Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 12:32:30 Player: Val Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1368) 1368 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4138 Bonus ------- None Cogmind --------- Core Integrity 654/700 Matter 300/300 Energy 55/140 System Corruption 2% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Improved EM Shotgun Improved EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Microactuators Particle Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Protection Improved Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 1 1 Parts Attached 46 | 5 6 11 . 14 10 Power 6 | 1 2 1 . 1 1 Engine 5 | 1 2 1 . . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 2 3 . 3 . Treads . | . . . . . . Leg 10 | 2 2 3 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 2 4 . 5 2 Device 8 | . 1 2 . 4 1 Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 17 | 2 . 3 . 5 7 Energy Gun 7 | 1 . 1 . 2 3 Energy Cannon 8 | . . 2 . 2 4 Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 10 | . 1 2 . 4 3 Power 4 | . 1 1 . 1 1 Propulsion . | . . . . . . Utility 6 | . . 1 . 3 2 Weapon . | . . . . . . Highest Loss Streak 3 | . 1 1 . 1 3 To Critical Strikes . | . . . . . . Average Backups 8 | 4 6 7 10 8 9 Power . | . . . . . . Propulsion 2 | 1 2 2 3 2 1 Utility 2 | . 2 1 3 3 3 Weapon 2 | 1 1 3 4 2 3 Tool/Special . | . . . . . . Unused Backups 16 | . 4 3 . 1 8 Power 1 | . . . . 1 . Propulsion 4 | . 2 . . . 2 Utility 3 | . 1 . . . 2 Weapon 7 | . 1 3 . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 92 99 100 98 99 Engine 4 | . 13 10 11 1 . Core 4 | . . . . 7 6 Leg 32 | . 28 33 33 36 30 Device 11 | . 8 11 11 15 10 Storage 9 | . 13 11 11 9 7 Protection 6 | . . 10 11 1 10 Energy Gun 8 | . 14 9 . 4 11 Energy Cannon 15 | . . 3 22 21 18 Ballistic Gun 3 | . 14 9 . 1 . Peak Build Rating 39 | 5 7 17 17 32 39 Average Rating 25 | 3 6 11 17 28 37 On Entrance 12 | . 5 7 17 17 30 Naked Turns . | . . . . . . Heaviest Build 45 | 7 15 29 29 37 45 Greatest Support 52 | 20 20 30 30 52 52 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 4 6 7 10 8 9 Final Capacity 10 | 5 8 10 10 10 10 Final Carried 10 | 5 8 10 10 10 9 Class Distribution -------------------- 39% | Scavenger-Tank 23% | Scavenger-Mutant 22% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1014 | 131 250 121 40 272 200 Remotely 371 | . 250 121 . . . Salvage Created 1654 | . 328 176 47 798 305 Parts 101 | . 19 9 6 57 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 7 3 3 21 3 Guns 13 | . 7 3 . 3 . Cannons 23 | . . . 3 18 2 Classes Destroyed 7 | . 2 2 1 . 2 Worker 1 | . 1 . . . . Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 6 | . . 1 . 4 1 Swarmer 14 | . . . 3 11 . Grunt 18 | . 7 2 . 6 3 Sentry 5 | . . 1 . 4 . Best Kill Streak 4 | . 3 2 3 4 3 Combat Bots Only 4 | . 2 2 3 4 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 258 | . 35 16 23 75 109 Missed 95 | . 9 4 4 23 55 Hits 163 | . 26 12 19 52 54 Projectile 163 | . 26 12 19 52 54 Critical Strikes 7 | . 2 . . 3 2 Actively Blocked 1 | . . . . . 1 Part Disruptions 1 | . . . . . 1 Damage Taken 1965 | . 330 174 150 594 717 Core 243 | . 58 11 13 115 46 Absorbed by Shields . | . . . . . . Redirected to Shielding 156 | . . 25 15 13 103 Core Remaining (%) 87 | 100 76 . 94 79 . Volleys Fired 114 | . 23 21 7 38 25 Largest 4 | . 2 2 2 3 4 Hottest 275 | . 70 150 150 225 275 Shots Fired 246 | . 46 42 14 95 49 Gun 131 | . 46 40 . 16 29 Cannon 115 | . . 2 14 79 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 54 | . 23 20 . 11 . Thermal 156 | . 23 22 14 84 13 Explosive . | . . . . . . Electromagnetic 36 | . . . . . 36 Robot Hit Streak 22 | . 5 3 3 8 22 Robot Miss Streak 4 | . 2 2 4 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 140 | . 29 18 6 47 40 Core Hits 74 | . 16 8 3 34 13 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 3 1 . . 1 Burn 4 | . 3 1 . . . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2773 | . 380 243 150 1335 665 Guns 1024 | . 377 243 . 170 234 Cannons 1544 | . . . 150 1064 330 Explosions 149 | . . . . 65 84 Melee . | . . . . . . Ramming 56 | . 3 . . 36 17 Kinetic 368 | . 177 101 . 90 . Thermal 1891 | . 200 142 150 1144 255 Explosive 65 | . . . . 65 . Electromagnetic 393 | . . . . . 393 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 3 . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 2 | . 1 . . . 1 Energy Discharges 2 | . 1 . . . 1 Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . . 5 . 14 Projectiles 19 | . . . 5 . 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . . . 31 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 7 | . 1 . . 4 2 Kicked 7 | . 1 . . 4 2 Crushed . | . . . . . . Highest Temperature 603 | . 159 90 117 603 192 Average Temperature 114 | . 46 32 43 218 88 Received Heat Transfer 630 | . 222 84 . 234 90 Effects 21 | . . . . 21 . Shutdowns 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Matter Decay 3 | . . . . 3 . Short Circuit 3 | . . . . 3 . Damage (major) 8 | . . . . 8 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . 2 . . 5 . Heat Transferred 3541 | . 814 444 222 1702 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 85 | 100 100 100 100 53 100 Level 1 14 | . . . . 46 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 314 | . 85 46 65 314 138 Initial 138 | . . 22 . 9 138 Average 84 | . 35 14 34 188 50 Influence Increases 1248 | . 175 116 77 679 201 Destroy 0b10 Robot/C 740 | . 140 60 60 420 60 Destroy 0b10 Robot/NC 45 | . 5 5 . 20 15 Destroy Leader 172 | . 30 32 10 98 2 Successful Hack 5 | . . . . . 5 Disable Machine 90 | . . . . 75 15 Destroy Structure 91 | . . 4 7 66 14 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 90 | . . 15 . . 75 Influence Decreases 1248 | . 120 171 52 398 507 Entered New Map 217 | . . 33 . 16 168 Time Decay 971 | . 110 128 52 342 339 Lost Part 60 | . 10 10 . 40 . Squads Dispatched 4 | . 1 1 . 1 1 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 9 6 6 28 10 Peak Tracking Total 5 | . 3 4 3 4 5 Tactical Retreats 6 | . . 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . 2 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . . 5 1 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 3 | . . 1 . . 2 Terminals 3 | . . 1 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . 3 . . 4 Successful 3 | . . 1 . . 2 Failed 4 | . . 2 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . 3 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 . . 2 Record 1 | . . . . . 1 Open DSF 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2499 | 51 301 363 140 772 872 Spaces Moved 1567 | 36 162 222 100 443 604 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1559 | 28 162 222 100 443 604 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 120 | 104 120 120 120 121 122 Slowest Speed 122 | 120 120 120 120 122 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 35 32 36 40 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 2 8 65 13 Melee . | . . . . . . Projectile 41 | . . 2 8 29 2 AOE 47 | . . . . 36 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1960 | 48 226 279 106 599 702 Wait 130 | . 17 . . 72 41 Move 1562 | 35 161 221 99 442 604 Hop . | . . . . . . Pick Up 57 | 8 10 15 . 15 9 Fast Attach 7 | 2 1 1 . 1 2 Attach 23 | 3 2 4 . 9 5 Detach . | . . . . . . Swap 22 | . 3 6 . 8 5 Drop 38 | . 8 11 . 10 9 Fire 114 | . 23 21 7 38 25 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 1 . . 4 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 8) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Build established: Scavenger-Mutant 698 | -9/Materials | Discovered new exit (range 16) 716 | -9/Materials | Entered Mines 755 | -9/Mines | Learned Materials stockpile data 845 | -9/Mines | Discovered new exit (range 10) 856 | -9/Mines | Entered Materials 856 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1574 | -8/Materials | Discovered new exit (range 14) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1897 | -7/Factory | Build established: Scavenger-Tank 2500 | -7/Factory | Self-destructed Last Messages --------------- 02348_ K-01 Serf collects debris. 02350_ U-05 Engineer works on Assembly Bed. 02354_ K-01 Serf collects debris. 02354_ Triggered Proton Bomb Trap. 02354_ A bubble of electromagnetic force engulfs the area. 02361_ U-05 Engineer lays Concrete. 02369_ U-05 Engineer works on Assembly Bed. 02378_ System corrupted: Matter fused (-6). 02384_ Triggered Heavy Explosive Trap. 02384_ An explosion rips through the floor. 02384_ R-06 Scavenger destroyed. 02385_ Acquired 6 matter. 02438_ System corrupted: Energy discharge (-44). 02460_ Lgt. Nuclear Core destroyed. 02463_ Imp. Weapon Shielding destroyed. 02468_ <&OBZU>KKYS,P0&B&|SY 02482_ ALERT: Cargo convoy en route, clear transfer corridor. 02493_ Particle Charger destroyed. Map ----- +----------------------------------------------------+ | ??????????+ # #??????????? | | ?????????????####### # * #??????????? | | ???????????????????# #####?#######???????????? | | ???????????????????# ^#???????????????????????? | | ????????????######## ########????????????????? | | ????????????# #????????????????? | | ????????????# ##???????????????? | | ????????????# """" "" """" ?????????????? | | ????????????# """" """" ###??##########??? | | ????????????# """" """" #????# #??? | | ????????????# """" " """" #????# "" #??? | | ????????????# """" " " """" ###### "" #??? | | ????????????# """" " """" ## """ #??? | | ??????????? + # ! """ #??? | | ????????????# """" """" """" % * """ #??? | | ????????????? """" """" """" ## #??? | | ????????????????"""" 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