Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 04:40:16 Player: Deep Beef Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (3604) 3604 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 6613 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/550 Matter 123/300 Energy 38/100 System Corruption 0% Temperature Critical (579) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Actuator Array > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (5) ---- Cooled Aerolev Unit Cryofiber Web Improved Datajack Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Cooled Aerolev Unit > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Drone Bay > --- WEAPON ----------- EM Shotgun Field Laser > --- INVENTORY -------- Cryofiber Web Propulsion Shielding Drone Bay Improved Datajack Scythe [Rating: 35] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 102 | 6 11 6 18 8 29 24 Power 14 | 1 2 2 4 2 2 1 Engine 12 | 1 2 1 4 2 1 1 Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 16 | 2 5 . 1 . 6 2 Treads 4 | . . . . . 3 1 Leg 5 | 2 1 . . . 2 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 6 | . 4 . 1 . 1 . Utility 27 | 1 1 1 3 3 9 9 Device 12 | . . . 1 1 4 6 Storage 1 | 1 . . . . . . Processor 8 | . 1 . 1 1 3 2 Hackware . | . . . . . . . Protection 6 | . . 1 1 1 2 1 Artifact . | . . . . . . . Weapon 45 | 2 3 3 10 3 12 12 Energy Gun 22 | 1 1 2 4 . 10 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 15 | 1 2 1 5 3 1 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 3 | . . . 1 . . 2 Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . 1 . 1 . . 2 Parts Lost 26 | . 2 3 4 1 8 8 Power 5 | . 1 1 1 . 1 1 Propulsion 6 | . . . . . 3 3 Utility 5 | . . . 1 . 2 2 Weapon 10 | . 1 2 2 1 2 2 Highest Loss Streak 3 | . 2 1 2 1 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 86 96 85 95 86 87 Engine 5 | . 9 4 10 11 2 4 Core 3 | . . 8 . . 5 4 Treads 9 | . . . . . 6 24 Leg 2 | . 4 . . . 6 . Flight 11 | . 23 28 22 33 4 . Device 5 | . . . 8 . 8 7 Storage 1 | . 14 1 . . . . Processor 21 | . 11 14 11 18 26 27 Protection 5 | . . 12 11 10 8 . Energy Gun 9 | . 5 17 12 8 11 6 Ballistic Gun 7 | . 17 8 8 13 3 4 Slashing Weapon 2 | . . . . . 2 4 Naked Turns . | . . . . . . . Heaviest Build 20 | 13 13 10 10 8 15 20 Greatest Support 62 | 20 20 10 14 14 42 62 Greatest Overweight (x) 3 | . 2 . . . 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 7 | 5 7 5 4 5 5 5 Average Carried 3 | 1 2 3 2 3 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | 2 4 3 3 3 4 5 Class Distribution -------------------- 43% | Mutant 24% | Scavenger-Mutant 11% | Assassin 10% | Scavenger-Skirmisher 4% | Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 1427 | 233 207 67 224 104 316 276 Remotely . | . . . . . . . Salvage Created 4503 | . 409 240 983 229 1150 1492 Parts 243 | . 23 18 58 25 49 70 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 103 | . 9 12 19 14 18 31 Melee 10 | . . . . . . 10 Guns 89 | . 9 11 17 14 17 21 Cannons 2 | . . . 2 . . . AOE 2 | . . 1 . . 1 . Classes Destroyed 12 | . 4 . 6 . 1 1 Worker 3 | . . . 2 . 1 . Builder 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Operator 3 | . . . 1 . 2 . Watcher 9 | . 2 . 4 . 2 1 Swarmer 38 | . 3 9 7 14 . 5 Grunt 43 | . 6 3 5 . 13 16 Duelist 2 | . . . . . . 2 Sentry 18 | . . . 7 . 4 7 Hunter 2 | . . . . . 1 1 Best Kill Streak 10 | . 3 3 10 5 4 5 Combat Bots Only 9 | . 3 3 9 5 4 5 Max Kills in Single Turn 3 | . 1 1 3 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . 1 . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 4031 | . 402 308 559 228 1183 1351 Core 1016 | . 128 95 145 65 294 289 Absorbed by Shields . | . . . . . . . Redirected to Shielding 65 | . . 3 10 5 26 21 Core Remaining (%) 52 | 100 . 10 . 47 . . Volleys Fired 329 | . 60 35 64 22 79 69 Largest 2 | . 2 2 2 2 2 2 Hottest 112 | . 70 85 85 65 108 112 Shots Fired 581 | . 96 62 115 43 150 115 Gun 573 | . 96 62 107 43 150 115 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 8 | . . . 8 . . . Kinetic 294 | . 80 18 59 25 79 33 Thermal 146 | . 16 35 13 . 13 69 Explosive . | . . . . . . . Electromagnetic 141 | . . 9 43 18 58 13 Robot Hit Streak 80 | . 13 20 42 21 80 25 Robot Miss Streak 5 | . 3 5 4 2 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . . 5 1 2 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 476 | . 75 45 90 30 126 110 Core Hits 243 | . 25 22 51 17 73 55 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | . . . 1 . 1 8 Burn 7 | . . . . . 1 6 Destroy 3 | . . . 1 . . 2 Melee Attacks 25 | . . . . . 1 24 Impact . | . . . . . . . Slashing 25 | . . . . . 1 24 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7378 | . 651 604 1745 310 1789 2279 Guns 5848 | . 651 529 1068 310 1678 1612 Cannons . | . . . . . . . Explosions 849 | . . 75 663 . 111 . Melee 665 | . . . . . . 665 Ramming 2 | . . . . . . 2 Kinetic 2035 | . 513 121 334 110 492 465 Thermal 2543 | . 138 428 748 . 267 962 Explosive . | . . . . . . . Electromagnetic 2133 | . . 55 663 200 1030 185 Impact . | . . . . . . . Slashing 665 | . . . . . . 665 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 373 | . . 36 278 . 39 20 Projectiles . | . . . . . . . Explosions 353 | . . 36 278 . 39 . Melee 20 | . . . . . . 20 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . . . 14 46 . Shots 2 | . . . . 1 1 . Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 579 | . 119 242 186 96 237 579 Average Temperature 68 | . 20 98 47 35 51 109 Received Heat Transfer 2007 | . 243 135 126 . 702 801 Effects 11 | . . . . . . 11 Energy Bleed 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 3 . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 3 . . 2 4 Heat Transferred 4936 | . 348 934 710 . 507 2437 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 530 | . 217 417 530 447 297 397 Initial 137 | . . 35 137 80 81 15 Average 180 | . 79 219 291 312 117 194 Maximum Alert Level 2 | . 1 2 2 2 1 1 Low Security (%) 58 | 100 92 25 27 10 75 59 Level 1 39 | . 7 70 56 83 24 40 Level 2 2 | . . 3 16 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . . 2 7 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . . . . 2 1 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 6 | . . . . . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | . 15 23 28 15 29 45 Peak Tracking Total 17 | . 4 17 5 6 6 9 Tactical Retreats 8 | . . 3 1 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 6 | . . 2 2 . . 2 Max in Single Turn 2 | . . 2 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 30 | . 7 . 6 . 6 11 Terminals 27 | . 7 . 5 . 6 9 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 74 | . 20 . 18 . 12 24 Successful 47 | . 15 . 12 . 10 10 Failed 27 | . 5 . 6 . 2 14 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 14 | . 3 . 2 . 4 5 Terminals 67 | . 20 . 16 . 12 19 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 2 . . 3 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 37 | . 13 . 10 . 6 8 Record 3 | . 3 . . . . . Robot Analysis 3 | . . . 1 . . 2 Prototype ID Bank 2 | . 1 . . . 1 . Open Door 4 | . . . . . . 4 Level Access Points 2 | . . . 1 . 1 . Branch Access Points 2 | . 1 . 1 . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 5 | . 1 . 3 . 1 . Locate Traps 4 | . 1 . 1 . 1 1 Disarm Traps 1 | . 1 . . . . . Dispatch Records 3 | . 2 . . . 1 . Maintenance Status 1 | . 1 . . . . . Surveillance Status 2 | . . . 1 . 1 . Hauler Manifests 1 | . . . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 2 . 1 . 4 2 Terminals 9 | . 2 . 1 . 4 2 Assimilate 6 | . 2 . 1 . 2 1 Botnet 3 | . . . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 18 | . 4 . 2 . 3 9 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . 4 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks 15 | . . . . . . 15 Total Damage 234 | . . . . . . 234 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 3 | . . . 1 . . 2 Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 12 | . . . . . . 12 Drone Recoveries 8 | . . . . . . 8 Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 4854 | 57 566 233 615 465 1485 1433 Spaces Moved 4175 | 44 742 332 615 902 983 557 Core 21 | 12 . . . . 9 . Treads 814 | . . . . . 257 557 Legs 503 | 32 56 . . . 415 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2837 | . 686 332 615 902 302 . Fastest Speed 34 | 50 37 37 34 34 34 157 Average Speed 71 | 100 50 37 36 34 107 157 Slowest Speed 200 | 120 190 37 37 34 200 158 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 38 | . 10 5 10 10 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 85 49 53 96 63 78 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 4 | . . . . . 1 3 Terrain Destroyed 60 | . . 26 17 4 10 3 Melee 4 | . . . . . 1 3 Projectile . | . . . . . . . AOE 56 | . . 26 17 4 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 5411 | 56 846 378 890 1011 1274 956 Wait 679 | . 15 3 176 78 147 260 Move 4094 | 43 721 321 594 882 976 557 Hop 37 | . 10 5 10 9 3 . Pick Up 88 | 7 17 5 17 7 23 12 Fast Attach 6 | 1 . . . . 2 3 Attach 45 | 5 5 4 8 2 13 8 Detach 1 | . . . . . . 1 Swap 51 | . 6 2 10 6 14 13 Drop 54 | . 12 3 11 5 15 8 Fire 329 | . 60 35 64 22 79 69 Melee 25 | . . . . . 1 24 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 12) 58 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Discovered new exit (range 12) 434 | -10/Materials | Identified exit to Mines 456 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Entered Mines 736 | -10/Mines | Learned location of Zion (-7) 748 | -10/Mines | Assembled infested the area 840 | -10/Mines | Core integrity fell below 20% 854 | -10/Mines | Discovered new exit (range 9) 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Discovered new exit (range 16) 1229 | -9/Materials | Identified exit to Mines 1321 | -9/Materials | Destroyed 9 combat bots 1353 | -9/Materials | Discovered new exit (range 15) 1435 | -9/Materials | Identified exit to Materials 1472 | -9/Materials | Entered Mines 1495 | -9/Mines | Learned location of 1 exit from Lower Caves 1699 | -9/Mines | Build established: Scavenger-Mutant 1842 | -9/Mines | Core integrity fell below 50% 1853 | -9/Mines | Discovered exit to Materials (range 5) 1859 | -9/Mines | Found a hidden stash of uninstalled traps 1929 | -9/Mines | Discovered exit to Materials (range 8) 1937 | -9/Mines | Entered Materials 1937 | -8/Materials | Evolved 2 slots: Utility x2 2188 | -8/Materials | Identified exit to Factory 2313 | -8/Materials | Lost 3 parts (1p2u) 2704 | -8/Materials | Core integrity fell below 50% 3229 | -8/Materials | Discovered new exit (range 18) 3254 | -8/Materials | Identified exit to Storage 3269 | -8/Materials | Build established: Assassin 3422 | -8/Materials | Entered Storage 3769 | -8/Storage | Garrison activated, responded to threat 4334 | -8/Storage | Core integrity fell below 20% 4429 | -8/Storage | Build established: Scavenger-Mutant 4648 | -8/Storage | Discovered exit to Factory (range 15) 4726 | -8/Storage | Met a pair of Derelict thieves 4856 | -8/Storage | Core destroyed Last Messages --------------- Overheating: Short circuit. G-47 Trooper suffers critical hit (Burn). Imp. Heat Sink melted. Lgt. Nuclear Core melted. Particle Gun melted. G-47 Trooper destroyed. Overheating: Matter decay (-48). Adv. Treads destroyed. L-31 Rogue destroyed. Overheating: Energy bleed (-14). Overheating: Imp. Signal Interpreter damaged (-14). Overheating: Imp. Medium Laser damaged (-41). L-31 Rogue destroyed. Overheating: Energy bleed (-9). K-01 Serf collects debris. Overheating: Matter decay (-38). Overheating: Adv. Visual Processing Unit damaged (-7). Overheating: Imp. Medium Laser damaged (-15). Overheating: Imp. Signal Interpreter damaged (-4). Overheating: Core damaged (-71). 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