Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 18:01:16

Player: Rainynight

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (397)      397
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 897

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     44/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Disposable Heat Sink
     Large Storage Unit
           Targeting Computer
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           EM Pulse Gun
           Particle Cannon
           Particle Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Disposable Heat Sink
           EM Pulse Gun
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   11  5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   6   .   
    Device                 3    | .   3   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             7    | 1   2   4   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      4    | .   .   4   
Parts Lost                 7    | .   .   7   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     98   | .   98  97  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  26  
  Device                   12   | .   12  14  
  Storage                  14   | .   14  14  
  Energy Gun               21   | .   17  27  
  Energy Cannon            6    | .   10  .   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 12  28  28  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   11  15  
  Most Carried             15   | 3   15  15  
  Average Carried          12   | 1   11  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           376  | 223 137 16  
  Remotely                 .    | .   .   .   
Salvage Created            617  | .   535 82  
  Parts                    42   | .   33  9   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  14   | .   11  3   
  Guns                     5    | .   2   3   
  Cannons                  9    | .   9   .   
Classes Destroyed          7    | .   6   1   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    8    | .   8   .   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1060 | .    352  708  
  Core                     254  | .    50   204  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              41   | .    30   11   
  Largest                  2    | .    2    2    
  Hottest                  136  | .    136  80   
Shots Fired                83   | .    60   23   
  Gun                      41   | .    18   23   
  Cannon                   42   | .    42   .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  42   | .    42   .    
  Explosive                .    | .    .    .    
  Electromagnetic          41   | .    18   23   
  Robot Hit Streak         8    | .    8    3    
  Robot Miss Streak        9    | .    4    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           43   | .    35   8    
  Core Hits                25   | .    20   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           822  | .    711  111  
  Guns                     263  | .    152  111  
  Cannons                  527  | .    527  .    
  Explosions               32   | .    32   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  559  | .    559  .    
  Explosive                .    | .    .    .    
  Electromagnetic          263  | .    152  111  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    3    7    
  Average Corruption       3    | .    2    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Misfires               1    | .    .    1    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            1    | .    1    .    
  Projectiles              1    | .    1    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        299  | .    299  190  
  Average Temperature      123  | .    123  107  
  Received Heat Transfer   144  | .    144  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1012 | .    1012 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             346  | .   346 169 
  Initial                  79   | .   .   79  
  Average                  162  | .   188 148 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         70   | 100 50  100 
  Level 1                  29   | .   49  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   14  21  
  Peak Tracking Total      16   | .   3   16  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               1    | .   1   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1041 | 69  622 350 
Spaces Moved               516  | 37  290 189 
  Core                     1    | 1   .   .   
  Treads                   515  | 36  290 189 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            160  | 157 160 160 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 5   46  53  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .   1   2   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   3   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | .   3   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      653  | 45  396 212 
  Wait                     28   | .   21  7   
  Move                     514  | 36  289 189 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 3   23  .   
  Fast Attach              15   | 6   8   1   
  Attach                   5    | .   1   4   
  Detach                   3    | .   3   .   
  Swap                     2    | .   2   .   
  Drop                     19   | .   19  .   
  Fire                     41   | .   30  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 14)
   70 | -11/Junkyard  | Entered Materials
  346 | -10/Materials | Discovered new exit (range 15)
  361 | -10/Materials | Build established: Mutant
  576 | -10/Materials | Discovered new exit (range 11)
  692 | -10/Materials | Entered Mines
  739 | -10/Mines     | Discovered new exit (range 5)
  779 | -10/Mines     | Learned location of Storage (-7)
  881 | -10/Mines     | Learned location of Zion (-7)
  976 | -10/Mines     | Assembled infested the area
  981 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1038 | -10/Mines     | Core integrity fell below 50%
 1041 | -10/Mines     | Core integrity fell below 20%
 1042 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01026_ EM Pulse Gun destroyed.
01028_ Critical hit (Destroy).
01028_ Lgt. Treads destroyed.
01032_ C-30 ARC bursts open, deploying its payload.
01032_ D-53 Grenadier unfolds itself.
01034_ T-07 Excavator destroyed.
01034_ EM Pulse Gun destroyed.
01034_ as-77252 destroyed.
01035_ T-07 Excavator destroyed.
01036_ Lgt. Treads destroyed.
01036_ as-69182 destroyed.
01036_ EM Pulse Gun destroyed.
01036_ as-67521 destroyed.
01039_ The unstable cave ceiling collapses.
01040_ D-53 Grenadier destroyed.
01040_ as-43305 destroyed.
01040_ as-01471 destroyed.
01041_ The unstable cave ceiling collapses.
01042_ as-85141 destroyed.
01042_ as-43518 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityAntigravDeconstructor
  Manual?         0
Play Time         00:10:32
  Cumulative      289.7 hours
  Start           2023.10.27 @ 17:52:03
  End             2023.10.27 @ 18:01:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          322
  Rogue           295
  Adventurer      2
  Explorer        25
Win Type          -
  Total           19
  Types           16/1/0/2/0/0/0/0/0
Lore%             75
Gallery%          80
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd019e82-28d6-426f-a334-231e90ed8704