Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 13:26:42 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3336) 3336 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 9046 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 395 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 100/100 System Corruption 33% Temperature Cool (9) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (20) --- Heavy Ion Engine Fusion Compressor Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Target Analyzer KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Fusion Compressor Micro Fission Core Light Treads Improved Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod High-capacity Matter Pod Improved Target Analyzer Core Shielding Particle Cannon Rocket Launcher Rocket Launcher Heavy Hammer [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . . . . . . 3 2 Weapon 2 | . . 2 . . . . . Parts Attached 101 | 3 7 16 1 1 1 11 61 Power 9 | . . 1 . . . 1 7 Engine 6 | . . 1 . . . 1 4 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 25 | 3 2 2 . . 1 3 14 Treads 17 | 1 1 2 . . 1 2 10 Leg 1 | . . . . . . . 1 Wheel 7 | 2 1 . . . . 1 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 3 1 . . . 4 11 Device 6 | . . . . . . 2 4 Storage 2 | . 1 . . . . . 1 Processor 7 | . 1 1 . . . 1 4 Hackware . | . . . . . . . . Protection 4 | . 1 . . . . 1 2 Artifact . | . . . . . . . . Weapon 48 | . 2 12 1 1 . 3 29 Energy Gun 12 | . . 2 . . . 1 9 Energy Cannon 11 | . . 1 . . . 2 8 Ballistic Gun 14 | . 1 7 . 1 . . 5 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 8 | . 1 1 1 . . . 5 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Corrupted Parts 3 | . . . . . . . 3 System Corruption 18 | . . . . . . . 18 Parts Lost 47 | . . 1 . . . 3 43 Power 5 | . . . . . . . 5 Propulsion 12 | . . . . . . 1 11 Utility 10 | . . 1 . . . 1 8 Weapon 20 | . . . . . . 1 19 Highest Loss Streak 20 | . . 1 . . . 3 20 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 95 97 100 100 100 93 91 Engine 9 | . 14 11 11 11 11 7 6 Treads 12 | . 13 10 11 11 11 15 14 Wheel 8 | . 14 11 11 11 11 10 3 Device 4 | . . . . . . 7 14 Storage 9 | . 12 11 11 11 11 6 5 Processor 12 | . 7 9 11 11 11 13 16 Energy Gun 1 | . . . . . . 1 6 Energy Cannon 2 | . . . . . . 3 9 Ballistic Gun 17 | . 23 31 22 22 22 9 1 Ballistic Cannon 6 | . . . 11 11 11 4 . Launcher 8 | . 4 10 11 11 11 6 1 Naked Turns . | . . . . . . . . Heaviest Build 103 | 9 54 61 61 62 62 72 103 Greatest Support 125 | 10 10 20 10 10 10 48 125 Greatest Overweight (x) 18 | . 5 6 6 6 6 7 18 Average Overweight (x) 4 | . 3 5 6 6 6 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 19 20 Average Carried 18 | 5 9 19 20 19 20 13 16 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 5 15 20 20 20 20 12 12 Class Distribution -------------------- 68% | Skirmisher 16% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 3092 | 230 172 561 19 184 229 191 1506 Remotely . | . . . . . . . . Salvage Created 3555 | . 146 706 19 . 50 23 2611 Parts 213 | . 18 55 3 . 6 . 131 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . 2 8 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 67 | . 8 14 4 . 1 1 39 Guns 16 | . . 11 1 . 1 . 3 Cannons 22 | . . . . . . . 22 AOE 27 | . 8 3 3 . . 1 12 Classes Destroyed 13 | . 5 4 . . 1 1 2 Worker 7 | . 1 2 . . . . 4 Builder 9 | . . 1 . . . . 8 Hauler 1 | . 1 . . . . . . Recycler 5 | . 1 . . . . . 4 Watcher 8 | . 1 5 . . . . 2 Swarmer 19 | . 8 . 4 . . . 7 Grunt 25 | . . 9 . . . . 16 Brawler 2 | . . . . . . . 2 Duelist 1 | . . 1 . . . . . Sentry 5 | . . 4 . . . . 1 Hunter 6 | . . . . . . . 6 Programmer 8 | . . . . . 1 . 7 Heavy 1 | . . . . . . 1 . Best Kill Streak 14 | . 8 3 4 . 1 1 14 Combat Bots Only 6 | . 6 2 4 . 1 1 6 Max Kills in Single Turn 4 | . 3 2 3 . 1 1 4 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 3 2 3 . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 7218 | . 147 442 53 . . 559 6017 Core 1088 | . 27 55 . . . . 1006 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 41 | . . . . . . . 41 Regen/Repaired (Parts) 87 | . . 87 . . . . . Core Remaining (%) 93 | 100 89 . . . 86 100 . Volleys Fired 152 | . 8 39 2 . 5 9 89 Largest 4 | . 2 4 3 . 3 3 4 Hottest 329 | . 40 151 82 . 85 107 329 Shots Fired 418 | . 9 113 4 . 13 26 253 Gun 252 | . 2 105 2 . 8 17 118 Cannon 133 | . . 4 1 . 4 9 115 Launcher 33 | . 7 4 1 . 1 . 20 Special . | . . . . . . . . Kinetic 201 | . 2 100 3 . 12 24 60 Thermal 134 | . . 9 . . . . 125 Explosive 25 | . 7 4 1 . 1 . 12 Electromagnetic 58 | . . . . . . 2 56 Robot Hit Streak 23 | . 2 9 2 . 6 11 23 Robot Miss Streak 4 | . 3 4 1 . 1 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 268 | . 3 60 2 . 9 18 176 Core Hits 161 | . 15 36 4 . 1 3 102 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . 1 Critical Strikes 6 | . . 2 . . . . 4 Burn 2 | . . . . . . . 2 Destroy 2 | . . 2 . . . . . Corrupt 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact 5 | . . . . . . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9833 | . 564 1072 242 . 156 360 7439 Guns 2489 | . 25 729 23 . 96 160 1456 Cannons 2937 | . . 18 . . 60 139 2720 Explosions 4183 | . 539 325 219 . . 61 3039 Melee 224 | . . . . . . . 224 Ramming . | . . . . . . . . Kinetic 1970 | . 25 670 23 . 156 272 824 Thermal 3649 | . . 77 . . . 61 3511 Explosive 3124 | . 539 325 219 . . . 2041 Electromagnetic 866 | . . . . . . 27 839 Impact 224 | . . . . . . . 224 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 33 | . 1 . . . . 4 33 Average Corruption 17 | . 1 . . . . 4 18 Corruption Purged . | . . . . . . . . Corruption Blocked 5 | . . . . . . . 5 Effects 85 | . . . . . . 3 82 Message Errors 18 | . . . . . . . 18 Matter Fused 16 | . . . . . . 2 14 Heat Flow Errors 14 | . . . . . . . 14 Energy Discharges 12 | . . . . . . . 12 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . 12 Data Loss (major) 5 | . . . . . . 1 4 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 297 | . 40 . 10 . . . 247 Projectiles 27 | . . . . . . . 27 Explosions 199 | . 40 . 10 . . . 149 Melee 71 | . . . . . . . 71 Knockbacks 4 | . . 1 . . 1 . 2 Impact 2 | . . . . . . . 2 Kinetic 2 | . . 1 . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 561 | . 51 69 47 . . . 394 Shots 15 | . 2 3 1 . . . 9 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 726 | . 1 186 15 . 36 24 726 Average Temperature 156 | . 1 44 10 . 16 14 202 Received Heat Transfer 1200 | . 24 183 . . . 12 981 Effects 24 | . . . . . . . 24 Shutdowns 12 | . . . . . . . 12 Energy Bleed 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . . 5 Heat Transferred 4342 | . . 175 . . . . 4167 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 1065 | . 426 414 279 . . 38 1065 Initial 179 | . . 179 120 . . . 18 Average 229 | . 120 238 278 . . 11 267 Maximum Alert Level 3 | . 2 2 1 . . . 3 Low Security (%) 47 | 100 72 28 . . . 100 48 Level 1 28 | . 12 67 100 . . . 13 Level 2 20 | . 14 4 . . . . 33 Level 3 2 | . . . . . . . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 3 . . . 2 11 Investigation 3 | . 1 2 . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 9 | . 1 1 . . . 2 5 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 8 | . 1 5 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 15 25 1 . 6 1 52 Peak Tracking Total 6 | . 5 3 1 . 5 1 6 Tactical Retreats 2 | . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 6 | . 4 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 18 | . 2 1 . . 3 . 12 Max in Single Turn 4 | . 1 1 . . 1 . 4 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 3 7 . . . 1 2 Terminals 9 | . 3 4 . . . 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 8 25 . . . 2 5 Successful 25 | . 2 19 . . . . 4 Failed 15 | . 6 6 . . . 2 1 Catastrophic 3 | . 1 2 . . . . . Database Lockouts . | . . . . . . . . Manual 34 | . 6 14 . 5 . . 9 Terminals 25 | . 8 14 . . . 2 1 Fabricators 4 | . . . . . . . 4 Repair Stations 3 | . . 3 . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 2 . . . . 1 Record 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . Report Inventory 2 | . . 2 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 1 7 . . . . 1 Terminals 8 | . 1 7 . . . . . Track 1 | . . 1 . . . . . Assimilate 2 | . . 2 . . . . . Botnet 5 | . 1 4 . . . . . Fabricators 1 | . . . . . . . 1 Report 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 4 . . . 1 1 Full Trace Events 4 | . 2 2 . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . 4 . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . . . . 4 . . 3 Largest Group 4 | . . . . 4 4 . 3 Highest-Rated Group 153 | . . . . 150 150 . 153 Highest-Rated Ally 51 | . . . . 39 39 . 51 Zionite Dispatches 1 | . . . . . . . 1 Hacker 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 53 | . . . . . 31 . 22 Total Damage 2004 | . . . . . 1305 . 699 Kills 12 | . . . . . 7 . 5 Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Branch Access 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 8083 | 8 370 1019 87 3734 474 235 2156 Spaces Moved 4231 | 3 233 510 48 2157 261 139 880 Core 4 | . . . . . . . 4 Treads 607 | . . 1 . . . 4 602 Legs 4 | . . . . . . . 4 Wheels 3616 | 3 233 509 48 2157 261 135 270 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 80 80 140 170 170 170 120 130 Average Speed 168 | 80 135 156 170 170 170 138 185 Slowest Speed 950 | 80 155 320 170 170 170 240 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 54 48 12 94 57 3 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 287 | . 53 35 18 . 1 8 172 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 276 | . 53 35 18 . 1 8 161 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4861 | 7 275 660 51 2224 283 160 1201 Wait 277 | . 15 58 . 59 16 1 128 Move 4220 | 2 232 509 47 2152 260 138 880 Hop 2 | . . . . 2 . . . Pick Up 57 | . 11 18 . 5 . 1 22 Fast Attach 32 | . 6 6 . . . . 20 Attach 38 | . . 2 . . . 9 27 Detach 10 | . 1 . . . . . 9 Swap 31 | 3 1 8 1 1 1 2 14 Drop 37 | 2 1 20 1 5 1 . 7 Fire 152 | . 8 39 2 . 5 9 89 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 6) 213 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered exit to Materials (range 15) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Weapon x2 817 | -9/Materials | Build established: Skirmisher 980 | -9/Materials | Repaired Lgt. Treads 1006 | -9/Materials | Discovered new exit (range 19) 1373 | -9/Materials | Discovered new exit (range 16) 1398 | -9/Materials | Entered Mines 1406 | -9/Mines | Met a Derelict bent on vengeance 1429 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1485 | -9/Mines | Entered Zion 1576 | -7/Zion | Learned location of Armory (-4) 1769 | -7/Zion | Found Prototype Processor 2836 | -7/Zion | Imprinted 2838 | -7/Zion | Declared Zion's savior 4437 | -7/Zion | Received a hallucinogenic algorithm 5188 | -7/Zion | Discovered new exit (range 15) 5219 | -7/Zion | Entered Proximity Caves 5219 | -6/Proximity Caves | Accompanied by 4 allies 5220 | -6/Proximity Caves | Identified exit to Factory 5693 | -6/Proximity Caves | Entered Factory 5693 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5694 | -6/Factory | Identified exit to Factory 5757 | -6/Factory | Discovered new exit (range 19) 5779 | -6/Factory | Identified exit to Lower Caves 5874 | -6/Factory | Lost 3 parts (1n1u1w) 5928 | -6/Factory | Entered another Factory area 5928 | -5/Factory | Evolved 2 slots: Utility x2 5929 | -5/Factory | Identified Spectral Analyzer 6025 | -5/Factory | Identified exit to DSF 6425 | -5/Factory | System corruption reached 10% 6455 | -5/Factory | Lost 4 parts (1n1u2w) 6580 | -5/Factory | Build established: Scavenger-Gunner 6669 | -5/Factory | Fabricated Disruptor Cannon (x1) 7003 | -5/Factory | Lost 8 parts (2p2n1u3w) 7156 | -5/Factory | Lost 4 parts (1n3w) 7324 | -5/Factory | Retrieved Zion intel report: Branch Access 7324 | -5/Factory | Identified exit to Upper Caves 7325 | -5/Factory | Zion Hacker squad teleported in 7400 | -5/Factory | Terminal network hard line cut 7525 | -5/Factory | System corruption reached 30% 7855 | -5/Factory | Garrison activated, responded to threat 8002 | -5/Factory | Core integrity fell below 50% 8056 | -5/Factory | Core integrity fell below 20% 8084 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08069_ Penetrated by Slug. 08070_ U-05 Engineer lays Concrete. 08071_ Fusion Modulator explodes. 08071_ Manufacturing Mainframe disabled. 08071_ U-05 Engineer lays Concrete. 08071_ Destroyed Lgt. Angular Momentum Engine. 08071_ G-50 Soldier system corrupted by crushing effect. 08072_ G-50 Soldier system terminally corrupted. 08073_ U-05 Engineer lays Concrete. 08073_ Penetrated by Slug. 08074_ U-05 Engineer lays Concrete. 08080_ Penetrated by Slug. 08080_ Flexi-carbon Leg destroyed. 08081_ U-05 Engineer lays Concrete. 08082_ H-66 Slayer knocked back. 08083_ C-30 ARC bursts open, deploying its payload. 08083_ G-50 Soldier unfolds itself. 08083_ B-60 Warrior unfolds itself. 08083_ U-05 Engineer lays Concrete. 08084_ System corrupted: Matter fused (-7). 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"""" #??????????????????? | | ???????????? ; """??] #??????????????????? | | ???????????? ;;; ????????????????????????? | | ??????????????## # ?????????????????????????? | | ????????????????########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 80 Energy Generation 34 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Force Field | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Disruptor Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed QuantumAutogunInterpreter Manual? 0 Play Time 01:50:11 Cumulative 32.4 hours Start 2022.03.22 @ 11:16:20 End 2022.03.22 @ 13:26:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 574fbfc0-2844-4e50-8a7a-065e387dbd5e