Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 18:30:21 Player: N.W.L Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2714) 2714 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (698) 698 TOTAL SCORE: 7947 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 132 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -240 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 85/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Filter Improved Medium Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Laser Guided Plasma Cannon > --- INVENTORY -------- Fission Core Light Fission Core Light Treads Light Treads Armored Treads Improved Heat Sink Huge Storage Unit Energy Filter Improved Medium Armor Plating High-powered Tractor Beam Army-in-a-Box Field Laser Improved EM Pulse Cannon Improved EM Pulse Cannon EMP Blaster EMP Blaster Datajack Remote Datajack Katana [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Slots Evolved 6 | . . . . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 2 . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 99 | 5 12 3 3 2 16 26 5 14 13 Power 6 | 1 2 . . 1 1 . . 1 . Engine 4 | 1 1 . . 1 . . . 1 . Core 2 | . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 1 . . 5 2 2 . 5 Treads 19 | 2 2 1 . . 5 2 2 . 5 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | . 4 . 1 1 3 5 . 6 4 Device 11 | . 2 . . 1 2 3 . . 3 Storage 4 | . 2 . 1 . . . . 1 . Processor 3 | . . . . . 1 . . 1 1 Hackware . | . . . . . . . . . . Protection 6 | . . . . . . 2 . 4 . Artifact . | . . . . . . . . . . Weapon 50 | 2 4 2 2 . 7 19 3 7 4 Energy Gun 20 | 1 3 2 1 . 3 7 . 3 . Energy Cannon 14 | . . . . . 2 7 1 2 2 Ballistic Gun 6 | 1 1 . . . 2 2 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . 2 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . . . Corrupted Parts 2 | . . . . 1 . . 1 . . System Corruption 4 | . . . . 2 . . 2 . . Parts Lost 19 | . 2 3 . . . 1 . 2 11 Power 3 | . 1 . . . . . . 1 1 Propulsion 4 | . . 1 . . . . . . 3 Utility 6 | . 1 . . . . 1 . 1 3 Weapon 6 | . . 2 . . . . . . 4 Highest Loss Streak 9 | . 1 1 . . . 1 . 2 9 To Critical Strikes 2 | . . 1 . . . . . . 1 Average Slot Usage (%) 97 | . 98 99 100 100 99 100 100 92 54 Engine 8 | . 12 14 14 14 6 . . 4 2 Core 2 | . . . . . 2 9 9 2 . Treads 26 | . 27 28 28 28 26 27 27 23 15 Device 15 | . 13 14 14 14 18 20 18 10 7 Storage 11 | . 13 14 14 14 9 9 9 7 5 Processor 1 | . . . . . 9 . . 3 3 Protection 3 | . . . . . . 6 9 16 5 Energy Gun 14 | . 14 13 18 28 14 15 4 9 8 Energy Cannon 2 | . . . . . 4 4 6 5 . Ballistic Gun 6 | . 13 14 2 . 8 5 . . . Launcher 2 | . . . . . . . 16 4 . Peak Build Rating 57 | 5 11 11 19 20 39 47 43 54 57 Average Rating 24 | 4 8 10 14 19 35 40 40 49 38 On Entrance 24 | . 5 10 11 19 20 39 43 42 54 Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 122 | 6 49 47 89 91 103 112 113 121 122 Greatest Support 62 | 40 40 40 40 40 60 60 62 62 62 Greatest Overweight (x) 26 | . 1 1 2 2 1 1 1 1 26 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 Largest Inventory Capacity 25 | 5 20 20 25 25 25 25 25 25 25 Average Capacity 21 | 5 16 20 24 25 25 25 25 25 20 Most Carried 25 | 5 13 19 25 25 25 25 25 25 25 Average Carried 18 | 2 6 14 22 24 24 24 24 24 18 Final Capacity 25 | 5 20 20 25 25 25 25 25 25 5 Final Carried 25 | 5 13 19 24 25 25 25 25 25 5 Class Distribution -------------------- 49% | Mutant 23% | Tank 20% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Matter Collected 1610 | 274 182 59 . 31 110 492 162 . 300 Remotely . | . . . . . . . . . . Salvage Created 3433 | 298 534 233 . . 347 794 1061 166 . Parts 195 | 24 35 25 . . 14 32 51 14 . Haulers Intercepted 3 | . 1 . . . 1 . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Combat Hostiles Destroyed 64 | . 14 7 . . 6 24 11 2 . Guns 33 | . 14 7 . . . 10 1 1 . Cannons 9 | . . . . . 6 3 . . . AOE 19 | . . . . . . 9 10 . . Classes Destroyed 15 | 3 5 . . . 2 . 3 2 . Worker 5 | 2 1 1 . . . . 1 . . Builder 1 | . . . . . . . . 1 . Tunneler 10 | 8 . 1 . . . . . 1 . Hauler 3 | . 1 . . . 1 . 1 . . Recycler 5 | 1 1 . . . . . 3 . . Mechanic 1 | . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . 2 . . . . . 1 . . Swarmer 23 | . 9 5 . . . 8 1 . . Grunt 26 | . 5 2 . . 2 11 5 1 . Brawler 2 | . . . . . . . 2 . . Duelist 1 | . . . . . . . 1 . . Sentry 10 | . . . . . 3 5 2 . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . Thug 1 | . . . . . . . 1 . . Butcher 1 | . . . . . . . 1 . . Best Kill Streak 8 | 8 7 3 . . 2 4 5 2 . Combat Bots Only 6 | . 6 3 . . 2 4 4 1 . Max Kills in Single Turn 7 | 1 1 1 . . 1 3 7 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Hostile Shots Fired 239 | . 71 39 . . . 94 19 11 5 Missed 65 | . 18 13 . . . 23 8 3 . Damage Taken 4050 | . 506 263 . . . 925 210 296 1850 Core 982 | . 139 56 . . . 81 . 22 684 Absorbed by Shields 390 | . . . . . . 329 61 . . Regen/Repaired (Parts) 161 | . 161 . . . . . . . . Core Remaining (%) 69 | 100 . . . 22 . . 85 . . Volleys Fired 265 | 24 83 31 . 2 20 65 26 8 6 Largest 3 | 2 2 2 . 2 3 3 2 3 2 Hottest 207 | 60 90 70 . 115 151 207 132 195 132 Shots Fired 490 | 48 158 61 . 4 26 129 40 17 7 Gun 377 | 48 158 61 . 4 9 85 2 8 2 Cannon 68 | . . . . . 17 36 8 4 3 Launcher 45 | . . . . . . 8 30 5 2 Special . | . . . . . . . . . . Kinetic 150 | 24 68 31 . . 3 24 . . . Thermal 215 | . 60 8 . 4 23 97 10 8 5 Explosive 8 | . . . . . . 8 . . . Electromagnetic 117 | 24 30 22 . . . . 30 9 2 Robot Hit Streak 21 | 9 9 9 . 2 7 21 5 10 7 Robot Miss Streak 6 | 3 4 6 . 1 2 2 2 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 285 | 26 95 32 26 2 7 77 6 11 3 Core Hits 148 | 15 36 14 . . 7 39 32 5 . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 9 | . 3 . . . . 5 . 1 . Burn 6 | . 2 . . . . 4 . . . Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 57 | . . . 26 . . 6 . 16 9 Impact . | . . . . . . . . . . Slashing 30 | . . . . . . 6 . 15 9 Piercing . | . . . . . . . . . . Sneak Attacks 27 | . . . 26 . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6022 | 351 1057 358 . 28 534 2039 1159 426 70 Guns 3079 | 287 1033 358 . 28 113 1106 18 101 35 Cannons 831 | . . . . . 421 258 . 117 35 Explosions 2078 | 64 24 . . . . 675 1141 174 . Melee 34 | . . . . . . . . 34 . Ramming . | . . . . . . . . . . Kinetic 898 | 103 349 152 . . 27 267 . . . Thermal 2676 | 64 488 64 . 28 507 1097 257 101 70 Explosive 675 | . . . . . . 675 . . . Electromagnetic 1739 | 184 220 142 . . . . 902 291 . Impact . | . . . . . . . . . . Slashing 34 | . . . . . . . . 34 . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . 2 . 1 3 2 30 Average Corruption 2 | . . . . 2 . 1 1 1 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . 8 Effects 23 | . . . . . . 3 6 8 6 Message Errors 9 | . . . . . . 2 1 4 2 Matter Fused 6 | . . . . . . 1 3 1 1 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . . . . . 12 17 6 28 . Projectiles 40 | . . . . . 12 . . 28 . Explosions 23 | . . . . . . 17 6 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 272 | . . . . . . 58 108 8 98 Shots 15 | . . . . . . 3 7 2 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 414 | 40 377 120 . 108 160 414 24 180 149 Average Temperature 73 | 21 92 45 . 57 59 95 4 58 38 Received Heat Transfer 637 | . 162 108 . . . 289 42 36 . Effects 6 | . 3 . . . . 3 . . . Shutdowns 2 | . 1 . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 1 | . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 5 | . . 1 . . . . 2 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Melted 15 | . . . . . 5 10 . . . Heat Transferred 5972 | 50 1567 185 . 74 1065 2405 287 185 154 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | 2 1 . . . . . 4 . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Peak Influence 1188 | 55 201 117 . . 137 1188 723 405 81 Initial 579 | . 35 57 . . . 15 579 310 80 Average 208 | 29 83 47 . . 39 517 605 293 35 Maximum Alert Level 4 | . 1 . . . . 4 3 2 . Low Security (%) 68 | 100 96 100 . 100 100 34 . . 100 Level 1 10 | . 3 . . . . 13 . 93 . Level 2 12 | . . . . . . 14 76 6 . Level 3 7 | . . . . . . 27 23 . . Level 4 1 | . . . . . . 9 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 . . 1 4 . 4 5 . Investigation 8 | . 3 . . 1 1 . 2 1 . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . Assault 1 | . . . . . . . 1 . . Garrison 7 | . . . . . 3 . . 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Distress Signals 5 | . 4 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 28 8 . . 1 32 15 4 5 Peak Tracking Total 6 | . 4 5 . . 2 6 5 3 3 Tactical Retreats 14 | . 1 2 . . . 9 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Traps Triggered 9 | . 1 . . . . 4 1 3 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . Reused 2 | . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Machines Disabled 4 | . . . . . . 3 1 . . Max in Single Turn 1 | . . . . . . 1 1 . . Garrison Relay 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Machines Accessed 28 | . 10 . 2 1 5 3 5 2 . Terminals 19 | . 7 . . . 3 3 5 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 74 | . 31 . 3 1 14 7 14 4 . Successful 30 | . 14 . 3 1 7 1 4 . . Failed 43 | . 16 . . . 7 6 10 4 . Catastrophic 8 | . 3 . . . 1 2 . 2 . Database Lockouts 1 | . 1 . . . . . . . . Manual 36 | . 20 . 1 . 8 2 5 . . Terminals 52 | . 20 . . . 9 7 14 2 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . Recycling Units 11 | . 7 . . . 2 . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 18 | . 6 . 3 1 4 1 3 . . Record 2 | . . . 2 . . . . . . Robot Analysis 4 | . 1 . . . 3 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . Retrieve Components 3 | . 1 . . . 2 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . 3 . . . . . 1 . . Terminals 2 | . 1 . . . . . 1 . . Botnet 1 | . . . . . . . 1 . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 6 . . . 4 3 5 2 . Full Trace Events 8 | . 2 . . . 1 3 1 1 . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 23 | . 9 . . . 14 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . 1 . Non-combat 4 | . . . 3 . . . . 1 . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 27 | . . . 26 . . . . 1 . parse_system 26 | . . . 26 . . . . . . find_chute 1 | . . . . . . . . 1 . Relay Couplers Released 8 | . . . . . . 8 . . . Machine Destruction 8 | . . . . . . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 2 . . Highest-Rated Group 56 | . . . . . . 56 56 . . Highest-Rated Ally 31 | . . . . . . 31 31 . . Total Orders 1 | . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 Ally Attacks 113 | . . . . . . 1 5 . 107 Total Damage 1299 | . . . . . . 43 61 . 1195 Kills 5 | . . . . . . 1 1 . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Robot Analysis Total 4 | . 1 . . . 3 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 27 | . . . . . . . . . 27 Drone Recoveries 17 | . . . . . . . . . 17 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Turns Passed 10478 | 247 2360 1285 1043 920 1004 1403 1158 781 277 Spaces Moved 3100 | 95 659 480 315 150 265 394 409 271 62 Core 28 | 12 . . . . . . . . 16 Treads 3072 | 83 659 480 315 150 265 394 409 271 46 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 240 246 241 241 50 Average Speed 245 | 146 221 240 312 320 242 246 244 241 223 Slowest Speed 1350 | 160 240 240 320 320 246 246 246 241 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . 6 Exploration Rate (%) 43 | 3 94 97 64 29 21 44 34 11 35 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . 2 1 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 68 | . . . . . 1 16 14 11 26 Terrain Destroyed 116 | 5 4 . . . 2 35 32 11 27 Melee 21 | . . . . . . 1 . 11 9 Projectile 14 | . . . . . 2 3 7 . 2 AOE 81 | 5 4 . . . . 31 25 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Total 5465 | 158 1414 559 363 588 608 707 529 360 179 Wait 1830 | 30 648 37 8 430 279 195 79 41 83 Move 3091 | 94 658 479 314 149 265 393 408 271 60 Hop . | . . . . . . . . . . Pick Up 66 | 5 12 9 6 3 12 8 5 5 1 Fast Attach 16 | 5 3 . . . 2 . . 2 4 Attach 24 | . 4 3 . . 4 3 . 3 7 Detach 1 | . . . . . . . . . 1 Swap 59 | . 5 . 3 2 10 23 5 9 2 Drop 51 | . 1 . 6 2 16 10 6 5 5 Fire 265 | 24 83 31 . 2 20 65 26 8 6 Melee 57 | . . . 26 . . 6 . 16 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 4 . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 248 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 341 | -10/Materials | Central database locked down 545 | -10/Materials | Discovered new exit (range 14) 941 | -10/Materials | Discovered new exit (range 14) 1040 | -10/Materials | Discovered new exit (range 15) 1569 | -10/Materials | Discovered new exit (range 12) 1631 | -10/Materials | Core integrity fell below 50% 1923 | -10/Materials | Repaired Lgt. Treads 1949 | -10/Materials | Repaired Lgt. Treads 2361 | -10/Materials | Discovered new exit (range 10) 2608 | -10/Materials | Entered Mines 2985 | -10/Mines | Learned Materials stockpile data 3311 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3449 | -10/Mines | Discovered new exit (range 12) 3565 | -10/Mines | Discovered new exit (range 9) 3864 | -10/Mines | Discovered new exit (range 6) 3881 | -10/Mines | Discovered new exit (range 5) 3893 | -10/Mines | Entered Exiles 4036 | -10/Exiles | Met 8R-AWN 4093 | -10/Exiles | Met EX-HEX 4187 | -10/Exiles | Met EX-BIN 4255 | -10/Exiles | Aligned with FarCom system 4259 | -10/Exiles | Given EX-Vault access code 4340 | -10/Exiles | Met EX-DEC 4422 | -10/Exiles | Learned location of Zion (-6) 4578 | -10/Exiles | Opened EX-Vault 4604 | -10/Exiles | Found Army-in-a-Box 4618 | -10/Exiles | Found Gui. Plasma Cannon 4692 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4715 | -10/Exiles | Exiles lab attacked by MAIN.C 4898 | -10/Exiles | Discovered new exit (range 14) 4936 | -10/Exiles | Stole two prototypes: Army-in-a-Box, Gui. Plasma Cannon 4936 | -10/Exiles | Entered Mines 5018 | -9/Mines | Met a Derelict shopkeep closing up shop 5203 | -9/Mines | Discovered new exit (range 14) 5330 | -9/Mines | Build established: Scavenger-Skirmisher 5856 | -9/Mines | Entered Materials 5856 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5929 | -8/Materials | Garrison activated, responded to threat 6860 | -8/Materials | Identified exit to Garrison 6860 | -8/Materials | Entered Garrison 7002 | -8/Garrison | Triggered checkpoint 7074 | -8/Garrison | Garrison Relay disabled 7155 | -8/Garrison | Triggered checkpoint 7178 | -8/Garrison | Build established: Tank 7347 | -8/Garrison | Triggered checkpoint 7691 | -8/Garrison | Spotted B-75 Beast 8052 | -8/Garrison | Build established: Scavenger-Skirmisher 8074 | -8/Garrison | Triggered checkpoint 8141 | -8/Garrison | Rescued a captive Derelict 8143 | -8/Garrison | Rescued a captive Derelict 8164 | -8/Garrison | Garrison Relay disabled 8243 | -8/Garrison | Discovered new exit (range 8) 8263 | -8/Garrison | Entered Materials 8263 | -8/Materials | Accompanied by 2 allies 8367 | -8/Materials | Build established: Tank 9063 | -8/Materials | First assault squad dispatched 9414 | -8/Materials | Discovered new exit (range 3) 9421 | -8/Materials | Entered Factory 9421 | -7/Factory | Evolved 2 slots: Utility x2 9423 | -7/Factory | FarCom data flow suspended 9485 | -7/Factory | Garrison activated, responded to threat 10159 | -7/Factory | Garrison activated, responded to threat 10172 | -7/Factory | Build established: Scavenger-Mutant 10202 | -7/Factory | Sucked down chute 10202 | -7/Factory | Entered Waste 10217 | -7/Waste | EMP discharged 10288 | -7/Waste | Spotted C-40 Crusher 10301 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10301 | -7/Waste | Spotted C-40 Crusher 10304 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10307 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10317 | -7/Waste | EMP discharged 10317 | -7/Waste | System corruption reached 10% 10329 | -7/Waste | Crushed by falling debris 10345 | -7/Waste | Crushed by falling debris 10362 | -7/Waste | Crushed by falling debris 10393 | -7/Waste | Lost 9 parts (1p1n3u4w) 10417 | -7/Waste | EMP discharged 10417 | -7/Waste | System corruption reached 30% 10417 | -7/Waste | Spotted C-40 Crusher 10417 | -7/Waste | Spotted C-40 Crusher 10423 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10424 | -7/Waste | Core integrity fell below 50% 10429 | -7/Waste | Crushed by falling debris 10445 | -7/Waste | Allies destroyed C-40 Crusher 10452 | -7/Waste | Allies destroyed C-40 Crusher 10458 | -7/Waste | Allies destroyed C-40 Crusher 10470 | -7/Waste | Crushed by falling debris 10479 | -7/Waste | Crushed by falling debris 10479 | -7/Waste | Smashed by cave-in Last Messages --------------- 10464_ The unstable cave ceiling collapses. 10464_ Army Drone crushed by falling debris. 10464_ 20 Matter crushed. 10464_ The unstable cave ceiling collapses. 10464_ Imp. Heat Sink crushed. 10464_ Army Drone retrieved by Army-in-a-Box. 10468_ System corrupted: Matter fused (-6). 10469_ Dropped Army-in-a-Box. 10470_ The unstable cave ceiling collapses. 10470_ Crushed by falling debris. 10470_ Huge Storage Unit crushed. 10471_ The unstable cave ceiling collapses. 10471_ Acquired 294 matter. 10472_ Acquired Adv. Treads. 10474_ Acquired 6 matter. 10476_ Acquired Hvy. Treads. 10479_ The unstable cave ceiling collapses. 10479_ Crushed by falling debris. 10479_ Adv. Treads destroyed. 10479_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????##########???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????### ###???????????? | | ?????????????############??# #?????????????? | | ?????????????# #??# #?????????????? | | ?????????????# #??# #?????????????? | | ?????????????# #### #?????????????? | | ?????????????#! #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #### #?????????????? | | ?????????????# #?## #?????????????? | | ?????????????# ###=" #?????????????? | | ?????????????############### #?????????????? | | ???????????????????????# ### ######## ????? | | ??????????????????????#### ???? | | ?????????????????????###%%% ???? | | ?????????????????????#@ #!%% ???? | | ?????????????????????### ! ???? | | ?????????????????????#] #* ; ######## ?????? | | ?????????????????????# ##! " #?????????????? | | ?????????????????????###% # #?????????????? | | ???????????????????????##### #?????????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ?????????? | | ???????????????????????????? ????????? | | ???????????????????????????? #######???????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ???????????????????????????????#??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 675 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveSensorNukerbomber Manual? 0 Play Time 01:02:07 Cumulative 249.6 hours Start 2024.08.19 @ 17:28:41 End 2024.08.19 @ 18:30:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/1/3/0/0/0/0/0/0 Lore% 75 Gallery% 84 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67ab1343-0977-4c9b-b092-17a539618ff0