Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.10 @ 15:30:28 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (7214) 7214 Prototype IDs (71) 1420 Alien Tech Used (0) 0 Bonus (4938) 4938 TOTAL SCORE: 21827 Bonus ------- High Alert Combat Kills 772 Follower Combat Kills 566 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 1413/1600 Matter 300/300 Energy 1236/1240 System Corruption 0% Temperature Cool (3) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION (4) --- Impulse Thruster Diametric Drive Impulse Thruster Array > --- UTILITY (16) ----- Experimental Cooling System Medium Storage Unit Zionite Biocell Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Transmission Jammer Advanced Reaction Control System Zionite Shade Armor > --- WEAPON (2) ------- Advanced Datajack CR-A16's Behemoth Slayer > --- INVENTORY (8) ---- Zionite Heavy DM Reactor Light Quantum Reactor Field Propulsion Array Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Impulse Thruster Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Medium Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Transmission Jammer Advanced Reaction Control System Zionite Shade Armor > --- WEAPON ----------- Advanced Datajack CR-A16's Behemoth Slayer > --- INVENTORY -------- Zionite Heavy DM Reactor Light Quantum Reactor Field Propulsion Array Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Neutron Missile Launcher [Rating: 176] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Cesium-ion Thruster Treads Armored Treads Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . 1 . . . Propulsion 2 | . . . . . . . . . 1 1 . . . . Utility 14 | . . 2 2 2 . . . . . 1 1 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 249 | 6 8 18 42 20 4 . 9 3 23 13 27 21 19 36 Power 37 | 1 2 2 4 . 1 . . 1 4 4 9 3 2 4 Engine 11 | 1 2 2 3 . . . . . . 1 2 . . . Core 21 | . . . 1 . 1 . . 1 4 3 7 . 2 2 Reactor 5 | . . . . . . . . . . . . 3 . 2 Propulsion 47 | 2 1 6 5 5 . . . . 6 5 . 5 4 8 Treads 8 | 1 . 3 3 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 7 | 1 1 2 2 1 . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight 29 | . . 1 . 3 . . . . 6 5 . 5 4 5 Utility 110 | 1 5 4 22 10 2 . 6 . 8 3 12 11 9 17 Device 61 | . . 3 14 8 2 . 4 . 3 . 9 7 3 8 Storage 12 | 1 5 . . 1 . . . . . . 1 1 1 2 Processor 12 | . . . 2 1 . . . . 1 1 2 1 1 3 Hackware 5 | . . . . . . . 1 . 2 . . 1 . 1 Protection 20 | . . 1 6 . . . 1 . 2 2 . 1 4 3 Artifact . | . . . . . . . . . . . . . . . Weapon 55 | 2 . 6 11 5 1 . 3 2 5 1 6 2 4 7 Energy Gun 14 | . . 3 9 2 . . . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . . . 1 . . Ballistic Gun 4 | 2 . 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . 1 1 1 1 . 1 . . . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon 7 | . . . . 1 . . 1 1 2 . 1 . . 1 Piercing Weapon 9 | . . . . . . . . 1 2 . 2 1 1 2 Special Melee Weapon 10 | . . . . 1 . . 1 . 1 1 2 . 1 3 Unidentified Prototypes 24 | . . 2 3 1 . . 1 . 2 . . 5 4 6 Parts Lost 25 | . . . 7 . 2 . . . . 1 5 2 2 6 Power 4 | . . . . . 1 . . . . . 2 . . 1 Propulsion 4 | . . . 1 . . . . . . . . 1 1 1 Utility 14 | . . . 4 . 1 . . . . 1 2 1 1 4 Weapon 3 | . . . 2 . . . . . . . 1 . . . Highest Loss Streak 5 | . . . 2 . 2 . . . . 1 3 2 2 5 Average Slot Usage (%) 98 | . 99 100 98 98 94 100 100 100 99 97 94 99 99 97 Engine 2 | . 14 11 7 . . . . . . . 3 . . . Core 6 | . . . 1 7 6 7 7 7 13 10 9 9 8 8 Reactor 1 | . . . . . . . . . . . . 3 4 3 Treads 3 | . 14 11 8 3 . . . . . . . . . . Wheel 3 | . 14 10 8 3 . . . . . . . . . . Flight 11 | . . . . 6 15 15 15 15 19 20 21 19 16 14 Device 19 | . . 17 19 30 30 38 27 23 13 11 16 19 25 21 Storage 9 | . 27 22 18 11 7 7 7 7 6 5 5 5 4 4 Processor 16 | . . . 5 9 15 15 15 15 14 17 21 25 26 33 Hackware 2 | . . . . . . . 6 7 10 11 5 4 . . Protection 4 | . . 4 10 7 2 . 2 7 5 5 . . 4 4 Energy Gun 3 | . . 10 14 8 . . . . . . . . . . Ballistic Gun 2 | . 28 11 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . 3 7 7 7 6 5 5 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 3 3 3 3 Special Melee Weapon 2 | . . . . 3 2 . 5 . 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 68 | 10 40 52 68 57 17 16 17 17 32 34 35 44 59 57 Greatest Support 57 | 16 16 20 12 20 18 18 18 18 36 41 36 54 54 57 Greatest Overweight (x) 6 | . 2 5 6 4 . . . . . 1 . . 1 3 Average Overweight (x) . | . 1 3 4 1 . . . . . . . . . . Largest Inventory Capacity 18 | 6 16 16 16 18 6 6 6 6 6 6 8 8 8 8 Average Capacity 9 | 5 13 16 16 11 6 6 6 6 6 6 6 8 8 8 Most Carried 16 | 4 16 16 16 16 6 6 6 6 6 6 8 8 8 8 Average Carried 9 | 2 11 15 15 11 5 6 6 6 5 5 6 7 7 7 Final Capacity 16 | 6 16 16 16 6 6 6 6 6 6 6 8 8 8 8 Final Carried 16 | 4 16 16 16 6 6 6 6 6 6 6 8 8 8 8 Class Distribution -------------------- 35% | Messiah-Scout 23% | Messiah-Ninja 23% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Messiah-Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Ninja | -2/Research Messiah-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 3193 | 205 287 232 515 230 30 41 109 40 226 134 302 165 262 415 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9888 | . 481 455 2897 388 7 . . . 251 170 831 877 1707 1824 Parts 506 | . 36 35 138 21 . . . . 17 5 35 44 85 90 Haulers Intercepted 21 | . 1 2 6 1 . . . . 1 . 1 3 3 3 Recyclers Shooed 5 | . 1 . 1 . . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 117 | . 10 9 45 4 3 . . . 2 . 7 6 12 19 Melee 37 | . . . . . . . . . 2 . 4 6 12 13 Guns 52 | . 10 7 34 1 . . . . . . . . . . Cannons 3 | . . . 3 . . . . . . . . . . . AOE 24 | . . 2 7 3 3 . . . . . 3 . . 6 Classes Destroyed 15 | . 5 4 2 1 . . . . 1 . 1 . . 1 Worker 3 | . . 1 1 . . . . . . . 1 . . . Builder 3 | . . . . . . . . . . . 1 . . 2 Tunneler 4 | . . . 1 . . . . . . . . 1 . 2 Hauler 21 | . 1 2 6 1 . . . . 1 . 1 3 3 3 Recycler 11 | . 1 . . 2 . . . . . 1 3 . 2 2 Mechanic 4 | . . . 2 1 . . . . . . . . 1 . Operator 10 | . . 1 3 . . . . . 1 . 2 1 . 2 Watcher 18 | . 3 1 2 3 . . . . . 1 1 2 3 2 Swarmer 23 | . 3 3 3 3 3 . . . . . 3 . . 5 Grunt 45 | . 7 4 31 . . . . . . . . 1 . 2 Brawler 1 | . . 1 . . . . . . . . . . . . Sentry 24 | . . 1 11 . . . . . 1 . 1 2 6 2 Hunter 3 | . . . . 1 . . . . . . . . . 2 Programmer 20 | . . . . . . . . . 1 . 3 3 6 7 Z-Heavy 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 7 5 7 5 3 . . . 1 1 3 5 5 10 Combat Bots Only 9 | . 6 3 6 3 3 . . . 1 . 3 3 3 9 Max Kills in Single Turn 4 | . 1 2 4 2 1 . . . 1 1 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 1 1 . . . . . 2 . . 3 Melee 1 | . . . . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 6316 | . 219 142 2655 142 149 45 . 188 . 340 387 352 934 763 Core 1181 | . 59 15 331 24 12 7 . 58 . 23 82 69 314 187 Absorbed by Shields 42 | . . . . 42 . . . . . . . . . . Core Remaining (%) 85 | 100 76 96 39 . . . . 85 100 97 92 94 78 88 Volleys Fired 255 | . 38 20 169 13 7 . . . . . 4 1 1 2 Largest 2 | . 2 2 2 2 1 . . . . . 1 1 1 1 Hottest 122 | . 40 68 122 81 30 . . . . . 36 90 49 49 Shots Fired 487 | . 76 37 336 23 7 . . . . . 4 1 1 2 Gun 433 | . 76 35 302 20 . . . . . . . . . . Cannon 34 | . . . 33 . . . . . . . . 1 . . Launcher 20 | . . 2 1 3 7 . . . . . 4 . 1 2 Special . | . . . . . . . . . . . . . . . Kinetic 126 | . 76 18 32 . . . . . . . . . . . Thermal 245 | . . . 225 20 . . . . . . . . . . Explosive 20 | . . 2 1 3 7 . . . . . 4 . 1 2 Electromagnetic 95 | . . 17 78 . . . . . . . . . . . Phasic 1 | . . . . . . . . . . . . 1 . . Robot Hit Streak 22 | . 12 7 22 17 3 . . . . . 1 . . . Robot Miss Streak 5 | . 5 3 4 2 2 . . . . . 4 . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 496 | . 46 21 245 20 2 . 2 1 7 3 25 25 55 44 Core Hits 272 | . 27 18 107 17 5 . . 1 4 2 19 13 23 36 Critical Hits 36 | . . . 1 . . . . . 1 . 4 7 15 8 Critical Kills 18 | . . . . . . . . . 1 . 2 5 7 3 Critical Parts Destroyed 15 | . . . 1 . . . . . . . 2 1 8 3 Melee Attacks 436 | . . . . 18 4 . 2 6 39 36 52 59 96 124 Impact . | . . . . . . . . . . . . . . . Slashing 115 | . . . . 18 4 . . 5 36 36 16 . . . Piercing 315 | . . . . . . . . 1 3 . 35 58 94 124 Sneak Attacks 48 | . . . . 4 . . 2 . 3 1 9 5 14 10 Combat Hostiles 8 | . . . . . . . . . 1 . 1 . 4 2 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27588 | . 473 542 5156 1118 393 . . 27 602 222 3175 2677 6281 6922 Guns 5310 | . 473 327 4175 335 . . . . . . . . . . Cannons 491 | . . . 491 . . . . . . . . . . . Explosions 3272 | . . 215 490 322 393 . . . . . 541 . . 1311 Melee 18515 | . . . . 461 . . . 27 602 222 2634 2677 6281 5611 Ramming . | . . . . . . . . . . . . . . . Kinetic 903 | . 473 134 296 . . . . . . . . . . . Thermal 3879 | . . . 3544 335 . . . . . . . . . . Explosive 3010 | . . 215 228 322 393 . . . . . 541 . . 1311 Electromagnetic 1281 | . . 193 1088 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1214 | . . . . 461 . . . . 404 222 127 . . . Piercing 17301 | . . . . . . . . 27 198 . 2507 2677 6281 5611 Highest Corruption 7 | . . . . . . . . 1 . 2 1 7 3 . Average Corruption 2 | . . . . . . . . 1 . 1 1 5 2 . Corruption Purged 1 | . . . . . . . . . . . 1 . . . Effects 25 | . . . . . . . . . . 3 3 9 10 . Message Errors 6 | . . . . . . . . . . . 1 1 4 . Matter Fused 3 | . . . . . . . . . . . . . 3 . Heat Flow Errors 5 | . . . . . . . . . . 2 . 3 . . Energy Discharges 5 | . . . . . . . . . . . 2 2 1 . Data Loss (minor) 2 | . . . . . . . . . . . . 1 1 . Targeting Errors 4 | . . . . . . . . . . 1 . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2976 | . . . . 76 41 . . . 14 27 682 400 818 918 Projectiles . | . . . . . . . . . . . . . . . Explosions 312 | . . . . 2 41 . . . . . 79 . . 190 Melee 2664 | . . . . 74 . . . . 14 27 603 400 818 728 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . 87 . 38 . . . . . 38 . . . Shots 4 | . . . 2 . 1 . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 244 | . 18 . 57 2 . . . . 4 244 40 219 6 . Average Temperature 42 | . 8 . 30 2 . . . . 3 119 15 44 3 . Received Heat Transfer 1632 | . 81 24 1305 18 . 15 . 24 . 45 . 21 72 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 22 | . . . 20 1 . . . . . . . . 1 . Heat Transferred 6971 | . . . 6379 592 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1066 | . 258 278 552 263 . . . . 118 103 254 335 505 1066 Average Influence 245 | . 124 140 338 167 . . . . 30 41 96 198 280 583 Maximum Alert Level 3 | . 1 1 2 1 . . . . . . 1 1 2 3 Low Security (%) 49 | 100 81 67 10 65 . . . . 100 100 93 57 26 1 Level 1 33 | . 18 32 54 34 . . . . . . 6 42 59 42 Level 2 10 | . . . 35 . . . . . . . . . 14 12 Level 3 6 | . . . . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 2 9 3 . . . . 3 . 7 4 3 7 Investigation 9 | . 1 1 1 . . . . . 2 . 3 . . 1 Extermination 13 | . . . . 1 . . . . 1 . 3 2 3 3 Reinforcement 15 | . 2 1 5 2 . . . . . . 1 2 . 2 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . . . 1 . . 1 Haulers Reinforced 4 | . . . . 1 . . . . . . . 2 . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 11 | . 2 . 7 . . . . . . 1 . 1 . . Communications Jammed 5 | . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . 5 Times Spotted 222 | . 20 11 71 11 3 4 . 5 6 17 17 9 17 31 Peak Tracking Total 8 | . 5 5 8 3 3 4 . 3 2 6 5 3 3 6 Tactical Retreats 23 | . . 2 4 1 . 1 . . . 4 6 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 1 . . . . . . . 3 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . 5 . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . . . . Reused 2 | . . . . . . . . . 1 . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . 5 Triggered 3 | . . . . . . . . 1 1 . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . 3 . . . . . 1 . . 3 . 3 Max in Single Turn 1 | . . . 1 . . . . . 1 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 36 | . 2 1 10 9 . . . . 4 2 2 . 5 1 Terminals 14 | . 2 1 7 4 . . . . . . . . . . Fabricators 5 | . . . . 1 . . . . 1 1 1 . 1 . Repair Stations 6 | . . . 1 2 . . . . 1 . 1 . 1 . Recycling Units 2 | . . . . 1 . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . . Garrison Access 7 | . . . 1 1 . . . . 1 1 . . 2 1 Total Hacks 72 | . 5 3 25 18 . . . . 6 3 5 . 6 1 Successful 30 | . 1 1 16 6 . . . . 2 1 3 . . . Failed 42 | . 4 2 9 12 . . . . 4 2 2 . 6 1 Catastrophic 16 | . . . 5 3 . . . . 3 . 1 . 3 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 211 | . 4 3 14 4 . . . . 38 24 30 18 31 45 Terminals 35 | . 5 3 19 8 . . . . . . . . . . Fabricators 9 | . . . . 2 . . . . 1 2 3 . 1 . Repair Stations 10 | . . . 2 4 . . . . 1 . 2 . 1 . Recycling Units 3 | . . . . 1 . . . . . . . . 2 . Scanalyzers 3 | . . . 2 . . . . . 1 . . . . . Garrison Access 12 | . . . 2 3 . . . . 3 1 . . 2 1 Terminal Hacks 12 | . . . 10 2 . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . 1 . . . Load Schematic 2 | . . . . 1 . . . . . . 1 . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . 2 2 . . . . . . 2 . . . Scan Component 3 | . . . 1 1 . . . . . . 1 . . . Repair 3 | . . . 1 1 . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . 1 . . . . . Insert Component 2 | . . . 1 . . . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . 1 1 2 . . . . . 1 . . . . . Terminals 4 | . 1 1 2 . . . . . . . . . . . Botnet 4 | . 1 1 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Download 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 1 . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 1 8 7 . . . . 2 1 2 . 5 1 Full Trace Events 2 | . . . 1 . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 1 5 . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . 2 . . . . . 31 22 . . . . Parts Built 1 | . . . . 1 . . . . . . . . . . Matter 146 | . . . . 146 . . . . . . . . . . Time 36 | . . . . 36 . . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . . . . 1 . . . Time 143 | . . . 38 35 . . . . . . 70 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 2 . . . 1 1 1 . Non-combat 1 | . . . . . . . . . . . . 1 . . Combat 4 | . . . . . . . 2 . . . 1 . 1 . Robot Hacks Applied 5 | . . . . . . . 2 . . . 1 1 1 . parse_system 4 | . . . . . . . 2 . . . 1 . 1 . find_fabricator 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 28 | . . . . . . . 9 . . 2 3 1 2 11 Largest Group 9 | . . . . . . . 9 9 . 2 2 1 2 6 Highest-Rated Group 429 | . . . . . . . 253 253 . 54 206 27 295 429 Highest-Rated Ally 268 | . . . . . . . 38 38 . 27 103 27 268 268 Zionite Dispatches 16 | . . . . . . . . . 1 2 2 1 2 8 Heavy 2 | . . . . . . . . . . . 1 . . 1 Recon 1 | . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . 1 1 Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . Melee Resupply 2 | . . . . . . . . . . 1 . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . . . . 2 3 1 1 1 4 STAY 1 | . . . . . . . . . . 1 . . . . TUNNEL 9 | . . . . . . . . . . 2 1 1 1 4 COLLECT 2 | . . . . . . . . . 2 . . . . . Ally Attacks 53 | . . . . . . . . 25 . . 8 . 2 18 Total Damage 3054 | . . . . . . . . 1336 . . 441 . 168 1109 Kills 16 | . . . . . . . . 8 . . 2 . 1 5 Allies Corrupted 3 | . . . . . . . . . . . . . 1 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . . . . . Drone Launches 6 | . . . . . . . . . 4 . . . . 2 Drone Recoveries 4 | . . . . . . . . . 4 . . . . . Zionite Intel Received 34 | . . . . . . . . . 9 4 6 3 6 6 Main Access 2 | . . . . . . . . . 1 . 1 . . . Branch Access 1 | . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . 1 . . . 1 1 Guard Positions 1 | . . . . . . . . . . . . . 1 . Component Stockpiles 3 | . . . . . . . . . 1 . . . 1 1 Prototype Stockpiles 3 | . . . . . . . . . . . 1 1 . 1 Component Schematics 2 | . . . . . . . . . 2 . . . . . Prototype Schematics 2 | . . . . . . . . . . 2 . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Trap Installations 4 | . . . . . . . . . 1 . 1 1 1 . Active Terminals 4 | . . . . . . . . . 1 1 1 . . 1 Active Garrisons 2 | . . . . . . . . . 1 . . . . 1 Depthwide Sectors/0 3 | . . . . . . . . . 1 . 1 . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 11728 | 48 608 547 2052 932 215 97 454 408 818 684 1186 801 1380 1498 Spaces Moved 13755 | 36 330 318 971 951 276 199 683 450 1308 926 1560 1230 2065 2452 Core 2 | 1 . . . . . . . . . . . . . 1 Treads 71 | . . 2 . 69 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 1858 | 35 330 316 971 206 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight 11823 | . . . . 676 276 199 683 450 1308 926 1560 1230 2065 2450 Fastest Speed 24 | 50 100 120 120 32 32 32 32 32 29 26 26 24 26 26 Average Speed 42 | 98 115 125 128 66 32 32 32 32 29 29 28 26 27 27 Slowest Speed 210 | 100 120 200 140 210 32 32 32 32 30 97 29 32 105 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . 3 . . . . 1 2 3 1 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 50 24 74 29 43 48 90 53 53 28 29 37 46 65 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 18 | . . . . . . . . . 6 . 8 . 2 2 Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . 1 3 4 1 . . . . . . Spaces Dug 238 | . . . . 11 4 . . 3 29 31 22 27 39 72 Terrain Destroyed 469 | . . 23 16 23 40 . . 3 29 31 80 27 76 121 Melee 238 | . . . . 11 4 . . 3 29 31 22 27 39 72 Projectile . | . . . . . . . . . . . . . . . AOE 231 | . . 23 16 12 36 . . . . . 58 . 37 49 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 18525 | 45 498 443 1458 1204 387 231 914 705 1701 1298 2216 1619 2731 3075 Wait 3545 | . 83 53 219 184 96 33 213 245 301 319 566 278 534 421 Move 13710 | 35 329 317 970 944 275 198 682 449 1305 921 1555 1226 2058 2446 Hop 13 | . . . . 3 . . . . 1 2 1 1 3 2 Pick Up 98 | 4 23 12 17 2 . . 1 1 7 3 5 10 5 8 Fast Attach 117 | 6 1 5 16 10 2 . 6 . 7 10 10 11 13 20 Attach 32 | . . 2 3 5 1 . . . 3 3 4 5 1 5 Detach 10 | . . 2 . . 1 . . . 3 1 2 1 . . Swap 100 | . 7 11 23 5 1 . 3 3 13 . 13 5 5 11 Drop 197 | . 17 21 41 20 . . 7 1 17 3 4 21 15 30 Fire 255 | . 38 20 169 13 7 . . . . . 4 1 1 2 Melee 436 | . . . . 18 4 . 2 6 39 36 52 59 96 124 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 1 . 1 Rewire . | . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . 5 . . . . 5 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -2/Research (discovered 4 exits: *Acc x2 / [*Tes x2]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 14) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x2 959 | -9/Materials | Build established: Scavenger-Mutant 1047 | -9/Materials | Discovered new exit (range 4) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Utility x2 1342 | -8/Materials | Garrison activated, responded to threat 2230 | -8/Materials | Build established: Mutant 2271 | -8/Materials | Core integrity fell below 50% 2641 | -8/Materials | Discovered new exit (range 11) 2887 | -8/Materials | Repaired Arm. Treads 3255 | -8/Materials | Identified exit to Factory 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Utility x2 3546 | -7/Factory | Repaired Cld. Pulse Rifle 3863 | -7/Factory | Fabricated Adv. Sensor Array (x1) 3948 | -7/Factory | Identified exit to Lower Caves 4188 | -7/Factory | Entered Lower Caves 4216 | -7/Lower Caves | Build established: Scavenger-Scout 4401 | -7/Lower Caves | Discovered new exit (range 4) 4402 | -7/Lower Caves | Identified exit to Lower Caves 4403 | -7/Lower Caves | Entered another Lower Caves area 4431 | -7/Lower Caves | Encountered a Warlord checkpoint 4462 | -7/Lower Caves | Discovered new exit (range 12) 4500 | -7/Lower Caves | Identified exit to Zion 4500 | -7/Lower Caves | Entered Zion 4522 | -7/Zion | Discovered new exit (range 11) 4560 | -7/Zion | Build established: Scout 4590 | -7/Zion | Gained Derelict followers 4609 | -7/Zion | Given A8's code to call for help 4620 | -7/Zion | Found CR-A16's Pointy Stick 4664 | -7/Zion | Imprinted 4666 | -7/Zion | Declared Zion's savior 4716 | -7/Zion | Found Prototype Device 4716 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4762 | -7/Zion | Learned 12 Factory zone layouts 4763 | -7/Zion | Learned Factory non-interactive machine intel 4771 | -7/Zion | Visited the Megawrench Repair Shop 4771 | -7/Zion | Megawrench repaired 8 parts 4952 | -7/Zion | Identified exit to Proximity Caves 4954 | -7/Zion | Entered Proximity Caves 4954 | -6/Proximity Caves | Accompanied by 9 allies 4970 | -6/Proximity Caves | Learned 4 Factory zone layouts 4973 | -6/Proximity Caves | Build established: Messiah-Scout 4982 | -6/Proximity Caves | Learned Factory stockpile data 5327 | -6/Proximity Caves | Revealed the true nature of CR-A1G's Pointy Stick 5356 | -6/Proximity Caves | Discovered new exit (range 10) 5359 | -6/Proximity Caves | Identified exit to Factory 5362 | -6/Proximity Caves | Entered Factory 5362 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5363 | -6/Factory | Identified exit to Factory 5365 | -6/Factory | Loaded intel: 215 non-interactive machine locations 5620 | -6/Factory | Retrieved Zion intel report: Trap Installations 5621 | -6/Factory | Zion Recon squad teleported in 5642 | -6/Factory | Discovered new exit (range 35) 5733 | -6/Factory | Identified exit to Lower Caves 5862 | -6/Factory | Discovered exit to Factory (range 15) 5870 | -6/Factory | Retrieved Zion intel report: Component Schematics 5888 | -6/Factory | Retrieved Zion intel report: Emergency Access 5920 | -6/Factory | Retrieved Zion intel report: Component Schematics 6056 | -6/Factory | Retrieved Zion intel report: Active Terminals 6133 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6146 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6154 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6172 | -6/Factory | Retrieved Zion intel report: Main Access 6180 | -6/Factory | Entered another Factory area 6180 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6242 | -5/Factory | Retrieved Zion intel report: Active Terminals 6397 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6398 | -5/Factory | Zion Melee Resupply teleported in 6684 | -5/Factory | Discovered new exit (range 7) 6685 | -5/Factory | Identified exit to Factory 6695 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6707 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6708 | -5/Factory | Zion Kinetic Resupply teleported in 6864 | -5/Factory | Entered another Factory area 6864 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6929 | -4/Factory | Hacking Suite fried by hacking feedback 7143 | -4/Factory | Repaired Enh. Nuclear Core 7151 | -4/Factory | Discovered new exit (range 13) 7154 | -4/Factory | Discovered new exit (range 8) 7156 | -4/Factory | Identified exit to Research 7166 | -4/Factory | Identified exit to Upper Caves 7280 | -4/Factory | Lost 3 parts (1p1u1w) 7314 | -4/Factory | Retrieved Zion intel report: Active Terminals 7682 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7683 | -4/Factory | Zion Hacking Resupply teleported in 7750 | -4/Factory | Retrieved Zion intel report: Trap Installations 7862 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7870 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7916 | -4/Factory | Spotted B-86 Titan 7938 | -4/Factory | Retrieved Zion intel report: Main Access 7939 | -4/Factory | Zion Heavy squad teleported in 8050 | -4/Factory | Entered Research 8050 | -3/Research | Evolved 2 slots: Utility x2 8151 | -3/Research | Zion Zionite Resupply teleported in 8157 | -3/Research | Found Prototype Energy Cannon 8157 | -3/Research | Identified Zio. Alpha Cannon 8420 | -3/Research | Retrieved Zion intel report: Trap Installations 8423 | -3/Research | Spotted B-86 Titan 8438 | -3/Research | Retrieved Zion intel report: Branch Access 8438 | -3/Research | Identified exit to Armory 8438 | -3/Research | Identified exit to Quarantine 8475 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 8573 | -3/Research | Spotted B-86 Titan 8848 | -3/Research | Discovered new exit (range 8) 8851 | -3/Research | Identified exit to Research 8851 | -3/Research | Entered another Research area 8851 | -2/Research | Evolved 2 slots: Utility x2 8864 | -2/Research | Zion Infowar Resupply teleported in 8867 | -2/Research | Found Prototype Device 8867 | -2/Research | Identified Exp. Transmission Jammer 8976 | -2/Research | Discovered new exit (range 21) 8985 | -2/Research | Identified exit to Access 9165 | -2/Research | Build established: Messiah-Ninja 9233 | -2/Research | Retrieved Zion intel report: Trap Installations 9243 | -2/Research | Retrieved Zion intel report: Emergency Access 9431 | -2/Research | Discovered new exit (range 4) 9590 | -2/Research | Spotted B-90 Cyclops 9770 | -2/Research | Spotted B-90 Cyclops 9781 | -2/Research | Retrieved Zion intel report: Guard Positions 9890 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9897 | -2/Research | Retrieved Zion intel report: Component Stockpiles 10126 | -2/Research | Discovered new exit (range 3) 10139 | -2/Research | Discovered exit to Access (range 12) 10142 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10143 | -2/Research | Zion Experimental squad teleported in 10170 | -2/Research | Terminal network hard line cut 10204 | -2/Research | Found Zio. Shade Armor 10207 | -2/Research | Found Zio. Shade Armor 10208 | -2/Research | Found Zio. Shade Armor 10231 | -2/Research | Entered Access 10231 | -1/Access | Evolved 2 slots: Utility x2 10375 | -1/Access | Zion Melee Resupply teleported in 10379 | -1/Access | Found Prototype Processor 10379 | -1/Access | Identified Exp. Melee Analysis Suite 10382 | -1/Access | Found Prototype Slashing Weapon 10382 | -1/Access | Identified Centrium Greatsword 10487 | -1/Access | Zion Hover Resupply teleported in 10538 | -1/Access | Spotted B-99 Colossus 10652 | -1/Access | Zion Hacker squad teleported in 10737 | -1/Access | Zion Offense Resupply teleported in 10740 | -1/Access | Found Prototype Processor 10740 | -1/Access | Identified Exp. Core Analyzer 10833 | -1/Access | Zion Trap Resupply teleported in 10931 | -1/Access | Retrieved Zion intel report: Active Garrisons 10932 | -1/Access | Zion Experimental squad teleported in 11095 | -1/Access | Lost 5 parts (1p1n3u) 11097 | -1/Access | Destroyed 9 combat bots 11099 | -1/Access | Found Zio. Shade Armor 11101 | -1/Access | Found Zio. Shade Armor 11107 | -1/Access | Found Zio. Shade Armor 11151 | -1/Access | Spotted B-99 Colossus 11218 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 11280 | -1/Access | Retrieved Zion intel report: Emergency Access 11281 | -1/Access | Zion Demo squad teleported in 11281 | -1/Access | First assault squad dispatched 11428 | -1/Access | Spotted B-99 Colossus 11430 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 11435 | -1/Access | Retrieved Zion intel report: Component Stockpiles 11551 | -1/Access | Retrieved Zion intel report: Active Terminals 11552 | -1/Access | Zion Heavy squad teleported in 11570 | -1/Access | Discovered new exit (range 5) 11575 | -1/Access | P-80 Master assimilated allied ZU-XPA(Z) 11616 | -1/Access | Terminal network hard line cut 11728 | -1/Access | Identified exit to Surface 11729 | *** | Escaped! Last Messages --------------- 11577_ Destroyed Zio. Heavy Carapace. 11580_ Sneak attack on ZU-XPA(Z). 11580_ ZU-XPA(Z) destroyed. 11583_ P-80 Master destroyed. 11588_ Adv. Melee Analysis Suite destroyed. 11588_ Y-72 Warden destroyed. 11591_ Dropped Zio. Heavy DM Reactor. 11593_ Acquired Prototype Device. 11593_ Identified Exp. Cooling System. 11595_ Dropped Exp. Heat Sink. 11596_ Acquired Zio. Biocell. 11605_ Acquired 30 matter. 11616_ ALERT: Terminal network compromised, cutting hard line. 11678_ Sneak attack on A-15 Conveyor. 11678_ A-15 Conveyor suffers critical hit. 11678_ Destroyed Med. Treads. 11681_ A-15 Conveyor suffers critical hit. 11681_ A-15 Conveyor destroyed. 11710_ U-05 Engineer builds a Wall. 11728_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #??? ??# #????????????????????????? | | ##??????# #????????????#########+### | | ##"##?????# ############# | | ####### | | | | = | | #### ####### = | | """" #??# #######################"#???????????? | | """" #??# ##########"##?????????###???????????? | | """" #??# # ##????????????????????????? | | """" #??# # ]= #?????????????????????????? | | """" #??# # !%" #?????????????????????????? | | """" #??# # !""" #?????????????????????????? | | #??# # """ #?????????????????????????? | | #??# + " #?????????????????????????? | | #??# # #?????????????????????????? | | ##?# # #?????????????????????????? | | #######"### ######"####?????????????????????????? | | ?# " # #????##"###?????????????????????????? | | ?# ### #######"""########??????????????????? | | ## ] ### "" """ "??????????????????? | | + "## "" " " "????BB????????????? | | # ### R " """""" "????BB????????????? | | # "## " " "????????????????????? | | ##+##/#### R " " "" "????????????????????? | | # ?# *! " " @" "????????????????????? | | # !!!# =%= "[!" "????????????????????? | | + !! # !! !"! =""""" "????BB????????????? | | ### # !! # *"![*! "????BB????????????? | | ??? # # [%"%=%! "??????????????????? | | ????# #% ######""=#########??????????????????? | | ????## #### #????##!##??????????????????????????? | | ?????###?## #?????###???????????????????????????? | | ???????? #k #???????????????????????????????????? | | ??????? # #???????????????????????????????????? | | ?????? ?/ #???????????????????????????????????? | | ?????" ??# R#???????????????????????????????????? | | ???? ???# ???????????????????????????????????? | | ?? ????# ???????????????????????????????????? | | ?###+?????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 61 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Additional Mass Support 24 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Evasion (%) 78 Melee Accuracy 52 Target Analysis 6 Core Analysis 15 Armor Integrity Analysis 33 Recoil Reduction 1 Particle Charging 15 Stasis Canceling 2 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Sml. Matter Pod | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Imp. Integration Mediator | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Imp. ECM Suite | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Downloaded Y-64 Sentinel | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicControlComputer Manual? 0 Play Time 02:13:35 Cumulative 867.0 hours Start 2020.06.10 @ 13:00:11 End 2020.06.10 @ 15:30:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 720 Rogue 680 Adventurer 40 Explorer 0 Win Type 0 Total 89 Types 55/2/22/2/1/3/4 Lore% 93 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6b1eb79-1cb6-4e20-b625-c29108ddb14c