Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.21 @ 12:09:02

Player: Ozymandiaswept

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (437)      437
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 2117

 Bonus
-------
Pacifist                   200
Follower Combat Kills      14
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -534

 Cogmind 
---------
Core Integrity             285/400
Matter                     390/400
Energy                     430/430
System Corruption          5%
Temperature                Cool (26)
Movement                   Treading (160)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (2) --------
   Improved Ion Engine
   Improved Ion Engine
>           --- PROPULSION (3) ---
   Improved Treads
     Medium Treads
>           --- UTILITY (3) ------
      Large Storage Unit
     Medium Matter Pod
>           --- WEAPON (2) -------
       Mini Grenade Launcher
  Makeshift Axe
>           --- INVENTORY (10) ---
   Improved Ion Engine
      Large Storage Unit
  Makeshift Armor Plating
  Makeshift Hacking Suite
            Relay Coupler [Programmer] (124)
            Relay Coupler [Programmer] (127)
            Slug Cannon
       Mini Grenade Launcher
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
   Improved Ion Engine
>           --- PROPULSION -------
      Light Treads
   Improved Treads
     Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
     Medium Matter Pod
            ECM Suite
>           --- WEAPON -----------
       Mini Grenade Launcher
  Makeshift Axe
>           --- INVENTORY --------
   Improved Ion Engine
      Light Treads
      Light Treads
      Large Storage Unit
   Improved Terrain Scanner
  Makeshift Armor Plating
            Relay Coupler [Programmer]
            Relay Coupler [Programmer]
            Slug Cannon
       Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Mini Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              3    | .   1   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 4   4   11  1   3   
  Power                    2    | .   1   1   .   .   
    Engine                 2    | .   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   5   1   1   
    Treads                 9    | 2   .   5   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   1   2   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                3    | 1   .   2   .   .   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   2   3   .   2   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      2    | .   .   1   .   2   
Average Slot Usage (%)     95   | .   60  88  100 99  
  Engine                   19   | .   2   20  20  20  
  Treads                   28   | .   25  22  30  30  
  Device                   9    | .   4   10  10  10  
  Storage                  17   | .   12  12  20  20  
  Processor                1    | .   12  6   .   .   
  Launcher                 9    | .   3   11  10  10  
  Impact Weapon            1    | .   .   2   10  .   
  Slashing Weapon          6    | .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 8   18  36  36  37  
  Greatest Support         71   | 40  40  60  63  71  
  Greatest Overweight (x)  7    | 2   .   7   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 14   | 8   8   14  10  10  
  Average Capacity         9    | 7   8   8   10  10  
  Most Carried             10   | .   3   4   6   10  
  Average Carried          7    | .   .   3   5   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            9    | .   3   4   6   9   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           710  | 229 11  430 10  30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            565  | .   .   489 .   76  
  Parts                    31   | .   .   29  .   2   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  10   | .   .   10  .   .   
  Guns                     5    | .   .   5   .   .   
  AOE                      5    | .   .   5   .   .   
Classes Destroyed          8    | .   .   8   .   .   
  Builder                  4    | .   .   4   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    6    | .   .   4   .   2   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           7    | .   .   7   .   .   
  Combat Bots Only         4    | .   .   4   .   .   
Max Kills in Single Turn   2    | .   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  
Damage Taken               846  | .    .    370  39   437  
  Core                     115  | .    .    52   10   53   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    
Volleys Fired              33   | .    .    31   .    2    
  Largest                  2    | .    .    2    .    1    
  Hottest                  75   | .    .    75   .    30   
Shots Fired                41   | .    .    39   .    2    
  Gun                      20   | .    .    20   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 21   | .    .    19   .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                21   | .    .    19   .    2    
  Electromagnetic          20   | .    .    20   .    .    
  Robot Hit Streak         18   | .    .    18   .    .    
  Robot Miss Streak        1    | .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           32   | .    .    32   .    .    
  Core Hits                36   | .    .    27   .    9    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              6    | .    .    1    .    5    
  Impact                   1    | .    .    1    .    .    
  Slashing                 5    | .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1873 | .    .    1410 .    463  
  Guns                     263  | .    .    263  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1535 | .    .    1072 .    463  
  Melee                    75   | .    .    75   .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                1535 | .    .    1072 .    463  
  Electromagnetic          263  | .    .    263  .    .    
  Impact                   75   | .    .    75   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    1    1    5    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    .    1    1    1    
    Message Errors         2    | .    .    .    1    1    
    Energy Discharges      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            123  | .    .    109  .    14   
  Projectiles              15   | .    .    15   .    .    
  Explosions               63   | .    .    49   .    14   
  Melee                    45   | .    .    45   .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      128  | .    .    88   .    40   
  Shots                    6    | .    .    4    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        261  | .    .    261  .    26   
  Average Temperature      81   | .    .    86   .    17   
  Received Heat Transfer   283  | .    .    174  9    100  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       3    | .    .    3    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             246  | .   .   246 80  .   
  Initial                  13   | .   .   .   13  .   
  Average                  77   | .   .   113 51  .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         80   | 100 100 68  100 .   
  Level 1                  19   | .   .   31  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   1   24  2   6   
  Peak Tracking Total      6    | .   1   5   2   6   
  Tactical Retreats        3    | .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            3    | .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          5    | .   .   5   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          6    | .   3   3   .   .   
  Terminals                5    | .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   7   9   .   .   
  Successful               16   | .   7   9   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   
  Terminals                12   | .   7   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   7   5   .   .   
  Record                   12   | .   7   5   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     52   | .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               7    | .   .   .   3   4   
  Largest Group            7    | .   .   .   3   7   
  Highest-Rated Group      194  | .   .   .   40  194 
  Highest-Rated Ally       41   | .   .   .   16  41  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   
  Total Damage             56   | .   .   .   56  .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  
Turns Passed               4093 | 83   221  868  258  2663 
Spaces Moved               2402 | 51   131  454  147  1619 
  Core                     13   | 10   .    3    .    .    
  Treads                   2389 | 41   131  451  147  1619 
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            161  | 154  160  167  160  160  
  Slowest Speed            400  | 160  160  400  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 4    28   40   45   82   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        3    | 1    1    1    .    .    
  Unknown Exits Taken      1    | .    .    .    1    .    
Scrap Searched             4    | .    .    .    .    4    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          171  | .    .    167  .    4    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      171  | .    .    167  .    4    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  
Total                      2569 | 54   141  519  169  1686 
  Wait                     90   | .    4    20   21   45   
  Move                     2398 | 50   130  453  146  1619 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  11   | .    3    1    1    6    
  Fast Attach              20   | 4    4    10   .    2    
  Attach                   1    | .    .    1    .    .    
  Detach                   1    | .    .    1    .    .    
  Swap                     2    | .    .    .    1    1    
  Drop                     7    | .    .    1    .    6    
  Fire                     33   | .    .    31   .    2    
  Melee                    6    | .    .    1    .    5    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion (discovered 1 exit: Dee)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Identified exit to Materials
   13 | -11/Scrapyard | Discovered exit to Materials (range 14)
   84 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Evolved 1 slot: Utility x1
  285 | -10/Materials | Identified exit to Materials
  285 | -10/Materials | Discovered exit to Materials (range 14)
  305 | -10/Materials | Entered another Materials area
  305 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  326 | -9/Materials  | Build established: Hacker-Mutant
  916 | -9/Materials  | Identified exit to Mines
  916 | -9/Materials  | Discovered exit to Mines (range 7)
 1014 | -9/Materials  | Repaired Lgt. Treads
 1040 | -9/Materials  | Repaired Lgt. Treads
 1173 | -9/Materials  | Entered Mines
 1188 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1356 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1420 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1431 | -9/Mines      | Entered Zion
 1431 | -7/Zion       | Accompanied by 3 allies
 1508 | -7/Zion       | System corruption cleaned by Quarantine Array
 1691 | -7/Zion       | Found Relay Coupler [Programmer]
 1693 | -7/Zion       | Found Relay Coupler [Programmer]
 1766 | -7/Zion       | Learned location of Recycling (-7)
 1945 | -7/Zion       | Received a visual enhancement algorithm
 2226 | -7/Zion       | Imprinted
 2228 | -7/Zion       | Declared Zion's savior
 2933 | -7/Zion       | Identified exit to Deep Caves
 4081 | -7/Zion       | Attacked by Zionites
 4094 | -7/Zion       | Self-destructed

 Last Messages 
---------------
03841_ Experiencing anomalous visual interference...
03841_ Connecting with Zion Terminal...
03841_ Experiencing anomalous visual interference...
03843_ XX-0XH(c): "Hm, doesn't look like it worked..."
03988_ Subsystem restored.
03992_ Connecting with Deep Containment System...
04028_ Y6-TNF(z) plays with the Twisted Machinery.
04037_ Y6-TNF(z) toys with the Twisted Machinery.
04080_ Trooper 2a destroyed.
04080_ Destroyed Sml. Laser.
04081_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend
  our home!
04082_ Mercenary 2a destroyed.
04082_ Trooper 2b destroyed.
04084_ UK-TWW(z) pulls a Mak. Spear out of the Twisted
  Machinery.
04085_ YSA =29MMJESM0:IKXCJW<XHR>M%V=B2
04086_ The unstable cave ceiling collapses.
04093_ ECM Suite destroyed.
04094_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|    ???????????????????????#"     ""      ""  """   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonRelayAccelerator
  Manual?         0
Play Time         00:31:18
  Cumulative      51.9 hours
  Start           2021.04.21 @ 11:11:14
  End             2021.04.21 @ 12:09:02
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          110
  Rogue           105
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76228189-8c46-4f1c-ba4f-7767eed4235a