Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 17:02:47 Player: Comet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (221) 1105 Value Destroyed (6426) 6426 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 11367 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 70 Cogmind --------- Core Integrity 536/850 Matter 300/300 Energy 72/100 System Corruption 7% Temperature Cool (0) Movement Treading (312) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON (4) ------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Impact Mace > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Compact Battery (200) Large Matter Pod (150) Improved Terrain Scan Processor Recoil Stabilizer Matter Filter Kinecellerator Improved Kinecellerator Weapon Cycler Heavy Armor Plating Heavy Armor Plating Improved Hardlight Generator Shield Generator Hacking Suite System Shield Long-range Tractor Beam Drone Bay (2/2) Coil Gun Heavy Machine Gun Antimatter Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Power Amplifier Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Impact Mace > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Compact Battery Large Matter Pod Improved Terrain Scan Processor Recoil Stabilizer Matter Filter Kinecellerator Improved Kinecellerator Weapon Cycler Heavy Armor Plating Heavy Armor Plating Improved Hardlight Generator Shield Generator Hacking Suite System Shield Long-range Tractor Beam Drone Bay Coil Gun Heavy Machine Gun Antimatter Cannon [Rating: 66] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . . 2 Weapon 2 | . . . . . 2 . Parts Attached 190 | 8 14 27 35 29 32 45 Power 20 | 1 2 4 3 4 3 3 Engine 17 | 1 2 4 3 4 1 2 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 53 | 3 5 10 11 7 4 13 Treads 19 | 2 . 4 4 3 1 5 Leg . | . . . . . . . Wheel 32 | 1 5 6 7 2 3 8 Hover 1 | . . . . 1 . . Flight 1 | . . . . 1 . . Utility 53 | 1 2 4 12 9 7 18 Device 19 | . . 1 5 4 . 9 Storage 4 | 1 1 . . 1 . 1 Processor 7 | . 1 . 2 3 1 . Hackware . | . . . . . . . Protection 23 | . . 3 5 1 6 8 Artifact . | . . . . . . . Weapon 64 | 3 5 9 9 9 18 11 Energy Gun 17 | 2 2 2 5 3 3 . Energy Cannon 5 | . . 2 1 . . 2 Ballistic Gun 23 | 1 3 4 3 3 9 . Ballistic Cannon 7 | . . . . . 2 5 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon 9 | . . 1 . 3 3 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 14 | . . 2 1 5 1 5 Parts Lost 54 | . 1 4 13 1 9 26 Power 6 | . . . 1 . 1 4 Propulsion 18 | . 1 1 7 . 2 7 Utility 17 | . . 2 3 1 1 10 Weapon 13 | . . 1 2 . 5 5 Highest Loss Streak 4 | . 1 2 4 1 4 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 99 98 93 96 93 87 Engine 6 | . 14 10 8 9 2 2 Core 1 | . . . . . 4 . Treads 8 | . 2 10 9 15 11 3 Wheel 18 | . 25 22 21 17 15 16 Device 6 | . . 4 10 8 . 13 Storage 8 | . 14 11 9 9 7 6 Processor 13 | . 13 11 9 17 15 12 Protection 4 | . . 5 6 . 6 5 Energy Gun 4 | . 14 2 9 3 3 2 Energy Cannon 1 | . . 5 6 . . . Ballistic Gun 9 | . 14 13 1 6 22 . Ballistic Cannon 4 | . . . . . . 15 Impact Weapon 2 | . . . . 8 . 5 Naked Turns . | . . . . . . . Heaviest Build 129 | 13 88 97 101 100 115 129 Greatest Support 94 | 40 40 48 58 32 56 94 Greatest Overweight (x) 31 | . 4 5 6 31 3 11 Average Overweight (x) 2 | . 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 Most Carried 25 | 6 23 25 25 25 25 25 Average Carried 23 | 2 15 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 22 25 25 25 25 24 Class Distribution -------------------- 46% | Mutant 19% | Skirmisher 13% | Scavenger-Gunner 9% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 4342 | 257 503 588 290 325 1312 1067 Remotely . | . . . . . . . Salvage Created 8715 | 160 972 1159 2049 511 2300 1564 Parts 464 | 9 78 62 112 21 125 57 Haulers Intercepted 11 | . 2 2 3 . 2 2 Recyclers Shooed 5 | . . 2 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 139 | . 20 18 34 6 32 29 Melee 13 | . . . . 3 . 10 Guns 65 | . 20 10 9 1 25 . Cannons 30 | . . 5 14 . 1 10 AOE 15 | . . . 8 . 6 1 Classes Destroyed 15 | 3 6 2 1 . 2 1 Worker 16 | 1 4 . 2 . 9 . Builder 16 | . 2 1 4 . 3 6 Tunneler 6 | 2 . . . . 2 2 Hauler 11 | . 2 2 3 . 2 2 Recycler 17 | 1 . 3 1 2 7 3 Mechanic 1 | . . . . . 1 . Operator 3 | . 1 . 2 . . . Watcher 14 | . 3 2 2 1 2 4 Swarmer 29 | . 6 . 4 . 11 8 Grunt 81 | . 14 13 24 2 13 15 Brawler 1 | . . . . . . 1 Duelist 3 | . . 1 . . 2 . Sentry 12 | . . 4 4 3 . 1 Hunter 5 | . . . 2 1 2 . Programmer 8 | . . . . . 4 4 Best Kill Streak 11 | 3 8 6 6 3 11 5 Combat Bots Only 6 | . 4 6 4 1 6 3 Max Kills in Single Turn 4 | 1 1 2 3 1 4 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 2 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 742 | . 72 82 147 25 101 315 Missed 209 | . 27 26 32 10 22 92 Damage Taken 9389 | . 462 796 1921 238 1976 3996 Core 1153 | . 103 146 293 12 285 314 Absorbed by Shields . | . . . . . . . Redirected to Shielding 115 | . . 14 101 . . . Ignored by Resistances 60 | . . . . . 10 50 Regen/Repaired (Parts) 331 | . . . . 246 85 . Core Remaining (%) 64 | 100 58 63 . 44 59 . Volleys Fired 390 | 5 70 66 94 5 79 71 Largest 4 | 2 2 2 2 2 4 2 Hottest 168 | 60 60 136 136 50 168 98 Shots Fired 862 | 10 137 129 188 10 264 124 Gun 601 | 10 137 103 80 10 255 6 Cannon 251 | . . 26 108 . 5 112 Launcher 10 | . . . . . 4 6 Special . | . . . . . . . Kinetic 512 | 5 70 85 . 10 230 112 Thermal 249 | 5 67 44 108 . 25 . Explosive . | . . . . . . . Electromagnetic 101 | . . . 80 . 9 12 Robot Hit Streak 20 | 7 13 15 20 7 13 12 Robot Miss Streak 6 | 1 2 6 4 1 4 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 11 | . 2 2 1 . 6 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 626 | 8 92 86 138 23 143 136 Core Hits 317 | 5 48 34 79 8 99 44 Critical Kills 7 | . . 3 1 1 1 1 Critical Parts Destroyed 15 | . . 1 . 1 . 13 Critical Strikes 33 | . . 5 1 2 4 21 Burn 3 | . . 1 . . 2 . Meltdown 3 | . . 2 1 . . . Destroy 2 | . . 1 . . 1 . Blast 7 | . . . . . 1 6 Smash 18 | . . 1 . 2 . 15 Melee Attacks 120 | . . 2 . 26 5 87 Impact 120 | . . 2 . 26 5 87 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . 3 . 6 Combat Hostiles 2 | . . . . 1 . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 17125 | 89 1142 1369 3667 903 3917 6038 Guns 6590 | 89 1142 1027 1348 88 2841 55 Cannons 4678 | . . 289 1575 . 96 2718 Explosions 1997 | . . . 744 . 980 273 Melee 3860 | . . 53 . 815 . 2992 Ramming . | . . . . . . . Kinetic 6895 | 36 586 824 . 88 2643 2718 Thermal 4262 | 53 556 492 2319 . 842 . Explosive . | . . . . . . . Electromagnetic 2108 | . . . 1348 . 432 328 Impact 3860 | . . 53 . 815 . 2992 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 4 7 Average Corruption 2 | . . . . . 2 2 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 34 | . . . . . 26 8 Message Errors 5 | . . . . . 4 1 Matter Fused 8 | . . . . . 8 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 5 | . . . . . 3 2 Data Loss (minor) 6 | . . . . . 4 2 Data Loss (major) 5 | . . . . . 4 1 Misfires 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1419 | . . 33 47 185 31 1123 Projectiles 125 | . . . 26 . . 99 Explosions 52 | . . . 21 . 31 . Melee 1242 | . . 33 . 185 . 1024 Knockbacks 35 | . . . . 1 1 33 Impact 9 | . . . . 1 . 8 Kinetic 22 | . . . . . 1 21 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 319 | . . . 203 . 116 . Shots 8 | . . . 5 . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 381 | . 36 305 243 24 381 352 Average Temperature 72 | . 16 57 67 11 97 83 Received Heat Transfer 2740 | . 186 357 675 63 162 1297 Effects 3 | . . . . . 2 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 1 . . 3 Combat Hostiles 4 | . . . 1 . . 3 Parts Fried 24 | . . . 4 4 1 15 Impact Corruptions 43 | . . 1 . 6 . 36 Robots Melted 4 | . . 2 2 . . . Combat Hostiles 4 | . . 2 2 . . . Parts Melted 13 | . 1 4 8 . . . Heat Transferred 7189 | 125 1250 1073 3499 . 1242 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . . 8 . 5 . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 635 | 20 384 344 635 331 586 524 Initial 270 | . 13 122 68 169 37 270 Average 266 | 4 239 198 356 172 266 322 Maximum Alert Level 2 | . 1 1 2 1 2 2 Low Security (%) 36 | 100 33 49 23 61 52 6 Level 1 43 | . 66 50 33 38 6 77 Level 2 20 | . . . 43 . 40 15 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 4 1 6 . 11 9 Investigation 7 | . 2 . 3 . . 2 Extermination 8 | . . . . . 5 3 Reinforcement 13 | . 2 1 3 . 3 4 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 . 2 1 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 12 | . 2 1 2 2 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 229 | . 33 28 48 14 53 53 Peak Tracking Total 7 | . 4 4 5 3 7 6 Tactical Retreats 22 | . 3 3 1 3 1 11 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 13 | . 1 2 3 1 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 14 | . . . 4 2 7 1 Max in Single Turn 2 | . . . 1 1 2 1 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 30 | . 2 6 7 6 5 4 Terminals 22 | . 2 4 6 5 3 2 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . 1 1 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 67 | . 3 17 21 12 8 6 Successful 24 | . 1 8 4 6 3 2 Failed 43 | . 2 9 17 6 5 4 Catastrophic 10 | . . 1 3 2 2 2 Database Lockouts . | . . . . . . . Manual 43 | . 3 9 21 3 4 3 Terminals 45 | . 3 9 20 6 4 3 Fabricators 2 | . . . . . 2 . Repair Stations 10 | . . . . 6 2 2 Recycling Units 2 | . . 2 . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 9 | . 1 3 3 2 . . Record 1 | . . . . 1 . . Part Schematic 5 | . 1 2 2 . . . Open Door 1 | . . . . 1 . . Unreport Threat 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . . . . 4 2 1 Scan Component 3 | . . . . 2 1 . Repair 3 | . . . . 2 1 . Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 3 | . . 3 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 20 | . 1 4 6 3 3 3 Full Trace Events 5 | . 1 1 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . 1 4 2 . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 53 | . . . . . 53 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 3 | . . . . 2 1 . Time 114 | . . . . 76 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 100 | . . . . 100 100 . Highest-Rated Ally 100 | . . . . 100 100 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 151 | . . . . 151 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 11245 | 116 972 1444 1627 1543 2775 2768 Spaces Moved 5736 | 56 498 814 814 692 1594 1268 Core 7 | 5 . . . 2 . . Treads 117 | 47 37 . . . . 33 Legs . | . . . . . . . Wheels 5612 | 4 461 814 814 690 1594 1235 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 135 115 110 130 115 105 Average Speed 137 | 145 137 136 137 135 142 134 Slowest Speed 1600 | 160 160 175 190 1600 145 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 87 54 54 60 42 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . . 6 4 5 Terrain Destroyed 132 | . . . 44 6 42 40 Melee 15 | . . . . 6 4 5 Projectile 38 | . . . . . 3 35 AOE 79 | . . . 44 . 35 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 8141 | 77 645 1038 1137 1253 1942 2049 Wait 1499 | 3 53 81 152 463 206 541 Move 5730 | 55 497 813 813 691 1593 1268 Hop . | . . . . . . . Pick Up 90 | 4 9 21 19 12 12 13 Fast Attach 82 | 8 2 9 14 14 11 24 Attach 42 | . 1 6 10 2 7 16 Detach 23 | 2 1 4 3 2 4 7 Swap 67 | . 11 12 11 13 14 6 Drop 98 | . 1 24 21 25 11 16 Fire 390 | 5 70 66 94 5 79 71 Melee 120 | . . 2 . 26 5 87 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 9) 708 | -10/Materials | Discovered new exit (range 14) 790 | -10/Materials | Discovered new exit (range 13) 955 | -10/Materials | Discovered new exit (range 14) 1089 | -10/Materials | Entered another Materials area 1089 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -9/Materials | Discovered new exit (range 5) 1966 | -9/Materials | Discovered new exit (range 6) 2533 | -9/Materials | Entered another Materials area 2533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3060 | -8/Materials | Lost 3 parts (1n1u1w) 3378 | -8/Materials | Build established: Scavenger-Mutant 3702 | -8/Materials | Core integrity fell below 50% 3725 | -8/Materials | Lost 4 parts (1p3n) 3801 | -8/Materials | Lost 3 parts (1n1u1w) 4067 | -8/Materials | Build established: Mutant 4105 | -8/Materials | Discovered new exit (range 5) 4160 | -8/Materials | Entered Storage 4790 | -8/Storage | Repaired Adv. Treads 4831 | -8/Storage | Repaired Minigun 5478 | -8/Storage | Discovered new exit (range 16) 5483 | -8/Storage | Met 01-MTF 5575 | -8/Storage | Identified exit to Factory 5703 | -8/Storage | Entered Factory 5703 | -7/Factory | Accompanied by 1 ally (01-MTF) 5703 | -7/Factory | Evolved 2 slots: Weapon x2 5708 | -7/Factory | 01-MTF left 6176 | -7/Factory | Build established: Scavenger-Gunner 6378 | -7/Factory | Repaired Minigun 7040 | -7/Factory | Garrison activated, responded to threat 7964 | -7/Factory | Build established: Gunner 8082 | -7/Factory | Lost 4 parts (1n1u2w) 8236 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 8457 | -7/Factory | Discovered new exit (range 15) 8476 | -7/Factory | Identified exit to Factory 8478 | -7/Factory | Entered another Factory area 8478 | -6/Factory | Evolved 2 slots: Utility x2 8691 | -6/Factory | Lost 3 parts (2u1w) 8773 | -6/Factory | Build established: Skirmisher 8970 | -6/Factory | Lost 4 parts (2p1u1w) 9172 | -6/Factory | Lost 4 parts (1p1n1u1w) 10085 | -6/Factory | Spotted B-75 Beast 10637 | -6/Factory | Found Prototype Processor 10637 | -6/Factory | Identified Exp. Targeting Computer 10832 | -6/Factory | Discovered new exit (range 2) 10834 | -6/Factory | Identified exit to Factory 11246 | -6/Factory | Self-destructed Last Messages --------------- 11063_ Destroyed Lgt. Nuclear Core. 11063_ S-27 Virus system corrupted by crushing effect. 11063_ S-27 Virus destroyed. 11067_ Acquired 13 matter. 11101_ Acquired Adv. Treads. 11139_ Acquired 21 matter. 11227_ G-50 Soldier suffers critical hit (Smash). 11227_ Destroyed Adv. Heat Sink. 11227_ G-50 Soldier system corrupted by crushing effect. 11227_ G-50 Soldier misfires. 11232_ G-50 Soldier destroyed. 11235_ B-48 Gladiator suffers critical hit (Smash). 11237_ Critical hit (Smash). 11237_ Core Analyzer destroyed. 11237_ System corrupted by crushing effect (+2). 11240_ Power Amplifier destroyed. 11240_ System corrupted by crushing effect (+5). 11243_ B-48 Gladiator suffers critical hit (Smash). 11243_ B-48 Gladiator destroyed. 11244_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????Y?????k????????????????????????????? | | ????????????????????########?????????????????????? | | ???????? ???????????# #?????????????????????? | | ???????? ???????????# #?????????????????????? | | ???????? ???????????# #?????????????????????? | | ???????? ???????????# #?????????????????????? | | ???????? ???????????# / #?????????????????????? | | ???????? ???????????# #?????????????????????? | | ???????? ???????????# #???????????? ????????? | | ???????# #??????????# !#??????????? ?????????? | | ???????# #??????????# #?????????? #?????????? | | ???????# #??????????# g =@ ###########A#?????????? | | ???????# #??????????#+##+### k#?????????? | | ???????# #??????????+ *% #?????????? | | ???????# #??????????# #?????????? | | ???????# #??????????# #?????????? | | ???????# #??????????# """"""" #?????????? | | ?????###/############ """"""" #?????????? | | ?????+ ## """"""" +?????????? | | ????# """ """ """ ## """"""" #?????????? | | ??# """ """ """ ## = #?????????? | | "" # """ """ """ ## #?????????? | | "" + = ##! #?????????? | | "" ] # ! R ## ^ #?????????? | | ??############+### ???????? | | "" ????######### #?# ^ ??????? | | "" ### ##### ### ^""""""" ?????? | | "" <=% [%[%[[ """"""" ]! ??????? | | ### % ######## % """"""" !! ??????? | | ????????##+######### ^""""""" !! ???????? | | ?????????# ] + ???????? | | ?????????# # ????????? | | ?????????# # ??????????? | | ?????????# + = ????????????? | | ?????????# ######## ?????????????? | | ?????????# """ ######## ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked System Shield | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableStasisShotgun Manual? 0 Play Time 01:39:09 Cumulative 62.5 hours Start 2024.06.14 @ 15:18:31 End 2024.06.14 @ 17:02:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 843ac1a1-5497-4739-b682-487afd98699b