Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 22:35:11 // AFD2020/Player2 Player: Michael Result: Destroyed by as-17786 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (881) 881 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-274) -274 TOTAL SCORE: 2267 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 342 Friendly Fire -624 Cogmind --------- Core Integrity 0/400 Matter 208/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle (fused) > --- INVENTORY (10) --- Wheel Huge Storage Unit Structural Scanner Core Shielding Weapon Shielding Assault Rifle Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Treads Wheel Wheel Huge Storage Unit Structural Scanner Core Shielding Weapon Shielding Assault Rifle Heavy Assault Rifle Katana [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 29 | 5 10 1 12 1 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 . 2 1 Treads 1 | . . . . 1 Leg 6 | 2 2 . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 5 1 . . Device 2 | . 2 . . . Storage 3 | 1 2 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 1 3 . 8 . Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 7 | . 2 . 5 . Ballistic Cannon 2 | . 1 . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 2 7 Power 2 | . . . 1 1 Propulsion 3 | . . . 1 2 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Backups 9 | 2 8 10 9 8 Power . | . . 1 . . Propulsion 3 | 2 5 4 3 1 Utility 3 | . 2 4 4 4 Weapon 1 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 16 | . 6 . 4 6 Power . | . . . . . Propulsion 9 | . 5 . 3 1 Utility 4 | . . . . 4 Weapon 3 | . 1 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 100 98 98 Engine 11 | . 14 14 11 10 Leg 23 | . 28 28 21 21 Storage 11 | . 14 14 11 11 Processor 10 | . 7 14 11 10 Energy Gun 1 | . 5 . . . Ballistic Gun 29 | . 12 14 33 43 Ballistic Cannon 7 | . 8 14 8 . Peak Build Rating 15 | 5 8 8 15 15 Average Rating 11 | 3 7 7 12 13 On Entrance 7 | . 5 8 8 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 29 | 12 20 20 29 26 Greatest Support 23 | 20 20 20 20 23 Greatest Overweight (x) 4 | 1 . . 1 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 4 10 10 10 9 Average Carried 9 | 2 8 10 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 10 10 9 7 Class Distribution -------------------- 67% | Scavenger-Gunner 27% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1328 | 192 237 21 633 245 Remotely . | . . . . . Salvage Created 1803 | . 399 141 779 484 Parts 116 | . 23 7 50 36 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 46 | . 9 . 10 27 Guns 17 | . 6 . 6 5 Cannons 7 | . 3 . 4 . AOE 22 | . . . . 22 Classes Destroyed 10 | . 4 1 4 1 Worker 5 | . 2 . 2 1 Builder 2 | . . . 1 1 Tunneler 6 | . . 2 1 3 Hauler 3 | . 1 . 2 . Recycler 5 | . . . 3 2 Watcher 2 | . . . 2 . Swarmer 18 | . 3 . 2 13 Grunt 10 | . 6 . 4 . Sentry 4 | . . . 4 . Assembled 14 | . . . . 14 Thug 1 | . . . . 1 Best Kill Streak 14 | . 3 2 3 14 Combat Bots Only 14 | . 3 . 3 14 Max Kills in Single Turn 8 | . 1 2 2 8 Gunslinging 1 | . . . . 1 Exploded 8 | . . . . 8 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 202 | . 25 . 92 85 Missed 61 | . 5 . 26 30 Hits 141 | . 20 . 66 55 Melee 6 | . . . 1 5 Projectile 135 | . 20 . 65 50 Critical Strikes 4 | . 1 . 2 1 Damage Taken 1971 | . 302 . 767 902 Core 431 | . 62 . 122 247 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 178 | . . . 178 . Core Remaining (%) 83 | 100 . 67 . . Volleys Fired 88 | . 27 3 35 23 Largest 4 | . 2 2 4 4 Hottest 139 | . 60 50 139 89 Shots Fired 258 | . 54 6 131 67 Gun 201 | . 44 3 94 60 Cannon 48 | . 10 3 35 . Launcher 9 | . . . 2 7 Special . | . . . . . Kinetic 231 | . 37 6 128 60 Thermal 1 | . . . 1 . Explosive 9 | . . . 2 7 Electromagnetic 17 | . 17 . . . Robot Hit Streak 13 | . 13 6 6 5 Robot Miss Streak 4 | . 2 1 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 145 | . 40 3 67 35 Core Hits 101 | . 17 3 30 51 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 2 . 2 . Destroy 2 | . 1 . 1 . Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3704 | . 475 63 1057 2109 Guns 1582 | . 353 12 773 444 Cannons 442 | . 122 51 269 . Explosions 1680 | . . . 15 1665 Melee . | . . . . . Ramming . | . . . . . Kinetic 1840 | . 291 63 1042 444 Thermal . | . . . . . Explosive 1680 | . . . 15 1665 Electromagnetic 184 | . 184 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 4 9 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 55 | . . . 34 21 Message Errors 15 | . . . 9 6 Matter Fused 7 | . . . 4 3 Heat Flow Errors 3 | . . . 3 . Energy Discharges 13 | . . . 10 3 Parts Fused 1 | . . . 1 . Data Loss (minor) 8 | . . . 4 4 Data Loss (major) 4 | . . . 2 2 Misfires 1 | . . . . 1 Alerts 2 | . . . 1 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 56 | . . . . 56 Projectiles . | . . . . . Explosions 56 | . . . . 56 Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 169 | . . . . 169 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 225 | . 26 . 225 38 Average Temperature 33 | . 10 . 42 16 Received Heat Transfer 429 | . 144 . 225 60 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 1 2 Low Security (%) 47 | 100 100 100 36 . Level 1 47 | . . . 63 69 Level 2 5 | . . . . 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 453 | . 133 42 308 453 Initial 117 | . . 42 . 117 Average 187 | . 60 9 207 355 Influence Increases 1952 | . 395 18 919 620 Destroy 0b10 Robot/C 1000 | . 220 . 440 340 Destroy 0b10 Robot/NC 155 | . 25 15 80 35 Destroy Leader 240 | . 54 . 146 40 Allied During Kill 366 | . 70 3 182 111 Successful Hack 42 | . 9 . 33 . Disable Machine 45 | . . . . 45 Destroy Structure 74 | . 2 . 23 49 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1587 | . 287 126 619 555 Entered New Map 249 | . . 66 . 183 Time Decay 1248 | . 287 60 599 302 Lost Part 90 | . . . 20 70 Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 21 . 27 35 Peak Tracking Total 20 | . 4 . 5 20 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 16 | . 4 . 12 . Terminals 11 | . 3 . 8 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 41 | . 12 . 29 . Successful 21 | . 5 . 16 . Failed 20 | . 7 . 13 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 26 | . 10 . 16 . Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 . 4 . Prototype ID Bank 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Hauler Manifests 2 | . 1 . 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 8 . Scan Component 4 | . . . 4 . Repair 4 | . . . 4 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 . 11 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 4 | . . . 4 . Time 148 | . . . 148 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 4 | . 1 2 . 1 Largest Group 3 | . 1 3 3 2 Highest-Rated Group 108 | . 57 106 108 96 Highest-Rated Ally 65 | . 57 57 65 65 Total Orders . | . . . . . Ally Attacks 117 | . 24 . 64 29 Total Damage 1608 | . 417 . 888 303 Kills 31 | . 4 . 19 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 69 | . 69 . . . Sensors 69 | . 69 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3854 | 56 760 251 2124 663 Spaces Moved 2012 | 40 530 188 948 306 Core 7 | 6 . . . 1 Treads 1 | . . . . 1 Legs 2004 | 34 530 188 948 304 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 160 Average Speed 163 | 112 120 120 190 190 Slowest Speed 250 | 120 120 120 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 66 58 79 72 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug 7 | . . . 7 . Terrain Destroyed 79 | . . . 18 61 Melee . | . . . . . Projectile . | . . . . . AOE 79 | . . . 18 61 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2393 | 48 608 207 1192 338 Wait 203 | . 15 15 173 . Move 2008 | 39 529 187 947 306 Hop . | . . . . . Pick Up 22 | 4 12 . 6 . Fast Attach 17 | 5 5 1 6 . Attach 5 | . . . 3 2 Detach 4 | . 1 1 2 . Swap 22 | . 5 . 10 7 Drop 24 | . 14 . 10 . Fire 88 | . 27 3 35 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Discovered new exit (range 13) 681 | -10/Materials | Discovered new exit (range 13) 815 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Entered Mines 867 | -10/Mines | Learned location of Storage (-9) 917 | -10/Mines | Learned Materials garrison access intel 953 | -10/Mines | Learned Materials garrison access intel 973 | -10/Mines | Learned Materials terminal intel 1029 | -10/Mines | Discovered new exit (range 10) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Accompanied by 2 allies 1068 | -9/Materials | Evolved 2 slots: Weapon x2 1069 | -9/Materials | Loaded intel: 12 terminal locations 1073 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1224 | -9/Materials | Discovered new exit (range 8) 1535 | -9/Materials | Discovered new exit (range 14) 1569 | -9/Materials | Build established: Scavenger-Gunner 1757 | -9/Materials | Repaired Hvy. Assault Rifle 1785 | -9/Materials | Repaired Aluminum Leg 1979 | -9/Materials | Repaired Broken Imp. Assault Rifle 2499 | -9/Materials | Discovered new exit (range 8) 2577 | -9/Materials | Repaired Assault Rifle 2635 | -9/Materials | Discovered new exit (range 14) 2769 | -9/Materials | Discovered new exit (range 10) 3192 | -9/Materials | Entered Mines 3216 | -9/Mines | Discovered new exit (range 7) 3348 | -9/Mines | Discovered new exit (range 9) 3435 | -9/Mines | Escorted by a lone wolf Derelict 3820 | -9/Mines | Assembled infested the area 3825 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3833 | -9/Mines | Core integrity fell below 50% 3843 | -9/Mines | Core integrity fell below 20% 3855 | -9/Mines | Destroyed by as-17786 with Assembled Heavy Rifle Last Messages --------------- 03842_ Rocket Launcher destroyed. 03842_ Destroyed Rocket Launcher. 03842_ Hvy. Assault Rifle destroyed. 03844_ Acquired 16 matter. 03844_ K-01 Serf collects debris. 03845_ Targeting Computer destroyed. 03845_ System corrupted by crushing effect (+5). 03848_ The unstable cave ceiling collapses. 03848_ K-01 Serf collects debris. 03848_ System corrupted: Hvy. Assault Rifle jammed. 03848_ as-69336 destroyed. 03851_ The unstable cave ceiling collapses. 03851_ U-05 Engineer lays Concrete. 03852_ K-01 Serf collects debris. 03852_ U-05 Engineer lays Concrete. 03853_ The unstable cave ceiling collapses. 03854_ U-05 Engineer lays Concrete. 03854_ as-56137 destroyed. 03855_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????## ##??????????????????? | | ???????????#### #??????????????????? | | ??????###### ####???????????????? | | ####### # #???????????????? | | % #??????????????????? | | =% #??????????????????? | | ####### #??????????????????? | | #?????### ##?????????????????? | | #??????# # #?????????????????? | | #??????### # ### ##????????????????? | | #????????#####?# ###??????????????? | | #??????????????# ##?????????????? | | ???????????????# #?????????????? | | ???????????????## #?????????????? | | ????????????????## ## ###?????????????? | | ?????????????????##### ######??????????? | | ?????????????????????# ## ???????????? | | ???????????????####### ## #????????????? | | ?????????# #????????????? | | ???????????????########## #????????????? | | ????????????????????????# #????????????? | | ??????????????????????### ###??????????? | | ??????????????????????# *# #??????????? | | ?????????????????????## k ##?????????? | | ?????#########?##????# = #?????????? | | ?????# ???## @@ # ##???????? | | ###??# """ """ """ %% #???????? | | !#??# """ """ """ u #???????? | | # #??# """ """ """ #### ?????? | | # #??#= ????## # a ???? | | # ####%| """ ""?????## a #??? | | # ## #= """ ""?????? #??? | | # #### """ """ #??? ##??? | | [= #??? #### #???? | | """ """ #??# ???? #???? | | #####%* """ """ ???# ???? ???? | | ##### " """ """????# ????? < #??? | | ##?# ????# ????? ????? | | ##############????? ??????##??????? | | ##???????????????? !??????????????? | | ######????????????!???????????????? | | ##???????????????????????????? | | ## #???????????????????????????? | | ?## #???????????????????????????? | | ??## ##???????????????????????????? | | ???########????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 25% | -9/Materials Aluminum Leg | 60% | -9/Materials Imp. Assault Rifle | 99% | -9/Materials | Broken Assault Rifle | 44% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 25 | . 13 1 11 . Parts Lost . | . . . . . Damage Taken 839 | . 297 . 192 350 Core 57 | . 20 . 7 30 Player 2/Cogmind (%) 11 | . 24 . 5 10 Absorbed by Shields . | . . . . . Damage Inflicted 1085 | . 417 . 406 262 Player 2/Cogmind (%) 22 | . 46 . 27 11 Combat Hostiles Destroyed 15 | . 2 . 6 7 Player 2/Cogmind (%) 24 | . 18 . 37 20 Game ------ Seed BurstFrostExtractor Manual? 0 Play Time 00:27:28 Cumulative 21.1 hours Start 2026.07.02 @ 22:07:32 End 2026.07.02 @ 22:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 25x22 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 8a41f7ac-1426-4676-be9b-f637d3f046f2