Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.01 @ 16:30:14 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2406) 2406 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 7837 Bonus ------- Pacifist 200 High Alert Combat Kills 141 Follower Combat Kills 155 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 38/100 System Corruption 3% Temperature Cool (36) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Target Analyzer EM Disruption Field > --- WEAPON (4) ------- Plasma Rifle Heavy Plasma Cannon Coil Gun Advanced Assault Cannon > --- INVENTORY (5) ---- Long-range Tractor Beam Plasma Rifle Plasma Rifle Plasma Rifle Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Active Sensor Suite Medium Reactive Plating Graphene Brace EM Disruption Field > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle Power Maul > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Sensor Array Advanced Beam Cannon Heavy Missile Launcher [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Small Storage Unit Device Graphene Brace Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 2 1 . 1 Weapon 2 | . . . . . . . . 1 . 1 Parts Attached 86 | . 2 3 2 7 . 1 21 1 10 39 Power 6 | . . 1 . 1 . 1 . . 2 1 Engine 4 | . . 1 . 1 . 1 . . 1 . Core 2 | . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 18 | . 2 . 1 1 . . 4 . 1 9 Treads 9 | . . . . . . . 2 . 1 6 Leg 3 | . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . 2 . 1 1 . . 2 . . . Utility 29 | . . 1 . 2 . . 11 . 3 12 Device 12 | . . 1 . . . . 4 . 2 5 Storage 1 | . . . . . . . 1 . . . Processor 7 | . . . . . . . 1 . 1 5 Hackware 2 | . . . . . . . 2 . . . Protection 7 | . . . . 2 . . 3 . . 2 Artifact . | . . . . . . . . . . . Weapon 33 | . . 1 1 3 . . 6 1 4 17 Energy Gun 10 | . . . 1 . . . . . . 9 Energy Cannon 7 | . . . . . . . 4 . 1 2 Ballistic Gun 9 | . . 1 . 3 . . 2 . . 3 Ballistic Cannon 4 | . . . . . . . . . 3 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . 2 1 . . . . . . . 3 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . 3 Parts Lost 35 | . 1 . 1 1 . 1 8 . 6 17 Power 5 | . . . 1 . . 1 . . 2 1 Propulsion 9 | . . . . . . . 3 . 1 5 Utility 9 | . . . . . . . 3 . 1 5 Weapon 12 | . 1 . . 1 . . 2 . 2 6 Highest Loss Streak 10 | . 1 . 1 1 . 1 3 . 3 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 72 69 56 71 88 88 74 84 90 85 Engine 5 | . 14 14 6 6 11 11 9 7 3 3 Core 1 | . . . . . . . . . 2 2 Treads 11 | . . . . . . . 5 15 19 16 Leg 1 | . 14 . . . . . . . . 1 Hover 1 | . . . . . . . 5 . . . Flight 6 | . 12 28 22 28 33 33 8 . . . Device 10 | . . . . . . . 7 . 11 15 Storage 5 | . 14 14 11 11 11 11 8 7 7 . Processor 7 | . . . . . . . 4 7 7 10 Hackware 4 | . . . . . . . 1 15 15 4 Protection 4 | . . . . 4 11 11 5 7 . 4 Energy Gun 4 | . . . 5 5 . . 5 . . 6 Energy Cannon 3 | . . . . . . . 6 15 2 3 Ballistic Gun 5 | . 17 12 11 15 22 22 4 . . 2 Ballistic Cannon 4 | . . . . . . . . . 18 4 Impact Weapon 2 | . . . . . . . . 7 1 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 13 13 10 12 11 11 13 35 28 38 76 Greatest Support 68 | 20 20 10 10 14 14 14 40 40 60 68 Greatest Overweight (x) 6 | . 2 . 1 . . . 6 . . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 8 8 8 8 8 8 8 7 8 8 5 Most Carried 8 | 6 8 8 8 8 8 8 8 4 8 7 Average Carried 5 | 5 4 7 7 7 8 6 5 4 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 7 8 8 5 5 4 8 5 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Assassin 11% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Hacker-Skirmisher 4% | Scavenger-Mutant 4% | Gunner 4% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Skirmisher | -7/DSF Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1574 | 200 . . 53 115 . . 233 . 219 754 Remotely . | . . . . . . . . . . . Salvage Created 2519 | . . . 104 75 . . 418 . 347 1575 Parts 92 | . . . 8 9 . . 19 . 15 41 Haulers Intercepted 2 | . . . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 48 | . . . 2 5 . . 8 . 11 22 Melee 5 | . . . . . . . . . . 5 Guns 15 | . . . 2 5 . . 3 . . 5 Cannons 17 | . . . . . . . 4 . 11 2 AOE 6 | . . . . . . . 1 . . 5 Classes Destroyed 15 | . . . 1 1 . . 3 . 1 9 Worker 1 | . . . . . . . . . . 1 Builder 3 | . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . 2 Recycler 1 | . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . . 1 Watcher 1 | . . . . . . . . . . 1 Swarmer 9 | . . . . 5 . . . . 4 . Grunt 21 | . . . . . . . 4 . 4 13 Duelist 1 | . . . . . . . . . . 1 Sentry 5 | . . . 2 . . . 2 . . 1 Specialist 5 | . . . . . . . . . 3 2 Hunter 5 | . . . . . . . 2 . . 3 Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 14 | . . . 1 4 . . 2 . 4 14 Combat Bots Only 8 | . . . 1 4 . . 2 . 4 8 Max Kills in Single Turn 3 | . . . 1 1 . . 1 . 2 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 522 | . . 6 18 23 . 15 115 . 84 261 Missed 150 | . . 2 4 9 . 9 31 . 26 69 Damage Taken 6709 | . . 57 204 129 . 105 1279 . 1155 3780 Core 1499 | . . 10 86 42 . 31 307 . 162 861 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . 4 46 . . . Ignored by Resistances 126 | . . . . . . . . . . 126 Core Remaining (%) 75 | 100 . 96 . . . 60 44 . 76 . Volleys Fired 145 | . . . 11 13 . 2 39 . 25 55 Largest 4 | . . . 2 2 . 2 2 . 3 4 Hottest 264 | . . . 70 70 . 40 136 . 144 264 Shots Fired 324 | . . . 17 22 . 4 77 . 68 136 Gun 164 | . . . 17 22 . 4 37 . . 84 Cannon 155 | . . . . . . . 40 . 68 47 Launcher 5 | . . . . . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 162 | . . . 11 15 . 4 23 . 66 43 Thermal 157 | . . . 6 7 . . 54 . 2 88 Explosive 5 | . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . . . 7 3 . 2 16 . 7 15 Robot Miss Streak 8 | . . . 3 8 . 1 3 . 8 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 218 | . . . 12 8 . 2 54 . 32 110 Core Hits 102 | . . . 4 6 . 1 24 . 16 51 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . 5 Critical Strikes 15 | . . . . . . . . . 3 12 Burn 6 | . . . . . . . . . . 6 Destroy 1 | . . . . . . . . . . 1 Blast 4 | . . . . . . . . . 3 1 Smash 4 | . . . . . . . . . . 4 Melee Attacks 34 | . . . . . . . . . . 34 Impact 34 | . . . . . . . . . . 34 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6038 | . . . 159 94 . 14 841 . 1031 3899 Guns 1960 | . . . 159 94 . 14 222 . . 1471 Cannons 2181 | . . . . . . . 619 . 1031 531 Explosions 698 | . . . . . . . . . . 698 Melee 1199 | . . . . . . . . . . 1199 Ramming . | . . . . . . . . . . . Kinetic 1958 | . . . 109 45 . 14 121 . 1031 638 Thermal 2183 | . . . 50 49 . . 720 . . 1364 Explosive 698 | . . . . . . . . . . 698 Electromagnetic . | . . . . . . . . . . . Impact 1199 | . . . . . . . . . . 1199 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 19 | . . . . . . . . . . 19 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 6 | . . . . . . . . . . 6 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 596 | . . . . . . . . . . 596 Projectiles . | . . . . . . . . . . . Explosions 4 | . . . . . . . . . . 4 Melee 592 | . . . . . . . . . . 592 Knockbacks 17 | . . . . . . . . . 10 7 Impact 5 | . . . . . . . . . . 5 Kinetic 11 | . . . . . . . . . 9 2 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 88 | . . . . . . . . . . 88 Shots 2 | . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 722 | . . . 24 53 . 11 323 . 111 722 Average Temperature 125 | . . . 10 31 . 7 111 . 37 158 Received Heat Transfer 2193 | . . 33 72 . . 36 558 . 369 1125 Effects 25 | . . . . . . . . . . 25 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . 3 Interference 5 | . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . . 9 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . 7 Impact Corruptions 18 | . . . . . . . . . . 18 Robots Melted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Melted 11 | . . . . . . . 2 . . 9 Heat Transferred 5221 | . . . 148 148 . . 1517 . . 3408 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 755 | . . . 81 168 . 40 208 25 265 755 Initial 138 | . . . . 31 . . 15 25 20 138 Average 201 | . . . 33 124 . 33 106 25 126 309 Maximum Alert Level 3 | . . . . . . . 1 . 1 3 Low Security (%) 62 | 100 100 100 100 100 . 100 95 100 86 31 Level 1 27 | . . . . . . . 4 . 13 48 Level 2 9 | . . . . . . . . . . 18 Level 3 1 | . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 21 | . . . 1 . . . 5 1 2 12 Investigation 11 | . . . . . . . 4 1 . 6 Extermination 1 | . . . . . . . . . . 1 Reinforcement 9 | . . . 1 . . . 1 . 2 5 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses 1 | . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 2 | . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 85 | . . 2 2 8 . 4 18 . 14 37 Peak Tracking Total 7 | . . 2 2 4 . 4 4 . 5 7 Tactical Retreats 7 | . . . . . . . 2 . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 2 | . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . . . 7 Reused 7 | . . . . 1 . 2 . . . 4 Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . 1 . 2 . . . . Triggered 7 | . . . . 1 . 2 . . . 4 Most Traps Carried 2 | . . . . 2 2 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 5 | . . . . . . . . . 1 4 Max in Single Turn 2 | . . . . . . . . . 1 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 19 | . . 1 2 . 2 . 6 1 . 7 Terminals 9 | . . . . . . . 3 1 . 5 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 2 . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 55 | . . 1 10 . 2 . 22 3 . 17 Successful 27 | . . 1 5 . 2 . 12 1 . 6 Failed 28 | . . . 5 . . . 10 2 . 11 Catastrophic 4 | . . . 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 19 | . . . . . . . 8 . . 11 Terminals 30 | . . . . . . . 13 3 . 14 Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . . 3 . . . 6 . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 10 | . . . 7 . . . 3 . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 10 | . . 1 . . 2 . 3 1 . 3 Record 2 | . . . . . 2 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . . . Reprogram Traps 2 | . . . . . . . . . . 2 Registered Components 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . . Scan Component 2 | . . . . . . . 2 . . . Refit 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . 5 . . . 3 . . . Insert Component 2 | . . . 1 . . . 1 . . . Analyze 6 | . . . 4 . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 3 . . 3 Terminals 5 | . . . . . . . 3 . . 2 Track 1 | . . . . . . . 1 . . . Botnet 3 | . . . . . . . 1 . . 2 Operators 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 14 | . . . 2 . . . 5 1 . 6 Full Trace Events 9 | . . . 1 . . . 3 1 . 4 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies 4 | . . . . 1 . . 1 . . 2 Largest Group 2 | . . . . 1 1 . 1 . . 2 Highest-Rated Group 62 | . . . . 31 31 . 16 . . 62 Highest-Rated Ally 31 | . . . . 31 31 . 16 . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 47 | . . . . 3 . . 11 . . 33 Total Damage 629 | . . . . 43 . . 63 . . 523 Kills 5 | . . . . 1 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 11 | . . . . . . . 11 . . . Drone Recoveries 11 | . . . . . . . 11 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 2583 | 12 77 100 86 120 50 48 465 13 312 1300 Spaces Moved 1938 | 9 88 212 132 125 146 113 330 7 126 650 Core 156 | . . . . . . . 2 . . 154 Treads 644 | . . . . . . . 62 7 126 449 Legs 90 | 9 34 . . . . . . . . 47 Wheels . | . . . . . . . . . . . Hover 79 | . . . . . . . 79 . . . Flight 969 | . 54 212 132 125 146 113 187 . . . Fastest Speed 32 | 120 37 37 37 34 34 34 32 170 170 50 Average Speed 93 | 120 75 37 37 35 34 34 95 170 170 143 Slowest Speed 350 | 120 180 37 107 37 34 34 350 170 170 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . . 6 1 1 . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 1 20 55 15 38 56 23 34 . 67 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 48 | . . . . . . . . . . 48 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 AOE 44 | . . . . . . . . . . 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 2345 | 12 98 226 151 177 145 113 410 8 169 836 Wait 80 | . . 17 3 29 . . 5 . . 26 Move 1903 | 8 87 200 129 122 145 101 329 7 125 650 Hop 12 | . . 5 1 1 . 5 . . . . Pick Up 22 | . 3 . 2 2 . . 4 . 4 7 Fast Attach 44 | . 3 1 . 3 . . 6 . 8 23 Attach 28 | . . 1 2 2 . 1 11 1 2 8 Detach 26 | . 4 1 1 1 . . 8 . 3 8 Swap 16 | . . 1 . 2 . . 4 . . 9 Drop 32 | 4 1 . 2 1 . 2 4 . 2 16 Fire 145 | . . . 11 13 . 2 39 . 25 55 Melee 34 | . . . . . . . . . . 34 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 3 | . . . . 1 . 2 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 4) 90 | -10/Materials | Entered Mines 90 | -10/Mines | Discovered new exit (range 11) 121 | -10/Mines | Learned location of Zion (-7) 140 | -10/Mines | Met a Derelict bent on vengeance 161 | -10/Mines | Found the Drone Emporium 162 | -10/Mines | Found Prototype Device 162 | -10/Mines | Identified Splice Drone Bay 177 | -10/Mines | Discovered new exit (range 3) 190 | -10/Mines | Entered Materials 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 272 | -9/Materials | Discovered new exit (range 9) 276 | -9/Materials | Entered Mines 281 | -9/Mines | Received a Mining Laser from a helpful Derelict 315 | -9/Mines | Build established: Mutant 330 | -9/Mines | Found a hidden stash of uninstalled traps 366 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 366 | -9/Mines | Discovered new exit (range 5) 396 | -9/Mines | Entered Exiles 396 | -9/Exiles | Found Exiles lab abandoned 396 | -9/Exiles | Accompanied by 1 ally 401 | -9/Exiles | Discovered new exit (range 15) 442 | -9/Exiles | Discovered new exit (range 14) 446 | -9/Exiles | Entered Mines 491 | -8/Mines | Discovered new exit (range 5) 494 | -8/Mines | Entered Materials 494 | -8/Materials | Evolved 2 slots: Utility x2 653 | -8/Materials | Lost 3 parts (2n1u) 663 | -8/Materials | Core integrity fell below 50% 726 | -8/Materials | Lost 3 parts (1u2w) 946 | -8/Materials | Discovered new exit (range 7) 959 | -8/Materials | Entered Factory 959 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 972 | -7/Factory | Identified exit to DSF 972 | -7/Factory | Entered DSF 1014 | -7/DSF | Additional patrols routed to DSF 1057 | -7/DSF | Lost 3 parts (1p1u1w) 1071 | -7/DSF | Found Prototype Device 1220 | -7/DSF | Discovered new exit (range 16) 1255 | -7/DSF | Sterilization system engaged 1275 | -7/DSF | Ambient heat levels rising (+10) 1282 | -7/DSF | Identified exit to Factory 1284 | -7/DSF | Entered Factory 1284 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1479 | -6/Factory | Identified Active Sensor Suite 1758 | -6/Factory | Build established: Scavenger-Assassin 1779 | -6/Factory | Lost 3 parts (1u2w) 1875 | -6/Factory | Allied Derelicts emerged from ambush trap array 2394 | -6/Factory | Core integrity fell below 50% 2414 | -6/Factory | Destroyed 8 combat bots 2422 | -6/Factory | Core integrity fell below 20% 2454 | -6/Factory | Lost 10 parts (1p4n2u3w) 2584 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02476_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. 02481_ Acquired Adv. Treads. 02491_ Acquired Imp. Titanium Leg. 02499_ System corrupted: Matter fused (-9). 02503_ Connecting with Terminal... >>Index(Terminals) Found 26 terminals. Downloaded coordinate data. 02509_ Acquired Plasma Rifle. 02514_ Acquired Hvy. Plasma Cannon. 02543_ Acquired Adv. Assault Cannon. 02554_ System corrupted: Substantial component data lost. 02554_ Acquired Coil Gun. 02568_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02569_ Slug penetrates Wall. 02575_ Slug penetrates G-50 Soldier. 02575_ G-50 Soldier destroyed. 02578_ G-50 Soldier knocked back. 02581_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#########???#########???#### | | ???????#######????????# #???# #???# | | ???????# ########## o###;# %g ##### | | ######## "" % " | | + T =*= T T | | # ###### [%% | | # #????# ! ##+####### ##### / ##### | | # #????####### ## @ #???# #???# | | # #??????????# #####+#####??####+####???### | | # #??????????# # #????????????????# | | # #??????????# # #????????????????# | | # #??????????# # #????????????????# | | # ######?????# # ! #????????????????# | | +????# # #????????????????# | | ###??????????# # #????????????????#^ | | ?????????????# # #????????????+ | | ?????????????# # #????????????##### | | ######???????# ###########????????????????# | | #???????#########??????????????????????????# | | #??????????????????????????????????????????#^ | | ! #??????????????????????????????????????????#! | | ! #?????????????????????????????#+#??????????#! | | ! ##########????????????????????# #?##########! | | # #????????????????????# #?# # | | # """ #????????????????????# #?# # | | # """ #???###+########?????# #?# """ #^ | | # """ #???# #?????# #?# """"" # | | # ##### ####### ### """"" # | | # """ + + + | | # """ # # # | | # """ #* # """# | | # +%### * # """## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 10 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreTransmissionAirjet Manual? 0 Play Time 00:24:58 Cumulative 562.4 hours Start 2024.01.01 @ 16:08:35 End 2024.01.01 @ 16:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 440 Rogue 168 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42288644-3008-4322-9483-e07ab16c8857