Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 03:19:33

Player: Suslik

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (87)      435
Value Destroyed (2283)     2283
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (566)                566
              TOTAL SCORE: 6124

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      213
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -386

 Cogmind 
---------
Core Integrity             295/550
Matter                     163/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY (22) ---
     Reinforced Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
          Large Storage Unit
  High-capacity Battery (400)
                Relay Coupler [NC] (24)
                Relay Coupler [NC] (31)
                Relay Coupler [NC] (22)
                Relay Coupler [NC] (28)
                Relay Coupler [Grunt] (32)
                Relay Coupler [Grunt] (24)
                Relay Coupler [Sentry] (17)
   High-powered Shotgun
   High-powered Shotgun
                EMP Blaster
           Mini Grenade Launcher
                Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Heavy Armor Plating
          Heavy Armor Plating
>               --- WEAPON -----------
                Minigun
   High-powered Shotgun
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
          Large Storage Unit
          Large Storage Unit
  High-capacity Battery
          Light Armor Plating
                Minigun
                EMP Blaster
           Mini Grenade Launcher
                Datajack
                Katana
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Hackware                 Relay Coupler [Swarmer]
  Protection               Heavy Armor Plating
Weapon                     Minigun
  Ballistic Gun            Minigun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | .   7   1   10  4   1   13  2   22  4   
  Power                    5    | .   1   .   .   1   .   1   .   2   .   
    Engine                 4    | .   1   .   .   1   .   1   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   2   .   2   .   .   .   .   4   .   
    Treads                 8    | .   2   .   2   .   .   .   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   3   .   2   .   1   1   1   5   3   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   
    Storage                5    | .   3   .   .   .   .   .   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             10   | .   .   .   2   .   1   1   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   1   1   6   3   .   11  1   11  1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   1   1   4   1   .   5   .   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   1   1   .   5   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 12   | .   2   .   1   1   .   1   .   5   2   
  Power                    3    | .   1   .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   .   1   .   2   2   
  Weapon                   2    | .   1   .   .   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   1   .   1   1   .   1   .   4   2   
Average Slot Usage (%)     90   | .   99  100 87  88  88  87  81  83  86  
  Engine                   11   | .   14  14  11  11  11  11  9   7   9   
  Treads                   22   | .   26  28  22  22  22  22  18  17  18  
  Storage                  23   | .   27  28  22  22  22  22  27  21  27  
  Protection               9    | .   .   .   10  11  11  10  9   16  14  
  Ballistic Gun            19   | .   27  28  21  14  11  20  14  13  14  
  Slashing Weapon          2    | .   .   .   .   7   11  1   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 13  41  38  56  56  55  56  72  79  82  
  Greatest Support         40   | 20  40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   1   .   1   1   1   1   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   
Largest Inventory Capacity 22   | .   16  16  16  16  16  16  22  22  22  
  Average Capacity         15   | .   13  16  16  16  16  16  22  18  22  
  Most Carried             22   | .   15  16  16  16  16  16  15  22  22  
  Average Carried          14   | .   9   14  15  15  15  14  15  17  21  
  Final Capacity           22   | 6   16  16  16  16  16  16  22  22  22  
  Final Carried            22   | 6   14  15  16  15  15  16  15  22  21  

 Class Distribution 
--------------------
 85% | Mutant
  8% | Bothacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Matter Collected           2099 | 200 383 116 340 183 .   359 71  444 3   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2174 | .   581 42  451 304 .   196 .   498 102 
  Parts                    165  | .   39  8   25  23  .   28  .   37  5   
Haulers Intercepted        3    | .   2   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  69   | .   12  3   10  10  .   16  .   16  2   
  Melee                    2    | .   .   .   .   1   .   1   .   .   .   
  Guns                     37   | .   12  3   7   5   .   4   .   4   2   
  AOE                      30   | .   .   .   3   4   .   11  .   12  .   
Classes Destroyed          12   | .   6   .   2   .   .   2   .   1   1   
  Worker                   4    | .   2   .   1   1   .   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   5   3   4   6   .   12  .   9   .   
  Grunt                    22   | .   7   .   5   4   .   2   .   2   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   1   .   .   .   .   5   .   
  Hunter                   3    | .   .   .   .   .   .   2   .   1   .   
Best Kill Streak           7    | .   3   3   6   6   .   4   .   7   1   
  Combat Bots Only         7    | .   3   3   4   6   .   3   .   7   1   
Max Kills in Single Turn   5    | .   1   1   5   3   .   2   .   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   3   3   .   2   .   3   .   
  Melee                    1    | .   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               3884 | .    447  212  403  349  .    775  12   1266 420  
  Core                     413  | .    49   30   8    23   .    48   .    215  40   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    68   .    .    .    80   .    .    .    
Volleys Fired              224  | .    81   13   26   18   .    36   .    37   13   
  Largest                  2    | .    2    2    2    2    .    2    .    2    2    
  Hottest                  50   | .    40   40   50   50   .    50   .    50   50   
Shots Fired                405  | .    161  26   51   34   .    62   .    45   26   
  Gun                      370  | .    161  26   50   32   .    52   .    23   26   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 35   | .    .    .    1    2    .    10   .    22   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  370  | .    161  26   50   32   .    52   .    23   26   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                24   | .    .    .    1    2    .    10   .    11   .    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    11   .    
  Robot Hit Streak         14   | .    9    3    14   4    .    4    .    8    3    
  Robot Miss Streak        5    | .    3    5    4    3    .    2    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    1    .    
Shots Hit Robots           259  | .    99   11   37   21   .    34   .    37   20   
  Core Hits                130  | .    34   5    17   14   .    24   .    29   7    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              53   | .    .    .    15   8    .    4    1    25   .    
  Impact                   15   | .    .    .    15   .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    8    .    4    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    .    .    .    16   .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6116 | .    1165 133  933  691  .    1605 .    1334 255  
  Guns                     3039 | .    1112 133  606  309  .    400  .    224  255  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               2836 | .    .    .    322  297  .    1107 .    1110 .    
  Melee                    118  | .    .    .    .    82   .    36   .    .    .    
  Ramming                  123  | .    53   .    5    3    .    62   .    .    .    
  Kinetic                  3039 | .    1112 133  606  309  .    400  .    224  255  
  Thermal                  162  | .    .    .    .    .    .    .    .    162  .    
  Explosive                2358 | .    .    .    322  297  .    1107 .    632  .    
  Electromagnetic          316  | .    .    .    .    .    .    .    .    316  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 118  | .    .    .    .    82   .    36   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    6    1    
    Message Errors         3    | .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    .    .    39   .    .    41   .    44   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               124  | .    .    .    39   .    .    41   .    44   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      319  | .    .    .    49   62   .    158  .    50   .    
  Shots                    14   | .    .    .    1    2    .    7    .    4    .    
  Rammed                   17   | .    6    1    2    1    .    7    .    .    .    
Targets Rammed             18   | .    6    1    2    1    .    8    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    .    
Highest Temperature        97   | .    2    .    97   75   .    64   .    54   37   
  Average Temperature      24   | .    2    .    34   27   .    23   .    14   23   
  Received Heat Transfer   669  | .    138  .    93   42   .    72   .    252  72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         150  | .    .    .    .    .    .    .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Peak Influence             615  | .   245 133 232 394 .   206 68  615 350 
  Average Influence        168  | .   108 118 108 181 .   91  53  404 314 
Maximum Alert Level        2    | .   1   .   1   1   .   1   .   2   1   
  Low Security (%)         76   | .   91  100 73  87  .   96  100 25  .   
  Level 1                  14   | .   8   .   26  12  .   3   .   15  100 
  Level 2                  9    | .   .   .   .   .   .   .   .   59  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   4   .   2   .   .   .   1   .   1   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           5    | .   3   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   32  4   11  14  .   21  6   27  4   
  Peak Tracking Total      7    | .   4   3   4   6   .   4   5   7   2   
  Tactical Retreats        9    | .   1   .   1   .   .   5   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            6    | .   .   .   1   .   .   .   .   3   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         5    | .   .   .   .   .   .   .   .   5   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   2   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          13   | .   1   .   1   2   .   4   .   4   1   
  Max in Single Turn       2    | .   1   .   1   1   .   2   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          8    | .   3   .   2   .   1   .   1   .   1   
  Terminals                4    | .   1   .   2   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                17   | .   4   .   10  .   1   .   1   .   1   
  Successful               11   | .   3   .   5   .   1   .   1   .   1   
  Failed                   6    | .   1   .   5   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   4   .   5   .   .   .   .   .   1   
  Terminals                12   | .   1   .   10  .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             6    | .   1   .   4   .   1   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   5   .   2   .   .   .   .   .   2   
  Terminals                2    | .   .   .   1   .   .   .   .   .   1   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   3   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   3   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   9   3   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   9   3   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               15   | .   .   .   .   5   .   .   .   9   1   
  Largest Group            6    | .   .   .   .   5   2   1   .   6   2   
  Highest-Rated Group      89   | .   .   .   .   89  31  13  .   30  10  
  Highest-Rated Ally       31   | .   .   .   .   31  18  13  .   5   10  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   35  .   2   .   17  .   
  Total Damage             558  | .   .   .   .   438 .   34  .   86  .   
  Kills                    9    | .   .   .   .   5   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               6374 | .    1311 276  892  969  432  1337 49   930  178  
Spaces Moved               3105 | 1    645  145  415  498  239  667  23   401  71   
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   3070 | .    611  145  415  498  239  667  23   401  71   
  Legs                     35   | 1    34   .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  180  180  180  180  180  180  
  Average Speed            175  | 120  160  160  179  180  180  180  180  180  187  
  Slowest Speed            220  | 120  180  160  180  180  180  180  180  220  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 2    97   31   29   98   64   96   5    56   12   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     4    | .    2    1    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    .    .    
Spaces Dug                 70   | .    .    .    4    13   .    45   1    7    .    
Terrain Destroyed          155  | .    .    .    11   30   .    84   1    29   .    
  Melee                    12   | .    .    .    4    5    .    2    1    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      143  | .    .    .    7    25   .    82   .    29   .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Total                      3591 | .   759 167 502 530 242 734 28  540 89  
  Wait                     38   | .   7   2   9   1   .   2   2   15  .   
  Move                     3098 | .   645 144 414 497 238 666 23  400 71  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | .   11  3   10  .   2   4   .   19  .   
  Fast Attach              5    | .   1   .   2   1   .   .   .   1   .   
  Attach                   16   | .   2   .   1   1   1   1   1   7   2   
  Detach                   2    | .   .   .   .   .   .   .   .   1   1   
  Swap                     43   | .   4   1   7   2   .   12  1   14  2   
  Drop                     35   | .   3   3   16  1   1   1   .   10  .   
  Fire                     224  | .   81  13  26  18  .   36  .   37  13  
  Melee                    53   | .   .   .   15  8   .   4   1   25  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    17   | .   5   1   2   1   .   8   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   .   4   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   2   .   
  Trap                     5    | .   .   .   .   .   .   .   .   5   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 3)
  316 | -10/Materials | Build established: Mutant
  652 | -10/Materials | Discovered new exit (range 14)
  808 | -10/Materials | Discovered new exit (range 8)
  969 | -10/Materials | Discovered new exit (range 16)
 1312 | -10/Materials | Entered Mines
 1389 | -10/Mines     | Assembled infested the area
 1580 | -10/Mines     | Discovered new exit (range 5)
 1588 | -10/Mines     | Entered Materials
 1588 | -9/Materials  | Evolved 2 slots: Utility x2
 1928 | -9/Materials  | Discovered new exit (range 17)
 2480 | -9/Materials  | Entered Mines
 2484 | -9/Mines      | Discovered new exit (range 7)
 2526 | -9/Mines      | Learned Materials trap positions
 2549 | -9/Mines      | Learned Materials stockpile data
 2560 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2886 | -9/Mines      | Discovered new exit (range 14)
 2947 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2949 | -9/Mines      | Discovered new exit (range 5)
 3449 | -9/Mines      | Entered Exiles
 3449 | -9/Exiles     | Accompanied by 2 allies
 3494 | -9/Exiles     | Met 8R-AWN
 3520 | -9/Exiles     | Met EX-HEX
 3595 | -9/Exiles     | Met EX-DEC
 3602 | -9/Exiles     | Learned location of Zion (-6)
 3681 | -9/Exiles     | Visited The Gauntlet
 3856 | -9/Exiles     | Discovered new exit (range 15)
 3881 | -9/Exiles     | Entered Mines
 3881 | -8/Mines      | Accompanied by 1 ally
 4102 | -8/Mines      | Discovered new exit (range 8)
 4371 | -8/Mines      | Discovered new exit (range 9)
 5218 | -8/Mines      | Entered Materials
 5218 | -8/Materials  | Evolved 2 slots: Utility x2
 5219 | -8/Materials  | Loaded intel: 22 trap records
 5267 | -8/Materials  | Identified exit to Garrison
 5267 | -8/Materials  | Entered Garrison
 5328 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 5332 | -8/Garrison   | Destroyed 7 combat bots
 5469 | -8/Garrison   | Triggered checkpoint
 5624 | -8/Garrison   | Triggered checkpoint
 5627 | -8/Garrison   | Triggered checkpoint
 5640 | -8/Garrison   | Triggered checkpoint
 5648 | -8/Garrison   | Triggered checkpoint
 5687 | -8/Garrison   | Destroyed 7 combat bots
 5738 | -8/Garrison   | Discovered new exit (range 15)
 5774 | -8/Garrison   | Installed Relay Interface Framework
 5813 | -8/Garrison   | Triggered checkpoint
 5851 | -8/Garrison   | Garrison Relay disabled
 6004 | -8/Garrison   | Discovered new exit (range 12)
 6036 | -8/Garrison   | Triggered checkpoint
 6075 | -8/Garrison   | Garrison Relay disabled
 6128 | -8/Garrison   | Build established: Bothacker-Mutant
 6197 | -8/Garrison   | Entered Materials
 6197 | -8/Materials  | Accompanied by 2 allies
 6375 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06290_ Lgt. Armor Plating destroyed.
06293_ G-50 Soldier destroyed.
06295_ K-01 Serf collects debris.
06296_ Acquired 3 matter.
06299_ K-01 Serf collects debris. <x*>
06363_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06366_ Connecting with Terminal...
06366_ Current location identified: Materials
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
06366_ Penetrated by Slug.
06368_ O-16 Technician accesses terminal...
06368_ O-16 Technician IFF database reprogrammed.
06369_ Penetrated by Slug.
06369_ K-01 Serf collects debris.
06372_ Penetrated by Slug.
06372_ Technician 3a destroyed.
06372_ Integration Channel disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????  ????????????????????????????????????????? |
| ?????#   ????????????????????????###########?????? |
| ?????#   ????????????????????????#        !#?????? |
| ?????#   #?????????????????###???#         #?????? |
| ?????#    #??????#####+#####T##### """ """ #?????? |
| ?????#                   @ k     + """ """ #???##? |
| ?????#    #??????##      = ####### """ """ #??? #? |
| ?????#    #???????#    "!% #?????#         +??  #? |
| ?????#    #???????#    "   #?????# !       #??  ?? |
| ?????#    #???????#    ""  #?????#    !    #??! ?? |
| ###+##    #########   """  #?????########+##?? #?? |
|           #      ##   ""   #?############ #??  #?? |
|           #      ##   """  #?          ## #??  #?? |
|           #      ##   """  #?          ## #??  #?? |
| ??????#   + """  ##   """h #  """ """  ## ###  #?? |
| ??????#   # """  +     "   #  """ """  /       #?? |
| ??????#   # """  #         #  """ """  # [     #?? |
| ??????#   ########         #           #!%###  +?? |
| ??????#####                #           #%=#??  #?? |
| ???????????#   #######     ########"""""  #??  #?? |
| ???????????##????????#                    #??###?? |
| ?????????????????????#                    ##?????? |
| ?????????????????????#+##+######"""""""*"""###???? |
| ?????????????????????           "       !    #???? |
| ????????????????????   ! ]      "      =   " #???? |
| ???????????????????#            "          " #???? |
| ???????????????????#         !* "            #???? |
| ???????????????????# """T""" !* #            #???? |
| ???????????????????##############"""""""""####???? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledBurstFlail
  Manual?         0
Play Time         00:31:44
  Cumulative      211.2 hours
  Start           2019.11.21 @ 02:49:20
  End             2019.11.21 @ 03:19:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           173
  Adventurer      10
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0
Lore%             66
Gallery%          82
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcd76959-b8f0-44f9-a886-3cbe17627dd2