Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.31 @ 21:21:59 Player: Sanctumkeeper Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3845) 3845 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (980) 980 TOTAL SCORE: 8005 Bonus ------- High Alert Combat Kills 80 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Treading (163) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Minigun Enhanced Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads High-capacity Matter Pod (200) Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Improved Weapon Shielding Relay Coupler [NC] (29) Relay Coupler [NC] (27) Minigun Gauss Rifle Gauss Rifle Gauss Rifle Shock Bomb Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Large Battery High-capacity Matter Pod Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Improved Weapon Shielding Relay Coupler [NC] Relay Coupler [NC] Minigun Minigun Gauss Rifle Gauss Rifle Gauss Rifle Shock Bomb Launcher Improved Datajack [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 108 | 6 3 5 25 . 39 7 18 5 Power 17 | 1 1 1 4 . 5 2 2 1 Engine 4 | 1 1 1 1 . . . . . Core 13 | . . . 3 . 5 2 2 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 . . 9 . 16 2 7 1 Treads 35 | 1 . . 8 . 16 2 7 1 Leg . | . . . . . . . . . Wheel 2 | 1 . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 . 1 . 12 . 3 2 Device 4 | . . . . . 3 . 1 . Storage 8 | 1 2 . 1 . 4 . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 8 | . . . . . 5 . 1 2 Artifact . | . . . . . . . . . Weapon 33 | 2 . 4 11 . 6 3 6 1 Energy Gun 1 | . . . 1 . . . . . Energy Cannon 2 | . . . 1 . 1 . . . Ballistic Gun 28 | 2 . 3 9 . 5 2 6 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 41 | . . 1 10 . 22 2 3 3 Power 6 | . . . 4 . 2 . . . Propulsion 18 | . . . 3 . 10 2 2 1 Utility 7 | . . . . . 5 . 1 1 Weapon 10 | . . 1 3 . 5 . . 1 Highest Loss Streak 7 | . . 1 4 . 7 1 2 3 Average Slot Usage (%) 99 | . 95 99 99 100 98 99 99 100 Engine 2 | . 14 14 2 . . . . . Core 7 | . . . 7 11 8 9 8 9 Treads 25 | . 14 14 28 33 26 26 26 27 Wheel 2 | . 14 14 4 . . . . . Device 7 | . . . . . 10 18 12 . Storage 28 | . 23 28 33 33 27 27 27 27 Protection 2 | . . . . . 6 . . 9 Ballistic Gun 18 | . 28 24 18 22 17 15 17 18 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 10 40 42 52 50 59 56 54 54 Greatest Support 69 | 10 10 10 69 69 69 66 63 60 Greatest Overweight (x) 4 | . 3 4 4 . 2 . 2 . Average Overweight (x) . | . 2 3 . . . . . . Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 20 20 Average Capacity 19 | 4 12 16 19 20 20 20 20 20 Most Carried 20 | 4 16 16 20 20 20 20 20 20 Average Carried 18 | 2 8 16 18 20 18 19 19 18 Final Capacity 20 | 6 16 16 20 20 20 20 20 20 Final Carried 20 | 4 16 16 20 20 20 20 20 19 Class Distribution -------------------- 60% | Hauler-Mutant 25% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Matter Collected 3806 | 260 102 39 909 33 1533 308 408 214 Remotely . | . . . . . . . . . Salvage Created 4202 | . 203 27 1050 . 1750 331 454 387 Parts 256 | . 11 9 85 . 79 31 22 19 Haulers Intercepted 3 | . . . 1 . 2 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 99 | . 4 6 26 . 33 13 10 7 Guns 87 | . 4 . 26 . 32 8 10 7 Cannons 1 | . . . . . 1 . . . AOE 11 | . . 6 . . . 5 . . Classes Destroyed 8 | . 1 1 3 . 3 . . . Hauler 3 | . . . 1 . 2 . . . Recycler 1 | . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 30 | . . 6 8 . 4 10 2 . Grunt 44 | . 4 . 11 . 16 2 5 6 Duelist 1 | . . . . . 1 . . . Sentry 20 | . . . 7 . 9 . 3 1 Hunter 4 | . . . . . 3 1 . . Best Kill Streak 6 | . 2 3 5 . 6 6 2 3 Combat Bots Only 6 | . 2 3 5 . 5 6 2 3 Max Kills in Single Turn 3 | . 1 2 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Damage Taken 6907 | . 319 133 1482 . 3382 649 365 577 Core 826 | . 32 28 203 . 356 109 15 83 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 76 . 49 . . . . Volleys Fired 376 | . 18 5 89 . 165 36 36 27 Largest 2 | . 2 1 2 . 2 2 2 2 Hottest 98 | . 40 30 63 . 98 50 50 50 Shots Fired 726 | . 36 5 178 . 330 56 72 49 Gun 714 | . 36 . 178 . 329 50 72 49 Cannon 1 | . . . . . 1 . . . Launcher 11 | . . 5 . . . 6 . . Special . | . . . . . . . . . Kinetic 696 | . 36 . 160 . 329 50 72 49 Thermal 1 | . . . . . 1 . . . Explosive 5 | . . 5 . . . . . . Electromagnetic 24 | . . . 18 . . 6 . . Robot Hit Streak 36 | . 6 2 23 . 36 17 24 30 Robot Miss Streak 5 | . 2 1 5 . 5 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 1 . 5 . 3 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 1 Shots Hit Robots 564 | . 25 2 141 . 263 33 63 37 Core Hits 201 | . 10 7 49 . 81 20 21 13 Critical Hits 8 | . . . 3 . 2 . 2 1 Critical Kills 3 | . . . . . 1 . 1 1 Critical Parts Destroyed 5 | . . . 3 . 1 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8645 | . 223 373 1704 . 3916 696 1103 630 Guns 7969 | . 223 . 1702 . 3873 442 1099 630 Cannons 25 | . . . . . 25 . . . Explosions 627 | . . 373 . . . 254 . . Melee . | . . . . . . . . . Ramming 24 | . . . 2 . 18 . 4 . Kinetic 7838 | . 223 . 1571 . 3873 442 1099 630 Thermal 62 | . . . . . 25 37 . . Explosive 373 | . . 373 . . . . . . Electromagnetic 348 | . . . 131 . . 217 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . Average Corruption 3 | . 3 4 . . . . . . Corruption Purged . | . . . . . . . . . Effects 9 | . 2 7 . . . . . . Matter Fused 5 | . 2 3 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 7 | . . 7 . . . . . . Projectiles . | . . . . . . . . . Explosions 7 | . . 7 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . 70 . . . 20 . . Shots 5 | . . 3 . . . 2 . . Rammed 5 | . . . 1 . 3 . 1 . Targets Rammed 5 | . . . 1 . 3 . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 139 | . 24 132 27 . 16 . 25 139 Average Temperature 28 | . 9 72 8 . 7 . 10 59 Received Heat Transfer 2460 | . 180 . 540 . 1200 90 153 297 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 87 | . . . . . 37 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Peak Influence 695 | . 100 169 307 97 476 695 338 345 Initial 338 | . . 39 . 97 37 284 338 195 Average 258 | . 60 122 155 97 302 535 225 288 Maximum Alert Level 2 | . . . 1 . 2 2 1 1 Low Security (%) 39 | 100 100 100 58 100 14 . 34 7 Level 1 43 | . . . 41 . 70 15 65 92 Level 2 17 | . . . . . 15 84 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 4 . 5 . 1 . Investigation 2 | . . . . . 2 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . . 4 . 3 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Distress Signals 7 | . . . 2 . 2 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 8 6 35 . 50 17 16 9 Peak Tracking Total 8 | . 4 3 6 . 8 5 3 3 Tactical Retreats 8 | . . . 1 . 4 2 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 10 | . 3 . . . 3 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . 1 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 3 | . . . . . . 2 1 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Relay 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 19 | . . . 5 . 10 . 4 . Terminals 17 | . . . 5 . 9 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 45 | . . . 11 . 23 . 11 . Successful 18 | . . . 4 . 9 . 5 . Failed 27 | . . . 7 . 14 . 6 . Catastrophic 4 | . . . 2 . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 35 | . . . 9 . 19 . 7 . Terminals 43 | . . . 11 . 22 . 10 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 10 | . . . 1 . 7 . 2 . Robot Analysis 2 | . . . . . 2 . . . Branch Access Points 2 | . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . . 1 . Disarm Traps 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 3 | . . . . . 2 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 6 | . . . 3 . 1 . 2 . Terminals 6 | . . . 3 . 1 . 2 . Botnet 6 | . . . 3 . 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . . 4 . 7 . 3 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . . Machine Destruction 9 | . . . . . . 9 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total 2 | . . . . . 2 . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Turns Passed 6493 | 47 323 505 1530 193 1984 957 763 191 Spaces Moved 3343 | 45 237 432 706 121 841 532 366 63 Core 6 | 6 . . . . . . . . Treads 2491 | . . . 568 121 841 532 366 63 Legs . | . . . . . . . . . Wheels 846 | 39 237 432 138 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 110 120 160 160 160 160 163 Average Speed 148 | 76 102 111 157 160 160 160 163 163 Slowest Speed 210 | 80 110 120 200 160 200 160 210 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 48 96 67 44 86 66 33 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . . 34 . . . 1 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 35 | . . 34 . . . 1 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total 4264 | 54 285 449 986 121 1182 593 477 117 Wait 259 | . 12 5 87 1 83 12 42 17 Move 3334 | 44 236 431 705 120 840 530 365 63 Hop . | . . . . . . . . . Pick Up 104 | 4 13 1 40 . 32 4 7 3 Fast Attach 33 | 6 1 2 4 . 5 . 15 . Attach 41 | . . . 12 . 22 2 2 3 Detach . | . . . . . . . . . Swap 35 | . 2 3 10 . 12 5 1 2 Drop 77 | . 3 2 38 . 20 4 8 2 Fire 376 | . 18 5 89 . 165 36 36 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . . 1 . 3 . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 371 | -10/Materials | Entered Mines 412 | -10/Mines | Met a Derelict bent on vengeance 548 | -10/Mines | Discovered new exit (range 5) 599 | -10/Mines | Discovered new exit (range 9) 603 | -10/Mines | Received a Mining Laser from a helpful Derelict 876 | -10/Mines | Entered Materials 876 | -9/Materials | Accompanied by 1 ally 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -9/Materials | Lost 4 parts (1p2n1w) 1168 | -9/Materials | Build established: Hauler-Mutant 1421 | -9/Materials | Discovered new exit (range 5) 1874 | -9/Materials | Discovered new exit (range 6) 2047 | -9/Materials | Core integrity fell below 50% 2260 | -9/Materials | Identified exit to Mines 2406 | -9/Materials | Entered Mines 2465 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2580 | -9/Mines | Learned 2 Materials zone layouts 2593 | -9/Mines | Discovered new exit (range 5) 2599 | -9/Mines | Entered Materials 2599 | -8/Materials | Evolved 2 slots: Utility x2 2600 | -8/Materials | Identified exit to Factory 3190 | -8/Materials | Discovered exit to Factory (range 12) 3748 | -8/Materials | Core integrity fell below 50% 3779 | -8/Materials | Build established: Scavenger-Mutant 3789 | -8/Materials | Lost 4 parts (2n2u) 3874 | -8/Materials | Lost 7 parts (1p2n1u3w) 4465 | -8/Materials | Build established: Hauler-Mutant 4581 | -8/Materials | Identified exit to Garrison 4583 | -8/Materials | Entered Garrison 4639 | -8/Garrison | Triggered checkpoint 4712 | -8/Garrison | Triggered checkpoint 4765 | -8/Garrison | Core integrity fell below 20% 4831 | -8/Garrison | Discovered new exit (range 12) 4961 | -8/Garrison | Discovered new exit (range 8) 4980 | -8/Garrison | Installed Relay Interface Framework 5254 | -8/Garrison | Triggered checkpoint 5289 | -8/Garrison | Garrison Relay disabled 5460 | -8/Garrison | Triggered checkpoint 5483 | -8/Garrison | Garrison Relay disabled 5540 | -8/Garrison | Entered Materials 5613 | -8/Materials | Build established: Scavenger-Mutant 6186 | -8/Materials | Build established: Hauler-Mutant 6264 | -8/Materials | Garrison activated, responded to threat 6301 | -8/Materials | Identified exit to Garrison 6303 | -8/Materials | Entered Garrison 6308 | -8/Garrison | Triggered checkpoint 6400 | -8/Garrison | Triggered checkpoint 6407 | -8/Garrison | Lost 3 parts (1n1u1w) 6449 | -8/Garrison | Triggered checkpoint 6489 | -8/Garrison | Triggered checkpoint 6494 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06346_ Dropped Lgt. Angular Momentum Engine. 06346_ Acquired Lgt. Angular Momentum Engine. 06367_ Minigun destroyed. 06369_ G-50 Soldier suffers critical hit. 06369_ G-50 Soldier destroyed. 06375_ Lgt. Armor Plating destroyed. 06376_ Lgt. Treads destroyed. 06378_ Destroyed Particle Gun. 06378_ G-47 Trooper destroyed. 06390_ Acquired 62 matter. 06392_ Acquired 41 matter. 06395_ Acquired 10 matter. 06400_ Beams of light sweep through the air. An alarm sounds. 06401_ Acquired 4 matter. 06417_ Y-45 Defender destroyed. 06423_ Acquired 14 matter. 06426_ Acquired Lgt. Treads. 06431_ Acquired Lgt. Armor Plating. 06435_ Acquired 10 matter. 06449_ Beams of light sweep through the air. An alarm sounds. 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YY ?? ?????????????? | | ???????????????????????? ?? ????????????? | | ???????????????????????? ?? ???????????? | | ???????????????????????? ??? ????????????? | | ????????????????????????# ##????## ????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyArmageddonBooster Manual? 0 Play Time 00:44:49 Cumulative 177.2 hours Start 2021.07.31 @ 20:39:02 End 2021.07.31 @ 21:21:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/0/0/0/0/1/0 Lore% 81 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68a7ecb0-17e7-4b8e-8b04-ddfbeadae5b1