Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.26 @ 18:44:37 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (10) 50 Value Destroyed (304) 304 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1154 Bonus ------- None Cogmind --------- Core Integrity 143/250 Matter 300/300 Energy 96/100 System Corruption 3% Temperature Cool (0) Movement Core (1100) Ox21 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Light Treads Light Treads Light Treads Small Storage Unit Large Battery (300) Large Matter Pod (150) Signal Interpreter Light Armor Plating Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Signal Interpreter Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 9] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 13 | 2 4 6 1 . Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 2 2 . . Treads 4 | . 2 2 . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 2 1 1 . Device . | . . . . . Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 2 | . . 2 . . Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . . 5 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . . 5 Average Slot Usage (%) 98 | . 93 100 100 97 Engine 13 | . 14 14 14 13 Treads 27 | . 25 28 28 27 Storage 18 | . 14 14 19 28 Protection 8 | . 8 14 8 . Energy Gun 17 | . . 11 28 26 Ballistic Gun 10 | . 28 16 . . Naked Turns . | . . . . . Heaviest Build 75 | 11 42 46 75 75 Greatest Support 40 | 26 40 40 40 40 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 6 12 12 20 20 Average Capacity 14 | 6 9 12 15 20 Most Carried 15 | 6 8 12 15 15 Average Carried 11 | 6 6 11 12 15 Final Capacity 20 | 6 12 12 20 20 Final Carried 15 | 6 8 12 15 15 Class Distribution -------------------- 69% | Mutant 30% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 397 | 220 58 89 30 . Remotely . | . . . . . Salvage Created 340 | . 126 192 . 22 Parts 20 | . 4 16 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 10 | . 2 6 . 2 Guns 10 | . 2 6 . 2 Classes Destroyed 6 | . 2 2 . 2 Watcher 1 | . 1 . . . Swarmer 3 | . . 3 . . Grunt 3 | . 2 1 . . Sentry 2 | . . 2 . . Demolisher 1 | . . . . 1 Assembled 1 | . . . . 1 Best Kill Streak 3 | . 2 3 . 2 Combat Bots Only 3 | . 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 782 | . 95 192 . 495 Core 107 | . 28 23 . 56 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 33 | . 14 12 . 7 Largest 2 | . 2 2 . 2 Hottest 80 | . 40 40 . 80 Shots Fired 62 | . 28 24 . 10 Gun 62 | . 28 24 . 10 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 52 | . 28 24 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 13 | . 13 7 . 6 Robot Miss Streak 1 | . 1 1 . 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 51 | . 25 18 . 8 Core Hits 26 | . 9 12 . 5 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 408 | . 184 136 . 88 Guns 408 | . 184 136 . 88 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 320 | . 184 136 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 88 | . . . . 88 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 1 3 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Effects 10 | . . 7 2 1 Message Errors 3 | . . 3 . . Energy Discharges 4 | . . 3 1 . Data Loss (minor) 3 | . . 1 1 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 63 | . 18 30 . 63 Average Temperature 13 | . 7 11 . 25 Received Heat Transfer 135 | . 69 66 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 194 | . 61 194 . 45 Initial 19 | . . 19 . . Average 51 | . 36 82 . 3 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 3 6 . 17 Peak Tracking Total 11 | . 2 3 . 11 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 . 1 . Successful 5 | . 4 . 1 . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Record 1 | . . . 1 . Terminal Index 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 3 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1703 | 8 240 663 439 353 Spaces Moved 875 | 5 119 330 242 179 Core . | . . . . . Treads 856 | . 105 330 242 179 Legs 2 | 2 . . . . Wheels 17 | 3 14 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 90 90 180 180 180 Average Speed 177 | 102 163 180 180 180 Slowest Speed 220 | 120 180 180 180 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 2 25 48 64 47 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 976 | 6 142 383 246 199 Wait 36 | . 1 22 . 13 Move 871 | 4 118 329 241 179 Hop . | . . . . . Pick Up 12 | . 3 6 3 . Fast Attach 4 | . 1 2 1 . Attach 2 | . 2 . . . Detach . | . . . . . Swap 7 | 2 1 4 . . Drop 11 | . 2 8 1 . Fire 33 | . 14 12 . 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 6) 249 | -10/Materials | Entered Mines 290 | -10/Mines | Learned Materials stockpile data 317 | -10/Mines | Build established: Mutant 385 | -10/Mines | Found a hidden stash of uninstalled traps 397 | -10/Mines | Learned location of Storage (-7) 493 | -10/Mines | Learned Materials machine intel 522 | -10/Mines | Learned 2 Materials zone layouts 903 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 905 | -10/Mines | Discovered new exit (range 5) 912 | -10/Mines | Entered Exiles 961 | -10/Exiles | Met 8R-AWN 986 | -10/Exiles | Met EX-HEX 1038 | -10/Exiles | Met EX-BIN 1094 | -10/Exiles | Met EX-DEC 1101 | -10/Exiles | Learned location of Zion (-6) 1331 | -10/Exiles | Discovered new exit (range 14) 1351 | -10/Exiles | Entered Mines 1363 | -9/Mines | Met a Derelict bent on vengeance 1482 | -9/Mines | Build established: Hauler-Mutant 1644 | -9/Mines | Assembled infested the area 1696 | -9/Mines | Learned 2 Materials zone layouts 1704 | -9/Mines | Self-destructed Last Messages --------------- 01687_ as-76825 sneak attacks. 01687_ K-01 Serf system corrupted by crushing effect. 01687_ K-01 Serf knocked back. 01688_ K-01 Serf system terminally corrupted. 01688_ U-05 Engineer builds a Wall. 01688_ as-07108 sneak attacks. 01689_ U-05 Engineer lays Concrete. 01690_ as-76825 sneak attacks. 01690_ U-05 Engineer lays Concrete. 01690_ as-69337 sneak attacks. 01691_ as-07108 sneak attacks. 01691_ U-05 Engineer suffers critical hit. 01691_ U-05 Engineer destroyed. 01696_ Lgt. Treads destroyed. 01696_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). 01698_ Imp. Ion Engine destroyed. 01701_ EM Pulse Gun destroyed. 01701_ System corrupted by crushing effect (+2). 01703_ Lgt. Treads destroyed. 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