Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.30 @ 11:20:19 Player: Xax Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (3044) 3044 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 7421 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Micro Nuclear Core Titanium Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Targeting Computer Particle Charger Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Titanium Leg [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Particle Charger Storage Large Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Slots Evolved 9 | . 1 2 2 . 2 . . . 2 Power 2 | . . . . . 2 . . . . Propulsion 3 | . . 1 . . . . . . 2 Utility 4 | . 1 1 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 133 | 7 6 21 9 13 60 . . 4 13 Power 26 | 1 . 5 . 3 14 . . . 3 Engine 9 | 1 . 3 . . 4 . . . 1 Core 17 | . . 2 . 3 10 . . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 3 3 3 12 . . 1 4 Treads . | . . . . . . . . . . Leg 26 | 2 2 3 3 3 8 . . 1 4 Wheel . | . . . . . . . . . . Hover 3 | . . . . . 3 . . . . Flight 1 | . . . . . 1 . . . . Utility 33 | 2 2 5 4 2 14 . . 1 3 Device 19 | . 1 5 1 1 8 . . 1 2 Storage 3 | . 1 . . . 1 . . . 1 Processor 3 | . . . 2 . 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 7 | 2 . . 1 1 3 . . . . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 8 2 5 20 . . 2 3 Energy Gun 8 | 1 . . . . 6 . . 1 . Energy Cannon 9 | . . 4 . . 4 . . . 1 Ballistic Gun 13 | 1 2 3 1 2 4 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 11 | . . . 1 3 5 . . . 2 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . . . . Parts Lost 46 | . . . . 3 22 . . 6 15 Power 5 | . . . . . 2 . . . 3 Propulsion 13 | . . . . 2 5 . . 1 5 Utility 13 | . . . . . 7 . . 2 4 Weapon 15 | . . . . 1 8 . . 3 3 Highest Loss Streak 12 | . . . . 2 7 . . 3 12 Average Slot Usage (%) 85 | . 89 83 82 89 85 100 100 88 75 Engine 3 | . 12 . . . 3 7 7 7 4 Core 12 | . . 8 8 8 15 14 14 14 10 Leg 16 | . 23 17 15 18 13 21 21 15 25 Device 8 | . 1 9 16 10 7 7 7 10 5 Storage 3 | . 10 10 8 8 2 . . . 5 Processor 13 | . . . 8 16 18 21 21 15 10 Hackware 3 | . . . . . 2 7 7 7 6 Protection 8 | . 25 17 8 10 6 7 7 6 . Energy Gun 2 | . 5 . . . 5 7 7 2 . Energy Cannon 3 | . . 6 8 . 1 7 7 4 . Ballistic Gun 3 | . 10 12 6 4 2 . . . . Launcher 2 | . . . 1 10 1 . . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 10 13 22 23 26 55 54 54 59 74 Greatest Support 88 | 20 20 23 44 44 54 42 42 42 88 Greatest Overweight (x) 10 | . 3 4 6 1 9 1 1 3 10 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 12 | 4 4 4 4 4 12 4 4 4 12 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 11 Most Carried 6 | 4 4 4 4 4 4 4 4 4 6 Average Carried 2 | 1 1 3 2 3 2 4 4 2 3 Final Capacity 12 | 4 4 4 4 4 4 4 4 4 12 Final Carried 4 | 2 1 4 3 2 4 4 4 2 2 Class Distribution -------------------- 79% | Hacker-Mutant 13% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Matter Collected 2256 | 263 188 349 34 405 813 . . 138 66 Remotely . | . . . . . . . . . . Salvage Created 3551 | 50 90 510 . 984 1600 . . 244 73 Parts 177 | 1 1 37 . 47 83 . . 6 2 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 57 | 1 2 10 . 15 25 . . 3 1 Guns 25 | 1 2 6 . . 15 . . 1 . Cannons 6 | . . 4 . . 1 . . 1 . AOE 22 | . . . . 15 7 . . . . Classes Destroyed 13 | 1 . 6 . 3 3 . . . . Worker 6 | . . 1 . 2 3 . . . . Builder 6 | . . 1 . 1 3 . . . 1 Hauler 2 | . . . . 2 . . . . . Recycler 2 | . . . . . 2 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 3 | . . 1 . 1 1 . . . . Watcher 7 | . . 2 . 1 4 . . . . Swarmer 8 | . . 2 . 1 5 . . . . Grunt 26 | 1 2 5 . 9 7 . . 2 . Brawler 2 | . . . . . 1 . . 1 . Sentry 12 | . . 3 . 4 4 . . . 1 Hunter 3 | . . . . 1 2 . . . . Programmer 6 | . . . . . 6 . . . . Best Kill Streak 9 | 1 2 4 . 9 6 . . 1 1 Combat Bots Only 8 | 1 2 2 . 8 3 . . 1 1 Max Kills in Single Turn 4 | 1 1 1 . 3 4 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Damage Taken 7223 | 34 102 236 . 943 2491 . . 829 2588 Core 1868 | . 47 56 . 211 530 . . 169 855 Absorbed by Shields 60 | . . . . . 60 . . . . Core Remaining (%) 65 | 100 81 86 . 61 . . . . . Volleys Fired 253 | 3 13 39 . 26 123 . . 26 23 Largest 2 | 2 1 2 . 2 2 . . 2 2 Hottest 130 | 60 20 83 . 72 130 . . 130 108 Shots Fired 401 | 6 13 69 . 48 180 . . 46 39 Gun 229 | 6 13 45 . 16 132 . . 17 . Cannon 84 | . . 24 . . 18 . . 29 13 Launcher 88 | . . . . 32 30 . . . 26 Special . | . . . . . . . . . . Kinetic 128 | 3 13 45 . 16 33 . . 18 . Thermal 115 | . . 13 . . 78 . . 11 13 Explosive 7 | . . . . 7 . . . . . Electromagnetic 151 | 3 . 11 . 25 69 . . 17 26 Robot Hit Streak 67 | 5 10 23 . 16 67 . . 9 24 Robot Miss Streak 2 | . 1 2 . 1 2 . . 2 1 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 351 | 5 12 57 . 39 168 . . 35 35 Core Hits 144 | 2 5 26 . 31 63 . . 8 9 Critical Hits 3 | . . . . . 3 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Melee Attacks 10 | . . . . . 10 . . . . Impact 10 | . . . . . 10 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8224 | 63 63 799 . 1700 4026 . . 796 777 Guns 2321 | 63 63 356 . 155 1445 . . 239 . Cannons 1543 | . . 380 . . 267 . . 557 339 Explosions 3993 | . . 63 . 1545 1953 . . . 432 Melee 361 | . . . . . 361 . . . . Ramming 6 | . . . . . . . . . 6 Kinetic 1356 | 23 63 356 . 155 440 . . 319 . Thermal 2374 | . . 258 . 77 1462 . . 238 339 Explosive 578 | . . . . 283 261 . . . 34 Electromagnetic 3549 | 40 . 185 . 1185 1502 . . 239 398 Impact 361 | . . . . . 361 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . 6 6 6 6 7 Average Corruption 4 | . 1 . . . 3 6 6 6 1 Corruption Purged . | . . . . . . . . . . Effects 74 | . 1 . . . 34 1 2 34 2 Message Errors 23 | . 1 . . . 9 . 1 12 . Matter Fused 13 | . . . . . 6 . 1 5 1 Heat Flow Errors 6 | . . . . . 4 . . 2 . Energy Discharges 7 | . . . . . 2 1 . 3 1 Parts Rejected 2 | . . . . . 1 . . 1 . Data Loss (minor) 8 | . . . . . 5 . . 3 . Data Loss (major) 3 | . . . . . . . . 3 . Misfires 3 | . . . . . 1 . . 2 . Targeting Errors 9 | . . . . . 6 . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 443 | . . 19 . 49 288 . . 27 60 Projectiles 75 | . . 19 . . . . . 27 29 Explosions 277 | . . . . 49 197 . . . 31 Melee 91 | . . . . . 91 . . . . Knockbacks 5 | . . . . . 3 . . 2 . Impact 3 | . . . . . 3 . . . . Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 782 | . . . . 318 334 . . . 130 Shots 47 | . . . . 23 19 . . . 5 Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 638 | 52 12 54 . 113 452 . . 638 422 Average Temperature 153 | 32 5 18 . 31 158 . . 187 123 Received Heat Transfer 2385 | 30 90 138 . 423 696 . . 387 621 Effects 77 | . . . . . 28 . . 45 4 Shutdowns 33 | . . . . . 13 . . 18 2 Energy Bleed 9 | . . . . . 5 . . 4 . Interference 14 | . . . . . 7 . . 6 1 Matter Decay 6 | . . . . . 2 . . 4 . Short Circuit 4 | . . . . . 1 . . 2 1 Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 8 | . . . . . . . . 8 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . 1 1 Combat Hostiles 4 | . . . . . 2 . . 1 1 Parts Fried 13 | . . . . 4 8 . . 1 . Impact Corruptions 4 | . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . 6 . . . . Heat Transferred 3412 | . . 507 . 50 2104 . . 400 351 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . 1 . 4 5 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Peak Influence 546 | 20 59 196 . 546 294 . . . 92 Average Influence 89 | 9 18 91 . 290 78 . . . 34 Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 89 | 100 100 100 100 38 92 . . . 100 Level 1 5 | . . . . 18 7 . . . . Level 2 4 | . . . . 43 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 1 . . 3 16 . . . 3 Investigation 6 | . 1 . . 1 4 . . . . Extermination 5 | . . . . . 4 . . . 1 Reinforcement 5 | . . . . 2 2 . . . 1 Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . . . 6 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Distress Signals 3 | . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | 1 3 13 . 20 46 . . 9 13 Peak Tracking Total 10 | 1 3 2 . 10 6 . . 3 9 Tactical Retreats 12 | . . 1 . . 4 . . 4 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Traps Triggered 12 | . 4 4 . 1 3 . . . . Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Disabled 25 | . . 1 . 6 13 . . . 5 Max in Single Turn 3 | . . 1 . 2 3 . . . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Accessed 11 | . 1 3 . 2 5 . . . . Terminals 5 | . 1 2 . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 . 1 2 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 44 | . 5 11 . 5 23 . . . . Successful 38 | . 4 10 . 5 19 . . . . Failed 6 | . 1 1 . . 4 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 2 . . . . . Terminals 15 | . 5 5 . 1 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 20 | . . 6 . 4 10 . . . . Recycling Units 7 | . . . . . 7 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 13 | . 4 4 . 1 4 . . . . Record 6 | . . 2 . . 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . 6 . 4 6 . . . . Scan Component 8 | . . 3 . 2 3 . . . . Repair 7 | . . 3 . 2 2 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 7 | . . . . . 7 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Unlock Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 11 | . 1 3 . 2 5 . . . . Full Trace Events 7 | . 1 2 . 1 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . 3 . 2 2 . . . . Time 203 | . . 84 . 70 49 . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 67 | . . . . . 67 . . . . Retrieved Components 11 | . . . . . 11 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Turns Passed 5622 | 179 168 804 121 447 2067 23 84 1163 566 Spaces Moved 3259 | 145 110 453 68 263 1226 16 55 655 268 Core 62 | 34 3 4 2 . 11 . . . 8 Treads . | . . . . . . . . . . Legs 2902 | 111 107 449 66 263 920 16 55 655 260 Wheels . | . . . . . . . . . . Hover 166 | . . . . . 166 . . . . Flight 129 | . . . . . 129 . . . . Fastest Speed 40 | 50 120 100 126 120 40 153 153 125 123 Average Speed 134 | 103 123 128 142 124 125 153 153 163 138 Slowest Speed 550 | 120 200 250 350 160 500 153 153 220 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 12 29 27 8 43 33 7 9 65 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . 1 . . . Scrap Searched 1 | . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 229 | . . 5 . 58 132 . . . 34 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 . . . 2 AOE 226 | . . 5 . 58 131 . . . 32 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Total 4114 | 169 132 611 94 337 1576 15 55 704 421 Wait 269 | 4 . 59 6 21 67 . 1 15 96 Move 3250 | 144 109 452 67 262 1225 15 54 654 268 Hop . | . . . . . . . . . . Pick Up 130 | 10 4 26 8 8 58 . . 3 13 Fast Attach 2 | . . . . 2 . . . . . Attach 93 | 7 5 11 7 6 41 . . 2 14 Detach 6 | . . . . . 5 . . . 1 Swap 41 | . 1 10 2 5 19 . . 2 2 Drop 58 | 1 . 14 4 7 28 . . 2 2 Fire 253 | 3 13 39 . 26 123 . . 26 23 Melee 10 | . . . . . 10 . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Identified exit to Materials 66 | -11/Scrapyard | Discovered exit to Materials (range 8) 180 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Evolved 1 slot: Utility x1 246 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Discovered exit to Materials (range 16) 297 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Discovered exit to Mines (range 14) 301 | -10/Materials | Build established: Hacker-Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Identified exit to Materials 897 | -9/Materials | Discovered exit to Materials (range 6) 946 | -9/Materials | Repaired Imp. Aluminum Leg 946 | -9/Materials | Repaired Heat Sink 972 | -9/Materials | Repaired Lgt. Armor Plating? 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Utility x2 1268 | -8/Materials | Identified exit to Storage 1268 | -8/Materials | Discovered exit to Storage (range 4) 1273 | -8/Materials | Entered Storage 1409 | -8/Storage | Repaired Imp. Grenade Launcher 1441 | -8/Storage | Repaired Integration Mediator? 1498 | -8/Storage | Destroyed 8 combat bots 1671 | -8/Storage | Identified exit to Factory 1671 | -8/Storage | Discovered exit to Factory (range 10) 1720 | -8/Storage | Entered Factory 1720 | -7/Factory | Evolved 2 slots: Power x2 1847 | -7/Factory | Build established: Scavenger-Mutant 1973 | -7/Factory | Identified exit to Garrison 2107 | -7/Factory | Garrison activated, responded to threat 2149 | -7/Factory | Repaired Adv. EMP Blaster 2187 | -7/Factory | Lost 3 parts (2u1w) 2228 | -7/Factory | Repaired Carbon-fiber Leg 2348 | -7/Factory | Lost 7 parts (1p2n2u2w) 2512 | -7/Factory | Lost 4 parts (1n1u2w) 2593 | -7/Factory | Build established: Hacker-Mutant 2745 | -7/Factory | Garrison activated, responded to threat 2756 | -7/Factory | Core integrity fell below 50% 2796 | -7/Factory | Lost 5 parts (1p1n2u1w) 3779 | -7/Factory | Identified exit to Lower Caves 3779 | -7/Factory | Discovered exit to Lower Caves (range 5) 3787 | -7/Factory | Entered Lower Caves 3788 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3810 | -7/Lower Caves | Entered Zion 3871 | -7/Zion | Given A8's code to call for help 3874 | -7/Zion | Identified exit to Proximity Caves 3874 | -7/Zion | Discovered exit to Proximity Caves (range 13) 3894 | -7/Zion | Entered Proximity Caves 4142 | -6/Proximity Caves | Spotted B-75 Beast 4691 | -6/Proximity Caves | Core integrity fell below 20% 4784 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4894 | -6/Proximity Caves | Learned 4 Factory zone layouts 5041 | -6/Proximity Caves | Identified exit to Factory 5041 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5057 | -6/Proximity Caves | Entered Factory 5057 | -6/Factory | Evolved 2 slots: Propulsion x2 5159 | -6/Factory | Spotted B-75 Beast 5602 | -6/Factory | Core integrity fell below 50% 5611 | -6/Factory | Lost 12 parts (3p5n2u2w) 5614 | -6/Factory | Core integrity fell below 20% 5623 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05558_ Relay Coupler [Grunt] fries itself. 05558_ Lgt. Fission Core destroyed. 05562_ Imp. Titanium Leg destroyed. 05564_ Slammed into G-50 Soldier. 05566_ Kicked G-67 Veteran out of the way. 05576_ Arm. Leg destroyed. 05580_ Carbon-fiber Leg destroyed. 05585_ Door malfunctions. 05613_ U-05 Engineer lays Concrete. 05614_ System corrupted: Matter fused (-5). 05615_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 05617_ P-60 Hacker IFF system glitched. 05617_ Chain reaction triggered in Lgt. Ion Engine. 05617_ U-05 Engineer lays Concrete. 05618_ U-05 Engineer builds a Wall. 05620_ U-05 Engineer lays Concrete. 05622_ U-05 Engineer builds a Wall. 05623_ Hacking Suite destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# " #?????????????? | | ??????????????????????# " #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# !%! #?????????????? | | ?????????????????????## #?????????????? | | ???????????###???????# #?????????????? | | ???????##### ####???###p;###+#############??????? | | ??###### #????## + ""G"" #??????? | | ??# #????## # "" " #??????? | | ??# ] """ #????##u g # #??????? | | ??# """ ########; / """""" #??????? | | ??# """ / g i # """"""" #??????? | | ??# #####g gg # """"""" #??????? | | ??# ### l # """""" #??????? | | ??#"" ## @ """ # #??????? | | ??#"" ### t %""" ###########??????? | | ??#"T ] ## ""u #????????????????? | | ??#"" [! ### F"" #????????????????? | | ??#"" ! ### """ #????????????????? | | ??# "##?# #????????????????? | | #########/####""#### ########?????????? | | ]] #?????????? | | ]! #?????????? | | ]] ][] #?????????? | | ]/ ! #?????????? | | #?????????? | | ###### #?????????? | | ???# """""" """ """""" #####+####? | | ???# "" "" """""" """ """""" #? | | ???### ""F"" """""" """ """""" #? | | ?????# """ """""" """""" ** #? | | ?????# #? | | ?????# #? | | ?????# ##########################+######+##### | | ?????# ???????????????# # % # | | ?????? ????????????????# # # | | ?????+ ????????????????# # # | | ?????# ?????????????????# # # | | ?????# ?????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 38 Energy Capacity 570 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dynamic Key First Step to Greatness I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Tourist Troublemaker Challenges ------------ None Game ------ Seed PrecisionControlFilter Manual? 0 Play Time 03:14:47 Cumulative 6.4 hours Start 2019.12.29 @ 17:36:56 End 2019.12.30 @ 11:20:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e956253-5a87-415d-9891-4cd9eaefadc3