Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 14:37:54 Player: SunShine214 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2367) 2367 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 5530 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit High-capacity Storage Unit Energy Filter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Weight Redist. System Microactuators > --- WEAPON ----------- Arc Projector Arc Projector Great Maul > --- INVENTORY -------- Titanium Leg Improved Titanium Leg High-capacity Storage Unit High-capacity Storage Unit Energy Filter [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 79 | 6 12 23 2 19 17 Power 9 | 1 1 3 . 3 1 Engine 8 | 1 1 3 . 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 1 2 1 6 7 Treads . | . . . . . . Leg 9 | . . . . 5 4 Wheel 7 | 2 1 2 1 . 1 Hover . | . . . . . . Flight 3 | . . . . 1 2 Utility 20 | 1 4 5 . 4 6 Device 8 | . 1 2 . 1 4 Storage 4 | 1 . 1 . 1 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 7 | . 3 1 . 2 1 Artifact . | . . . . . . Weapon 31 | 2 6 13 1 6 3 Energy Gun 7 | 1 2 2 . . 2 Energy Cannon 8 | . 1 3 . 4 . Ballistic Gun 6 | 1 3 2 . . . Ballistic Cannon 3 | . . 3 . . . Launcher 4 | . . 1 1 2 . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 36 | . 3 10 1 9 13 Power 4 | . . 1 1 1 1 Propulsion 12 | . 2 2 . 2 6 Utility 9 | . 1 1 . 4 3 Weapon 11 | . . 6 . 2 3 Highest Loss Streak 8 | . 2 8 1 8 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 85 86 86 97 44 Engine 10 | . 14 10 7 7 5 Leg 4 | . . . . 16 11 Wheel 10 | . 16 14 12 . . Flight 1 | . . . . . 7 Device 6 | . 1 5 11 7 14 Storage 10 | . 14 12 11 8 . Processor 4 | . . 8 11 7 . Protection 6 | . 10 4 . 10 1 Energy Gun 6 | . 10 2 11 8 . Energy Cannon 8 | . 3 9 11 17 . Ballistic Gun 5 | . 13 5 . . . Ballistic Cannon 1 | . . 4 . . . Launcher 3 | . . 3 11 8 . Naked Turns 1 | . . . . . 1 Heaviest Build 79 | 10 24 41 30 79 35 Greatest Support 40 | 26 26 28 26 40 37 Greatest Overweight (x) 15 | . 4 4 1 15 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 8 8 10 10 20 20 Average Capacity 10 | 7 8 9 10 18 5 Most Carried 20 | 2 8 10 10 20 5 Average Carried 8 | 1 6 9 10 14 3 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 10 | 2 8 10 10 5 3 Class Distribution -------------------- 53% | Mutant 33% | Tank 11% | Bomber Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Bomber | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1733 | 250 185 644 93 384 177 Remotely . | . . . . . . Salvage Created 2797 | . 653 1129 81 690 244 Parts 160 | . 31 76 13 32 8 Haulers Intercepted 9 | . 2 5 . 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 60 | . 11 27 4 12 6 Melee 4 | . . . . . 4 Guns 20 | . 11 5 1 3 . Cannons 16 | . . 10 . 6 . AOE 17 | . . 11 3 3 . Classes Destroyed 14 | . 3 8 . 2 1 Worker 4 | . . 1 1 2 . Builder 3 | . . 1 2 . . Tunneler 1 | . . 1 . . . Hauler 9 | . 2 5 . 2 . Recycler 2 | . . 1 1 . . Mechanic 2 | . . 1 . 1 . Watcher 9 | . 3 3 . 3 . Swarmer 20 | . . 13 4 3 . Grunt 25 | . 11 6 . 4 4 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 . 1 . Sentry 9 | . . 7 . 2 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 11 | . 3 11 8 5 3 Combat Bots Only 6 | . 3 6 4 3 3 Max Kills in Single Turn 4 | . 1 4 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 489 | . 64 164 10 82 169 Missed 135 | . 24 41 3 19 48 Damage Taken 5264 | . 568 1520 69 1249 1858 Core 1737 | . 136 381 4 512 704 Absorbed by Shields 235 | . . 117 28 90 . Redirected to Shielding 41 | . . 41 . . . Core Remaining (%) 38 | 100 45 . 3 6 . Volleys Fired 199 | . 70 73 13 39 4 Largest 4 | . 2 3 3 4 2 Hottest 229 | . 73 169 157 229 110 Shots Fired 417 | . 126 152 16 115 8 Gun 224 | . 126 52 2 36 8 Cannon 148 | . . 82 2 64 . Launcher 37 | . . 10 12 15 . Special 8 | . . 8 . . . Kinetic 158 | . 63 95 . . . Thermal 214 | . 63 47 4 100 . Explosive 37 | . . 10 12 15 . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 11 | . 11 11 3 8 2 Robot Miss Streak 6 | . 3 4 1 6 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 243 | . 77 95 4 52 15 Core Hits 164 | . 40 51 9 37 27 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 14 | . 1 6 . 4 3 Burn 7 | . . 3 . 4 . Meltdown 1 | . . 1 . . . Destroy 1 | . 1 . . . . Blast 1 | . . 1 . . . Smash 3 | . . . . . 3 Sever 1 | . . 1 . . . Melee Attacks 24 | . . 9 . . 15 Impact 15 | . . . . . 15 Slashing 9 | . . 9 . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6466 | . 811 2579 442 1931 703 Guns 1572 | . 780 407 17 322 46 Cannons 1804 | . . 925 . 879 . Explosions 1990 | . . 850 417 723 . Melee 858 | . . 312 . . 546 Ramming 176 | . 31 19 8 7 111 Kinetic 1193 | . 300 893 . . . Thermal 2203 | . 480 505 17 1201 . Explosive 1990 | . . 850 417 723 . Electromagnetic 46 | . . . . . 46 Impact 546 | . . . . . 546 Slashing 312 | . . 312 . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 249 | . . 60 . 37 152 Projectiles 30 | . . . . 30 . Explosions 29 | . . 22 . 7 . Melee 190 | . . 38 . . 152 Knockbacks 5 | . . 3 . . 2 Impact 2 | . . . . . 2 Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 226 | . 14 40 38 133 1 Shots 7 | . . 1 2 4 . Rammed 12 | . 6 4 1 . 1 Targets Rammed 58 | . 6 4 1 2 45 Kicked 46 | . . . . 2 44 Crushed . | . . . . . . Highest Temperature 766 | . 277 357 90 766 116 Average Temperature 153 | . 76 65 37 258 62 Received Heat Transfer 1575 | . 306 348 . 270 651 Effects 58 | . . . . 58 . Shutdowns 7 | . . . . 7 . Energy Bleed 8 | . . . . 8 . Interference 3 | . . . . 3 . Matter Decay 5 | . . . . 5 . Short Circuit 3 | . . . . 3 . Damage (minor) 4 | . . . . 4 . Damage (major) 24 | . . . . 24 . Damage (core) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 7 | . . . . . 7 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 5 | . . 3 . 2 . Heat Transferred 4724 | . 1135 1332 37 2220 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 662 | . 144 590 362 662 390 Initial 268 | . . 5 229 141 268 Average 207 | . 72 267 274 269 286 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 52 | 100 100 54 . 26 . Level 1 36 | . . 11 100 64 99 Level 2 11 | . . 33 . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 3 . 1 3 Investigation 3 | . 1 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . 1 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 1 2 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 18 38 4 22 21 Peak Tracking Total 10 | . 3 6 4 5 10 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 2 . 7 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 8 1 . 2 1 Terminals 10 | . 6 1 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 22 1 . 7 4 Successful 12 | . 8 . . 1 3 Failed 22 | . 14 1 . 6 1 Catastrophic 7 | . 4 1 . 2 . Database Lockouts . | . . . . . . Manual 13 | . 5 1 . 7 . Terminals 29 | . 17 1 . 7 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 . . 1 3 Record 3 | . . . . . 3 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 . . 1 . Alert Level 3 | . 3 . . . . Unreport Threat 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 1 . 2 1 Full Trace Events 6 | . 3 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3854 | 63 1161 1083 261 772 514 Spaces Moved 2511 | 65 882 677 199 314 374 Core 19 | 14 2 1 . 1 1 Treads . | . . . . . . Legs 516 | . . . . 275 241 Wheels 1837 | 51 880 676 199 25 6 Hover . | . . . . . . Flight 139 | . . . . 13 126 Fastest Speed 32 | 50 90 95 90 35 32 Average Speed 115 | 80 102 111 109 188 100 Slowest Speed 800 | 90 250 250 115 800 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 94 45 33 28 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 83 | . . . 83 . . Terrain Destroyed 272 | . . 82 108 82 . Melee . | . . . . . . Projectile 18 | . . . . 18 . AOE 254 | . . 82 108 64 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3044 | 72 1030 843 227 410 462 Wait 77 | . 32 28 12 3 2 Move 2506 | 64 881 676 198 313 374 Hop . | . . . . . . Pick Up 46 | 2 13 13 . 16 2 Fast Attach 39 | 6 4 12 1 7 9 Attach 20 | . 2 7 . 5 6 Detach 9 | . 2 1 . 4 2 Swap 20 | . 6 4 1 7 2 Drop 43 | . 14 13 1 14 1 Fire 199 | . 70 73 13 39 4 Melee 24 | . . 9 . . 15 Ram 12 | . 6 4 1 . 1 Kick 46 | . . . . 2 44 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 5) 829 | -10/Materials | Discovered new exit (range 7) 864 | -10/Materials | Derelicts attacked the area 876 | -10/Materials | Identified exit to Mines 904 | -10/Materials | Core integrity fell below 50% 965 | -10/Materials | Discovered new exit (range 12) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1591 | -9/Materials | Discovered new exit (range 5) 1700 | -9/Materials | Core integrity fell below 50% 1741 | -9/Materials | Lost 8 parts (1p2n1u4w) 1941 | -9/Materials | Discovered new exit (range 7) 1944 | -9/Materials | Core integrity fell below 20% 2015 | -9/Materials | Discovered new exit (range 16) 2308 | -9/Materials | Entered Mines 2327 | -9/Mines | Assembled infested the area 2332 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2387 | -9/Mines | Build established: Tank 2561 | -9/Mines | Discovered new exit (range 8) 2569 | -9/Mines | Entered Materials 2569 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3158 | -8/Materials | Build established: Bomber 3266 | -8/Materials | Discovered new exit (range 6) 3324 | -8/Materials | Core integrity fell below 50% 3328 | -8/Materials | Core integrity fell below 20% 3341 | -8/Materials | Entered Factory 3341 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3369 | -7/Factory | Lost 8 parts (1p2n3u2w) 3496 | -7/Factory | Discovered new exit (range 3) 3610 | -7/Factory | Build established: Mutant 3767 | -7/Factory | Garrison activated, responded to threat 3806 | -7/Factory | Lost 8 parts (1p3n2u2w) 3819 | -7/Factory | Core integrity fell below 50% 3847 | -7/Factory | Core integrity fell below 20% 3855 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Weight Redist. System destroyed. Kicked G-47 Trooper. System corrupted: Component data lost. Kicked G-47 Trooper. K-01 Serf collects debris. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. R-06 Scavenger collects Imp. Heat Sink. Kicked R-06 Scavenger. K-01 Serf cleans the Nuclear Reactor. Kicked R-06 Scavenger out of the way. Kicked G-47 Trooper. R-06 Scavenger collects Lgt. Nuclear Core. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Titanium Leg destroyed. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? 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""" ???? ?????????????????????? | | ######## ? ????? ?????????????????????? | | # ?? ???????????????????????????????? | | #? #???????????????????????????????????? | | ! #? #???????????????????????????????????? | | # #???????????????????????????????????? | | """""" # #???????????????????????????????????? | | """"" + #???????????????????????????????????? | | """""" # #???????????????????????????????????? | | """""" # #???????????????????????????????????? | | #? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 30 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 63 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed ForceAblativeOptics Manual? 0 Play Time 00:43:16 Cumulative 10.0 hours Start 2024.07.02 @ 13:55:49 End 2024.07.02 @ 14:37:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 67e4984a-0df8-4fb9-8cf8-39cebd9ff813