Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 22:13:00 Player: Dull Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3548) 3548 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 8247 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 292 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 45/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Heavy Deuterium Engine Reflective Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Plasma Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Fusion Compressor Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Heavy Laser High-powered Shotgun Gauss Rifle Flak Gun [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Kinecellerator Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Concussive RPG Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 2 . 1 . . . . Utility 3 | . . . . 1 1 . . 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 128 | 6 9 5 12 21 36 2 1 33 3 Power 15 | 1 . 1 1 2 4 . 1 5 . Engine 7 | 1 . . . . 2 . 1 3 . Core 8 | . . 1 1 2 2 . . 2 . Reactor . | . . . . . . . . . . Propulsion 51 | 2 3 2 6 8 17 1 . 11 1 Treads 10 | 2 . . 4 3 . . . . 1 Leg 41 | . 3 2 2 5 17 1 . 11 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 2 . 2 6 11 1 . 8 2 Device 7 | . 1 . . 1 1 . . 3 1 Storage 7 | 1 . . 1 1 4 . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 19 | . 1 . 1 4 6 1 . 5 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 4 2 3 5 4 . . 9 . Energy Gun 7 | . 2 2 1 . . . . 2 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 15 | 2 1 . 2 2 3 . . 5 . Ballistic Cannon 3 | . . . . 1 1 . . 1 . Launcher 3 | . 1 . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Parts Lost 43 | . 2 . . . 1 2 . 38 . Power 4 | . . . . . . . . 4 . Propulsion 16 | . . . . . . 1 . 15 . Utility 12 | . . . . . 1 1 . 10 . Weapon 11 | . 2 . . . . . . 9 . Highest Loss Streak 17 | . 2 . . . 1 1 . 17 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 98 99 99 96 88 6 Engine 4 | . 14 4 . . 2 7 3 6 . Core 5 | . . 9 11 9 4 . . 4 . Treads 9 | . 21 . 41 31 . . . . 2 Leg 24 | . 6 28 2 3 38 38 38 29 . Device 5 | . 5 . . . 6 7 7 9 4 Storage 9 | . 14 14 11 9 8 7 7 5 . Protection 13 | . 7 14 11 17 13 14 15 12 . Energy Gun 5 | . 5 28 13 5 . . . . . Ballistic Gun 10 | . 22 . 8 7 16 15 15 5 . Ballistic Cannon 5 | . . . . 8 5 7 7 8 . Peak Build Rating 60 | 6 8 10 27 35 52 52 50 60 23 Average Rating 35 | 2 6 9 22 32 41 49 47 51 11 On Entrance 22 | . 6 8 10 27 25 52 50 48 2 Naked Turns 32 | . . . . . . . . 22 10 Heaviest Build 92 | 13 16 15 34 53 74 80 80 92 1 Greatest Support 89 | 40 40 20 80 84 89 89 79 79 3 Greatest Overweight (x) 16 | . 1 . 4 4 1 1 1 16 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 5 Average Capacity 15 | 7 8 8 11 15 15 20 20 19 5 Most Carried 20 | 7 8 8 15 15 18 20 20 20 5 Average Carried 13 | 5 6 8 11 14 14 17 19 16 4 Final Capacity 20 | 8 8 8 15 15 20 20 20 5 5 Final Carried 20 | 4 8 8 15 13 18 20 19 5 3 Class Distribution -------------------- 52% | Tank 20% | Mutant 12% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Matter Collected 3568 | 241 190 50 176 582 1021 328 . 980 . Remotely . | . . . . . . . . . . Salvage Created 3648 | . 229 76 419 550 1190 160 . 1024 . Parts 184 | . 17 . 21 33 60 10 . 43 . Haulers Intercepted 4 | . . . 1 . 2 . . 1 . Recyclers Shooed 4 | . . . 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 79 | . 6 2 11 12 22 7 . 19 . Guns 51 | . 4 2 11 9 13 6 . 6 . Cannons 22 | . . . . 3 9 1 . 9 . AOE 5 | . 2 . . . . . . 3 . Classes Destroyed 14 | . 2 . 6 2 2 . . 2 . Worker 1 | . . . 1 . . . . . . Builder 2 | . . . . . . . . 2 . Tunneler 1 | . 1 . . . . . . . . Hauler 4 | . . . 1 . 2 . . 1 . Recycler 4 | . . . . 1 1 . . 2 . Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . . . 2 . . 1 . Swarmer 20 | . . . 4 3 . 7 . 6 . Grunt 41 | . 6 2 4 7 16 . . 6 . Brawler 3 | . . . 1 . 2 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 7 | . . . 1 2 2 . . 2 . Hunter 4 | . . . . . . . . 4 . Programmer 3 | . . . . . 2 . . 1 . Best Kill Streak 7 | . 3 1 4 6 3 4 . 7 . Combat Bots Only 6 | . 2 1 3 6 3 4 . 4 . Max Kills in Single Turn 3 | . 3 1 1 1 2 2 . 3 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Hostile Shots Fired 825 | . 53 7 51 38 119 38 2 516 1 Missed 245 | . 15 4 7 8 33 9 . 169 . Damage Taken 8974 | . 495 50 447 882 1585 440 17 5026 32 Core 1734 | . 116 12 23 523 124 62 . 842 32 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 24 | . 17 3 4 . . . . . . Ignored by Resistances 232 | . . . . . 58 . . 174 . Core Remaining (%) 63 | 100 . 48 94 4 . . 73 . . Volleys Fired 248 | . 26 8 28 24 68 12 2 80 . Largest 3 | . 2 2 2 3 3 3 3 3 . Hottest 176 | . 60 105 105 142 104 104 104 176 . Shots Fired 593 | . 50 16 56 57 200 36 6 172 . Gun 392 | . 49 16 56 40 145 24 4 58 . Cannon 200 | . . . . 17 55 12 2 114 . Launcher 1 | . 1 . . . . . . . . Special . | . . . . . . . . . . Kinetic 453 | . 39 . 22 37 200 36 6 113 . Thermal 136 | . 10 16 34 20 . . . 56 . Explosive 1 | . 1 . . . . . . . . Electromagnetic 3 | . . . . . . . . 3 . Robot Hit Streak 13 | . 8 4 10 11 10 4 5 13 . Robot Miss Streak 10 | . 3 1 3 2 4 3 2 10 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 351 | . 36 11 36 33 113 15 4 103 . Core Hits 184 | . 17 6 15 22 49 7 1 67 . Critical Kills 2 | . 1 . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 14 | . 1 1 2 1 6 . . 3 . Burn 4 | . . 1 2 1 . . . . . Destroy 4 | . 1 . . . 3 . . . . Blast 6 | . . . . . 3 . . 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8156 | . 530 143 600 689 2574 363 95 3162 . Guns 4398 | . 373 143 600 451 1621 276 64 870 . Cannons 3020 | . . . . 238 953 87 31 1711 . Explosions 737 | . 157 . . . . . . 580 . Melee . | . . . . . . . . . . Ramming 1 | . . . . . . . . 1 . Kinetic 5581 | . 306 . 176 434 2574 363 95 1633 . Thermal 2417 | . 67 143 424 255 . . . 1528 . Explosive 157 | . 157 . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 2 2 Average Corruption 3 | . . . . . 3 5 5 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . . . 14 16 1 8 . Message Errors 10 | . . . . . 4 5 . 1 . Matter Fused 9 | . . . . . 4 3 . 2 . Heat Flow Errors 7 | . . . . . 2 4 . 1 . Energy Discharges 6 | . . . . . 2 2 . 2 . Data Loss (minor) 3 | . . . . . . 2 . 1 . Data Loss (major) 2 | . . . . . 1 . . 1 . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 26 | . . . . 5 8 1 . 12 . Impact . | . . . . . . . . . . Kinetic 26 | . . . . 5 8 1 . 12 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 367 | . . . . . . . . 367 . Shots 5 | . . . . . . . . 5 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 648 | . 132 180 240 648 393 284 75 314 . Average Temperature 119 | . 45 83 85 283 102 116 43 94 . Received Heat Transfer 2148 | . 273 27 129 153 594 . . 972 . Effects 34 | . . . . 32 1 1 . . . Shutdowns 5 | . . . . 5 . . . . . Energy Bleed 6 | . . . . 5 . 1 . . . Interference 4 | . . . . 4 . . . . . Matter Decay 3 | . . . . 3 . . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 3 | . . . . 2 1 . . . . Damage (major) 4 | . . . . 4 . . . . . Damage (core) 6 | . . . . 6 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 7 | . . 1 3 1 . . . 2 . Heat Transferred 4334 | . 150 421 988 518 . . . 2257 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Peak Influence 486 | . 146 177 369 394 486 . . 387 128 Initial 151 | . . 56 . 145 151 . . 88 128 Average 207 | . 48 67 229 259 351 . . 115 128 Maximum Alert Level 2 | . . . 1 1 2 . . 1 . Low Security (%) 50 | 100 100 100 36 13 9 . . 87 100 Level 1 39 | . . . 63 86 56 . . 12 . Level 2 10 | . . . . . 34 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 3 4 4 . . 8 . Investigation 5 | . . . 2 1 . . . 2 . Extermination 4 | . . . . . 2 . . 2 . Reinforcement 10 | . . . 1 3 2 . . 4 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Distress Signals 3 | . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 7 3 24 20 40 7 1 25 1 Peak Tracking Total 6 | . 5 2 4 4 6 4 1 5 1 Tactical Retreats 3 | . . . . 1 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Traps Triggered 8 | . . . 1 1 4 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Machines Disabled 17 | . . . . 1 . . . 16 . Max in Single Turn 7 | . . . . 1 . . . 7 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Machines Accessed 6 | . 1 . 1 . 3 . . 1 . Terminals 5 | . 1 . 1 . 2 . . 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . 1 . 2 . 3 . . 3 . Successful 4 | . 1 . . . 2 . . 1 . Failed 5 | . . . 2 . 1 . . 2 . Catastrophic 2 | . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 8 | . 1 . 2 . 2 . . 3 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . 1 . . 1 . Record 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 . 1 . . 1 . Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Total Allies 5 | . . 5 . . . . . . . Largest Group 5 | . . 5 5 . . . . . . Highest-Rated Group 85 | . . 85 85 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 72 | . . 13 59 . . . . . . Total Damage 830 | . . 155 675 . . . . . . Kills 14 | . . 2 12 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Turns Passed 5681 | 73 380 548 598 673 1466 652 129 1136 26 Spaces Moved 2947 | 47 174 380 246 285 898 384 48 446 39 Core 91 | 14 . . 3 . . . . 35 39 Treads 664 | 33 134 . 224 273 . . . . . Legs 2192 | . 40 380 19 12 898 384 48 411 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 157 114 126 126 50 50 Average Speed 143 | 127 151 120 167 168 117 156 136 182 50 Slowest Speed 850 | 160 190 120 250 400 188 196 196 850 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 30 70 27 22 30 47 8 11 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 199 | . 5 . . 1 7 13 1 172 . Melee . | . . . . . . . . . . Projectile 48 | . . . . 1 7 13 1 26 . AOE 151 | . 5 . . . . . . 146 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Total 3973 | 59 243 458 388 443 1192 409 107 627 47 Wait 452 | . 23 60 69 73 125 4 57 41 . Move 2939 | 46 173 379 245 284 897 383 47 446 39 Hop . | . . . . . . . . . . Pick Up 93 | 7 7 1 15 16 23 6 . 18 . Fast Attach 23 | 3 4 . 5 4 4 . . 1 2 Attach 56 | 3 2 . 2 12 5 2 1 28 1 Detach 6 | . . . 2 1 2 . . . 1 Swap 49 | . 3 5 5 5 27 . . 4 . Drop 105 | . 5 5 16 24 41 2 . 8 4 Fire 248 | . 26 8 28 24 68 12 2 80 . Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 454 | -10/Materials | Entered Mines 557 | -10/Mines | Met a Derelict bent on vengeance 560 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 572 | -10/Mines | Learned Materials emergency access door positions 643 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 831 | -10/Mines | Core integrity fell below 50% 920 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 938 | -10/Mines | Build established: Scavenger-Mutant 970 | -10/Mines | Discovered new exit (range 4) 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Accompanied by 5 allies 1002 | -9/Materials | Evolved 2 slots: Propulsion x2 1007 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1411 | -9/Materials | Discovered new exit (range 16) 1600 | -9/Materials | Entered another Materials area 1600 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1888 | -8/Materials | Build established: Tank 1899 | -8/Materials | Core integrity fell below 50% 1911 | -8/Materials | Core integrity fell below 20% 2192 | -8/Materials | Discovered new exit (range 10) 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2557 | -7/Factory | Build established: Scavenger-Gunner 2949 | -7/Factory | Build established: Scavenger-Tank 3344 | -7/Factory | Build established: Tank 3725 | -7/Factory | Discovered new exit (range 12) 3739 | -7/Factory | Entered Lower Caves 4119 | -7/Lower Caves | Encountered a Warlord checkpoint 4318 | -7/Lower Caves | Discovered new exit (range 10) 4391 | -7/Lower Caves | Entered another Lower Caves area 4480 | -7/Lower Caves | Discovered new exit (range 14) 4520 | -7/Lower Caves | Entered Factory 4520 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5132 | -6/Factory | Lost 8 parts (5n3u) 5216 | -6/Factory | Lost 3 parts (2n1u) 5531 | -6/Factory | Lost 8 parts (1p2n3u2w) 5606 | -6/Factory | Core integrity fell below 50% 5637 | -6/Factory | Core integrity fell below 20% 5656 | -6/Factory | Sucked down chute 5656 | -6/Factory | Entered Waste 5664 | -6/Waste | Lost 17 parts (3p6n2u6w) 5669 | -6/Waste | Spotted C-40 Crusher 5682 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05638_ U-05 Engineer lays Concrete. 05638_ U-05 Engineer builds a Wall. 05639_ Slug penetrates Wall. 05640_ K-01 Serf collects debris. 05640_ K-01 Serf destroyed. 05640_ U-05 Engineer lays Concrete. 05642_ K-01 Serf collects debris. 05642_ Penetrated by Slug. 05642_ Slammed into R-10 Processor. 05643_ K-01 Serf collects debris. 05643_ U-05 Engineer lays Concrete. 05656_ Triggered Chute Trap. 05656_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05659_ Acquired Nanoactuators. 05664_ Acquired Broken Hvy. Siege Treads. 05674_ Dropped Broken Hvy. Siege Treads. 05674_ Dropped Nanoactuators. 05676_ Dropped Fusion Compressor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# * #??????????????????????? | | ???????# ####*= #??????????????????????? | | ???????# ! #??????????????????????? | | ???????# ] #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# CC #??????????????????????? | | ???????# #??# CC #??????????????????????? | | ???????############??# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ???????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ????????????????? | | ???????????????????### ########???????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 38 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Melee Speed Boost 30 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialMinesnifferCompanion Manual? 0 Play Time 00:54:03 Cumulative 18.4 hours Start 2024.09.07 @ 20:41:11 End 2024.09.07 @ 22:13:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8132f83c-06fe-435e-abbe-12f086213e20