Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.23 @ 11:03:54 Player: x1b Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1661) 1661 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4671 Bonus ------- Follower Combat Kills 77 Friendly Fire -2 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Dirty Datajack > --- INVENTORY (5) ---- Improved Sensor Array Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Dynamic Insulation System > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Proton Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Treads Light Treads Improved Carbon-fiber Leg Improved Sensor Array Plasma Cannon Plasma Cannon Autogun Autogun Shotgun [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Dynamic Insulation System Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Autogun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Impact Weapon Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 1 | . . . . 1 . . Weapon 2 | . . 1 . . 1 . Parts Attached 52 | 5 7 9 3 8 16 4 Power 10 | 1 . 1 1 3 4 . Engine 7 | 1 . 1 1 2 2 . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 16 | 2 . 3 2 2 5 2 Treads 2 | . . . . . . 2 Leg 14 | 2 . 3 2 2 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 4 2 . 3 1 . Device 3 | . 1 . . 1 1 . Storage 7 | 1 3 2 . 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 1 3 3 . . 6 2 Energy Gun . | . . . . . . . Energy Cannon 6 | . 2 . . . 3 1 Ballistic Gun 5 | 1 . 3 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . . . 9 3 Power 3 | . . . . . 3 . Propulsion 5 | . . . . . 3 2 Utility . | . . . . . . . Weapon 4 | . . . . . 3 1 Highest Loss Streak 3 | . . . . . 3 2 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 83 | . 95 79 88 86 89 24 Engine 8 | . 14 11 11 9 7 . Core 1 | . . . . . 3 . Leg 25 | . 28 27 33 30 26 . Device 4 | . 3 5 . 2 6 . Storage 10 | . 20 11 11 14 6 . Processor 3 | . . . . 3 6 . Energy Cannon 8 | . 12 8 . . 13 6 Ballistic Gun 14 | . 14 16 33 27 7 . Launcher 2 | . . . . . 5 . Peak Build Rating 40 | 5 8 12 13 23 40 12 Average Rating 18 | 3 6 8 12 17 31 10 On Entrance 8 | . 5 8 12 12 23 1 Naked Turns 26 | . . . . . 22 4 Heaviest Build 164 | 11 30 149 26 164 49 8 Greatest Support 55 | 20 20 30 30 47 55 40 Greatest Overweight (x) 5 | . 1 4 . 5 1 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 30 | 8 15 30 10 30 10 5 Average Capacity 11 | 6 10 12 10 21 9 5 Most Carried 15 | 3 10 15 10 11 10 5 Average Carried 7 | 1 6 9 9 10 7 2 Final Capacity 15 | 8 15 10 10 10 5 5 Final Carried 10 | 3 10 9 9 10 5 2 Class Distribution -------------------- 40% | Gunner 36% | Mutant 14% | Skirmisher 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Hauler-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1139 | 224 203 109 150 112 280 61 Remotely . | . . . . . . . Salvage Created 1807 | . 233 109 236 242 987 . Parts 105 | . 17 6 16 15 51 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented 3 | . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 39 | . 8 2 7 4 18 . Guns 17 | . 1 2 7 4 3 . Cannons 12 | . 7 . . . 5 . AOE 8 | . . . . . 8 . Classes Destroyed 10 | . 3 1 . . 6 . Builder 2 | . . . . . 2 . Recycler 1 | . . . . . 1 . Watcher 5 | . 2 . . 1 2 . Swarmer 11 | . 6 . 3 . 2 . Grunt 17 | . 2 . 4 3 8 . Protector 1 | . . . . . 1 . Sentry 5 | . . 2 . 1 2 . Specialist 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 5 | . 5 1 4 3 5 . Combat Bots Only 5 | . 5 1 4 3 5 . Max Kills in Single Turn 4 | . 1 1 2 1 4 . Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 446 | . 66 16 22 14 225 103 Missed 172 | . 22 4 9 7 96 34 Damage Taken 3055 | . 298 125 108 79 1695 750 Core 767 | . 58 . . . 386 323 Absorbed by Shields . | . . . . . . . Ignored by Resistances 866 | . 99 36 36 23 465 207 Core Remaining (%) 94 | 100 76 . 100 100 . . Volleys Fired 85 | . 26 6 9 9 35 . Largest 4 | . 2 3 3 3 4 . Hottest 264 | . 80 80 69 69 264 . Shots Fired 228 | . 51 16 27 27 107 . Gun 139 | . 26 14 27 27 45 . Cannon 74 | . 25 2 . . 47 . Launcher 15 | . . . . . 15 . Special . | . . . . . . . Kinetic 139 | . 26 14 27 27 45 . Thermal 74 | . 25 2 . . 47 . Explosive 7 | . . . . . 7 . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 18 | . 18 17 7 11 14 . Robot Miss Streak 4 | . 4 . 4 2 3 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 2 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 153 | . 30 15 14 20 72 2 Core Hits 91 | . 14 4 10 10 51 2 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 1 . . 2 . Meltdown 2 | . . . . . 2 . Destroy 1 | . . 1 . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4142 | 7 453 242 257 299 2881 3 Guns 1316 | . 93 184 246 289 504 . Cannons 1077 | . 330 35 . . 712 . Explosions 1650 | . . . . . 1650 . Melee 3 | . . . . . . 3 Ramming 96 | 7 30 23 11 10 15 . Kinetic 1316 | . 93 184 246 289 504 . Thermal 1077 | . 330 35 . . 712 . Explosive 1134 | . . . . . 1134 . Electromagnetic 516 | . . . . . 516 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 64 | . 7 . . . 57 . Projectiles 7 | . 7 . . . . . Explosions 57 | . . . . . 57 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . . . . 124 . Shots 6 | . . . . . 6 . Rammed 1 | . . . . . 1 . Targets Rammed 23 | 1 6 7 2 3 4 . Kicked 22 | 1 6 7 2 3 3 . Crushed . | . . . . . . . Highest Temperature 761 | . 182 48 44 105 761 . Average Temperature 130 | . 76 22 18 51 185 . Received Heat Transfer 852 | . 75 54 60 81 423 159 Effects 30 | . . . . . 30 . Shutdowns 7 | . . . . . 7 . Energy Bleed 4 | . . . . . 4 . Interference 6 | . . . . . 6 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . . . . . 3 . Damage (major) 7 | . . . . . 7 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 11 | . 2 . . 1 8 . Heat Transferred 1777 | . 703 74 . . 1000 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 266 | . 164 136 217 118 266 . Initial 44 | . . 30 44 5 . . Average 60 | . 55 72 125 10 64 . Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 94 | 100 100 100 87 100 89 . Level 1 5 | . . . 12 . 10 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . 1 4 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . 1 . 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 5 | . 2 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 13 6 7 5 34 9 Peak Tracking Total 10 | . 5 6 3 3 10 4 Tactical Retreats 3 | . . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 5 | . 2 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 5 | . . . . 1 4 . Max in Single Turn 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 5 | . 1 . . 1 2 1 Terminals 4 | . 1 . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 1 . . 2 3 1 Successful 7 | . 1 . . 2 3 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 1 . . 2 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . . 2 3 1 Record 6 | . 1 . . 2 3 . Open Door 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . . . 2 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 6 | . . . 2 . . 4 Largest Group 2 | . . . 2 1 . 2 Highest-Rated Group 181 | . . . 41 31 . 181 Highest-Rated Ally 165 | . . . 31 31 . 165 Total Orders . | . . . . . . . Ally Attacks 25 | . . . 6 9 . 10 Total Damage 466 | . . . 84 107 . 275 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3956 | 91 659 382 416 571 1487 350 Spaces Moved 2433 | 71 369 218 319 243 987 226 Core 75 | 7 . . . . 43 25 Treads 201 | . . . . . . 201 Legs 2157 | 64 369 218 319 243 944 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 144 | 113 152 150 120 216 131 152 Slowest Speed 470 | 120 190 400 120 470 190 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 46 19 64 21 24 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 1 . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . . . . 57 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 57 | . . . . . 57 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2694 | 79 417 258 339 268 1100 233 Wait 50 | . . . . . 50 . Move 2427 | 70 368 217 318 242 986 226 Hop . | . . . . . . . Pick Up 37 | 3 8 12 3 4 6 1 Fast Attach 15 | 5 2 4 . 2 2 . Attach 17 | . 1 4 . 2 6 4 Detach 1 | . 1 . . . . . Swap 20 | . 4 1 3 4 8 . Drop 17 | . 1 7 4 2 3 . Fire 85 | . 26 6 9 9 35 . Melee 2 | . . . . . . 2 Ram 1 | . . . . . 1 . Kick 22 | 1 6 7 2 3 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1107 | -9/Materials | Discovered new exit (range 16) 1133 | -9/Materials | Entered Mines 1213 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1334 | -9/Mines | Build established: Gunner 1533 | -9/Mines | Learned location of 1 exit from Materials 1541 | -9/Mines | Discovered new exit (range 6) 1549 | -9/Mines | Entered Materials 1549 | -8/Materials | Accompanied by 1 ally 1549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -8/Materials | Identified exit to Factory 1554 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1840 | -8/Materials | Build established: Hauler-Gunner 2015 | -8/Materials | Discovered exit to Factory (range 12) 2120 | -8/Materials | Entered Factory 2120 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2256 | -7/Factory | Build established: Skirmisher 2889 | -7/Factory | Build established: Gunner 3559 | -7/Factory | Cargo convoy interrupted 3572 | -7/Factory | Garrison activated, responded to threat 3585 | -7/Factory | Released all parts (10) 3589 | -7/Factory | Core integrity fell below 50% 3603 | -7/Factory | Discovered new exit (range 6) 3605 | -7/Factory | Lost 3 parts (1p1n1w) 3607 | -7/Factory | Entered Lower Caves 3633 | -7/Lower Caves | Learned location of Extension (-4) 3733 | -7/Lower Caves | Spotted B-75 Beast 3815 | -7/Lower Caves | ME-RLN showed up to help 3817 | -7/Lower Caves | ME-RLN revealed a hidden path 3818 | -7/Lower Caves | ME-RLN assimilated hostile G-47 Trooper 3820 | -7/Lower Caves | ME-RLN assimilated hostile G-47 Trooper 3887 | -7/Lower Caves | Build established: Mutant 3931 | -7/Lower Caves | Core integrity fell below 20% 3957 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- ME-RLN hacks G-47 Trooper, assimilated. G-47 Trooper destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Lgt. Treads destroyed. Splicing S-27 Virus... Initiating full reboot, ETC: 17. [Achievement: Factory Defaults] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Splicing S-27 Virus... Rewriting IFF filter. S-27 Virus destroyed. Plasma Cannon destroyed. Network quickbooting S-27 Virus, ETC: 10. VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????????????? ?# ??# ### ##?? # | | ?????????????????????# # ### ## #???? | | ?????????????????????# ##?????# | | ?????????????????????# #??????? | | ?????????????????????# #### #??????? | | ?????????????????????# #### #??## #?????? | | ?????????????????????# ?????# #???### #?????? | | ???????????????????????????## #?????### #????? | | ???????????????????????????# #??###??? ???? | | ???????????????????????????# #?# ##?? ?? | | ???????????????????????????# #### #?? #? | | ???????????????????????????# ### #?? ##? | | ???????????????????????????# #??? ##?? | | ???????????????????????????# # ##???# #??? | | ???????????????????????????### #?????## ??? | | ?????????????????????????????## #???????# #?? | | ??????????????????????????????## #####???? #?? | | ???????????????????????????????# ##### #?? | | ??????????????????????????????## #?? | | ??????????????????????????????# #? | | ?????????????????????????###??# #? | | ?????????????????????????# ##?## #? | | ????????????????????????## ##### #? | | ???????????????????????## ### # | | ??????????????????????## # | | ??????????????????????# @ #? | | ??????????????????????# #### #? | | ?????????????????????# ### s ##???????? | | ???????????????????# ??#####%s ##????????? | | ??????????????????# ??????# #?????????? | | ??????????????????# ??????# #?????????? | | ?????????????????# ??????##%* ###?????????? | | ?????????????????## ###= #???????????? | | ??????????????????## #???????????? | | ???????????????????# ### #?????????? | | ???????????????????## ??????# #????????? | | ????????????????????# ?????# #???????? | | ????????????????????## ?????## ## #???????? | | ?????????????????????##???????#######?# #???????? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults I Spy Tank Troublemaker Challenges ------------ None Game ------ Seed BottomlessRocketAutobeam Manual? 0 Play Time 00:38:49 Cumulative 1.8 hours Start 2024.12.23 @ 10:00:55 End 2024.12.23 @ 11:03:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3212fc15-804f-4f5e-a93f-876394e3438b