Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.07 @ 08:35:19 Player: ChromeKnight Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (23) 115 Value Destroyed (516) 516 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4780) 4780 TOTAL SCORE: 14751 Bonus ------- Follower Combat Kills 180 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Melee Analysis Suite Core Analyzer Improved Weapon Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Hacking Suite System Restoration Module CR-A16's Behemoth Slayer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Pick > --- INVENTORY -------- Light Fission Core Advanced Melee Analysis Suite Core Analyzer Improved Weapon Shielding Improved Light Armor Plating Hacking Suite System Restoration Module Gatling Laser [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 . . 2 . . . 2 . . . . Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . . . . . . Utility 4 | . . . . 1 . . 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 68 | 6 4 9 3 9 1 1 11 . . 3 8 2 7 3 1 Power 8 | 1 1 2 1 . . . 1 . . . . . 1 1 . Engine 6 | 1 . 2 1 . . . 1 . . . . . . 1 . Core 2 | . 1 . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 15 | 2 . . . 4 . . 4 . . . 2 . 2 1 . Treads 2 | 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13 | . . . . 4 . . 4 . . . 2 . 2 1 . Utility 23 | 1 1 1 . 4 1 1 3 . . 2 4 1 3 . 1 Device 9 | . . 1 . 2 1 . 1 . . 1 1 1 . . 1 Storage 3 | 1 1 . . 1 . . . . . . . . . . . Processor 4 | . . . . . . . 1 . . 1 . . 2 . . Hackware 2 | . . . . . . . 1 . . . 1 . . . . Protection 5 | . . . . 1 . 1 . . . . 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 2 2 6 2 1 . . 3 . . 1 2 1 1 1 . Energy Gun 13 | 2 2 5 . . . . 3 . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 1 2 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . 1 1 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . . . . . Parts Lost 25 | . . . 5 . . 2 . . 1 . 6 . 5 . 6 Power 5 | . . . 2 . . . . . . . 2 . . . 1 Propulsion 13 | . . . 2 . . 2 . . 1 . 2 . 3 . 3 Utility 6 | . . . . . . . . . . . 2 . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . Highest Loss Streak 6 | . . . 3 . . 2 . . 1 . 6 . 5 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 85 85 83 70 81 74 58 100 100 86 85 56 59 75 66 Engine 10 | . 5 20 20 9 9 7 4 15 15 15 12 . . 3 5 Core 1 | . 8 . . . . . . . . . . . . . . Treads 9 | . 28 22 19 . . . . . . . . . . . . Flight 12 | . . . . 25 36 33 20 38 38 30 27 20 13 17 14 Device 5 | . . 9 11 9 9 7 6 7 7 7 10 . . . . Storage 7 | . 14 11 11 9 9 9 7 7 7 7 6 6 1 . . Processor 5 | . . . . . . . 6 7 7 7 6 6 15 20 16 Hackware 5 | . . . . . . . 6 7 7 7 9 13 13 13 13 Protection 2 | . . . . 3 9 9 . . . . 1 6 7 6 6 Energy Gun 11 | . 28 21 20 5 . . 3 15 15 7 2 . . . . Piercing Weapon 2 | . . . . . . . . . . 2 6 2 5 12 9 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 41 | 13 33 41 41 30 16 16 18 18 18 16 19 15 13 12 12 Greatest Support 40 | 40 40 40 40 16 16 16 20 20 20 16 24 14 14 16 16 Greatest Overweight (x) 9 | . . 1 9 9 . . . . . . 4 4 . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 10 | 7 14 15 15 11 8 8 8 8 8 8 8 8 5 5 5 Most Carried 15 | 1 15 15 15 15 8 8 8 8 8 8 8 8 8 5 5 Average Carried 9 | . 8 14 15 10 8 7 7 8 8 7 7 7 5 4 4 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 15 | 1 13 15 15 8 8 8 8 8 8 7 7 8 5 5 5 Class Distribution -------------------- 46% | Mutant 22% | Sprinter 15% | Hacker-Sprinter 11% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Matter Collected 807 | 260 40 90 31 . . . 210 . . 30 20 50 70 . 6 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1021 | 51 248 122 55 . . . 78 . . . 20 234 213 . . Parts 62 | 8 16 12 5 . . . 6 . . . 3 2 10 . . Haulers Intercepted 2 | . . 1 . . . . 1 . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . 7 . 4 Prevented 2 | . . . . . . . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 15 | . 6 1 5 . . . . . . . . . 3 . . Melee 3 | . . . . . . . . . . . . . 3 . . Guns 12 | . 6 1 5 . . . . . . . . . . . . Classes Destroyed 8 | 1 1 3 2 . . . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 2 | . . 1 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . Operator 2 | . . 1 . . . . . . . . 1 . . . . Swarmer 7 | . . . 4 . . . . . . . . . 3 . . Grunt 7 | . 6 1 . . . . . . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 3 | 2 3 3 2 . . . 1 . . . 1 . 3 . . Combat Bots Only 3 | . 3 1 2 . . . . . . . . . 3 . . Max Kills in Single Turn 1 | 1 1 1 1 . . . 1 . . . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Damage Taken 3090 | . 456 45 390 12 27 207 42 . 91 . 738 155 263 . 664 Core 1129 | . 118 . 38 12 . 62 29 . . . 198 98 59 . 515 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 127 | . . . . . . . . . . . 109 . 18 . . Regen/Repaired (Parts) 17 | . . . . . . . 17 . . . . . . . . Core Remaining (%) 84 | 100 52 . 90 . . 86 . . . 95 . . . . . Volleys Fired 52 | 5 23 7 13 . . . 3 . 1 . . . . . . Largest 2 | 2 2 2 2 . . . 2 . 2 . . . . . . Hottest 160 | 90 90 90 90 . . . 160 . 160 . . . . . . Shots Fired 96 | 10 46 14 20 . . . 4 . 2 . . . . . . Gun 96 | 10 46 14 20 . . . 4 . 2 . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . . . . . . . Thermal 62 | 10 46 . . . . . 4 . 2 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 30 | . . 14 16 . . . . . . . . . . . . Robot Hit Streak 13 | 2 11 5 3 . . . 13 . 1 . . . . . . Robot Miss Streak 3 | 3 1 3 2 . . . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 84 | 4 36 6 10 . . . 4 . 2 . 6 4 8 . 4 Core Hits 42 | 3 15 4 5 . . . 4 . 1 . 2 3 4 . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 45 | . . . . . . . . . . 3 12 4 18 1 7 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . 3 12 4 18 1 7 Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2036 | 59 410 102 136 . . . 100 . 12 . 287 355 408 . 167 Guns 816 | 59 410 99 136 . . . 100 . 12 . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1217 | . . . . . . . . . . . 287 355 408 . 167 Ramming 3 | . . 3 . . . . . . . . . . . . . Kinetic 8 | . . . 8 . . . . . . . . . . . . Thermal 581 | 59 410 . . . . . 100 . 12 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 227 | . . 99 128 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1217 | . . . . . . . . . . . 287 355 408 . 167 Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 158 | . . . . . . . . . . . 8 51 99 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 158 | . . . . . . . . . . . 8 51 99 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 336 | 150 336 140 126 . 6 6 96 4 96 . 2 . . . . Average Temperature 67 | 78 118 56 41 . 6 3 21 3 38 . 2 . . . . Received Heat Transfer 522 | . 267 24 . . 9 45 . . . . 9 72 . . 96 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . Heat Transferred 1481 | 149 1082 . . . . . 225 . 25 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Peak Influence 261 | 10 261 32 62 34 39 163 156 . . . 111 . . . . Initial 73 | . 6 25 12 19 24 18 73 . . . . . . . . Average 52 | 3 96 26 30 19 32 34 103 . . . 36 . . . . Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . Low Security (%) 98 | 100 93 100 100 100 100 100 100 . . . 100 . . . . Level 1 1 | . 6 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . . . 2 4 . . . 3 . . . . Investigation 3 | . . . . . . 1 2 . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . . . Reinforcement 4 | . 1 1 . . . 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept 2 | . . . . . . . . . . . 2 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Distress Signals 7 | . 2 3 1 . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 78 | . 13 10 7 2 1 20 8 . 4 . 3 3 6 . 1 Peak Tracking Total 12 | . 5 6 3 3 1 12 4 . 4 . 2 3 4 . 1 Tactical Retreats 8 | . 3 . . . . 2 . . . . . 2 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Traps Triggered 3 | . . . . . . 1 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . . 1 . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Machines Accessed 26 | . . 1 . 1 . 2 14 . 4 . 3 . 1 . . Terminals 12 | . . 1 . . . 1 7 . . . 3 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . . . . Total Hacks 78 | . . 1 . 1 . 4 36 . 28 . 7 . 1 . . Successful 53 | . . 1 . 1 . 2 17 . 28 . 3 . 1 . . Failed 25 | . . . . . . 2 19 . . . 4 . . . . Catastrophic 5 | . . . . . . . 4 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . . 1 . . . 3 18 . . . 6 . . . . Terminals 27 | . . 1 . . . 3 16 . . . 7 . . . . Fabricators 4 | . . . . . . . 4 . . . . . . . . Repair Stations 11 | . . . . . . . 11 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . Garrison Access 4 | . . . . 1 . 1 2 . . . . . . . . Terminal Hacks 30 | . . 1 . . . . . . 28 . . . 1 . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . Unauthorized Hacks 10 | . . . . . . 1 6 . . . 3 . . . . Terminals 9 | . . . . . . 1 5 . . . 3 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . Botnet 6 | . . . . . . 1 3 . . . 2 . . . . Operators 2 | . . . . . . . 1 . . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . Hacking Detections 19 | . . 1 . 1 . 1 13 . . . 3 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 2 . Robots Built 2 | . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 9 . . . . 16 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 48 | . . . . . . . 48 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Total Allies 13 | . . . . . . . 6 . . . 3 . . 4 . Largest Group 5 | . . . . . . . 5 . . . 3 . . 4 4 Highest-Rated Group 156 | . . . . . . . 90 . . . 93 . . 156 156 Highest-Rated Ally 40 | . . . . . . . 26 . . . 31 . . 40 40 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . 30 . . . 34 . . . 5 Total Damage 842 | . . . . . . . 370 . . . 371 . . . 101 Kills 7 | . . . . . . . 5 . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 131 | . . . . . . . . . 131 . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . . 2 . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Turns Passed 4727 | 95 501 578 1007 72 41 128 578 69 27 257 253 153 369 522 77 Spaces Moved 5153 | 48 238 223 217 30 104 270 854 20 91 444 531 377 631 937 138 Core 57 | 5 . . 17 4 . . . . . . 3 5 2 . 21 Treads 704 | 43 238 223 200 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4392 | . . . . 26 104 270 854 20 91 444 528 372 629 937 117 Fastest Speed 23 | 50 160 160 240 26 26 26 23 23 23 26 24 30 30 32 35 Average Speed 55 | 148 160 227 260 89 26 27 28 23 23 26 26 35 31 33 37 Slowest Speed 500 | 160 160 240 500 500 26 32 32 23 26 26 250 250 50 35 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . 1 . 9 6 . 4 . 6 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 28 20 56 4 29 34 20 6 78 64 16 56 67 89 22 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 33 | . . . . . . . . . 29 . . . . 3 1 Known Exits Taken 8 | . . 1 . 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 . . 1 . 1 1 . . . . . . Scrap Searched 10 | . . . 1 . . . . . . 1 . 3 3 1 1 Spaces Dug 6 | . . . . . . . . . . 1 . . 5 . . Terrain Destroyed 6 | . . . . . . . . . . 1 . . 5 . . Melee 6 | . . . . . . . . . . 1 . . 5 . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Low Dat Pro Fac Low Low Zio Pro Total 6800 | 59 315 282 643 75 116 317 1180 83 90 581 617 385 765 1142 150 Wait 1374 | . 23 18 408 31 12 49 277 64 2 128 63 . 97 201 1 Move 5088 | 47 237 223 216 27 103 252 841 19 82 443 520 374 630 936 138 Hop 24 | . . . . 1 . 8 6 . 4 . 4 1 . . . Pick Up 62 | 1 19 10 1 2 . 2 13 . . 2 4 1 6 1 . Fast Attach 35 | 6 2 9 2 . . . 4 . . . 3 1 6 2 . Attach 26 | . . . . 8 . 1 7 . . 3 3 1 1 1 1 Detach 7 | . . . . 1 . . 2 . . . 1 1 . . 2 Swap 7 | . 2 . 1 1 1 . . . . . 2 . . . . Drop 62 | . 9 15 2 4 . 5 9 . 1 2 5 2 7 . 1 Fire 52 | 5 23 7 13 . . . 3 . 1 . . . . . . Melee 45 | . . . . . . . . . . 3 12 4 18 1 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 96 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 818 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Entered Mines 1176 | -9/Mines | Assembled infested the area 1181 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1912 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1919 | -9/Mines | Found Prototype Device 2061 | -9/Mines | Lost 3 parts (1p1n1w) 2105 | -9/Mines | Discovered new exit (range 10) 2182 | -9/Mines | Entered Materials 2182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2206 | -8/Materials | Identified Exp. Sensor Array 2254 | -8/Materials | Identified exit to Garrison 2254 | -8/Materials | Entered Garrison 2291 | -8/Garrison | Discovered new exit (range 9) 2295 | -8/Garrison | Entered Materials 2420 | -8/Materials | Discovered new exit (range 10) 2423 | -8/Materials | Entered Factory 2423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2424 | -7/Factory | Identified exit to Lower Caves 2501 | -7/Factory | Build established: Sprinter 2691 | -7/Factory | Fabricated H-55 Commando? 2783 | -7/Factory | Repaired VTOL Module 2847 | -7/Factory | Garrison activated, responded to threat 3001 | -7/Factory | Entered Lower Caves 3068 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3070 | -7/Lower Caves | Entered Data Miner 3070 | -7/Data Miner | Discovered new exit (range 6) 3075 | -7/Data Miner | Met Data Miner 3079 | -7/Data Miner | Learned location of Section 7 (-2) 3079 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3083 | -7/Data Miner | Received God Mode back door access code from Data Miner 3090 | -7/Data Miner | Interfaced with the Data Conduit 3097 | -7/Data Miner | Entered Proximity Caves 3167 | -6/Proximity Caves | Learned location of 1 exit from Factory 3279 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3331 | -6/Proximity Caves | Discovered new exit (range 8) 3354 | -6/Proximity Caves | Identified exit to Factory 3354 | -6/Proximity Caves | Entered Factory 3354 | -6/Factory | Evolved 2 slots: Utility x2 3355 | -6/Factory | Identified exit to Factory 3356 | -6/Factory | Loaded intel: 228 machine locations 3459 | -6/Factory | Allied Derelicts emerged from ambush trap array 3478 | -6/Factory | Discovered new exit (range 8) 3490 | -6/Factory | Identified exit to Lower Caves 3550 | -6/Factory | Discovered exit to Lower Caves (range 4) 3567 | -6/Factory | Intercept squad dispatched 3571 | -6/Factory | Spotted Tracker 3601 | -6/Factory | Allies destroyed Tracker 3604 | -6/Factory | Combat Programmer assimilated allied X7-E9X(g) 3607 | -6/Factory | Spotted Combat Programmer 3607 | -6/Factory | Entered Lower Caves 3608 | -6/Lower Caves | Identified exit to Lower Caves 3627 | -6/Lower Caves | Lost 6 parts (2p2n2u) 3665 | -6/Lower Caves | Encountered a Warlord checkpoint 3760 | -6/Lower Caves | Entered another Lower Caves area 3782 | -6/Lower Caves | Discovered exit to Factory (range 6) 3893 | -6/Lower Caves | Lost 5 parts (3n2u) 3919 | -6/Lower Caves | Spotted B-75 Beast 4129 | -6/Lower Caves | Discovered new exit (range 3) 4129 | -6/Lower Caves | Identified exit to Zion 4129 | -6/Lower Caves | Entered Zion 4150 | -6/Zion | Discovered new exit (range 15) 4154 | -6/Zion | Found CR-A16's Pointy Stick 4175 | -6/Zion | Build established: Hacker-Sprinter 4213 | -6/Zion | Learned location of 1 exit from Factory 4256 | -6/Zion | Given the Hacking Drone Bay 4386 | -6/Zion | Imprinted 4388 | -6/Zion | Declared Zion's savior 4607 | -6/Zion | Build established: Hacker-Mutant 4623 | -6/Zion | Identified exit to Proximity Caves 4651 | -6/Zion | Entered Proximity Caves 4651 | -5/Proximity Caves | Accompanied by 4 allies 4684 | -5/Proximity Caves | Spotted B-75 Beast 4691 | -5/Proximity Caves | Core integrity fell below 50% 4713 | -5/Proximity Caves | Core integrity fell below 20% 4713 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 4728 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04666_ Found Arm. Leg. 04666_ Found 30 Matter. 04669_ Acquired derelict log, extracted data. World map confirmed: -5/Warlord. 04684_ Imp. Signal Interpreter destroyed. 04684_ Critical hit (Blast). 04684_ Knocked back. 04690_ VTOL Module destroyed. 04696_ Knocked back. 04709_ Mak. Flight Unit destroyed. 04709_ Reaction Control System destroyed. CR-A16's Pointy Stick's crusty surface crumbles away to reveal its sleek core, which hums to life. 04715_ VTOL Module destroyed. 04715_ Knocked back. 04715_ Mak. Power Source destroyed. 04716_ Dropped Hvy. Pick. 04717_ Acquired 2 matter. 04725_ Knocked back. 04725_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????####????????????????? | | ???????????????????????#### #????????????????? | | ????????????#####????## # #????????????????? | | ?????????????# ###### ###????????????????? | | ??????????##### # ###??????????????????? | | ??????????# ##????????????????????? | | ???????????# " ### ##???????????????????? | | ????????????# """" #?## #######?????????????? | | ???????????## " #### # #?????????????? | | ???????????# " ### ### #?????????????? | | ############ """ ### ##?# ###???????????? | | # ## """" #?####??# ##??????????? | | "" #???????# #??????????? | | ### # #??????## #??????????? | | #?## # ####### #??????????? | | ##??### ######### ## ## % ###??????????? | | #?????# ##???????### ## ##??????##????? | | #?????#[= #???????## ;####### #????? | | ???# % #????#### "######? | | !]##????# ##" ## | | #?????# %% # | | ## ##### #????#? ## # | | ##? #???# ???## ## BB / ## | | #?? #???# ??## BB ##? | | ?? ??? h M M @ M ### #?? | | ? ??? ######### ##?###?? | | ####?##### ?????????????# "# #"#?????? | | ??????????# ????????????#### % ### #????? | | ???????????##????????????# ##??# #???? | | ??????????????????????????# ###????##???? | | ?????????????????????????????# #######???????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 69 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lance | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Mak. Transmission Jammer | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Drone Bay | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Beamcaster | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisCannonMapper Manual? 0 Play Time 00:44:42 Cumulative 419.2 hours Start 2023.12.06 @ 16:58:40 End 2023.12.07 @ 08:35:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 740 Rogue 585 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4341b6ea-53c3-4825-a707-7c1c5db628e9