Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 09:55:55 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (4134) 4134 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 7590 Bonus ------- High Alert Combat Kills 451 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 267/280 System Corruption 0% Temperature Cool (42) Movement Rolling (117) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer Core Shielding > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Nuclear Core Improved Heat Sink Disposable Heat Sink Large Storage Unit Compact Battery (200) Core Shielding Remote Shield Particle Gun Improved Medium Laser Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Remote Shield > --- WEAPON ----------- Advanced Beam Rifle Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Armored Wheel Armored Wheel Improved Heat Sink Compact Battery Beam Rifle Beam Rifle Particle Gun Improved Medium Laser Heavy Laser Particle Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Assault Cannon [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 129 | 6 13 58 . 40 12 Power 13 | 1 2 6 . 3 1 Engine 11 | 1 1 5 . 3 1 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 46 | 2 6 22 . 11 5 Treads . | . . . . . . Leg 6 | . 2 . . 4 . Wheel 40 | 2 4 22 . 7 5 Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 5 12 . 11 2 Device 12 | . 1 6 . 4 1 Storage 7 | 1 3 3 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 10 | . . 3 . 6 1 Artifact . | . . . . . . Weapon 39 | 2 . 18 . 15 4 Energy Gun 22 | 1 . 9 . 11 1 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 8 | 1 . 4 . 3 . Ballistic Cannon 5 | . . 5 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 4 . 5 1 Parts Lost 39 | . 2 13 . 23 1 Power 2 | . . 1 . 1 . Propulsion 19 | . 2 8 . 9 . Utility 12 | . . 3 . 8 1 Weapon 6 | . . 1 . 5 . Highest Loss Streak 7 | . 1 5 . 7 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 96 94 100 92 83 Engine 8 | . 10 8 11 8 9 Core 1 | . 3 2 . . . Leg 6 | . . . . 16 . Wheel 21 | . 24 28 33 13 20 Device 8 | . 1 10 11 9 8 Storage 11 | . 20 11 11 9 9 Processor 8 | . 4 8 . 8 9 Protection 5 | . . 2 11 7 9 Energy Gun 12 | . 14 13 . 12 10 Energy Cannon 1 | . . . . 1 7 Ballistic Gun 4 | . 14 3 11 4 . Ballistic Cannon 1 | . . 4 11 . . Naked Turns . | . . . . . . Heaviest Build 105 | 13 32 105 105 105 98 Greatest Support 80 | 26 26 48 48 80 52 Greatest Overweight (x) 31 | 4 9 8 2 9 31 Average Overweight (x) 1 | . . 1 2 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 20 | 7 12 17 25 25 25 Most Carried 25 | . 9 16 15 25 25 Average Carried 16 | . 3 14 14 21 22 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | . 9 14 15 20 25 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2663 | 234 410 1241 40 618 120 Remotely . | . . . . . . Salvage Created 5909 | . 599 2503 110 2105 592 Parts 320 | . 36 160 4 93 27 Haulers Intercepted 16 | . 2 5 . 5 4 Recyclers Shooed 8 | . 3 4 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 99 | . 8 47 3 35 6 Guns 70 | . 7 31 . 30 2 Cannons 25 | . . 15 3 3 4 Classes Destroyed 15 | . 7 6 . 1 1 Worker 12 | . 1 6 . 4 1 Builder 6 | . . 4 . 1 1 Tunneler 3 | . 1 2 . . . Hauler 16 | . 2 5 . 5 4 Recycler 7 | . 1 4 . . 2 Mechanic 1 | . . . . . 1 Operator 3 | . 1 2 . . . Watcher 8 | . 1 3 . 4 . Swarmer 10 | . . 4 . 3 3 Grunt 62 | . 8 27 3 22 2 Brawler 2 | . . 2 . . . Duelist 5 | . . 2 . 3 . Protector 2 | . . 2 . . . Sentry 17 | . . 10 . 6 1 Hunter 1 | . . . . 1 . Best Kill Streak 10 | . 3 10 2 6 7 Combat Bots Only 4 | . 3 4 2 4 4 Max Kills in Single Turn 2 | . 2 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 541 | . 42 215 6 242 36 Missed 140 | . 11 65 2 50 12 Damage Taken 6045 | . 392 2228 49 3051 325 Core 1026 | . 108 363 . 502 53 Absorbed by Shields 42 | . . . . 42 . Redirected to Shielding 9 | . . . . . 9 Regen/Repaired (Parts) 335 | . . 148 . . 187 Core Remaining (%) 55 | 100 56 . 9 . . Volleys Fired 443 | . 64 167 5 160 47 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 70 121 67 134 136 Shots Fired 881 | . 128 333 10 316 94 Gun 705 | . 128 245 5 289 38 Cannon 176 | . . 88 5 27 56 Launcher . | . . . . . . Special . | . . . . . . Kinetic 310 | . 64 145 10 91 . Thermal 571 | . 64 188 . 225 94 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 39 | . 9 29 9 39 14 Robot Miss Streak 6 | . 3 6 1 6 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 637 | . 83 241 6 242 65 Core Hits 281 | . 33 104 5 117 22 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 36 | . 5 12 . 14 5 Burn 32 | . 4 10 . 13 5 Destroy 2 | . 1 . . 1 . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10647 | . 852 4547 132 3942 1174 Guns 7973 | . 852 2950 12 3680 479 Cannons 2674 | . . 1597 120 262 695 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3805 | . 327 2210 132 1136 . Thermal 6842 | . 525 2337 . 2806 1174 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 9 9 . . Average Corruption 4 | . 1 4 9 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 63 | . 1 58 4 . . Message Errors 15 | . . 15 . . . Matter Fused 12 | . . 12 . . . Heat Flow Errors 11 | . . 10 1 . . Energy Discharges 7 | . . 5 2 . . Parts Fused 3 | . . 2 1 . . Data Loss (minor) 7 | . 1 6 . . . Data Loss (major) 3 | . . 3 . . . Misfires 2 | . . 2 . . . Alerts 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . 32 . 5 5 Projectiles 42 | . . 32 . 5 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 11 1 . . Impact . | . . . . . . Kinetic 11 | . . 10 1 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 238 | . 178 238 139 169 153 Average Temperature 43 | . 51 30 95 45 54 Received Heat Transfer 2608 | . 255 813 27 1378 135 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . 1 1 . 2 . Combat Hostiles 4 | . 1 1 . 2 . Parts Melted 31 | . 4 10 . 14 3 Heat Transferred 17458 | . 1850 5972 . 6787 2849 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 909 | . 215 909 406 515 281 Initial 336 | . . 24 336 157 178 Average 362 | . 105 500 382 357 190 Maximum Alert Level 3 | . 1 3 2 2 1 Low Security (%) 20 | 100 90 10 . 3 43 Level 1 46 | . 9 41 52 60 56 Level 2 20 | . . 16 47 35 . Level 3 11 | . . 31 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 7 . 6 1 Investigation 5 | . . 2 . 3 . Extermination . | . . . . . . Reinforcement 9 | . 3 3 . 2 1 Assault 3 | . . 2 . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . 1 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 156 | . 17 70 3 52 14 Peak Tracking Total 8 | . 4 8 3 6 5 Tactical Retreats 11 | . 3 5 . 2 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 5 | . 1 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 38 | . 4 11 1 14 8 Terminals 29 | . 4 7 1 10 7 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . 2 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 127 | . 11 42 3 49 22 Successful 70 | . 5 27 1 26 11 Failed 57 | . 6 15 2 23 11 Catastrophic 7 | . . 1 1 4 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 87 | . 11 20 3 37 16 Fabricators . | . . . . . . Repair Stations 15 | . . 6 . 3 6 Recycling Units 4 | . . . . 4 . Scanalyzers 19 | . . 16 . 3 . Garrison Access 2 | . . . . 2 . Terminal Hacks 44 | . 5 9 1 22 7 Record 20 | . 2 3 . 13 2 Prototype ID Bank 2 | . . . . 1 1 Open Door 1 | . . . . . 1 Branch Access Points 3 | . 1 1 . 1 . Emergency Access Points 6 | . 1 2 . 3 . Locate Traps 4 | . 1 . . 1 2 Dispatch Records 3 | . . 1 1 1 . Patrol Status 1 | . . . . 1 . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 3 | . . 1 . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 5 . 1 4 Scan Component 6 | . . 3 . 1 2 Repair 4 | . . 2 . . 2 Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 15 | . . 13 . 2 . Insert Component 8 | . . 7 . 1 . Analyze 7 | . . 6 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 32 | . 4 7 1 13 7 Full Trace Events 5 | . . 2 . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 . . 2 Time 141 | . . 77 . . 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 6 | . . 5 . 1 . Part Schematics Acquired 6 | . . 5 . 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 6973 | 52 808 2546 113 2795 659 Spaces Moved 3705 | 40 534 1532 55 1288 256 Core 22 | 15 1 . . . 6 Treads . | . . . . . . Legs 558 | . 4 . . 554 . Wheels 3125 | 25 529 1532 55 734 250 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 130 107 107 Average Speed 128 | 107 99 105 130 161 154 Slowest Speed 1600 | 250 500 210 130 270 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 94 99 16 82 54 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . 11 . . . Melee . | . . . . . . Projectile 11 | . . 11 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 5061 | 45 690 2136 86 1675 429 Wait 645 | . 67 306 26 155 91 Move 3700 | 39 533 1531 54 1287 256 Hop . | . . . . . . Pick Up 74 | . 6 35 1 21 11 Fast Attach 52 | 6 7 19 . 14 6 Attach 32 | . . 11 . 20 1 Detach 7 | . 1 1 . 3 2 Swap 46 | . 6 28 . 7 5 Drop 62 | . 6 38 . 8 10 Fire 443 | . 64 167 5 160 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 6) 709 | -10/Materials | Discovered new exit (range 6) 848 | -10/Materials | Discovered new exit (range 10) 861 | -10/Materials | Entered another Materials area 861 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Build established: Scavenger-Mutant 1656 | -9/Materials | Discovered new exit (range 12) 1810 | -9/Materials | Identified exit to Mines 1996 | -9/Materials | Core integrity fell below 50% 2039 | -9/Materials | Discovered new exit (range 11) 2122 | -9/Materials | Repaired Wheel 2461 | -9/Materials | First assault squad dispatched 2695 | -9/Materials | Lost 5 parts (1p3n1u) 2843 | -9/Materials | Repaired Imp. Assault Rifle 2920 | -9/Materials | Core integrity fell below 20% 2978 | -9/Materials | Build established: Mutant 3175 | -9/Materials | Discovered new exit (range 3) 3407 | -9/Materials | Entered Mines 3469 | -9/Mines | Discovered new exit (range 14) 3520 | -9/Mines | Entered Materials 3520 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3894 | -8/Materials | Identified exit to Storage 4060 | -8/Materials | Build established: Scavenger-Mutant 4264 | -8/Materials | Lost 6 parts (2n2u2w) 4439 | -8/Materials | Discovered new exit (range 14) 4498 | -8/Materials | Lost 3 parts (2n1w) 4888 | -8/Materials | Build established: Mutant 5062 | -8/Materials | Core integrity fell below 50% 5432 | -8/Materials | Discovered new exit (range 12) 5725 | -8/Materials | Discovered new exit (range 14) 5920 | -8/Materials | First assault squad dispatched 6052 | -8/Materials | Core integrity fell below 20% 6124 | -8/Materials | Lost 7 parts (1p3n3u) 6315 | -8/Materials | Entered Storage 6445 | -8/Storage | Build established: Scavenger-Mutant 6611 | -8/Storage | Repaired Arm. Wheel 6644 | -8/Storage | Repaired Arm. Wheel 6974 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06918_ Dropped Com. Wheel. 06918_ K-01 Serf collects debris. 06923_ Dropped Core Shielding. 06924_ Dropped Lgt. Nuclear Core. 06925_ Dropped Lgt. Deuterium Engine. 06925_ Acquired 20 matter. 06927_ Acquired Core Shielding. 06941_ A-02 Transporter destroyed. 06955_ Acquired Prototype Energy Gun. 06956_ Identified Prc. Beam Rifle. 06961_ Dropped Assault Cannon. 06961_ Acquired Adv. Beam Rifle. 06964_ Acquired 20 matter. 06965_ K-01 Serf collects debris. 06965_ U-05 Engineer destroyed. 06969_ Dropped Beam Rifle. 06969_ Acquired Adv. Beam Rifle. 06970_ K-01 Serf collects debris. 06971_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? ? | | ????????????????????????????????????????????????/? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? # | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ?????????????????????????????##+##########+####!=* | | ???????????????????????????? =!= %!!* | | ???????????????????????????? !!]*!!%= | | ???????????????????????????? !!]%!!=!! | | ???????????????????????????????###########+####=% | | ??????????????#???????????????????# #%## | | ??????????????# ???????????????# #%*[ | | ??????????????# u u############ #[ | | ?????????????????????"g[g@%k==]= + # | | ?????????????????????" #######+## # # | | ??????????? ??????????????? # # # | | ??????????? #?????????????? # # # | | ??????????? #????????????? * # ############# # | | ??????????# #????????????? # # | | ??????????# #????????????" / # | | ??????????# ######???????" ! # T + | | ??????????# # ! ??????"" ## """ # | | ??????????# + "????? ## """ # | | ??????????# # "?????? ## """ # | | ??????????# #? "?????######## # | | ??????????# #? = ?????#####??# # | | ??????????# #?? "?????# #??# #"T"## + | | ??????????# #?? "?????# #??######+####### # | | ??????????# #??? "????##[[ #???# #?# # | | ??????????# #??? ????#T #???# """"" #?# | | ########### #####+##+######+##### " [[" #?# | | ^ # """" #####+ | | % % + """"" ## | | !%! ** # "!/ " #" """ | | ##+################+####### # """" #T "T" | | #??#### %% # # #" " " | | """ ##?#""" ! + ############ | | """ T#?#"R #########??????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 450 Matter Stores 412 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralAuthchipConstruct Manual? 0 Play Time 01:24:44 Cumulative 286.2 hours Start 2024.04.28 @ 15:13:50 End 2024.04.29 @ 09:55:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 218 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebffc176-261f-4b19-aba4-f6307a34d083