Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 19:38:59

Player: Figgis

Result: Destroyed by 54-DFW(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (463)      463
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 938

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
  Subdweller Machine Gun
             Battle Cannon
>            --- INVENTORY (15) ---
             Ion Engine
       Light Nuclear Core
             Aluminum Leg
   Makeshift Leg
             Scrap Shield
  Subdweller Machine Gun
  Subdweller Machine Gun
  Subdweller Machine Gun
             Scrap Shield Fragment (49)
             Scrap Shield Fragment (48)
             Scrap Shield Fragment (46)
             Scrap Shield Fragment (44)
             Scrap Shield Fragment (44)
             Scrap Shield Fragment (42)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
>            --- WEAPON -----------
  Subdweller Machine Gun
             Battle Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Nuclear Core
             Aluminum Leg
   Makeshift Leg
             Scrap Shield
  Subdweller Machine Gun
  Subdweller Machine Gun
  Subdweller Machine Gun
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 6   3   7   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Backups            7    | 2   5   8   
  Power                    2    | 1   2   2   
  Propulsion               2    | .   2   2   
  Utility                  .    | .   .   1   
  Weapon                   2    | .   1   2   
  Tool/Special             .    | .   .   .   
Unused Backups             10   | .   1   9   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     84   | .   85  84  
  Engine                   13   | .   14  13  
  Leg                      27   | .   28  27  
  Storage                  14   | .   14  14  
  Energy Gun               2    | .   .   3   
  Ballistic Gun            19   | .   28  16  
  Ballistic Cannon         5    | .   .   8   
Peak Build Rating          11   | 6   7   11  
  Average Rating           8    | 3   6   9   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 12  29  32  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   11  15  
  Most Carried             15   | 5   8   15  
  Average Carried          11   | 2   5   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 2   8   15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           589  | 258 130 201 
  Remotely                 .    | .   .   .   
Salvage Created            526  | .   327 199 
  Parts                    30   | .   14  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                1    | .   .   1   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     13   | .   9   4   
  Cannons                  1    | .   .   1   
Classes Destroyed          4    | .   3   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | .   6   .   
  Subdweller               5    | .   .   5   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        66   | .   28  38  
  Missed                   12   | .   9   3   
  Hits                     54   | .   19  35  
    Projectile             54   | .   19  35  
Damage Taken               1014 | .   193 821 
  Core                     255  | .   31  224 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              51   | .   22  29  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   40  80  
Shots Fired                98   | .   44  54  
  Gun                      93   | .   44  49  
  Cannon                   5    | .   .   5   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  87   | .   44  43  
  Thermal                  11   | .   .   11  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   8   11  
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           62   | .   24  38  
  Core Hits                27   | .   15  12  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           873  | .   371 502 
  Guns                     846  | .   371 475 
  Cannons                  26   | .   .   26  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   .   1   
  Kinetic                  748  | .   371 377 
  Thermal                  124  | .   .   124 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   .   1   
  Kicked                   1    | .   .   1   
  Crushed                  .    | .   .   .   
Highest Temperature        2    | .   2   .   
  Average Temperature      1    | .   1   .   
  Received Heat Transfer   141  | .   78  63  
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | .   .   444 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             110  | .   110 .   
  Initial                  .    | .   .   .   
  Average                  52   | .   57  .   
Influence Increases        240  | .   240 .   
  Destroy 0b10 Robot/C     180  | .   180 .   
  Destroy 0b10 Robot/NC    5    | .   5   .   
  Destroy Leader           32   | .   32  .   
  Successful Hack          23   | .   23  .   
Influence Decreases        240  | .   181 59  
  Entered New Map          29   | .   .   29  
  Time Decay               201  | .   181 20  
  Lost Part                10   | .   .   10  
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   13  7   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               8    | .   8   .   
  Failed                   11   | .   11  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   15  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           3    | .   3   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1402 | 41  401 960 
Spaces Moved               693  | 32  223 438 
  Core                     14   | 14  .   .   
  Treads                   .    | .   .   .   
  Legs                     679  | 18  223 438 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            169  | 89  140 190 
  Slowest Speed            260  | 120 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 3   48  34  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      821  | 44  270 507 
  Wait                     25   | .   9   16  
  Move                     691  | 31  222 438 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 7   10  13  
  Fast Attach              2    | 1   .   1   
  Attach                   12   | 5   2   5   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     7    | .   4   3   
  Fire                     51   | .   22  29  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 16)
  407 | -10/Materials | Discovered new exit (range 15)
  443 | -10/Materials | Entered Subcaves
  444 | -10/Subcaves  | Approached by a straggling Scientist
  457 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  622 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  771 | -10/Subcaves  | Core integrity fell below 50%
  953 | -10/Subcaves  | Core integrity fell below 20%
  966 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  971 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1043 | -10/Subcaves  | Discovered new exit (range 5)
 1281 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1386 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1403 | -10/Subcaves  | Destroyed by 54-DFW(R) with Subdweller Machine Gun

 Last Messages 
---------------
00802_ Found 46 Matter.
00810_ Subatomizers dissect the Sub. Power Source.
00812_ Dropped Med. Laser.
00812_ Acquired Battle Cannon.
00816_ Acquired 10 matter.
00886_ Subatomizers dissect the Sub. Power Source.
00923_ Dropped Aluminum Leg.
00924_ Acquired Mak. Leg.
00925_ Acquired 10 matter.
00952_ Triggered Piercing Trap.
00952_ Spikes shoot up from the floor.
00952_ Critical hit (Impale). <x2>
Sub. Shrapnel Launcher falls loose from the Twisted Machinery.
Flamer falls loose from the Twisted Machinery.
01043_ EXIT=FOUND
01096_ EU-KUU(R) destroyed.
01107_ Acquired 7 matter.
01133_ 0P-C05(u) tweaks Twisted Machinery.
A swath of the cavern ceiling suddenly collapses.
01323_ Acquired 21 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniEfficiencyMatterbank
  Manual?         0
Play Time         00:11:13
  Cumulative      165.4 hours
  Start           2025.05.30 @ 19:29:00
  End             2025.05.30 @ 19:38:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           246
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37243a4d-86f0-47e9-92b3-3c108f22b712