Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 22:42:37 Player: Spitalier Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1474) 1474 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3678 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 10% Temperature Cool (36) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Scythe > --- INVENTORY (10) --- Light Nuclear Core Structural Scanner Targeting Computer Melee Analysis Suite ECM Suite EM Pulse Gun EM Pulse Gun EM Pulse Gun Particle Gun Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Shotgun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Structural Scanner Targeting Computer Melee Analysis Suite ECM Suite Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 50 | 5 9 4 4 28 Power 7 | 1 1 1 2 2 Engine 5 | 1 1 1 1 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 2 . . 11 Treads 3 | . . . . 3 Leg 4 | 2 . . . 2 Wheel 8 | . 2 . . 6 Hover . | . . . . . Flight . | . . . . . Utility 11 | . 3 1 1 6 Device 2 | . 1 . 1 . Storage 2 | . 2 . . . Processor 4 | . . 1 . 3 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 17 | 2 3 2 1 9 Energy Gun 3 | . . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 . . 5 Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 . 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . 1 . 1 21 Power 4 | . . . 1 3 Propulsion 10 | . . . . 10 Utility 4 | . . . . 4 Weapon 5 | . 1 . . 4 Highest Loss Streak 8 | . 1 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 89 100 95 87 Engine 9 | . 14 14 10 6 Core 3 | . . . 9 5 Treads 2 | . . . . 4 Leg 3 | . 8 . . 4 Wheel 18 | . 19 28 22 15 Device 3 | . 8 . 8 . Storage 10 | . 9 14 11 9 Processor 13 | . . 13 11 19 Protection 2 | . . . . 5 Energy Gun 2 | . . . 10 2 Ballistic Gun 13 | . 23 14 . 11 Launcher 4 | . 4 9 11 1 Naked Turns . | . . . . . Heaviest Build 33 | 7 21 19 27 33 Greatest Support 36 | 20 24 24 24 36 Greatest Overweight (x) 7 | . 2 . 1 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 25 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 7 9 9 8 Final Capacity 10 | 5 10 10 10 10 Final Carried 10 | 3 10 10 10 10 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1286 | 268 222 82 63 651 Remotely 161 | . 161 . . . Salvage Created 1731 | 33 279 133 175 1111 Parts 112 | . 23 15 9 65 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 38 | 1 6 9 5 17 Melee 1 | . . . . 1 Guns 21 | 1 4 3 4 9 Cannons 1 | . . 1 . . AOE 15 | . 2 5 1 7 Classes Destroyed 11 | 1 3 . . 7 Worker 5 | . . . . 5 Builder 6 | . 2 . . 4 Tunneler 1 | . . . . 1 Hauler 2 | . . . . 2 Recycler 6 | . . . . 6 Watcher 5 | . 1 . . 4 Swarmer 12 | . 2 7 . 3 Grunt 21 | 1 4 2 5 9 Brawler 1 | . . . . 1 Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Best Kill Streak 18 | 1 3 3 2 18 Combat Bots Only 3 | 1 2 3 2 3 Max Kills in Single Turn 3 | 1 2 3 1 3 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3678 | 31 477 340 200 2630 Core 815 | 21 98 81 55 560 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 11 | . 11 . . . Core Remaining (%) 65 | 91 . 20 86 . Volleys Fired 176 | 3 34 27 25 87 Largest 2 | 2 2 2 1 2 Hottest 100 | 40 40 100 65 95 Shots Fired 260 | 6 54 45 25 130 Gun 225 | 6 51 35 24 109 Cannon . | . . . . . Launcher 27 | . 3 2 1 21 Special 8 | . . 8 . . Kinetic 174 | 6 51 35 . 82 Thermal 59 | . . 8 24 27 Explosive 24 | . . 2 1 21 Electromagnetic 3 | . 3 . . . Robot Hit Streak 18 | 1 8 5 4 18 Robot Miss Streak 6 | 2 3 3 4 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 168 | 2 31 21 14 100 Core Hits 113 | 2 15 16 7 73 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . . 1 3 Burn 2 | . . . 1 1 Destroy 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 9 | . . . . 9 Impact . | . . . . . Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4280 | 22 468 454 294 3042 Guns 2020 | 22 369 146 224 1259 Cannons . | . . . . . Explosions 2053 | . 99 284 70 1600 Melee 183 | . . . . 183 Ramming . | . . . . . Kinetic 1386 | 22 369 146 . 849 Thermal 700 | . . 66 224 410 Explosive 1912 | . . 242 70 1600 Electromagnetic 99 | . 99 . . . Impact . | . . . . . Slashing 183 | . . . . 183 Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 12 | . . . . 12 Matter Fused 10 | . . . . 10 Heat Flow Errors 4 | . . . . 4 Energy Discharges 3 | . . . . 3 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 135 | . . 12 . 123 Projectiles . | . . . . . Explosions 100 | . . 12 . 88 Melee 35 | . . . . 35 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . 1 . . 21 Shots 2 | . 1 . . 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 309 | . 8 80 309 238 Average Temperature 87 | . 3 28 142 80 Received Heat Transfer 1131 | 18 147 81 129 756 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1765 | . . 100 629 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 372 | 20 122 223 299 372 Initial 126 | . 13 31 86 126 Average 167 | 1 57 104 242 221 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 56 | 100 100 69 17 42 Level 1 43 | . . 30 82 57 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | 1 10 13 9 25 Peak Tracking Total 4 | 1 3 4 3 4 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . 2 . 4 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 3 1 3 2 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 8 4 5 5 Successful 16 | . 7 3 3 3 Failed 6 | . 1 1 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . 2 1 . Terminals 16 | . 5 4 4 3 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . . . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 3 2 2 Record 8 | . 4 2 2 . Prototype ID Bank 1 | . . . . 1 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . . . 1 1 Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 129 | . . . . 129 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 11 | . . 4 7 . Total Damage 190 | . . 85 105 . Kills 3 | . . 2 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3582 | 89 691 593 374 1835 Spaces Moved 2091 | 65 531 502 244 749 Core 51 | 17 1 . . 33 Treads 384 | . . . . 384 Legs 356 | 48 142 . . 166 Wheels 1300 | . 388 502 244 166 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 80 Average Speed 132 | 101 98 90 101 197 Slowest Speed 400 | 120 150 90 105 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 46 | 5 60 92 33 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 200 | . . 21 10 169 Melee . | . . . . . Projectile 5 | . . 5 . . AOE 195 | . . 16 10 169 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2632 | 82 653 592 346 959 Wait 236 | 2 52 47 67 68 Move 2087 | 64 530 501 243 749 Hop . | . . . . . Pick Up 42 | 8 17 6 3 8 Fast Attach 24 | . 2 . 4 18 Attach 24 | 5 6 3 . 10 Detach 4 | . 1 . . 3 Swap 2 | . 1 1 . . Drop 27 | . 9 7 4 7 Fire 176 | 3 34 27 25 87 Melee 9 | . . . . 9 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 7) 495 | -10/Materials | Repaired Lgt. Nuclear Core 619 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Discovered new exit (range 10) 766 | -10/Materials | Discovered new exit (range 8) 781 | -10/Materials | Entered Mines 785 | -10/Mines | Met a Derelict bent on vengeance 812 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 868 | -10/Mines | Learned location of Storage (-7) 934 | -10/Mines | Core integrity fell below 50% 1174 | -10/Mines | Received a Mining Laser from a helpful Derelict 1223 | -10/Mines | Discovered new exit (range 9) 1356 | -10/Mines | Discovered new exit (range 8) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Accompanied by 1 ally 1374 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1566 | -9/Materials | Discovered new exit (range 15) 1738 | -9/Materials | Discovered new exit (range 9) 1748 | -9/Materials | Entered another Materials area 1748 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -8/Materials | Build established: Scavenger-Mutant 2600 | -8/Materials | Crushed by falling debris 2661 | -8/Materials | Crushed by falling debris 2661 | -8/Materials | Core integrity fell below 50% 2661 | -8/Materials | System corruption reached 10% 2692 | -8/Materials | Lost 8 parts (2p3n2u1w) 2911 | -8/Materials | Build established: Mutant 3048 | -8/Materials | Core integrity fell below 20% 3080 | -8/Materials | Lost 4 parts (2n1u1w) 3373 | -8/Materials | Build established: Scavenger-Mutant 3583 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03437_ System corrupted: Lgt. Assault Rifle misfires. 03458_ =DU6OGRSQCA%FA,BV=N| X 03463_ Sneak attack on R-06 Scavenger. 03463_ Destroyed Tractor Beam. 03463_ R-06 Scavenger destroyed. 03465_ Acquired 21 matter. 03474_ System corrupted: Matter fused (-6). 03475_ Acquired 6 matter. 03496_ System corrupted: Energy discharge (-44). 03530_ System corrupted: Component data lost. 03539_ Wheel destroyed. 03550_ WYBJBT&IT<5B,E53GBMXTL 03565_ Com. Wheel destroyed. 03567_ G-47 Trooper destroyed. 03569_ System corrupted: Energy discharge (-68). 03573_ Aluminum Leg destroyed. 03580_ Critical hit (Burn: +37). 03581_ Lgt. Deuterium Engine destroyed. 03582_ L-31 Rogue Imp. Ion Engine severed. 03583_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????! ??????????????????????? | | ????????????? ??????????????????????? | | ????????????? ???????????#??????????? | | ????????????# #????????? #??????????? | | ????????????# #????????? #??????????? | | ????????????+ #????????? #??????????? | | ????????????# ##########/#??????????? | | ????????????# ## #?????###### | | ????????????# ## #?????# | | ????????????# ## | #?????# """ | | ????????????# ## ||* #?????# """ | | ????????????# ## || #?????# """ | | ????????????#Y ## |* ####### | | ???########## ## + + | | # # =## # #### | | ?? """ """ /@l####+##+#### #??# | | ????"" """ # * g %* #??#####+ | | ?????" """ # ##+#######?????# | | ????? ###### # % #??????# | | ???? #????# # #??????# | | ??? ! #????# + #??????# | | ??############???# ################ | | ??############???# #????# """"" # | | ??## ######+#####?# """"" # | | ??## "" ## #?# """"" # | | ??## Y" ## * ! #?# + | | ??## "" ## #?# # | | ??## ## """ #?# !### | | ??## """"" ## """"" #?# #?# | | ??## """"" ## """"" #?# ### | | ??## """"" ## """"" #?########### # | | ??## ## ! """??#????????###### | | ??######+##################????### | | ??### # T #????# # | | ???## # #????# # | | ???## # ] #????# # | | ???############# # #????# # | | ???############# # ##???# # | | ??????????????## # """ ##????## | | ??????????????## + """ ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Part-time Mechanic System Compromised Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ChargeStructuralSabre Manual? 0 Play Time 01:26:33 Cumulative 3.3 hours Start 2022.04.11 @ 21:05:22 End 2022.04.11 @ 22:42:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cdf10d7-e7b5-478e-ae17-a7e7113b4558