Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.21 @ 22:25:42 Player: Berg Result: Destroyed by 8H-SCI(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1390) 1390 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3880 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 67/275 System Corruption 0% Temperature Cool (46) Movement Core (1600) Ox31 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Spread Laser Autogun > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod (200) Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Drone Bay Beam Rifle Particle Gun Particle Gun Beamcaster Heavy Assault Rifle Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Spread Laser Autogun > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Cooling System High-capacity Matter Pod Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Beam Rifle Particle Gun Particle Gun Beamcaster Heavy Assault Rifle Grenade Launcher Scythe [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 46 | 8 9 25 1 . 3 Power 7 | 1 1 4 . . 1 Engine 6 | 1 1 3 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 11 | 3 2 6 . . . Treads 9 | 2 1 6 . . . Leg . | . . . . . . Wheel 2 | 1 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 2 10 1 . 2 Device 8 | 1 1 5 . . 1 Storage 5 | 1 1 3 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 2 1 . 1 Artifact . | . . . . . . Weapon 11 | 2 4 5 . . . Energy Gun 7 | 2 2 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 2 1 . 10 Power 1 | . . . . . 1 Propulsion 3 | . 1 . . . 2 Utility 9 | . . 2 1 . 6 Weapon 1 | . . . . . 1 Highest Loss Streak 10 | . 1 1 1 . 10 To Critical Strikes . | . . . . . . Average Backups 20 | 4 7 18 24 25 24 Power 1 | . 1 1 2 2 2 Propulsion 3 | 2 1 3 5 4 4 Utility 8 | . 1 8 11 11 11 Weapon 5 | . 3 5 6 7 6 Tool/Special . | . . . . . . Unused Backups 29 | 1 2 8 . . 18 Power 4 | . . 3 . . 1 Propulsion 5 | 1 . 1 . . 3 Utility 11 | . 1 1 . . 9 Weapon 9 | . 1 3 . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 95 99 99 100 98 Engine 10 | . 13 8 11 11 11 Treads 21 | . 17 21 22 22 21 Wheel 1 | . 10 . . . . Device 20 | . 10 21 22 22 21 Storage 11 | . 14 11 11 11 11 Protection 9 | . . 10 10 11 10 Energy Gun 13 | . 25 11 11 11 11 Ballistic Gun 9 | . 2 11 11 11 11 Peak Build Rating 21 | 7 11 19 21 21 21 Average Rating 16 | 5 8 15 19 21 20 On Entrance 13 | . 6 11 19 21 21 Avg Prop Armor Cover (%) 12 | . 12 10 . . . Naked Turns . | . . . . . . Heaviest Build 104 | 11 21 100 104 104 104 Greatest Support 43 | 40 40 43 43 43 43 Greatest Overweight (x) 3 | . 3 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 20 | 7 8 20 25 25 25 Most Carried 25 | 6 10 25 25 25 25 Average Carried 20 | 4 7 18 24 24 24 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 25 | 6 9 25 25 25 20 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 1339 | 348 277 638 76 . . Remotely 39 | 39 . . . . . Salvage Created 1898 | 201 169 1321 207 . . Parts 126 | 21 13 79 13 . . Haulers Intercepted 5 | . . 5 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 37 | . 8 25 4 . . Guns 37 | . 8 25 4 . . Classes Destroyed 12 | 3 2 6 1 . . Worker 2 | 2 . . . . . Builder 1 | . . 1 . . . Tunneler 5 | 5 . . . . . Hauler 5 | . . 5 . . . Recycler 4 | 1 . 2 1 . . Operator 4 | . . 4 . . . Watcher 4 | . . 4 . . . Swarmer 10 | . 6 4 . . . Grunt 15 | . 2 10 3 . . Brawler 2 | . . 2 . . . Duelist 1 | . . . 1 . . Sentry 9 | . . 9 . . . Best Kill Streak 5 | 4 3 5 5 . . Combat Bots Only 4 | . 3 4 4 . . Max Kills in Single Turn 2 | 1 1 2 2 . . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 209 | . 64 81 19 . 45 Missed 45 | . 10 24 5 . 6 Hits 164 | . 54 57 14 . 39 Melee 3 | . . . 3 . . Projectile 161 | . 54 57 11 . 39 Critical Strikes 1 | . . 1 . . . Damage Taken 2750 | . 481 780 231 . 1258 Core 545 | . 131 89 . . 325 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 47 . . . . Volleys Fired 169 | 17 55 83 9 . 5 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 90 90 88 88 . 88 Shots Fired 314 | 34 89 164 18 . 9 Gun 313 | 34 88 164 18 . 9 Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic 96 | . . 83 9 . 4 Thermal 217 | 34 88 81 9 . 5 Explosive 1 | . 1 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 8 7 19 11 . 2 Robot Miss Streak 7 | 2 7 6 5 . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . 4 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 214 | 20 41 131 15 . 7 Core Hits 180 | 9 12 139 17 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 1 . 1 . . . Burn 2 | 1 . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3038 | 241 504 1970 230 . 93 Guns 3028 | 241 504 1962 228 . 93 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 10 | . . 8 2 . . Kinetic 931 | . . 793 92 . 46 Thermal 2097 | 241 504 1169 136 . 47 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . . 4 1 . . Targets Rammed 5 | . . 4 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | 192 390 138 30 . 50 Average Temperature 101 | 61 224 34 11 . 11 Received Heat Transfer 795 | . 63 306 75 . 351 Effects 4 | . 4 . . . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 1 1 . . . Heat Transferred 3789 | 718 1338 1556 165 . 12 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 77 100 . . Level 1 10 | . . 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 258 | 15 106 258 79 . . Initial 65 | . . . 65 . . Average 81 | 1 20 155 12 . . Influence Increases 1160 | 40 231 794 95 . . Destroy 0b10 Robot/C 740 | . 160 500 80 . . Destroy 0b10 Robot/NC 125 | 40 . 80 5 . . Destroy Leader 218 | . 30 178 10 . . Successful Hack 56 | . 23 33 . . . Destroy Structure 6 | . 3 3 . . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 1160 | 40 231 626 263 . . Entered New Map 103 | . . . 103 . . Time Decay 1017 | 40 221 606 150 . . Lost Part 40 | . 10 20 10 . . Squads Dispatched 3 | . . 2 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 19 44 4 . 3 Peak Tracking Total 4 | . 4 4 4 . 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 15 | . 5 9 . 1 . Terminals 13 | . 5 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 46 | . 13 28 . 5 . Successful 26 | . 8 13 . 5 . Failed 19 | . 4 15 . . . Catastrophic 4 | . . 4 . . . Database Lockouts 1 | . 1 . . . . Manual 34 | . 7 23 . 4 . Terminals 39 | . 13 26 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 8 8 . 5 . Record 1 | . 1 . . . . Part Schematic 5 | . . . . 5 . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Registered Components 2 | . 1 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Botnet 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 14 | . 5 9 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 . Highest-Rated Group 161 | . . . 31 161 . Highest-Rated Ally 43 | . . . 31 43 . Total Orders . | . . . . . . Ally Attacks 1 | . . . 1 . . Total Damage 20 | . . . 20 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Active Infowar (turns) 6254 | . . 2273 1310 1908 763 Seismic 6254 | . . 2273 1310 1908 763 Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 7649 | 197 1097 2353 1310 1908 784 Spaces Moved 2718 | 82 664 776 362 596 238 Core 3 | 1 2 . . . . Treads 2066 | 73 103 694 362 596 238 Legs . | . . . . . . Wheels 649 | 8 559 82 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 320 320 320 Average Speed 239 | 152 105 238 320 320 320 Slowest Speed 320 | 160 200 320 320 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 96 73 69 81 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 3580 | 118 975 1137 497 599 254 Wait 546 | . 219 198 124 2 3 Move 2713 | 81 663 775 361 595 238 Hop . | . . . . . . Pick Up 41 | 7 8 24 1 1 . Fast Attach 22 | 8 9 5 . . . Attach 11 | . 4 1 1 . 5 Detach 10 | 2 7 1 . . . Swap 21 | . 1 19 . . 1 Drop 40 | 3 9 27 . 1 . Fire 169 | 17 55 83 9 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 4 1 . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 475 | -10/Materials | Core integrity fell below 50% 602 | -10/Materials | Central database locked down 608 | -10/Materials | Discovered new exit (range 13) 694 | -10/Materials | Discovered new exit (range 16) 782 | -10/Materials | Discovered new exit (range 16) 895 | -10/Materials | Discovered new exit (range 10) 1095 | -10/Materials | Discovered new exit (range 8) 1295 | -10/Materials | Entered another Materials area 1295 | -9/Materials | Evolved 2 slots: Utility x2 1482 | -9/Materials | Identified exit to Mines 2209 | -9/Materials | Build established: Scavenger-Mutant 2307 | -9/Materials | Discovered new exit (range 15) 2923 | -9/Materials | Build established: Mutant 3120 | -9/Materials | Discovered new exit (range 16) 3648 | -9/Materials | Entered Mines 4329 | -9/Mines | Met a Derelict testing a Signal Generator 4617 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4863 | -9/Mines | Assembled infested the area 4958 | -9/Mines | Entered Zion 5779 | -7/Zion | Met Imprinter 5846 | -7/Zion | Imprinted 5849 | -7/Zion | Declared Zion's savior 6137 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6508 | -7/Zion | Given the Hacking Drone Bay 6509 | -7/Zion | Found Prototype Device 6804 | -7/Zion | Opened final containment barrier to the Deep Caves 6855 | -7/Zion | Discovered new exit (range 3) 6855 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6866 | -7/Zion | Entered Deep Caves 6866 | -7/Deep Caves | Accompanied by 4 allies 7620 | -7/Deep Caves | Attacked by Z-Imprinter 7643 | -7/Deep Caves | Core integrity fell below 50% 7646 | -7/Deep Caves | Core integrity fell below 20% 7650 | -7/Deep Caves | Destroyed by 8H-SCI(z) with Zionite Laser-S Last Messages --------------- 06960_ Attempting to rewire Surveybot 24. 06960_ Surveybot 24 is broken beyond repair. 06961_ Attempting to rewire Surveybot 24. 06961_ Surveybot 24 is broken beyond repair. 07604_ E4-CQD(o) is busy at the terminal. 07607_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 07623_ Cooling System destroyed. 07626_ Med. Armor Plating destroyed. 07629_ Seismic Detector destroyed. 07635_ Imp. Treads destroyed. 07636_ Lgt. Treads destroyed. 07636_ Grenade Launcher destroyed. 07640_ Lgt. Armor Plating destroyed. 07642_ E4-CQD(o) is busy at the terminal. 07642_ Cld. Ion Engine destroyed. 07648_ 6N-2CW(o) is busy at the terminal. 07648_ Cooling System destroyed. 07649_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????? ##?### #??????######???????????? | | ???????????????? ## # ????### ##??????????? | | ??????????????? ##### #??????####? | | ??????????????? #?????## ## | | ??????????????? #????## # | | ?????????????? #?????# # | | ?????????????? #?????# # | | ?????????????" ##????# # | | ?????????????" ####### | | ?????????????" | | ?????????????" # | | ????????????? ## | | ?????????????" ########## | | ?????????????" z ###????????? | | ????????????"" z##??????????? | | ??????????"""" #???????????? | | ????????? " " ##??????????? | | ?????????" o I #??????????? | | ????????? #??????????? | | ?????????"o #??????????? | | ?????????" ##??????????? | | ??????????"" @ #???????????? | | ???????"""""""o #??????????? | | ??????? #??????????? | | ??????????""" ##??????##### | | ???????????""" ##???????# | | ???????????"""" #????????# ## | | ????????????""" #???????# #? | | ????????????""" #??????# #? | | ????????????"" #??????# #? | | ???????????"" ##??????# #? | | ??????????? #???????# #? | | ??????????""""o #???????# #? | | ??????????"" ???????# ## | | ??????????? ??????## ## | | ?????????? ???????## # | | ?????????? ??????????# | | ???????????? ????????????# | | ?????????????? ?????????????## | | ????????????????? ????????????????# ### | | ???????????????????#### ??????????????????# "# | | ??????????????????????????????????????????## ### | | ???????????????????????????????????????????## | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricBraceScrap Manual? 0 Play Time 00:39:38 Cumulative 121.7 hours Start 2026.06.21 @ 21:41:02 End 2026.06.21 @ 22:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62a1e8b2-71d4-46ee-a053-ccc0875b3a9b