Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 13:36:48 Player: 5taquitos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (4625) 4625 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2308) 2308 TOTAL SCORE: 13008 Bonus ------- High Alert Combat Kills 312 Follower Combat Kills 1629 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -533 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 47/220 System Corruption 0% Temperature Cool (187) Movement Walking (210) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Particle Charger Experimental Thermal Shield Improved Component Analysis Suite Mini Drone Bay (0/3) > --- WEAPON (3) ------- Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY (20) --- Zionite Light DM Reactor Experimental Heat Sink Improved Energy Well (600) Gravity Neutralizing Apparatus Tactical Coordination Suite Improved Propulsion Shielding Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Particle Charger Hardened Heavy Armor Plating Experimental Thermal Shield Hardlight Generator > --- WEAPON ----------- Plasma Rifle Long-range Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Zionite Light DM Reactor Armored Treads Experimental Heat Sink Improved Energy Well Gravity Neutralizing Apparatus Tactical Coordination Suite Particle Charger Improved Propulsion Shielding Mini Drone Bay Mini Drone Bay [Rating: 84] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 2 . . . 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 6 | . . . 2 1 . . . 1 . . . 2 . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 127 | 6 2 9 15 15 2 . 11 26 5 . 14 19 3 Power 18 | 1 1 1 . 3 1 . 1 5 . . 3 2 . Engine 14 | 1 1 1 . 2 . . 1 5 . . 2 1 . Core 2 | . . . . 1 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 1 . Propulsion 41 | 2 . 3 8 5 . . 4 5 5 . 3 5 1 Treads 18 | 2 . 3 1 4 . . 4 3 . . . 1 . Leg 23 | . . . 7 1 . . . 2 5 . 3 4 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 24 | 1 1 4 2 3 . . . 3 . . 1 8 1 Device 14 | . . . 1 2 . . . 2 . . 1 7 1 Storage 5 | 1 . 2 1 . . . . 1 . . . . . Processor 3 | . 1 1 . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . 1 . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 . 1 5 4 1 . 6 13 . . 7 4 1 Energy Gun 24 | 1 . . 5 2 1 . 1 8 . . 5 1 . Energy Cannon 11 | . . 1 . 2 . . 4 1 . . . 2 1 Ballistic Gun 3 | 1 . . . . . . . 1 . . 1 . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . Launcher 5 | . . . . . . . . 3 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 . . . 1 . Parts Lost 70 | . . 1 10 . . . 10 19 1 . 12 17 . Power 8 | . . . . . . . . 4 . . 3 1 . Propulsion 23 | . . . 5 . . . 3 5 . . 3 7 . Utility 8 | . . . . . . . . 2 . . 2 4 . Weapon 31 | . . 1 5 . . . 7 8 1 . 4 5 . Highest Loss Streak 7 | . . 1 6 . . . 3 4 1 . 7 6 . Average Slot Usage (%) 93 | . 93 95 98 98 99 100 97 92 99 80 88 76 71 Engine 6 | . 14 11 9 6 . . . 12 13 13 10 4 5 Core 2 | . . . . . 6 7 6 . . . . . . Treads 20 | . 28 40 7 25 30 30 29 18 11 . . 1 5 Leg 7 | . . . 27 4 . . . 3 14 26 25 14 7 Device 12 | . . . 9 11 15 15 15 12 13 13 9 14 23 Storage 16 | . 14 11 18 15 15 15 15 20 20 20 20 12 11 Processor 6 | . 7 6 9 10 7 7 7 6 6 6 6 4 . Energy Gun 9 | . 14 2 14 9 14 15 10 8 12 . 9 3 . Energy Cannon 5 | . . 7 1 11 7 7 7 3 . . . 5 10 Ballistic Gun 1 | . 14 11 1 . . . . . 6 . 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 147 | 13 13 51 81 95 89 85 101 121 114 104 116 147 111 Greatest Support 90 | 40 40 80 80 80 80 80 90 90 70 70 70 78 35 Greatest Overweight (x) 7 | . . . 7 4 1 1 4 3 3 1 2 6 5 Average Overweight (x) 1 | . . . 1 1 1 1 . 1 2 1 1 2 4 Largest Inventory Capacity 20 | 6 6 12 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 9 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 6 11 20 20 20 20 20 20 19 20 20 16 8 Average Carried 16 | 2 5 8 14 19 19 19 19 15 16 19 17 10 6 Final Capacity 20 | 6 6 12 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 6 10 19 20 20 20 18 15 19 20 17 7 7 Class Distribution -------------------- 29% | Messiah-Mutant 25% | Messiah-Skirmisher 21% | Hauler-Skirmisher 9% | Mutant 5% | Messiah-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Matter Collected 2224 | 260 28 176 136 129 46 . 248 630 76 . 310 165 20 Remotely . | . . . . . . . . . . . . . . Salvage Created 5182 | . 49 430 746 570 209 . 832 1428 . . 411 444 63 Parts 200 | . 4 24 31 25 6 . 31 58 . . 9 11 1 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . 3 . 34 . 5 . 42 . . Prevented 13 | . . . . . 3 . 5 . 3 . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Combat Hostiles Destroyed 100 | . 3 12 15 9 4 . 15 21 . . 11 9 1 Guns 38 | . 3 6 11 2 1 . 2 2 . . 8 3 . Cannons 38 | . . 6 3 6 3 . 12 4 . . . 3 1 AOE 18 | . . . 1 . . . 1 12 . . 3 1 . Classes Destroyed 13 | . 1 5 1 1 . . 1 3 . . 1 . . Worker 5 | . . . 2 . . . . 3 . . . . . Builder 2 | . . . . . . . . 2 . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . Recycler 5 | . . 1 1 . . . . 3 . . . . . Watcher 2 | . . 1 . . . . . 1 . . . . . Swarmer 24 | . 3 7 3 . . . 3 . . . 4 4 . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 45 | . . 3 9 2 4 . 8 13 . . 2 3 1 Brawler 6 | . . 1 . . . . 2 1 . . 2 . . Duelist 2 | . . . . . . . 1 1 . . . . . Sentry 12 | . . 1 3 4 . . . 1 . . 1 2 . Hunter 3 | . . . . . . . . 2 . . 1 . . Programmer 7 | . . . . 3 . . 1 3 . . . . . Best Kill Streak 10 | . 3 4 10 2 4 . 3 7 . . 5 7 1 Combat Bots Only 8 | . 3 4 8 2 4 . 3 4 . . 5 7 1 Max Kills in Single Turn 3 | . 1 1 3 1 1 . 1 3 . . 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 2 | . . . 1 . . . 1 2 . . 2 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Damage Taken 11525 | . 148 562 1153 587 304 . 2294 2379 60 . 1525 2420 93 Core 2119 | . 16 60 236 41 66 . 71 347 15 . 257 983 27 Absorbed by Shields 12 | . . . . . . . . . . . . 12 . Core Remaining (%) 72 | 100 93 85 57 . . . 74 . . . 27 . . Volleys Fired 327 | . 6 41 42 22 9 . 48 74 . . 34 47 4 Largest 3 | . 2 2 2 3 3 . 3 3 . . 3 3 2 Hottest 254 | . 70 88 130 203 199 . 210 213 . . 183 254 162 Shots Fired 633 | . 12 74 81 66 20 . 122 134 1 . 57 58 8 Gun 358 | . 12 50 71 28 11 . 38 69 1 . 55 23 . Cannon 242 | . . 24 10 38 9 . 84 35 . . . 34 8 Launcher 33 | . . . . . . . . 30 . . 2 1 . Special . | . . . . . . . . . . . . . . Kinetic 106 | . 6 41 5 . . . 24 . . . 21 9 . Thermal 299 | . 6 33 60 31 11 . 69 29 . . 25 35 . Explosive 33 | . . . . . . . . 30 . . 2 1 . Electromagnetic 195 | . . . 16 35 9 . 29 75 1 . 9 13 8 Robot Hit Streak 34 | . 2 14 34 29 17 . 9 11 2 . 7 7 3 Robot Miss Streak 7 | . 3 3 3 4 2 . 7 3 . . 5 6 3 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 444 | . 6 47 66 51 17 . 73 91 1 . 46 42 4 Core Hits 255 | . 3 20 33 20 7 . 37 65 . . 48 19 3 Critical Hits 6 | . . . . . . . 6 . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12423 | . 75 660 1380 1098 441 . 1859 3967 16 . 1354 1367 206 Guns 4318 | . 75 387 770 356 200 . 580 817 16 . 826 291 . Cannons 4321 | . . 269 207 742 241 . 1181 563 . . . 912 206 Explosions 3777 | . . . 403 . . . 98 2584 . . 528 164 . Melee . | . . . . . . . . . . . . . . Ramming 7 | . . 4 . . . . . 3 . . . . . Kinetic 990 | . 13 311 37 . . . 182 . . . 371 76 . Thermal 5459 | . 62 345 1146 611 200 . 1170 698 . . 372 855 . Explosive 3044 | . . . . . . . . 2352 . . 528 164 . Electromagnetic 2923 | . . . 197 487 241 . 507 914 16 . 83 272 206 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . 1 2 . 1 1 1 1 6 6 6 9 . . Average Corruption 3 | . 1 2 . 1 1 1 1 5 6 6 7 . . Corruption Purged . | . . . . . . . . . . . . . . Effects 102 | . 3 . . 2 1 . 9 29 11 3 44 . . Message Errors 27 | . . . . 2 1 . 4 9 3 1 7 . . Matter Fused 16 | . . . . . . . . 5 1 . 10 . . Heat Flow Errors 11 | . . . . . . . . 3 1 1 6 . . Energy Discharges 11 | . 1 . . . . . . 4 1 . 5 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 17 | . 1 . . . . . 1 3 3 1 8 . . Data Loss (major) 5 | . . . . . . . . 1 1 . 3 . . Misfires 5 | . . . . . . . . 2 1 . 2 . . Targeting Errors 6 | . 1 . . . . . 3 . . . 2 . . Weapon Failures 3 | . . . . . . . 1 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 197 | . . . 12 28 . . . 108 . . 1 48 . Projectiles 98 | . . . . 28 . . . 22 . . . 48 . Explosions 99 | . . . 12 . . . . 86 . . 1 . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 403 | . . . 77 . . . . 194 . . 37 95 . Shots 11 | . . . 2 . . . . 6 . . 1 2 . Rammed 2 | . . 1 . . . . . 1 . . . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 666 | . 54 219 355 234 117 . 185 220 141 89 233 666 210 Average Temperature 118 | . 28 78 93 80 59 . 59 76 62 48 79 325 108 Received Heat Transfer 2303 | . . 147 513 147 162 . 393 324 . . 276 287 54 Effects 58 | . . 1 2 . . . . . . . 1 54 . Shutdowns 15 | . . . . . . . . . . . . 15 . Energy Bleed 2 | . . . . . . . . . . . 1 1 . Interference 6 | . . 1 2 . . . . . . . . 3 . Matter Decay 4 | . . . . . . . . . . . . 4 . Short Circuit 5 | . . . . . . . . . . . . 5 . Damage (minor) 4 | . . . . . . . . . . . . 4 . Damage (major) 17 | . . . . . . . . . . . . 17 . Damage (core) 5 | . . . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . . 4 . . . 2 . Combat Hostiles 6 | . . . . 1 . . . 3 . . . 2 . Parts Fried 16 | . . . 2 3 . . 3 5 . . . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . 1 1 1 8 . . 2 3 . . 2 1 . Heat Transferred 8930 | . 185 703 2061 888 370 . 1867 1111 . . 740 1005 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Peak Influence 814 | . 93 259 265 167 . . . 814 . . . 583 . Average Influence 228 | . 26 113 117 56 . . . 466 . . . 466 . Maximum Alert Level 3 | . . 1 1 . . . . 3 . . . 2 . Low Security (%) 63 | 100 100 73 76 100 . . . 30 . . . . . Level 1 11 | . . 26 23 . . . . 3 . . . 39 . Level 2 17 | . . . . . . . . 36 . . . 60 . Level 3 8 | . . . . . . . . 29 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 2 3 . . . 9 . . 1 1 . Investigation 2 | . . 1 1 . . . . . . . . . . Extermination 6 | . . . . 2 . . . 4 . . . . . Reinforcement 5 | . . . 1 1 . . . 2 . . . 1 . Assault 1 | . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Distress Signals 2 | . . 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 181 | . 7 15 21 11 6 . 25 37 2 . 37 16 4 Peak Tracking Total 10 | . 3 4 7 2 4 . 4 4 2 . 10 4 3 Tactical Retreats 11 | . . 1 1 . 2 . 1 2 . . 1 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Traps Triggered 3 | . . 2 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 15 | . . . . . . . 8 . 3 . 2 . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Machines Disabled 16 | . . . . . . . . 14 . . . 2 . Max in Single Turn 5 | . . . . . . . . 5 . . . 1 . Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Machines Accessed 37 | . 7 2 8 11 . 1 1 2 . 4 . 1 . Terminals 17 | . 4 1 5 6 . . 1 . . . . . . Fabricators 3 | . . . . 1 . . . 2 . . . . . Repair Stations 4 | . 1 . 1 2 . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 . Garrison Access 3 | . . . 1 2 . . . . . . . . . Total Hacks 95 | . 20 8 14 16 . 3 1 3 . 26 . 4 . Successful 64 | . 14 5 5 8 . 3 1 . . 26 . 2 . Failed 31 | . 6 3 9 8 . . . 3 . . . 2 . Catastrophic 11 | . 2 1 1 6 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . 1 3 4 . . . 7 . . . . . Terminals 31 | . 10 3 8 9 . . 1 . . . . . . Fabricators 5 | . . . . 2 . . . 3 . . . . . Repair Stations 13 | . 7 . 3 3 . . . . . . . . . Recycling Units 8 | . 3 5 . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . . . . . . 4 . Garrison Access 3 | . . . 1 2 . . . . . . . . . Terminal Hacks 42 | . 6 2 1 3 . 3 1 . . 26 . . . Record 13 | . 1 . . . . . 1 . . 11 . . . Part Schematic 9 | . . . . . . 3 . . . 6 . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . 5 . 1 2 . . . . . . . . . Scan Component 5 | . 3 . 1 1 . . . . . . . . . Repair 3 | . 2 . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . 3 3 . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . 2 . Insert Component 2 | . . . 1 . . . . . . . . 1 . Analyze 2 | . . . 1 . . . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 6 2 7 8 . . 1 2 . . . 1 . Full Trace Events 3 | . 2 . 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . 3 . . . 6 . . . Parts Built 1 | . . . . 1 . . . . . . . . . Matter 219 | . . . . 219 . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . Parts Repaired 3 | . 2 . . 1 . . . . . . . . . Time 77 | . 52 . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 18 | . . 18 . . . . . . . . . . . Retrieved Matter 18 | . . 18 . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Total Allies 12 | . . . . . . 4 . 7 . . 1 . . Largest Group 4 | . . . . . . 4 4 4 4 4 3 . . Highest-Rated Group 358 | . . . . . . 151 151 358 358 358 282 . . Highest-Rated Ally 94 | . . . . . . 39 39 94 94 94 94 . . Zionite Dispatches 2 | . . . . . . . . 2 . . . . . Heavy 1 | . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . 1 . . . . . Total Orders 6 | . . . . . . . . . . . 2 2 2 EXPLORE 5 | . . . . . . . . . . . 1 2 2 RETURN 1 | . . . . . . . . . . . 1 . . Ally Attacks 207 | . . . . . . . 37 50 5 . 115 . . Total Damage 7391 | . . . . . . . 927 1791 206 . 4467 . . Kills 49 | . . . . . . . 9 10 2 . 28 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 2 2 . . . 1 . 2 Drone Launches 8 | . . . . . . . . . . . 2 3 3 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Turns Passed 13040 | 88 620 613 869 1590 672 2141 1654 1804 384 180 1159 666 600 Spaces Moved 6392 | 48 360 272 447 728 325 1125 795 782 183 119 696 275 237 Core 1 | 1 . . . . . . . . . . . . . Treads 4334 | 47 360 272 74 566 325 1125 795 564 . . . 65 141 Legs 2057 | . . . 373 162 . . . 218 183 119 696 210 96 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 152 190 190 167 186 150 150 150 150 210 Average Speed 181 | 157 160 160 156 181 190 190 187 198 203 150 150 195 245 Slowest Speed 330 | 160 160 160 330 250 190 190 250 210 210 150 180 300 270 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 39 20 29 21 48 91 92 24 26 80 97 12 62 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 2 . . . 1 . . . Known Exits Taken 5 | . 1 1 1 . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 . . . 1 1 1 . . 1 1 1 1 . Scrap Searched 10 | . . . . . 1 3 1 . 2 . 2 . 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 388 | . . . 4 1 . . 20 301 . . 26 36 . Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . 1 . . 15 . . . 2 5 . AOE 365 | . . . 4 . . . 5 301 . . 24 31 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Dat Pro Fac Upp Total 7232 | 57 394 376 534 952 361 1130 859 906 192 122 751 350 248 Wait 233 | . 16 39 9 145 24 . . . . . . . . Move 6379 | 47 359 271 446 727 324 1124 794 781 182 118 695 274 237 Hop . | . . . . . . . . . . . . . . Pick Up 104 | 4 7 9 17 17 1 3 5 19 4 1 8 6 3 Fast Attach 33 | 6 1 1 5 9 . . 1 4 . . 3 3 . Attach 74 | . . 4 8 1 1 . 8 22 . . 11 16 3 Detach 7 | . . 1 . 1 . . 1 2 . 1 . 1 . Swap 20 | . 1 4 2 5 1 . 2 . 5 . . . . Drop 51 | . 4 5 5 23 1 3 . 3 1 2 . 3 1 Fire 327 | . 6 41 42 22 9 . 48 74 . . 34 47 4 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . 1 . . . . . Escape Stasis 2 | . . . . 2 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Repaired EM Pulse Gun 227 | -10/Materials | Repaired Lgt. Treads? 305 | -10/Materials | Build established: Mutant 399 | -10/Materials | Identified exit to Mines 479 | -10/Materials | Identified exit to Materials 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x2 1268 | -9/Materials | Discovered new exit (range 15) 1321 | -9/Materials | Identified exit to Materials 1322 | -9/Materials | Entered another Materials area 1322 | -8/Materials | Evolved 2 slots: Utility x2 1537 | -8/Materials | Destroyed 8 combat bots 1545 | -8/Materials | Lost 6 parts (4n2w) 1828 | -8/Materials | Build established: Scavenger-Mutant 2069 | -8/Materials | Lost 3 parts (1n2w) 2133 | -8/Materials | Discovered new exit (range 11) 2189 | -8/Materials | Identified exit to Factory 2191 | -8/Materials | Entered Factory 2191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -7/Factory | Discovered new exit (range 9) 2427 | -7/Factory | Identified exit to Factory 2582 | -7/Factory | Build established: Hauler-Skirmisher 3294 | -7/Factory | Fabricated Adv. Beam Rifle (x1) 3718 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3766 | -7/Factory | Discovered new exit (range 9) 3781 | -7/Factory | Entered Lower Caves 4056 | -7/Lower Caves | Learned location of 1 exit from Factory 4431 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4453 | -7/Lower Caves | Entered Zion 4547 | -7/Zion | System corruption cleaned by Quarantine Array 4624 | -7/Zion | Learned location of Quarantine (-2) 5189 | -7/Zion | Imprinted 5191 | -7/Zion | Declared Zion's savior 5337 | -7/Zion | Given A8's code to call for help 5443 | -7/Zion | Learned Factory stockpile data 5480 | -7/Zion | Build established: Messiah-Skirmisher 6072 | -7/Zion | Learned 4 Factory zone layouts 6419 | -7/Zion | Discovered new exit (range 18) 6594 | -7/Zion | Entered Proximity Caves 6594 | -6/Proximity Caves | Accompanied by 4 allies 6803 | -6/Proximity Caves | Learned Factory emergency access door positions 7521 | -6/Proximity Caves | Lost 3 parts (3w) 7566 | -6/Proximity Caves | Spotted B-75 Beast 7611 | -6/Proximity Caves | Allies destroyed B-75 Beast 7639 | -6/Proximity Caves | Lost 3 parts (3n) 7787 | -6/Proximity Caves | Learned Factory trap positions 8186 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8248 | -6/Proximity Caves | Entered Factory 8248 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8249 | -6/Factory | Identified exit to Lower Caves 8251 | -6/Factory | Loaded intel: 71 trap records 8623 | -6/Factory | Lost 4 parts (1p1n1u1w) 8724 | -6/Factory | Zion Light squad teleported in 8824 | -6/Factory | Lost 4 parts (2n2w) 8996 | -6/Factory | Garrison activated, responded to threat 9242 | -6/Factory | Zion Heavy squad teleported in 9248 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9265 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9299 | -6/Factory | Build established: Messiah-Mutant 9779 | -6/Factory | Terminal network hard line cut 10026 | -6/Factory | Discovered exit to Lower Caves (range 10) 10052 | -6/Factory | Entered Lower Caves 10052 | -6/Lower Caves | Accompanied by 4 allies 10222 | -6/Lower Caves | Build established: Messiah-Gunner 10417 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10436 | -6/Lower Caves | Entered Data Miner 10436 | -6/Data Miner | Accompanied by 4 allies 10437 | -6/Data Miner | Discovered new exit (range 6) 10482 | -6/Data Miner | Met Data Miner 10541 | -6/Data Miner | Learned location of Section 7 (-2) 10541 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10569 | -6/Data Miner | Received God Mode back door access code from Data Miner 10616 | -6/Data Miner | Entered Proximity Caves 10616 | -5/Proximity Caves | Accompanied by 4 allies 10667 | -5/Proximity Caves | Escorted by Enhanced Grunt 10679 | -5/Proximity Caves | Build established: Messiah-Mutant 10837 | -5/Proximity Caves | Learned 4 Factory zone layouts 11227 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11280 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w) 11294 | -5/Proximity Caves | Core integrity fell below 50% 11397 | -5/Proximity Caves | Discovered new exit (range 104) 11407 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11626 | -5/Proximity Caves | Found Prototype Device 11775 | -5/Proximity Caves | Entered Factory 11775 | -5/Factory | Accompanied by 1 ally 11775 | -5/Factory | Evolved 2 slots: Utility x2 11861 | -5/Factory | Identified Exp. Thermal Shield 11932 | -5/Factory | Lost 4 parts (2n2w) 11957 | -5/Factory | Core integrity fell below 50% 11977 | -5/Factory | Destroyed 7 combat bots 11986 | -5/Factory | Lost 6 parts (3n2u1w) 12236 | -5/Factory | Core integrity fell below 20% 12287 | -5/Factory | Lost 6 parts (1p1n2u2w) 12347 | -5/Factory | Discovered new exit (range 21) 12441 | -5/Factory | Entered Upper Caves 12576 | -5/Upper Caves | Learned Factory emergency access door positions 12938 | -5/Upper Caves | Learned Factory security intel 13041 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12463_ Found Hvy. Battle Rifle. 12463_ Found Lrn. Proton Cannon. 12468_ Acquired Lrn. Proton Cannon. 12470_ Dropped Mni. Drone Bay. 12472_ Mini Drone released from Mni. Drone Bay. 12480_ Acquired 20 matter. 12485_ Acquired Hvy. Battle Rifle. 12530_ Mini Drone destroyed. 12533_ Slug penetrates Wall. 12536_ Slug penetrates Mini Drone. 12536_ Mini Drone destroyed. 12576_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 12824_ Hvy. Laser fried. 12824_ G-50 Soldier destroyed. 12828_ Carbon-fiber Leg self-destruct mechanism malfunctions. 12833_ Acquired Carbon-fiber Leg. 12938_ Acquired derelict log, extracted data. Data stored: Factory security intel. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ? ??????? ### ?????### #### ????## #?? | | ? ??????? ?????###?# ????## ##? | | ? #????## ??????#????# ####?#####?## | | ?? #??## ????? #???## #???????## | | ??? ??# ?????? #??## ##??????## | | ??? ?? #?????? #??# ##?????# | | ???? ### #??????? #??? #?????# | | ????? ## #??????# ##???? #?????? | | ?????# #??????? ## ?????# #?????? | | ?????# #???????? ?# ????# ##????? | | ????## #??????? #??# ##### ###### | | ???## #???????? ##??# | | ?### #?????### #?## | | ?# #??????# ### ##### | | ## #??????# ??# #???# | | ######## ????# ##???# | | ### # #??##### ##???## | | ##?## ## # ##?# ##???# | | ##???#### #?# #???? | | ##??????# ### " "" #???? | | ####???# ####g ## "" """" #???? | | #??# ###??#g "" """ ## #??? | | #??# #????# g " " ##?# #??? | | ## ##??# #????## # #######??? | | ??###???##### #?????## ## ###???? | | #???????????# #??????## @ ### ##??? | | ###########?# #??###?## ### #??? | | ### #??# ## ## #??? | | ### #??# ### ##??? | | ### #?###??# ########?# ##???? | | #??? #????###### ###??????# #####????? | | #?????? #???## #?### #####??## ##????????? | | #?????????### ##??## ###?###?????????? | | #?????????# #???# # ##???????????? | | #?????????# ###### ## ##??????????? | | #?????????## ## ####?# ##?????????? | | ####??????????## ### ##?????# ########??? | | #??????????????# ### ######## #??? | | ??????????????## ### ##??? | | ?????????????## ### #???? | | ?????????????# ## %########## ##??? | | ????????????## ### ## ##??????## #??? | | ???????????## ###### #?????## ###??? | | ???????????# #### ##???## ##????? | | # ??????????### #???# ##?????? | | ?### ????????????## ###???### ###??????? | | ????# ????????????### ##??###??# #????????? | | ?????# ?????????????### #??## ##?# #????????? | | ?????? ???????????????## ##??# #?# #????????? | | ???????????????????????## ##?## ### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 37 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Evasion (%) 40 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Help From High Places Maybe Next Time I'll Detach My Launcher Oh No You Don't! Remodeling The Oracle Challenges ------------ None Game ------ Seed ActuatorShadeNukerbomber Manual? 0 Play Time 02:17:35 Cumulative 15.4 hours Start 2019.11.15 @ 09:32:02 End 2019.11.15 @ 13:36:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c8676ec-2158-4863-8d82-5cea07288794