Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 22:22:12 Player: Thqwib Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (146) 730 Value Destroyed (5011) 5011 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1235) 1235 TOTAL SCORE: 13136 Bonus ------- High Alert Combat Kills 374 Follower Combat Kills 754 Met Imprinter 300 Was Imprinted 300 Friendly Fire -493 Cogmind --------- Core Integrity 0/1150 Matter 184/300 Energy 310/310 System Corruption 26% Temperature Warm (148) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Zero-point Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- Battle Rifle > --- INVENTORY (5) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Hardened Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Riot Gun Field Laser Slug Cannon > --- INVENTORY -------- Heavy Treads Battle Rifle [Rating: 103] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Improved Signal Interpreter Device Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Minigun Energy Gun Force Rifle Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 8 | . . . 1 2 2 . . . . 1 . 2 . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 226 | . 11 8 15 19 13 8 7 3 22 26 18 49 14 13 Power 27 | . 2 2 3 3 1 1 . . 4 1 2 4 2 2 Engine 14 | . 2 2 3 3 . 1 . . 2 . 1 . . . Core 6 | . . . . . 1 . . . 2 1 . 1 1 . Reactor 7 | . . . . . . . . . . . 1 3 1 2 Propulsion 51 | . 5 3 6 6 2 . 2 . 5 7 1 9 4 1 Treads 11 | . . . . . . . 2 . 5 . . . 3 1 Leg 34 | . 2 3 6 6 2 . . . . 6 . 8 1 . Wheel 5 | . 3 . . . . . . . . 1 1 . . . Hover 1 | . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . Utility 69 | . 1 . 2 6 5 5 1 1 4 9 7 15 5 8 Device 39 | . . . 1 3 4 4 . 1 1 3 3 13 3 3 Storage 4 | . . . 1 1 . . . . . 1 1 . . . Processor 15 | . 1 . . . 1 1 1 . 2 2 2 2 . 3 Hackware 3 | . . . . . . . . . . 1 . . . 2 Protection 8 | . . . . 2 . . . . 1 2 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 79 | . 3 3 4 4 5 2 4 2 9 9 8 21 3 2 Energy Gun 33 | . 1 1 3 3 3 1 . . 1 5 4 8 2 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 23 | . 2 2 1 . . 1 2 1 3 3 3 4 . 1 Ballistic Cannon 7 | . . . . 1 1 . 2 . 2 . . . 1 . Launcher 9 | . . . . . 1 . . . 2 1 1 4 . . Special Weapon 2 | . . . . . . . . . . . . 2 . . Impact Weapon 3 | . . . . . . . . . . . . 3 . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 . . . . 1 4 1 1 . Corrupted Parts 4 | . . . . . . . . . 1 . . 3 . . System Corruption 19 | . . . . . . . . . 2 . . 17 . . Parts Lost 79 | . . 1 3 . 1 5 6 . 10 8 1 34 . 10 Power 12 | . . 1 1 . . . . . 2 1 . 5 . 2 Propulsion 17 | . . . 1 . . 1 1 . 3 2 . 8 . 1 Utility 27 | . . . . . 1 4 3 . 3 1 1 11 . 3 Weapon 23 | . . . 1 . . . 2 . 2 4 . 10 . 4 Highest Loss Streak 12 | . . 1 1 . 1 3 6 . 9 3 1 12 . 7 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 87 | . 92 100 99 96 99 90 82 84 88 95 84 82 55 76 Engine 5 | . 14 14 10 9 6 6 7 7 6 3 4 . . . Core 1 | . . . . . . . . . . 2 . 3 4 . Reactor 1 | . . . . . . . . . . . 3 5 . 8 Treads 6 | . . . . . . . 12 15 13 11 . . 5 10 Leg 9 | . 18 28 32 27 23 15 7 7 . 5 . 5 1 . Wheel 2 | . 9 . . . . . . . . . 11 6 . . Device 15 | . . . 11 16 29 24 15 15 20 19 15 18 7 10 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 4 4 . . Processor 16 | . 7 14 11 9 15 19 15 15 23 20 18 18 18 16 Protection 2 | . . . . 7 . . . . . 4 4 3 5 6 Energy Gun 6 | . 1 7 16 12 6 5 . . . 9 10 9 7 9 Ballistic Gun 7 | . 25 21 5 . . 1 13 14 12 2 5 1 . . Ballistic Cannon 1 | . . . . 5 7 7 . . . . . . 2 4 Peak Build Rating 103 | 6 7 9 15 28 44 43 40 39 45 63 75 102 102 103 Average Rating 48 | 6 6 7 13 21 40 38 32 33 39 57 68 82 68 96 On Entrance 34 | 6 6 7 9 14 28 42 40 32 39 44 46 74 23 102 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 12 13 14 22 31 33 33 33 34 37 42 52 63 98 98 Greatest Support 140 | 20 20 20 33 35 53 53 43 43 68 68 56 90 140 140 Greatest Overweight (x) 13 | . . . . 1 . . 1 . 8 2 . 13 6 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 8 8 8 8 10 10 10 10 10 10 10 9 9 5 5 Most Carried 10 | 6 8 8 8 10 10 10 7 9 10 10 10 10 5 5 Average Carried 6 | 6 4 7 7 7 9 7 5 6 9 5 7 7 3 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 6 10 10 7 5 9 3 9 10 1 3 1 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Mutant 11% | Scavenger-Skirmisher 11% | Scavenger-Assassin 7% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Matter Collected 3743 | 200 139 164 165 260 191 240 147 57 329 324 222 702 173 430 Remotely 571 | . . . . 209 191 171 . . . . . . . . Salvage Created 6301 | . 303 313 605 364 214 109 146 . 469 1128 250 1438 67 895 Parts 266 | . 24 20 29 27 12 3 3 . 15 50 8 47 3 25 Haulers Intercepted 7 | . 1 . 1 1 . . . . . 1 2 1 . . Recyclers Shooed 15 | . 2 1 2 . . . . . . 4 . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 6 3 1 21 . . . . . Prevented 10 | . . . . . . . . . 10 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 108 | . 7 11 9 9 8 5 2 . 15 8 . 24 . 10 Melee 1 | . . . . . . . . . 1 . . . . . Guns 75 | . 7 10 9 6 5 2 2 . 5 7 . 16 . 6 Cannons 14 | . . . . 3 3 3 . . 2 . . . . 3 AOE 14 | . . . . . . . . . 7 1 . 5 . 1 Classes Destroyed 15 | . 7 . 2 . 1 1 . . 1 2 . 1 . . Worker 8 | . 1 . 3 . . . . . . 3 1 . . . Builder 2 | . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . Hauler 7 | . 1 . 1 1 . . . . . 1 2 1 . . Recycler 11 | . 1 . 2 1 1 . . . . 3 . 1 . 2 Operator 3 | . 1 . . . . . . . . 1 . . . 1 Watcher 4 | . 1 . 1 1 . . . . . . 1 . . . Swarmer 44 | . 4 6 4 6 7 2 . . 6 . . 9 . . Grunt 40 | . 3 5 1 3 . . 2 . 4 4 . 11 . 7 Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 6 | . . . 1 . . . . . 4 . . 1 . . Sentry 6 | . . . 3 . . 2 . . . . . 1 . . Hunter 2 | . . . . . . 1 . . . 1 . . . . Programmer 9 | . . . . . 1 . . . . 3 . 2 . 3 Z-Light 1 | . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . 1 . . . . . . . Wizard 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 5 5 5 6 3 2 2 . 9 4 1 7 . 3 Combat Bots Only 9 | . 3 5 4 5 3 2 2 . 9 2 . 7 . 3 Max Kills in Single Turn 5 | . 1 2 2 1 1 1 1 . 3 3 1 5 . 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . Exploded 4 | . . . . . . . . . 3 1 . 4 . 1 Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Hostile Shots Fired 1142 | . 30 35 79 62 46 89 33 . 81 176 6 312 . 193 Missed 368 | . 9 8 24 21 18 38 6 . 20 68 1 88 . 67 Damage Taken 14047 | . 244 284 700 483 434 647 378 . 1463 1981 87 4801 . 2545 Core 2279 | . 41 59 81 106 88 86 87 . 357 192 18 960 . 204 Absorbed by Shields 237 | . . . . . . 74 118 . 45 . . . . . Redirected to Shielding 110 | . . . . . . . . . . . 9 101 . . Ignored by Resistances 8 | . . . . 8 . . . . . . . . . . Regen/Repaired (Parts) 139 | . . . . . . . . . . . 139 . . . Core Remaining (%) 72 | 100 . 60 79 80 . . . . 11 77 98 . . . Volleys Fired 412 | . 31 28 40 27 18 20 18 . 33 36 11 71 9 70 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 3 3 3 3 Hottest 230 | . 60 85 112 112 128 111 111 . 69 170 193 230 186 186 Shots Fired 847 | . 62 56 80 54 36 40 33 . 56 71 27 151 15 166 Gun 703 | . 62 56 80 40 18 20 26 . 43 70 27 144 12 105 Cannon 130 | . . . . 14 18 20 7 . 7 . . . 3 61 Launcher 12 | . . . . . . . . . 6 1 . 5 . . Special 2 | . . . . . . . . . . . . 2 . . Kinetic 358 | . 51 37 15 14 18 23 23 . 49 22 4 27 3 72 Thermal 426 | . . 19 65 40 18 17 10 . . 36 23 103 12 83 Explosive 14 | . . . . . . . . . 6 1 . 7 . . Electromagnetic 49 | . 11 . . . . . . . 1 12 . 14 . 11 Robot Hit Streak 18 | . 10 8 12 8 14 14 18 . 8 11 10 17 4 10 Robot Miss Streak 7 | . 3 3 5 2 4 2 2 . 5 6 2 4 3 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 9 | . 1 2 1 . . . . . 1 . . 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . 1 . . Capacitor 7 | . . . . . . . . . . . . 7 . . Shots Hit Robots 570 | . 41 32 54 36 24 33 24 . 39 54 15 122 8 88 Core Hits 332 | . 21 17 25 17 16 12 8 . 28 45 6 96 5 36 Critical Kills 4 | . . . . . . . . . . . . 1 . 3 Critical Parts Destroyed 8 | . . 1 . . . . . . 1 1 . . . 5 Critical Strikes 44 | . . 2 6 5 . . 1 . 2 4 2 6 1 15 Burn 27 | . . 1 6 4 . . . . . 3 2 3 1 7 Destroy 13 | . . 1 . . . . . . 1 1 . 2 . 8 Blast 3 | . . . . 1 . . 1 . 1 . . . . . Sever 1 | . . . . . . . . . . . . 1 . . Melee Attacks 38 | . . . . . . . . 1 4 17 . 16 . . Impact 16 | . . . . . . . . . . . . 16 . . Slashing 22 | . . . . . . . . 1 4 17 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 4 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14766 | . 432 334 751 607 577 690 436 . 1614 1858 389 4665 142 2271 Guns 8967 | . 362 330 749 304 330 301 331 . 607 933 360 2833 142 1385 Cannons 1946 | . . . . 303 247 389 105 . 135 . . . . 767 Explosions 3063 | . 70 . . . . . . . 797 573 . 1522 . 101 Melee 666 | . . . . . . . . . 75 352 . 239 . . Ramming 53 | . . 4 2 . . . . . . . 29 . . 18 Kinetic 4468 | . 289 179 79 303 247 422 299 . 742 316 45 636 . 911 Thermal 5993 | . 70 151 670 304 330 268 137 . . 556 315 1909 142 1141 Explosive 2435 | . . . . . . . . . 797 116 . 1522 . . Electromagnetic 1080 | . 73 . . . . . . . . 518 . 288 . 201 Impact 239 | . . . . . . . . . . . . 239 . . Slashing 498 | . . . . . . . . . 75 352 . 71 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 1 15 15 2 . 4 19 19 26 Average Corruption 10 | . . . . . 1 1 13 15 2 . 4 6 19 19 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 100 | . . . . . 2 5 15 2 4 . 8 8 16 40 Message Errors 19 | . . . . . 1 3 3 . . . 2 1 4 5 Matter Fused 22 | . . . . . 1 1 5 . 1 . 2 . 4 8 Heat Flow Errors 10 | . . . . . . . 2 . . . . 1 3 4 Energy Discharges 11 | . . . . . . . 1 1 . . 2 2 1 4 Parts Rejected 3 | . . . . . . . 1 . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . 2 1 2 . . 1 3 5 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Misfires 6 | . . . . . . . . . 1 . 2 . 1 2 Alerts 2 | . . . . . . 1 . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 10 | . . . . . . . . . . . . 1 . 9 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 319 | . . . . 9 17 . . . 7 130 . 114 . 42 Projectiles 68 | . . . . 9 17 . . . . . . . . 42 Explosions 84 | . . . . . . . . . 7 24 . 53 . . Melee 167 | . . . . . . . . . . 106 . 61 . . Knockbacks 17 | . . . . 1 3 2 . . 2 . . . . 9 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 16 | . . . . 1 3 2 . . 2 . . . . 8 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . 50 . . . . . . . 23 96 14 42 . . Shots 7 | . 2 . . . . . . . 1 2 . 2 . . Rammed 4 | . . . . . . . . . . . 1 . . 3 Targets Rammed 6 | . . 1 1 . . . . . . . 1 . . 3 Kicked 2 | . . 1 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 480 | . 72 480 69 36 . 150 254 . 64 71 317 345 204 229 Average Temperature 67 | . 26 198 16 11 . 50 98 . 20 15 69 76 88 56 Received Heat Transfer 2914 | . 60 78 156 90 . 78 126 . 296 408 . 1110 . 512 Effects 8 | . . 4 . . . . 3 . . . 1 . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 4 | . . 1 . . . . 3 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Parts Fried 2 | . . . . . . . . . . 1 . 1 . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . Robots Melted 3 | . . 1 . . . . . . . 1 . 1 . . Combat Hostiles 2 | . . 1 . . . . . . . . . 1 . . Parts Melted 34 | . . 2 5 1 1 . . . . 3 4 12 . 6 Heat Transferred 14355 | . 100 444 2146 1073 710 592 296 . . 1700 924 3582 259 2529 Parts Sabotaged 6 | . . . . . . . . . 3 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . . . . . . . . 5 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Peak Influence 730 | . 274 364 549 580 405 . . . . 730 328 585 141 163 Initial 300 | . . 106 141 231 172 . . . . 134 300 80 139 . Average 272 | . 137 221 287 432 271 . . . . 322 257 402 134 77 Maximum Alert Level 3 | . 1 1 2 2 2 . . . . 3 1 2 . . Low Security (%) 43 | 100 92 59 34 . 10 . . . . 34 32 17 100 100 Level 1 31 | . 7 40 53 38 85 . . . . 25 67 15 . . Level 2 23 | . . . 11 61 3 . . . . 36 . 66 . . Level 3 . | . . . . . . . . . . 3 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . . 1 4 . . . 1 6 3 9 . 6 Investigation 7 | . . . . 1 1 . . . . 1 2 1 . 1 Extermination 7 | . . . . . 2 . . . . 2 . 1 . 2 Reinforcement 8 | . . . . . 1 . . . . 1 1 2 . 3 Assault 4 | . . . . . . . . . 1 1 . 2 . . Garrison 4 | . . . . . . . . . . 1 . 3 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . . . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Distress Signals 5 | . . . 1 2 1 . . . . 1 . . . . Communications Jammed 8 | . . . . . . . . . . . . 8 . . Distress Signals 6 | . . . . . . . . . . . . 6 . . Times Spotted 204 | . 13 12 19 15 12 8 3 . 27 29 4 45 3 14 Peak Tracking Total 8 | . 4 3 6 5 6 3 3 . 8 6 2 7 1 3 Tactical Retreats 12 | . 1 . 2 1 . 1 . . 1 1 . 4 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Traps Triggered 5 | . 1 . . . 2 . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Disabled 22 | . . . . 1 . . . . . 14 . 7 . . Max in Single Turn 6 | . . . . 1 . . . . . 4 . 6 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Accessed 18 | . 2 . 3 4 4 . . . . 2 1 . . 2 Terminals 10 | . 2 . 3 3 2 . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 1 . . . 1 Repair Stations 2 | . . . . . 1 . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . 1 . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 58 | . 8 . 14 16 7 . . . . 4 6 . . 3 Successful 32 | . 4 . 6 9 3 . . . . 3 4 . . 3 Failed 26 | . 4 . 8 7 4 . . . . 1 2 . . . Catastrophic 5 | . . . 1 3 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 7 . 13 7 3 . . . . 6 5 2 . 2 Terminals 37 | . 8 . 14 10 5 . . . . . . . . . Fabricators 5 | . . . . . 1 . . . . 2 . . . 2 Repair Stations 7 | . . . . . 1 . . . . . 6 . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers 8 | . . . . 6 . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . 2 . 3 2 2 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 1 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . . . 2 Load Schematic 2 | . . . . . . . . . . 1 . . . 1 Build 2 | . . . . . . . . . . 1 . . . 1 Repair Station Hacks 4 | . . . . . . . . . . . 4 . . . Scan Component 3 | . . . . . . . . . . . 3 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer 5 | . . . . 4 . . . . . 1 . . . . Insert Component 3 | . . . . 2 . . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 3 3 1 . . . . . . . . . Terminals 9 | . 2 . 3 3 1 . . . . . . . . . Botnet 9 | . 2 . 3 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 3 4 3 . . . . 1 1 . . 2 Full Trace Events 2 | . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . . 14 . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . Time 142 | . . . . . . . . . . 47 . . . 95 Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 26 | . . . . . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . 10 Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . Allies Hacked 3 | . . . . . . . . . . 3 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Total Allies 18 | . . 1 . . . . . 4 2 5 . 4 . 2 Largest Group 5 | . . 1 . . . . . 4 4 5 . 4 . 2 Highest-Rated Group 270 | . . 31 . . . . . 158 158 270 . 156 . 162 Highest-Rated Ally 96 | . . 31 . . . . . 40 40 96 . 39 . 81 Zionite Dispatches 3 | . . . . . . . . . . 1 . 1 . 1 Light 1 | . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 100 | . . 6 . . . . . . 27 52 . 13 . 2 Total Damage 3215 | . . 21 . . . . . . 1120 1805 . 206 . 63 Kills 27 | . . . . . . . . . 11 13 . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Turns Passed 8457 | 5 309 380 352 404 523 449 440 1161 902 874 593 1037 415 613 Spaces Moved 4744 | 5 182 235 171 225 331 284 247 715 344 458 461 582 295 209 Core 117 | . . . . . . . . . 8 . . 31 78 . Treads 1879 | . . . . . . . 219 715 336 264 . . 136 209 Legs 1699 | 5 124 235 171 225 331 284 28 . . 111 . 104 81 . Wheels 1049 | . 58 . . . . . . . . 83 461 447 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 120 120 120 120 123 125 160 160 100 100 50 50 160 Average Speed 133 | 120 107 120 120 120 122 124 157 160 165 144 100 115 123 160 Slowest Speed 700 | 120 120 120 120 190 123 125 200 160 450 260 100 700 350 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 33 57 24 25 9 51 47 79 59 19 19 23 95 7 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 11 | . . 1 . . . . . 1 . . 9 . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . 2 . . . 1 1 3 4 . . . . . Spaces Dug 163 | . . . . . . . . . 12 9 . 137 . 5 Terrain Destroyed 366 | . 9 . . . 1 3 2 . 70 22 1 219 1 38 Melee 18 | . . . . . . . . . . 9 . 9 . . Projectile 32 | . . . . . 1 3 2 . . . 1 4 1 20 AOE 316 | . 9 . . . . . . . 70 13 . 206 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Total 6067 | 4 244 286 241 305 413 342 273 730 625 584 573 772 329 346 Wait 465 | . 6 2 5 9 26 27 1 6 211 29 63 35 . 45 Move 4731 | 4 181 234 170 224 330 283 246 714 343 457 460 582 294 209 Hop . | . . . . . . . . . . . . . . . Pick Up 71 | . 6 4 3 10 10 2 1 5 . 9 8 5 5 3 Fast Attach 98 | . 7 2 2 7 4 . 3 1 9 12 13 21 9 8 Attach 64 | . 2 1 7 2 5 6 3 . 7 6 4 13 4 4 Detach 5 | . . . . . . 1 . . 1 2 . 1 . . Swap 64 | . 2 5 6 10 4 2 1 2 6 8 1 15 1 1 Drop 96 | . 9 9 7 16 13 1 . 1 . 8 12 13 4 3 Fire 412 | . 31 28 40 27 18 20 18 . 33 36 11 71 9 70 Melee 38 | . . . . . . . . 1 4 17 . 16 . . Ram 1 | . . . . . . . . . . . 1 . . . Kick 2 | . . 1 1 . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis 3 | . . . . . 3 . . . . . . . . . Rewire 14 | . . . . . . . . . 11 . . . 3 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Entered Mines 358 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 498 | -10/Mines | Escorted by a lone wolf Derelict 518 | -10/Mines | Learned location of Storage (-8) 632 | -10/Mines | Build established: Scavenger-Mutant 657 | -10/Mines | Discovered new exit (range 6) 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -9/Materials | Discovered new exit (range 13) 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Utility x2 1410 | -8/Materials | Discovered new exit (range 12) 1451 | -8/Materials | Entered Factory 1451 | -7/Factory | Evolved 2 slots: Utility x2 1958 | -7/Factory | Discovered new exit (range 13) 1973 | -7/Factory | Identified exit to Lower Caves 1974 | -7/Factory | Entered Lower Caves 1997 | -7/Lower Caves | Build established: Mutant 2048 | -7/Lower Caves | Lost 3 parts (1n2u) 2144 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2245 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2353 | -7/Lower Caves | Spotted B-75 Beast 2412 | -7/Lower Caves | Discovered new exit (range 7) 2422 | -7/Lower Caves | Identified exit to Lower Caves 2423 | -7/Lower Caves | Entered another Lower Caves area 2479 | -7/Lower Caves | System corruption reached 10% 2509 | -7/Lower Caves | Lost 6 parts (1n3u2w) 2640 | -7/Lower Caves | Learned 8 Factory zone layouts 2811 | -7/Lower Caves | Discovered new exit (range 14) 2831 | -7/Lower Caves | Identified exit to Zion 2863 | -7/Lower Caves | Entered Zion 2919 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2951 | -7/Zion | System corruption cleaned by Quarantine Array 3235 | -7/Zion | Learned location of Data Miner (-6) 3275 | -7/Zion | Met Imprinter 3304 | -7/Zion | Imprinted 3306 | -7/Zion | Declared Zion's savior 3426 | -7/Zion | Given A8's code to call for help 3482 | -7/Zion | Learned location of 1 exit from Factory 3528 | -7/Zion | Learned Factory emergency access door positions 3672 | -7/Zion | Found Prototype Special Weapon 3873 | -7/Zion | Discovered new exit (range 15) 4018 | -7/Zion | Identified exit to Proximity Caves 4024 | -7/Zion | Entered Proximity Caves 4024 | -6/Proximity Caves | Accompanied by 4 allies 4080 | -6/Proximity Caves | Learned Factory terminal intel 4447 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4742 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4778 | -6/Proximity Caves | Core integrity fell below 50% 4794 | -6/Proximity Caves | Lost 3 allies 4826 | -6/Proximity Caves | Core integrity fell below 20% 4843 | -6/Proximity Caves | Lost 9 parts (2p2n3u2w) 4850 | -6/Proximity Caves | Destroyed 9 combat bots 4886 | -6/Proximity Caves | Discovered new exit (range 7) 4923 | -6/Proximity Caves | Identified exit to Factory 4926 | -6/Proximity Caves | Entered Factory 4926 | -6/Factory | Accompanied by 2 allies 4926 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4927 | -6/Factory | Identified exit to Factory 4928 | -6/Factory | Identified exit to Lower Caves 4930 | -6/Factory | Loaded intel: 26 terminal locations 5004 | -6/Factory | Zion Light squad teleported in 5072 | -6/Factory | Fabricated Thermic Laser (x2) 5153 | -6/Factory | Identified RU-N14's Throwing Claymores 5297 | -6/Factory | Build established: Scavenger-Assassin 5359 | -6/Factory | Garrison activated, responded to threat 5397 | -6/Factory | Lost 5 allies 5626 | -6/Factory | First assault squad dispatched 5631 | -6/Factory | Spotted B-75 Beast 5655 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5664 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5782 | -6/Factory | Discovered exit to Factory (range 19) 5800 | -6/Factory | Entered another Factory area 5800 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5826 | -5/Factory | Lost 3 parts (1u2w) 5852 | -5/Factory | Repaired Med. Storage Unit 6183 | -5/Factory | Found Prototype Launcher 6191 | -5/Factory | Found Prototype Launcher 6191 | -5/Factory | Identified Rocket Array (x2) 6216 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 6365 | -5/Factory | Discovered new exit (range 22) 6392 | -5/Factory | Identified exit to Factory 6393 | -5/Factory | Entered another Factory area 6393 | -4/Factory | Evolved 2 slots: Utility x2 6427 | -4/Factory | Build established: Scavenger-Skirmisher 6627 | -4/Factory | Spotted B-86 Titan 6812 | -4/Factory | Found Unknown Device 6812 | -4/Factory | Identified Quantum Capacitor 6845 | -4/Factory | Zion Fire squad teleported in 6954 | -4/Factory | Garrison activated, responded to threat 6972 | -4/Factory | Found Prototype Processor 7008 | -4/Factory | Lost 4 allies 7140 | -4/Factory | Destroyed 7 combat bots 7141 | -4/Factory | Lost 10 parts (2p2n4u2w) 7143 | -4/Factory | First assault squad dispatched 7289 | -4/Factory | Lost 3 parts (1p1u1w) 7309 | -4/Factory | Core integrity fell below 50% 7348 | -4/Factory | Identified Exp. Terrain Scan Processor 7354 | -4/Factory | System corruption reached 10% 7382 | -4/Factory | Lost 8 parts (1p3n2u2w) 7418 | -4/Factory | Core integrity fell below 20% 7430 | -4/Factory | Sucked down chute 7430 | -4/Factory | Entered Waste 7430 | -4/Waste | The area was eerily silent 7448 | -4/Waste | Lost 12 parts (1p3n4u4w) 7678 | -4/Waste | Found Damper Plating 7769 | -4/Waste | Discovered new exit (range 11) 7774 | -4/Waste | Found Prototype Reactor 7774 | -4/Waste | Identified Zero-point Reactor 7843 | -4/Waste | Identified exit to Factory 7845 | -4/Waste | Entered Factory 7885 | -4/Factory | Zion Hacker squad teleported in 7980 | -4/Factory | Build established: Scavenger-Tank 8343 | -4/Factory | Build established: Scavenger-Gunner 8458 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08437_ K-01 Serf collects debris. 08438_ U-05 Engineer builds a Wall. 08439_ Adv. Hacking Suite destroyed. 08439_ Slammed into P-70 Sage. 08439_ P-70 Sage knocked back. 08439_ K-01 Serf collects debris. 08441_ Slug Cannon destroyed. 08443_ K-01 Serf collects debris. 08444_ P-70 Sage heat damages Imp. Remote Datajack. 08444_ Hvy. Treads destroyed. 08445_ Slammed into P-70 Sage. 08447_ P-70 Sage heat damages Imp. Target Analyzer. 08448_ P-70 Sage suffers critical hit (Destroy). 08448_ Destroyed Hpw. Shock Rifle. 08452_ K-01 Serf collects debris. 08452_ Antigrav System melted. 08452_ P-70 Sage destroyed. 08456_ System corrupted: Heat flow error (+266). 08456_ K-01 Serf collects debris. 08457_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????? #????????? | | ???????????????????????????????? #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ??????????????#?????????????????# ########## | | ??????????????# ???????????????## % # | | ??????????????# ?????????####### # | | ??????????????# ????????# u # | | ??????????????# ???????# # | | ??????????????# ??????# % # | | ????????????### #####?# u # | | ????????????# ## # | | ????????????# # | | ????????????# % # | | ????????????+ # | | ????????????# k #?###""""# | | ????????????# @ %* g %########## | | ????????????# R#######+####### | | ????????????????????????# % #??# !#""" | | ????????????????????????# #### % # # | | ????????????????????????# ! + ##### | | ????????????????????????# ! ####+##### #???? | | ????????????????????????# #?# #?# ##### | | ????????????????????????#* #?# #?# ^ | | ????????????????????????########?# #?# | | ??????????????????????############ #?# % | | ???????????? + #?# %^^ | | ??????????????????????############ #?# #####+## | | ?????????????????????????????????# #?# ## | | ?????????????????????????????????# #?# ## "" | | ?????????????????????????????????# #?# ?# F | | ?????????????????????????????????######?# ?# | | ????????????????????????????????????????# ?# = | | ????????????????????????????????????????# ######## | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 49 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 1750 Resistance: TH 25 Resistance: EM 90 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Greatsword | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Thermic Laser | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeShadeEdition Manual? 0 Play Time 01:47:27 Cumulative 79.3 hours Start 2024.11.18 @ 20:25:47 End 2024.11.18 @ 22:22:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 586dbdad-385a-4d68-b2be-8c5ab7c53bdc