Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 16:32:23 Player: shorem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (651) 651 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2831 Bonus ------- None Cogmind --------- Core Integrity 419/550 Matter 290/300 Energy 18/100 System Corruption 0% Temperature Warm (182) Movement Walking (122) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Improved EM Shotgun Advanced Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Nuclear Core Fission Core Improved Treads Improved Treads Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (192) Improved Sensor Array Targeting Computer Recoil Stabilizer High-powered Tractor Beam Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Terrain Scanner Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Nuclear Core Fission Core Improved Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Medium Matter Pod High-capacity Matter Pod Improved Sensor Array Targeting Computer Recoil Stabilizer High-powered Tractor Beam Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 39 | 5 18 4 1 . 11 Power 4 | 1 2 1 . . . Engine 4 | 1 2 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 1 7 2 . . 3 Treads 2 | . 2 . . . . Leg 9 | . 4 2 . . 3 Wheel 2 | 1 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . . . 5 Device 2 | . 1 . . . 1 Storage 3 | 1 1 . . . 1 Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 7 1 1 . 3 Energy Gun 3 | . 1 . . . 2 Energy Cannon 3 | . 2 . 1 . . Ballistic Gun 5 | 2 2 . . . 1 Ballistic Cannon 3 | . 2 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 99 100 100 85 Engine 13 | . 13 14 14 14 8 Treads 2 | . 6 9 . . . Leg 23 | . 18 18 28 28 22 Device 10 | . 3 14 14 14 10 Storage 15 | . 22 14 14 14 9 Processor 2 | . . . . . 16 Energy Gun 3 | . 7 . . . 8 Energy Cannon 8 | . . 16 14 14 . Ballistic Gun 4 | . 10 . . . 7 Ballistic Cannon 10 | . 9 11 14 14 1 Naked Turns . | . . . . . . Heaviest Build 49 | 14 36 32 32 32 49 Greatest Support 47 | 10 40 40 20 20 47 Greatest Overweight (x) 4 | 1 4 3 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 7 13 15 15 15 18 Most Carried 20 | 7 15 15 15 15 20 Average Carried 14 | 4 11 15 14 14 17 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 19 | 7 15 15 15 15 19 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 1003 | 237 204 216 . 207 139 Remotely . | . . . . . . Salvage Created 767 | . 292 130 . 78 267 Parts 58 | . 28 16 . 5 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 20 | . 10 5 . 2 3 Guns 8 | . 5 . . . 3 Cannons 9 | . 2 5 . 2 . AOE 3 | . 3 . . . . Classes Destroyed 7 | . 6 . . . 1 Worker 1 | . 1 . . . . Builder 3 | . 2 . . . 1 Recycler 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 2 | . 1 . . . 1 Swarmer 9 | . 6 3 . . . Grunt 11 | . 4 2 . 2 3 Best Kill Streak 4 | . 4 2 . 2 2 Combat Bots Only 3 | . 3 2 . 2 2 Max Kills in Single Turn 4 | . 4 1 . 1 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 1330 | . 603 193 . 65 469 Core 284 | . 110 43 . . 131 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . . . 38 . Volleys Fired 93 | . 48 14 . 11 20 Largest 2 | . 2 2 . 2 2 Hottest 112 | . 112 112 . 95 106 Shots Fired 152 | . 94 15 . 13 30 Gun 80 | . 50 . . . 30 Cannon 72 | . 44 15 . 13 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 106 | . 76 8 . 11 11 Thermal 14 | . . . . . 14 Explosive . | . . . . . . Electromagnetic 32 | . 18 7 . 2 5 Robot Hit Streak 17 | . 7 5 . 2 17 Robot Miss Streak 7 | . 6 2 . 7 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 87 | . 49 10 . 4 24 Core Hits 44 | . 20 8 . 3 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1975 | . 961 268 . 86 660 Guns 851 | . 377 . . . 474 Cannons 823 | . 479 258 . 86 . Explosions 291 | . 105 . . . 186 Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 1058 | . 658 143 . 86 171 Thermal 491 | . 105 . . . 386 Explosive . | . . . . . . Electromagnetic 416 | . 198 115 . . 103 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 3 31 Projectiles 3 | . . . . 3 . Explosions 31 | . . . . . 31 Melee . | . . . . . . Knockbacks 8 | . 6 1 . 1 . Impact . | . . . . . . Kinetic 8 | . 6 1 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 86 | . 25 . . . 61 Shots 2 | . 1 . . . 1 Rammed 6 | . . 6 . . . Targets Rammed 6 | . . 6 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | . 312 21 . 51 195 Average Temperature 90 | . 121 12 . 33 73 Received Heat Transfer 669 | . 300 48 . 60 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 794 | . 200 . . . 594 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 277 | . 277 229 . 50 103 Initial 108 | . . 108 . . . Average 79 | . 130 214 . 18 24 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 83 | 100 73 22 . 100 100 Level 1 16 | . 26 77 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 27 4 . 2 9 Peak Tracking Total 4 | . 4 2 . 2 3 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 5 | . 4 . . . 1 Max in Single Turn 2 | . 2 . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 6 | . 1 . 4 . 1 Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 2 . 49 . 1 Successful 51 | . 1 . 49 . 1 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 50 | . 1 . 49 . . Record 49 | . . . 49 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 4074 | 66 1132 263 1093 859 661 Spaces Moved 1975 | 56 549 113 571 436 250 Core 3 | 2 1 . . . . Treads 158 | . 134 24 . . . Legs 1692 | . 346 89 571 436 250 Wheels 122 | 54 68 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 190 190 190 Average Speed 182 | 88 161 185 190 190 219 Slowest Speed 330 | 95 250 330 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 64 25 92 58 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . 10 1 . . 5 Melee . | . . . . . . Projectile 7 | . 6 1 . . . AOE 9 | . 4 . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 2297 | 72 706 149 581 455 334 Wait 75 | . 34 8 1 7 25 Move 1970 | 55 548 112 570 435 250 Hop . | . . . . . . Pick Up 71 | 12 34 1 4 1 19 Fast Attach 4 | . 2 2 . . . Attach 15 | 5 5 . . . 5 Detach . | . . . . . . Swap 20 | . 11 2 1 . 6 Drop 42 | . 24 4 4 1 9 Fire 93 | . 48 14 . 11 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 6 . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Sto) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 10) 281 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 1029 | -10/Materials | Discovered new exit (range 6) 1199 | -10/Materials | Entered Mines 1236 | -10/Mines | Met a Derelict bent on vengeance 1240 | -10/Mines | Core integrity fell below 50% 1407 | -10/Mines | Discovered new exit (range 13) 1421 | -10/Mines | Learned 4 Materials zone layouts 1453 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1455 | -10/Mines | Discovered new exit (range 5) 1462 | -10/Mines | Entered Exiles 1511 | -10/Exiles | Met 8R-AWN 1578 | -10/Exiles | Met EX-HEX 1689 | -10/Exiles | Met EX-DEC 1821 | -10/Exiles | Visited The Gauntlet 2095 | -10/Exiles | Learned location of Zion (-7) 2145 | -10/Exiles | Met EX-BIN 2432 | -10/Exiles | Discovered new exit (range 14) 2555 | -10/Exiles | Entered Mines 2569 | -9/Mines | Discovered new exit (range 7) 2764 | -9/Mines | Learned location of Storage (-8) 3234 | -9/Mines | Assembled infested the area 3239 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3414 | -9/Mines | Entered Materials 3414 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3415 | -8/Materials | Identified exit to Factory 3415 | -8/Materials | Identified exit to Storage 3722 | -8/Materials | Build established: Scavenger-Mutant 4075 | -8/Materials | Self-destructed Last Messages --------------- Dropped Sml. Storage Unit. Acquired Imp. Ion Engine. Dropped Shotgun. Acquired Sml. Storage Unit. R-06 Scavenger collects Shotgun. Chain reaction triggered in Lgt. Angular Momentum Engine. Destroyed Carbon-fiber Leg. R-06 Scavenger destroyed. Aluminum Leg destroyed. Destroyed Aluminum Leg. Lgt. Ion Engine destroyed. Destroyed Lgt. Ion Engine. Destroyed Lgt. Nuclear Core. Terrain Scanner destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-50 Soldier IFF system glitched. G-50 Soldier destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. 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