Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 21:45:10 Player: Leonulf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (693) 693 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2688 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 159/300 Energy 100/100 System Corruption 0% Temperature Hot (239) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Heat Sink Small Storage Unit Machine Analyzer Visual Processing Unit Terrain Scan Processor Improved Terrain Scan Processor Seismic Detector Beam Rifle Beamcaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Large Battery Improved Targeting Computer > --- WEAPON ----------- Particle Gun Beamcaster > --- INVENTORY -------- Heavy Ion Engine Heat Sink Small Storage Unit Machine Analyzer Terrain Scan Processor Improved Terrain Scan Processor Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Medium Laser Beam Rifle Beam Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Battery Device Heat Sink Storage Large Battery Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 36 | 7 1 6 10 12 Power 6 | 1 . 1 3 1 Engine 6 | 1 . 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 3 . 3 4 1 Treads 1 | 1 . . . . Leg 9 | 2 . 3 4 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 1 5 Device 2 | . . . . 2 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 11 | 2 . 2 2 5 Energy Gun 7 | 1 . 1 1 4 Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 16 | . . . 1 15 Power 2 | . . . 1 1 Propulsion 5 | . . . . 5 Utility 5 | . . . . 5 Weapon 4 | . . . . 4 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Backups 9 | 5 7 7 8 12 Power . | . 1 1 . . Propulsion 1 | 3 3 2 1 . Utility 4 | . . 1 4 8 Weapon 2 | 1 1 2 1 3 Tool/Special . | . . . . . Unused Backups 16 | . 2 6 1 7 Power 1 | . . . . 1 Propulsion 4 | . 2 2 . . Utility 8 | . . 1 1 6 Weapon 2 | . . 2 . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 90 | . 92 100 99 66 Engine 11 | . 14 14 10 9 Leg 31 | . 28 28 43 14 Device 1 | . . . . 5 Storage 20 | . 21 28 22 12 Energy Gun 12 | . 14 7 15 13 Energy Cannon 4 | . . 8 5 . Ballistic Gun 4 | . 14 12 1 . Peak Build Rating 21 | 6 7 16 19 21 Average Rating 13 | 4 6 9 17 13 On Entrance 9 | . 6 7 16 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 46 | 11 14 24 36 46 Greatest Support 48 | 20 20 25 48 43 Greatest Overweight (x) 13 | . . . 1 13 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 9 15 Most Carried 15 | 8 8 8 13 15 Average Carried 9 | 5 7 7 8 12 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | 6 8 8 13 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 710 | 237 46 81 221 125 Remotely . | . . . . . Salvage Created 758 | . . 115 314 329 Parts 54 | . . 8 21 25 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 19 | . . 5 9 5 Guns 12 | . . 4 6 2 Cannons 4 | . . 1 3 . AOE 3 | . . . . 3 Classes Destroyed 9 | . . 2 1 6 Worker 1 | . . . . 1 Builder 5 | . . . . 5 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 6 | . . 3 3 . Grunt 6 | . . 2 3 1 Sentry 4 | . . . 3 1 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . . 3 2 6 Combat Bots Only 3 | . . 3 2 2 Max Kills in Single Turn 2 | . . 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 189 | . . 38 44 107 Missed 45 | . . 12 7 26 Hits 144 | . . 26 37 81 Projectile 144 | . . 26 37 81 Critical Strikes 5 | . . 1 . 4 Damage Taken 2417 | . . 246 447 1724 Core 729 | . . 46 131 552 Absorbed by Shields 100 | . . . . 100 Core Remaining (%) 82 | 100 . 81 67 . Volleys Fired 76 | . 1 13 29 33 Largest 2 | . 2 2 2 2 Hottest 140 | . 60 135 140 110 Shots Fired 133 | . 2 21 58 52 Gun 107 | . 2 15 47 43 Cannon 17 | . . 6 11 . Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 16 | . 1 7 8 . Thermal 104 | . 1 14 50 39 Explosive 9 | . . . . 9 Electromagnetic 4 | . . . . 4 Robot Hit Streak 6 | . . 3 6 5 Robot Miss Streak 10 | . . 3 10 5 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 57 | . . 8 22 27 Core Hits 41 | . . 5 11 25 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 1 2 3 Burn 5 | . . . 2 3 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1632 | . . 134 419 1079 Guns 817 | . . 103 315 399 Cannons 113 | . . 22 91 . Explosions 673 | . . . . 673 Melee . | . . . . . Ramming 29 | . . 9 13 7 Kinetic 87 | . . 50 37 . Thermal 907 | . . 75 369 463 Explosive 550 | . . . . 550 Electromagnetic 59 | . . . . 59 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | . . . . 31 Projectiles . | . . . . . Explosions 31 | . . . . 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 104 | . . 9 13 82 Shots 3 | . . . . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 701 | . . 75 521 701 Average Temperature 199 | . . 34 160 309 Received Heat Transfer 572 | . . 42 99 431 Effects 24 | . . . 7 17 Shutdowns 4 | . . . 2 2 Energy Bleed 2 | . . . 2 . Interference 2 | . . . . 2 Matter Decay 5 | . . . 2 3 Short Circuit 1 | . . . 1 . Damage (minor) 4 | . . . . 4 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 2273 | . . 149 814 1310 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 106 | . 5 60 96 106 Initial 29 | . . . 4 29 Average 33 | . . 18 47 47 Influence Increases 630 | . 5 112 276 237 Destroy 0b10 Robot/C 380 | . . 100 180 100 Destroy 0b10 Robot/NC 40 | . . . . 40 Destroy Leader 102 | . . 10 60 32 Successful Hack 10 | . 5 . 5 . Destroy Structure 38 | . . 2 1 35 Lose Combat Pursuer 60 | . . . 30 30 Influence Decreases 611 | . 5 100 218 288 Entered New Map 49 | . . . 8 41 Time Decay 444 | . 5 100 200 139 Lost Part 118 | . . . 10 108 Squads Dispatched 5 | . . 1 2 2 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 1 5 11 12 Peak Tracking Total 5 | . . 3 3 5 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 1 1 3 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 1 5 . Successful 7 | . 2 1 4 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 2 . Record 2 | . 1 . 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 87 | . . . 87 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1337 | 90 118 288 520 321 Spaces Moved 798 | 66 90 190 333 119 Core 29 | 12 . . . 17 Treads 5 | 5 . . . . Legs 736 | 49 90 190 333 74 Wheels 28 | . . . . 28 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 128 | 110 120 120 120 177 Slowest Speed 700 | 160 120 120 190 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 12 41 24 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 88 | . . 2 1 85 Melee . | . . . . . Projectile 3 | . . 2 1 . AOE 85 | . . . . 85 Terrain Rammed 3 | . . 1 2 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 985 | 80 99 232 397 177 Wait . | . . . . . Move 794 | 65 89 189 332 119 Hop . | . . . . . Pick Up 45 | 8 5 11 13 8 Fast Attach 6 | 4 1 . 1 . Attach 16 | 2 . . 6 8 Detach . | . . . . . Swap 17 | 1 . 6 5 5 Drop 27 | . 3 12 9 3 Fire 76 | . 1 13 29 33 Melee . | . . . . . Ram 4 | . . 1 2 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Met a group of wandering Federalists 129 | -10/Materials | Discovered new exit (range 9) 209 | -10/Materials | Entered Mines 248 | -10/Mines | Learned 2 Materials zone layouts 303 | -10/Mines | Build established: Mutant 317 | -10/Mines | Met a Derelict shopkeep closing up shop 460 | -10/Mines | Discovered new exit (range 14) 497 | -10/Mines | Entered Materials 497 | -9/Materials | Evolved 2 slots: Propulsion x2 498 | -9/Materials | Identified exit to Materials 780 | -9/Materials | Build established: Scavenger-Mutant 990 | -9/Materials | Discovered exit to Materials (range 3) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Utility x2 1176 | -8/Materials | Lost 9 parts (4n3u2w) 1184 | -8/Materials | Core integrity fell below 50% 1313 | -8/Materials | Core integrity fell below 20% 1338 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01322_ Overheating: Matter decay (-15). 01322_ R-06 Scavenger collects Nuclear Core. 01323_ The unstable cave ceiling collapses. 01323_ M-13 Machinist repairs G-47 Trooper. 01324_ Overheating: Shield Generator damaged (-1). 01324_ U-05 Engineer lays Concrete. 01324_ Med. Laser destroyed. 01324_ U-05 Engineer lays Concrete. 01325_ U-05 Engineer builds a Wall. 01325_ U-05 Engineer lays Concrete. 01325_ M-13 Machinist fits Backup Propulsion I on G-47 Trooper. 01326_ U-05 Engineer lays Concrete. 01328_ Hrd. Light Armor Plating destroyed. 01328_ U-05 Engineer lays Concrete. 01330_ Hvy. Ion Engine destroyed. 01330_ U-05 Engineer lays Concrete. 01332_ U-05 Engineer builds a Wall. 01333_ U-05 Engineer lays Concrete. 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