Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:11:33 Player: darki Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (149) 745 Value Destroyed (5568) 5568 Prototype IDs (51) 1020 Alien Tech Used (8) 1600 Bonus (14471) 14471 TOTAL SCORE: 32704 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1026 Follower Combat Kills 3578 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -1533 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (4) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Visual Processing Unit Advanced Signal Interpreter Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Cannon Core Stripper Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Improved Cesium-ion Thruster Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Energy Well Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Experimental Core Analyzer Experimental Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Core Stripper Plasma Lance > --- INVENTORY -------- Centrium Light Armor Plating Transdimensional Reconstructor Core Cannon [Rating: 214] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Vibroblade Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . 4 . . . . . . 2 . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . . . . 1 . . . 1 . 1 . 2 . . . Utility 11 | . . . 1 . . 3 . . . . . . 1 . . . 1 2 1 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 199 | . 16 1 6 25 . 8 3 34 3 . . 2 2 . . 1 5 11 6 13 22 17 12 12 Power 28 | . 2 . 1 3 . 1 . 6 . . . . . . . . 1 1 1 2 2 . 5 3 Engine 9 | . 2 . 1 3 . 1 . 1 . . . . . . . . . . . . . . . 1 Core 7 | . . . . . . . . 5 . . . . . . . . 1 1 . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . 1 2 2 . 5 2 Propulsion 43 | . 6 . . 8 . 1 1 8 1 . . . . . . 1 1 3 1 2 6 2 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 15 | . 5 . . 8 . 1 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Flight 27 | . 1 . . . . . . 7 1 . . . . . . 1 1 3 1 2 6 2 . 2 Utility 92 | . 3 1 3 8 . 4 2 14 2 . . 2 2 . . . 3 6 3 8 13 11 3 4 Device 55 | . 2 . 3 7 . 3 . 7 2 . . 2 1 . . . 2 3 1 6 9 3 2 2 Storage 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Processor 14 | . . . . 1 . . 1 4 . . . . 1 . . . 1 2 . 1 2 . 1 . Hackware 7 | . . 1 . . . . . 3 . . . . . . . . . . . 1 1 . . 1 Protection 13 | . . . . . . 1 1 . . . . . . . . . . 1 2 . 1 6 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . 5 . 2 6 . 2 . 6 . . . . . . . . . 1 1 1 1 4 4 3 Energy Gun 8 | . 4 . 2 . . 1 . 1 . . . . . . . . . . . . . . . . Energy Cannon 13 | . . . . 6 . 1 . . . . . . . . . . . . . . . 1 2 3 Ballistic Gun 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 2 2 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . 1 . 1 3 . 1 . 4 1 . . 1 . . . . 1 2 3 7 7 8 1 . Corrupted Parts 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 11 | . . 1 . . . . . . . . . . . . . 10 . . . . . . . . Parts Lost 50 | . 1 . 1 2 . . 5 6 . . . . . . . . 1 5 . 7 2 . . 20 Power 8 | . . . 1 . . . 1 1 . . . . . . . . . 2 . . . . . 3 Propulsion 17 | . . . . 1 . . . 3 . . . . . . . . . 1 . 2 1 . . 9 Utility 20 | . . . . 1 . . 3 1 . . . . . . . . 1 2 . 4 1 . . 7 Weapon 5 | . 1 . . . . . 1 1 . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 15 | . 1 . 1 1 . . 5 3 . . . . . . . . 1 2 . 5 1 . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 99 95 99 100 88 35 57 76 78 74 76 75 . 75 68 73 78 66 70 75 87 87 69 Engine 7 | . 14 14 8 11 11 15 5 . 7 7 7 7 6 . 6 6 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 8 8 7 5 Leg 11 | . 27 28 22 21 22 15 8 . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 12 18 21 21 21 18 . 18 18 21 19 13 16 19 27 29 21 Device 17 | . 13 13 10 20 22 23 6 8 14 14 14 19 25 . 25 18 19 24 18 20 22 16 15 11 Storage 5 | . 14 14 11 11 11 7 3 . . . . . . . . . . . . . . 2 4 2 Processor 8 | . . . . . . . 1 14 21 21 21 21 18 . 18 18 21 24 18 15 14 13 12 11 Hackware 2 | . . . 11 . . . . 9 7 7 3 . . . . . . . . . 5 1 . . Protection 1 | . . . . . . 3 1 . . . . . . . . . . . 4 2 . 9 8 8 Energy Gun 5 | . 25 28 32 . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . 32 33 21 8 . . . . . . . . . . . . . . 1 2 1 Impact Weapon 2 | . . . . . . . . 5 7 7 7 7 6 . 6 6 5 5 4 4 4 4 1 . Naked Turns 33 | . . . . . . . 33 . . . . . . . . . . . . . . . . . Heaviest Build 62 | 14 30 30 35 47 42 62 62 22 11 11 11 13 14 14 14 13 21 26 29 33 33 52 51 58 Greatest Support 63 | 20 20 20 20 28 28 28 27 12 15 15 15 15 15 15 15 19 21 33 33 33 59 63 63 63 Greatest Overweight (x) 2 | . 1 1 1 2 1 2 2 1 . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | . 14 15 15 15 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 15 15 15 15 15 15 15 5 5 5 5 5 4 4 4 5 5 5 5 4 5 5 5 5 Average Carried 8 | . 12 14 10 14 15 14 10 4 5 5 5 4 4 4 4 4 4 4 4 2 3 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 14 15 15 15 15 5 5 5 5 5 5 4 4 4 4 5 5 4 3 4 4 4 4 Class Distribution -------------------- 27% | Gunner 22% | Mutant 18% | Scout 9% | Ninja 6% | Hacker-Ninja 5% | Scavenger-Gunner 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Ninja | -4/Factory Scout | -3/Research Ninja | -3/Testing Hacker-Ninja | -2/Research Ninja | -2/Quarantine Alien-Scout | -2/Section 7 Scavenger-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Matter Collected 2423 | 179 191 . 60 245 43 86 . 382 122 . 15 20 . . . 11 64 113 82 34 327 181 187 81 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6315 | . 497 39 606 1486 172 293 . 583 44 . . 100 . . . 20 167 505 28 34 601 291 535 314 Parts 271 | . 38 5 28 86 14 13 . 23 . . . 3 . . . . 2 9 . 1 11 9 17 12 Haulers Intercepted 21 | . 2 . 2 4 . . . 3 . . . . . . . . 1 4 . . 4 1 . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . Retrieved Matter 108 | . . . . . . . . 108 . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 19 . . 7 . . . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . 3 . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 95 | . 9 3 13 26 3 6 . 11 1 . . 3 . . . 2 1 . . . 2 1 7 7 Melee 7 | . . . . . . . . 1 1 . . 2 . . . 1 . . . . . . 2 . Guns 26 | . 7 3 12 . . . . 4 . . . . . . . . . . . . . . . . Cannons 38 | . . . . 24 3 6 . . . . . . . . . . . . . . . . 3 2 AOE 11 | . 2 . . . . . . 4 . . . . . . . . . . . . . . . 5 Classes Destroyed 20 | . 6 . 2 3 . . . . . . . 3 . . . . . 1 . . 1 . 2 2 Worker 4 | . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 21 | . 2 . 2 4 . . . 3 . . . . . . . . 1 4 . . 4 1 . . Recycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 10 | . 2 . . 1 . . . 2 . . . . . . . . . 2 . . 2 1 . . Drone 4 | . . . . . . . . . . . . 2 . . . 2 . . . . . . . . Watcher 14 | . 1 . . 1 . . . 3 . . . . . . . . 1 2 1 1 1 2 . 1 Swarmer 27 | . 3 3 5 . . 2 . 8 . . . . . . . . . . . . . . . 6 Grunt 35 | . 6 . 4 16 . 2 . 2 1 . . . . . . . 1 . . . 1 1 1 . Brawler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 4 6 3 2 . 1 . . . . . . . . . . . . . . 2 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 7 7 1 2 . 3 1 . . 3 . . . 2 2 3 1 1 3 1 2 6 Combat Bots Only 7 | . 2 3 6 7 1 2 . 3 1 . . 2 . . . 2 1 . . . 1 1 2 5 Max Kills in Single Turn 6 | . 2 1 1 2 1 1 . 1 1 . . 1 . . . 1 1 1 1 1 1 1 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 5 Melee 1 | . . . . . . . . 1 1 . . 1 . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 937 | . 26 8 35 77 8 56 6 120 . . . 2 . . . 15 10 48 4 100 17 2 94 309 Missed 409 | . 6 1 9 18 6 27 1 68 . . . 1 . . . 10 5 26 3 54 14 2 56 102 Damage Taken 8889 | . 283 60 325 892 30 304 208 784 50 . . 30 . . . 107 104 512 16 696 153 68 877 3390 Core 2448 | . 56 15 53 46 . 70 93 347 12 . . 19 . . . 13 58 123 . 113 44 20 75 1291 Absorbed by Shields 1596 | . . . . . . . . . . . . . . . . . . . . . . . . 1596 Redirected to Shielding 26 | . . . . . . . . . . . . . . . . . . . . . 11 15 . . Regen/Repaired (Parts) 84 | . . . . . . . . . . . 84 . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 71 . . 75 . . . . . . 22 . . . 98 94 89 . 91 . . 62 . Volleys Fired 166 | . 30 4 25 56 6 13 . 9 . . . . . . . . . . . 2 . 2 8 11 Largest 3 | . 2 2 3 3 3 3 . 1 . . . . . . . . . . . 1 . 1 1 1 Hottest 300 | . 80 100 156 204 204 201 . 33 . . . . . . . . . . . 40 . 300 300 300 Shots Fired 399 | . 59 8 75 168 18 39 1 9 . . . . . . . . . . . 2 . 2 8 10 Gun 147 | . 59 8 75 . . . . 5 . . . . . . . . . . . . . . . . Cannon 246 | . . . . 168 18 39 1 . . . . . . . . . . . . . . 2 8 10 Launcher 6 | . . . . . . . . 4 . . . . . . . . . . . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . 5 . . . . . . 5 . . . . . . . . . . . . . . . . Thermal 341 | . 12 8 75 168 18 39 1 . . . . . . . . . . . . . . 2 8 10 Explosive 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Electromagnetic 44 | . 42 . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hit Streak 19 | . 5 4 9 10 12 19 2 4 . . . . . . . . . . . 2 . . 7 5 Robot Miss Streak 4 | . 3 3 2 4 . 2 . 1 . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 303 | . 28 4 47 92 9 22 1 19 6 . . 7 . . . 2 4 18 1 2 21 5 9 6 Core Hits 134 | . 19 3 22 37 3 10 . 14 . . . 1 . . . . . 3 . 3 3 2 5 9 Critical Kills 12 | . . . . 1 . . . 3 . . . . . . . . . 1 . . 2 . 3 2 Critical Parts Destroyed 23 | . . . . . . . . 5 1 . . 1 . . . . . 2 . . 4 3 2 5 Critical Strikes 44 | . 1 . 8 1 . . . 8 1 . . 1 . . . . . 3 . . 6 3 5 7 Burn 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 13 | . . . . . . . . 1 . . . . . . . . . . . . . . 5 7 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 21 | . . . . . . . . 7 1 . . 1 . . . . . 3 . . 6 3 . . Melee Attacks 180 | . . . . . . . . 32 11 . 1 11 3 . . 6 8 31 2 15 34 18 8 . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . 1 6 . Impact 164 | . . . . . . . . 32 11 . 1 11 3 . . 6 8 31 2 15 34 10 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . 7 2 . Sneak Attacks 25 | . . . . . . . . 3 4 . . 3 . . . 1 1 5 . . 7 1 . . Combat Hostiles 5 | . . . . . . . . . . . . 2 . . . 1 . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15166 | . 732 51 705 2295 201 592 31 1577 605 . . 588 . . . 181 333 1448 89 218 1797 409 1198 2116 Guns 1264 | . 429 51 705 . . . . 79 . . . . . . . . . . . . . . . . Cannons 5469 | . . . . 2295 201 592 31 . . . . . . . . . . . . . . . 1000 1350 Explosions 1681 | . 303 . . . . . . 461 . . . . . . . . . . . 151 . . . 766 Melee 6746 | . . . . . . . . 1031 605 . . 588 . . . 181 333 1448 89 67 1797 409 198 . Ramming 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . Kinetic 390 | . 28 . . . . . . 79 . . . . . . . . . . . . . 85 198 . Thermal 6575 | . 350 51 705 2295 201 592 31 . . . . . . . . . . . . . . . 1000 1350 Explosive 1227 | . . . . . . . . 461 . . . . . . . . . . . . . . . 766 Electromagnetic 505 | . 354 . . . . . . . . . . . . . . . . . . 151 . . . . Impact 6398 | . . . . . . . . 1031 605 . . 588 . . . 181 333 1448 89 67 1797 259 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 65 | . . . . . . . . . . . . . . . . . . . . . . 65 . . Highest Corruption 23 | . . 1 . 1 1 . 18 23 23 23 23 . . . . 11 . 4 . . 5 5 2 1 Average Corruption 8 | . . 1 . 1 1 . 9 22 23 23 23 . . . . 1 . 2 . . 5 3 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 123 | . . . . . 12 . 4 48 12 7 3 . . . . 1 . 9 . . 15 8 3 1 Message Errors 27 | . . . . . 1 . . 9 4 1 . . . . . . . 2 . . 5 4 1 . Matter Fused 37 | . . . . . 6 . 1 12 4 2 . . . . . 1 . 4 . . 5 2 . . Heat Flow Errors 18 | . . . . . 4 . 2 5 . 2 2 . . . . . . 1 . . 1 . 1 . Energy Discharges 9 | . . . . . . . . 4 1 . . . . . . . . 2 . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . 4 2 1 . . . . . . . . . . 1 1 . . Data Loss (major) 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Misdirections 14 | . . . . . . . . 14 . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3559 | . 20 . . 1 . 8 . 528 182 . . 290 . . . 127 188 484 65 1 672 259 275 459 Projectiles 718 | . . . . 1 . 8 . . . . . . . . . . . . . . . . 275 434 Explosions 75 | . 20 . . . . . . 29 . . . . . . . . . . . 1 . . . 25 Melee 2766 | . . . . . . . . 499 182 . . 290 . . . 127 188 484 65 . 672 259 . . Knockbacks 15 | . . . . . . . . 3 2 . . 2 . . . . . 2 1 . 4 1 . . Impact 15 | . . . . . . . . 3 2 . . 2 . . . . . 2 1 . 4 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . 81 . . . . . . 29 . . . . . . . . . . . . . . . . Shots 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 18 . 165 380 211 171 235 236 378 272 189 . . . . . . 253 8 248 253 220 464 261 Average Temperature 94 | . 6 . 50 102 59 71 111 101 181 118 80 . . . . . . 104 8 132 71 85 123 92 Received Heat Transfer 1631 | . 72 . 159 390 18 129 . 150 . . . . . . . . 36 97 9 . 18 21 81 451 Effects 7 | . . . . 2 . . . . 1 1 . . . . . . . . . . . . 3 . Shutdowns 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 38 | . . . . . . . . 14 . . . 4 . . . . 2 5 2 . 9 2 . . Impact Corruptions 63 | . . . . . . . . 11 3 . . 7 . . . 3 5 14 2 . 14 4 . . Robots Melted 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . Parts Melted 26 | . . . 8 16 2 . . . . . . . . . . . . . . . . . . . Heat Transferred 8207 | . 500 148 2405 3933 333 851 37 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Peak Influence 3537 | . 137 82 207 280 308 435 140 816 . . . . 229 . . . 309 529 306 389 974 955 2638 3537 Initial 1582 | . . 12 31 87 84 358 140 73 . . . . 211 . . . 187 151 139 171 215 547 534 1582 Average 377 | . 34 25 94 149 90 358 114 546 . . . . 216 . . . 249 331 220 263 479 775 1344 2739 Maximum Alert Level 5 | . . . 1 1 1 2 . 3 . . . . 1 . . . 1 2 1 1 3 3 5 5 Low Security (%) 47 | . 100 100 94 71 78 . 100 10 . . . . . . . . 12 21 47 46 . . . . Level 1 26 | . . . 5 28 21 70 . 10 . . . . 100 . . . 87 48 52 53 57 . . . Level 2 11 | . . . . . . 29 . 54 . . . . . . . . . 29 . . 11 22 18 . Level 3 9 | . . . . . . . . 24 . . . . . . . . . . . . 30 77 36 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . 45 96 Squads Dispatched 73 | . . . . 3 . 9 . 10 . . . . . . . . 2 2 1 1 5 . 15 25 Investigation 11 | . . . . 1 . 2 . 2 . . . . . . . . 2 . . 1 2 . 1 . Extermination 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Reinforcement 8 | . . . . . . 1 . 3 . . . . . . . . . . 1 . 1 . 2 . Assault 39 | . . . . 2 . . . 2 . . . . . . . . . 1 . . 1 . 12 21 Garrison 13 | . . . . . . 6 . 3 . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Distress Signals 20 | . 3 . 2 3 . 1 . 1 . . . . . . . . . 1 . 2 . . 1 6 Communications Jammed 34 | . . . . . . . . . . . . . . . . . . 8 . 1 25 . . . Distress Signals 31 | . . . . . . . . . . . . . . . . . . 7 . 1 23 . . . Times Spotted 439 | . 18 3 18 33 1 11 6 48 5 . . 7 1 . . 11 10 28 8 22 29 8 61 111 Peak Tracking Total 39 | . 3 3 6 9 1 2 6 6 4 . . 2 1 . . 5 10 9 3 9 6 2 25 39 Tactical Retreats 57 | . 1 . 1 2 . 2 . 14 1 . . 1 . . . 2 1 4 1 5 2 . 9 11 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 9 | . 1 . . 1 . 2 . . 1 . . . 1 . . . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . 1 1 1 1 2 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 44 | . . . 1 1 . . . 5 . . . . . . . . . 4 . 5 . 10 10 8 Max in Single Turn 2 | . . . 1 1 . . . 1 . . . . . . . . . 1 . 2 . 2 2 1 Garrison Access 8 | . . . . . . . . 2 . . . . 1 . . . . 2 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 62 | . 5 . 4 6 13 1 . 12 1 . . . 2 . 4 1 2 4 1 1 2 2 1 . Terminals 34 | . 5 . 4 6 6 . . 8 . . . . . . . 1 . . . 1 . 2 1 . Fabricators 7 | . . . . . . . . 2 . . . . 1 . . . 1 2 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 8 | . . . . . . 1 . 2 . . . . 1 . . . . 2 1 . 1 . . . Total Hacks 158 | . 11 . 10 11 20 2 . 48 1 . . . 2 . 32 1 5 6 1 1 3 3 1 . Successful 98 | . 3 . 5 7 14 . . 23 1 . . . 1 . 32 1 3 2 1 . 1 3 1 . Failed 59 | . 7 . 5 4 6 2 . 25 . . . . 1 . . . 2 4 . 1 2 . . . Catastrophic 9 | . . . 1 . . 1 . 2 . . . . . . . . . 3 . 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 197 | . 10 . 8 5 15 . . 33 . . . . 21 . . . 15 13 5 20 23 23 6 . Terminals 86 | . 11 . 10 11 12 . . 36 . . . . . . . 1 . . . 1 . 3 1 . Fabricators 15 | . . . . . . . . 7 . . . . 1 . . . 2 4 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 13 | . . . . . . 2 . 5 . . . . 1 . . . . 2 1 . 2 . . . Terminal Hacks 66 | . 3 . 5 5 4 . . 11 1 . . . . . 32 1 . . . . . 3 1 . Record 15 | . . . . . . . . . . . . . . . 11 1 . . . . . 3 . . Part Schematic 15 | . . . . . 1 . . 2 . . . . . . 12 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . 2 . . . . . . . . . 3 . . . . . . . . . Open Door 5 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . 1 . . 3 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . 3 . . . . . . . . 2 1 . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Seal Access 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Unauthorized Hacks 21 | . . . . 2 10 . . 9 . . . . . . . . . . . . . . . . Terminals 12 | . . . . 2 3 . . 7 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 10 | . . . . 2 3 . . 5 . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . Tunnel 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 2 3 5 1 . 11 . . . . 1 . . . 2 3 . 1 1 . . . Full Trace Events 5 | . . . . . . 1 . 2 . . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 29 | . . . . . . . . . . . 3 . . . 6 . 8 . . 8 . 3 1 . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . 201 . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . . . . . 1 . . 2 . . 14 . . . 12 . 15 . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . 152 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 3 . . . . . . . . . 1 1 . . . . 2 Machine Destruction 7 | . . . . . . . . 3 . . . . . . . . . 1 1 . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Total Allies 51 | . 1 . . 2 . . . 4 1 . 6 . 1 . . 1 . 5 4 . 10 . 1 15 Largest Group 8 | . 1 . . 2 . . . 4 1 . 6 6 1 1 1 2 . 4 4 2 6 2 1 8 Highest-Rated Group 1204 | . 8 . . 62 . . . 70 141 . 217 217 10 10 10 106 . 306 412 206 702 350 1204 1204 Highest-Rated Ally 1204 | . 8 . . 31 . . . 20 141 . 39 39 10 10 10 96 . 103 103 103 269 269 1204 1204 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . 3 2 . 6 . . . Heavy 5 | . . . . . . . . . . . . . . . . . . 1 2 . 2 . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 8 | . . . . 3 . . . . . . . . 2 . . . . 1 . . 2 . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 6 | . . . . 3 . . . . . . . . 1 . . . . . . . 2 . . . Ally Attacks 294 | . 7 . . 11 . . . 2 18 . . 17 . . . 1 . 2 13 2 73 10 52 86 Total Damage 21112 | . 34 . . 172 . . . 34 1096 . . 234 . . . . . 808 1027 114 5106 1355 5537 5595 Kills 84 | . 1 . . . . . . . 7 . . 4 . . . . . 2 5 . 20 3 16 26 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 1 3 3 1 . . . 2 . . . . . . . . Drone Launches 23 | . . . . 17 . . . . . . . . 1 . . . . . . . 5 . . . Drone Recoveries 5 | . . . . 3 . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 23 | . . . . . . . . . . . . . 5 . . . 4 . . 5 2 6 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . 2 . . 2 . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Turns Passed 10864 | . 1657 153 492 1307 931 722 130 799 302 173 523 343 261 5 29 116 183 515 86 371 610 399 446 311 Spaces Moved 14287 | 1 818 74 184 412 476 269 149 1639 667 419 1078 569 578 6 82 330 437 1254 177 834 1214 1072 923 625 Core 289 | . . . . . . . 107 79 . . . . . . . . . . . . . . . 103 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2276 | 1 818 74 184 412 476 269 42 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11722 | . . . . . . . . 1560 667 419 1078 569 578 6 82 330 437 1254 177 834 1214 1072 923 522 Fastest Speed 18 | 120 120 190 190 190 190 185 50 32 29 29 29 29 29 29 29 26 26 28 31 31 25 22 22 18 Average Speed 56 | 120 180 190 190 234 190 242 80 34 30 29 29 29 29 29 29 28 27 29 31 31 29 25 26 25 Slowest Speed 265 | 120 190 190 190 260 190 265 265 106 32 29 29 29 29 29 29 29 29 32 32 34 34 32 29 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . . . . . . 9 . . . . 3 . . . 2 6 2 14 7 18 5 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 49 | 2 97 29 23 69 98 9 99 52 50 59 89 74 22 3 71 56 13 41 3 80 39 79 52 27 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 24 | . . . . . 7 . . . 1 1 2 . 10 . 1 . . . . 2 . . . . Known Exits Taken 17 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . . 3 3 3 5 . . . . . . . . . . . . Spaces Dug 71 | . . . . . . . . 8 3 . . 1 3 . . . 3 9 . 12 7 1 22 2 Terrain Destroyed 257 | . 13 . . . . 5 . 19 3 . . 1 3 . . . 3 9 . 12 7 36 78 68 Melee 48 | . . . . . . . . 8 3 . . 1 3 . . . 3 9 . 12 7 1 1 . Projectile 140 | . . . . . . 5 . . . . . . . . . . . . . . . 35 77 23 AOE 69 | . 13 . . . . . . 11 . . . . . . . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Total 16376 | . 944 79 274 640 490 311 159 1796 747 469 1286 733 663 8 87 342 484 1349 199 896 1404 1152 1104 760 Wait 1291 | . 39 . 42 99 9 14 5 53 64 51 205 150 66 3 5 2 34 47 12 30 131 15 146 69 Move 14125 | . 817 73 183 411 475 269 148 1620 666 418 1077 568 571 5 81 329 432 1242 172 807 1201 1038 912 610 Hop 65 | . . . . . . . . 9 . . . . 3 . . . 2 5 2 12 5 15 5 7 Pick Up 75 | . 18 . 9 12 . 2 . 9 . . 1 1 . . . 2 1 2 . . . 15 2 1 Fast Attach 127 | . 8 . 2 7 . 5 1 26 4 . . . . . . . 4 10 5 9 20 13 7 6 Attach 45 | . 1 1 3 1 . 2 2 7 . . . 2 1 . . 1 1 . 1 4 . 7 5 6 Detach 28 | . . . 1 . . . 2 6 . . . 1 . . . . 1 1 . 3 1 2 5 5 Swap 36 | . 7 . 1 17 . 1 . 1 . . . . 1 . . . . 2 . . 2 2 1 1 Drop 154 | . 18 1 8 28 . 5 1 21 2 . 2 . . . 1 1 1 9 4 4 11 26 7 4 Fire 166 | . 30 4 25 56 6 13 . 9 . . . . . . . . . . . 2 . 2 8 11 Melee 176 | . . . . . . . . 32 11 . 1 11 3 . . 6 8 31 2 15 33 17 6 . Ram 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . . . . . 18 . . . . . . . . . . 40 Rewire 8 | . 6 . . 2 . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Miscellaneous 18 | . . . . 7 . . . . . . . . . . . . . . 1 10 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Fac) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low / [*Ext]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 7) 643 | -10/Materials | Discovered new exit (range 7) 850 | -10/Materials | Discovered new exit (range 5) 899 | -10/Materials | Central database locked down 1305 | -10/Materials | Discovered new exit (range 16) 1658 | -10/Materials | Entered Mines 1792 | -10/Mines | Discovered new exit (range 7) 1811 | -10/Mines | Entered Materials 1811 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2000 | -9/Materials | Identified exit to Mines 2000 | -9/Materials | Identified exit to Storage 2100 | -9/Materials | Build established: Gunner 2303 | -9/Materials | Entered Storage 2865 | -9/Storage | Lost 8 allies 3153 | -9/Storage | Build established: Scavenger-Gunner 3217 | -9/Storage | Met a pair of Derelict thieves 3402 | -9/Storage | Destroyed 7 combat bots 3409 | -9/Storage | Used back door to open Recycling access 3409 | -9/Storage | Discovered new exit (range 4) 3530 | -9/Storage | Build established: Gunner 3610 | -9/Storage | Entered Recycling 3611 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 3833 | -9/Recycling | Discovered new exit (range 16) 4541 | -9/Recycling | Entered Factory 4541 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 4690 | -7/Factory | Garrison activated, responded to threat 4998 | -7/Factory | Garrison activated, responded to threat 5263 | -7/Factory | Sucked down chute 5263 | -7/Factory | Entered Waste 5278 | -7/Waste | EMP discharged 5285 | -7/Waste | Spotted C-40 Crusher 5296 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5299 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5309 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5322 | -7/Waste | Spotted C-40 Crusher 5327 | -7/Waste | Spotted C-40 Crusher 5334 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5337 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5347 | -7/Waste | Spotted C-40 Crusher 5354 | -7/Waste | Spotted C-40 Crusher 5354 | -7/Waste | Spotted C-40 Crusher 5368 | -7/Waste | Lost 5 parts (1p3u1w) 5378 | -7/Waste | EMP discharged 5378 | -7/Waste | System corruption reached 10% 5387 | -7/Waste | Discovered new exit (range 11) 5393 | -7/Waste | Entered Factory 5454 | -7/Factory | Garrison activated, responded to threat 5516 | -7/Factory | Lost 3 parts (2n1w) 5614 | -7/Factory | Core integrity fell below 50% 5677 | -7/Factory | Build established: Mutant 5677 | -7/Factory | Discovered new exit (range 9) 5896 | -7/Factory | Identified exit to Lower Caves 5905 | -7/Factory | Identified exit to Factory 6077 | -7/Factory | Fabricated B-48 Gladiator? 6192 | -7/Factory | Entered Lower Caves 6240 | -7/Lower Caves | Encountered a Warlord checkpoint 6268 | -7/Lower Caves | Found Alien Artifact 6268 | -7/Lower Caves | Identified Core Expander 6268 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 6305 | -7/Lower Caves | Discovered new exit (range 10) 6308 | -7/Lower Caves | Identified exit to Lower Caves 6404 | -7/Lower Caves | 1C-UTU showed up to help 6406 | -7/Lower Caves | 1C-UTU revealed a hidden path 6494 | -7/Lower Caves | Entered another Lower Caves area 6500 | -7/Lower Caves | Discovered exit to Factory (range 10) 6504 | -7/Lower Caves | Build established: Scout 6517 | -7/Lower Caves | Learned location of Zion (-7) 6554 | -7/Lower Caves | Learned Factory terminal intel 6661 | -7/Lower Caves | Discovered new exit (range 17) 6666 | -7/Lower Caves | Identified exit to Zion 6667 | -7/Lower Caves | Entered Zion 6680 | -7/Zion | Given A8's code to call for help 6680 | -7/Zion | Discovered new exit (range 11) 6728 | -7/Zion | System corruption cleaned by Quarantine Array 6738 | -7/Zion | Given the Hacking Drone Bay 6738 | -7/Zion | Found Prototype Device 6795 | -7/Zion | Gained Derelict followers 6802 | -7/Zion | Identified exit to Deep Caves 6841 | -7/Zion | Received a hallucinogenic algorithm 6850 | -7/Zion | Learned 4 Factory zone layouts 6873 | -7/Zion | Visited the Megawrench Repair Shop 6873 | -7/Zion | Megawrench repaired 7 parts 6910 | -7/Zion | Imprinted 6912 | -7/Zion | Declared Zion's savior 7026 | -7/Zion | Identified exit to Proximity Caves 7190 | -7/Zion | Entered Proximity Caves 7190 | -6/Proximity Caves | Accompanied by 6 allies 7282 | -6/Proximity Caves | Identified Hacking Drone Bay 7292 | -6/Proximity Caves | Spotter reported a threat 7360 | -6/Proximity Caves | Learned Factory stockpile data 7365 | -6/Proximity Caves | Spotted B-75 Beast 7533 | -6/Proximity Caves | Entered Factory 7533 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7534 | -6/Factory | Identified exit to Factory 7534 | -6/Factory | Identified exit to Lower Caves 7536 | -6/Factory | Loaded intel: 27 terminal locations 7621 | -6/Factory | Discovered new exit (range 13) 7669 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7676 | -6/Factory | Retrieved Zion intel report: Guard Positions 7681 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7688 | -6/Factory | Discovered exit to Factory (range 6) 7699 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7726 | -6/Factory | Discovered exit to Factory (range 27) 7753 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7794 | -6/Factory | Entered Lower Caves 7794 | -6/Lower Caves | Accompanied by 1 ally 7795 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7799 | -6/Lower Caves | Identified exit to Data Miner 7799 | -6/Lower Caves | Entered Data Miner 7799 | -6/Data Miner | Accompanied by 1 ally 7799 | -6/Data Miner | Discovered new exit (range 7) 7804 | -6/Data Miner | Met Data Miner 7811 | -6/Data Miner | Learned location of Section 7 (-2) 7811 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7815 | -6/Data Miner | Received God Mode back door access code from Data Miner 7823 | -6/Data Miner | Identified exit to Proximity Caves 7828 | -6/Data Miner | Entered Proximity Caves 7828 | -5/Proximity Caves | Accompanied by 1 ally 7831 | -5/Proximity Caves | Spotter reported a threat 7842 | -5/Proximity Caves | Escorted by Enhanced Grunt 7870 | -5/Proximity Caves | Learned location of 1 exit from Factory 7922 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7938 | -5/Proximity Caves | Discovered exit to Factory (range 13) 7944 | -5/Proximity Caves | System corruption reached 10% 7944 | -5/Proximity Caves | Entered Factory 7944 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7945 | -5/Factory | Identified exit to Upper Caves 7946 | -5/Factory | Identified exit to Factory 8011 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8069 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8094 | -5/Factory | Retrieved Zion intel report: Component Schematics 8116 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8127 | -5/Factory | Entered another Factory area 8127 | -4/Factory | Evolved 2 slots: Utility x2 8133 | -4/Factory | Spotted B-86 Titan 8157 | -4/Factory | Zion Melee Resupply teleported in 8161 | -4/Factory | Found Prototype Slashing Weapon 8161 | -4/Factory | Identified Vibroblade 8214 | -4/Factory | Zion Heavy squad teleported in 8256 | -4/Factory | Zion Demo squad teleported in 8426 | -4/Factory | Build established: Ninja 8627 | -4/Factory | Search patrols dispatched 8637 | -4/Factory | Discovered new exit (range 17) 8642 | -4/Factory | Identified exit to Research 8642 | -4/Factory | Entered Research 8642 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8657 | -3/Research | Zion Heavy squad teleported in 8682 | -3/Research | Discovered new exit (range 14) 8693 | -3/Research | Zion Heavy squad teleported in 8713 | -3/Research | Found Prototype Protection 8713 | -3/Research | Identified Zio. Heavy Carapace 8717 | -3/Research | Found Prototype Protection 8717 | -3/Research | Identified Zio. Weapon Casing 8727 | -3/Research | Identified exit to Testing 8728 | -3/Research | Entered Testing 8728 | -3/Testing | Accompanied by 2 allies 8784 | -3/Testing | Found Prototype Processor 8784 | -3/Testing | Identified Spectral Analyzer 8792 | -3/Testing | Found Prototype Device 8792 | -3/Testing | Identified Exp. Thermal Defense Suite 8794 | -3/Testing | Retrieved Zion intel report: Main Access 8794 | -3/Testing | Identified exit to Research 8879 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 8932 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 8949 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 9042 | -3/Testing | Found Prototype Hackware 9042 | -3/Testing | Identified Ghost Barrier 9048 | -3/Testing | Lost 5 parts (2n2u1w) 9050 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 9099 | -3/Testing | Entered Research 9099 | -2/Research | Evolved 2 slots: Propulsion x2 9169 | -2/Research | Retrieved Zion intel report: Guard Positions 9170 | -2/Research | Zion Recon squad teleported in 9336 | -2/Research | Build established: Hacker-Ninja 9372 | -2/Research | Retrieved Zion intel report: Unaware Analyses 9373 | -2/Research | Zion Heavy squad teleported in 9445 | -2/Research | Zion Light squad teleported in 9528 | -2/Research | Found Prototype Processor 9528 | -2/Research | Identified Exp. Core Analyzer 9535 | -2/Research | Zion Heavy squad teleported in 9599 | -2/Research | First assault squad dispatched 9662 | -2/Research | Zion Experimental squad teleported in 9666 | -2/Research | Discovered new exit (range 15) 9675 | -2/Research | Identified exit to Quarantine 9678 | -2/Research | Zion Hacker squad teleported in 9709 | -2/Research | Entered Quarantine 9709 | -2/Quarantine | Accompanied by 2 allies 9723 | -2/Quarantine | Found Alien Impact Weapon 9723 | -2/Quarantine | Identified Core Stripper 9753 | -2/Quarantine | Found Alien Artifact 9759 | -2/Quarantine | Found Alien Artifact 9765 | -2/Quarantine | Found Alien Artifact 9776 | -2/Quarantine | Found Prototype Device 9776 | -2/Quarantine | Identified Exp. Thermal Shield 9777 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 9779 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 9785 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 9789 | -2/Quarantine | Found Alien Artifact 9819 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 9842 | -2/Quarantine | Retrieved Zion intel report: Main Access 9842 | -2/Quarantine | Identified exit to Access 9865 | -2/Quarantine | Found Alien Artifact 9870 | -2/Quarantine | Found Alien Artifact 9876 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 9883 | -2/Quarantine | Found Alien Artifact 9885 | -2/Quarantine | Identified Subatomic Replicator 9885 | -2/Quarantine | Used Subatomic Replicator to replicate Imp. Q-thruster 9919 | -2/Quarantine | Identified Dimensional Node Initializer 9921 | -2/Quarantine | Found Dimensional Node Initializer 9921 | -2/Quarantine | Initialized slip node 9946 | -2/Quarantine | Found Alien Artifact 9948 | -2/Quarantine | Found Alien Artifact 9949 | -2/Quarantine | Found Alien Artifact 9953 | -2/Quarantine | Identified Core Reset Matrix 9953 | -2/Quarantine | Identified Terrabomb 9953 | -2/Quarantine | Identified Transdimensional Reconstructor (x3) 9953 | -2/Quarantine | Used Core Reset Matrix 9957 | -2/Quarantine | Detected hypermatrix surge 9957 | -2/Quarantine | Sensed 4 artifacts in vicinity 9988 | -2/Quarantine | Found Core Cannon 10015 | -2/Quarantine | Met incapacitated Sigix Warrior 10015 | -2/Quarantine | Lockdown squad dispatched 10027 | -2/Quarantine | Warped through subspace to slip node 10043 | -2/Quarantine | Spotted Lightning 10054 | -2/Quarantine | Spotted Lightning 10054 | -2/Quarantine | Spotted Lightning 10092 | -2/Quarantine | Spotted Fortress 10107 | -2/Quarantine | Discovered new exit (range 6) 10107 | -2/Quarantine | Identified exit to Section 7 10108 | -2/Quarantine | Entered Section 7 10109 | -2/Section 7 | Sensed 18 artifacts in vicinity 10185 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 10269 | -2/Section 7 | Spotted Alpha 7 10288 | -2/Section 7 | Discovered exit to Access (range 13) 10288 | -2/Section 7 | Spotted B-90 Cyclops 10305 | -2/Section 7 | Spotted Alpha 7 10310 | -2/Section 7 | Spotted B-99 Colossus 10332 | -2/Section 7 | Spotted Executioner 10332 | -2/Section 7 | Spotted Executioner 10342 | -2/Section 7 | Activated Sigix Exoskeleton 10342 | -2/Section 7 | Received instructions from Sigix Warrior 10370 | -2/Section 7 | Allies destroyed Executioner 10375 | -2/Section 7 | Allies destroyed Executioner 10381 | -2/Section 7 | Found Exp. Core Analyzer 10392 | -2/Section 7 | Destroyed Alpha 7 10395 | -2/Section 7 | Allies destroyed Alpha 7 10430 | -2/Section 7 | Spotted Executioner 10439 | -2/Section 7 | Found Transdimensional Reconstructor 10453 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 10453 | -2/Section 7 | Found Matter Drive 10469 | -2/Section 7 | Spotted Executioner 10472 | -2/Section 7 | Found Transdimensional Reconstructor 10484 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 10493 | -2/Section 7 | Warped through subspace 10509 | -2/Section 7 | Spotted Executioner 10509 | -2/Section 7 | Spotted Executioner 10554 | -2/Section 7 | Entered Access 10554 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 10554 | -1/Access | Evolved 2 slots: Utility x2 10581 | -1/Access | Spotted Striker 10581 | -1/Access | Spotted Striker 10592 | -1/Access | Garrison activated, responded to threat 10599 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 10603 | -1/Access | Allies destroyed Striker 10605 | -1/Access | Destroyed Striker 10623 | -1/Access | Warped through subspace 10735 | -1/Access | Sigix Exoskeleton integrity reduced to 20% 10755 | -1/Access | Scanned by Researcher 10758 | -1/Access | Spotted Investigator 10786 | -1/Access | Garrison activated, responded to threat 10809 | -1/Access | Core integrity fell below 50% 10814 | -1/Access | Emitted hypermatrix ping 10817 | -1/Access | Core integrity fell below 20% 10819 | -1/Access | Assembled emerged from beneath the floor 10843 | -1/Access | Lost 15 parts (2p8n5u) 10847 | -1/Access | Assembled emerged from beneath the floor 10856 | -1/Access | Lost 5 allies 10863 | -1/Access | Spotted Investigator 10865 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10858_ Detected hypermatrix ping. 10858_ G-73 Enforcer suffers critical hit (Burn). 10861_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10863_ C-30 ARC bursts open, deploying its payload. 10863_ G-73 Enforcer unfolds itself. 10863_ L-61 Swordsman unfolds itself. 10863_ M-36 Artificer unfolds itself. 10863_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 10864_ Held in stasis. 10864_ Investigator is analyzing... 10864_ Engulfed in stasis bubble. 10864_ K-01 Serf engulfed in stasis bubble. 10864_ Investigator engulfed in stasis bubble. 10864_ G-73 Enforcer engulfed in stasis bubble. 10864_ L-61 Swordsman engulfed in stasis bubble. 10864_ M-36 Artificer engulfed in stasis bubble. 10864_ L-61 Swordsman engulfed in stasis bubble. 10864_ K-01 Serf stasis bubble strength at 184. 10864_ Stasis bubble strength at 194. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? g ?????????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ??????????????????????????g ????????????? | | ?????????????????????????# ????????????? | | ????????????????????????? #????????????? | | ????????????????????????? ######???????? | | ????????????????????????+ ???????? | | ????????????????????????# ??????? | | ????????????????????????#o ???????? | | ????????????????????????# % "" "??? ????? | | ????????????????????????# lm ""T"" #???? | | ????????????????????????#lggc """ #???? | | ????????????????????????# k ##??? | | ??????????#######???????# ???? | | ??????????# #??????## ?????????? | | ??????????# #??????# @ #??????????????? | | ??????????# #??????# ##+#??????????????? | | ??????????# #??????# #?????????????????? | | ??????????#!! #??????# #?????????????????? | | #?????????#!! #??????# #?????????????????? | | #?????????#! ???????# #?????????????????? | | #?????????# ???????# #?????????????????? | | #?????????# ????????# #?????????????????? | | ########### [?????#### #?????????????????? | | # # ??????# #?????????????????? | | # # ??????# ###########??????????? | | # ##+######## # #??????????? | | + ! + + ! #??????????? | | # ! ## # #??????????? | | # / ## #??= #??????????? | | # ## = #???? #??????????? | | # ##" #?????? #??????????? | | ######+##+##%" #???????? #??????????? | | "%" #????????????????????? | | ######+##+##" ##### #????????????????????? | | ???? ??# #???# #????????????????????? | | ???#! ## #???# #????????????????????? | | ???# ## #????/#????????????????????? | | ???# ## #???? ????????????????????? | | ???# ## #???? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 52 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 70 Corruption Containment 12 Armor Coverage 1200 Resistance: TH 30 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 79 Targeting Accuracy 5 Melee Accuracy 24 Target Analysis 8 Core Analysis 12 Particle Charging 22 Force Boost 20 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Nanosword | -2/Section 7 | Archive Exp. Phase Shifter | -2/Section 7 | Archive Robot Schematics ------------------ B-74 Champion | -2/Section 7 | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Core Stripper Subatomic Replicator Dimensional Node Initializer Core Reset Matrix Core Cannon Transdimensional Reconstructor Matter Drive Achievements -------------- Everyone Must Die Friend Of Zion Sunderer Treasure Hunter Challenges ------------ None Game ------ Seed ControlPulseArchive Manual? 0 Play Time 03:23:27 Cumulative 228.7 hours Start 2024.04.20 @ 20:54:15 End 2024.04.21 @ 22:11:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/0/1/1/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9438630e-8063-44df-aa6c-231adcdc70c3