Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.20 @ 06:20:41 Player: Ms. V3-11A Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3047) 3047 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6262 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 49/100 System Corruption 6% Temperature Cool (6) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (20) --- Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Machine Analyzer Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Hacking Suite Authchip [R/Combat] Authchip [Processor] Improved EM Pulse Cannon Plasma Cannon Shotgun Power Maul Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Aluminum Leg Aluminum-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Machine Analyzer Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Medium Armor Plating Hardened Light Armor Plating Shield Generator Shield Generator System Shield Authchip [R/Combat] Authchip [Processor] Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Grenade Launcher Power Maul [Rating: 56] Favorites ----------- Power Constructs Engine Constructs Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . . 3 Weapon 1 | . . . . . 1 Parts Attached 53 | . 8 15 5 2 23 Power 6 | . 1 3 1 1 . Engine 6 | . 1 3 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | . 3 4 . . 2 Treads . | . . . . . . Leg 9 | . 3 4 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 2 5 . 1 7 Device 7 | . . 3 . 1 3 Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . 1 2 . . 3 Artifact . | . . . . . . Weapon 23 | . 2 3 4 . 14 Energy Gun 4 | . . 2 2 . . Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 11 | . 2 1 1 . 7 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 17 | . . . . . 17 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 7 | . . . . . 7 Weapon 5 | . . . . . 5 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 85 | . 96 98 100 79 77 Engine 9 | . 13 10 11 9 6 Leg 21 | . 27 33 33 25 10 Device 10 | . . 9 11 11 14 Storage 9 | . 14 11 11 11 7 Processor 2 | . . . . . 6 Protection 6 | . 10 11 11 . 6 Energy Gun 2 | . 5 7 . . . Ballistic Gun 19 | . 22 14 15 22 19 Naked Turns . | . . . . . . Heaviest Build 73 | 13 52 62 63 55 73 Greatest Support 51 | 20 26 51 51 51 37 Greatest Overweight (x) 4 | . 1 1 1 1 4 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 Most Carried 20 | 5 9 20 20 20 20 Average Carried 17 | 4 7 17 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 9 20 20 15 15 Scrap Engine Consumption 51 | . . . . 28 23 Constructs Created 3 | . . . . 2 1 Constructs Modified 15 | . . . . 4 11 Class Distribution -------------------- 63% | Mutant 17% | Construct 12% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Matter Collected 1928 | 164 184 457 86 104 933 Remotely . | . . . . . . Salvage Created 3358 | . 390 1077 324 107 1460 Parts 218 | . 35 64 20 11 88 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed 5 | . 1 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Combat Hostiles Destroyed 77 | . 11 23 7 2 34 Guns 67 | . 10 23 4 2 28 Cannons 3 | . . . 2 . 1 AOE 6 | . 1 . . . 5 Classes Destroyed 13 | . 6 3 . . 4 Worker 8 | . 1 1 . . 6 Builder 3 | . . . . . 3 Hauler 4 | . 2 2 . . . Recycler 2 | . . 2 . . . Mechanic 3 | . 1 . . . 2 Operator 1 | . . . . . 1 Watcher 5 | . 1 3 . . 1 Swarmer 25 | . 9 11 . . 5 Grunt 28 | . 2 6 4 . 16 Brawler 1 | . . 1 . . . Sentry 14 | . . 5 3 2 4 Hunter 2 | . . . . . 2 Programmer 7 | . . . . . 7 Best Kill Streak 6 | . 3 4 3 1 6 Combat Bots Only 4 | . 3 4 3 1 4 Max Kills in Single Turn 4 | . 1 2 1 1 4 Gunslinging 1 | . . 1 . . . Exploded 3 | . 1 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Damage Taken 4684 | . 192 576 153 121 3642 Core 833 | . 31 90 12 . 700 Absorbed by Shields 325 | . . . . . 325 Redirected to Shielding 8 | . 1 7 . . . Regen/Repaired (Parts) 205 | . . 24 . 63 118 Core Remaining (%) 87 | 100 87 . . 74 . Volleys Fired 223 | . 27 58 22 7 109 Largest 3 | . 2 2 2 2 3 Hottest 118 | . 80 88 91 46 118 Shots Fired 440 | . 52 116 40 14 218 Gun 390 | . 52 116 26 14 182 Cannon 40 | . . . 14 . 26 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 317 | . 20 85 26 14 172 Thermal 96 | . 15 31 14 . 36 Explosive 10 | . . . . . 10 Electromagnetic 17 | . 17 . . . . Robot Hit Streak 32 | . 11 16 23 12 32 Robot Miss Streak 4 | . 3 4 1 1 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 3 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 336 | . 38 86 31 12 169 Core Hits 214 | . 20 54 12 5 123 Critical Kills 4 | . . 1 1 . 2 Critical Parts Destroyed 4 | . 1 1 . . 2 Critical Strikes 11 | . 1 5 1 . 4 Burn 3 | . . 3 . . . Meltdown 1 | . . . 1 . . Destroy 7 | . 1 2 . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7588 | . 636 1336 558 194 4864 Guns 5564 | . 513 1327 330 187 3207 Cannons 540 | . . . 219 . 321 Explosions 1431 | . 96 . . . 1335 Melee . | . . . . . . Ramming 53 | . 27 9 9 7 1 Kinetic 4867 | . 224 1023 330 187 3103 Thermal 1816 | . 219 304 219 . 1074 Explosive 686 | . . . . . 686 Electromagnetic 166 | . 166 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 64 | . . . . . 64 Message Errors 16 | . . . . . 16 Matter Fused 19 | . . . . . 19 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 6 | . . . . . 6 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . . . . 9 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 144 | . . . . . 144 Projectiles . | . . . . . . Explosions 144 | . . . . . 144 Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact 2 | . 2 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 188 | . 25 . . . 163 Shots 5 | . 1 . . . 4 Rammed 1 | . . . . . 1 Targets Rammed 11 | . 5 3 1 1 1 Kicked 10 | . 5 3 1 1 . Crushed . | . . . . . . Highest Temperature 446 | . 144 36 30 2 446 Average Temperature 76 | . 46 8 9 2 108 Received Heat Transfer 1668 | . 60 216 111 36 1245 Effects 4 | . . . . . 4 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 1 | . . 1 . . . Heat Transferred 2586 | . 375 760 370 . 1081 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Peak Influence 400 | . 273 243 270 102 400 Initial 400 | . . . 21 33 400 Average 97 | . 108 100 142 37 122 Maximum Alert Level 2 | . 1 1 1 . 2 Low Security (%) 86 | 100 87 98 63 100 75 Level 1 8 | . 12 1 36 . 13 Level 2 4 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 1 2 . 15 Investigation 7 | . 1 1 1 . 4 Extermination 6 | . . . . . 6 Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Distress Signals 7 | . 1 . 1 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 18 31 11 2 52 Peak Tracking Total 6 | . 6 4 4 1 6 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Traps Triggered 6 | . 2 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Machines Disabled 9 | . . . 1 . 8 Max in Single Turn 4 | . . . 1 . 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Machines Accessed 39 | . 6 9 4 13 7 Terminals 28 | . 6 7 4 6 5 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 7 | . . . . 7 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 98 | . 21 22 9 28 18 Successful 51 | . 10 14 3 17 7 Failed 47 | . 11 8 6 11 11 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 75 | . 17 16 10 24 8 Terminals 83 | . 21 18 9 21 14 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . 2 . . . Recycling Units 7 | . . . . 7 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 26 | . 7 8 1 7 3 Part Schematic 9 | . 2 4 . 3 . Robot Schematic 2 | . . . . 2 . Robot Analysis 5 | . 2 3 . . . Prototype ID Bank 2 | . 1 . . . 1 Open Door 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Registered Prototypes 2 | . . 1 . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 19 | . 3 3 2 10 1 Terminals 12 | . 3 3 2 3 1 Botnet 12 | . 3 3 2 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . . . 7 . Tunnel 7 | . . . . 7 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 6 8 3 6 6 Full Trace Events 7 | . 1 . 2 1 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . 2 4 . 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Robot Analysis Total 5 | . 2 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Turns Passed 9676 | 2 1348 1904 429 2225 3768 Spaces Moved 3609 | 1 745 832 165 599 1267 Core . | . . . . . . Treads . | . . . . . . Legs 3609 | 1 745 832 165 599 1267 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 200 130 201 Average Speed 205 | 120 162 198 200 199 238 Slowest Speed 368 | 120 190 200 200 201 368 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 1 95 61 40 99 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 7 | . . . . 7 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 116 | . 5 . . . 111 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 114 | . 5 . . . 109 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Total 5484 | 4 831 978 226 1621 1824 Wait 1492 | . 31 49 23 996 393 Move 3604 | . 744 831 164 598 1267 Hop . | . . . . . . Pick Up 43 | . 9 12 3 2 17 Fast Attach 21 | . 5 4 3 1 8 Attach 12 | . . 1 1 1 9 Detach 4 | . . . 1 2 1 Swap 20 | . 3 10 1 . 6 Drop 54 | 4 7 10 7 13 13 Fire 223 | . 27 58 22 7 109 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 10 | . 5 3 1 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 0) 3 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 11) 616 | -10/Materials | Discovered new exit (range 9) 1044 | -10/Materials | Discovered new exit (range 15) 1287 | -10/Materials | Discovered new exit (range 10) 1351 | -10/Materials | Entered another Materials area 1351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -9/Materials | Repaired Imp. Ion Engine 2076 | -9/Materials | Discovered new exit (range 16) 2645 | -9/Materials | Discovered new exit (range 12) 2669 | -9/Materials | Discovered new exit (range 16) 3255 | -9/Materials | Entered Storage 3678 | -9/Storage | Used back door to open Recycling access 3678 | -9/Storage | Discovered new exit (range 4) 3684 | -9/Storage | Entered Recycling 3685 | -9/Recycling | Found Scrap Engine 4568 | -9/Recycling | Discovered new exit (range 15) 5854 | -9/Recycling | Build established: Construct 5909 | -9/Recycling | Entered Factory 5909 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 6780 | -7/Factory | Fabricated Shield Generator (x2) 7562 | -7/Factory | Build established: Skirmisher 7894 | -7/Factory | Garrison activated, responded to threat 7953 | -7/Factory | Discovered new exit (range 15) 8140 | -7/Factory | Build established: Tank 8660 | -7/Factory | Identified exit to Lower Caves 9606 | -7/Factory | Garrison activated, responded to threat 9646 | -7/Factory | Core integrity fell below 50% 9665 | -7/Factory | Core integrity fell below 20% 9677 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09661_ U-05 Engineer lays Concrete. 09661_ Slug penetrates Wall. 09662_ U-05 Engineer lays Concrete. 09663_ K-01 Serf collects debris. 09664_ The unstable cave ceiling collapses. 09664_ U-05 Engineer lays Concrete. 09667_ System corrupted: Matter fused (-5). 09667_ K-01 Serf collects debris. 09667_ Penetrated by Slug. 09667_ U-05 Engineer lays Concrete. 09670_ K-01 Serf collects debris. 09671_ U-05 Engineer lays Concrete. 09671_ K-01 Serf collects debris. 09671_ Slug penetrates Wall. 09672_ U-05 Engineer lays Concrete. 09674_ K-01 Serf collects debris. 09674_ Penetrated by Slug. 09674_ Scrap Engine destroyed. 09675_ K-01 Serf collects debris. 09676_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ????#?????? #????????????? #?????????????????????? | | ???? ###### ###??????????? ???????????????????? | | ???? #??????????? # ???????????????? | | ???? #??????????? ??????????????? | | ???? #??????????? ??????????????? | | ????? #???????????= ??????????????? | | ????? #??????????? ??????????????? | | ????? #??????#####;; ???????????????? | | ?????? #???####;;;;#;;; ######????????????? | | ??????# ^#???# "" u # ??????????? | | ####### #???# " ??????????? | | # #???# = ?????????? | | " # #???# *=[ ??????????? | | " + #???# [!%==%%= h # ????????? | | " # #???# =!**[%!*% Y ????????? | | " # #???# s*@[%= k #????????????? | | # ######## !##! k #?????????????? | | # ## # # # ###?????????????? | | # ## # # # #?????????????????? | | ####### ## ####### ####????????????????? | | ## #### ## / #????????????????? | | ## ## # #????????????????? | | ## T# # #????????????????? | | ## # + #????????????????? | | ## ## # #????????????????? | | ## #####+## " " " #????????????????? | | ## #???# " " " #????????????????? | | ## #???# " " " #????????????????? | | ## ##### " " " #????????????????? | | ## " " " ???????????????? | | ## " " " ??????????????? | | " ## " " " ""??????????????? | | " ## " " " """?????????????? | | ####### " " " "???????????????? | | [#???# ??????????????? | | #???# ""??????????????? | | " #???############+############ "???????????????? | | " #????????#" # # ????????????????? | | #????????#" # +??????????????????? | | #????????#" # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Shield Generator | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Particle Cannon | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Carbon-fiber Leg | -9/Recycling | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Recycling | Hacked O-16 Technician | -9/Recycling | Hacked Fabricated ------------ Shield Generator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireWeightDevice Manual? 0 Play Time 01:05:52 Cumulative 153.1 hours Start 2023.05.20 @ 04:22:58 End 2023.05.20 @ 06:20:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 125 Rogue 63 Adventurer 36 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 3173cda1-1d09-4cf9-8904-45922803e28e