . . 10 2 6 . . . . . . . 4 . 2 Message Errors 13 | . . . . . . . . . . 4 2 . . . 2 1 2 . . . . . . . 1 . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . Energy Discharges 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . 2 . . . 2 . 1 . . . . . . . . . . Targeting Errors 10 | . . . . . . . . . . . 1 2 . . 5 . . . . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 506 | . . 116 . 5 111 11 66 . . 36 21 . . . . . . . . 27 . . . 3 84 . 26 Projectiles 189 | . . . . 5 . . . . . 36 21 . . . . . . . . 27 . . . . 84 . 16 Explosions 76 | . . . . . . . 66 . . . . . . . . . . . . . . . . . . . 10 Melee 241 | . . 116 . . 111 11 . . . . . . . . . . . . . . . . . 3 . . . Knockbacks 21 | . . . . 4 . . . . 2 3 . . . 1 . . . . . 1 . . . 3 4 . 3 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 20 | . . . . 4 . . . . 2 3 . . . 1 . . . . . 1 . . . 3 4 . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . . . . 153 . . . . . . . . . . . . . . . . 10 . . 36 Shots 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 436 | . 42 9 . 80 8 4 . . 223 240 244 271 . 186 436 92 211 97 103 253 198 . 4 252 272 . 199 Average Temperature 102 | . 17 8 . 25 2 3 . . 78 75 68 105 . 97 159 24 56 31 62 90 92 . 2 105 85 . 125 Received Heat Transfer 1642 | . 234 33 . 80 423 72 . . 129 73 78 8 . . 188 138 . 50 4 16 . 4 . 11 8 . 93 Effects 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 9 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 8 Parts Fried 23 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 7 . 15 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . 1 . . 1 3 . . . . 1 3 . . . . . . Heat Transferred 4952 | . 100 . . . . . . . 198 350 700 250 . 100 1129 37 150 . . 1073 740 . . . 75 . 50 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 426 | . 230 121 . 104 309 197 . . . 274 . . . . 324 . . . . 178 . . . . 233 27 426 Average Influence 101 | . 120 25 . 31 144 97 . . . 152 . . . . 131 . . . . 76 . . . . 77 25 188 Maximum Alert Level 2 | . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 2 Low Security (%) 84 | 100 68 100 . 100 66 100 . . . 70 . . . . 87 . . . . 100 . . . . 90 100 50 Level 1 15 | . 31 . . . 33 . . . . 29 . . . . 12 . . . . . . . . . 9 . 43 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 1 . . 6 1 . . . 1 . . . . 4 . . . . 3 . . . . 3 1 5 Investigation 10 | . 1 1 . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Reinforcement 13 | . 2 . . . 6 . . . . . . . . . 3 . . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 16 | . 1 1 . . 3 . . . . 1 . . . . 3 . . . . . . . . . 1 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 15 4 . 19 37 5 9 . 12 8 16 7 . 3 30 10 2 18 3 11 11 8 . 10 10 . 30 Peak Tracking Total 14 | . 4 2 . 8 6 2 4 . 4 4 7 3 . 2 8 7 1 14 3 3 5 9 . 5 3 . 7 Tactical Retreats 31 | . . . . 1 4 . 2 . . 1 2 . . . 1 4 . . 1 1 2 . . 5 1 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 7 | . 1 . . . . . . . . 2 . . . . 2 1 . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . 1 . . . . 2 . . . . . . 1 . 1 . 9 . . 7 . . 6 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 7 | . 1 . . . . 1 . . . . . . . . 1 . 1 . . 2 . . . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 . . . . . . . . 1 . 1 . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 49 | . 2 1 1 . 3 5 1 3 . 3 . . . 1 6 . . 2 . 4 . . 4 . 4 2 7 Terminals 29 | . 2 . . . 3 3 . . . 3 . . . 1 5 . . . . 3 . . . . 2 1 6 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 150 | . 8 1 1 . 12 11 1 25 . 9 . . . 1 14 . . 2 . 14 . . 17 . 10 6 18 Successful 90 | . . 1 1 . 9 3 1 25 . 4 . . . 1 3 . . 2 . 8 . . 17 . 3 2 10 Failed 60 | . 8 . . . 3 8 . . . 5 . . . . 11 . . . . 6 . . . . 7 4 8 Catastrophic 8 | . . . . . . . . . . 1 . . . . 4 . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 8 . 1 . 9 2 . . . 3 . . . . 9 . . 1 . 3 . . . . . . 2 Terminals 85 | . 8 . . . 12 6 . . . 9 . . . 1 13 . . . . 11 . . . . 6 3 16 Fabricators 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 5 . . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 74 | . . 1 1 . 6 1 1 25 . 4 . . . 1 2 . . 2 . 4 . . 17 . 1 1 7 Record 12 | . . . . . . . . 6 . . . . . 1 . . . . . . . . 5 . . . . Part Schematic 14 | . . . . . . . . 9 . . . . . . . . . . . 1 . . 4 . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . . . . . . 3 . . . . . . . . . . . 1 . . 4 . . . . Open Door 5 | . . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . 1 Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 7 | . . . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . . . . . 7 2 . . . 1 . . . . 3 . . . . 3 . . . . . . 2 Terminals 5 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . 1 Botnet 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 . . . 2 4 . . . 3 . . . . 4 . . . . 4 . . . . 4 2 6 Full Trace Events 8 | . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 9 . . . . . . . . . . . 1 . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Matter 570 | . . . . . . . . . . . . . . . . . . . . 570 . . . . . . . Time 100 | . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Retrieved Matter 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 10 | . . 3 . . . . . . 1 . 2 . . . . . . 4 . . . . . . . . . Largest Group 4 | . . 3 3 3 . . . . 1 1 2 2 2 2 1 . . 4 . . . . . . . . . Highest-Rated Group 199 | . . 40 40 40 . . . . 94 94 58 58 58 58 29 . . 199 . . . . . . . . . Highest-Rated Ally 94 | . . 16 16 16 . . . . 94 94 29 29 29 29 29 . . 60 . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Ally Attacks 128 | . . . . 41 . . . . 26 10 . 20 . 5 15 . . 11 . . . . . . . . . Total Damage 2747 | . . . . 345 . . . . 913 370 . 319 . 77 190 . . 533 . . . . . . . . . Kills 23 | . . . . 5 . . . . 5 5 . 4 . 1 1 . . 2 . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 11 | . . 2 . . . . . . 1 . 1 . . 1 . 1 . . 2 . 3 . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 13536 | 61 418 1111 360 374 1038 657 529 79 489 454 747 302 804 376 994 241 330 532 223 601 258 202 104 234 843 336 839 Spaces Moved 10729 | 36 192 650 219 115 371 382 346 80 353 338 530 243 726 330 729 290 253 460 351 507 335 336 143 336 888 423 767 Core 306 | 3 . . . . . . 165 80 58 . . . . . . . . . . . . . . . . . . Treads 1804 | 33 192 650 219 115 371 224 . . . . . . . . . . . . . . . . . . . . . Legs 389 | . . . . . . . . . 295 94 . . . . . . . . . . . . . . . . . Wheels 2720 | . . . . . . 158 181 . . 244 530 243 726 330 308 . . . . . . . . . . . . Hover 5510 | . . . . . . . . . . . . . . . 421 290 253 460 351 507 335 336 143 336 888 423 767 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 165 165 160 100 50 100 100 100 110 110 110 110 68 68 68 52 52 60 60 60 60 52 58 64 64 Average Speed 95 | 150 160 162 165 169 163 137 114 100 116 109 110 110 110 110 85 68 68 72 59 60 60 60 60 59 62 64 64 Slowest Speed 300 | 160 160 165 165 170 170 160 300 100 120 120 110 110 110 110 140 68 68 125 60 125 60 60 60 60 250 64 64 Overloaded Moves 40 | . . . . . . . . . . . . . . . . . . 28 1 . . . . 11 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 40 97 61 36 35 13 43 69 60 15 77 38 80 57 21 52 44 61 62 16 58 61 59 61 24 16 15 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 11 | . . 1 . . . . . 1 . . 1 . 3 1 . . . . . . 1 . 3 . . . . Known Exits Taken 8 | . . . . . 1 1 . . 1 1 . . . . 1 . 1 . . 1 1 . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 . . 1 1 . . 1 1 1 1 . 1 . 1 1 . . 1 1 1 1 1 . Scrap Searched 16 | . . 2 . . . . 1 . 1 . 4 1 . 1 . . 1 . 2 . 2 1 . . . . . Spaces Dug 65 | . . . . 1 15 5 1 . . . 1 . . . 5 . 1 . . 11 . . . . 4 . 21 Terrain Destroyed 219 | . 8 13 . 7 16 5 39 . 3 1 10 6 . 4 17 6 1 5 5 14 . . . 4 10 . 45 Melee 20 | . . . . . 14 5 1 . . . . . . . . . . . . . . . . . . . . Projectile 133 | . . . . 7 2 . . . 3 1 10 6 . 4 17 6 1 5 5 14 . . . 4 10 . 38 AOE 66 | . 8 13 . . . . 38 . . . . . . . . . . . . . . . . . . . 7 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 13198 | 40 245 684 218 273 665 477 458 79 390 390 631 255 731 333 1018 310 401 653 357 756 363 335 160 356 1127 486 1007 Wait 1587 | . 20 8 . 138 176 56 92 . 8 10 21 4 5 . 199 6 135 109 . 193 14 . 3 9 176 56 149 Move 10700 | 35 191 649 218 114 370 381 345 79 352 337 529 242 725 329 728 289 252 459 350 506 334 335 142 335 887 422 765 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fast Attach 154 | 5 1 5 . . 17 12 8 . 8 17 4 . . . 13 1 5 15 3 12 1 . 8 . 12 5 2 Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detach 11 | . . . . . . 1 . . . 3 . . . . 2 . . 2 . 1 . . . . 2 . . Swap 11 | . . 2 . . 2 . . . . . 2 . . . . . . . . 3 . . . . 1 . 1 Drop 86 | . . 4 . . 9 7 . . 1 9 4 . . . 7 . 2 13 1 10 . . 7 . 8 3 1 Fire 428 | . 33 8 . 21 3 1 4 . 21 14 45 9 . 4 61 14 7 3 3 25 14 . . 11 40 . 87 Melee 119 | . . 4 . . 88 19 8 . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . 1 Rewire 82 | . . . . . . . . . . . 26 . 1 . . . . 52 . 3 . . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 413 | -10/Materials | Core integrity fell below 50% 460 | -10/Materials | Discovered new exit (range 6) 480 | -10/Materials | Entered Mines 485 | -10/Mines | Found a hidden stash of uninstalled traps 545 | -10/Mines | Discovered new exit (range 8) 767 | -10/Mines | Discovered new exit (range 6) 1016 | -10/Mines | Met a Derelict shopkeep closing up shop 1313 | -10/Mines | Learned location of Storage (-7) 1501 | -10/Mines | Learned Materials emergency access door positions 1515 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1578 | -10/Mines | Discovered new exit (range 5) 1591 | -10/Mines | Entered Exiles 1591 | -10/Exiles | Accompanied by 3 allies 1636 | -10/Exiles | Met 8R-AWN 1659 | -10/Exiles | Met EX-HEX 1704 | -10/Exiles | Met EX-BIN 1723 | -10/Exiles | Aligned with FarCom system 1725 | -10/Exiles | Given EX-Vault access code 1770 | -10/Exiles | Opened EX-Vault 1819 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1874 | -10/Exiles | Met EX-DEC 1935 | -10/Exiles | Discovered new exit (range 10) 1951 | -10/Exiles | Entered Mines 1951 | -9/Mines | Accompanied by 3 allies 1974 | -9/Mines | Assembled infested the area 2021 | -9/Mines | Core integrity fell below 20% 2318 | -9/Mines | Discovered new exit (range 5) 2325 | -9/Mines | Entered Materials 2325 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2608 | -8/Materials | Identified exit to Factory 2881 | -8/Materials | Build established: Scavenger-Mutant 3363 | -8/Materials | Entered Factory 3363 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3665 | -7/Factory | Discovered new exit (range 12) 3801 | -7/Factory | Build established: Assassin 3948 | -7/Factory | Identified exit to Storage 3948 | -7/Factory | Identified exit to Lower Caves 4020 | -7/Factory | Entered Lower Caves 4064 | -7/Lower Caves | Encountered a Warlord checkpoint 4317 | -7/Lower Caves | Released all parts (2) 4326 | -7/Lower Caves | Build established: Mutant 4348 | -7/Lower Caves | Lost 8 parts (3n2u3w) 4542 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4549 | -7/Lower Caves | Entered Data Miner 4549 | -7/Data Miner | Discovered new exit (range 6) 4568 | -7/Data Miner | Met Data Miner 4589 | -7/Data Miner | Learned location of Section 7 (-2) 4589 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4604 | -7/Data Miner | Received God Mode back door access code from Data Miner 4628 | -7/Data Miner | Entered Proximity Caves 4677 | -6/Proximity Caves | Escorted by Enhanced Grunt 4680 | -6/Proximity Caves | Core integrity fell below 50% 4826 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5047 | -6/Proximity Caves | Identified exit to Factory 5117 | -6/Proximity Caves | Entered Factory 5117 | -6/Factory | Accompanied by 1 ally 5117 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5343 | -6/Factory | Identified exit to Lower Caves 5571 | -6/Factory | Entered Lower Caves 5861 | -6/Lower Caves | Spotted B-75 Beast 6068 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6285 | -6/Lower Caves | Discovered new exit (range 10) 6310 | -6/Lower Caves | Learned location of Extension (-5) 6318 | -6/Lower Caves | Entered another Lower Caves area 6318 | -6/Lower Caves | Accompanied by 2 allies 6358 | -6/Lower Caves | Build established: Tank 6558 | -6/Lower Caves | Encountered a Warlord checkpoint 6602 | -6/Lower Caves | Discovered new exit (range 12) 6620 | -6/Lower Caves | Entered Zion 6620 | -6/Zion | Accompanied by 2 allies 6642 | -6/Zion | Visited the Megawrench Repair Shop 6642 | -6/Zion | Megawrench repaired 14 parts 6671 | -6/Zion | System corruption cleaned by Quarantine Array 6925 | -6/Zion | Learned location of Quarantine (-2) 7048 | -6/Zion | Rebuked by Imprinter 7118 | -6/Zion | Received a visual enhancement algorithm 7202 | -6/Zion | Learned location of Armory (-3) 7336 | -6/Zion | Given A8's code to call for help 7342 | -6/Zion | Discovered new exit (range 12) 7424 | -6/Zion | Entered Proximity Caves 7424 | -5/Proximity Caves | Accompanied by 2 allies 7552 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7777 | -5/Proximity Caves | Discovered new exit (range 13) 7800 | -5/Proximity Caves | Entered Factory 7800 | -5/Factory | Accompanied by 1 ally 7800 | -5/Factory | Evolved 2 slots: Utility x2 8044 | -5/Factory | Identified exit to Upper Caves 8044 | -5/Factory | Identified exit to Extension 8568 | -5/Factory | Discovered new exit (range 8) 8794 | -5/Factory | Entered Upper Caves 8944 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8945 | -5/Upper Caves | Build established: Scavenger-Tank 8986 | -5/Upper Caves | Lost 3 parts (2u1w) 9015 | -5/Upper Caves | Discovered new exit (range 15) 9035 | -5/Upper Caves | Entered another Upper Caves area 9036 | -5/Upper Caves | Identified exit to Warlord 9098 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9360 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9365 | -5/Upper Caves | Entered Warlord 9389 | -5/Warlord | System corruption cleaned by Quarantine Array 9431 | -5/Warlord | Visited the Vortex Lab 9435 | -5/Warlord | Found Prototype Energy Gun 9435 | -5/Warlord | Identified Vortex Rail 9438 | -5/Warlord | Found Vortex Rail 9441 | -5/Warlord | Found Prototype Energy Cannon 9441 | -5/Warlord | Identified Vortex Driver 9450 | -5/Warlord | Warlord's base attacked by MAIN.C 9531 | -5/Warlord | Met Warlord 9538 | -5/Warlord | Opened Warlord's prototype stash 9542 | -5/Warlord | Found Prototype Reactor 9542 | -5/Warlord | Identified Vortex Chain Reactor 9547 | -5/Warlord | Found Exp. Targeting Computer 9553 | -5/Warlord | Found Prototype Device 9553 | -5/Warlord | Identified System Purifier 9559 | -5/Warlord | Found Prototype Processor 9559 | -5/Warlord | Identified Exp. Core Analyzer 9572 | -5/Warlord | Found Prototype Hackware 9572 | -5/Warlord | Identified System Mapper 9800 | -5/Warlord | Warlord forces counterattacked 9841 | -5/Warlord | Opened side exit 9843 | -5/Warlord | Build established: Hacker-Gunner 9893 | -5/Warlord | Discovered new exit (range 9) 9897 | -5/Warlord | Entered Proximity Caves 9926 | -4/Proximity Caves | Learned Research emergency access door positions 10006 | -4/Proximity Caves | Spotted B-86 Titan 10111 | -4/Proximity Caves | Discovered new exit (range 16) 10120 | -4/Proximity Caves | Entered Factory 10120 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10196 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 10248 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 10289 | -4/Factory | Identified exit to Upper Caves 10721 | -4/Factory | Entered Upper Caves 10763 | -4/Upper Caves | Learned Research emergency access door positions 10805 | -4/Upper Caves | Identified exit to Upper Caves 10871 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10979 | -4/Upper Caves | Entered another Upper Caves area 10991 | -4/Upper Caves | Discovered new exit (range 12) 11172 | -4/Upper Caves | Discovered new exit (range 13) 11178 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11181 | -4/Upper Caves | Entered Zhirov 11181 | -4/Zhirov | Discovered new exit (range 3) 11192 | -4/Zhirov | Met Zhirov 11206 | -4/Zhirov | Learned location of Testing (-3) 11206 | -4/Zhirov | Learned location of Command (-1) 11209 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11219 | -4/Zhirov | Found Alien Artifact 11219 | -4/Zhirov | Identified Integrated Reactor 11219 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 11285 | -4/Zhirov | Entered Proximity Caves 11290 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11515 | -3/Proximity Caves | Discovered new exit (range 8) 11519 | -3/Proximity Caves | Entered Research 11519 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11520 | -3/Research | Identified exit to Testing 11603 | -3/Research | Build established: Hacker-Mutant 11695 | -3/Research | Incoming investigation squad redirected 12157 | -3/Research | Build established: Hacker-Gunner 12251 | -3/Research | Discovered new exit (range 15) 12315 | -3/Research | Identified exit to Armory 12343 | -3/Research | Incoming investigation squad redirected 12362 | -3/Research | Entered another Research area 12362 | -2/Research | Warlord forces began assault on 0b10 12362 | -2/Research | Evolved 2 slots: Utility x2 12386 | -2/Research | Identified exit to Quarantine 12468 | -2/Research | Build established: Hacker-Mutant 12472 | -2/Research | Research machine network offline 12502 | -2/Research | Found Prototype Launcher 12502 | -2/Research | Identified Enh. Gamma Bomb Array 12691 | -2/Research | Discovered new exit (range 8) 12698 | -2/Research | Entered Access 12698 | -1/Access | Evolved 2 slots: Utility x2 12718 | -1/Access | Garrison activated, responded to threat 12724 | -1/Access | Spotted B-99 Colossus 12926 | -1/Access | Incoming investigation squad redirected 13047 | -1/Access | Identified exit to Surface 13368 | -1/Access | Crushed by falling debris 13537 | *** | Escaped! Last Messages --------------- 13501_ Lgt. Quantum Reactor fried. 13501_ Adv. Heat Sink fried. 13501_ Phase Gun fried. 13501_ G-73 Enforcer system terminally corrupted. 13502_ Adv. Heat Sink fried. 13502_ Hvy. Laser fried. 13502_ Chain reaction triggered in Lgt. Quantum Reactor. 13502_ Recycling Unit disabled. 13502_ Destroyed Phase Gun. 13503_ G-73 Enforcer system terminally corrupted. 13505_ HV Slug penetrates W-44 Eye. 13505_ W-44 Eye suffers critical hit. 13505_ W-44 Eye destroyed. 13509_ Acquired 96 matter. 13510_ Acquired 47 matter. 13531_ Connecting with Terminal... >>Open Sealed Barrier opened. 13534_ The Access Shell folds into the floor. [Achievement: Light Traveler] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #??########?????????????????????????? | | ??????????# #? #?????????????????????????? | | ??????????# #? #??????#??????????????????? | | ??????????# # #?????? ??????????????????? | | ??????????# # #?????# #?????????????????? | | ??????????# + #?????# #?????????????????? | | ########### # #?????# #?????????????????? | | # #?????# #?????????????????? | | #? #?????# #?????????????????? | | +######/######?#########?????# #?????????????????? | | = %= #???????????????## #?????????????????? | | % = #???????????????# #?????????????????? | | !% % " #???????????????##"###########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 200 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 12 Core Analysis 15 Armor Integrity Analysis 33 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 31 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hyp. Mass Driver | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Light Traveler Challenges ------------ Pure Core Game ------ Seed ResetResetCanceller Manual? 0 Play Time 01:55:46 Cumulative 747.4 hours Start 2019.11.22 @ 19:30:59 End 2019.11.22 @ 21:56:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type 0 Total 39 Types 30/0/2/3/2/1/1 Lore% 96 Gallery% 98 Achievement% 93 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a031b2e-3972-4487-8d53-f56ee21f455d