Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 23:36:20 Player: darki Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (3814) 3814 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 7487 Bonus ------- High Alert Combat Kills 348 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 31/100 System Corruption 1% Temperature Cool (0) Movement Flying (110) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Flight Unit > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Flight Unit Improved Heat Sink Structural Scanner Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Hacking Suite Improved Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Mini Grenade Launcher Great Maul [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 78 | . 6 2 26 17 27 Power 8 | . . 1 4 2 1 Engine 6 | . . 1 3 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 20 | . 2 1 10 2 5 Treads 18 | . 2 1 9 2 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 1 . 1 Utility 19 | . 2 . 6 3 8 Device 9 | . . . 5 1 3 Storage 1 | . 1 . . . . Processor 6 | . 1 . 1 2 2 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 31 | . 2 . 6 10 13 Energy Gun 2 | . 1 . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 10 | . 1 . 1 5 3 Ballistic Cannon 15 | . . . 3 5 7 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 31 | . 1 2 4 . 24 Power 5 | . . 1 2 . 2 Propulsion 6 | . . 1 . . 5 Utility 5 | . . . . . 5 Weapon 15 | . 1 . 2 . 12 Highest Loss Streak 13 | . 1 2 2 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 97 97 99 96 Engine 8 | . 14 12 8 4 6 Core 1 | . . . 1 4 . Treads 18 | . 19 26 22 18 13 Leg 1 | . 8 . . . . Device 6 | . . . 10 3 7 Storage 10 | . 14 14 11 9 6 Processor 17 | . 13 14 11 23 26 Energy Gun 5 | . 6 14 12 . . Ballistic Gun 14 | . 21 14 9 11 20 Ballistic Cannon 9 | . . . 8 23 8 Naked Turns . | . . . . . . Heaviest Build 121 | 13 89 88 98 117 121 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 27 | . 2 4 2 2 27 Average Overweight (x) 1 | . . 2 2 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 Average Capacity 23 | . 18 25 25 25 24 Most Carried 25 | . 16 15 25 25 25 Average Carried 20 | . 10 14 23 24 22 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | 6 15 14 25 25 4 Class Distribution -------------------- 52% | Gunner 26% | Mutant 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3026 | 200 157 91 681 341 1556 Remotely . | . . . . . . Salvage Created 3954 | . 291 91 1356 135 2081 Parts 247 | . 35 9 83 10 110 Haulers Intercepted 8 | . 1 . 5 1 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 92 | . 11 6 25 3 47 Guns 60 | . 11 6 21 . 22 Cannons 26 | . . . 4 3 19 AOE 6 | . . . . . 6 Classes Destroyed 17 | . 5 . 5 . 7 Worker 8 | . 1 . 2 . 5 Builder 7 | . . . . . 7 Tunneler 1 | . . . 1 . . Hauler 8 | . 1 . 5 1 1 Recycler 10 | . . . 1 . 9 Operator 2 | . . . 1 . 1 Watcher 5 | . 2 . 3 . . Swarmer 24 | . 9 6 6 . 3 Grunt 32 | . 2 . 10 . 20 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . . 1 Protector 2 | . . . . . 2 Sentry 14 | . . . 8 3 3 Specialist 7 | . . . . . 7 Hunter 4 | . . . . . 4 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 10 | . 4 3 7 1 10 Combat Bots Only 8 | . 4 3 4 1 8 Max Kills in Single Turn 3 | . 1 2 2 1 3 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 620 | . 76 45 125 8 366 Missed 153 | . 22 9 29 2 91 Damage Taken 6567 | . 673 280 1181 89 4344 Core 1123 | . 183 58 180 . 702 Absorbed by Shields 24 | . . . . . 24 Core Remaining (%) 64 | 100 . 3 55 100 . Volleys Fired 225 | . 47 14 77 7 80 Largest 4 | . 2 2 3 4 4 Hottest 192 | . 70 70 133 192 192 Shots Fired 674 | . 92 28 230 28 296 Gun 444 | . 92 28 182 5 137 Cannon 220 | . . . 48 23 149 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 543 | . 91 14 124 28 286 Thermal 121 | . 1 14 106 . . Explosive 9 | . . . . . 9 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 86 | . 5 5 20 24 86 Robot Miss Streak 5 | . 5 2 4 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . . 2 2 . 5 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 438 | . 49 17 137 23 212 Core Hits 337 | . 23 7 59 5 243 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . . 6 1 10 Burn 5 | . . . 5 . . Destroy 1 | . . . 1 . . Blast 11 | . . . . 1 10 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10055 | . 596 208 1900 473 6878 Guns 5047 | . 547 208 1483 80 2729 Cannons 3881 | . . . 408 393 3080 Explosions 1112 | . 49 . . . 1063 Melee . | . . . . . . Ramming 15 | . . . 9 . 6 Kinetic 7633 | . 535 59 757 473 5809 Thermal 1344 | . 61 149 1134 . . Explosive 985 | . . . . . 985 Electromagnetic 78 | . . . . . 78 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . 1 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . 7 . 7 Message Errors 6 | . . . 2 . 4 Matter Fused 1 | . . . 1 . . Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 68 | . 19 . 16 . 33 Projectiles 36 | . . . 16 . 20 Explosions 32 | . 19 . . . 13 Melee . | . . . . . . Knockbacks 26 | . . . 4 . 22 Impact . | . . . . . . Kinetic 24 | . . . 4 . 20 Secondary 2 | . . . . . 2 Self-Inflicted Damage 196 | . 196 . . . . Shots 2 | . 2 . . . . Rammed 1 | . . . . . 1 Targets Rammed 3 | . . . 1 . 2 Kicked . | . . . . . . Crushed 2 | . . . 1 . 1 Highest Temperature 566 | . 9 140 192 243 566 Average Temperature 85 | . 5 56 51 83 118 Received Heat Transfer 1107 | . 42 . 447 27 591 Effects 12 | . . . . . 12 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . . 6 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 1 6 . . Heat Transferred 3565 | . 87 407 3071 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 890 | . 272 140 374 143 890 Initial 143 | . . . 54 143 7 Average 178 | . 106 64 206 62 291 Maximum Alert Level 3 | . 1 . 1 . 3 Low Security (%) 64 | . 87 100 47 100 42 Level 1 27 | . 12 . 52 . 25 Level 2 5 | . . . . . 23 Level 3 2 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 . 1 3 13 Investigation 4 | . . . . 2 2 Extermination 3 | . . . . . 3 Reinforcement 11 | . 1 . 1 1 8 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 9 | . . . 4 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 17 6 43 3 72 Peak Tracking Total 10 | . 4 3 6 1 10 Tactical Retreats 12 | . 2 . 1 . 9 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . 2 . . . 2 Max in Single Turn 2 | . 2 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 1 . 3 3 1 Terminals 8 | . 1 . 3 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 3 . 5 10 2 Successful 9 | . 2 . 1 5 1 Failed 11 | . 1 . 4 5 1 Catastrophic 4 | . . . 2 1 1 Database Lockouts . | . . . . . . Manual 8 | . 4 . 4 . . Terminals 20 | . 3 . 5 10 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 . 1 5 1 Robot Analysis 4 | . 2 . 1 1 . Prototype ID Bank 2 | . . . . 2 . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 3 2 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 4 | . 2 . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7950 | . 1405 262 2787 1497 1999 Spaces Moved 2303 | 1 588 68 750 427 469 Core 10 | . . . . . 10 Treads 2029 | . 325 68 750 427 459 Legs 264 | 1 263 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 320 320 320 150 Average Speed 296 | 120 209 327 320 320 343 Slowest Speed 1400 | 120 320 480 320 320 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 2 92 19 70 34 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . 39 . . 4 35 Melee . | . . . . . . Projectile 26 | . . . . 4 22 AOE 52 | . 39 . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2959 | . 680 84 989 548 658 Wait 233 | . 20 1 82 63 67 Move 2298 | . 587 67 749 426 469 Hop . | . . . . . . Pick Up 55 | . 14 . 26 11 4 Fast Attach 15 | . 1 1 4 6 3 Attach 29 | . 3 1 4 2 19 Detach 9 | . . . 1 5 3 Swap 34 | . 2 . 18 9 5 Drop 58 | . 6 . 27 19 6 Fire 225 | . 47 14 77 7 80 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 8) 968 | -10/Materials | Discovered new exit (range 12) 968 | -10/Materials | Discovered new exit (range 12) 1406 | -10/Materials | Entered Mines 1412 | -10/Mines | Met a Derelict bent on vengeance 1435 | -10/Mines | Discovered new exit (range 13) 1453 | -10/Mines | Core integrity fell below 20% 1668 | -10/Mines | Entered Materials 1668 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1989 | -9/Materials | Discovered new exit (range 8) 2231 | -9/Materials | Discovered new exit (range 5) 2303 | -9/Materials | Build established: Gunner 2450 | -9/Materials | Discovered new exit (range 12) 3485 | -9/Materials | Build established: Scavenger-Gunner 4241 | -9/Materials | Discovered new exit (range 14) 4455 | -9/Materials | Entered another Materials area 4455 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4777 | -8/Materials | Build established: Gunner 5443 | -8/Materials | Discovered new exit (range 5) 5841 | -8/Materials | Met 7R-MNS 5952 | -8/Materials | Entered Factory 5952 | -7/Factory | Evolved 2 slots: Utility x2 5953 | -7/Factory | Caught up to 7R-MNS 6304 | -7/Factory | Build established: Scavenger-Gunner 6621 | -7/Factory | Build established: Gunner 7079 | -7/Factory | Identified exit to Lower Caves 7268 | -7/Factory | Cargo convoy interrupted 7334 | -7/Factory | Destroyed 8 combat bots 7334 | -7/Factory | Lost 5 parts (1p1n1u2w) 7733 | -7/Factory | Lost 5 parts (2n1u2w) 7914 | -7/Factory | Core integrity fell below 50% 7936 | -7/Factory | Core integrity fell below 20% 7951 | -7/Factory | Lost 13 parts (1p1n3u8w) 7951 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07929_ U-05 Engineer lays Concrete. 07931_ Penetrated by Slug. 07931_ U-05 Engineer lays Concrete. 07935_ Dropped Huge Storage Unit. 07935_ U-05 Engineer lays Concrete. 07935_ Dropped Hvy. Assault Rifle. 07936_ U-05 Engineer lays Concrete. 07939_ Acquired 6 matter. 07940_ U-05 Engineer lays Concrete. 07944_ R-06 Scavenger collects Aluminum Leg. 07944_ Slug penetrates Construction Platform. 07945_ U-05 Engineer lays Concrete. 07945_ Penetrated by Slug. 07945_ Knocked back. 07946_ U-05 Engineer lays Concrete. 07946_ Acquired 21 matter. 07948_ U-05 Engineer lays Concrete. 07948_ R-06 Scavenger collects Sml. Storage Unit. 07949_ U-05 Engineer builds a Wall. 07950_ Acquired Imp. Flight Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ??????????????????????????????? | | ###########??### #?????????????????????????????? | | # ? ????? ????????????????????? | | # ?? ???? ? ?????????????????? | | # ?? ???? # ??????????????? | | # ???? +??? # #??????????????? | | # ?????? #? * #??????????????? | | # ######### #### # # #??????????????? | | # # ## u #?????? #?????? | | # ## #?????? #?????? | | # ## H #?????? #?????? | | # ## h #?????? #?????? | | # ## % % #????? #?????? | | ** # ??# % w % # +######? #?????? | | ** # ????#### %r = #? #?????? | | ** #+####??#### ; "T" #? #?????? | | / ######## % # """ *#? #?????? | | # #? #?????? | | ## % %####+##+#?? #?????? | | #######+# % % % % ### ##????? | | # # !! ## #????? | | # # !@ % ## % # """ | | # """ # "" "[! """ %%% + """ | | # """ # w "" " """"""" #### # | | # """ # """"" """"""" #??# #????? | | # # """"""" """"""" #??### ###????? | | # #????? #?#????? | | # %# """"""" """"""" #??????#??????? | | # %=#% """"""" """"""" #?????????????? | | # ! #% """"""" """"""" #?????????????? | | ######### """"""" """"""" #?????????????? | | """ #?????????????? | | "F"" ###???????????? | | " "" """???????????? | | ######## ####+##### Y????????????? | | ########+# # ^ "?????????????? | | ## # !!!# """""" #?????????????? | | ## ! # !! #^ """""" #?????????????? | | ## ! # !! # """""" ###???>???????? | | "" ## # # """""" #???????????? | | "" ## " " " # """ # #???????????? | | "" # " " " # """ # #????#??????? | | "" # " " " # """ # ###### #??? #??????? | | "" + " " " # + #????# #### #??????? | | # " " " ##########+###### #??????? | | # " " " #?????# # ######?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 30 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupWeldingTerrabomb Manual? 0 Play Time 00:38:21 Cumulative 225.4 hours Start 2024.04.19 @ 22:50:58 End 2024.04.19 @ 23:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/0/1/1/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0993822a-ff68-426c-ac35-8cb47c703856