Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 00:25:09 Player: GiggleBox Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (159) 795 Value Destroyed (4447) 4447 Prototype IDs (114) 2280 Alien Tech Used (4) 800 Bonus (4551) 4551 TOTAL SCORE: 22973 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 274 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 666/1600 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Experimental Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Advanced Point Defense System Splice Drone Bay (6/6) Subatomic Replicator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Heavy Neutron Cannon Sigix Broadsword > --- INVENTORY -------- Cooled Cesium-ion Thruster Field Propulsion Drive Diametric Drive Advanced Energy Well Compact Matter Pod Stasis Canceller Experimental ECM Suite Advanced Reaction Control System Improved Cloaking Device Advanced Point Defense System Splice Drone Bay Subatomic Replicator Micro-nuke Launcher Advanced Remote Datajack [Rating: 197] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Treads Improved Treads Wheel Compact Wheel Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 2 . 2 . 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . . 1 . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . 1 . . . Utility 8 | . . . 1 . 1 . . . . . 1 . . . . . 1 . . . . 1 1 . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 149 | 8 10 . 15 3 30 10 1 2 . . 1 . 18 . 3 1 5 . . 2 . 7 8 3 8 3 8 3 Power 17 | 2 1 . 2 . 1 1 . . . . . . 4 . . . 1 . . . . 1 2 . 2 . . . Engine 9 | 2 1 . 2 . 1 . . . . . . . 2 . . . . . . . . 1 . . . . . . Core 4 | . . . . . . 1 . . . . . . 2 . . . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Propulsion 46 | 2 3 . 4 . 10 4 . 1 . . . . 8 . 1 . 3 . . . . 1 2 . 4 1 2 . Treads 11 | 2 2 . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . 1 4 . 1 . . . . 8 . 1 . 3 . . . . 1 2 . 4 1 2 . Utility 49 | 2 3 . 2 2 11 2 . 1 . . 1 . 5 . 2 . . . . 2 . 5 2 . 2 . 4 3 Device 23 | 1 . . . 1 4 . . 1 . . . . 3 . 2 . . . . . . 4 1 . 1 . 2 3 Storage 6 | 1 2 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . Processor 8 | . . . . . 2 1 . . . . 1 . 1 . . . . . . . . . . . 1 . 2 . Hackware 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Protection 10 | . 1 . 2 1 4 . . . . . . . . . . . . . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 3 . 7 1 8 3 1 . . . . . 1 . . 1 1 . . . . . 2 3 . 2 2 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . 2 2 . Ballistic Gun 8 | 1 1 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . 2 . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 1 . . . . . . . 1 . 2 . . . . 3 . . 1 3 2 2 2 . Parts Lost 35 | . . . 1 3 8 . . 2 . . . . . . . . . . . . . . . . . . . 21 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 15 | . . . 1 1 2 . . 2 . . . . . . . . . . . . . . . . . . . 9 Utility 13 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 9 Weapon 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 14 | . . . 1 2 3 . . 2 . . . . . . . . . . . . . . . . . . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 17 | 1 9 16 22 23 24 11 10 9 10 10 9 10 11 15 15 15 14 15 15 15 15 14 14 15 14 15 14 14 Power 1 | . 1 1 2 3 1 . . . . . . . . 2 2 1 1 1 1 1 . . 1 1 . . . . Propulsion 5 | . 1 4 8 9 9 3 3 2 2 2 2 2 1 2 2 2 2 3 3 3 3 2 2 3 2 3 2 2 Utility 7 | . 4 8 7 6 8 5 6 6 6 6 5 6 6 9 9 9 8 8 8 8 8 8 8 8 8 8 8 7 Weapon 2 | . 1 3 4 5 4 1 1 1 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 2 . 5 1 8 11 . . . . . . 1 . . . . . . . . 3 . . 1 . . 6 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . 2 . 4 4 . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 1 2 6 . . . . . . 1 . . . . . . . . 1 . . 1 . . 4 Weapon 8 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . 2 . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 99 92 90 90 92 80 69 69 66 66 90 93 93 93 98 100 100 100 100 99 96 91 86 86 84 82 Engine 6 | . 14 14 11 11 9 . . . . . . . 5 . . . . . . . 2 5 4 4 1 . . . Core 2 | . . . . . . 6 7 . . . . . 4 13 13 13 11 11 11 11 8 5 3 . . . . . Treads 11 | . 25 14 21 22 17 1 . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 2 14 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . 35 38 33 30 30 26 26 38 40 40 40 41 41 41 41 41 42 34 33 33 34 32 30 Device 11 | . 13 . 10 3 10 7 7 7 7 7 13 13 13 13 13 13 16 17 17 17 17 20 19 19 17 17 19 22 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 Processor 6 | . . . . . 4 14 15 15 15 15 13 13 13 13 13 13 11 11 11 11 11 10 9 9 8 8 8 7 Protection 5 | . . 14 11 11 10 . . . . . . . . . . . . . . . . . 4 4 4 4 4 3 Energy Cannon 1 | . . . . . . . 5 7 . 1 . . 1 . . . 4 5 5 5 5 4 4 3 2 . . . Ballistic Gun 3 | . 13 . 8 . 6 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 5 28 13 14 11 7 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 4 7 7 7 5 6 6 6 6 6 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 5 4 5 5 5 5 5 4 4 4 4 4 3 Peak Build Rating 197 | 7 10 9 20 26 45 50 45 45 34 34 42 42 75 71 80 75 90 89 89 92 89 107 134 149 173 171 193 197 Average Rating 51 | 5 7 9 17 20 38 44 45 39 34 34 40 42 63 71 72 74 87 89 89 89 89 104 126 143 160 168 177 176 On Entrance 70 | . 7 9 9 20 20 43 45 45 37 34 34 42 42 71 71 72 75 89 89 89 89 89 107 133 148 167 171 186 Avg Prop Armor Cover (%) 7 | . 10 8 14 14 12 15 . 5 7 7 6 6 6 . 2 2 1 . . . . 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 13 94 94 101 105 109 104 27 27 14 19 17 17 39 38 38 39 49 49 49 49 51 56 64 67 79 69 71 74 Greatest Support 79 | 40 46 16 32 16 32 31 31 31 17 24 24 17 44 44 44 39 54 54 54 54 54 62 65 65 79 78 78 78 Greatest Overweight (x) 10 | 1 5 5 6 6 10 3 . 7 . 4 . . 1 . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . 5 5 6 3 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 16 25 25 25 25 11 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 25 | 2 16 16 25 25 25 24 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 17 | 1 9 16 22 23 24 10 10 9 10 10 9 10 11 15 15 15 14 15 15 14 14 14 14 14 14 14 14 14 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 2 16 16 25 23 24 10 10 9 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 53% | Mutant 25% | Scout 7% | Ninja 7% | Scientist-Ninja 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Assassin | -7/Lower Caves Scout | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Quarantine Scientist-Ninja | -2/Research Scientist-Ninja | -2/Testing Scientist-Ninja | -1/Access Scientist-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Matter Collected 5481 | 287 183 . 1017 61 2127 130 20 58 . 16 48 . 285 . 40 30 60 110 . 60 37 192 88 83 102 104 233 110 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5601 | 99 446 . 1049 20 1896 241 33 165 . 28 54 . 142 . . 67 143 37 . 298 . 11 35 83 102 104 442 106 Parts 295 | 4 35 . 93 6 90 7 3 2 . . . . 5 . . 1 7 5 . 4 . 2 4 4 4 4 11 4 Haulers Intercepted 12 | . 1 . 2 . 3 1 . . . . . . 1 . . . 1 . . . . . . . 1 . 2 . Recyclers Shooed 8 | . 2 . 3 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 7 2 . . . . . . . 9 . 4 . 3 . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 91 | . 12 . 27 6 43 . . 2 . . . . . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 41 | . 10 . 13 . 18 . . . . . . . . . . . . . . . . . . . . . . . Cannons 35 | . 2 . 10 . 23 . . . . . . . . . . . . . . . . . . . . . . . AOE 12 | . . . 4 6 2 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 6 . 3 . 1 . 1 . . 1 . . . . . 1 . . . . . . . . . . . . Worker 10 | . 2 . . . 2 . . . . . 1 . 2 . . . . . . . . 1 . . . 1 . 1 Tunneler 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . 2 . 3 1 . . . . . . 1 . . . 1 . . . . . . . 1 . 2 . Recycler 8 | 1 . . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 10 | . 1 . 1 . 2 3 . . . . . . . . . . . . . . . . . . 1 1 . 1 Watcher 22 | . 2 . 5 . 3 2 . . . . 1 . . . . . 2 . . . . . 1 2 . 1 2 1 Swarmer 29 | . 6 . 12 6 3 . . 2 . . . . . . . . . . . . . . . . . . . . Grunt 44 | . 6 . 7 . 31 . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 7 . 8 . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 1 5 . 4 3 6 3 1 2 . . 1 . 1 . . 1 1 1 . . . 1 1 1 1 1 2 1 Combat Bots Only 5 | . 5 . 4 3 3 . . 2 . . . . . . . 1 . . . . . . . . . . . . Max Kills in Single Turn 3 | 1 2 . 3 2 2 1 1 1 . 1 1 . 1 . . 1 1 1 . . . 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Hostile Shots Fired 799 | . 55 . 116 23 207 10 . 36 . . . . 26 . . 5 22 2 . . 20 . 21 12 2 3 14 225 Missed 292 | . 14 . 33 7 60 7 . 7 . . . . 15 . . 3 14 1 . . 13 . 11 10 . 1 9 87 Hits 507 | . 41 . 83 16 147 3 . 29 . . . . 11 . . 2 8 1 . . 7 . 10 2 2 2 5 138 Melee 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Projectile 505 | . 41 . 83 16 146 3 . 28 . . . . 11 . . 2 8 1 . . 7 . 10 2 2 2 5 138 Critical Strikes 20 | . 1 . 1 . 8 . . . . . . . . . . 1 2 . . . . . . . . . . 7 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 8240 | . 476 . 896 280 2346 131 . 424 . . . . 129 . . 40 162 24 . . 95 . 245 43 46 38 131 2734 Core 1765 | . 148 . 76 21 205 96 . 128 . . . . 46 . . . 42 . . . 21 . 48 . . . . 934 Absorbed by Shields 343 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343 Regen/Repaired (Parts) 420 | . . . . . . . . . . . . . . . . . 58 . . . . . . 46 68 4 137 107 Core Remaining (%) 79 | 100 . 40 . 75 62 . . . . 68 . . . . . 94 . . . . 93 100 . 96 . 100 . 41 Volleys Fired 408 | 8 62 . 100 7 151 . . 6 . 3 . . 6 . . . 12 7 . 4 10 12 6 8 2 . 1 3 Largest 2 | 2 2 . 2 1 2 . . 1 . 1 . . 1 . . . 1 1 . 1 1 1 1 1 1 . 1 1 Hottest 110 | 60 60 . 66 36 80 . . 65 . 65 . . 85 . . . 85 85 . 7 85 85 90 90 90 . 110 110 Shots Fired 724 | 16 122 . 196 7 299 . 2 8 . 3 . . 6 . . . 12 7 . 4 10 12 6 8 2 . 1 3 Gun 376 | 16 105 . 119 . 136 . . . . . . . . . . . . . . . . . . . . . . . Cannon 328 | . 17 . 75 . 161 . 2 8 . 3 . . 6 . . . 12 7 . . 10 9 6 8 2 . 1 1 Launcher 11 | . . . 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . Special 9 | . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . 2 Kinetic 570 | 8 71 . 194 . 297 . . . . . . . . . . . . . . . . . . . . . . . Thermal 134 | 8 51 . . . . . 2 8 . 3 . . 6 . . . 12 7 . . 10 9 6 8 2 . 1 1 Explosive 11 | . . . 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 8 11 . 19 1 16 . . 5 . . . . 6 . . . . . . 4 . 6 . . . . . 1 Robot Miss Streak 8 | 3 6 . 6 3 8 . . . . . . . 1 . . . . . . 1 . 4 5 . . . . 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 498 | 13 69 . 121 1 206 8 1 10 . 1 2 . 11 . . 1 7 2 . 14 . 10 2 2 2 4 6 5 Core Hits 223 | 4 34 . 52 6 100 4 1 2 . . . . 3 . . 1 2 1 . 4 . 1 1 2 1 1 1 2 Critical Kills 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 19 | . 1 . 3 . 7 2 . . . . 1 . 1 . . . 2 . . . . 1 . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 10 | . 1 . 2 . 7 . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 Melee Attacks 274 | . . . . . . 22 2 15 . 2 2 . 39 . 2 8 25 10 1 11 4 32 15 16 10 14 23 21 Impact 81 | . . . . . . 19 2 15 . 2 2 . 39 . 2 . . . . . . . . . . . . . Slashing 191 | . . . . . . 1 . . . . . . . . . 8 25 10 1 11 4 32 15 16 10 14 23 21 Piercing 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . 2 1 . . 1 1 . 3 . . . 3 2 . . . 4 . . 2 2 3 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16055 | 126 743 . 2420 472 4926 655 126 361 . 88 218 . 717 . . 57 545 169 . 1038 . 485 117 200 361 697 934 600 Guns 3888 | 126 593 . 1124 . 2045 . . . . . . . . . . . . . . . . . . . . . . . Cannons 4108 | . 142 . 1050 . 2658 . . 107 . . . . 121 . . . . . . . . 30 . . . . . . Explosions 1045 | . . . 246 472 223 104 . . . . . . . . . . . . . . . . . . . . . . Melee 7006 | . . . . . . 551 126 254 . 88 218 . 596 . . 57 545 169 . 1038 . 455 117 200 361 697 934 600 Ramming 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7336 | 58 401 . 2174 . 4703 . . . . . . . . . . . . . . . . . . . . . . . Thermal 660 | 68 334 . . . . . . 107 . . . . 121 . . . . . . . . 30 . . . . . . Explosive 992 | . . . 246 472 170 104 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 53 | . . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . Impact 1750 | . . . . . . 468 126 254 . 88 218 . 596 . . . . . . . . . . . . . . . Slashing 5256 | . . . . . . 83 . . . . . . . . . 57 545 169 . 1038 . 455 117 200 361 697 934 600 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 2 5 5 5 5 5 . 6 6 6 6 . . . . . . . 1 1 1 1 . 7 Average Corruption 3 | . . . . . 1 2 5 5 5 5 . 6 6 6 6 . . . . . . . 1 1 1 1 . 4 Corruption Purged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 67 | . . . . . 8 3 5 20 . 4 . . 22 . 1 . . . . . . . . 1 . 1 . 2 Message Errors 20 | . . . . . 6 1 1 2 . . . . 7 . 1 . . . . . . . . . . 1 . 1 Matter Fused 18 | . . . . . . 1 . 6 . 3 . . 8 . . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . . . 1 . . 3 . . . . 2 . . . . . . . . . . . . . . . Energy Discharges 6 | . . . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 1 . 3 . 1 . . 4 . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 5 | . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2351 | . . . 12 70 56 143 . 79 . 85 178 . 83 . . . 123 76 . 154 . 101 27 . 136 355 476 197 Projectiles 85 | . . . 12 . 45 . . 28 . . . . . . . . . . . . . . . . . . . . Explosions 81 | . . . . 70 11 . . . . . . . . . . . . . . . . . . . . . . . Melee 2185 | . . . . . . 143 . 51 . 85 178 . 83 . . . 123 76 . 154 . 101 27 . 136 355 476 197 Knockbacks 50 | . 2 . 8 . 33 4 . 2 . . . . 1 . . . . . . . . . . . . . . . Impact 7 | . . . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . Kinetic 36 | . 2 . 8 . 26 . . . . . . . . . . . . . . . . . . . . . . . Secondary 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 323 | . . . . 155 90 78 . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 288 | 20 109 . 66 . 212 19 79 260 . . . . 288 12 150 34 21 6 1 1 10 10 10 . 134 208 189 196 Average Temperature 41 | 15 25 . 16 . 35 5 37 76 . . . . 77 9 30 12 2 1 1 1 3 10 6 . 35 61 61 89 Received Heat Transfer 1815 | . 150 . 246 . 1251 12 . . . . . . 18 . . . 36 . . . 9 . 39 . . . 9 45 Effects 8 | . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 3 . 2 . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . . 11 . . . 2 3 . 2 . . 1 . . . . . . . . . . . . Impact Corruptions 22 | . . . . . . 7 . 3 . 5 4 . 3 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1233 | 150 750 . . . . . . 148 . . . . 148 . . . . . . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Maximum Alert Level 2 | . . . 1 . 2 1 . . . . . . . . . . 1 . . . . . . . . . . 2 Low Security (%) 75 | 100 100 100 73 100 42 51 . . . . 100 100 100 . . . 62 . . . . 100 100 100 100 100 100 51 Level 1 21 | . . . 26 . 47 48 . . . . . . . . . . 37 . . . . . . . . . . 39 Level 2 2 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 608 | 5 115 16 327 144 608 376 . . . . 15 . 155 . . . 305 . . . . 55 146 192 118 91 98 537 Initial 155 | . . 16 . 111 . 155 . . . . . . . . . . . . . . . 6 6 81 96 51 44 62 Average 122 | . 26 1 148 43 222 215 . . . . 1 . 47 . . . 141 . . . . 28 22 132 100 73 33 208 Influence Increases 6478 | 10 372 . 857 184 1504 436 5 65 . . 27 . 409 . . 83 489 20 . 15 30 311 225 281 105 83 222 745 Destroy 0b10 Robot/C 2040 | . 240 . 540 120 860 . . 40 . . . . . . . 40 . . . . . 100 . 20 . . . 80 Destroy 0b10 Robot/NC 375 | 10 35 . 60 . 65 35 5 . . . 10 . 15 . . . 15 5 . 15 . 5 5 10 10 15 25 35 Destroy Leader 528 | . 56 . 154 20 202 6 . 10 . . 2 . 2 . . 10 6 . . . . 10 2 14 2 2 8 22 Allied During Kill 50 | . . . . . . . . . . . . . . . . 18 . . . . . 14 . 10 . . . 8 Successful Hack 309 | . 10 . 14 . 30 108 . . . . . . 34 . . . . . . . . 27 12 26 12 12 24 . Disable Machine 435 | . . . 30 . 90 105 . . . . . . 30 . . . 15 . . . . . . 90 15 30 15 15 Destroy Structure 476 | . 1 . 14 44 62 32 . . . . . . 28 . . . 48 . . . . 50 26 36 21 9 45 60 Partial Spotted 630 | . . . . . . 30 . . . . 15 . 135 . . . 75 . . . . 45 90 15 15 15 30 165 Lose Combat Pursuer 1635 | . 30 . 45 . 195 120 . 15 . . . . 165 . . 15 330 15 . . 30 60 90 60 30 . 75 360 Influence Decreases 6091 | 10 329 43 571 470 1161 426 211 212 . . 27 . 255 58 96 83 198 179 56 91 20 307 93 255 186 100 198 456 Entered New Map 1174 | . . 27 . 175 . 188 131 29 . . . . . 58 96 . . 109 26 76 . 4 8 65 76 40 30 36 Time Decay 3882 | 10 329 16 551 275 641 238 80 168 . . 27 . 255 . . 34 198 70 30 15 20 223 85 130 100 60 137 190 Lost Part 325 | . . . 10 20 70 . . 15 . . . . . . . . . . . . . . . . . . . 210 Lost Ally 260 | . . . 10 . . . . . . . . . . . . 49 . . . . . 80 . 60 10 . 31 20 Purge Threat 450 | . . . . . 450 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 1 . 6 3 . . . . . . 4 . . . 4 . . . . 2 2 3 1 1 2 3 Investigation 5 | . . . . . 1 1 . . . . . . 1 . . . 1 . . . . . 1 . . . . . Extermination 18 | . . . . . . 2 . . . . . . 3 . . . 2 . . . . 1 1 2 1 1 2 3 Reinforcement 9 | . 1 . 1 . 4 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Distress Signals 19 | . 1 . 2 . 8 . . . . . . . 4 . . . 2 . . . . . . 1 . . . 1 Communications Jammed 63 | . . . . . . . . . . . . . . . . . . . . . . 2 8 22 . . 4 27 Distress Signals 59 | . . . . . . . . . . . . . . . . . . . . . . . 8 20 . . 4 27 Times Spotted 352 | . 27 . 51 6 75 14 . 5 . . 2 4 24 . . 2 28 1 . . 5 11 15 9 5 6 8 54 Peak Tracking Total 27 | . 4 . 7 3 5 5 . 3 . . 2 4 6 . . 2 8 1 . . 3 4 9 3 3 4 6 27 Tactical Retreats 58 | . 2 . 1 . 8 4 . 1 . . . . 8 . . 1 9 1 . . 1 3 3 3 2 . 3 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Traps Triggered 23 | . 2 . . . 1 4 . . . . 1 . . . . . . . . . . . 4 1 . . . 10 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Machines Disabled 29 | . . . 2 . 6 7 . . . . . . 2 . . . 1 . . . . . . 6 1 2 1 1 Max in Single Turn 4 | . . . 1 . 1 4 . . . . . . 1 . . . 1 . . . . . . 1 1 1 1 . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Machines Accessed 90 | . 7 1 12 1 9 14 . 1 4 . 1 . 11 . . . 4 . . 5 1 3 2 4 5 2 2 1 Terminals 48 | . 7 1 10 . 7 11 . . . . . . 9 . . . . . . . 1 . . 1 . . . 1 Fabricators 10 | . . . . . . 2 . . . . . . 1 . . . 1 . . . . 2 1 . 2 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 2 . 1 1 . . . . . . . . . . 1 . . . . 1 1 2 2 1 1 . Garrison Access 7 | . . . . . 1 . . . . . 1 . 1 . . . 1 . . . . . . 1 1 . 1 . Total Hacks 242 | . 25 4 40 1 24 33 . 1 28 . 2 . 19 . . . 12 . . 17 1 8 3 7 10 3 3 1 Successful 137 | . 8 1 20 1 15 17 . 1 28 . . . 4 . . . 7 . . 17 1 7 1 4 2 1 2 . Failed 103 | . 17 3 20 . 9 16 . . . . 2 . 15 . . . 4 . . . . . 2 3 8 2 1 1 Catastrophic 17 | . . 1 2 . 1 4 . . . . . . 4 . . . 1 . . . . . 1 2 . . . 1 Database Lockouts 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Manual 281 | . 23 4 28 . 18 22 . . . . . . 15 . . . 25 . . . . 44 17 15 14 10 12 34 Terminals 134 | . 25 4 37 . 21 27 . . . . . . 17 . . . . . . . 1 . . 1 . . . 1 Fabricators 21 | . . . . . . 3 . . . . . . 1 . . . 4 . . . . 6 2 . 4 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 29 | . . . 3 . 2 3 . . . . . . . . . . 5 . . . . 2 1 5 4 2 2 . Garrison Access 9 | . . . . . 1 . . . . . 2 . 1 . . . 1 . . . . . . 1 2 . 1 . Terminal Hacks 69 | . . 1 8 1 4 5 . 1 28 . . . 2 . . . . . . 17 1 . . 1 . . . . Record 19 | . . . . . . . . . 11 . . . . . . . . . . 6 1 . . 1 . . . . Part Schematic 14 | . . . . . . 2 . . 9 . . . . . . . . . . 3 . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . . . 3 . . 1 . . 3 . . . 1 . . . . . . 4 . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . . 1 . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 2 . 2 2 . . . . . . . . . . 3 . . . . 1 1 3 1 1 1 . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 14 | . . . . . 2 2 . . . . . . . . . . 3 . . . . 1 1 3 1 . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 41 | . 8 . 10 . 8 9 . . . . . . 2 . . . 1 . . . . 3 . . . . . . Terminals 37 | . 8 . 10 . 8 9 . . . . . . 2 . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 2 . 2 3 . . . . . . 2 . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Skim 20 | . 5 . 5 . 5 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 7 1 12 . 7 13 . . . . 1 . 10 . . . 3 . . . . 3 2 3 5 2 1 1 Full Trace Events 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . 5 . . . . . 3 . . . . . . . . . . 4 . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 154 | . . . 1 . . 2 . . 9 . . . . . 14 . 23 . . 3 . 24 . 24 10 . 8 36 Parts Built 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 210 | . . . . . . 58 . . . . . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 19 | . . . . . . 14 . . . . . . . . . . . . . . . 5 . . . . . . Part Studies Acquired 14 | . . . . . 2 2 . . . . . . . . . . 3 . . . . 1 1 3 1 . 1 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Total Allies 21 | . . . 1 . . . . . . . . . . . 7 . . . . . . 5 3 . 1 . 3 1 Largest Group 7 | . . . 1 . . . . . . . . . . . 7 7 . . . . . 3 3 3 1 . 3 1 Highest-Rated Group 288 | . . . 10 . . . . . . . . . . . 222 222 . . . . . 117 288 288 27 . 189 219 Highest-Rated Ally 219 | . . . 10 . . . . . . . . . . . 39 39 . . . . . 50 96 96 27 . 81 219 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . 2 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 6 | . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . 1 . 1 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . RETURN 4 | . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . Ally Attacks 67 | . . . . . . . . . . . . . . . . 21 . . . . . 19 . 12 . . 1 14 Total Damage 2250 | . . . . . . . . . . . . . . . . 277 . . . . . 258 . 342 . . 3 1370 Kills 15 | . . . . . . . . . . . . . . . . 1 . . . . . 5 . 1 . . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Active Infowar (turns) 12922 | 24 1384 . 2528 302 1987 515 170 760 27 171 256 21 706 4 507 536 533 152 65 86 157 518 232 267 212 131 291 380 Optics 7411 | . . . . . 714 515 170 760 27 171 256 21 706 4 507 536 533 152 65 86 157 518 232 267 212 131 291 380 Sensors 7946 | . . . . . 1381 515 170 751 27 171 256 . 654 4 503 536 533 152 65 80 157 491 232 264 211 131 291 371 Seismic 4238 | 24 1384 . 2528 302 . . . . . . . . . . . . . . . . . . . . . . . . Jamming 2201 | . . . . . . . . . . . . . 190 . . . . . . . . 517 232 267 212 131 290 362 ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Analysis Total 6 | . . 1 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 . . . . . . . 1 2 . 1 . . . . . . . . . . Drone Launches 4 | . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . Drone Recoveries 4 | . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . Zionite Intel Received 38 | . . . . . . . . . . . . . . . . . 5 . . . . 10 4 4 2 2 1 10 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 Prototype Schematics 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 2 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Analyses 5 | . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Turns Passed 14901 | 122 1485 231 2529 937 2900 515 170 760 27 171 256 21 706 4 507 536 533 152 65 86 157 518 232 267 212 131 291 380 Spaces Moved 19152 | 58 766 131 1106 480 1457 1292 582 431 87 243 289 69 1649 12 968 648 1593 593 325 211 548 1188 593 753 525 336 837 1382 Core 28 | 10 . . . . . . . 13 . 1 . . . . . . . . . . . . . . . . . 4 Treads 694 | 48 646 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3312 | . 120 131 1106 480 1457 18 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15118 | . . . . . . 1274 582 418 87 242 289 69 1649 12 968 648 1593 593 325 211 548 1188 593 753 525 336 837 1378 Fastest Speed 12 | 50 160 175 130 190 135 26 26 26 30 28 28 30 20 20 20 24 18 19 19 19 19 17 17 18 16 15 12 16 Average Speed 51 | 144 162 175 184 190 143 27 26 38 30 29 28 30 21 20 23 24 19 19 19 19 19 20 17 18 17 16 14 16 Slowest Speed 400 | 160 240 175 190 190 230 145 26 400 30 250 30 30 98 20 24 24 24 19 19 19 19 21 18 96 19 17 17 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 137 | . . . . . . 11 . . . . . . 15 . . . 32 . . . 2 16 12 2 4 3 15 25 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 98 37 86 99 87 45 74 58 75 53 10 94 48 3 91 70 53 84 62 63 74 40 22 76 19 30 29 47 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 31 | . 1 1 2 1 1 3 . . 1 . . . . . . . 9 . . 3 . 5 2 . . . . 2 Known Exits Taken 23 | . . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . 2 . . 1 2 . . . . . . 3 3 . 4 3 . 1 . . . . . . . Spaces Dug 204 | . . . 1 10 2 9 1 3 . 2 . . 28 . . 5 28 11 1 . 12 26 13 12 8 3 14 15 Terrain Destroyed 362 | . . . 13 53 58 44 2 3 . 2 . . 28 . . 5 29 14 1 . 14 26 14 14 8 3 15 16 Melee 153 | . . . . . . 9 1 2 . 1 . . 27 . . 5 17 7 1 . 4 22 11 8 6 3 14 15 Projectile 92 | . . . 4 . 38 . 1 1 . 1 . . 1 . . . 12 7 . . 10 4 3 6 2 . 1 1 AOE 117 | . . . 9 53 20 35 . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc Com Total 22890 | 78 895 133 1417 497 1970 1400 595 989 87 335 457 68 1902 12 1241 1015 1734 609 325 235 583 1380 681 841 616 380 951 1464 Wait 2651 | 2 26 3 143 4 259 60 11 535 . 86 163 . 186 1 259 357 109 . . . 19 139 53 38 55 23 77 43 Move 18872 | 57 765 130 1105 479 1456 1269 581 430 86 242 289 68 1620 11 967 647 1533 592 324 210 543 1155 573 748 516 329 807 1340 Hop 115 | . . . . . . 11 . . . . . . 13 . . . 27 . . . 2 16 7 2 4 3 14 16 Pick Up 126 | 3 18 . 25 1 28 12 . . . . 1 . 5 . 3 1 5 . . 1 2 5 4 3 1 1 6 1 Fast Attach 44 | 6 . . 1 . 8 . . . . . . . 5 . . . 1 . . 1 . . 1 8 1 4 7 1 Attach 54 | 1 1 . 3 2 11 5 . 1 . . 1 . 4 . . . 3 . . . 1 3 2 . 7 . 4 5 Detach 19 | . . . . . . 2 . . 1 . . . 4 . . . . . . . . . 1 . 6 . 3 2 Swap 163 | 1 11 . 21 3 31 7 1 2 . 2 1 . 12 . 6 1 13 . . 7 . 13 10 5 10 1 . 5 Drop 138 | . 9 . 19 1 26 12 . . . . . . 8 . 4 1 6 . . 1 2 5 8 12 4 5 9 6 Fire 408 | 8 62 . 100 7 151 . . 6 . 3 . . 6 . . . 12 7 . 4 10 12 6 8 2 . 1 3 Melee 274 | . . . . . . 22 2 15 . 2 2 . 39 . 2 8 25 10 1 11 4 32 15 16 10 14 23 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 21 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 564 | -10/Materials | Identified exit to Materials 589 | -10/Materials | Discovered exit to Materials (range 14) 605 | -10/Materials | Learned location of 1 exit from Storage 655 | -10/Materials | Identified exit to Subcaves 665 | -10/Materials | Learned location of 1 exit from Materials 666 | -10/Materials | Learned Storage emergency access door positions 668 | -10/Materials | Loaded intel: 16 trap records 676 | -10/Materials | Learned Storage emergency access door positions 695 | -10/Materials | Learned Storage trap positions 723 | -10/Materials | Learned location of 2 exits from Mines 759 | -10/Materials | Core integrity fell below 50% 1608 | -10/Materials | Entered Mines 1771 | -10/Mines | Learned location of Zion (-6) 1839 | -10/Mines | Entered Materials 1839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -9/Materials | Identified exit to Materials 2130 | -9/Materials | Discovered new exit (range 11) 2674 | -9/Materials | Learned location of Recycling (-7) 2712 | -9/Materials | Learned location of 3 exits from Materials 2719 | -9/Materials | Loaded intel: 12 terminal locations 2757 | -9/Materials | Learned Materials stockpile data 4368 | -9/Materials | Entered Mines 4502 | -9/Mines | Found the Drone Emporium 4512 | -9/Mines | Found Prototype Device 4512 | -9/Mines | Identified Splice Drone Bay 4612 | -9/Mines | Learned 2 Materials zone layouts 4634 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4925 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4925 | -9/Mines | Discovered new exit (range 5) 5091 | -9/Mines | Learned location of Storage (-7) 5305 | -9/Mines | Entered Materials 5305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5306 | -8/Materials | Identified exit to Factory 5868 | -8/Materials | Garrison activated, responded to threat 6275 | -8/Materials | Learned Storage security intel 6311 | -8/Materials | Learned Storage security intel 6339 | -8/Materials | Learned Storage emergency access door positions 6414 | -8/Materials | Learned location of 1 exit from Storage 6494 | -8/Materials | Lost 3 parts (2u1w) 8205 | -8/Materials | Entered Factory 8205 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8206 | -7/Factory | Identified exit to Storage 8357 | -7/Factory | Fabricated Adv. Power Amplifier (x2) 8543 | -7/Factory | Build established: Scout 8544 | -7/Factory | Discovered new exit (range 13) 8550 | -7/Factory | Identified exit to Factory 8594 | -7/Factory | Learned location of Warlord (-4) 8611 | -7/Factory | Discovered new exit (range 17) 8617 | -7/Factory | Identified exit to Lower Caves 8648 | -7/Factory | Learned location of Cetus (-5) 8663 | -7/Factory | Learned 4 Extension zone layouts 8669 | -7/Factory | Learned Hub_04(d) stockpile data 8670 | -7/Factory | Learned location of 1 exit from Hub_04(d) 8671 | -7/Factory | Learned Hub_04(d) trap positions 8720 | -7/Factory | Learned 2 Proximity Caves zone layouts 8720 | -7/Factory | Entered Lower Caves 8864 | -7/Lower Caves | Encountered a Warlord checkpoint 8867 | -7/Lower Caves | Learned 4 Factory zone layouts 8883 | -7/Lower Caves | Discovered new exit (range 5) 8884 | -7/Lower Caves | Identified exit to Lower Caves 8890 | -7/Lower Caves | Entered another Lower Caves area 8902 | -7/Lower Caves | Discovered exit to Factory (range 19) 9330 | -7/Lower Caves | Spotted B-75 Beast 9596 | -7/Lower Caves | Discovered new exit (range 9) 9637 | -7/Lower Caves | Identified exit to Data Miner 9650 | -7/Lower Caves | Entered Data Miner 9651 | -7/Data Miner | Discovered new exit (range 6) 9654 | -7/Data Miner | Identified exit to Proximity Caves 9657 | -7/Data Miner | Met Data Miner 9665 | -7/Data Miner | Learned location of Section 7 (-2) 9665 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9670 | -7/Data Miner | Received God Mode back door access code from Data Miner 9677 | -7/Data Miner | Entered Proximity Caves 9835 | -6/Proximity Caves | Discovered exit to Factory (range 18) 9848 | -6/Proximity Caves | Entered Factory 9848 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10104 | -6/Factory | Discovered new exit (range 11) 10104 | -6/Factory | Sucked down chute 10104 | -6/Factory | Entered Waste 10107 | -6/Waste | Spotted C-40 Crusher 10110 | -6/Waste | Spotted C-40 Crusher 10110 | -6/Waste | Spotted C-40 Crusher 10119 | -6/Waste | EMP discharged 10119 | -6/Waste | Spotted C-40 Crusher 10119 | -6/Waste | Spotted C-40 Crusher 10120 | -6/Waste | Discovered new exit (range 14) 10121 | -6/Waste | Spotted C-40 Crusher 10125 | -6/Waste | Identified exit to Factory 10125 | -6/Waste | Entered Factory 10469 | -6/Factory | Discovered new exit (range 4) 10469 | -6/Factory | Identified exit to Factory 10752 | -6/Factory | Identified exit to Lower Caves 10831 | -6/Factory | Entered Lower Caves 10832 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10834 | -6/Lower Caves | Identified exit to Zion 10835 | -6/Lower Caves | Entered Zion 10844 | -6/Zion | Discovered new exit (range 14) 10850 | -6/Zion | System corruption cleaned by Quarantine Array 10893 | -6/Zion | Found Prototype Device 10894 | -6/Zion | Identified Phasing AFG 10960 | -6/Zion | Gained Derelict followers 10977 | -6/Zion | Given the Hacking Drone Bay 10984 | -6/Zion | Learned Factory garrison access intel 11058 | -6/Zion | Met Imprinter 11062 | -6/Zion | Imprinted 11064 | -6/Zion | Declared Zion's savior 11084 | -6/Zion | Found Prototype Device 11085 | -6/Zion | Identified Hacking Drone Bay 11116 | -6/Zion | Identified exit to Proximity Caves 11342 | -6/Zion | Entered Proximity Caves 11342 | -5/Proximity Caves | Accompanied by 7 allies 11362 | -5/Proximity Caves | Learned Factory security intel 11563 | -5/Proximity Caves | Lost 7 allies 11580 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11761 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11878 | -5/Proximity Caves | Entered Factory 11878 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11879 | -5/Factory | Identified exit to Extension 11881 | -5/Factory | Loaded intel: 3 garrison access locations 12000 | -5/Factory | Discovered exit to Extension (range 22) 12058 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12137 | -5/Factory | Discovered new exit (range 19) 12142 | -5/Factory | Identified exit to Factory 12232 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12237 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12268 | -5/Factory | Retrieved Zion intel report: Component Schematics 12318 | -5/Factory | Repaired Phasing Sabre? 12334 | -5/Factory | Central database locked down 12378 | -5/Factory | Discovered new exit (range 11) 12394 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12395 | -5/Factory | Zion Recon squad teleported in 12411 | -5/Factory | Identified exit to Upper Caves 12411 | -5/Factory | Entered Upper Caves 12458 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12473 | -5/Upper Caves | Learned 12 Factory zone layouts 12555 | -5/Upper Caves | Discovered new exit (range 7) 12556 | -5/Upper Caves | Identified exit to Upper Caves 12563 | -5/Upper Caves | Entered another Upper Caves area 12567 | -5/Upper Caves | Discovered exit to Factory (range 11) 12575 | -5/Upper Caves | Encountered a Warlord checkpoint 12598 | -5/Upper Caves | Discovered new exit (range 19) 12600 | -5/Upper Caves | Identified exit to Zhirov 12628 | -5/Upper Caves | Entered Zhirov 12628 | -5/Zhirov | Discovered new exit (range 3) 12632 | -5/Zhirov | Met Zhirov 12635 | -5/Zhirov | Learned location of Quarantine (-3) 12635 | -5/Zhirov | Learned location of Testing (-2) 12635 | -5/Zhirov | Learned location of Command (-1) 12639 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12643 | -5/Zhirov | Found Alien Artifact 12643 | -5/Zhirov | Identified Integrated Reactor 12643 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12714 | -5/Zhirov | Identified exit to Proximity Caves 12714 | -5/Zhirov | Entered Proximity Caves 12869 | -4/Proximity Caves | Discovered exit to Factory (range 9) 12871 | -4/Proximity Caves | Entered Factory 12871 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12872 | -4/Factory | Identified exit to Research 12882 | -4/Factory | Retrieved Zion intel report: Trap Installations 12897 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12904 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12905 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12919 | -4/Factory | Retrieved Zion intel report: Active Terminals 12920 | -4/Factory | Zion Fire squad teleported in 13052 | -4/Factory | Lost 3 allies 13070 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 13137 | -4/Factory | Central database locked down 13158 | -4/Factory | Build established: Ninja 13167 | -4/Factory | Spotted B-86 Titan 13184 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13194 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13203 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13217 | -4/Factory | Retrieved Zion intel report: Component Schematics 13268 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13269 | -4/Factory | Zion Demo squad teleported in 13389 | -4/Factory | Entered Research 13389 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13466 | -3/Research | Retrieved Zion intel report: Branch Access 13466 | -3/Research | Identified exit to Armory 13466 | -3/Research | Identified exit to Quarantine 13490 | -3/Research | Retrieved Zion intel report: Trap Installations 13498 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13534 | -3/Research | Discovered new exit (range 21) 13563 | -3/Research | Identified exit to Research 13608 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 13609 | -3/Research | Zion Light squad teleported in 13621 | -3/Research | Entered Quarantine 13621 | -3/Quarantine | Accompanied by 3 allies 13629 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13636 | -3/Quarantine | Found Alien Impact Weapon 13636 | -3/Quarantine | Identified Core Stripper 13656 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13683 | -3/Quarantine | Found Alien Slashing Weapon 13683 | -3/Quarantine | Identified Sigix Broadsword 13715 | -3/Quarantine | Found Alien Energy Cannon 13715 | -3/Quarantine | Identified Core Cannon 13780 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13829 | -3/Quarantine | Discovered exit to Research (range 6) 13840 | -3/Quarantine | Found Alien Artifact 13855 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13888 | -3/Quarantine | Entered Research 13888 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 13900 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13901 | -2/Research | Zion Infowar Resupply teleported in 13906 | -2/Research | Found Prototype Device 13906 | -2/Research | Identified Exp. ECM Suite 14002 | -2/Research | Spotted B-90 Cyclops 14038 | -2/Research | Spotted B-90 Cyclops 14053 | -2/Research | Retrieved Zion intel report: Component Stockpiles 14068 | -2/Research | Build established: Scientist-Ninja 14093 | -2/Research | Discovered new exit (range 5) 14099 | -2/Research | Identified exit to Testing 14100 | -2/Research | Entered Testing 14110 | -2/Testing | Found Prototype Energy Cannon 14110 | -2/Testing | Identified Disintegrator 14115 | -2/Testing | Spotted PG-JK0U2YJGSV 14127 | -2/Testing | Retrieved Zion intel report: Main Access 14127 | -2/Testing | Identified exit to Access 14132 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 14143 | -2/Testing | Found Prototype Energy Cannon 14143 | -2/Testing | Identified Imp. Potential Cannon 14231 | -2/Testing | Entered Access 14231 | -1/Access | Evolved 2 slots: Utility x2 14257 | -1/Access | Zion Thermal Resupply teleported in 14298 | -1/Access | Zion Hacker squad teleported in 14388 | -1/Access | Found Prototype Processor 14388 | -1/Access | Identified Exp. Core Analyzer 14456 | -1/Access | Retrieved Zion intel report: Prototype Schematics 14498 | -1/Access | Spotted B-99 Colossus 14511 | -1/Access | Discovered new exit (range 7) 14514 | -1/Access | Identified exit to Command 14522 | -1/Access | Entered Command 14534 | -1/Command | Retrieved Zion intel report: Guard Positions 14541 | -1/Command | Retrieved Zion intel report: Component Schematics 14580 | -1/Command | Retrieved Zion intel report: Unaware Schematics 14596 | -1/Command | Retrieved Zion intel report: Prototype Schematics 14642 | -1/Command | Retrieved Zion intel report: Active Terminals 14688 | -1/Command | Spotted B-99 Colossus 14691 | -1/Command | Retrieved Zion intel report: Emergency Access 14695 | -1/Command | Retrieved Zion intel report: Branch Access 14704 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 14772 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 14781 | -1/Command | Retrieved Zion intel report: Prototype Schematics 14789 | -1/Command | Spotted Alpha 7 14789 | -1/Command | Spotted Alpha 7 14789 | -1/Command | Spotted Striker 14789 | -1/Command | Spotted Striker 14789 | -1/Command | Spotted Executioner 14789 | -1/Command | Spotted Executioner 14789 | -1/Command | Spotted Executioner 14789 | -1/Command | Spotted Executioner 14801 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14834 | -1/Command | Spotted B-99 Colossus 14886 | -1/Command | Lost 7 parts (3n3u1w) 14892 | -1/Command | Spotted B-99 Colossus 14892 | -1/Command | Discovered new exit (range 8) 14901 | -1/Command | Core integrity fell below 50% 14902 | *** | Escaped! Last Messages --------------- 14897_ P-80 Master resets S-43 Plague, system corruption cleaned. 14897_ Triggered Stasis Trap. 14897_ A bubble of rippling energy engulfs the area. 14897_ Field strength at 88. 14897_ Field strength at 76. 14897_ Penetrated by Slug. 14898_ P-80 Master resets S-43 Plague, system corruption cleaned. 14898_ Slug penetrates Wall. 14898_ Penetrated by Slug. 14898_ P-80 Master resets Executioner, system corruption cleaned. 14898_ Field strength at 45. 14899_ Cld. Cesium-ion Thruster destroyed. 14899_ Field strength at 14. 14900_ Stasis field depleted. 14900_ Imp. Diametric Drive destroyed. 14900_ Penetrated by Slug. 14900_ Slug penetrates Wall. 14900_ K-01 Serf collects debris. 14900_ Penetrated by Slug. 14900_ Adv. Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | ???# """ # #????????# ## #?# | | ???# """ # #????????# ## ! ""#?# ######### | | ???# "" # #????????# ## ""#?# #???????# | | ???# # #????????# ## ""#?# #???????# | | ???# # #????????# ## Y"#?# #???????# | | ########+##### ########## ## ""#?# +???????# | | """T""" #??# # ## ## ""#?# #???? ## | | """ """ #??# # ##=%## ""#?# # ?# | | #??# #"" ## ## #?# "#??????# | | #??# #"" ## ##? ??## "#??????# | | #### #"" %# ####+##### #??????# | | / #T / #####??# | | # """ # #??? | | ##"#"###### #"" # ########## % "## #??? | | # !% #"" ! ######??????####/##### #??? | | # #########" #???????????# # #??? | | # #???????## #???????????# # #??? | | # #????????#########???????????# # #??? | | # #????????????????????????????# """" # #??? | | # #???????????##############???# """" !# #??? | | # #???????????# #???# """" # #??? | | # BB; ########### #???# """" / #??? | | # ; ;;; ; # # ; #???# # #??? | | # k;;=s ! #???# # #??? | | # # 7 s ^ ^ !|!% #???########## #??? | | # #%;p^ p^ ^ ]KK "@ #????????????# #??? | | # ;7E ss^s% !==% "" ^ #????????????# #??? | | # p/ p ^^E% #????????????# #??? | | # ###### ^ #????????????# #??? | | # #????### # ; # ; ^ ^^^ #???########## #??? | | # #??????#########BB #???# # #??? | | # #??????????????#BB #???# # #??? | | # #??????????????##############???# "" # #### | | # #???????????????????????????????#"""" # | | + #?##############????????????????#"""" / | | + #?? #????????????????# "" # | | + #???? #????????????????# ###### | | + #?????? #????????????????# [ #????? | | # #???????? #????????????????# #????? | | # #?????????? #????????????????##########????? | | # #??????##+###+#####???????????????????????????? | | # #??????# + #???????????????????????????? | | # #??????# # #???????????????????????????? | | # #??????# + ! #???????????????????????????? | | # #??????# # #???????????????????????????? | | # ######## # #???????????????????????????? | | # #########???????????????????????[???? | | # ###########?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 81 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 525 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Med. Reactive Plating | -7/Factory | Hacked Force Field | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. Plasma Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Nuclear Pulse Array | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Imp. Medium Treads | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Gauss Cannon | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Remote Datajack | -4/Factory | Z-intel Melee Analysis Suite | -4/Factory | Z-intel Adv. Weight Redist. System | -4/Factory | Z-intel Dual-blade Saw | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Hyp. Mass Driver | -4/Factory | Z-intel Angular Momentum Engine | -4/Factory | Z-intel Imp. Datajack | -4/Factory | Z-intel Graphene Brace | -4/Factory | Z-intel Imp. Remote Datajack | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Component Analysis Suite | -4/Factory | Z-intel Gyrokinetic Inverter | -4/Factory | Z-intel Arm. Huge Wheel | -4/Factory | Z-intel Adv. Concussive RPG | -4/Factory | Z-intel Energy Filter | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Adv. EM Shield | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Hvy. Antimatter Reactor | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Helical Railgun | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Particle Accelerator | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Imp. System Shield | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Lance | -3/Quarantine | Z-intel Adv. Point Defense System | -3/Quarantine | Z-intel VSS Leg | -3/Quarantine | Z-intel Adv. Launcher Guidance Computer | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Cld. Plasma Rifle | -2/Research | Z-intel Exp. Weapon Shielding | -2/Research | Z-intel Exp. Transmission Jammer | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Hvy. Gatling Laser | -2/Research | Z-intel Exp. Actuator Array | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Com. Particle Reactor | -2/Research | Z-intel Tiamat Missile Launcher | -2/Research | Z-intel Ionic Axe | -2/Research | Z-intel Cld. Gravmag System | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Adv. Quantum Shading Machine | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Exp. Power Shielding | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Adv. Datajack | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Adv. Hacking Suite | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Imp. Thunder Leg | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Adv. Terrain Scanner | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Imp. Point Defense System | -1/Command | Z-intel Imp. Heavy Siege Treads | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Com. Tesla Bomb Launcher | -1/Command | Z-intel Hvy. Proton Cannon | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Adv. Variable Charge Gun | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Adv. Dynamic Insulation System | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Exp. EM Disruption Field | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Exp. Biometal Leg | -1/Command | Z-intel Exp. Reaction Control System | -1/Command | Z-intel Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-82 Rainmaker | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel H-88 Terminator | -2/Testing | Z-intel A-27 Freighter | -2/Testing | Z-intel C-55 Analyst | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ Adv. Power Amplifier | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Repaired ---------- Phasing Sabre | 10% | -5/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Micro-nuke Launcher | -4/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Quarantine | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Hvy. Phase Cannon | -3/Quarantine | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Q-thruster | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Core Stripper Sigix Broadsword Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed MultireflexMassFlakker Manual? 0 Play Time 03:30:57 Cumulative 227.9 hours Start 2025.11.12 @ 20:06:28 End 2025.11.13 @ 00:25:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 4/0/0/2/0/0/0/0/0/0 Lore% 76 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ac8ccc1-39bb-4945-86ba-0e26546e67cc