Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 03:08:41 Player: Colin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (72) 360 Value Destroyed (2738) 2738 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7840 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 902/1000 Matter 26/300 Energy 154/300 System Corruption 0% Temperature Warm (163) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Light Treads Heavy Treads > --- UTILITY (6) ------ Large Storage Unit Compact Battery Visual Processing Unit Core Analyzer Armor Integrity Analyzer System Shield > --- WEAPON (4) ------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Light Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Large Matter Pod (0) Advanced Signal Interpreter Advanced Terrain Scan Processor Long-range Proton Cannon Heavy Ion Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Visual Processing Unit Core Analyzer Armor Integrity Analyzer System Shield > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Compact Battery Advanced Signal Interpreter Advanced Terrain Scan Processor Long-range Proton Cannon Heavy Ion Cannon Missile Launcher Missile Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 2 | . . . . . . 1 . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . . . 1 1 1 . . 1 . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 82 | 6 4 10 7 10 11 6 4 10 . 5 9 Power 10 | 1 . 1 . 3 . 1 1 3 . . . Engine 7 | 1 . 1 . 3 . 1 1 . . . . Core 3 | . . . . . . . . 3 . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 . 2 1 2 4 . 1 1 . 1 3 Treads 3 | . . . . . . . . . . . 3 Leg 14 | 2 . 2 1 2 4 . 1 1 . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 2 1 2 2 3 1 1 . . 2 1 Device 2 | . 1 . . . . . . . . 1 . Storage 9 | 1 . . 2 2 2 . . . . 1 1 Processor 4 | . 1 1 . . . 1 1 . . . . Hackware 1 | . . . . . 1 . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 2 6 4 3 4 4 1 6 . 2 5 Energy Gun 9 | 1 . . 4 1 3 . . . . . . Energy Cannon 8 | . 2 2 . . . 1 1 1 . 1 . Ballistic Gun 12 | 1 . 2 . 2 1 3 . 2 . 1 . Ballistic Cannon 5 | . . . . . . . . . . . 5 Launcher 4 | . . 1 . . . . . 3 . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 10 | . . . . . 10 . . . . . . Parts Lost 14 | . . 2 . 3 4 . . 1 . 2 2 Power 3 | . . . . . . . . 1 . 1 1 Propulsion 5 | . . 1 . . 3 . . . . . 1 Utility . | . . . . . . . . . . . . Weapon 6 | . . 1 . 3 1 . . . . 1 . Highest Loss Streak 2 | . . 2 . 2 2 . . 1 . 1 1 To Critical Strikes 2 | . . . . 1 1 . . . . . . Average Slot Usage (%) 94 | . 98 99 85 94 93 90 94 99 100 93 79 Engine 8 | . 14 14 11 11 9 15 13 6 . . . Core 2 | . . . . . . . . 5 13 11 2 Treads 1 | . . . . . . . . . . . 15 Leg 23 | . 28 27 22 29 30 23 21 26 26 23 1 Device 2 | . 5 9 . . . . . . . 2 . Storage 10 | . 14 14 11 11 9 7 6 6 6 8 11 Processor 12 | . 6 4 11 11 9 13 20 20 20 17 17 Hackware 3 | . . . . . 9 7 6 6 6 5 5 Energy Gun 5 | . 5 . 10 21 14 8 . . . . . Energy Cannon 6 | . 17 15 . . . 2 6 2 6 7 2 Ballistic Gun 9 | . 5 3 19 10 12 11 20 19 . 1 . Ballistic Cannon 2 | . . . . . . . . . . . 17 Launcher 3 | . . 8 . . . . . 3 20 12 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 13 17 18 19 19 99 48 45 70 65 71 64 Greatest Support 110 | 20 20 20 20 33 53 40 60 60 60 65 110 Greatest Overweight (x) 6 | . . 1 . . 6 1 1 1 1 1 . Average Overweight (x) . | . . . . . . 1 . . 1 . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 19 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 8 13 15 14 15 11 15 15 Average Carried 9 | 2 5 5 4 6 8 11 12 12 11 12 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 Final Carried 14 | 3 8 2 8 8 10 14 13 11 11 14 13 Class Distribution -------------------- 35% | Scavenger-Gunner 25% | Mutant 21% | Scavenger-Skirmisher 11% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Matter Collected 1911 | 208 215 149 60 156 294 . 106 481 . 16 226 Remotely . | . . . . . . . . . . . . Salvage Created 2724 | . 224 205 251 516 790 . 106 406 . 154 72 Parts 148 | . 11 10 16 39 37 . 4 23 . 3 5 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 28 . . 3 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 64 | . 7 8 5 12 12 . 1 9 . 6 4 Guns 38 | . . . 5 12 11 . 1 8 . 1 . Cannons 15 | . 5 5 . . . . . . . 1 4 AOE 9 | . 2 2 . . 1 . . . . 4 . Classes Destroyed 13 | . 2 1 2 1 5 . . 1 . 1 . Builder 2 | . . . 1 . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . Watcher 2 | . . . . . 1 . 1 . . . . Swarmer 15 | . 3 3 . 3 . . . 4 . . 2 Grunt 31 | . 4 3 3 4 9 . . 3 . 5 . Brawler 1 | . . . . . 1 . . . . . . Duelist 3 | . . . 1 1 . . . 1 . . . Sentry 8 | . . 2 1 4 . . 1 . . . . Hunter 4 | . . . . . 2 . . . . . 2 Behemoth 2 | . . . . . . . . 1 . 1 . Best Kill Streak 7 | . 3 2 5 7 4 . 1 4 . 5 2 Combat Bots Only 6 | . 3 2 5 6 3 . 1 4 . 5 2 Max Kills in Single Turn 2 | . 2 1 1 1 2 . 1 2 . 2 2 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . 2 1 . . 1 . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Hostile Shots Fired 413 | . 19 59 6 70 54 . 18 51 . 63 73 Missed 130 | . 6 16 3 17 17 . 10 14 . 24 23 Damage Taken 4143 | . 143 570 57 679 764 . 61 550 . 470 849 Core 550 | . 32 128 . 139 132 . 6 15 . 18 80 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 48 | . . . . . 48 . . . . . . Core Remaining (%) 79 | 100 . 36 . 65 76 100 . . 97 . . Volleys Fired 172 | . 13 26 16 29 39 . 5 21 . 10 13 Largest 4 | . 2 2 3 3 3 . 4 4 . 4 4 Hottest 228 | . 120 120 150 150 150 . 140 173 . 173 228 Shots Fired 487 | . 26 45 47 79 116 . 20 78 . 36 40 Gun 334 | . 6 . 47 79 116 . 15 63 . 8 . Cannon 117 | . 20 33 . . . . 5 9 . 10 40 Launcher 31 | . . 7 . . . . . 6 . 18 . Special 5 | . . 5 . . . . . . . . . Kinetic 255 | . 3 . 30 20 76 . 15 63 . 8 40 Thermal 132 | . 20 38 14 22 14 . 5 9 . 10 . Explosive 31 | . . 7 . . . . . 6 . 18 . Electromagnetic 69 | . 3 . 3 37 26 . . . . . . Robot Hit Streak 11 | . 3 6 10 5 6 . 5 7 . 11 5 Robot Miss Streak 10 | . 3 2 3 5 3 . 3 10 . 2 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 1 3 2 . . 2 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . . . Shots Hit Robots 260 | . 11 23 32 38 71 . 12 32 . 23 18 Core Hits 139 | . 8 13 14 21 33 . 5 17 . 20 8 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . . 1 . . 2 Burn 1 | . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . 1 . . . Blast 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6123 | . 258 646 377 572 1307 . 253 688 . 1481 541 Guns 2770 | . 25 . 377 572 1141 . 134 451 . 70 . Cannons 1442 | . 142 370 . . . . 112 164 . 113 541 Explosions 1875 | . 89 250 . . 165 . . 73 . 1298 . Melee . | . . . . . . . . . . . . Ramming 36 | . 2 26 . . 1 . 7 . . . . Kinetic 2168 | . 10 . 189 104 669 . 134 451 . 70 541 Thermal 1494 | . 231 370 133 118 253 . 112 164 . 113 . Explosive 1621 | . . 250 . . . . . 73 . 1298 . Electromagnetic 804 | . 15 . 55 350 384 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 . . . . . . Average Corruption 10 | . . . . . 10 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . . . . 7 . . . . . . Message Errors 3 | . . . . . 3 . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 49 | . . 12 . . 10 . . 1 . 26 . Projectiles 13 | . . 12 . . . . . 1 . . . Explosions 36 | . . . . . 10 . . . . 26 . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 5 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 310 | . . 91 . . 183 . . . . 36 . Shots 8 | . . 4 . . 3 . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 18 | . 1 12 . 2 1 . 2 . . . . Kicked 18 | . 1 12 . 2 1 . 2 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 581 | . 300 581 235 516 284 . 222 521 . 84 347 Average Temperature 137 | . 120 150 104 189 61 . 101 218 . 34 174 Received Heat Transfer 1122 | . 45 153 33 285 315 . 18 99 . 93 81 Effects 25 | . 2 11 . 4 . . . 7 . . 1 Shutdowns 9 | . . 2 . 2 . . . 4 . . 1 Energy Bleed 5 | . . 3 . 1 . . . 1 . . . Interference 8 | . 2 3 . 1 . . . 2 . . . Damage (major) 3 | . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . 1 . . . Combat Hostiles 2 | . . 1 . . . . . 1 . . . Parts Melted 4 | . 1 1 . . . . . 1 . 1 . Heat Transferred 2666 | . 396 777 333 296 346 . 148 222 . 148 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Peak Influence 471 | . 204 210 165 415 471 180 141 . . 314 . Initial 180 | . . 79 . 69 174 180 88 . . . . Average 171 | . 109 70 64 244 326 180 117 . . 228 . Maximum Alert Level 2 | . 1 1 . 2 2 . . . . 1 . Low Security (%) 65 | 100 72 99 100 52 10 100 100 . . 31 . Level 1 29 | . 27 . . 30 75 . . . . 68 . Level 2 4 | . . . . 17 13 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 4 2 1 1 . . . . Investigation 1 | . . . 1 . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 4 | . 1 . . 2 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 2 1 . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Distress Signals 1 | . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 78 | . 7 9 6 14 16 . 2 9 . 7 8 Peak Tracking Total 6 | . 2 3 3 5 3 1 1 4 . 5 6 Tactical Retreats 1 | . . . . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Machines Disabled 10 | . . 2 . 2 2 . . . . 4 . Max in Single Turn 2 | . . 1 . 1 2 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Machines Accessed 10 | . 2 . 1 2 2 1 1 . . . 1 Terminals 6 | . 1 . 1 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 24 | . 5 . 3 5 5 2 1 . . . 3 Successful 17 | . 4 . . 4 4 1 1 . . . 3 Failed 7 | . 1 . 3 1 1 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . . Terminals 14 | . 1 . 3 4 3 2 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 5 | . 4 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 1 . . 3 2 1 1 . . . 3 Record 6 | . 1 . . . 1 1 . . . . 3 Branch Access Points 1 | . . . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 26 | . 26 . . . . . . . . . . Retrieved Matter 26 | . 26 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Turns Passed 4832 | 73 365 875 205 367 668 267 148 851 24 392 597 Spaces Moved 2859 | 61 257 626 114 207 275 127 75 587 13 201 316 Core 20 | 20 . . . . . . . . . . . Treads 283 | . . . . . . . . . . . 283 Legs 2556 | 41 257 626 114 207 275 127 75 587 13 201 33 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 122 122 192 125 125 Average Speed 138 | 97 120 120 120 120 174 190 162 130 192 167 156 Slowest Speed 540 | 120 120 190 120 120 540 190 190 192 192 195 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 32 87 12 35 23 5 2 76 3 6 46 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 5 | . . 1 . . . . . 2 . . 2 Spaces Dug 5 | . . 5 . . . . . . . . . Terrain Destroyed 248 | . 4 78 . . 58 . . 28 . 51 29 Melee . | . . . . . . . . . . . . Projectile 37 | . . 5 . . . . . 2 . 1 29 AOE 211 | . 4 73 . . 58 . . 26 . 50 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Fac Upp Total 3365 | 75 289 689 151 267 380 155 89 635 12 232 391 Wait 89 | . . 2 . 8 30 2 . 1 . . 46 Move 2848 | 60 256 625 113 206 274 126 74 586 12 200 316 Hop . | . . . . . . . . . . . . Pick Up 94 | 9 11 5 11 8 16 11 3 8 . 11 1 Fast Attach . | . . . . . . . . . . . . Attach 33 | 6 1 2 1 4 6 4 3 2 . 2 2 Detach 3 | . . . . . . . . . . . 3 Swap 50 | . 3 8 6 6 6 2 1 8 . 3 7 Drop 53 | . 4 9 4 4 8 5 1 9 . 6 3 Fire 172 | . 13 26 16 29 39 . 5 21 . 10 13 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 18 | . 1 12 . 2 1 . 2 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 13) 439 | -10/Materials | Entered Mines 466 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 645 | -10/Mines | Learned Materials emergency access door positions 1011 | -10/Mines | Core integrity fell below 50% 1107 | -10/Mines | Learned location of Zion (-7) 1296 | -10/Mines | Discovered new exit (range 11) 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1510 | -9/Materials | Discovered new exit (range 5) 1519 | -9/Materials | Entered Storage 1752 | -9/Storage | Garrison activated, responded to threat 1860 | -9/Storage | Discovered new exit (range 18) 1886 | -9/Storage | Entered Materials 1886 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -8/Materials | Build established: Scavenger-Skirmisher 1984 | -8/Materials | Garrison activated, responded to threat 2330 | -8/Materials | System corruption reached 10% 2372 | -8/Materials | Repaired Carbon-fiber Leg 2530 | -8/Materials | Discovered new exit (range 17) 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2808 | -7/Factory | Discovered new exit (range 4) 2821 | -7/Factory | Entered another Factory area 2821 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2833 | -6/Factory | Garrison activated, responded to threat 2884 | -6/Factory | Build established: Scavenger-Gunner 2935 | -6/Factory | Identified exit to Lower Caves 2969 | -6/Factory | Entered Lower Caves 3075 | -6/Lower Caves | Learned location of 2 exits from Factory 3252 | -6/Lower Caves | Encountered a Warlord checkpoint 3668 | -6/Lower Caves | Spotted B-75 Beast 3691 | -6/Lower Caves | Destroyed B-75 Beast 3695 | -6/Lower Caves | Discovered new exit (range 12) 3820 | -6/Lower Caves | Entered another Lower Caves area 3820 | -6/Lower Caves | Discovered new exit (range 8) 3844 | -6/Lower Caves | Entered Factory 3844 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3845 | -5/Factory | Identified exit to Factory 3845 | -5/Factory | Identified exit to Upper Caves 3857 | -5/Factory | Spotted B-75 Beast 3924 | -5/Factory | Destroyed B-75 Beast 4236 | -5/Factory | Entered Upper Caves 4459 | -5/Upper Caves | Encountered a Warlord checkpoint 4592 | -5/Upper Caves | Build established: Gunner 4812 | -5/Upper Caves | Attracted the attention of an 0b10 base 4833 | -5/Upper Caves | Self-destructed Last Messages --------------- 04758_ Acquired 1 matter. 04782_ Acquired 2 matter. 04793_ Acquired 4 matter. 04798_ Acquired 2 matter. 04801_ Acquired 5 matter. 04809_ Acquired 2 matter. 04822_ G-50 Soldier knocked back. 04824_ Slug penetrates G-50 Soldier. 04824_ G-50 Soldier knocked back. 04824_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 04824_ G-50 Soldier knocked back. 04825_ Lgt. Treads destroyed. 04827_ G-50 Soldier Adv. Heat Sink blasted off. 04827_ G-50 Soldier knocked back. 04827_ S-27 Virus destroyed. 04831_ Acquired 21 matter. 04833_ Lgt. Nuclear Core fries itself beyond repair. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????# "" #???????## #????? | | ?????????????????# #??????## ###### | | ?????????????????##### ##?????# | | ????????????????????# % #### #####?# !% | | ????????????????????######??## ### | | ??????????????????????????#### | | ?????????????????????????## % % | | ?????????????????????????# ""# % | | ?????????????????????????## #### | | ?????????????????????????## ###?# ### | | ????????????????????????## ##### #??? | | ????????????????????????# ## #??? | | ????????????????????????# ## ### ## ##??# | | ????????????????????????# #########?# ####???# | | ????????????????????????# #???????### ###???# | | ????????????????????????# #????#### #???# | | ???????????????????????## ###### ##??? | | ?????????????????????### % #### | | ????????????????????## ! # | | ????????????????????# ####### ! | | ????????????????????# ##????# | | ????????????????????##% #???# # | | ???????????????## ???## ###??#" # | | ?????????????### ### #####"" "" # | | ?????????????# % ## % #" ## # | | ?????????????# [@%[g;% ##" #?## ## | | ??????# #########;;gg; ### #???# #? | | ??????? ???????????""# g % #?#"????# ##? | | ???????????????????????? #% ;## ???# ##?? | | ??????????????????????? # ; ###?? ####??? | | ??????????????????????? ; # #?? ## #?????? | | ?????????????????????? % ; ##?###?????? | | ?????????????????????? # #??????????? | | ????????????????????? # #??????????? | | ????????????????????? # ##??????????? | | ????????????????????""""""# ### #???????????? | | ????????????????????####### #?? #???????????? | | ?????????????????????????? #?? #???????????? | | ?????????????????????????? #??# ##???????????? | | ??????????????????????????####???####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Oops Remodeling Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed SmartbombWardroneWeb Manual? 0 Play Time 00:56:15 Cumulative 1.7 hours Start 2024.04.03 @ 18:33:43 End 2024.04.05 @ 03:08:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0f1a7bb-774f-4061-8f91-68d268be46c7