Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 22:29:31 Player: TheGreatBorealis Result: Destroyed by SY-VWV(z) via exploding Z-Power Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1851) 1851 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (584) 584 TOTAL SCORE: 7050 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Scout] Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Treads Light Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Biometal Leg > --- UTILITY ---------- Small Storage Unit Gravity Neutralizing Apparatus Improved Sensor Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Autogun Rocket Launcher Spear Spear [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Gravity Neutralizing Apparatus Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 5 | . . . 2 2 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 66 | . 8 11 6 22 1 1 7 1 5 3 1 Power 7 | . 2 1 1 2 . . 1 . . . . Engine 6 | . 1 1 1 2 . . 1 . . . . Core 1 | . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | . 4 6 2 6 . 1 3 . 4 . 1 Treads 2 | . . . . . . . . . 2 . . Leg 25 | . 4 6 2 6 . 1 3 . 2 . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 14 | . 1 1 2 8 1 . . . . 1 . Device 5 | . 1 1 1 1 1 . . . . . . Storage . | . . . . . . . . . . . . Processor 6 | . . . 1 4 . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | . 1 3 1 6 . . 3 1 1 2 . Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | . . 3 1 5 . . 2 . . 2 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . 1 . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . Parts Lost 31 | . 3 2 . 7 . . 1 6 5 . 7 Power 3 | . 1 . . . . . . 2 . . . Propulsion 9 | . . 2 . 1 . . . 2 1 . 3 Utility 8 | . . . . 3 . . 1 . 3 . 1 Weapon 11 | . 2 . . 3 . . . 2 1 . 3 Highest Loss Streak 11 | . 2 1 . 4 . . 1 6 11 . 7 Average Slot Usage (%) 80 | . 91 97 97 86 88 93 96 91 44 51 58 Engine 7 | . 12 11 9 7 6 6 11 12 . . . Treads 1 | . . . . . . . . . 5 6 4 Leg 21 | . 28 30 25 22 20 20 19 19 11 13 13 Device 9 | . 8 11 18 7 8 13 13 13 6 6 4 Storage 6 | . 14 11 9 7 6 6 6 6 . . . Processor 12 | . . . 9 15 20 20 20 20 13 15 20 Protection 1 | . . . . 4 6 6 5 . . . . Energy Gun 1 | . 9 . . . . . . . . . . Ballistic Gun 14 | . 15 32 27 13 13 13 15 12 . 2 9 Piercing Weapon 3 | . . . . 5 6 6 3 6 6 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 44 | 9 13 19 25 32 32 32 44 35 9 9 9 Greatest Support 76 | 20 20 33 33 38 50 68 76 76 40 36 36 Greatest Overweight (x) 1 | . . . 1 . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 6 6 6 6 6 6 6 6 6 4 4 4 Most Carried 6 | 6 6 6 6 6 6 6 6 6 6 3 2 Average Carried 4 | 6 5 5 5 5 6 6 5 6 3 2 1 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | 6 6 6 6 6 6 6 6 6 3 1 2 Class Distribution -------------------- 71% | Mutant 8% | Scavenger-Skirmisher 7% | Gunner 6% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Matter Collected 1634 | 200 220 436 . 458 . 159 . 65 86 10 . Remotely . | . . . . . . . . . . . . Salvage Created 1850 | . 380 479 . 559 . . . 192 192 . 48 Parts 88 | . 19 28 . 21 . . . 9 7 . 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 3 5 . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 46 | . 7 13 . 15 . . . 7 3 . 1 Melee 3 | . . . . . . . . . 3 . . Guns 34 | . 6 13 . 14 . . . . . . 1 AOE 8 | . . . . 1 . . . 7 . . . Classes Destroyed 9 | . 2 2 . 2 . . . 1 . . 2 Watcher 3 | . 3 . . . . . . . . . . Swarmer 11 | . . 3 . 6 . . . 2 . . . Grunt 26 | . 7 9 . 5 . . . 3 2 . . Duelist 2 | . . . . 1 . . . 1 . . . Sentry 4 | . . 1 . 2 . . . . 1 . . Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . 1 . . . . . . . Z-Technician 2 | . . . . . . . . . . . 2 Assembled 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 2 6 . 3 . . . 7 3 . 2 Combat Bots Only 7 | . 2 6 . 3 . . . 7 3 . 1 Max Kills in Single Turn 2 | . 1 1 . 1 . . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . 2 . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Damage Taken 4977 | . 691 372 . 1253 . . 190 899 430 . 1142 Core 1200 | . 134 61 . 107 . . 26 92 190 . 590 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 46 84 100 84 . . . . . . . Volleys Fired 150 | . 47 28 . 55 . . . 8 . . 12 Largest 3 | . 2 3 . 3 . . . 2 . . 2 Hottest 71 | . 60 69 . 71 . . . 48 . . 51 Shots Fired 281 | . 75 84 . 87 . . . 12 . . 23 Gun 277 | . 75 84 . 87 . . . 8 . . 23 Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . . . 4 . . . Special . | . . . . . . . . . . . . Kinetic 253 | . 51 84 . 87 . . . 8 . . 23 Thermal . | . . . . . . . . . . . . Explosive 4 | . . . . . . . . 4 . . . Electromagnetic 24 | . 24 . . . . . . . . . . Robot Hit Streak 19 | . 7 17 . 19 . . . 5 . . 8 Robot Miss Streak 5 | . 2 3 . 3 . . . 1 . . 5 Penetration Max 1 | . . . . 1 . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 211 | . 55 54 . 71 . . . 10 10 . 11 Core Hits 103 | . 20 17 . 40 . . . 16 5 . 5 Critical Hits 2 | . . 1 . 1 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Melee Attacks 28 | . . . . 14 . . 1 2 11 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 28 | . . . . 14 . . 1 2 11 . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . Damage Inflicted 4089 | . 588 714 . 1214 . . . 1032 283 . 258 Guns 2918 | . 588 714 . 1179 . . . 179 . . 258 Cannons . | . . . . . . . . . . . . Explosions 888 | . . . . 35 . . . 853 . . . Melee 283 | . . . . . . . . . 283 . . Ramming . | . . . . . . . . . . . . Kinetic 2638 | . 308 714 . 1179 . . . 179 . . 258 Thermal . | . . . . . . . . . . . . Explosive 853 | . . . . . . . . 853 . . . Electromagnetic 315 | . 280 . . 35 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 283 | . . . . . . . . . 283 . . Highest Corruption 2 | . . . . 2 . . 1 1 1 1 . Average Corruption 1 | . . . . 2 . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . 13 . . . 4 3 1 . Message Errors 5 | . . . . 2 . . . 2 1 . . Heat Flow Errors 4 | . . . . 4 . . . . . . . Energy Discharges 6 | . . . . 5 . . . . 1 . . Data Loss (minor) 5 | . . . . 2 . . . 2 . 1 . Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 . . . Projectiles . | . . . . . . . . . . . . Explosions 5 | . . . . . . . . 5 . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . 62 . . . . . . . Shots 2 | . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 256 | . 46 22 . 256 . . . 8 1 . 6 Average Temperature 36 | . 22 5 . 103 . . . 5 1 . 6 Received Heat Transfer 1299 | . 387 114 . 195 . . 30 171 195 . 207 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Peak Influence 280 | . 227 280 59 192 71 24 49 . . . . Initial 66 | . . 20 59 . 66 24 16 . . . . Average 77 | . 59 132 53 84 67 24 29 . . . . Maximum Alert Level 1 | . 1 1 . . . . . . . . . Low Security (%) 94 | 100 91 80 100 100 100 100 100 . . . . Level 1 5 | . 8 19 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 2 . 1 . . 1 . . . . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . 1 . . 1 . . . . Reinforcement 3 | . 1 2 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Distress Signals 3 | . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 73 | . 12 17 1 20 . 1 2 11 3 . 6 Peak Tracking Total 11 | . 3 6 1 4 . 1 3 11 3 . 3 Tactical Retreats 4 | . . . . 3 . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Traps Triggered 4 | . . . . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Machines Disabled 6 | . 1 . . 3 . . . . . . 2 Max in Single Turn 2 | . 1 . . 2 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Machines Accessed 17 | . 5 1 1 6 1 . 3 . . . . Terminals 15 | . 5 1 . 6 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 34 | . 11 2 2 10 2 . 7 . . . . Successful 21 | . 7 1 2 5 2 . 4 . . . . Failed 13 | . 4 1 . 5 . . 3 . . . . Catastrophic 3 | . . . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . 6 1 . . . . 4 . Terminals 30 | . 11 2 . 10 2 . 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 7 1 . 2 1 . 2 . . . . Record 1 | . . . . . 1 . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . 1 . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 3 1 . . . . . . Terminals 4 | . . . . 3 1 . . . . . . Botnet 4 | . . . . 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . 1 5 1 . 3 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 34 | . . . . . . . 34 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Total Allies 11 | . . . . . . . . . . 11 . Largest Group 11 | . . . . . . . . . . 11 10 Highest-Rated Group 359 | . . . . . . . . . . 359 321 Highest-Rated Ally 41 | . . . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . . . 41 Total Damage 475 | . . . . . . . . . . . 475 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Turns Passed 5965 | 3 830 678 436 1117 66 86 341 795 333 1142 138 Spaces Moved 3825 | 3 512 359 338 670 54 72 227 550 194 760 86 Core 2 | . . . . . . . . . 2 . . Treads 656 | . . . . . . . . . 189 467 . Legs 3167 | 3 512 359 338 670 54 72 227 550 3 293 86 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 116 116 110 50 120 120 Average Speed 125 | 120 120 120 120 120 120 117 116 115 158 144 120 Slowest Speed 160 | 120 120 120 150 120 120 120 116 116 160 160 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 2 83 35 29 18 3 70 7 57 40 84 26 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . 3 . Known Exits Taken 6 | . . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 2 4 . Spaces Dug 11 | . . . . 9 . . 1 1 . . . Terrain Destroyed 39 | . . . . 9 . . 1 29 . . . Melee 11 | . . . . 9 . . 1 1 . . . Projectile . | . . . . . . . . . . . . AOE 28 | . . . . . . . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Dee Total 4709 | 2 665 561 369 878 55 73 303 694 207 802 100 Wait 603 | . 83 155 17 110 . . 64 134 . 40 . Move 3815 | 2 511 358 337 669 54 71 226 549 193 759 86 Hop . | . . . . . . . . . . . . Pick Up 16 | . 7 2 4 2 . . 1 . . . . Fast Attach 27 | . 2 6 1 11 1 . 2 . 2 1 1 Attach 15 | . 2 1 3 3 . . 1 . 3 2 . Detach 4 | . . . 1 . . . 1 . 1 . 1 Swap 24 | . 4 4 2 8 . 1 4 1 . . . Drop 30 | . 9 7 4 6 . 1 3 . . . . Fire 150 | . 47 28 . 55 . . . 8 . . 12 Melee 25 | . . . . 14 . . 1 2 8 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Build established: Mutant 685 | -10/Materials | Core integrity fell below 50% 709 | -10/Materials | Discovered new exit (range 11) 813 | -10/Materials | Discovered new exit (range 8) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1121 | -9/Materials | Build established: Gunner 1402 | -9/Materials | Discovered new exit (range 14) 1448 | -9/Materials | Build established: Scavenger-Gunner 1503 | -9/Materials | Discovered new exit (range 6) 1512 | -9/Materials | Entered another Materials area 1512 | -8/Materials | Evolved 2 slots: Utility x2 1822 | -8/Materials | Build established: Scavenger-Skirmisher 1921 | -8/Materials | Discovered new exit (range 11) 1941 | -8/Materials | Identified exit to Factory 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Utility x2 2053 | -7/Factory | Lost 4 parts (2u2w) 2516 | -7/Factory | Build established: Scavenger-Mutant 2899 | -7/Factory | Build established: Mutant 3007 | -7/Factory | Discovered new exit (range 14) 3064 | -7/Factory | Identified exit to Factory 3065 | -7/Factory | Entered another Factory area 3065 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3131 | -6/Factory | Sucked down chute 3131 | -6/Factory | Entered Waste 3131 | -6/Waste | The area was eerily silent 3190 | -6/Waste | A Compactor rumbled back to life 3190 | -6/Waste | Spotted C-40 Crusher 3199 | -6/Waste | Discovered new exit (range 16) 3215 | -6/Waste | Identified exit to Factory 3217 | -6/Waste | Entered Factory 3461 | -6/Factory | Repaired Biometal Leg 3529 | -6/Factory | Discovered new exit (range 13) 3557 | -6/Factory | Identified exit to Lower Caves 3558 | -6/Factory | Entered Lower Caves 4046 | -6/Lower Caves | Learned Factory stockpile data 4270 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4339 | -6/Lower Caves | Discovered new exit (range 14) 4341 | -6/Lower Caves | Destroyed 7 combat bots 4352 | -6/Lower Caves | Identified exit to Lower Caves 4353 | -6/Lower Caves | Entered another Lower Caves area 4355 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4397 | -6/Lower Caves | Lost 11 parts (2p3n3u3w) 4672 | -6/Lower Caves | Discovered new exit (range 10) 4685 | -6/Lower Caves | Identified exit to Zion 4686 | -6/Lower Caves | Entered Zion 4749 | -6/Zion | System corruption cleaned by Quarantine Array 4784 | -6/Zion | Learned location of Armory (-4) 4802 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5104 | -6/Zion | Imprinted 5106 | -6/Zion | Declared Zion's savior 5240 | -6/Zion | Gained Derelict followers 5312 | -6/Zion | Learned Factory repair station intel 5398 | -6/Zion | Gained Derelict followers 5603 | -6/Zion | Discovered new exit (range 15) 5611 | -6/Zion | Received a hallucinogenic algorithm 5768 | -6/Zion | Opened final containment barrier to the Deep Caves 5787 | -6/Zion | Discovered new exit (range 3) 5787 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5789 | -6/Zion | Identified exit to Deep Caves 5828 | -6/Zion | Entered Deep Caves 5828 | -6/Deep Caves | Accompanied by 11 allies 5906 | -6/Deep Caves | Z-Facility disabled 5918 | -6/Deep Caves | Attacked by Z-Imprinter 5938 | -6/Deep Caves | Core integrity fell below 50% 5966 | -6/Deep Caves | Destroyed by SY-VWV(z) via exploding Z-Power Last Messages --------------- 05910_ AP-R8O(o) destroyed. 05911_ Slug penetrates 74-BRK(o). 05911_ 74-BRK(o) destroyed. 05912_ YU-B0T(h) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05922_ Slug penetrates Wall. 05922_ E2-K58(g) destroyed. 05926_ 61-02D(g) destroyed. 05927_ Slug penetrates SY-VWV(z). 05929_ Gauss Rifle destroyed. 05935_ Autogun destroyed. 05935_ Acquired Carbon-fiber Leg. 05935_ Imp. Carbon-fiber Leg destroyed. 05939_ Spear destroyed. 05939_ Gravity Neutralizing Apparatus destroyed. 05966_ Z-Power explodes. 05966_ 2W-Y7B(o) destroyed. 05966_ Carbon-fiber Leg destroyed. 05966_ Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????""" | | ??????????????????????????? | | ???????????????????????????"" | | ???????????????????????????"" | | ????????????????????????""""" | | ???????????????????????"""""" = | | ??????????????????????"" " " %! | | ??????????????????????"" % % ! | | ???????????????????????" / %= | | ???????????????????????"" | | ???????????????????????"" %! | | ???????????????????????"""" * * | | ?????????????????????"""""" %= | | ????????????????????"" ! | | ?????????????????????" | | ????????????????????"" | | ????????????????????"" z | | ???????????????????""" | | ???????????????????""" | | ???????????????????""" | | ???????????????????""" | | ???????????????????""" | | ??????????? """"" | | ?????????? """"" | | ?????????? ? | | ?????????? @ ??? | | ?????????? ???? | | ?????????? ????? | | ??????????? ????? | | ??????????? ????? | | ???????????? ##### ?????? | | ????????????# ####????## ?????? | | ????????????## ##?????????###??????? | | ?????????????### #####???????????????????? | | ???????????????##########????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Reaction Control System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed MakeshiftSuspensionCannon Manual? 0 Play Time 00:46:01 Cumulative 66.9 hours Start 2020.10.25 @ 20:08:18 End 2020.10.26 @ 22:29:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d8a8104-e1ba-4674-8b35-6df5e1660a49