Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 22:12:07

Player: petrodigitator

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (172)     860
Value Destroyed (6930)     6930
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (542)                542
              TOTAL SCORE: 14112

 Bonus
-------
High Alert Combat Kills    477
Follower Combat Kills      87
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1300
Matter                     193/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Visual Processing Unit
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Corruption Screen
>          --- WEAPON (3) -------
           Lance
>          --- INVENTORY (5) ----
           Particle Reactor
     Heavy Treads
  Enhanced Optical Array

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
       Armored Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
        Medium Matter Pod
      Advanced Visual Processing Unit
  Experimental Signal Interpreter
      Advanced Target Analyzer
      Advanced Target Analyzer
               Powered Armor
      Improved Focal Shield
      Advanced Force Field
      Advanced Corruption Screen
>              --- WEAPON -----------
         Heavy Machine Gun
         Heavy Machine Gun
         Heavy Machine Gun
>              --- INVENTORY --------
         Light Antimatter Reactor
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
         Heavy Treads
         Heavy Machine Gun
               Power Maul
[Rating: 121]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    Targeting Computer
  Device                   Improved Focal Shield
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   1   1   .   
  Utility                  9    | .   .   2   .   1   1   .   .   2   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             187  | 5   10  20  35  10  7   3   .   26  6   20  45  
  Power                    21   | 1   1   2   4   .   1   .   .   4   .   2   6   
    Engine                 13   | 1   1   2   4   .   1   .   .   3   .   1   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   1   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               40   | 2   3   3   8   1   1   .   .   3   3   4   12  
    Treads                 25   | .   3   1   6   1   1   .   .   .   .   3   10  
    Leg                    4    | 2   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   3   3   1   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  57   | 1   2   8   8   3   2   .   .   10  2   12  9   
    Device                 21   | .   .   3   2   1   1   .   .   8   1   2   3   
    Storage                9    | 1   1   1   2   .   .   .   .   1   .   2   1   
    Processor              10   | .   1   .   .   .   1   .   .   .   1   4   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   4   4   2   .   .   .   1   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 1   4   7   15  6   3   3   .   9   1   2   18  
    Energy Gun             10   | 1   .   3   6   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | .   3   4   3   2   1   2   .   6   1   2   10  
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   2   .   .   .   
    Launcher               7    | .   .   .   2   2   1   1   .   1   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   4   2   .   .   .   .   .   .   6   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   .   .   .   .   1   .   
Parts Lost                 57   | .   1   6   7   1   .   .   .   10  .   6   26  
  Power                    6    | .   .   .   1   .   .   .   .   1   .   1   3   
  Propulsion               11   | .   1   1   2   .   .   .   .   1   .   1   5   
  Utility                  23   | .   .   3   .   1   .   .   .   5   .   4   10  
  Weapon                   17   | .   .   2   4   .   .   .   .   3   .   .   8   
  Highest Loss Streak      15   | .   1   2   5   1   .   .   .   4   .   4   15  
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  99  99  95  99  100 100 94  98  79  77  
  Engine                   6    | .   14  11  11  9   7   7   7   5   5   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   3   
  Treads                   14   | .   22  16  21  17  23  23  23  6   .   8   9   
  Hover                    2    | .   .   .   .   .   .   .   .   10  23  3   .   
  Device                   9    | .   .   7   6   8   7   7   7   20  25  14  9   
  Storage                  13   | .   14  22  16  18  15  15  15  13  8   7   8   
  Processor                14   | .   10  11  11  9   15  15  15  13  17  17  20  
  Protection               5    | .   .   3   9   8   7   7   7   4   .   5   5   
  Energy Gun               1    | .   .   6   6   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   25  15  9   21  19  20  23  11  9   11  12  
  Ballistic Cannon         1    | .   .   .   .   .   2   2   .   5   5   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 9   29  38  43  44  50  50  48  55  45  80  93  
  Greatest Support         175  | 20  46  46  46  52  72  63  63  63  51  175 165 
  Greatest Overweight (x)  3    | .   3   1   3   1   .   .   .   2   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  10  10  10  
  Average Capacity         12   | 7   13  15  15  15  15  15  15  12  10  10  9   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  10  10  10  
  Average Carried          11   | 3   10  13  13  14  13  14  15  11  9   9   8   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  10  10  10  5   
  Final Carried            15   | 4   15  13  15  15  15  15  15  10  10  10  4   

 Class Distribution 
--------------------
 36% | Gunner
 34% | Mutant
 15% | Scavenger-Tank
 10% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
           Gunner | -5/Factory
           Gunner | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Matter Collected           5062 | 250  395  596  585  196  .    303  77   420  64   803  1373 
  Remotely                 1014 | .    .    233  47   32   .    303  77   258  64   .    .    
Salvage Created            6792 | 93   503  969  798  277  .    125  202  444  .    1366 2015 
  Parts                    369  | 8    42   59   53   17   1    7    6    20   .    62   94   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    1    1    .    .    .    .    2    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    8    6    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Combat Hostiles Destroyed  140  | .   11  21  20  7   .   5   4   14  .   22  36  
  Melee                    3    | .   .   .   2   .   .   .   .   .   .   .   1   
  Guns                     109  | .   11  20  13  5   .   1   4   6   .   17  32  
  Cannons                  9    | .   .   .   .   .   .   2   .   2   .   5   .   
  AOE                      14   | .   .   1   3   2   .   2   .   6   .   .   .   
Classes Destroyed          16   | 2   5   2   2   .   .   2   .   1   .   .   2   
  Worker                   6    | .   .   2   1   1   .   .   .   .   .   1   1   
  Builder                  7    | .   2   1   1   .   .   .   .   2   .   1   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   2   .   .   .   .   .   .   .   1   1   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   2   2   .   .   .   .   .   .   .   3   .   
  Swarmer                  45   | .   5   7   6   2   .   2   .   1   .   8   14  
  Grunt                    42   | .   6   8   3   2   .   .   4   6   .   7   6   
  Brawler                  3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   6   9   3   .   1   .   1   .   .   1   
  Hunter                   8    | .   .   .   .   .   .   1   .   1   .   4   2   
  Programmer               16   | .   .   .   .   .   .   1   .   4   .   2   9   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   6   7   6   5   1   3   4   6   .   7   5   
  Combat Bots Only         7    | .   3   7   6   5   .   3   4   4   .   6   4   
Max Kills in Single Turn   4    | 1   4   2   2   2   1   2   1   1   .   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   1   
  Exploded                 2    | .   .   1   2   2   .   2   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Hostile Shots Fired        1276  | .    69   111  168  28   .    57   16   133  .    159  535  
  Missed                   353   | .    15   34   45   15   .    24   6    44   .    32   138  
Damage Taken               15192 | .    613  905  1778 185  .    315  166  1457 .    2184 7589 
  Core                     2069  | .    105  127  218  .    .    34   14   190  .    70   1311 
  Absorbed by Shields      395   | .    .    .    .    .    .    .    .    .    .    .    395  
  Reduced by Siege Mode    668   | .    .    .    .    .    .    .    .    .    .    163  505  
  Ignored by Resistances   1001  | .    .    .    .    .    .    .    .    .    .    316  685  
  Regen/Repaired (Parts)   495   | .    .    .    .    .    .    .    .    .    .    .    495  
Core Remaining (%)         79    | 100  58   .    13   100  .    .    93   77   100  93   .    
Volleys Fired              431   | 13   58   58   61   19   3    10   7    41   .    48   113  
  Largest                  3     | 1    2    2    2    3    3    3    3    3    .    3    3    
  Hottest                  130   | 40   100  130  121  69   69   90   74   97   .    116  93   
Shots Fired                990   | 13   112  116  109  46   5    28   21   93   .    141  306  
  Gun                      899   | 13   108  116  101  45   3    22   21   52   .    112  306  
  Cannon                   64    | .    .    .    .    .    .    5    .    30   .    29   .    
  Launcher                 23    | .    .    .    8    1    2    1    .    11   .    .    .    
  Special                  4     | .    4    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  884   | .    108  99   52   45   3    27   21   82   .    141  306  
  Thermal                  83    | 13   4    17   49   .    .    .    .    .    .    .    .    
  Explosive                23    | .    .    .    8    1    2    1    .    11   .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 4    14   12   21   12   .    11   9    12   .    21   27   
  Robot Miss Streak        7     | 1    5    7    4    1    1    3    5    6    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        18    | .    2    4    2    .    .    .    1    .    .    2    7    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    .    .    1    1    
Shots Hit Robots           742   | 10   65   64   89   34   .    23   17   71   .    110  259  
  Core Hits                401   | 4    24   38   33   13   1    15   17   78   .    88   90   
  Critical Kills           10    | .    1    1    .    .    .    .    .    .    .    4    4    
  Critical Parts Destroyed 19    | .    .    .    2    1    .    .    .    .    .    4    12   
  Critical Strikes         35    | .    1    1    8    1    .    .    .    .    .    8    16   
    Burn                   5     | .    .    .    5    .    .    .    .    .    .    .    .    
    Destroy                23    | .    1    1    .    1    .    .    .    .    .    8    12   
    Smash                  7     | .    .    .    3    .    .    .    .    .    .    .    4    
Melee Attacks              36    | .    .    .    14   5    .    .    .    .    .    .    17   
  Impact                   34    | .    .    .    14   5    .    .    .    .    .    .    15   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    3    .    .    .    .    .    .    .    .    
Damage Inflicted           16749 | 113  1179 1068 1623 660  74   555  292  2006 .    2740 6439 
  Guns                     12994 | 113  844  1052 1044 509  .    286  292  700  .    2044 6110 
  Cannons                  1323  | .    .    .    .    .    .    109  .    518  .    696  .    
  Explosions               1725  | .    335  .    231  147  74   160  .    778  .    .    .    
  Melee                    651   | .    .    .    331  .    .    .    .    .    .    .    320  
  Ramming                  56    | .    .    16   17   4    .    .    .    10   .    .    9    
  Kinetic                  13494 | .    844  837  549  509  .    395  292  1218 .    2740 6110 
  Thermal                  1158  | 113  335  215  495  .    .    .    .    .    .    .    .    
  Explosive                1294  | .    .    .    231  147  74   160  .    682  .    .    .    
  Electromagnetic          96    | .    .    .    .    .    .    .    .    96   .    .    .    
  Impact                   651   | .    .    .    331  .    .    .    .    .    .    .    320  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    1    1    6    .    1    6    
  Average Corruption       2     | .    .    .    .    .    .    1    1    3    .    1    3    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Blocked       7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Effects                  50    | .    .    .    .    .    .    2    .    13   .    3    32   
    Message Errors         8     | .    .    .    .    .    .    .    .    1    .    .    7    
    Matter Fused           12    | .    .    .    .    .    .    1    .    4    .    2    5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    1    .    .    5    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    3    .    1    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    1    .    2    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            364   | .    128  .    69   .    1    .    .    5    .    .    161  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               134   | .    128  .    .    .    1    .    .    5    .    .    .    
  Melee                    230   | .    .    .    69   .    .    .    .    .    .    .    161  
Knockbacks                 27    | .    .    .    .    1    .    2    .    17   .    6    1    
  Impact                   2     | .    .    .    .    1    .    .    .    .    .    .    1    
  Kinetic                  23    | .    .    .    .    .    .    2    .    15   .    6    .    
  Secondary                2     | .    .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      60    | .    .    .    41   .    .    .    .    19   .    .    .    
  Shots                    2     | .    .    .    1    .    .    .    .    1    .    .    .    
  Rammed                   6     | .    .    1    2    .    .    .    .    2    .    .    1    
Targets Rammed             7     | .    .    1    2    1    .    .    .    2    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        423   | .    40   198  408  30   .    63   75   253  .    423  274  
  Average Temperature      84    | .    11   43   120  12   .    19   37   82   .    154  23   
  Received Heat Transfer   2677  | .    258  294  528  81   .    60   90   279  .    379  708  
  Effects                  14    | .    .    .    6    .    .    .    .    .    .    7    1    
    Shutdowns              4     | .    .    .    1    .    .    .    .    .    .    3    .    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    .    .    2    1    
    Interference           3     | .    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          19    | .    .    .    .    .    .    .    .    .    .    6    13   
  Total Turns              681   | .    .    .    .    .    .    .    .    .    .    193  488  
  Longest Duration         103   | .    .    .    .    .    .    .    .    .    .    43   103  
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       9     | .    .    .    3    .    .    .    .    .    .    .    6    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | 1    .    1    2    .    .    .    .    .    .    .    .    
  Heat Transferred         2572  | 250  250  518  1554 .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Peak Influence             733  | 15  285 512 556 378 170 .   .   299 146 425 733 
  Initial                  227  | .   9   72  152 227 123 .   .   56  146 71  222 
  Average                  232  | 7   122 225 406 280 151 .   .   73  146 150 414 
Maximum Alert Level        3    | .   1   2   2   2   .   .   .   1   .   2   3   
  Low Security (%)         49   | 100 77  50  9   .   100 .   .   89  100 73  5   
  Level 1                  30   | .   22  38  22  99  .   .   .   10  .   18  50  
  Level 2                  19   | .   .   11  67  .   .   .   .   .   .   8   41  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   3   1   5   1   .   .   .   5   .   3   9   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   2   .   2   3   
  Reinforcement            10   | .   2   1   .   1   .   .   .   3   .   1   2   
  Assault                  3    | .   .   .   2   .   .   .   .   .   .   .   1   
  Garrison                 5    | .   .   .   3   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Distress Signals           8    | .   2   .   1   .   .   .   .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   25  30  29  8   2   5   4   22  .   27  58  
  Peak Tracking Total      10   | .   5   7   8   5   1   3   4   5   .   7   10  
  Tactical Retreats        9    | .   .   1   .   .   .   .   .   .   .   1   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Traps Triggered            9    | .   2   .   2   1   .   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Machines Disabled          15   | .   6   .   4   .   1   .   .   2   .   1   1   
  Max in Single Turn       4    | .   4   .   1   .   1   .   .   2   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Machines Accessed          20   | .   4   1   6   1   1   .   .   3   .   2   2   
  Terminals                14   | .   4   .   5   1   1   .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   6   2   10  3   1   .   .   4   .   4   4   
  Successful               19   | .   4   1   2   2   1   .   .   1   .   4   4   
  Failed                   15   | .   2   1   8   1   .   .   .   3   .   .   .   
    Catastrophic           4    | .   .   .   3   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   6   .   8   3   1   .   .   1   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   2   .   .   .   .   .   1   .   .   2   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   4   .   2   2   1   .   .   .   .   2   2   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Scan Component           2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   3   .   .   .   .   3   .   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   62  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          258  | .   .   .   .   .   .   .   .   .   .   258 .   
  Retrieved Matter         258  | .   .   .   .   .   .   .   .   .   .   258 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   62  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   .   .   .   .   .   .   .   
  Total Damage             167  | .   .   .   167 .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Turns Passed               9522 | 177  1253 837  1176 489  177  934  86   1536 67   1099 1691 
Spaces Moved               4920 | 119  672  417  534  227  97   555  40   928  83   610  638  
  Core                     152  | 7    2    .    .    .    .    .    .    .    .    .    143  
  Treads                   3307 | .    505  264  524  227  97   555  40   261  .    368  466  
  Legs                     279  | 112  165  .    2    .    .    .    .    .    .    .    .    
  Wheels                   161  | .    .    153  8    .    .    .    .    .    .    .    .    
  Hover                    1021 | .    .    .    .    .    .    .    .    667  83   242  29   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   95   160  160  160  160  74   54   54   50   
  Average Speed            137  | 115  150  136  160  169  160  160  160  115  63   120  132  
  Slowest Speed            330  | 120  200  240  330  240  160  160  160  240  132  160  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    94   36   82   23   3    77   13   23   4    17   22   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    .    .    4    .    .    .    .    .    
Spaces Dug                 61   | .    1    .    47   5    .    .    .    .    .    .    8    
Terrain Destroyed          233  | .    39   .    85   13   16   4    .    61   .    2    13   
  Melee                    12   | .    .    .    .    5    .    .    .    .    .    .    7    
  Projectile               9    | .    2    .    .    .    .    .    .    .    .    2    5    
  AOE                      211  | .    37   .    85   8    16   4    .    61   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Total                      6754 | 144  797  565  718  281  114  581  46   1311 98   873  1226 
  Wait                     956  | .    32   47   49   7    3    2    .    283  .    158  375  
  Move                     4909 | 118  671  416  533  226  96   554  39   927  82   609  638  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116  | 8    18   12   12   6    2    6    .    15   5    16   16   
  Fast Attach              47   | 1    2    3    7    5    2    .    .    7    2    9    9    
  Attach                   82   | 4    5    8    9    3    2    .    .    14   3    7    27   
  Detach                   16   | .    1    1    2    1    1    .    .    1    .    1    8    
  Swap                     58   | .    3    9    19   2    3    3    .    5    1    4    9    
  Drop                     100  | .    7    10   14   6    2    6    .    16   5    21   13   
  Fire                     431  | 13   58   58   61   19   3    10   7    41   .    48   113  
  Melee                    32   | .    .    .    10   5    .    .    .    .    .    .    17   
  Ram                      2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    1    2    1    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 16)
  178 | -11/Scrapyard  | Entered Materials
  323 | -10/Materials  | Build established: Mutant
  774 | -10/Materials  | Discovered new exit (range 7)
 1192 | -10/Materials  | Discovered new exit (range 16)
 1404 | -10/Materials  | Discovered new exit (range 5)
 1431 | -10/Materials  | Entered another Materials area
 1431 | -9/Materials   | Evolved 2 slots: Utility x2
 1889 | -9/Materials   | Discovered new exit (range 13)
 1952 | -9/Materials   | Build established: Scavenger-Mutant
 2089 | -9/Materials   | Discovered new exit (range 15)
 2182 | -9/Materials   | Destroyed 7 combat bots
 2268 | -9/Materials   | Entered Storage
 2359 | -9/Storage     | Garrison activated, responded to threat
 2411 | -9/Storage     | Core integrity fell below 50%
 2482 | -9/Storage     | Lost 5 parts (1p1n3w)
 2572 | -9/Storage     | Build established: Mutant
 3025 | -9/Storage     | Core integrity fell below 20%
 3042 | -9/Storage     | Met a pair of Derelict thieves
 3436 | -9/Storage     | Discovered new exit (range 6)
 3444 | -9/Storage     | Entered Materials
 3444 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3835 | -8/Materials   | Discovered new exit (range 15)
 3933 | -8/Materials   | Entered Factory
 3933 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4043 | -7/Factory     | Build established: Gunner
 4072 | -7/Factory     | Discovered new exit (range 8)
 4110 | -7/Factory     | Entered Lower Caves
 4117 | -7/Lower Caves | Learned Factory emergency access door positions
 4363 | -7/Lower Caves | Encountered a Warlord checkpoint
 4568 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4977 | -7/Lower Caves | Discovered new exit (range 15)
 5044 | -7/Lower Caves | Entered another Lower Caves area
 5109 | -7/Lower Caves | Discovered new exit (range 14)
 5130 | -7/Lower Caves | Entered Factory
 5130 | -6/Factory     | Evolved 2 slots: Utility x2
 6013 | -6/Factory     | Lost 3 parts (2u1w)
 6465 | -6/Factory     | Lost 4 parts (1p1u2w)
 6659 | -6/Factory     | Discovered new exit (range 13)
 6666 | -6/Factory     | Entered another Factory area
 6666 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6713 | -5/Factory     | Discovered new exit (range 16)
 6733 | -5/Factory     | Entered another Factory area
 6733 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6769 | -4/Factory     | Spotted B-86 Titan
 6820 | -4/Factory     | Lost 4 parts (1p1n2u)
 6844 | -4/Factory     | Found Prototype Processor
 6844 | -4/Factory     | Identified Exp. Signal Interpreter
 7565 | -4/Factory     | Found Powered Armor
 7569 | -4/Factory     | Found Powered Armor
 7792 | -4/Factory     | Discovered new exit (range 20)
 7799 | -4/Factory     | Build established: Scavenger-Tank
 7821 | -4/Factory     | Identified exit to Research
 7832 | -4/Factory     | Entered Research
 7832 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 8833 | -3/Research    | Repaired Imp. Heavy Treads
 8918 | -3/Research    | Garrison activated, responded to threat
 8999 | -3/Research    | Spotted B-86 Titan
 9025 | -3/Research    | Destroyed B-86 Titan
 9242 | -3/Research    | Spotted B-86 Titan
 9436 | -3/Research    | Lost 15 parts (2p4n4u5w)
 9451 | -3/Research    | Core integrity fell below 50%
 9480 | -3/Research    | Core integrity fell below 20%
 9519 | -3/Research    | Lost 4 parts (1p1n1u1w)
 9523 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
09474_ S-43 Plague system terminally corrupted.
09474_ Lgt. Antimatter Reactor fried.
09475_ Gravmag Array destroyed.
09476_ Destroyed Xenon Bombardment Thruster.
09476_ S-43 Plague system corrupted by crushing
  effect.
09476_ S-43 Plague knocked back.
09479_ Acquired 30 matter.
09480_ Dropped Power Maul.
09485_ System corrupted: Matter fused (-5).
09488_ Acquired Lance.
09488_ Lance destroyed.
09489_ U-05 Engineer builds a Wall.
09493_ Triggered Alarm Trap.
09493_ An alarm sounds.
09493_ ALERT: Alarm triggered, dispatching
  investigation squad.
09504_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
09511_ 5EBJUL:G:OSKB 44/B1%IW69:FIHK5,RCB4AUO6I

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????##############???????????? |
| ????????????????????????#            #???????????? |
| ???????????????????????##            #???????????? |
| ???????????????????????#;            #???????????? |
| ???????????????????????##     s      #???????????? |
| ????????????????????????#@    s      #???????????? |
| ???????????????????????#;######+########?????????? |
| ??????????????????????#  ????#  +      #?????????? |
| ??????????????????????# ?????#  #      #?????????? |
| ??????????????????????+ ?????+  +      #?????????? |
| ??????????????????????#??????#  # !    #?????????? |
| ?????????????????????????????#  #      #?????????? |
| ?????????????????????????????#  #?     #?????????? |
| ?????????????????????????????#  #?######?????????? |
| ?????????????????????????????#  #?????????######?? |
| ?????????????????????????????#  #?????????#    #?? |
| ?????????????????????????????#  #?????????#    #?? |
| ?????????????????????????????#  #?????????#    #?? |
| ?????????????????????????????#  #?????????+    #?? |
| ?????????????????????????????#  #?????????#    #?? |
| ???????????????H?????????????#  #?????????#    ### |
| ?????????????????????????????#  #?????????#    #   |
| ?????????????????????????????#  #?????????#    #   |
| ?????????????????????????????#  #?????????#    #   |
| ?????????????????????????????#  #??########    #   |
| ?????????????????????????????#  #??#          !#   |
| ?????????????????????????????#  #??#           #   |
| ?????????????????????????????#  #??#         ! /   |
| ?????????????????????????????#  #??#           #   |
| ?????????????????????????????#  #??#           #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          37
Energy Capacity            560
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           19
Armor Coverage             2000
Resistance: KI             25
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            12
Recoil Reduction           7
Matter Filtering           30
Kinecelleration            30
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldFlyingGreatsword
  Manual?         0
Play Time         03:28:55
  Cumulative      61.6 hours
  Start           2024.06.22 @ 17:44:24
  End             2024.06.23 @ 22:12:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           32
  Adventurer      0
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57cf1e90-bd7c-4e81-935d-0e8d913f423d