Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.09 @ 19:45:24 Player: swetpototo Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (44) 220 Value Destroyed (1386) 1386 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9986 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Quantum Capacitor Improved Shock Absorption System Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Quantum Capacitor Improved Shock Absorption System > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Fission Core Quantum Reactor Biometal Medium Treads Antigrav Array Medium Storage Unit Enhanced Nova Cannon [Rating: 75] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility High-capacity Matter Pod Device Long-range Tractor Beam Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Gauss Cannon Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . 2 2 2 2 . 2 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . 2 . . . . . . . 2 2 . Utility 10 | . . 2 . . 2 . 2 . 2 2 . . . . Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 94 | 6 4 13 2 4 . 8 7 3 14 7 2 15 4 5 Power 17 | 1 . . 1 1 . . 1 3 3 2 . 2 1 2 Engine 2 | 1 . . 1 . . . . . . . . . . . Core 9 | . . . . 1 . . 1 3 . 2 . 1 . 1 Reactor 6 | . . . . . . . . . 3 . . 1 1 1 Propulsion 29 | 2 . 3 . . . 5 . . 3 4 2 7 . 3 Treads 15 | 2 . 3 . . . 5 . . 2 . 2 1 . . Leg 1 | . . . . . . . . . . 1 . . . . Wheel 1 | . . . . . . . . . 1 . . . . . Hover 8 | . . . . . . . . . . 1 . 6 . 1 Flight 4 | . . . . . . . . . . 2 . . . 2 Utility 24 | 1 3 4 . 2 . 3 4 . 2 . . 4 1 . Device 9 | . 1 1 . 1 . 1 1 . . . . 3 1 . Storage 8 | 1 2 . . . . . 3 . 1 . . 1 . . Processor 3 | . . 2 . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . 1 . 1 . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 1 6 1 1 . . 2 . 6 1 . 2 2 . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 1 2 . Ballistic Gun 7 | 1 1 3 . 1 . . . . . 1 . . . . Ballistic Cannon 9 | . . 3 1 . . . 1 . 4 . . . . . Launcher 2 | . . . . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . . . . Parts Lost 30 | . . . 1 . . 1 . . 13 . 1 1 6 7 Power 7 | . . . 1 . . 1 . . 1 . . . 2 2 Propulsion 12 | . . . . . . . . . 4 . 1 . 2 5 Utility 8 | . . . . . . . . . 6 . . 1 1 . Weapon 3 | . . . . . . . . . 2 . . . 1 . Highest Loss Streak 8 | . . . 1 . . 1 . . 8 . 1 1 5 7 To Critical Strikes 2 | . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 76 | . 99 95 99 79 69 88 96 91 76 4 2 21 40 28 Engine 2 | . 14 11 10 3 . . . . . . . . . . Core 3 | . . . . 5 7 5 4 8 5 . . 1 . 3 Reactor 1 | . . . . . . . . . 4 . . 1 4 . Treads 18 | . 28 21 22 18 15 29 26 23 19 . 1 3 . . Hover 2 | . . . . . . . . . . . . 10 23 14 Device 5 | . 13 14 . 3 7 12 7 5 2 . . 1 4 . Storage 14 | . 14 11 11 9 7 7 22 23 20 . . 1 4 3 Processor 6 | . . 12 22 14 7 7 6 5 4 . . . . . Protection 5 | . . 1 11 7 7 7 13 11 4 . . . . . Ballistic Gun 5 | . 20 15 14 8 7 7 2 . . . . . . . Ballistic Cannon 6 | . . 6 7 9 7 7 6 5 12 . . . . . Piercing Weapon 1 | . . . . . . . 3 5 . . . 2 4 . Naked Turns 82 | . . . . . . . . . 22 6 36 13 . 5 Heaviest Build 127 | 13 14 24 28 29 29 33 51 59 127 . . 47 56 40 Greatest Support 120 | 40 40 44 44 44 44 100 100 100 100 26 120 120 45 37 Greatest Overweight (x) 6 | 4 . . . . . . 1 . 6 . . 2 1 6 Average Overweight (x) . | 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 8 8 20 5 5 15 15 15 Average Capacity 10 | 7 8 8 8 8 8 8 8 8 19 5 5 8 15 14 Most Carried 20 | 1 4 8 8 8 8 8 8 8 20 5 5 10 11 10 Average Carried 8 | . 2 6 8 7 8 6 7 8 16 4 5 5 10 8 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 5 5 5 15 15 5 Final Carried 10 | 1 3 8 8 8 8 7 8 8 5 5 5 10 10 5 Class Distribution -------------------- 84% | Mutant 8% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Matter Collected 1955 | . 80 377 70 268 . 59 184 37 404 . . 390 50 36 Remotely 752 | . . 353 . 125 . 59 1 37 177 . . . . . Salvage Created 1553 | . 68 422 38 157 . 44 87 29 312 . . 295 101 . Parts 91 | . 5 25 5 14 . 2 9 2 19 . . 6 4 . Haulers Intercepted 4 | . . 2 . 1 . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Combat Hostiles Destroyed 28 | . 3 8 3 3 . . 2 . 8 . . . 1 . Melee 4 | . . . . . . . 2 . 1 . . . 1 . Guns 12 | . 3 4 3 2 . . . . . . . . . . Cannons 10 | . . 4 . 1 . . . . 5 . . . . . AOE 2 | . . . . . . . . . 2 . . . . . Classes Destroyed 12 | . 2 5 . 2 . . 1 . 1 . . . 1 . Worker 2 | . . . . 1 . . . . 1 . . . . . Builder 3 | . . . . 1 . . . . 2 . . . . . Hauler 4 | . . 2 . 1 . 1 . . . . . . . . Recycler 3 | . . 1 . . . . . . . . . 2 . . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . 1 . . . . . . Swarmer 8 | . 2 3 3 . . . . . . . . . . . Grunt 13 | . 1 4 . 3 . . . . 4 . . . 1 . Sentry 1 | . . 1 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . Programmer 4 | . . . . . . . 2 . 2 . . . . . Best Kill Streak 5 | . 2 4 3 5 . 1 1 1 3 . . 1 1 . Combat Bots Only 3 | . 2 3 3 3 . . 1 . 3 . . . 1 . Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 1 2 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . Melee 1 | . . . . . . . 1 . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Hostile Shots Fired 684 | . 24 38 12 36 . 34 16 . 297 . 39 30 50 108 Missed 222 | . 10 12 6 12 . 13 8 . 92 . 9 11 11 38 Damage Taken 7942 | . 98 200 34 319 . 431 66 . 2804 . 634 367 711 2278 Core 2691 | . 15 12 6 50 . 48 . . 553 . 227 173 260 1347 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 2173 | . 32 60 12 89 . 121 19 . 798 . 169 77 193 603 Regen/Repaired (Parts) 106 | . . . . 106 . . . . . . . . . . Core Remaining (%) 89 | 100 94 . 95 90 . 93 100 100 51 . 82 88 . . Volleys Fired 88 | . 9 23 4 13 . 2 . 3 27 . . 1 6 . Largest 3 | . 2 2 2 2 . 2 . 1 3 . . 1 1 . Hottest 183 | . 70 59 71 71 . 73 . 48 183 . . 120 120 . Shots Fired 180 | . 18 46 8 26 . 4 . 3 68 . . 1 6 . Gun 64 | . 18 27 4 13 . 2 . . . . . . . . Cannon 115 | . . 19 4 13 . 2 . 3 67 . . 1 6 . Launcher 1 | . . . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 167 | . 13 46 8 26 . 4 . 3 67 . . . . . Thermal 12 | . 5 . . . . . . . . . . 1 6 . Explosive 1 | . . . . . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 10 24 7 12 . 2 . 4 17 . . . 1 . Robot Miss Streak 4 | . 2 2 1 3 . 1 . . 4 . . 1 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 142 | . 13 38 5 18 . 2 2 4 43 . . 10 7 . Core Hits 71 | . 5 21 3 14 . 1 2 1 18 . . 3 3 . Critical Kills 2 | . . 1 . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . . Critical Strikes 14 | . 1 2 1 1 . . . . 7 . . 1 1 . Burn 1 | . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 3 | . . 1 1 1 . . . . . . . . . . Blast 8 | . . 1 . . . . . . 7 . . . . . Impale 1 | . . . . . . . . . . . . 1 . . Melee Attacks 31 | . . . . . . . 3 1 5 . . 11 11 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . 3 1 5 . . 11 11 . Sneak Attacks 2 | . . . . . . . . 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3757 | . 112 549 72 438 . 37 66 136 1710 . 2 412 223 . Guns 573 | . 112 192 44 188 . 37 . . . . . . . . Cannons 2018 | . . 357 28 250 . . . 89 1250 . . . 44 . Explosions 244 | . . . . . . . . . 244 . . . . . Melee 813 | . . . . . . . 66 47 146 . . 375 179 . Ramming 109 | . . . . . . . . . 70 . 2 37 . . Kinetic 2499 | . 64 549 72 438 . 37 . 89 1250 . . . . . Thermal 92 | . 48 . . . . . . . . . . . 44 . Explosive 244 | . . . . . . . . . 244 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 813 | . . . . . . . 66 47 146 . . 375 179 . Highest Corruption 10 | . . . . . . . 1 . 7 . . . . 10 Average Corruption 1 | . . . . . . . 1 . 4 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 9 | . . . . . . . 6 . 2 . . . . 1 Matter Fused 4 | . . . . . . . 2 . 1 . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 141 | . . . 8 . . . . 51 34 . . 39 9 . Projectiles 75 | . . . 8 . . . . 24 34 . . . 9 . Explosions . | . . . . . . . . . . . . . . . Melee 66 | . . . . . . . . 27 . . . 39 . . Knockbacks 21 | . . 3 1 2 . . . . 15 . . . . . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic 19 | . . 3 1 2 . . . . 13 . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . Self-Inflicted Damage 48 | . . . . . . . . . 31 . . 17 . . Shots . | . . . . . . . . . . . . . . . Rammed 27 | . . . . . . . . . 15 . 6 6 . . Targets Rammed 27 | . . . . . . . . . 15 . 6 6 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 523 | . 90 25 15 213 . . 173 40 523 . . 275 240 . Average Temperature 133 | . 39 10 10 98 . . 78 18 221 . . 107 102 . Received Heat Transfer 810 | . 24 84 . 234 . . 6 . 327 . . . 36 99 Effects 18 | . . . . . . . . . 16 . . 2 . . Shutdowns 8 | . . . . . . . . . 8 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Interference 5 | . . . . . . . . . 3 . . 2 . . Matter Decay 3 | . . . . . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . 2 . Heat Transferred 259 | . 222 . . . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Peak Influence 258 | . 125 224 72 120 46 52 113 66 193 . 30 86 123 258 Initial 57 | . . 45 . 23 46 27 23 14 27 . . 14 45 57 Average 59 | . 47 74 11 82 46 37 32 42 96 . 10 35 83 143 Maximum Alert Level 1 | . . 1 . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 94 100 100 100 100 100 100 100 100 100 100 100 64 Level 1 2 | . . 5 . . . . . . . . . . . 35 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 . . . 1 1 . 4 . 2 2 1 . Investigation 6 | . 2 1 . . . . . . 2 . . . 1 . Extermination 3 | . . . . . . . 1 . 2 . . . . . Reinforcement 5 | . . . . . . 1 . . . . 2 2 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Distress Signals 8 | . . 2 . . . . 1 . 2 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 109 | . 6 12 3 3 . 4 7 3 25 . 8 5 6 27 Peak Tracking Total 24 | . 3 5 3 3 . 3 2 2 8 . 6 3 4 24 Tactical Retreats 10 | . 1 . . . . 2 1 . . . 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Traps Triggered 5 | . . 2 . . . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Machines Disabled 5 | . . . . . . . . . 1 . . 1 3 . Max in Single Turn 1 | . . . . . . . . . 1 . . 1 1 . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Machines Accessed 30 | . 1 4 . 2 1 . 4 . 5 1 . 3 2 7 Terminals 21 | . 1 4 . 1 1 . 3 . 1 1 . . 2 7 Fabricators 3 | . . . . . . . . . 2 . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . Total Hacks 53 | . 2 11 . 5 1 . 6 . 12 1 . 3 3 9 Successful 31 | . . 9 . 3 1 . 4 . 8 1 . 2 1 2 Failed 22 | . 2 2 . 2 . . 2 . 4 . . 1 2 7 Catastrophic 5 | . 1 . . . . . . . 1 . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . 1 . . . . . . . . . . 3 8 Terminals 35 | . 2 11 . 3 1 . 4 . 1 1 . . 3 9 Fabricators 7 | . . . . . . . . . 6 . . 1 . . Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . Scanalyzers 5 | . . . . . . . . . 4 . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . Terminal Hacks 18 | . . 9 . 1 1 . 4 . 1 1 . . . 1 Record 1 | . . . . . . . . . 1 . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 . 1 . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . Unreport Threat 4 | . . 3 . . . . 1 . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 4 . . 1 . . Load Schematic 3 | . . . . . . . . . 3 . . . . . Build 2 | . . . . . . . . . 1 . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 2 | . . . . . . . . . . . . . 1 1 Terminals 2 | . . . . . . . . . . . . . 1 1 Botnet 2 | . . . . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 4 . 1 . . 2 . 4 . . 1 2 5 Full Trace Events 5 | . 1 1 . . . . . . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 127 | . . . . . . . . . 58 . . 69 . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Turns Passed 4161 | 62 193 507 280 285 21 108 771 312 818 49 71 353 164 167 Spaces Moved 2823 | 32 101 249 183 138 15 61 482 197 311 81 81 344 194 354 Core 156 | 17 . . . . . . . . 45 7 42 33 . 12 Treads 1792 | 15 101 249 183 138 15 61 482 197 258 . 7 86 . . Legs . | . . . . . . . . . . . . . . . Wheels 8 | . . . . . . . . . 8 . . . . . Hover 450 | . . . . . . . . . . 8 . 225 194 23 Flight 417 | . . . . . . . . . . 66 32 . . 319 Fastest Speed 35 | 50 160 145 145 145 145 145 152 152 50 35 35 48 55 42 Average Speed 122 | 165 160 156 145 145 145 146 154 152 187 38 54 83 60 45 Slowest Speed 350 | 250 160 160 145 145 145 152 232 152 238 60 170 170 102 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 1 . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 22 20 40 16 . 66 23 9 6 3 75 8 7 19 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 . 1 1 . . 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 16 | . . . . . . . . . 15 . . 1 . . Terrain Destroyed 51 | . . . 2 6 . . . . 42 . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . . Projectile 39 | . . . 2 6 . . . . 31 . . . . . AOE 11 | . . . . . . . . . 11 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Total 3298 | 38 117 326 189 197 14 76 502 205 466 99 103 390 217 359 Wait 141 | . . 16 . 38 . 2 4 . 75 2 . 3 1 . Move 2803 | 31 100 248 182 137 14 60 481 196 310 78 80 343 193 350 Hop 3 | . . . . . . . . . . 1 . . . 2 Pick Up 33 | 1 1 11 . 1 . 1 2 . 10 2 . 4 . . Fast Attach 62 | 6 2 10 2 4 . 2 6 2 6 3 2 13 2 2 Attach 17 | . 1 . . . . 3 . . 2 4 . 2 2 3 Detach 21 | . 2 1 . 1 . 1 1 . 4 4 . 3 2 2 Swap 15 | . 1 3 . . . 3 1 1 6 . . . . . Drop 42 | . 1 14 1 3 . 2 4 2 6 5 . 4 . . Fire 88 | . 9 23 4 13 . 2 . 3 27 . . 1 6 . Melee 31 | . . . . . . . 3 1 5 . . 11 11 . Ram 21 | . . . . . . . . . 15 . . 6 . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 6 . . . Escape Stasis 15 | . . . . . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -3/DSF -2/Research -1/Access -1/Command History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 12) 63 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 12) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 550 | -9/Materials | Identified exit to Mines 763 | -9/Materials | Entered Mines 864 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 983 | -9/Mines | Discovered new exit (range 15) 1043 | -9/Mines | Entered Materials 1043 | -8/Materials | Evolved 2 slots: Propulsion x2 1303 | -8/Materials | Repaired Hrd. Medium Armor Plating 1315 | -8/Materials | Discovered new exit (range 9) 1328 | -8/Materials | Entered Factory 1328 | -7/Factory | Evolved 2 slots: Utility x2 1347 | -7/Factory | Identified exit to DSF 1349 | -7/Factory | Entered DSF 1375 | -7/DSF | Additional patrols routed to DSF 1412 | -7/DSF | Discovered new exit (range 20) 1457 | -7/DSF | Entered Factory 1457 | -6/Factory | Evolved 2 slots: Utility x2 2201 | -6/Factory | Discovered new exit (range 14) 2228 | -6/Factory | Entered another Factory area 2228 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2515 | -5/Factory | Discovered new exit (range 13) 2540 | -5/Factory | Entered another Factory area 2540 | -4/Factory | Evolved 2 slots: Utility x2 2554 | -4/Factory | Found Unknown Protection 2554 | -4/Factory | Identified Powered Armor 2995 | -4/Factory | Lost 5 parts (2n3u) 3233 | -4/Factory | Build established: Skirmisher 3286 | -4/Factory | Fabricated Centrium Wheel (x2) 3336 | -4/Factory | Released all parts (3) 3357 | -4/Factory | Discovered new exit (range 3) 3358 | -4/Factory | Entered Research 3358 | -3/Research | Evolved 2 slots: Utility x2 3365 | -3/Research | Lost 8 parts (1p2n3u2w) 3407 | -3/Research | Identified exit to DSF 3407 | -3/Research | Entered DSF 3426 | -3/DSF | Additional patrols routed to DSF 3446 | -3/DSF | Discovered new exit (range 16) 3478 | -3/DSF | Entered Research 3478 | -2/Research | Evolved 2 slots: Propulsion x2 3573 | -2/Research | Build established: Mutant 3817 | -2/Research | Found Quantum Capacitor 3826 | -2/Research | Discovered new exit (range 5) 3831 | -2/Research | Entered Access 3831 | -1/Access | Evolved 2 slots: Propulsion x2 3983 | -1/Access | Spotted B-99 Colossus 3983 | -1/Access | Spotted B-99 Colossus 3993 | -1/Access | Discovered new exit (range 3) 3995 | -1/Access | Entered Command 4023 | -1/Command | Lost 5 parts (1p2n1u1w) 4130 | -1/Command | Spotted B-99 Colossus 4130 | -1/Command | Spotted Alpha 7 4130 | -1/Command | Spotted Striker 4130 | -1/Command | Spotted Alpha 7 4131 | -1/Command | Spotted Striker 4145 | -1/Command | Spotted M Guard 4148 | -1/Command | Spotted M Guard 4148 | -1/Command | Spotted Combat Programmer 4148 | -1/Command | Spotted Combat Programmer 4153 | -1/Command | Core integrity fell below 50% 4157 | -1/Command | Released all parts (1) 4160 | -1/Command | Core integrity fell below 20% 4162 | -1/Command | System corruption reached 10% 4162 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 04149_ The unstable cave ceiling collapses. 04149_ Gyrokinetic Inverter destroyed. 04149_ Warlord D3-CKR destroyed. 04150_ The unstable cave ceiling collapses. 04150_ Penetrated by EMDS Slug. 04153_ The unstable cave ceiling collapses. 04153_ Quantum Reactor destroyed. 04153_ Penetrated by EMDS Slug. 04153_ Antigrav Array destroyed. 04154_ The unstable cave ceiling collapses. 04155_ Penetrated by EMDS Slug. 04157_ Released Lrg. Storage Unit. 04158_ EMDS Slug penetrates Wall. 04159_ The unstable cave ceiling collapses. 04160_ System corrupted: Matter fused (-9). 04161_ The unstable cave ceiling collapses. 04161_ EMDS Slug penetrates Reinforced Barrier. 04161_ Connecting with Door Terminal... >>Open(Door) Sealed Barrier opened. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ??????????????????????#######???? #?????????????? | | ??????????????????????? #???? #?????????????? | | ??????????????????????? #???? #?????????????? | | ???????????????????????? #??? #?????????????? | | ????????????????????????# #### #??#######????? | | ????????????????????????#@ ## #?## # ##???? | | ????????????????????????# ## #### ###?# | | ????????????????????????# T# ### # #?# | | ????????????????????????# ## # % # ### | | ????????????????????????# | | ????????????????????????# Y | | ????????????????????????# | | ????????????????????????# Y pp | | ????????????????????????# !!= | | ????????????????????????# ## = # ### | | ????????????????????????####### # # ## #?# | | ??????????????????????????????## #######?# | | ???????????????????????????????# # ##???????? | | ???????????????????????????????# ######????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ??????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 380 Matter Stores 396 Matter Capacity 900 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 850 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Centrium Wheel | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyImpactSabre Manual? 0 Play Time 01:03:54 Cumulative 37.8 hours Start 2024.07.07 @ 21:11:17 End 2024.07.09 @ 19:45:24 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 0 Adventurer 41 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 8 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b742393-e115-4df4-a4ac-bed676fb364c