Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 19:44:04 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (236) 1180 Value Destroyed (10008) 10008 Prototype IDs (59) 1180 Alien Tech Used (3) 600 Bonus (410) 410 TOTAL SCORE: 22778 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 319 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Scanned by Researcher 500 Friendly Fire -2602 Cogmind --------- Core Integrity 1304/1450 Matter 235/300 Energy 663/770 System Corruption 0% Temperature Hot (251) Movement Walking (190) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Myomer Leg Faulty Cooled Linear Gravjet > --- UTILITY (12) ----- Experimental Energy Well Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Core Analyzer > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Potential Cannon Tiamat Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced VSS Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Core Analyzer Precision Energy Filter Improved Reaction Control System Experimental Phase Shifter Improved Powered Armor > --- WEAPON ----------- Disintegrator Phasing Sabre > --- INVENTORY -------- Advanced Cooling System Experimental Energy Well Advanced Sensor Array Advanced Sensor Array Improved Terrain Scanner Tactical Coordination Suite Improved Transmission Jammer Heavy Insulated Plating Improved Powered Armor System Purifier Precision Phase Gun Potential Cannon Potential Cannon Tiamat Missile Launcher Dirty Datajack Dirty Datajack GAL Module [Rating: 185] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Helical Railgun Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Utility 10 | . . 2 . . 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 359 | 6 4 6 17 22 57 24 . 1 3 3 10 4 17 5 17 12 6 23 5 8 4 8 4 5 38 40 10 Power 23 | 1 . . 2 2 3 1 . . . . . . . . 3 2 1 2 . . . . 1 1 . 3 1 Engine 7 | 1 . . 1 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . Core 7 | . . . 1 1 1 . . . . . . . . . 2 1 1 . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 1 . 3 1 Propulsion 68 | 2 . . 6 8 11 4 . . . . 3 . . . 3 2 1 5 1 1 . . . . 5 14 2 Treads 12 | 2 . . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . Leg 48 | . . . 2 4 8 4 . . . . 3 . . . 3 2 1 5 1 1 . . . . 5 8 1 Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 164 | 1 2 4 4 2 24 13 . . 1 2 4 3 7 5 6 4 2 12 1 7 2 6 3 2 27 17 3 Device 101 | . 2 2 2 1 11 7 . . . 1 3 2 3 3 2 2 1 7 . 6 2 6 2 2 22 10 2 Storage 11 | 1 . 1 . . . 1 . . . . . . 1 . . 1 . . . . . . . . 1 4 1 Processor 16 | . . 1 1 . 4 1 . . 1 . . . . . 1 1 . 4 . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 36 | . . . 1 1 9 4 . . . 1 1 1 3 2 3 . 1 1 1 1 . . 1 . 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 2 2 2 5 10 19 6 . 1 2 1 3 1 10 . 5 4 2 4 3 . 2 2 . 2 6 6 4 Energy Gun 36 | . . . . 3 9 1 . 1 . . 1 . 1 . 2 1 2 3 1 . 1 1 . 2 5 1 1 Energy Cannon 33 | . 2 2 3 3 6 3 . . 1 . 1 1 4 . . . . . . . . . . . 1 4 2 Ballistic Gun 5 | 2 . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 2 1 3 1 . . 1 . 1 . 3 . 2 2 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . . 1 . . 2 . 1 1 . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 34 | . . 1 . 4 1 1 . . . . 1 . 1 . . . . 9 . 1 1 . 3 . 2 8 1 Parts Lost 85 | . . . 4 3 21 2 . . . . 4 . . 1 5 6 3 . 1 . . 1 1 2 3 18 10 Power 12 | . . . 1 1 2 . . . . . . . . . 2 1 1 . . . . . 1 . . 2 1 Propulsion 37 | . . . 2 1 11 1 . . . . 2 . . . . 3 . . 1 . . . . . 1 10 5 Utility 23 | . . . . 1 4 1 . . . . 2 . . 1 3 1 1 . . . . 1 . . 1 5 2 Weapon 13 | . . . 1 . 4 . . . . . . . . . . 1 1 . . . . . . 2 1 1 2 Highest Loss Streak 10 | . . . 1 3 6 2 . . . . 4 . . 1 2 4 3 . 1 . . 1 1 2 2 10 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 92 | . 95 91 91 92 88 95 100 78 100 93 97 98 96 100 96 94 95 89 86 89 90 89 89 93 94 88 63 Engine 3 | . 14 11 6 1 4 7 7 7 7 6 6 6 6 6 1 3 . . . . . . . . . . . Core 1 | . . . 2 7 2 . . . . . . . . . 4 5 10 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 3 5 5 5 5 5 8 9 7 4 Treads 3 | . 28 22 23 8 3 1 . . . . . . . . . . . . . . . . . . . . . Leg 25 | . . . 4 15 23 33 35 35 35 31 30 31 31 31 33 31 31 33 32 30 30 30 30 30 26 22 4 Device 13 | . 9 18 13 9 11 12 14 14 14 12 16 23 21 11 14 16 12 6 . 9 10 9 9 10 17 17 4 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 7 5 5 11 5 5 5 5 5 5 5 4 5 3 Processor 12 | . . 6 9 9 14 12 7 7 10 12 11 6 6 6 5 9 11 15 22 20 20 20 20 20 18 19 19 Protection 4 | . . . 4 9 2 3 7 7 3 6 6 6 8 16 10 2 3 4 5 4 5 5 5 5 3 1 . Energy Gun 5 | . . . . . 9 1 7 . 7 6 6 6 3 . 4 12 12 15 4 5 6 11 10 9 4 . 5 Energy Cannon 6 | . 17 21 16 15 4 9 7 . 7 6 5 6 5 12 6 . . . . . . . . . 3 3 . Launcher 1 | . . . 1 . . 2 7 . 7 3 3 6 3 6 1 3 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 2 2 . 3 . 3 . . . . . 1 3 5 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 11 15 34 41 41 49 64 52 39 52 50 51 61 81 72 73 68 71 98 96 100 96 98 93 91 111 114 49 Greatest Support 167 | 40 40 40 83 83 55 93 93 93 93 93 101 90 90 90 110 105 106 142 142 144 144 144 144 144 154 167 47 Greatest Overweight (x) 3 | . . . 2 3 2 1 . . . . . . . . . . . . . . . . . . 1 1 2 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 5 Average Capacity 14 | 6 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 18 5 Most Carried 20 | 1 8 12 15 15 15 15 13 15 15 15 15 14 15 14 15 15 14 15 15 15 15 15 15 14 15 20 5 Average Carried 12 | . 5 8 11 9 11 13 12 14 14 14 14 12 14 13 12 14 12 14 13 12 14 14 14 12 12 17 4 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 Final Carried 15 | 1 8 11 15 12 12 11 13 15 15 15 13 13 14 13 15 12 14 15 14 14 15 15 14 12 14 5 4 Class Distribution -------------------- 30% | Mutant 19% | Derelict-Mutant 18% | Scavenger-Assassin 16% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Tank | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 5384 | 176 206 73 260 186 765 271 145 . 136 . 219 60 56 330 260 255 94 230 479 64 75 164 65 40 275 480 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10341 | . 343 555 929 1030 1673 345 282 . 265 . 210 . . 232 690 328 171 57 423 281 . 314 82 218 673 1174 66 Parts 469 | . 26 21 57 44 76 8 11 . 9 . 13 . . 8 31 9 3 3 15 14 . 9 . 6 47 53 6 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . 10 11 . 10 . 10 . . 4 . 8 . . 14 . . 1 . 5 . . . Prevented 8 | . . . . . . . . . . . . . . 3 . . 1 . 1 . . 3 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 189 | . 11 7 23 16 35 4 7 . 9 . 8 . . 6 10 5 2 1 6 4 . 1 . 5 10 16 3 Melee 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 1 . Guns 57 | . 5 . . . 16 . 2 . 2 . 3 . . . 5 5 1 1 6 4 . 1 . 3 . 2 1 Cannons 62 | . 6 7 16 12 8 1 2 . 1 . . . . 4 2 . . . . . . . . . . 3 . AOE 51 | . . . 7 3 8 3 3 . 6 . 5 . . 2 2 . 1 . . . . . . 2 3 4 2 Classes Destroyed 17 | . 3 3 2 2 3 1 . . 1 . . . . . 1 . . . . . . . . . . 1 . Worker 5 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 2 . Builder 8 | . . . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . 3 . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 8 | . . 1 . 5 . . . . . . . . . . 1 . . . . . . . . . . 1 . Watcher 12 | . 2 3 4 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Swarmer 42 | . 6 . 10 4 6 . . . 2 . 4 . . 4 . . 1 . . . . . . 2 . . 3 Saboteur 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Grunt 66 | . 5 5 7 6 10 4 5 . 2 . 2 . . 2 3 . . 1 4 3 . . . . . 7 . Brawler 5 | . . . . . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . Duelist 6 | . . . . 1 . . . . 2 . 1 . . . . 2 . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 31 | . . 2 6 5 8 . 1 . 1 . 1 . . . . 1 1 . 1 1 . 1 . 1 1 . . Specialist 7 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 2 . Hunter 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 2 4 . Programmer 21 | . . . . . 6 . . . . . . . . . 3 2 . . 1 . . . . . 6 3 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Savage 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Mutant 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . Best Kill Streak 9 | . 7 3 7 8 6 4 4 . 4 . 4 . . 4 5 3 2 1 2 3 . 1 . 3 2 9 3 Combat Bots Only 8 | . 6 2 4 6 6 4 4 . 4 . 4 . . 4 5 3 2 1 2 3 . 1 . 3 2 8 3 Max Kills in Single Turn 4 | . 1 2 3 3 3 1 3 . 2 . 4 . . 1 2 1 1 1 1 1 . 1 1 2 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 3 1 3 . 2 . 4 . . 1 1 . 1 . . . . . . 1 2 2 2 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Damage Taken 18589 | . 318 209 1091 741 3396 272 106 . 189 . 495 . . 622 1294 451 182 250 1642 76 . 94 776 871 981 3587 946 Core 2287 | . 74 48 216 55 463 90 35 . 15 . 38 . . 90 80 40 . 20 179 17 . . 54 58 81 488 146 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 43 | . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1147 | . . . . . . . . . . . . . 1147 . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 70 88 . 50 . . . . 13 . . . . 84 . . . . 68 . . . . 88 . 56 . Volleys Fired 585 | . 28 35 55 44 134 14 10 . 18 . 18 . . 22 30 16 9 3 52 7 1 7 . 21 10 46 5 Largest 3 | . 2 2 2 2 2 2 2 . 2 . 2 . . 3 2 2 3 1 3 2 2 2 . 2 2 1 2 Hottest 240 | . 80 120 136 128 141 160 160 . 160 . 160 . . 196 160 160 240 45 121 76 76 169 . 169 139 200 188 Shots Fired 987 | . 56 70 102 86 223 24 19 . 27 . 24 . . 31 53 32 16 3 94 14 2 10 . 36 12 47 6 Gun 444 | . 28 . . . 132 4 8 . 9 . 11 . . . 38 29 12 3 94 14 2 10 . 36 6 6 2 Cannon 477 | . 28 70 94 84 85 15 8 . 9 . 5 . . 21 8 . . . . . . . . . 6 41 3 Launcher 66 | . . . 8 2 6 5 3 . 9 . 8 . . 10 7 3 4 . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 127 | . 28 . . . . . . . . . . . . . . . . . 83 14 2 . . . . . . Thermal 752 | . 28 70 94 84 217 19 16 . 18 . 16 . . 21 46 29 12 . 1 . . 6 . 23 . 47 5 Explosive 44 | . . . 8 2 6 5 3 . 9 . 8 . . . 2 . . . . . . . . . . . 1 Electromagnetic 28 | . . . . . . . . . . . . . . 10 5 3 4 . . . . . . . 6 . . Entropic 36 | . . . . . . . . . . . . . . . . . . 3 10 . . 4 . 13 6 . . Robot Hit Streak 61 | . 10 8 20 21 61 15 8 . 8 . 10 . . 5 13 22 21 24 7 6 . 7 . 6 11 13 14 Robot Miss Streak 8 | . 5 3 4 2 2 1 2 . 3 . 3 . . 6 3 3 2 . 8 3 . . . 3 1 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . 1 . Secondary Targets 6 | . . . . . 2 . . . . . . . . . 1 1 . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . . . . . . Shots Hit Robots 683 | . 29 44 60 59 165 14 16 . 18 . 12 . . 11 52 28 13 3 48 7 . 11 4 17 28 43 1 Core Hits 423 | . 16 15 42 29 71 11 19 . 21 . 21 . . 8 37 20 13 2 17 9 . 6 3 10 17 32 4 Critical Kills 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 2 . . Critical Strikes 36 | . . . . . 14 1 . . . . . . . . . . . . 3 1 . . . 3 7 7 . Burn 17 | . . . . . 14 1 . . . . . . . . . . . . . . . . . 1 . 1 . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Destroy 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Detonate 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . . Melee Attacks 141 | . . . . 8 5 1 . . . 4 3 . 1 . 9 4 . . . . 5 14 21 9 35 22 . Impact 13 | . . . . 8 5 . . . . . . . . . . . . . . . . . . . . . . Slashing 128 | . . . . . . 1 . . . 4 3 . 1 . 9 4 . . . . 5 14 21 9 35 22 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . 5 4 . 2 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25824 | . 511 786 1958 1925 4487 573 597 . 1421 . 802 . . 580 1706 714 386 173 1757 280 . 553 327 835 1679 3578 196 Guns 8443 | . 215 . . . 2413 60 171 . 183 . 193 . . . 914 683 278 173 1697 280 . 149 . 640 182 184 28 Cannons 7506 | . 296 786 1317 1375 1266 239 182 . 126 . 49 . . 283 179 . . . . . . . . . 123 1285 . Explosions 7448 | . . . 636 515 799 274 244 . 1112 . 560 . . 297 471 31 108 . 60 . . . . 195 375 1603 168 Melee 2402 | . . . . 35 . . . . . . . . . . 131 . . . . . . 404 327 . 999 506 . Ramming 25 | . . . 5 . 9 . . . . . . . . . 11 . . . . . . . . . . . . Kinetic 1917 | . 215 . . . . . . . . . . . . . . . . . 1422 280 . . . . . . . Thermal 15268 | . 296 786 1317 1375 3679 299 353 . 309 . 242 . . 283 1093 683 278 . 60 . . 149 . 591 375 3072 28 Explosive 4561 | . . . 636 515 799 274 244 . 1112 . 560 . . . 253 . . . . . . . . . . . 168 Electromagnetic 777 | . . . . . . . . . . . . . . 297 218 31 108 . . . . . . . 123 . . Impact 35 | . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . Slashing 2367 | . . . . . . . . . . . . . . . 131 . . . . . . 404 327 . 999 506 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 874 | . . . . . . . . . . . . . . . . . . 173 275 . . . . 244 182 . . Highest Corruption 9 | . . . . . 9 4 4 4 4 2 6 6 6 . 1 2 2 2 7 . . . . . 4 9 . Average Corruption 4 | . . . . . 6 4 4 4 4 2 2 6 6 . 1 1 2 2 6 . . . . . 2 5 . Corruption Purged 25 | . . . . . 11 . . . . . . . . . . . . . . . . . . . 5 9 . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 15 . Effects 229 | . . . . . 84 31 8 3 7 5 14 11 2 . 6 4 8 . 14 . . . . . 12 20 . Message Errors 50 | . . . . . 13 4 4 . 2 3 5 2 1 . . . 3 . 6 . . . . . 3 4 . Matter Fused 58 | . . . . . 21 8 . 1 2 1 2 3 1 . 3 1 2 . 4 . . . . . 3 6 . Heat Flow Errors 14 | . . . . . 6 3 . 1 1 . . . . . . . 1 . . . . . . . 1 1 . Energy Discharges 39 | . . . . . 11 1 3 1 2 1 3 5 . . 1 . 2 . 3 . . . . . 1 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 37 | . . . . . 18 11 . . . . 2 . . . 2 . . . 1 . . . . . 2 1 . Data Loss (major) 9 | . . . . . 4 1 . . . . 1 . . . . 1 . . . . . . . . 1 1 . Misfires 9 | . . . . . 2 1 1 . . . 1 . . . . 2 . . . . . . . . 1 1 . Alerts 5 | . . . . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . Weapon Failures 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 856 | . . . 45 28 39 18 . . 18 . 42 . . 13 . . . . . . . 51 58 49 131 364 . Projectiles 291 | . . . 5 20 27 18 . . . . . . . 2 . . . . . . . . . . . 219 . Explosions 301 | . . . 40 8 12 . . . 18 . 42 . . 11 . . . . . . . . . 49 103 18 . Melee 264 | . . . . . . . . . . . . . . . . . . . . . . 51 58 . 28 127 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . . . 69 . . . 35 . . . . . . 26 5 . . . . . . . . . . . . Shots 8 | . . . 2 . . . 1 . . . . . . 4 1 . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Kicked 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | . 168 199 199 199 199 162 171 152 126 . 128 . . 288 84 16 326 12 356 102 12 345 . 224 147 199 329 Average Temperature 106 | . 66 110 100 112 87 68 66 77 54 . 58 . . 129 30 8 132 7 177 54 8 217 . 97 51 114 111 Received Heat Transfer 2801 | . 99 105 405 378 588 72 57 . 27 . 54 . . 108 279 45 18 57 144 9 . 18 . 36 . 275 27 Effects 6 | . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 7 . Combat Hostiles 11 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 6 . Parts Melted 98 | . 3 8 4 8 29 3 1 . 1 . . . . . 4 1 2 . . . . . . 2 1 31 . Heat Transferred 25595 | . 629 1665 2257 2220 7222 596 725 . 675 . 550 . . 550 2250 1400 625 . 50 . . 222 . 816 200 2906 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Peak Influence 576 | . 326 240 486 379 475 . . . . 89 . . . . 279 . . . . 307 . . . . 162 576 468 Initial 312 | . . 52 61 183 145 . . . . 55 . . . . 56 . . . . 12 . . . . 9 70 312 Average 186 | . 182 111 149 244 312 . . . . 61 . . . . 107 . . . . 99 . . . . 36 154 357 Maximum Alert Level 2 | . 1 1 2 1 2 . . . . . . . . . 1 . . . . 1 . . . . . 2 2 Low Security (%) 55 | 100 59 94 75 25 5 . . . . 100 . . . . 85 . . . . 66 . . . . 100 78 . Level 1 36 | . 40 5 16 74 80 . . . . . . . . . 14 . . . . 33 . . . . . 3 66 Level 2 7 | . . . 8 . 14 . . . . . . . . . . . . . . . . . . . . 17 33 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 2 . 1 13 . . . 1 . . . . . 2 . . . . 2 . . . . 6 7 1 Investigation 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Extermination 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 3 1 . Reinforcement 18 | . . 2 . 1 5 . . . . . . . . . 2 . . . . 1 . . . . 3 4 . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 8 | . . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . Communications Jammed 27 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 26 . Distress Signals 20 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 19 . Times Spotted 306 | . 14 11 29 21 50 8 7 . 15 1 9 . . 7 11 5 3 36 8 6 3 1 . 6 10 34 11 Peak Tracking Total 13 | . 3 3 6 4 5 4 4 . 6 2 3 . . 4 3 3 3 13 4 3 3 1 . 3 3 7 6 Tactical Retreats 17 | . . . 1 3 . . . . . 1 . . . 1 2 . . . 2 . 1 . . 1 2 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 9 | . . . 1 . 5 . . . . 1 . . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . 1 . . . . . . 15 5 . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 25 | . . 1 . 5 5 . . . . . . . . . . . . . . 3 1 . 1 . 2 6 1 Max in Single Turn 3 | . . 1 . 3 3 . . . . . . . . . . . . . . . 1 . 1 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 32 | . 3 3 4 3 4 2 . 4 . . 1 . . . . . . 1 . . 1 . 5 . 1 . . Terminals 16 | . 2 3 4 3 3 . . . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 106 | . 9 7 13 14 10 2 . 29 . . 1 . . . . . . 1 . . 1 . 18 . 1 . . Successful 82 | . 3 4 9 9 4 2 . 29 . . 1 . . . . . . 1 . . 1 . 18 . 1 . . Failed 23 | . 5 3 4 5 6 . . . . . . . . . . . . . . . . . . . . . . Catastrophic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 10 7 12 12 8 . . . . . . . . . 3 . . 1 . 5 . . . . 9 15 6 Terminals 50 | . 7 7 13 14 8 . . . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . 1 . 5 6 2 2 . 29 . . 1 . . . . . . 1 . . 1 . 18 . 1 . . Record 18 | . . . . . . . . 11 . . . . . . . . . . . . 1 . 6 . . . . Part Schematic 16 | . 1 . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . . . 4 1 . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . Terminals 12 | . 1 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 2 4 2 4 . . . . . . . . . . . . . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 1 . . . 1 . . 11 . . . . 13 . . . . . . . . . 4 . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Total Allies 12 | . . . . . . . . . 2 . . . 4 . . . . . . 3 . . . . 3 . . Largest Group 4 | . . . . . . . . . 1 . . . 4 . . . . . . 3 1 . . . 3 . . Highest-Rated Group 243 | . . . . . . . . . 96 . . . 151 . . . . . . 243 72 . . . 117 . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . 40 . . . . . . 81 72 . . . 39 . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 6 . . ROAM 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . Ally Attacks 24 | . . . . . . . . . 16 . . . . . . . . . . 5 . . . . 3 . . Total Damage 1731 | . . . . . . . . . 578 . . . . . . . . . . 1100 . . . . 53 . . Kills 9 | . . . . . . . . . 5 . . . . . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Robot Analysis Total 9 | . . . 4 1 . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 14 | . . . . . . 2 2 . . . 2 1 1 . . . 1 . 2 . 2 1 . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 20480 | 61 513 634 1248 679 2856 1347 436 120 459 309 744 381 1722 486 744 611 588 771 487 250 361 819 519 785 1143 1198 209 Spaces Moved 12847 | 39 251 302 599 340 1489 925 303 89 272 187 527 292 1303 306 439 430 510 449 312 139 276 487 435 389 709 806 242 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1224 | 30 251 302 540 35 66 . . . . . . . . . . . . . . . . . . . . . . Legs 11003 | . . . 59 113 1423 925 303 89 272 187 527 292 1303 306 439 430 510 449 312 139 276 487 435 389 709 627 2 Wheels 192 | . . . . 192 . . . . . . . . . . . . . . . . . . . . . . . Hover 419 | . . . . . . . . . . . . . . . . . . . . . . . . . . 179 240 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 112 123 132 132 132 132 125 128 128 128 118 100 100 100 100 100 105 105 105 105 105 58 58 Average Speed 123 | 134 160 160 168 135 146 131 132 132 132 132 128 128 128 128 126 115 104 103 100 100 105 105 105 105 105 97 72 Slowest Speed 270 | 160 160 160 260 260 270 195 132 132 132 132 132 128 128 128 130 118 106 106 102 105 105 105 105 105 180 180 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 59 34 60 66 57 92 50 68 55 8 72 52 86 54 11 58 73 64 67 8 32 45 99 60 28 86 10 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 17 | . 1 . . . . 2 . 1 . . . . 1 . . . . . 1 . . 1 3 . 3 2 2 Known Exits Taken 20 | . . . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . 2 3 . 2 . 2 3 3 2 . 1 . . 2 . 3 . . 1 . . . Spaces Dug 169 | . . . 32 13 12 18 . . 18 4 3 . . . 5 4 . . . . 4 17 . 19 9 9 2 Terrain Destroyed 674 | . . . 57 38 78 42 21 . 66 4 64 . . . 10 4 . 5 55 4 4 20 . 53 34 100 15 Melee 67 | . . . . 6 5 1 . . . 4 3 . . . 5 4 . . . . 4 9 . 9 8 9 . Projectile 138 | . . . . 5 13 . 1 . . . . . . . . . . 5 55 4 . 11 . 30 7 4 3 AOE 469 | . . . 57 27 60 41 20 . 66 . 61 . . . 5 . . . . . . . . 14 19 87 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Total 16098 | 45 308 383 730 461 1911 1031 319 93 341 244 569 299 1357 368 553 497 547 755 396 236 338 762 465 717 1034 1071 268 Wait 1809 | . 8 32 42 16 195 42 5 . 18 49 4 . 16 36 41 35 18 247 24 75 43 241 . 294 216 107 5 Move 12819 | 38 250 301 598 339 1488 924 302 88 271 186 525 291 1302 305 438 429 509 448 311 138 275 486 434 388 708 805 242 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 138 | 1 12 4 11 13 23 9 2 1 3 1 2 3 6 . 9 . 5 5 3 2 4 2 1 . 7 8 1 Fast Attach 142 | 6 2 5 5 6 8 7 . . . 1 5 1 5 . 6 4 1 16 . 3 2 3 4 1 16 28 7 Attach 111 | . 1 . 7 8 23 11 . 1 2 1 3 3 6 1 7 3 3 1 3 4 . . 1 2 11 7 2 Detach 40 | . . . . 1 3 4 . 2 . . . . 5 . 2 . . 7 . 3 . . . . 6 6 1 Swap 109 | . 1 1 5 8 26 7 . . 1 1 2 . 6 4 4 5 2 6 2 1 3 5 . 2 11 5 1 Drop 159 | . 6 5 5 18 5 12 . 1 1 1 6 1 10 . 6 1 . 22 1 3 5 4 4 . 14 24 4 Fire 585 | . 28 35 55 44 134 14 10 . 18 . 18 . . 22 30 16 9 3 52 7 1 7 . 21 10 46 5 Melee 141 | . . . . 8 5 1 . . . 4 3 . 1 . 9 4 . . . . 5 14 21 9 35 22 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 13 . Rewire 27 | . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 16) 187 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 10) 525 | -10/Materials | Central database locked down 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Discovered new exit (range 7) 1123 | -9/Materials | Discovered new exit (range 18) 1209 | -9/Materials | Entered another Materials area 1209 | -8/Materials | Evolved 2 slots: Propulsion x2 2360 | -8/Materials | Discovered new exit (range 13) 2391 | -8/Materials | Discovered new exit (range 13) 2457 | -8/Materials | Entered Storage 2542 | -8/Storage | Lost 3 parts (1p1n1u) 3119 | -8/Storage | Discovered new exit (range 14) 3136 | -8/Storage | Entered Factory 3136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3382 | -7/Factory | Crushed by falling debris 3535 | -7/Factory | Garrison activated, responded to threat 3549 | -7/Factory | Build established: Scavenger-Mutant 4353 | -7/Factory | Discovered new exit (range 16) 4374 | -7/Factory | Identified exit to Factory 4677 | -7/Factory | Build established: Mutant 4738 | -7/Factory | Lost 6 parts (1p4n1u) 4911 | -7/Factory | Core integrity fell below 50% 5131 | -7/Factory | Lost 4 parts (1p1n2w) 5569 | -7/Factory | Identified exit to Lower Caves 5992 | -7/Factory | Entered Lower Caves 5993 | -7/Lower Caves | Encountered a Warlord checkpoint 6109 | -7/Lower Caves | Learned location of Extension (-6) 6980 | -7/Lower Caves | Discovered new exit (range 14) 7285 | -7/Lower Caves | Found Alien Artifact 7285 | -7/Lower Caves | Identified Core Expander 7285 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 7339 | -7/Lower Caves | Entered another Lower Caves area 7454 | -7/Lower Caves | Discovered exit to Factory (range 15) 7505 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7519 | -7/Lower Caves | Identified exit to Data Miner 7551 | -7/Lower Caves | Core integrity fell below 20% 7775 | -7/Lower Caves | Entered Data Miner 7777 | -7/Data Miner | Discovered new exit (range 6) 7802 | -7/Data Miner | Met Data Miner 7834 | -7/Data Miner | Learned location of Section 7 (-2) 7834 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7847 | -7/Data Miner | Received God Mode back door access code from Data Miner 7895 | -7/Data Miner | Entered Proximity Caves 7969 | -6/Proximity Caves | Escorted by Enhanced Grunt 7999 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8331 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8354 | -6/Proximity Caves | Entered Factory 8354 | -6/Factory | Evolved 2 slots: Utility x2 8355 | -6/Factory | Identified exit to Extension 8451 | -6/Factory | Build established: Derelict-Mutant 8458 | -6/Factory | Discovered new exit (range 11) 8470 | -6/Factory | Identified exit to Lower Caves 8663 | -6/Factory | Entered Lower Caves 8759 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9010 | -6/Lower Caves | Learned Factory trap positions 9015 | -6/Lower Caves | Learned 8 Factory zone layouts 9390 | -6/Lower Caves | Discovered new exit (range 12) 9392 | -6/Lower Caves | Crushed by falling debris 9400 | -6/Lower Caves | Spotted B-75 Beast 9405 | -6/Lower Caves | Identified exit to Lower Caves 9407 | -6/Lower Caves | Entered another Lower Caves area 9431 | -6/Lower Caves | Lost 4 parts (2n2u) 9694 | -6/Lower Caves | Build established: Derelict-Skirmisher 9767 | -6/Lower Caves | Discovered new exit (range 15) 9785 | -6/Lower Caves | Identified exit to Zion 9788 | -6/Lower Caves | Entered Zion 9838 | -6/Zion | System corruption cleaned by Quarantine Array 9934 | -6/Zion | Discovered new exit (range 11) 9949 | -6/Zion | Found GAL Module 10076 | -6/Zion | Build established: Derelict-Mutant 10147 | -6/Zion | Received a hallucinogenic algorithm 10592 | -6/Zion | Learned Factory emergency access door positions 10691 | -6/Zion | Learned Factory scanalyzer intel 10723 | -6/Zion | Visited the Megawrench Repair Shop 10819 | -6/Zion | Found Prototype Device 10819 | -6/Zion | Identified Phasing AFG 10996 | -6/Zion | Imprinted 10999 | -6/Zion | Declared Zion's savior 11230 | -6/Zion | Identified exit to Proximity Caves 11377 | -6/Zion | Megawrench repaired 14 parts 11510 | -6/Zion | Entered Proximity Caves 11985 | -5/Proximity Caves | Discovered new exit (range 8) 11992 | -5/Proximity Caves | Identified exit to Factory 11996 | -5/Proximity Caves | Entered Factory 11996 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11998 | -5/Factory | Loaded intel: 104 trap records 12000 | -5/Factory | Loaded intel: 4 scanalyzer locations 12732 | -5/Factory | Discovered new exit (range 7) 12738 | -5/Factory | Identified exit to Upper Caves 12740 | -5/Factory | Entered Upper Caves 12744 | -5/Upper Caves | Encountered a Warlord checkpoint 13258 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13310 | -5/Upper Caves | Lost 4 parts (1p3n) 13314 | -5/Upper Caves | Discovered new exit (range 11) 13340 | -5/Upper Caves | Identified exit to Upper Caves 13351 | -5/Upper Caves | Entered another Upper Caves area 13403 | -5/Upper Caves | Discovered new exit (range 15) 13415 | -5/Upper Caves | Identified exit to Factory 13479 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13521 | -5/Upper Caves | Lost 3 parts (1p1u1w) 13617 | -5/Upper Caves | Learned location of 1 exit from Factory 13658 | -5/Upper Caves | Build established: Scavenger-Skirmisher 13754 | -5/Upper Caves | Encountered a Warlord checkpoint 13928 | -5/Upper Caves | Discovered new exit (range 10) 13938 | -5/Upper Caves | Identified exit to Warlord 13939 | -5/Upper Caves | Entered Warlord 13974 | -5/Warlord | System corruption cleaned by Quarantine Array 14131 | -5/Warlord | Rebuked by Warlord 14141 | -5/Warlord | Opened Warlord's prototype stash 14146 | -5/Warlord | Found Prototype Reactor 14146 | -5/Warlord | Identified Vortex Chain Reactor 14154 | -5/Warlord | Found Prototype Device 14154 | -5/Warlord | Identified Exp. Phase Shifter 14156 | -5/Warlord | Warlord's base attacked by MAIN.C 14166 | -5/Warlord | Found Prototype Hackware 14170 | -5/Warlord | Found Prototype Processor 14170 | -5/Warlord | Identified Spectral Analyzer 14173 | -5/Warlord | Found Prototype Device 14173 | -5/Warlord | Identified System Purifier 14254 | -5/Warlord | Found Prototype Energy Gun 14256 | -5/Warlord | Found Prototype Energy Gun 14256 | -5/Warlord | Identified Vortex Rail (x2) 14506 | -5/Warlord | Warlord forces counterattacked 14532 | -5/Warlord | Spotted Striker 14540 | -5/Warlord | Spotted B-75 Beast 14594 | -5/Warlord | P-70 Sage assimilated allied KB-GTH(g) 14615 | -5/Warlord | Spotted Executioner 14619 | -5/Warlord | Spotted Executioner 14647 | -5/Warlord | Found Prototype Processor 14647 | -5/Warlord | Identified Exp. Core Analyzer 14651 | -5/Warlord | Discovered new exit (range 14) 14709 | -5/Warlord | Identified exit to Proximity Caves 14710 | -5/Warlord | Entered Proximity Caves 14717 | -4/Proximity Caves | Learned Research terminal intel 14800 | -4/Proximity Caves | Spotted B-86 Titan 15007 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15123 | -4/Proximity Caves | Build established: Scavenger-Mutant 15175 | -4/Proximity Caves | Discovered exit to Factory (range 16) 15197 | -4/Proximity Caves | Entered Factory 15197 | -4/Factory | Evolved 2 slots: Utility x2 15198 | -4/Factory | Identified exit to Upper Caves 15208 | -4/Factory | Zion Hacker squad teleported in 15286 | -4/Factory | Discovered exit to Upper Caves (range 49) 15405 | -4/Factory | Garrison activated, responded to threat 15447 | -4/Factory | Entered Upper Caves 15447 | -4/Upper Caves | Accompanied by 1 ally 15528 | -4/Upper Caves | Learned Research terminal intel 15534 | -4/Upper Caves | Learned Research emergency access door positions 15596 | -4/Upper Caves | Build established: Scavenger-Skirmisher 15709 | -4/Upper Caves | Encountered a Warlord checkpoint 15713 | -4/Upper Caves | Discovered new exit (range 18) 15775 | -4/Upper Caves | Identified exit to Upper Caves 15791 | -4/Upper Caves | Found Alien Artifact 15791 | -4/Upper Caves | Identified Dimensional Node Initializer 15791 | -4/Upper Caves | Initialized slip node 15808 | -4/Upper Caves | Entered another Upper Caves area 15810 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16181 | -4/Upper Caves | Learned location of Armory (-4) 16476 | -4/Upper Caves | Build established: Scavenger-Assassin 16541 | -4/Upper Caves | Encountered a Warlord checkpoint 16618 | -4/Upper Caves | Discovered new exit (range 9) 16626 | -4/Upper Caves | Identified exit to Zhirov 16627 | -4/Upper Caves | Entered Zhirov 16627 | -4/Zhirov | Discovered new exit (range 3) 16687 | -4/Zhirov | Found Alien Artifact 16687 | -4/Zhirov | Identified Integrated Reactor 16687 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16813 | -4/Zhirov | Learned location of Quarantine (-2) 16813 | -4/Zhirov | Learned location of Testing (-3) 16813 | -4/Zhirov | Learned location of Command (-1) 16850 | -4/Zhirov | Identified exit to Proximity Caves 16861 | -4/Zhirov | Cloak Generator disabled 16861 | -4/Zhirov | Attacked by Zhirov 17146 | -4/Zhirov | Entered Proximity Caves 17337 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17534 | -3/Proximity Caves | Spotted B-86 Titan 17800 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17917 | -3/Proximity Caves | Discovered new exit (range 11) 17930 | -3/Proximity Caves | Identified exit to Research 17931 | -3/Proximity Caves | Entered Research 17931 | -3/Research | Evolved 2 slots: Utility x2 17933 | -3/Research | Loaded intel: 21 terminal locations 17956 | -3/Research | Zion Fire squad teleported in 18020 | -3/Research | Spotted B-86 Titan 18061 | -3/Research | Found Unknown Protection 18061 | -3/Research | Identified Hvy. Insulated Plating 18063 | -3/Research | Found Hvy. Insulated Plating 18373 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 18683 | -3/Research | Spotted B-86 Titan 18754 | -3/Research | Found Imp. Powered Armor 18758 | -3/Research | Found Imp. Powered Armor 19067 | -3/Research | Discovered new exit (range 5) 19070 | -3/Research | Identified exit to Testing 19074 | -3/Research | Entered Testing 19098 | -3/Testing | Found Prototype Energy Cannon 19098 | -3/Testing | Identified Potential Cannon 19117 | -3/Testing | Found Potential Cannon 19299 | -3/Testing | Retrieved Zion intel report: Guard Positions 19388 | -3/Testing | Found Prototype Energy Cannon 19388 | -3/Testing | Identified Hpw. Disruptor Cannon 19569 | -3/Testing | Found Prototype Energy Cannon 19569 | -3/Testing | Identified Disintegrator 19607 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 20009 | -3/Testing | Scanned by Researcher 20048 | -3/Testing | Lost 4 parts (1p3n) 20052 | -3/Testing | Destroyed 8 combat bots 20161 | -3/Testing | Lost 10 parts (1p6n2u1w) 20239 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 20267 | -3/Testing | Discovered new exit (range 5) 20271 | -3/Testing | Identified exit to Research 20272 | -3/Testing | Entered Research 20272 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20273 | -2/Research | Loaded intel: 20 terminal locations 20379 | -2/Research | Build established: Scavenger-Mutant 20402 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 20481 | -2/Research | Self-destructed Last Messages --------------- 20452_ Dropped GAL Module. 20458_ Antigrav System destroyed. 20463_ ALERT: Security rotation in progress. 20463_ Prc. Phase Gun destroyed. 20466_ Slug penetrates Wall. 20467_ Lgt. Antimatter Reactor destroyed. 20469_ Imp. Antigrav System destroyed. 20469_ Slug penetrates Wall. 20470_ Slug penetrates S-43 Plague. 20470_ Slug penetrates Wall. 20473_ Adv. Targeting Computer destroyed. 20475_ Imp. Antigrav System destroyed. 20475_ Penetrated by Slug. 20477_ Imp. Reaction Control System destroyed. 20478_ Acquired Prototype Hover Unit. 20478_ Identified Cld. Linear Gravjet. 20478_ Malfunction: Heat surge (+369). 20478_ Penetrated by Slug. 20478_ Quantum Rifle destroyed. 20481_ Overheating: Energy bleed (-107). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????T?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????########??????????????????????"" | | ??????????????????# ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ""???????????????????????? | | ?????????????????????| ""???????????????????????? | | ????????????????????? ""???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????###;###????????????????###### | | ?????????????????????# #????????????????# | | ?????????????????????# @ #????????????????# | | ?????????????????????# +??????????????### | | ??????????????????##?# ! #??????????????#"" | | ??????????????????# ## s #??????????????#"" | | ??????????????????##"#Y# ###??????????????#"" | | ??????????????????# ] # #????????????????#T | | ??????????????????# #h###??????????????#""/ | | ??????????????????#= = # #??????????????#"" | | ??????????????????# ; #??????????????#"" | | ??????????????????# ! + #??????????????### | | ??????????????????# # & #????????????????# | | ??????????????????# # ####+######??????###### | | ??????????????????# [ # #???????????# | | ??????????????????# # #???????????# | | ??????????????????###### #????##?????# | | ???????????????????????## #####+## ##### ##????# | | ????????????????????????# #????? # ## ##???# | | ????????????????????????# #??????# ##### | | ????????????????????????# #??????# " %= | | ????????????????????????# #??????# [ = % ##### | | ???????????????????????##+##########"## # #?? | | ???????????????????????# #### # #?? | | ???????????????????????# ! #? #? | | ???????????????????????# # ##? | | ???????????????????????# #! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 65 Energy Capacity 1135 Matter Stores 300 Matter Capacity 550 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 975 Resistance: EM 30 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Prc. Beam Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Hvy. Phase Cannon | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Fission Core | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Dispersion Rifle | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Centrium Light Armor Plating | -3/Testing | Z-intel Gravity Neutralizer | -3/Testing | Z-intel Cld. Nuclear Pulse Thruster | -3/Testing | Z-intel Thunder Hammer | -3/Testing | Z-intel Adv. Plasma Rifle | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Centrium Heavy Treads | -3/Testing | Z-intel Cld. Plasma Rifle | -3/Testing | Z-intel Imp. Energy Well | -3/Testing | Z-intel Imp. Matter Neutralizer | -3/Testing | Z-intel Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -6/Zion | Archive R-10 Processor | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedTractorSword Manual? 0 Play Time 02:17:40 Cumulative 279.1 hours Start 2023.02.16 @ 23:54:25 End 2023.02.17 @ 19:44:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 374 Adventurer 4 Explorer 18 Win Type - Total 11 Types 9/0/0/2/0/0/0/0/0 Lore% 71 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 724caae5-6896-4955-808a-2758357362d8