Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.02 @ 06:43:19 Player: ToadDude Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1352) 1352 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3347 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Minigun > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Shotgun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Huge Storage Unit Beam Rifle Beam Rifle Beam Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 59 | 6 3 34 16 Power 6 | 1 . 3 2 Engine 5 | 1 . 2 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 18 | 2 . 12 4 Treads . | . . . . Leg 17 | 2 . 12 3 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | 1 1 7 1 Device 3 | . 1 1 1 Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 25 | 2 2 12 9 Energy Gun 11 | 1 . 5 5 Energy Cannon . | . . . . Ballistic Gun 11 | 1 2 6 2 Ballistic Cannon 3 | . . 1 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . 1 2 22 Power 3 | . . . 3 Propulsion 9 | . . 1 8 Utility 3 | . . 1 2 Weapon 10 | . 1 . 9 Highest Loss Streak 19 | . 1 1 19 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 92 | . 93 97 67 Engine 7 | . 14 7 1 Core 3 | . . 3 6 Leg 36 | . 28 42 20 Device 2 | . 8 . 4 Storage 11 | . 14 11 8 Processor 2 | . . 2 2 Protection 4 | . . 7 . Energy Gun 8 | . 10 8 7 Ballistic Gun 11 | . 17 10 7 Ballistic Cannon 2 | . . 2 7 Naked Turns . | . . . . Heaviest Build 92 | 13 14 92 22 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 5 | 4 . 2 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 8 Average Capacity 8 | 7 8 8 7 Most Carried 8 | 5 7 8 8 Average Carried 7 | 3 5 7 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 5 7 8 1 Class Distribution -------------------- 51% | Scavenger-Mutant 38% | Mutant 6% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1241 | 244 133 673 191 Remotely . | . . . . Salvage Created 1549 | . 216 937 396 Parts 114 | . 21 66 27 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 51 | . 11 24 16 Guns 43 | . 11 19 13 Cannons 7 | . . 5 2 AOE 1 | . . . 1 Classes Destroyed 7 | . 2 4 1 Recycler 1 | . . . 1 Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 26 | . 9 6 11 Grunt 14 | . 2 8 4 Brawler 2 | . . 2 . Sentry 9 | . . 8 1 Best Kill Streak 6 | . 3 6 5 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3390 | . 405 1078 1907 Core 784 | . 127 94 563 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 83 | . . 83 . Core Remaining (%) 75 | 100 49 76 . Volleys Fired 132 | . 30 59 43 Largest 3 | . 2 2 3 Hottest 172 | . 60 95 172 Shots Fired 253 | . 60 113 80 Gun 211 | . 60 92 59 Cannon 42 | . . 21 21 Launcher . | . . . . Special . | . . . . Kinetic 168 | . 39 76 53 Thermal 64 | . . 37 27 Explosive . | . . . . Electromagnetic 21 | . 21 . . Robot Hit Streak 22 | . 4 21 22 Robot Miss Streak 8 | . 6 3 8 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 160 | . 25 85 50 Core Hits 86 | . 16 43 27 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 4 . Burn 3 | . . 3 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2676 | . 253 1291 1132 Guns 1831 | . 253 999 579 Cannons 632 | . . 292 340 Explosions 213 | . . . 213 Melee . | . . . . Ramming . | . . . . Kinetic 1732 | . 159 881 692 Thermal 637 | . . 410 227 Explosive 213 | . . . 213 Electromagnetic 94 | . 94 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 30 | . . 30 . Message Errors 4 | . . 4 . Matter Fused 10 | . . 10 . Heat Flow Errors 7 | . . 7 . Energy Discharges 5 | . . 5 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles 9 | . . . 9 Explosions 11 | . . . 11 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 1 | . . . 1 Self-Inflicted Damage 89 | . . . 89 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 471 | . 32 471 441 Average Temperature 129 | . 16 123 160 Received Heat Transfer 858 | . 24 357 477 Effects 18 | . . 9 9 Shutdowns 1 | . . 1 . Energy Bleed 3 | . . 1 2 Interference 6 | . . 3 3 Matter Decay 1 | . . 1 . Short Circuit 2 | . . 1 1 Damage (major) 5 | . . 2 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1776 | . . 1258 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 536 | . 405 458 536 Initial 181 | . . 86 181 Average 176 | . 138 180 245 Maximum Alert Level 2 | . 2 2 2 Low Security (%) 57 | 100 65 62 20 Level 1 35 | . 23 31 76 Level 2 6 | . 11 6 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 3 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 18 34 29 Peak Tracking Total 10 | . 4 7 10 Tactical Retreats 6 | . 3 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 1 9 1 Terminals 10 | . 1 8 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 2 24 1 Successful 19 | . 2 16 1 Failed 8 | . . 8 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 2 21 1 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 2 14 1 Record 7 | . 1 6 . Robot Analysis 2 | . . 2 . Prototype ID Bank 2 | . . 1 1 Alert Level 3 | . 1 2 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Transport Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 7 | . 1 5 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2592 | 112 400 1688 392 Spaces Moved 1537 | 81 237 1034 185 Core 36 | 22 . . 14 Treads . | . . . . Legs 1451 | 59 237 1034 121 Wheels . | . . . . Hover . | . . . . Flight 50 | . . . 50 Fastest Speed 35 | 50 120 120 35 Average Speed 119 | 115 120 122 104 Slowest Speed 300 | 250 120 260 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 5 35 77 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . 1 22 Melee . | . . . . Projectile 1 | . . 1 . AOE 22 | . . . 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2079 | 99 301 1362 317 Wait 270 | . 25 176 69 Move 1534 | 80 236 1033 185 Hop . | . . . . Pick Up 45 | 12 5 25 3 Fast Attach 7 | . . 2 5 Attach 26 | 6 3 7 10 Detach 4 | . 1 2 1 Swap 26 | . . 25 1 Drop 35 | 1 1 33 . Fire 132 | . 30 59 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Core integrity fell below 50% 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x2 1070 | -9/Materials | Repaired Aluminum Leg 1092 | -9/Materials | Build established: Scavenger-Mutant 2154 | -9/Materials | Discovered new exit (range 15) 2201 | -9/Materials | Entered another Materials area 2201 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2334 | -8/Materials | Lost 3 parts (3n) 2464 | -8/Materials | Garrison activated, responded to threat 2519 | -8/Materials | Core integrity fell below 50% 2555 | -8/Materials | Core integrity fell below 20% 2593 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02521_ Imp. Heat Sink destroyed. 02523_ Beam Rifle destroyed. 02524_ The unstable cave ceiling collapses. 02524_ Beam Rifle destroyed. 02524_ S-10 Pest destroyed. 02525_ K-01 Serf collects debris. 02531_ K-01 Serf destroyed. 02541_ The unstable cave ceiling collapses. 02541_ Imp. Ion Engine destroyed. 02542_ S-10 Pest destroyed. 02554_ Acquired Cesium-ion Thruster. 02558_ Lgt. Assault Rifle destroyed. 02564_ S-10 Pest emerges from the garrison. 02565_ Sml. Storage Unit destroyed. 02571_ T-07 Excavator is excavating. 02571_ W-25 Informer sends out distress signal. 02576_ Acquired Minigun. 02578_ S-10 Pest destroyed. 02579_ Cesium-ion Thruster destroyed. 02584_ S-10 Pest destroyed. 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