Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 09:55:55

Player: Oldman Pu

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (153)     765
Value Destroyed (4134)     4134
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (451)                451
              TOTAL SCORE: 7590

 Bonus
-------
High Alert Combat Kills    451

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     267/280
System Corruption          0%
Temperature                Cool (42)
Movement                   Rolling (117) Ox2
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
      Heavy Ion Engine
>           --- PROPULSION (4) ---
            Wheel
    Armored Wheel
    Armored Wheel
    Armored Wheel
>           --- UTILITY (4) ------
   Improved Heat Sink
            Huge Storage Unit
   Improved Targeting Computer
            Core Shielding
>           --- WEAPON (2) -------
   Advanced Beam Cannon
   Advanced Beam Cannon
>           --- INVENTORY (25) ---
   Improved Ion Engine
   Improved Ion Engine
      Heavy Ion Engine
     Cooled Ion Engine
            Nuclear Core
   Improved Heat Sink
            Disposable Heat Sink
      Large Storage Unit
    Compact Battery (200)
            Core Shielding
            Remote Shield
            Particle Gun
   Improved Medium Laser
  Precision Beam Rifle
   Advanced Beam Rifle
   Advanced Beam Rifle
      Heavy Laser
            Particle Cannon
   Advanced Beam Cannon
   Advanced Beam Cannon
   Advanced Beam Cannon
   Advanced Beam Cannon
   Improved Assault Rifle
   Improved Assault Rifle
   Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
           Remote Shield
>          --- WEAPON -----------
  Advanced Beam Rifle
           Beam Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
    Cooled Ion Engine
     Light Deuterium Engine
           Nuclear Core
     Light Nuclear Core
   Armored Wheel
   Armored Wheel
  Improved Heat Sink
   Compact Battery
           Beam Rifle
           Beam Rifle
           Particle Gun
  Improved Medium Laser
     Heavy Laser
           Particle Cannon
  Improved Assault Rifle
  Improved Assault Rifle
  Enhanced Autogun
           Assault Cannon
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             129  | 6   13  58  .   40  12  
  Power                    13   | 1   2   6   .   3   1   
    Engine                 11   | 1   1   5   .   3   1   
    Core                   2    | .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               46   | 2   6   22  .   11  5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   2   .   .   4   .   
    Wheel                  40   | 2   4   22  .   7   5   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | 1   5   12  .   11  2   
    Device                 12   | .   1   6   .   4   1   
    Storage                7    | 1   3   3   .   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   3   .   6   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   .   18  .   15  4   
    Energy Gun             22   | 1   .   9   .   11  1   
    Energy Cannon          4    | .   .   .   .   1   3   
    Ballistic Gun          8    | 1   .   4   .   3   .   
    Ballistic Cannon       5    | .   .   5   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   4   .   5   1   
Parts Lost                 39   | .   2   13  .   23  1   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               19   | .   2   8   .   9   .   
  Utility                  12   | .   .   3   .   8   1   
  Weapon                   6    | .   .   1   .   5   .   
  Highest Loss Streak      7    | .   1   5   .   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  94  100 92  83  
  Engine                   8    | .   10  8   11  8   9   
  Core                     1    | .   3   2   .   .   .   
  Leg                      6    | .   .   .   .   16  .   
  Wheel                    21   | .   24  28  33  13  20  
  Device                   8    | .   1   10  11  9   8   
  Storage                  11   | .   20  11  11  9   9   
  Processor                8    | .   4   8   .   8   9   
  Protection               5    | .   .   2   11  7   9   
  Energy Gun               12   | .   14  13  .   12  10  
  Energy Cannon            1    | .   .   .   .   1   7   
  Ballistic Gun            4    | .   14  3   11  4   .   
  Ballistic Cannon         1    | .   .   4   11  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             105  | 13  32  105 105 105 98  
  Greatest Support         80   | 26  26  48  48  80  52  
  Greatest Overweight (x)  31   | 4   9   8   2   9   31  
  Average Overweight (x)   1    | .   .   1   2   1   2   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  
  Average Capacity         20   | 7   12  17  25  25  25  
  Most Carried             25   | .   9   16  15  25  25  
  Average Carried          16   | .   3   14  14  21  22  
  Final Capacity           25   | 8   15  25  25  25  25  
  Final Carried            25   | .   9   14  15  20  25  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           2663 | 234  410  1241 40   618  120  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5909 | .    599  2503 110  2105 592  
  Parts                    320  | .    36   160  4    93   27   
Haulers Intercepted        16   | .    2    5    .    5    4    
Recyclers Shooed           8    | .    3    4    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  99   | .   8   47  3   35  6   
  Guns                     70   | .   7   31  .   30  2   
  Cannons                  25   | .   .   15  3   3   4   
Classes Destroyed          15   | .   7   6   .   1   1   
  Worker                   12   | .   1   6   .   4   1   
  Builder                  6    | .   .   4   .   1   1   
  Tunneler                 3    | .   1   2   .   .   .   
  Hauler                   16   | .   2   5   .   5   4   
  Recycler                 7    | .   1   4   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   1   2   .   .   .   
  Watcher                  8    | .   1   3   .   4   .   
  Swarmer                  10   | .   .   4   .   3   3   
  Grunt                    62   | .   8   27  3   22  2   
  Brawler                  2    | .   .   2   .   .   .   
  Duelist                  5    | .   .   2   .   3   .   
  Protector                2    | .   .   2   .   .   .   
  Sentry                   17   | .   .   10  .   6   1   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           10   | .   3   10  2   6   7   
  Combat Bots Only         4    | .   3   4   2   4   4   
Max Kills in Single Turn   2    | .   2   2   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        541   | .    42   215  6    242  36   
  Missed                   140   | .    11   65   2    50   12   
Damage Taken               6045  | .    392  2228 49   3051 325  
  Core                     1026  | .    108  363  .    502  53   
  Absorbed by Shields      42    | .    .    .    .    42   .    
  Redirected to Shielding  9     | .    .    .    .    .    9    
  Regen/Repaired (Parts)   335   | .    .    148  .    .    187  
Core Remaining (%)         55    | 100  56   .    9    .    .    
Volleys Fired              443   | .    64   167  5    160  47   
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  136   | .    70   121  67   134  136  
Shots Fired                881   | .    128  333  10   316  94   
  Gun                      705   | .    128  245  5    289  38   
  Cannon                   176   | .    .    88   5    27   56   
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  310   | .    64   145  10   91   .    
  Thermal                  571   | .    64   188  .    225  94   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         39    | .    9    29   9    39   14   
  Robot Miss Streak        6     | .    3    6    1    6    2    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        7     | .    .    3    .    4    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    
Shots Hit Robots           637   | .    83   241  6    242  65   
  Core Hits                281   | .    33   104  5    117  22   
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    1    .    
  Critical Strikes         36    | .    5    12   .    14   5    
    Burn                   32    | .    4    10   .    13   5    
    Destroy                2     | .    1    .    .    1    .    
    Blast                  2     | .    .    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10647 | .    852  4547 132  3942 1174 
  Guns                     7973  | .    852  2950 12   3680 479  
  Cannons                  2674  | .    .    1597 120  262  695  
  Explosions               .     | .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  3805  | .    327  2210 132  1136 .    
  Thermal                  6842  | .    525  2337 .    2806 1174 
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         9     | .    1    9    9    .    .    
  Average Corruption       4     | .    1    4    9    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  63    | .    1    58   4    .    .    
    Message Errors         15    | .    .    15   .    .    .    
    Matter Fused           12    | .    .    12   .    .    .    
    Heat Flow Errors       11    | .    .    10   1    .    .    
    Energy Discharges      7     | .    .    5    2    .    .    
    Parts Fused            3     | .    .    2    1    .    .    
    Data Loss (minor)      7     | .    1    6    .    .    .    
    Data Loss (major)      3     | .    .    3    .    .    .    
    Misfires               2     | .    .    2    .    .    .    
    Alerts                 2     | .    .    2    .    .    .    
    Weapon Failures        1     | .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            42    | .    .    32   .    5    5    
  Projectiles              42    | .    .    32   .    5    5    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 12    | .    .    11   1    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  11    | .    .    10   1    .    .    
  Secondary                1     | .    .    1    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        238   | .    178  238  139  169  153  
  Average Temperature      43    | .    51   30   95   45   54   
  Received Heat Transfer   2608  | .    255  813  27   1378 135  
  Effects                  1     | .    .    1    .    .    .    
    Interference           1     | .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              4     | .    1    1    .    2    .    
  Combat Hostiles          4     | .    1    1    .    2    .    
  Parts Melted             31    | .    4    10   .    14   3    
  Heat Transferred         17458 | .    1850 5972 .    6787 2849 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             909  | .   215 909 406 515 281 
  Initial                  336  | .   .   24  336 157 178 
  Average                  362  | .   105 500 382 357 190 
Maximum Alert Level        3    | .   1   3   2   2   1   
  Low Security (%)         20   | 100 90  10  .   3   43  
  Level 1                  46   | .   9   41  52  60  56  
  Level 2                  20   | .   .   16  47  35  .   
  Level 3                  11   | .   .   31  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   3   7   .   6   1   
  Investigation            5    | .   .   2   .   3   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   3   3   .   2   1   
  Assault                  3    | .   .   2   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           4    | .   1   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              156  | .   17  70  3   52  14  
  Peak Tracking Total      8    | .   4   8   3   6   5   
  Tactical Retreats        11   | .   3   5   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            5    | .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          2    | .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          38   | .   4   11  1   14  8   
  Terminals                29   | .   4   7   1   10  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   2   .   1   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              3    | .   .   2   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                127  | .   11  42  3   49  22  
  Successful               70   | .   5   27  1   26  11  
  Failed                   57   | .   6   15  2   23  11  
    Catastrophic           7    | .   .   1   1   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                87   | .   11  20  3   37  16  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          15   | .   .   6   .   3   6   
  Recycling Units          4    | .   .   .   .   4   .   
  Scanalyzers              19   | .   .   16  .   3   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             44   | .   5   9   1   22  7   
  Record                   20   | .   2   3   .   13  2   
  Prototype ID Bank        2    | .   .   .   .   1   1   
  Open Door                1    | .   .   .   .   .   1   
  Branch Access Points     3    | .   1   1   .   1   .   
  Emergency Access Points  6    | .   1   2   .   3   .   
  Locate Traps             4    | .   1   .   .   1   2   
  Dispatch Records         3    | .   .   1   1   1   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   5   .   1   4   
  Scan Component           6    | .   .   3   .   1   2   
  Repair                   4    | .   .   2   .   .   2   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 15   | .   .   13  .   2   .   
  Insert Component         8    | .   .   7   .   1   .   
  Analyze                  7    | .   .   6   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         32   | .   4   7   1   13  7   
  Full Trace Events        5    | .   .   2   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   5   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   .   2   
  Time                     141  | .   .   77  .   .   64  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   
Parts Scanalyzed           6    | .   .   5   .   1   .   
  Part Schematics Acquired 6    | .   .   5   .   1   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               6973 | 52   808  2546 113  2795 659  
Spaces Moved               3705 | 40   534  1532 55   1288 256  
  Core                     22   | 15   1    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     558  | .    4    .    .    554  .    
  Wheels                   3125 | 25   529  1532 55   734  250  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   130  107  107  
  Average Speed            128  | 107  99   105  130  161  154  
  Slowest Speed            1600 | 250  500  210  130  270  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       58   | 4    94   99   16   82   54   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    11   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    11   .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Total                      5061 | 45   690  2136 86   1675 429  
  Wait                     645  | .    67   306  26   155  91   
  Move                     3700 | 39   533  1531 54   1287 256  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  74   | .    6    35   1    21   11   
  Fast Attach              52   | 6    7    19   .    14   6    
  Attach                   32   | .    .    11   .    20   1    
  Detach                   7    | .    1    1    .    3    2    
  Swap                     46   | .    6    28   .    7    5    
  Drop                     62   | .    6    38   .    8    10   
  Fire                     443  | .    64   167  5    160  47   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
   64 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 6)
  709 | -10/Materials | Discovered new exit (range 6)
  848 | -10/Materials | Discovered new exit (range 10)
  861 | -10/Materials | Entered another Materials area
  861 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1210 | -9/Materials  | Discovered new exit (range 11)
 1240 | -9/Materials  | Build established: Scavenger-Mutant
 1656 | -9/Materials  | Discovered new exit (range 12)
 1810 | -9/Materials  | Identified exit to Mines
 1996 | -9/Materials  | Core integrity fell below 50%
 2039 | -9/Materials  | Discovered new exit (range 11)
 2122 | -9/Materials  | Repaired Wheel
 2461 | -9/Materials  | First assault squad dispatched
 2695 | -9/Materials  | Lost 5 parts (1p3n1u)
 2843 | -9/Materials  | Repaired Imp. Assault Rifle
 2920 | -9/Materials  | Core integrity fell below 20%
 2978 | -9/Materials  | Build established: Mutant
 3175 | -9/Materials  | Discovered new exit (range 3)
 3407 | -9/Materials  | Entered Mines
 3469 | -9/Mines      | Discovered new exit (range 14)
 3520 | -9/Mines      | Entered Materials
 3520 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3894 | -8/Materials  | Identified exit to Storage
 4060 | -8/Materials  | Build established: Scavenger-Mutant
 4264 | -8/Materials  | Lost 6 parts (2n2u2w)
 4439 | -8/Materials  | Discovered new exit (range 14)
 4498 | -8/Materials  | Lost 3 parts (2n1w)
 4888 | -8/Materials  | Build established: Mutant
 5062 | -8/Materials  | Core integrity fell below 50%
 5432 | -8/Materials  | Discovered new exit (range 12)
 5725 | -8/Materials  | Discovered new exit (range 14)
 5920 | -8/Materials  | First assault squad dispatched
 6052 | -8/Materials  | Core integrity fell below 20%
 6124 | -8/Materials  | Lost 7 parts (1p3n3u)
 6315 | -8/Materials  | Entered Storage
 6445 | -8/Storage    | Build established: Scavenger-Mutant
 6611 | -8/Storage    | Repaired Arm. Wheel
 6644 | -8/Storage    | Repaired Arm. Wheel
 6974 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06918_ Dropped Com. Wheel.
06918_ K-01 Serf collects debris. <x2>
06923_ Dropped Core Shielding.
06924_ Dropped Lgt. Nuclear Core.
06925_ Dropped Lgt. Deuterium Engine.
06925_ Acquired 20 matter.
06927_ Acquired Core Shielding.
06941_ A-02 Transporter destroyed.
06955_ Acquired Prototype Energy Gun.
06956_ Identified Prc. Beam Rifle.
06961_ Dropped Assault Cannon.
06961_ Acquired Adv. Beam Rifle.
06964_ Acquired 20 matter.
06965_ K-01 Serf collects debris.
06965_ U-05 Engineer destroyed.
06969_ Dropped Beam Rifle.
06969_ Acquired Adv. Beam Rifle.
06970_ K-01 Serf collects debris.
06971_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????#   |
| ??????????????????????????????????????????????##   |
| ?????????????????????????????##+##########+####!=* |
| ????????????????????????????              =!= %!!* |
| ????????????????????????????              !!]*!!%= |
| ????????????????????????????             !!]%!!=!! |
| ???????????????????????????????###########+####=%  |
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| ??????????????#    ???????????????#           #%*[ |
| ??????????????#    u  u############           #[   |
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| ???????????   #????????????? *  # #############  # |
| ??????????#   #?????????????    #                # |
| ??????????#   #????????????"    /                # |
| ??????????#   ######???????" !  #             T  + |
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|       #??####     %%      #       #         #" " " |
| """   ##?#"""      !      +       ############     |
| """   T#?#"R              #########??????????# """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            450
Matter Stores              412
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
     Cooling System | -9/Materials | Scanalyzed
    Cld. Ion Engine | -9/Materials | Scanalyzed
         Arm. Wheel | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
    Imp. Ion Engine | -9/Materials | Scanalyzed
  Imp. Medium Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralAuthchipConstruct
  Manual?         0
Play Time         01:24:44
  Cumulative      286.2 hours
  Start           2024.04.28 @ 15:13:50
  End             2024.04.29 @ 09:55:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          230
  Rogue           218
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          51
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebffc176-261f-4b19-aba4-f6307a34d083