Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 16:48:52 Player: Savant Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (212) 1060 Value Destroyed (7618) 7618 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1161) 1161 TOTAL SCORE: 15359 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 743 Met Data Miner 300 Met Imprinter 300 Friendly Fire -223 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 36/150 System Corruption 0% Temperature Critical (569) Movement Core (1850) Ox36 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine Huge Storage Unit Improved Target Analyzer Makeshift Armor Plating > --- WEAPON (4) ------- Thermic Laser Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY (25) --- Wheel Seismic Detector 0b10 Decoder Chip [Looter] Improved Particle Charger Makeshift Armor Plating Makeshift Armor Plating Reactive Plating Insulated Plating Improved Shield Generator Improved Hacking Suite Component Analysis Suite Improved System Restoration Module Hacking Drone Bay (1/1) Heavy Plasma Cannon Great Maul CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheeled Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Huge Storage Unit Improved Target Analyzer Reflective Plating Hacking Drone Bay > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Directed Caster Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Wheel Advanced Heat Sink Seismic Detector 0b10 Decoder Chip [Looter] Improved Particle Charger Makeshift Armor Plating Makeshift Armor Plating Makeshift Armor Plating Reactive Plating Insulated Plating Improved Shield Generator Improved Hacking Suite Component Analysis Suite Improved System Restoration Module Thermic Laser Heavy Plasma Cannon Rocket Launcher Rocket Launcher Great Maul CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 83] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Constructs Wheel Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . 4 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . Utility 5 | . . . 1 . . 3 . . . . 1 . . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . Parts Attached 301 | 7 8 11 67 17 2 26 10 13 . 4 65 24 27 3 17 Power 8 | 1 1 1 2 1 . . . . . . . . 1 . 1 Engine 8 | 1 1 1 2 1 . . . . . . . . 1 . 1 Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | 2 . 1 6 . 2 1 . 1 . . 4 1 3 . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 22 | 2 . 1 6 . 2 1 . 1 . . 4 1 3 . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 120 | 1 4 2 12 7 . 9 4 8 . 3 33 21 10 2 4 Device 80 | . 2 1 7 6 . 5 4 7 . 2 20 16 6 2 2 Storage 4 | 1 2 . 1 . . . . . . . . . . . . Processor 4 | . . . . . . 1 . . . . 2 . 1 . . Hackware 2 | . . . . . . 1 . . . . 1 . . . . Protection 30 | . . 1 4 1 . 2 . 1 . 1 10 5 3 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 151 | 3 3 7 47 9 . 16 6 4 . 1 28 2 13 1 11 Energy Gun 79 | 2 2 3 20 6 . 9 1 3 . 1 14 2 9 1 6 Energy Cannon 14 | . . . 2 2 . 2 3 . . . 3 . 2 . . Ballistic Gun 15 | 1 1 2 11 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 13 | . . 1 3 1 . . 1 1 . . 1 . 1 . 4 Special Weapon 14 | . . 1 10 . . 3 . . . . . . . . . Impact Weapon 14 | . . . . . . 2 1 . . . 10 . 1 . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . . . . . . . 1 . Corrupted Parts 2 | . . 1 . . . . . . . 1 . . . . . System Corruption 8 | . . 2 . . . . . . . 6 . . . . . Parts Lost 31 | . . 3 5 . . . . 3 . . 1 2 8 . 9 Power 3 | . . 1 . . . . . . . . . . 1 . 1 Propulsion 7 | . . 1 3 . . . . . . . . 1 . . 2 Utility 9 | . . . . . . . . 2 . . 1 . 3 . 3 Weapon 12 | . . 1 2 . . . . 1 . . . 1 4 . 3 Highest Loss Streak 9 | . . 2 2 . . . . 2 . . 1 1 5 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 99 100 100 86 84 87 92 91 84 81 84 85 83 Engine 7 | . 14 14 10 11 11 7 7 6 7 7 6 6 2 6 5 Wheel 13 | . 28 28 21 22 22 9 7 11 15 15 11 7 12 12 10 Device 19 | . 13 1 10 16 22 16 23 26 30 29 18 20 19 20 19 Storage 7 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 Processor 2 | . . . . . . . . . . . 6 6 5 6 6 Hackware 1 | . . . . . . 6 . . . . 5 . . . . Protection 5 | . . 12 11 5 . 5 7 3 . . 1 6 6 6 6 Energy Gun 24 | . 24 19 19 22 22 21 22 29 30 29 21 25 25 26 25 Energy Cannon 2 | . . . 3 11 11 6 7 . . . 3 . . . . Ballistic Gun 1 | . 2 7 6 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 12 88 30 105 106 106 111 111 117 115 119 125 119 128 116 116 Greatest Support 44 | 32 32 32 32 32 32 32 28 28 28 28 44 39 28 28 28 Greatest Overweight (x) 10 | . 2 1 10 3 3 3 3 9 4 4 4 4 6 6 6 Average Overweight (x) 3 | . . . 3 3 3 3 3 3 4 3 2 3 3 4 4 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 12 15 24 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 1 10 14 22 24 24 24 24 24 25 23 24 23 23 22 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 15 25 25 25 25 25 25 25 25 25 25 18 25 20 Scrap Engine Consumption 90 | . . . . . . 27 . 7 . 2 28 17 5 3 1 Constructs Created 6 | . . . . . . . . 4 . . . 1 1 . . Constructs Modified 23 | . . . . . . . . 1 . . 13 6 3 . . Class Distribution -------------------- 40% | Construct 29% | Tank 19% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Tank | -7/Factory Tank | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3456 | 270 104 125 866 178 28 230 152 182 . 40 647 220 344 10 60 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9111 | 107 345 208 1549 596 364 429 158 910 . 169 2010 1216 631 . 419 Parts 400 | 2 20 14 114 36 14 14 12 35 . 10 73 39 14 . 3 Haulers Intercepted 6 | . . . 4 2 . . . . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . . . . 13 35 . 19 . 32 14 . 3 Prevented 11 | . . . . . . . 1 4 . 1 . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 169 | . 7 5 28 12 4 6 7 22 . 4 29 22 13 . 10 Guns 116 | . 5 3 20 5 3 4 4 19 . 4 22 18 7 . 2 Cannons 12 | . . . 3 4 . 1 . . . . 1 . 3 . . AOE 30 | . 2 2 5 3 . . 3 3 . . 2 . 2 . 8 Classes Destroyed 18 | 2 3 1 5 . 1 1 1 2 . . . 1 1 . . Worker 6 | . 1 . 3 . . . . . . . 2 . . . . Builder 4 | . . . . . . 2 . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 6 | . . . 4 2 . . . . . . . . . . . Recycler 6 | 1 . 1 2 . . . . . . . 2 . . . . Minesweeper 2 | . . . . . . . 1 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 3 | . . . 2 1 . . . . . . . . . . . Watcher 13 | . 1 . 4 2 . 1 . . . . 5 . . . . Swarmer 41 | . . 3 11 3 . . 7 8 . 1 3 4 . . 1 Saboteur 1 | . . . . . . . . . . . . . 1 . . Grunt 69 | . 7 2 7 6 . 2 . 8 . 2 15 13 4 . 3 Brawler 11 | . . . . . . . . 4 . . 2 1 2 . 2 Duelist 10 | . . . 1 . . . . . . . . 1 5 . 3 Sentry 25 | . . . 9 3 3 2 . 2 . 1 2 1 1 . 1 Hunter 2 | . . . . . . . . 1 . . 1 . . . . Programmer 10 | . . . . . 1 2 . . . . 6 1 . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 11 | 2 3 3 7 3 2 2 4 6 . 2 8 6 11 . 10 Combat Bots Only 11 | . 3 3 6 3 2 2 4 6 . 2 4 6 11 . 10 Max Kills in Single Turn 3 | 1 1 2 2 3 1 1 3 3 . 1 3 2 1 . 3 Gunslinging 1 | . . . . . . . . 1 . . . 1 . . . Exploded 3 | . 1 2 2 3 . . 3 3 . . 1 . 1 . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 9031 | . 195 180 925 308 87 292 345 799 . 227 1161 1402 1853 . 1257 Core 1309 | . 64 27 79 73 . 12 42 33 . 66 200 160 109 . 444 Absorbed by Shields 135 | . . . . . . . . 21 . 90 24 . . . . Regen/Repaired (Parts) 1317 | . 28 . 225 . . . . 245 . . 304 326 189 . . Core Remaining (%) 75 | 100 . 63 . . 62 . . . . 78 . . . . . Volleys Fired 424 | 8 23 13 81 44 13 18 17 35 . 19 77 36 33 . 7 Largest 4 | 2 2 2 3 3 3 4 4 4 . 4 4 4 4 . 4 Hottest 340 | 80 80 80 180 180 180 292 279 285 . 285 302 340 330 . 340 Shots Fired 1188 | 16 40 24 209 96 39 71 41 131 . 42 249 130 82 . 18 Gun 973 | 16 40 22 164 56 26 48 24 127 . 42 209 130 58 . 11 Cannon 167 | . . . 22 39 13 18 15 2 . . 38 . 20 . . Launcher 23 | . . 1 4 1 . . 2 2 . . 2 . 4 . 7 Special 25 | . . 1 19 . . 5 . . . . . . . . . Kinetic 67 | . 8 8 51 . . . . . . . . . . . . Thermal 847 | . . 1 101 91 39 71 39 118 . 23 165 110 78 . 11 Explosive 23 | . . 1 4 1 . . 2 2 . . 2 . 4 . 7 Electromagnetic 251 | 16 32 14 53 4 . . . 11 . 19 82 20 . . . Robot Hit Streak 28 | 6 10 9 17 15 7 8 6 28 . 6 24 23 23 . 9 Robot Miss Streak 5 | 3 3 1 5 3 1 3 5 4 . 3 4 5 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 14 | . . . . . . . . 4 . . 1 7 1 . 1 Max Gunslinging Chain 2 | . . . . . . . . 1 . . 1 2 1 . 1 Shots Hit Robots 774 | 8 26 16 120 49 25 42 17 101 . 25 167 99 63 . 16 Core Hits 473 | 3 13 10 64 20 9 19 14 86 . 17 93 50 31 . 44 Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 49 | . 2 . 8 4 2 2 . 2 . . 11 6 8 . 4 Burn 44 | . . . 7 4 1 2 . 2 . . 10 6 8 . 4 Meltdown 1 | . . . . . 1 . . . . . . . . . . Corrupt 4 | . 2 . 1 . . . . . . . 1 . . . . Melee Attacks 37 | . . . 4 . . 6 1 . . . 19 . 4 . 3 Impact 30 | . . . . . . 6 1 . . . 19 . 4 . . Slashing 4 | . . . 4 . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . 3 Sneak Attacks 3 | . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18779 | 105 485 373 2482 997 483 854 449 2296 . 518 3557 2117 2056 . 2007 Guns 12895 | 105 337 187 1624 569 344 594 233 2059 . 518 2981 2117 1026 . 201 Cannons 1777 | . . . 288 348 139 217 87 21 . . 315 . 362 . . Explosions 3796 | . 148 176 514 80 . . 129 216 . . 261 . 668 . 1604 Melee 202 | . . . . . . . . . . . . . . . 202 Ramming . | . . . . . . . . . . . . . . . . Kinetic 576 | . 47 74 455 . . . . . . . . . . . . Thermal 12293 | . 148 10 1188 917 483 854 320 1935 . 409 2713 1727 1388 . 201 Explosive 3178 | . . 176 305 80 . . 129 216 . . . . 668 . 1604 Electromagnetic 2530 | 105 290 113 534 . . . . 145 . 109 844 390 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 202 | . . . . . . . . . . . . . . . 202 Highest Corruption 6 | . . 2 . . 2 . . . . 6 . 1 . . . Average Corruption 1 | . . 2 . . 1 . . . . 6 . 1 . . . Corruption Purged 1 | . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . 3 . . . . . . . . . . Matter Fused 1 | . . . . . 1 . . . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 146 | . . 20 5 . 6 . . 3 . . 30 . . . 82 Projectiles 6 | . . . . . 6 . . . . . . . . . . Explosions 74 | . . 20 5 . . . . 3 . . 30 . . . 16 Melee 66 | . . . . . . . . . . . . . . . 66 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 393 | . 32 39 117 23 . . . . . . 34 . 30 . 118 Shots 14 | . 1 1 4 1 . . . . . . 1 . 2 . 4 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 625 | 104 126 109 275 207 157 347 208 480 . 330 356 493 490 . 625 Average Temperature 118 | 52 61 46 69 77 73 107 77 163 . 137 115 194 210 . 302 Received Heat Transfer 2360 | . 66 45 279 87 9 93 . 240 . 64 298 507 408 . 264 Effects 23 | . . . . 1 . . . 2 . . 2 6 6 . 6 Shutdowns 2 | . . . . . . . . . . . . . 1 . 1 Energy Bleed 3 | . . . . 1 . . . . . . . 1 . . 1 Interference 5 | . . . . . . . . . . . 2 3 . . . Matter Decay 2 | . . . . . . . . 1 . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . Damage (major) 7 | . . . . . . . . 1 . . . . 4 . 2 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 8 | . . 1 3 . . . . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . 1 1 . . . . 4 4 1 . . Combat Hostiles 11 | . . . . . 1 1 . . . . 4 4 1 . . Parts Melted 98 | . . . 6 10 3 9 1 2 . 1 33 23 9 . 1 Heat Transferred 28532 | . 200 37 2840 2146 999 1766 528 3077 . 747 7021 4923 3337 . 911 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 2 . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 455 | 10 152 156 410 455 230 133 . . . . 391 . . . . Initial 177 | . 6 52 . 87 177 33 . . . . 1 . . . . Average 155 | 2 83 107 187 285 184 28 . . . . 186 . . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . 1 . . . . Low Security (%) 62 | 100 100 100 45 14 73 100 . . . . 52 . . . . Level 1 36 | . . . 54 76 26 . . . . . 47 . . . . Level 2 1 | . . . . 9 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 1 3 . 6 . 1 . . 8 . 1 . 1 Investigation 8 | . 2 . 1 1 . 2 . . . . 2 . . . . Extermination 5 | . . . . . . 2 . . . . 3 . . . . Reinforcement 4 | . 1 . . 2 . 1 . . . . . . . . . Assault 3 | . . . . . . . . 1 . . . . 1 . 1 Garrison 4 | . . . . . . 1 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 9 | . 1 . 3 2 . . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 224 | . 9 5 39 21 4 11 7 27 . 6 43 23 16 . 13 Peak Tracking Total 13 | . 3 3 6 4 2 4 4 6 . 3 7 7 10 . 13 Tactical Retreats 6 | . . . 1 1 . . . . . 1 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . 4 . . 3 . . . . . Triggered 5 | . . . . . . . 2 1 . 2 . . . . . Most Traps Carried 3 | . . . . . . . 1 3 3 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 12 | . . . 1 7 . . . 1 . . 3 . . . . Max in Single Turn 1 | . . . 1 1 . . . 1 . . 1 . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 62 | . 8 . 15 10 6 4 . 1 4 . 11 2 1 . . Terminals 39 | . 5 . 11 10 5 2 . . . . 6 . . . . Fabricators 4 | . . . . . . 1 . . . . 3 . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . Total Hacks 179 | . 18 . 59 24 15 8 . 1 27 . 24 2 1 . . Successful 118 | . 8 . 41 12 7 4 . 1 27 . 15 2 1 . . Failed 61 | . 10 . 18 12 8 4 . . . . 9 . . . . Catastrophic 9 | . 1 . 3 1 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . 9 . 30 3 10 4 . . . . 10 . . 1 . Terminals 105 | . 12 . 40 24 14 4 . . . . 11 . . . . Fabricators 12 | . . . . . . 2 . . . . 10 . . . . Repair Stations 10 | . 2 . 8 . . . . . . . . . . . . Recycling Units 5 | . 4 . . . 1 . . . . . . . . . . Scanalyzers 11 | . . . 11 . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 3 . . . . Terminal Hacks 66 | . 2 . 12 11 6 1 . 1 27 . 3 2 1 . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 9 | . . . 1 . . . . . 8 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Analysis 5 | . . . 2 . 2 . . . . . 1 . . . . Prototype ID Bank 8 | . . . 1 2 2 . . . 3 . . . . . . Open Door 8 | . . . . 4 . . . 1 . . . 2 1 . . Branch Access Points 3 | . . . 1 1 . 1 . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . 2 . 1 . . . . . 1 . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 5 | . . . 2 3 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 2 . . . . Repair Station Hacks 10 | . 2 . 8 . . . . . . . . . . . . Scan Component 5 | . 1 . 4 . . . . . . . . . . . . Repair 5 | . 1 . 4 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 11 | . . . 11 . . . . . . . . . . . . Insert Component 6 | . . . 6 . . . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 2 . . . . Seal Access 3 | . . . . . . 1 . . . . 2 . . . . Unauthorized Hacks 24 | . 4 . 10 1 . 2 . . . . 7 . . . . Terminals 15 | . 2 . 10 1 . . . . . . 2 . . . . Track 4 | . . . 4 . . . . . . . . . . . . Assimilate 3 | . . . 3 . . . . . . . . . . . . Botnet 6 | . 2 . 2 1 . . . . . . 1 . . . . Operators 2 | . . . 1 . . . . . . . 1 . . . . Fabricators 7 | . . . . . . 2 . . . . 5 . . . . Prioritize 2 | . . . . . . . . . . . 2 . . . . Liberate 3 | . . . . . . 1 . . . . 2 . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 7 . 13 7 5 3 . . . . 10 . . . . Full Trace Events 4 | . . . 1 1 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . Part Schematics Acquired 14 | . . . 6 . . . . . 8 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Parts Repaired 5 | . 1 . 4 . . . . . . . . . . . . Time 173 | . 26 . 147 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 2 . . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 27 | . . . 2 10 . . . 2 . 1 6 2 2 2 . Largest Group 11 | . . . 1 11 1 1 . 1 1 1 3 2 2 4 4 Highest-Rated Group 252 | . . . 10 98 10 10 . 32 32 96 96 58 60 252 252 Highest-Rated Ally 96 | . . . 10 16 10 10 . 32 32 96 96 29 30 96 96 Total Orders 34 | . . . 4 4 5 4 . . . . 16 . 1 . . STAY 3 | . . . 2 . . 1 . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . . . EXPLORE 26 | . . . . 4 4 3 . . . . 14 . 1 . . RETURN 3 | . . . . . 1 . . . . . 2 . . . . Ally Attacks 160 | . . . . 60 . . . 13 . 15 47 . 6 . 19 Total Damage 3092 | . . . . 614 . . . 369 . 554 785 . 101 . 669 Kills 23 | . . . . 9 . . . 4 . 4 3 . 1 . 2 Allies Corrupted 2 | . . . . . . 1 . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 5 | . . . 2 . 2 . . . . . 1 . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 2 . 2 . 1 3 1 1 Drone Launches 33 | . . . . 14 2 1 . . . . 15 . 1 . . Drone Recoveries 21 | . . . . 6 3 . . . . . 12 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 20896 | 89 751 451 2564 1000 361 1604 1629 1899 114 1633 2377 2131 1724 1420 1149 Spaces Moved 12234 | 54 607 310 1383 565 205 962 1070 1124 76 1001 1299 1082 972 886 638 Core 4 | 4 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 12230 | 50 607 310 1383 565 205 962 1070 1124 76 1001 1299 1082 972 886 638 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 95 145 145 145 145 145 152 137 126 141 141 156 141 Average Speed 146 | 96 101 104 138 145 145 145 145 151 152 151 139 165 156 157 168 Slowest Speed 230 | 100 130 105 230 145 145 145 145 225 152 152 172 172 202 202 202 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 73 | 4 90 29 90 85 99 31 97 96 68 94 42 98 93 85 73 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 10 | . 2 1 . . . . 1 . 1 . . 1 2 2 . Known Exits Taken 5 | . . . 1 1 . 1 . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . . 1 . 1 1 1 1 . . 1 1 . Scrap Searched 21 | . . . . . . . 4 3 . 3 . 4 3 3 1 Spaces Dug 102 | . . 10 39 10 . 2 2 9 . . 24 . 6 . . Terrain Destroyed 239 | . 8 10 52 10 . 2 18 9 . . 44 . 51 . 35 Melee 25 | . . . 1 . . 2 1 . . . 17 . 4 . . Projectile 18 | . . . 8 . . . 1 . . . 5 . 4 . . AOE 196 | . 8 10 43 10 . . 16 9 . . 22 . 43 . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Total 14212 | 71 699 409 1821 683 241 1117 1113 1232 75 1081 1634 1329 1110 912 685 Wait 841 | . 42 71 226 20 17 59 3 23 . 48 115 150 37 12 18 Move 12219 | 53 606 309 1382 564 204 961 1069 1123 75 1000 1298 1081 971 885 638 Hop . | . . . . . . . . . . . . . . . . Pick Up 155 | 3 15 4 36 13 1 22 4 6 . 3 27 9 4 8 . Fast Attach 22 | 6 3 . 4 2 . 1 . . . 1 3 . 2 . . Attach 52 | . . 3 8 . . 6 1 5 . . 4 5 13 . 7 Detach 14 | . . . . . . 1 1 1 . . 3 . 5 1 2 Swap 227 | 1 5 8 55 15 2 19 9 8 . 3 58 19 12 3 10 Drop 142 | . 5 1 25 22 4 24 4 6 . 4 29 10 5 3 . Fire 424 | 8 23 13 81 44 13 18 17 35 . 19 77 36 33 . 7 Melee 37 | . . . 4 . . 6 1 . . . 19 . 4 . 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 68 | . . . . . . . . 25 . . . 19 24 . . Trap 7 | . . . . . . . 4 . . 3 . . . . . Miscellaneous 4 | . . . . 3 . . . . . . 1 . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 90 | -11/Junkyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Met 8R-AWN 186 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 9) 600 | -10/Materials | Repaired EM Pulse Gun 632 | -10/Materials | Discovered new exit (range 11) 841 | -10/Materials | Entered Mines 842 | -10/Mines | Followed 8R-AWN into the Mines 868 | -10/Mines | Discovered new exit (range 5) 886 | -10/Mines | Learned location of 1 exit from Materials 1049 | -10/Mines | Learned location of Storage (-9) 1061 | -10/Mines | Discovered new exit (range 8) 1292 | -10/Mines | Entered Materials 1292 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1293 | -9/Materials | Identified exit to Materials 1742 | -9/Materials | Repaired EM Pulse Gun? 1784 | -9/Materials | Repaired Hrd. Light Armor Plating 2079 | -9/Materials | Discovered exit to Materials (range 16) 2170 | -9/Materials | Build established: Tank 2356 | -9/Materials | Discovered new exit (range 5) 2971 | -9/Materials | Identified exit to Mines 2971 | -9/Materials | Identified exit to Storage 3160 | -9/Materials | Discovered exit to Materials (range 16) 3719 | -9/Materials | Repaired Imp. Heat Sink 3771 | -9/Materials | Repaired Hvy. Ion Engine 3856 | -9/Materials | Entered Storage 3856 | -9/Storage | Accompanied by 1 ally 3969 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3969 | -9/Storage | Identified exit to Recycling 4850 | -9/Storage | Used back door to open Recycling access 4856 | -9/Storage | Entered Recycling 4856 | -9/Recycling | Accompanied by 8 allies 4858 | -9/Recycling | Found Scrap Engine 4917 | -9/Recycling | Discovered new exit (range 58) 5104 | -9/Recycling | Build established: Gunner 5217 | -9/Recycling | Entered Factory 5217 | -7/Factory | Accompanied by 2 allies 5217 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 5327 | -7/Factory | Discovered new exit (range 68) 5693 | -7/Factory | Garrison activated, responded to threat 5758 | -7/Factory | Build established: Tank 5895 | -7/Factory | Identified exit to Lower Caves 6348 | -7/Factory | Discovered new exit (range 3) 6821 | -7/Factory | Entered Lower Caves 6833 | -7/Lower Caves | Learned location of Zion (-6) 6973 | -7/Lower Caves | Encountered a Warlord checkpoint 8389 | -7/Lower Caves | Discovered new exit (range 14) 8450 | -7/Lower Caves | Entered another Lower Caves area 8467 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8522 | -7/Lower Caves | Discovered new exit (range 9) 8680 | -7/Lower Caves | Learned Factory stockpile data 9012 | -7/Lower Caves | Spotted B-75 Beast 9025 | -7/Lower Caves | Learned 4 Factory zone layouts 9095 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9568 | -7/Lower Caves | Encountered a Warlord checkpoint 9590 | -7/Lower Caves | Build established: Construct 10231 | -7/Lower Caves | Discovered new exit (range 7) 10349 | -7/Lower Caves | Entered Data Miner 10349 | -7/Data Miner | Accompanied by 1 ally 10349 | -7/Data Miner | Discovered new exit (range 6) 10378 | -7/Data Miner | Met Data Miner 10404 | -7/Data Miner | Learned location of Section 7 (-2) 10404 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10430 | -7/Data Miner | Received God Mode back door access code from Data Miner 10463 | -7/Data Miner | Entered Proximity Caves 10463 | -6/Proximity Caves | Accompanied by 1 ally 11004 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 11469 | -6/Proximity Caves | Escorted by Enhanced Grunt 11794 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11934 | -6/Proximity Caves | Discovered new exit (range 8) 12096 | -6/Proximity Caves | Entered Factory 12096 | -6/Factory | Accompanied by 1 ally 12096 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12097 | -6/Factory | Identified exit to Lower Caves 12098 | -6/Factory | Identified exit to Factory 12343 | -6/Factory | Incoming investigation squad redirected 12439 | -6/Factory | Fabricated G-50 Soldier? 13447 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 13796 | -6/Factory | Garrison activated, responded to threat 14461 | -6/Factory | Discovered exit to Lower Caves (range 14) 14473 | -6/Factory | Entered Lower Caves 14474 | -6/Lower Caves | Identified exit to Lower Caves 15464 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15844 | -6/Lower Caves | Spotted B-75 Beast 15906 | -6/Lower Caves | Destroyed B-75 Beast 15985 | -6/Lower Caves | Encountered a Warlord checkpoint 16026 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16604 | -6/Lower Caves | Entered another Lower Caves area 16604 | -6/Lower Caves | Accompanied by 2 allies 16649 | -6/Lower Caves | Discovered exit to Factory (range 16) 16702 | -6/Lower Caves | Learned location of Extension (-5) 17452 | -6/Lower Caves | Learned 4 Factory zone layouts 17893 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17962 | -6/Lower Caves | Lost 5 parts (3u2w) 17989 | -6/Lower Caves | Core integrity fell below 50% 18011 | -6/Lower Caves | Destroyed 11 combat bots 18048 | -6/Lower Caves | Lost 3 parts (1p2w) 18204 | -6/Lower Caves | Discovered new exit (range 8) 18328 | -6/Lower Caves | Entered Zion 18328 | -6/Zion | Accompanied by 2 allies 18349 | -6/Zion | Received a visual enhancement algorithm 18366 | -6/Zion | Build established: Gunner 18589 | -6/Zion | Learned 8 Factory zone layouts 18611 | -6/Zion | Found CR-A16's Pointy Stick 18761 | -6/Zion | Found GAL Module 18917 | -6/Zion | Given the Hacking Drone Bay 18917 | -6/Zion | Found Prototype Device 19194 | -6/Zion | Given A8's code to call for help 19672 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19677 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19699 | -6/Zion | Identified Hacking Drone Bay 19716 | -6/Zion | Discovered new exit (range 16) 19748 | -6/Zion | Entered Proximity Caves 19748 | -5/Proximity Caves | Accompanied by 4 allies 20011 | -5/Proximity Caves | Learned Factory emergency access door positions 20616 | -5/Proximity Caves | Spotted B-75 Beast 20847 | -5/Proximity Caves | Discovered exit to Factory (range 15) 20850 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20894 | -5/Proximity Caves | Core integrity fell below 20% 20898 | -5/Proximity Caves | Core destroyed Last Messages --------------- 20882_ Rocket Launcher destroyed. 20882_ Slug penetrates Earth. 20885_ Wheeled Armored Exoskeleton destroyed. 20885_ Arm. Scrap Engine damaged due to network destabilization (-6). 20887_ Adv. Cooling System destroyed. 20888_ Critical hit (Burn: +37). 20888_ Y-72 Warden suffers critical hit (Burn). 20888_ Y-72 Warden destroyed. 20889_ M-28 Smith repairs G-50 Soldier. 20891_ M-28 Smith repairs Hvy. Laser. 20892_ G-50 Soldier destroyed. 20892_ Switching to secondary target: G-50 Soldier. 20893_ M-28 Smith repairs Carbon-fiber Leg. 20894_ Power failure, Lgt. Angular Momentum Engine shutdown. 20894_ Overheating: Core damaged (-170). 20895_ Overheating: Imp. Target Analyzer damaged (-8). 20895_ Overheating: Thermic Laser damaged (-47). 20895_ M-28 Smith repairs Carbon-fiber Leg. 20897_ Overheating: Energy bleed (-11). 20898_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##?##????????????????????????? | | ????????????????????# ## ????????????????????????? | | ???????????????####### ?##?#???????????????????? | | ????????????#### ## # # ##??????????????????? | | ?????####?### #?## #??????????????????? | | ###??#"""## ##?# @ #??????????????????? | | #??#""" ### %%% #??????????????????? | | ##?#""" #?# mg%% ##??????????????????? | | ###""" #### g #???????????????????? | | ##"""## ## % % ###?????????????????? | | ##???# % #?????????????????? | | ##??## = #???????????????? | | #### ### ] % #??????????????? | | # #### %! ???????????? | | ## ## #### ?????????? | | ## ## #? ## ??????????? | | ## ##### ## # #? ??????????? | | ## #???# ######## ?? ## # ??????????? | | ?# ##??## #??????##??# ##?# #?#???????????? | | ?# #???# #???????????##??? #?????????????? | | ?# ##??# ##????????????????< #?????????????? | | ?# #??## #????????????????? #?????????????? | | ?# ##?## ##????????????????????????????????? | | ## ### #?????????????????????????????????? | | # #?????????????????????????????????? | | ##????????????????????????????????? | | #????????????????????????????????? | | ### #????????????????????????????????? | | ##?## #????????????????????????????????? | | ????# ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 21 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 700 Resistance: KI 20 Resistance: TH 10 Evasion (%) 41 Targeting Accuracy 12 Target Analysis 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlMagneticCleaver Manual? 0 Play Time 03:29:50 Cumulative 546.5 hours Start 2023.03.29 @ 12:05:53 End 2023.03.29 @ 16:48:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 28 Types 18/3/4/0/1/0/1/1/0 Lore% 91 Gallery% 93 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83bd81d8-7f71-4e45-83c9-b62089efc680