Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 19:02:37 Player: Raragi Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (3881) 3881 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 9339 Bonus ------- High Alert Combat Kills 378 Cogmind --------- Core Integrity 0/1000 Matter 70/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Neutrino Core Neutrino Core Carbon-fiber Leg Advanced Cryofiber Web Matter Compressor (93) Improved Target Analyzer Energy Filter KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Energy Well Improved Target Analyzer Core Analyzer Recoil Nullifier Improved Kinecellerator Improved Light Armor Plating Improved Focal Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Neutrino Core Advanced Cryofiber Web Matter Compressor Improved Target Analyzer Energy Filter Improved Propulsion Shielding KE Penetrator KE Penetrator KE Penetrator [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 . 2 2 . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 113 | 1 8 14 20 8 7 1 22 32 Power 14 | . . 2 2 1 1 . 2 6 Engine 9 | . . 2 1 . 1 . 2 3 Core 5 | . . . 1 1 . . . 3 Reactor . | . . . . . . . . . Propulsion 34 | . 1 8 10 . 2 1 5 7 Treads . | . . . . . . . . . Leg 17 | . 1 4 4 . 2 . 1 5 Wheel . | . . . . . . . . . Hover 14 | . . 4 6 . . . 3 1 Flight 3 | . . . . . . 1 1 1 Utility 31 | . 1 1 3 3 2 . 12 9 Device 13 | . . 1 . 2 1 . 3 6 Storage 4 | . . . 2 . . . . 2 Processor 10 | . 1 . . . 1 . 8 . Hackware . | . . . . . . . . . Protection 4 | . . . 1 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 34 | 1 6 3 5 4 2 . 3 10 Energy Gun 12 | . 2 1 2 1 1 . 3 2 Energy Cannon 4 | . 4 . . . . . . . Ballistic Gun 14 | 1 . 2 3 . . . . 8 Ballistic Cannon 3 | . . . . 3 . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 3 2 2 1 . 4 2 Parts Lost 44 | . 1 4 7 2 . 7 2 21 Power 4 | . . . . . . . . 4 Propulsion 19 | . . 4 5 . . 2 2 6 Utility 11 | . . . 1 1 . 3 . 6 Weapon 10 | . 1 . 1 1 . 2 . 5 Highest Loss Streak 19 | . 1 2 4 1 . 7 1 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 98 91 93 99 89 75 69 89 Engine 5 | . 14 10 4 . 2 4 5 2 Core 2 | . . . 4 7 3 . . 4 Leg 17 | . 28 10 13 30 26 18 4 17 Hover 7 | . . 14 19 . . . 8 3 Device 10 | . . 11 1 7 16 15 12 20 Storage 7 | . 14 11 9 7 6 4 . 3 Processor 11 | . 12 11 9 7 6 10 23 13 Protection 4 | . . . 5 13 6 4 . 4 Energy Gun 5 | . 1 8 3 10 5 4 6 3 Energy Cannon 1 | . 13 . . . . . . . Ballistic Gun 10 | . 12 13 21 4 . . . 11 Ballistic Cannon 2 | . . . . 6 13 9 . . Naked Turns 11 | . . . . . . 11 . . Heaviest Build 65 | 14 18 20 28 42 48 43 30 65 Greatest Support 88 | 20 20 21 66 66 71 69 39 88 Greatest Overweight (x) 6 | . . 2 2 . . . 1 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 10 Average Capacity 8 | 8 8 8 9 10 10 8 5 7 Most Carried 10 | 6 8 8 10 10 10 10 5 10 Average Carried 7 | 6 6 7 8 9 9 8 4 7 Final Capacity 10 | 8 8 8 10 10 10 5 5 10 Final Carried 10 | 6 8 8 10 10 10 5 5 8 Class Distribution -------------------- 45% | Mutant 22% | Gunner 20% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 3166 | 210 169 425 998 210 273 . 220 661 Remotely . | . . . . . . . . . Salvage Created 5879 | . 433 1329 1888 232 345 . 141 1511 Parts 314 | . 19 84 110 17 15 . 4 65 Haulers Intercepted 12 | . 1 4 4 . . . . 3 Recyclers Shooed 3 | . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 82 | . 8 22 26 5 7 . 2 12 Guns 69 | . 4 22 25 3 1 . 2 12 Cannons 7 | . 2 . . 2 3 . . . AOE 6 | . 2 . 1 . 3 . . . Classes Destroyed 13 | . 3 6 2 1 1 . . . Worker 13 | . . 2 4 2 . . . 5 Builder 5 | . . 1 . . 1 . . 3 Tunneler 1 | . . . 1 . . . . . Hauler 12 | . 1 4 4 . . . . 3 Recycler 14 | . 1 4 5 . 1 . . 3 Operator 2 | . . . 2 . . . . . Watcher 3 | . . 1 1 . . . 1 . Swarmer 16 | . . 8 4 1 3 . . . Grunt 43 | . 8 9 16 3 3 . . 4 Duelist 2 | . . 1 1 . . . . . Sentry 12 | . . 4 5 . . . 1 2 Hunter 2 | . . . . . 1 . . 1 Programmer 7 | . . . . 1 . . 1 5 Best Kill Streak 19 | . 2 7 11 3 4 . 1 19 Combat Bots Only 10 | . 2 6 10 3 4 . 1 8 Max Kills in Single Turn 3 | . 1 1 2 1 2 . 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 1 . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 7613 | . 441 709 1268 303 358 383 204 3947 Core 1882 | . 161 95 290 . 41 244 41 1010 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . 53 Core Remaining (%) 69 | 100 35 76 47 100 . . 61 . Volleys Fired 290 | . 30 77 95 14 15 1 7 51 Largest 3 | . 2 2 3 3 3 1 3 3 Hottest 230 | . 130 130 157 157 157 61 230 230 Shots Fired 726 | . 56 151 271 42 41 1 19 145 Gun 669 | . 44 151 271 25 13 1 19 145 Cannon 55 | . 12 . . 17 26 . . . Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 552 | . 38 90 253 25 26 . . 120 Thermal 160 | . 6 61 18 17 13 1 19 25 Explosive 2 | . . . . . 2 . . . Electromagnetic 12 | . 12 . . . . . . . Robot Hit Streak 15 | . 10 14 15 4 7 5 13 10 Robot Miss Streak 4 | . 2 4 4 4 2 . 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . 1 1 . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 474 | . 42 102 177 22 29 1 11 90 Core Hits 225 | . 16 50 75 11 17 . 7 49 Critical Kills 6 | . . . . . . . . 6 Critical Parts Destroyed 6 | . 1 . 1 . . . . 4 Critical Strikes 21 | . 1 1 2 . 4 . 3 10 Burn 5 | . . 1 1 . . . 3 . Destroy 12 | . 1 . 1 . . . . 10 Blast 4 | . . . . . 4 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10775 | . 878 1688 3097 528 1176 36 274 3098 Guns 8436 | . 388 1647 2812 356 198 18 274 2743 Cannons 891 | . 254 . . 172 465 . . . Explosions 1430 | . 236 41 285 . 513 . . 355 Melee . | . . . . . . . . . Ramming 18 | . . . . . . 18 . . Kinetic 7055 | . 324 1038 2576 296 465 . . 2356 Thermal 2425 | . 210 609 236 232 198 18 274 648 Explosive 982 | . 90 . 285 . 513 . . 94 Electromagnetic 295 | . 254 41 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 17 Average Corruption 4 | . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 144 | . 27 . 47 . 39 . . 31 Projectiles 17 | . 17 . . . . . . . Explosions 127 | . 10 . 47 . 39 . . 31 Melee . | . . . . . . . . . Knockbacks 7 | . . . . 3 4 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 2 4 . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 479 | . 165 . 111 . . 8 . 195 Shots 7 | . 3 . 1 . . . . 3 Rammed 4 | . . . . . . 4 . . Targets Rammed 6 | . . . . . . 6 . . Kicked 2 | . . . . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 562 | . 220 132 561 78 1 . 494 562 Average Temperature 128 | . 91 39 124 16 1 . 184 178 Received Heat Transfer 1158 | . 153 279 432 81 30 . 39 144 Effects 20 | . . . 6 . . . 4 10 Shutdowns 4 | . . . 1 . . . 1 2 Energy Bleed 3 | . . . 1 . . . . 2 Interference 4 | . . . 1 . . . 3 . Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 1 | . . . 1 . . . . . Damage (core) 4 | . . . 2 . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 1 4 . 1 . . 5 3 Heat Transferred 5017 | . 298 1480 555 407 407 37 824 1009 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 864 | . 333 607 864 490 420 162 393 461 Initial 392 | . . 64 193 392 182 147 64 94 Average 293 | . 149 377 495 409 272 142 198 126 Maximum Alert Level 3 | . 1 2 3 2 2 . 1 2 Low Security (%) 42 | 100 78 18 8 . 47 100 58 81 Level 1 30 | . 21 27 36 54 47 . 41 12 Level 2 21 | . . 53 26 45 4 . . 6 Level 3 5 | . . . 28 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 4 2 2 . . 4 4 Investigation 4 | . . 1 1 1 . . 1 . Extermination 3 | . . . . 1 . . 1 1 Reinforcement 11 | . 2 3 1 . . . 2 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 8 | . . 4 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 13 32 32 8 8 6 16 17 Peak Tracking Total 9 | . 4 5 9 3 4 6 8 6 Tactical Retreats 10 | . 2 1 2 1 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 6 | . . . 1 1 1 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 16 | . 2 1 2 2 . . . 9 Max in Single Turn 2 | . 1 1 2 1 . . . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 20 | . 5 2 5 1 1 . 3 3 Terminals 15 | . 5 1 4 1 1 . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 1 1 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 53 | . 13 5 12 5 4 . 7 7 Successful 31 | . 8 2 8 3 3 . 3 4 Failed 22 | . 5 3 4 2 1 . 4 3 Catastrophic 5 | . 2 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . Manual 28 | . 8 2 8 3 2 . 3 2 Terminals 41 | . 13 3 10 5 4 . 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . . 2 2 . . . . 6 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 11 | . 3 . 3 2 2 . 1 . Record 4 | . . . . 2 1 . 1 . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . 1 1 . . . . 3 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 4 | . . 1 1 . . . . 2 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 5 1 4 1 1 . 2 1 Terminals 13 | . 5 1 3 1 1 . 2 . Botnet 13 | . 5 1 3 1 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 Reject 2 | . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 5 2 5 1 . . 3 2 Full Trace Events 3 | . . 1 . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 21 | . . 10 10 . . . . 1 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 4359 | 4 438 803 784 490 388 95 408 949 Spaces Moved 3001 | 3 236 432 554 321 245 91 671 448 Core 19 | . . . . . . 17 1 1 Treads . | . . . . . . . . . Legs 1710 | 3 236 246 193 321 245 54 . 412 Wheels . | . . . . . . . . . Hover 746 | . . 186 361 . . . 166 33 Flight 526 | . . . . . . 20 504 2 Fastest Speed 34 | 120 120 52 38 127 125 40 34 58 Average Speed 93 | 120 120 109 69 127 126 92 48 117 Slowest Speed 350 | 120 120 190 260 127 127 125 120 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 31 | 2 42 47 48 10 9 93 19 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 167 | . 37 . 18 7 11 . . 94 Melee . | . . . . . . . . . Projectile 37 | . . . . 7 3 . . 27 AOE 130 | . 37 . 18 . 8 . . 67 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Total 4000 | 3 339 612 783 376 293 99 736 759 Wait 437 | . 41 71 73 23 17 1 16 195 Move 2994 | 2 235 431 553 320 245 90 670 448 Hop . | . . . . . . . . . Pick Up 62 | . 10 8 19 2 3 . 10 10 Fast Attach 68 | . 5 8 8 6 2 1 16 22 Attach 28 | . 1 5 8 2 . . 5 7 Detach 21 | . 2 1 3 3 . . 5 7 Swap 18 | 1 2 1 4 1 5 . 1 3 Drop 76 | . 13 10 20 5 6 . 6 16 Fire 290 | . 30 77 95 14 15 1 7 51 Melee . | . . . . . . . . . Ram 4 | . . . . . . 4 . . Kick 2 | . . . . . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 2) 5 | -11/Junkyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 321 | -10/Materials | Core integrity fell below 50% 405 | -10/Materials | Discovered new exit (range 9) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 670 | -9/Materials | Discovered new exit (range 13) 1206 | -9/Materials | Discovered new exit (range 5) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1403 | -8/Materials | Lost 4 parts (2n1u1w) 1665 | -8/Materials | Build established: Gunner 1816 | -8/Materials | Destroyed 10 combat bots 1946 | -8/Materials | Core integrity fell below 50% 1962 | -8/Materials | Discovered new exit (range 15) 2030 | -8/Materials | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Utility x2 2440 | -7/Factory | Discovered new exit (range 13) 2520 | -7/Factory | Entered another Factory area 2520 | -6/Factory | Evolved 2 slots: Utility x2 2788 | -6/Factory | Build established: Scavenger-Gunner 2908 | -6/Factory | Sucked down chute 2908 | -6/Factory | Entered Waste 2918 | -6/Waste | Spotted C-40 Crusher 2938 | -6/Waste | Spotted C-40 Crusher 2963 | -6/Waste | Spotted C-40 Crusher 2968 | -6/Waste | Spotted C-40 Crusher 2971 | -6/Waste | Spotted C-40 Crusher 2975 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2977 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2978 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2980 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2981 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2983 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2986 | -6/Waste | Spotted C-40 Crusher 2998 | -6/Waste | Discovered new exit (range 12) 3003 | -6/Waste | Entered Factory 3014 | -6/Factory | Lost 7 parts (2n3u2w) 3337 | -6/Factory | Discovered new exit (range 15) 3355 | -6/Factory | Discovered new exit (range 15) 3411 | -6/Factory | Entered another Factory area 3411 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4295 | -5/Factory | Crushed by falling debris 4295 | -5/Factory | System corruption reached 10% 4296 | -5/Factory | Core integrity fell below 50% 4348 | -5/Factory | Core integrity fell below 20% 4350 | -5/Factory | Destroyed 8 combat bots 4360 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04355_ Penetrated by Slug. 04355_ Enh. Armored Leg destroyed. 04355_ K-01 Serf collects debris. 04356_ U-05 Engineer lays Concrete. 04356_ K-01 Serf collects debris. 04356_ U-05 Engineer lays Concrete. 04356_ Acquired Lgt. Angular Momentum Engine. 04357_ U-05 Engineer lays Concrete. 04357_ Penetrated by Slug. 04357_ Field Propulsion Drive destroyed. 04357_ Penetrated by Slug. 04357_ U-05 Engineer lays Concrete. 04359_ Penetrated by Slug. 04359_ Lgt. Angular Momentum Engine destroyed. 04359_ U-05 Engineer lays Concrete. 04359_ U-05 Engineer builds a Wall. 04359_ U-05 Engineer lays Concrete. 04359_ K-01 Serf collects debris. 04360_ Penetrated by Slug. 04360_ Slug penetrates H-66 Slayer. 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T" ## =h# uh ;# ???????? | | ????????????????"" "??# !==#= hh ;# ????????? | | ???????????????? ??# ==%#* ;# ????????? | | ???????????????? #????#! %%##+#### ?????????? | | ??????????????? ??????%! # ?????????? | | ??????????????????????!! % + ??????????? | | ?????????????????????*= %%"" #??????????????? | | ?????????????????????### %%"" ????????????????? | | ?????????????????????? # %%%?? ?????????????????? | | ???????????????????????? % ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 38 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 24 Target Analysis 9 Core Analysis 9 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanHeatDriver Manual? 0 Play Time 01:11:22 Cumulative 23.5 hours Start 2023.05.30 @ 23:13:36 End 2023.06.01 @ 19:02:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9d09fd8-001b-482f-8fb9-969f61977ec5