Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.12.10 @ 02:49:16 Player: Aubrey Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (246) 1230 Value Destroyed (11317) 11317 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 19595 Bonus ------- High Alert Combat Kills 588 Cogmind --------- Core Integrity 1162/1300 Matter 240/300 Energy 25/170 System Corruption 8% Temperature Cool (331) Movement Flying (117) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Q-thruster Impulse Thruster Array > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Optical Array Advanced Targeting Computer > --- WEAPON (6) ------- Gamma Rifle Compact HERF Cannon Railgun Linear Accelerator Falx > --- INVENTORY (8) ---- Improved Antigrav System Improved Antigrav System Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Optical Array Advanced Targeting Computer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Heavy Disruptor Cannon Compact HERF Cannon Linear Accelerator > --- INVENTORY -------- Tesla Rifle Gamma Rifle Heavy Machine Gun KE Penetrator Falx [Rating: 135] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 15 | . 1 . 2 2 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . Utility 8 | . 1 . 1 1 1 . 1 1 . . . . . 2 Weapon 4 | . . . . 1 1 . 1 . . . . . 1 . Parts Attached 182 | 7 7 4 17 8 14 11 21 27 1 3 . 9 22 31 Power 12 | 1 . . 1 . 1 1 2 2 . 1 . . 1 2 Engine 8 | 1 . . 1 . 1 . 2 2 . 1 . . . . Core 2 | . . . . . . 1 . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 36 | 2 . 2 3 2 2 2 3 2 1 . . 4 3 10 Treads . | . . . . . . . . . . . . . . . Leg 26 | 2 . 2 3 2 2 2 3 2 1 . . 4 3 . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 5 Flight 5 | . . . . . . . . . . . . . . 5 Utility 47 | 2 2 1 4 1 2 4 4 12 . 2 . 3 5 5 Device 25 | 1 . 1 1 . 1 2 3 8 . . . 2 3 3 Storage 2 | 1 . . 1 . . . . . . . . . . . Processor 3 | . . . . . 1 . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 17 | . 2 . 2 1 . 2 1 4 . 1 . 1 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 87 | 2 5 1 9 5 9 4 12 11 . . . 2 13 14 Energy Gun 20 | 2 4 1 4 1 . 1 2 . . . . . 2 3 Energy Cannon 26 | . . . 4 . 4 . 6 4 . . . 1 2 5 Ballistic Gun 22 | . . . . . 1 2 3 4 . . . 1 8 3 Ballistic Cannon 8 | . 1 . . . 2 1 . 2 . . . . . 2 Launcher 6 | . . . 1 2 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 2 . . 1 . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . . 2 . . . . . 2 Parts Lost 50 | . . . 1 . 3 6 . 4 . . . 2 22 12 Power 5 | . . . . . . 1 . . . . . . 2 2 Propulsion 6 | . . . . . . 1 . . . . . 1 4 . Utility 18 | . . . . . 2 1 . 4 . . . 1 5 5 Weapon 21 | . . . 1 . 1 3 . . . . . . 11 5 Highest Loss Streak 10 | . . . 1 . 2 2 . 2 . . . 1 10 4 Average Slot Usage (%) 93 | . 94 100 90 100 98 97 96 93 94 93 . 97 96 71 Engine 8 | . 12 12 10 8 6 4 6 11 11 10 . 11 9 3 Leg 17 | . 25 25 21 25 21 20 18 15 16 16 . 15 18 1 Device 16 | . 12 17 19 16 15 26 15 17 22 15 . 15 15 7 Storage 6 | . 12 7 9 8 7 7 6 5 5 5 . 5 5 4 Processor 6 | . . . . . 5 7 6 5 5 10 . 11 10 9 Protection 9 | . 7 12 10 16 12 1 12 9 5 5 . 10 7 8 Energy Gun 3 | . 23 12 6 2 . . 5 . . . . . . 7 Energy Cannon 8 | . . . 6 16 11 7 13 9 11 11 . 11 7 7 Ballistic Gun 4 | . . . . . . 3 3 7 . . . 3 16 4 Ballistic Cannon 4 | . . 12 6 . 4 2 1 3 11 11 . 6 2 2 Launcher 2 | . . . . 2 3 5 . . 5 5 . 5 2 . Slashing Weapon 2 | . . . . 3 7 7 6 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 124 | 16 22 23 39 48 51 52 61 94 94 104 104 104 111 124 Greatest Support 100 | 20 20 20 30 38 53 53 58 58 58 53 53 75 100 51 Greatest Overweight (x) 40 | . 1 1 3 1 1 1 1 2 2 1 1 2 3 40 Average Overweight (x) . | . . . . 1 . . . 1 1 1 1 1 . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 6 7 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 6 7 8 7 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 2 4 4 6 7 5 6 6 8 7 8 7 6 4 Final Capacity 8 | 8 8 4 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 4 4 5 7 7 4 6 8 8 8 8 8 3 4 Class Distribution -------------------- 42% | Scavenger-Tank 27% | Mutant 16% | Scavenger-Executioner 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 5926 | 219 81 78 357 189 330 433 271 955 10 46 . 417 1750 790 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11653 | . 214 126 731 848 505 980 276 1808 . 157 . 678 4264 1066 Parts 583 | . 24 9 57 26 25 42 11 111 . 8 . 22 185 63 Haulers Intercepted 4 | . . . 2 . . 1 . . . . . . 1 . Recyclers Shooed 7 | . . . . 2 . . . 1 . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 192 | . 6 4 18 15 12 19 4 33 . 4 . 11 48 18 Melee 10 | . . . . 1 2 4 1 1 . . . . . 1 Guns 71 | . 6 3 3 . . 3 . 18 . . . 1 28 9 Cannons 91 | . . 1 12 8 7 10 3 14 . 4 . 9 16 7 AOE 19 | . . . 3 6 3 2 . . . . . 1 4 . Classes Destroyed 16 | . 4 . 6 2 2 . . 2 . . . . . . Worker 15 | . . . 2 . 1 1 . 6 . . . . 5 . Builder 8 | . 1 . . 1 . 1 . . . . . . 5 . Tunneler 3 | . . . . . 1 . . . . . . . 2 . Hauler 4 | . . . 2 . . 1 . . . . . . 1 . Recycler 8 | . . . 1 2 1 1 . . . . . . 3 . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 3 | . . . 1 . 1 . . 1 . . . . . . Watcher 12 | . 3 . 3 1 1 . . 1 . . . . 2 1 Swarmer 35 | . 4 . 10 . 1 . . 11 . 3 . . . 6 Grunt 68 | . 2 4 4 8 5 13 . 4 . . . 4 23 1 Brawler 2 | . . . . . . . . 1 . . . 1 . . Duelist 5 | . . . . 2 . . . 1 . . . 2 . . Sentry 34 | . . . 4 4 3 4 4 6 . . . 1 4 4 Hunter 17 | . . . . 1 . . . 2 . . . 2 12 . Programmer 28 | . . . . . 3 2 . 7 . . . 1 8 7 Behemoth 3 | . . . . . . . . 1 . 1 . . 1 . Best Kill Streak 8 | . 5 2 4 5 3 5 2 5 . 3 . 4 8 5 Combat Bots Only 5 | . 2 2 3 3 3 5 2 5 . 3 . 4 5 5 Max Kills in Single Turn 3 | . 2 1 2 2 1 2 1 2 . 1 . 1 3 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 2 | . . . 2 1 1 2 . . . . . 1 2 . Melee 1 | . . . . 1 1 1 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 10920 | . 91 18 297 293 511 875 336 1636 . 135 . 745 3800 2183 Core 781 | . 8 11 47 43 52 116 30 30 . 13 . 30 263 138 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 92 88 92 . 76 96 . . . . 92 77 . Volleys Fired 455 | . 20 9 50 28 42 51 13 65 . 6 . 29 106 36 Largest 6 | . 2 2 2 3 3 2 4 4 . 4 . 4 6 6 Hottest 479 | . 100 100 120 176 183 135 270 250 . 240 . 240 326 479 Shots Fired 1478 | . 40 18 96 53 89 95 52 232 . 16 . 98 556 133 Gun 718 | . 40 9 37 10 3 33 18 111 . . . 8 372 77 Cannon 712 | . . 9 56 34 78 57 34 115 . 16 . 84 173 56 Launcher 48 | . . . 3 9 8 5 . 6 . . . 6 11 . Special . | . . . . . . . . . . . . . . . Kinetic 779 | . . 9 38 . 32 45 7 144 . 4 . 46 380 74 Thermal 566 | . 40 9 55 44 49 45 32 82 . 12 . 46 152 . Explosive 25 | . . . 3 9 8 5 . . . . . . . . Electromagnetic 108 | . . . . . . . 13 6 . . . 6 24 59 Robot Hit Streak 54 | . 19 9 10 27 31 25 29 41 . 10 . 28 54 41 Robot Miss Streak 3 | . 2 1 3 1 1 1 1 3 . 1 . 1 3 2 Penetration Max 1 | . . . . . . 1 . 1 . . . . 1 1 Secondary Targets 4 | . 1 . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . Shots Hit Robots 1097 | . 29 14 61 52 79 99 41 146 . 11 . 69 400 96 Core Hits 507 | . 16 7 37 37 30 41 8 73 . 6 . 32 176 44 Critical Hits 33 | . . . . . 1 3 1 6 . . . . 17 5 Critical Kills 14 | . . . . . . 1 . 5 . . . . 4 4 Critical Parts Destroyed 16 | . . . . . 1 1 1 1 . . . . 12 . Melee Attacks 58 | . . . . 6 7 18 11 11 . . . . . 5 Impact . | . . . . . . . . . . . . . . . Slashing 58 | . . . . 6 7 18 11 11 . . . . . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 2 2 3 1 3 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32784 | . 351 222 1216 1800 2610 3134 1112 4447 . 328 . 2494 11916 3154 Guns 12179 | . 351 84 284 155 22 633 92 2336 . . . 102 6909 1211 Cannons 13942 | . . 138 686 640 1629 1266 626 1434 . 328 . 1856 3690 1649 Explosions 3903 | . . . 232 696 618 467 . 211 . . . 536 1143 . Melee 2572 | . . . . 309 341 768 394 466 . . . . . 294 Ramming 188 | . . . 14 . . . . . . . . . 174 . Kinetic 15157 | . . 138 484 . 773 967 . 2666 . 76 . 841 7154 2058 Thermal 10346 | . 351 84 486 795 878 932 626 1151 . 252 . 1368 3423 . Explosive 2069 | . . . 232 696 618 467 . 56 . . . . . . Electromagnetic 2452 | . . . . . . . 92 108 . . . 285 1165 802 Impact . | . . . . . . . . . . . . . . . Slashing 2572 | . . . . 309 341 768 394 466 . . . . . 294 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 . 2 2 . . . . . . 4 8 Average Corruption 1 | . . . 1 . 1 2 . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 46 | . . . . . 1 8 . . . . . . 25 12 Message Errors 9 | . . . . . . 2 . . . . . . 4 3 Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 7 | . . . . . . 1 . . . . . . 3 3 Energy Discharges 4 | . . . . . . 3 . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 1 . . . . . . 1 . Targeting Errors 15 | . . . . . . 1 . . . . . . 12 2 Weapon Failures 7 | . . . . . . . . . . . . . 4 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1012 | . . . 8 155 141 125 58 116 . . . 193 62 154 Projectiles 268 | . . . 2 . 49 43 . . . . . 69 60 45 Explosions 151 | . . . 6 . 20 1 . . . . . 124 . . Melee 593 | . . . . 155 72 81 58 116 . . . . 2 109 Knockbacks 49 | . . 2 1 . 9 5 . 3 . . . 10 7 12 Impact 4 | . . . . . . . . . . . . . 4 . Kinetic 43 | . . 2 1 . 8 5 . 3 . . . 10 3 11 Secondary 2 | . . . . . 1 . . . . . . . . 1 Self-Inflicted Damage 41 | . . . 2 25 . . . . . . . . 14 . Shots 2 | . . . . 1 . . . . . . . . 1 . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 12 | . . . 3 . . . . . . . . . 9 . Kicked 11 | . . . 2 . . . . . . . . . 9 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 574 | . 225 153 144 322 371 259 384 346 . 67 . 315 574 492 Average Temperature 99 | . 58 65 33 117 76 41 147 96 . 35 . 94 88 181 Received Heat Transfer 2661 | . 63 15 96 189 165 573 198 189 . 12 . 243 651 267 Effects 20 | . 3 . . 4 . . 1 2 . . . . 3 7 Shutdowns 6 | . . . . . . . . . . . . . 2 4 Energy Bleed 2 | . . . . 1 . . . 1 . . . . . . Interference 10 | . 3 . . 3 . . 1 . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . . . . 1 . 4 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 24 | . 1 . 2 . 3 2 2 1 . 1 . 2 10 . Heat Transferred 15095 | . 823 222 1036 1369 1295 1517 905 1532 . 333 . 1717 4346 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 742 | . 191 104 229 510 263 365 136 609 . . . . 742 337 Average Influence 180 | . 38 64 101 294 114 167 59 223 . . . . 366 135 Maximum Alert Level 3 | . . . 1 2 1 1 . 2 . . . . 3 1 Low Security (%) 61 | 100 100 100 88 18 84 53 100 44 . . . . 18 69 Level 1 26 | . . . 11 57 15 46 . 44 . . . . 33 30 Level 2 11 | . . . . 23 . . . 10 . . . . 45 . Level 3 . | . . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 50 | . . . 1 1 5 6 5 8 . . . 1 16 7 Investigation 6 | . . . 1 . . 1 . . . . . . 3 1 Extermination 13 | . . . . . 2 1 1 3 . . . . 3 3 Reinforcement 15 | . . . . 1 2 4 1 2 . . . . 5 . Assault 3 | . . . . . . . . . . . . 1 2 . Garrison 13 | . . . . . 1 . 3 3 . . . . 3 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . 3 . Haulers Reinforced 3 | . . . . . . 1 . . . . . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 7 | . 1 . 1 . . . . . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 269 | . 9 4 29 17 22 22 5 38 . 4 . 22 71 26 Peak Tracking Total 10 | . 4 2 6 4 6 4 1 5 . 3 . 6 10 5 Tactical Retreats 13 | . . . 1 1 2 . . 1 . . . 2 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 9 | . . . 2 . 1 . . 3 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 43 | . . 1 1 1 1 . . 9 . . . 1 29 . Max in Single Turn 10 | . . 1 1 1 1 . . 2 . . . 1 10 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 20 | . 1 . 5 2 2 1 3 . . . . . 5 1 Terminals 10 | . 1 . 2 2 1 1 1 . . . . . 1 1 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . 1 . Recycling Units 5 | . . . 2 . . . 1 . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 37 | . 2 . 11 5 2 1 4 . . . . . 11 1 Successful 30 | . 2 . 10 4 2 1 4 . . . . . 7 . Failed 7 | . . . 1 1 . . . . . . . . 4 1 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 16 | . 2 . 4 5 1 1 1 . . . . . 1 1 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 9 | . . . 4 . . . 2 . . . . . 3 . Recycling Units 10 | . . . 3 . . . 1 . . . . . 6 . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 2 . 4 4 1 1 1 . . . . . 1 . Record 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . . . . 1 . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . 4 . . . 2 . . . . . 2 . Scan Component 5 | . . . 2 . . . 1 . . . . . 2 . Repair 3 | . . . 2 . . . 1 . . . . . . . Recycling Unit Hacks 6 | . . . 2 . . . 1 . . . . . 3 . Recycle Component 1 | . . . . . . . . . . . . . 1 . Process 2 | . . . . . . . . . . . . . 2 . Report Inventory 2 | . . . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 2 1 1 1 1 . . . . . 3 1 Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . . . Time 74 | . . . 52 . . . 22 . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . 1 . Recycled Matter 257 | . . . . . . . . . . . . . 257 . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 . 1 . . Drone Launches 4 | . . . . . . 4 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 12391 | 146 616 442 1130 642 942 609 848 1688 582 825 8 1017 1766 1130 Spaces Moved 6837 | 115 406 270 571 337 598 312 493 853 378 531 6 595 939 433 Core 18 | 16 . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . Legs 6506 | 99 406 270 571 337 598 312 493 853 378 531 6 595 939 118 Wheels . | . . . . . . . . . . . . . . . Hover 248 | . . . . . . . . . . . . . . 248 Flight 65 | . . . . . . . . . . . . . . 65 Fastest Speed 50 | 50 120 120 120 150 123 123 123 123 150 150 150 150 120 172 Average Speed 144 | 110 128 133 149 150 123 123 136 157 152 150 150 150 124 213 Slowest Speed 2050 | 120 150 150 210 150 150 155 153 185 180 150 150 180 210 2050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 65 67 44 27 19 56 18 17 61 84 7 74 22 10 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . . . 1 2 . 4 . . Spaces Dug 23 | . . . . . . . 7 16 . . . . . . Terrain Destroyed 523 | . . . 16 68 48 25 13 132 . . . 18 197 6 Melee . | . . . . . . . . . . . . . . . Projectile 258 | . . . 2 2 1 6 13 81 . . . 14 133 6 AOE 265 | . . . 14 66 47 19 . 51 . . . 4 64 . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Total 8228 | 134 461 333 749 417 708 414 614 1031 384 547 5 650 1236 545 Wait 496 | 6 17 43 89 27 36 12 55 42 5 4 . 2 146 12 Move 6823 | 114 405 269 570 336 597 311 492 852 377 530 5 594 938 433 Hop . | . . . . . . . . . . . . . . . Pick Up 91 | 7 5 4 11 8 4 5 10 17 . 1 . 3 7 9 Fast Attach 55 | . 3 . 4 . 4 3 3 9 1 2 . 6 8 12 Attach 59 | 7 . . 2 2 3 6 1 6 . . . 2 14 16 Detach 27 | . 2 . . . 2 2 1 1 . . . 2 5 12 Swap 68 | . 4 4 11 6 7 2 17 12 . 1 . 1 . 3 Drop 80 | . 5 4 9 4 6 4 11 16 1 3 . 7 3 7 Fire 455 | . 20 9 50 28 42 51 13 65 . 6 . 29 106 36 Melee 58 | . . . . 6 7 18 11 11 . . . . . 5 Ram . | . . . . . . . . . . . . . . . Kick 12 | . . . 3 . . . . . . . . . 9 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 147 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Mutant 695 | -10/Materials | Identified exit to Mines 695 | -10/Materials | Discovered exit to Mines (range 16) 763 | -10/Materials | Entered Mines 949 | -10/Mines | Identified exit to Materials 949 | -10/Mines | Discovered exit to Materials (range 9) 1184 | -10/Mines | Discovered exit to Materials (range 14) 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -9/Materials | Identified exit to Mines 1566 | -9/Materials | Identified exit to Materials 1566 | -9/Materials | Discovered exit to Materials (range 3) 1836 | -9/Materials | Discovered exit to Materials (range 13) 2077 | -9/Materials | Repaired Aluminum Leg 2109 | -9/Materials | Repaired Sensor Array 2335 | -9/Materials | Entered another Materials area 2335 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2932 | -8/Materials | Identified exit to Factory 2932 | -8/Materials | Discovered exit to Factory (range 15) 2977 | -8/Materials | Entered Factory 2977 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3679 | -7/Factory | Identified exit to Storage 3679 | -7/Factory | Discovered exit to Storage (range 8) 3886 | -7/Factory | Discovered exit to Storage (range 11) 3911 | -7/Factory | Garrison activated, responded to threat 3919 | -7/Factory | Entered Storage 4475 | -7/Storage | Identified exit to Factory 4475 | -7/Storage | Discovered exit to Factory (range 22) 4528 | -7/Storage | Entered Factory 4528 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4815 | -6/Factory | Build established: Scavenger-Tank 5349 | -6/Factory | Repaired Hvy. Ion Cannon 5353 | -6/Factory | Identified exit to Factory 5353 | -6/Factory | Discovered exit to Factory (range 9) 5376 | -6/Factory | Entered another Factory area 5376 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6166 | -5/Factory | Garrison activated, responded to threat 6183 | -5/Factory | Spotted B-75 Beast 6207 | -5/Factory | Destroyed B-75 Beast 6431 | -5/Factory | Identified exit to Upper Caves 6431 | -5/Factory | Discovered exit to Upper Caves (range 15) 7064 | -5/Factory | Entered Upper Caves 7433 | -5/Upper Caves | Encountered a Warlord checkpoint 7634 | -5/Upper Caves | Identified exit to Upper Caves 7634 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 7646 | -5/Upper Caves | Entered another Upper Caves area 7647 | -5/Upper Caves | Encountered a Warlord checkpoint 7864 | -5/Upper Caves | Learned Factory stockpile data 8145 | -5/Upper Caves | Identified exit to Factory 8278 | -5/Upper Caves | Spotted B-75 Beast 8316 | -5/Upper Caves | Destroyed B-75 Beast 8404 | -5/Upper Caves | Identified exit to Zhirov 8404 | -5/Upper Caves | Discovered exit to Zhirov (range 11) 8471 | -5/Upper Caves | Entered Zhirov 8471 | -5/Zhirov | Identified exit to Proximity Caves 8471 | -5/Zhirov | Discovered exit to Proximity Caves (range 4) 8479 | -5/Zhirov | Entered Proximity Caves 8653 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9414 | -4/Proximity Caves | Learned location of 1 exit from Research 9460 | -4/Proximity Caves | Discovered exit to Factory (range 3) 9485 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9496 | -4/Proximity Caves | Entered Factory 9496 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9617 | -4/Factory | Garrison activated, responded to threat 9743 | -4/Factory | Spotted B-86 Titan 9757 | -4/Factory | Destroyed B-86 Titan 10033 | -4/Factory | Build established: Scavenger-Executioner 10824 | -4/Factory | Spotted B-86 Titan 11046 | -4/Factory | First assault squad dispatched 11230 | -4/Factory | Identified exit to Research 11230 | -4/Factory | Discovered exit to Research (range 15) 11262 | -4/Factory | Entered Research 11262 | -3/Research | Evolved 2 slots: Utility x2 11263 | -3/Research | Identified exit to Research 11273 | -3/Research | Lost 10 parts (2p3n1u4w) 11543 | -3/Research | Build established: Scavenger-Tank 12181 | -3/Research | Garrison activated, responded to threat 12262 | -3/Research | Lost 4 parts (1p2u1w) 12392 | -3/Research | Self-destructed Last Messages --------------- 12371_ An alarm sounds. 12371_ ALERT: Alarm triggered, dispatching investigation squad. 12374_ System corrupted: Heat flow error (+267). 12376_ P-80 Master suffers critical hit. 12376_ P-80 Master destroyed. 12380_ Destroyed Lgt. Antimatter Reactor. 12381_ Y-72 Warden emerges from the garrison. 12381_ Hvy. Armor Plating destroyed. 12383_ G-67 Veteran misfires. 12383_ System corrupted: Railgun jammed. 12383_ G-67 Veteran knocked back. 12383_ Adv. Heat Sink fried. 12383_ G-67 Veteran destroyed. 12385_ Power failure, Mic. Fission Core shutdown. 12389_ Slug penetrates Wall. 12390_ U-05 Engineer builds a Wall. 12391_ Lgt. Antimatter Reactor destroyed. 12391_ Lyr. Heavy Armor Plating destroyed. 12391_ Com. HERF Cannon destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #########???? | | ???????????????????????????????# #???? | | ????????????????##############?# #???? | | ????????????????# #?# #???? | | ????????????????# #?# !! ## #???? | | ????????????????# | #?# !! ## #???? | | ????????????????# ### !! ## #???? | | ????????????????#""" """ # ## #???? | | ????????????????#""" """ # ## #???? | | ????????????????#""" """ # ## #???? | | ????????????????#"S """ + ##+##### | | ???????????????#"" """ # # # | | ??????????????#"" # # # | | ?????????????# # # ""# | | ????????????# # # ""# | | ###################+###### # ""# | | ##### # T# | | + ""# | | ####### # ""# | | #?????# # ""# | | ######## ###########+#####????# # # | | ???????# #??????# g[[######=[ # = # | | ???????# #??????# Y%@/ !u*%=%| ] # # | | ???????# #??????# "!!######!! # # | | ???????# #??????# """ #?##?## ######### | | ???????# #??????# G #?????# #?# !! # | | ???????# #??????# ] """ #?????# * ### !! # | | ???????# #??????# g "g #?????# % # # | | ???????# #??????# #?????# # # | | ???????# #??????# #?????# = " # | | ???????# #??????##########?????#![ =* # # | | ???????# #?????????????????????# ! =|!![# # | | ???????# #?????????????????????# ####"### !# | | ???????# #?????????????????????#|##= !!!# # | | ???????# #?????????????????????# ##%! = # # | | ???????# #?????????????????????# ##! # # | | ######## ##????????????????????# ## ! !# = # | | #????????????????????# ##! ] # ##### | | #????????????????????# ## ] ###???? | | #????????????????????# ## !#?????? | | ###########??????????# ###+####?????? | | ####### # #??????????# #?# ?????????? | | ####### # #??????????# #?# ?????????? | | """" # # #??????????# #?# ?????????? | | """" # # #??????????# #?# ?????????? | | """" # # #??????????# #?# ?????????? | | # # #??????????? ??# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 10 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! I'm Back, Baby! It Was An Accident, I Swear Knowing Is Half The Battle Loot Pinata One Hack Too Far Please Form A Line Power Corrupts Respectable Loadout Serviceable Loadout Shopping List Significant Disruption Challenges ------------ None Game ------ Seed TiamatQuantumCannon Manual? 0 Play Time 04:13:42 Cumulative 16.2 hours Start 2019.12.04 @ 00:32:06 End 2019.12.10 @ 02:49:16 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 15 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 80x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3660c2f-6422-4ff8-acfd-a48cc0d28fe6