Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 21:47:22

Player: OG DANIEL

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (55)      275
Value Destroyed (1762)     1762
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5457

 Bonus
-------
Pacifist                   200
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     294/300
Energy                     68/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
   Improved Melee Analysis Suite
            Component Analysis Suite
>           --- WEAPON (3) -------
            Great Axe
            Great Axe
>           --- INVENTORY (5) ----
  Makeshift Sword

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
           Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
           Visual Processing Unit
  Improved Melee Analysis Suite
  Hardened Heavy Armor Plating
           Component Analysis Suite
>          --- WEAPON -----------
           Chainsword
           Chainsword
           Great Axe
>          --- INVENTORY --------
     Light Treads
           Wheel
           Flight Unit
     Heavy Laser
           Great Axe
[Rating: 44]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Component Analysis Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Heavy Armor Plating
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             54   | 6   1   11  22  6   .   1   7   
  Power                    8    | 1   .   2   3   1   .   .   1   
    Engine                 5    | 1   .   2   1   1   .   .   .   
    Core                   2    | .   .   .   2   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               18   | 2   .   4   7   2   .   .   3   
    Treads                 13   | 2   .   2   6   2   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   2   1   .   .   .   1   
  Utility                  13   | 1   1   3   6   2   .   .   .   
    Device                 7    | .   1   .   4   2   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   2   6   1   .   1   3   
    Energy Gun             5    | 1   .   2   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   4   1   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 28   | .   .   5   11  2   .   .   10  
  Power                    5    | .   .   .   3   1   .   .   1   
  Propulsion               11   | .   .   2   3   1   .   .   5   
  Utility                  6    | .   .   1   4   .   .   .   1   
  Weapon                   6    | .   .   2   1   .   .   .   3   
  Highest Loss Streak      5    | .   .   4   5   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   95  84  71  73  76  75  60  
  Engine                   2    | .   14  11  3   1   .   .   .   
  Treads                   14   | .   28  17  16  15  15  15  6   
  Flight                   3    | .   .   4   3   4   .   .   4   
  Device                   9    | .   9   7   4   9   15  14  7   
  Storage                  3    | .   14  11  8   .   .   .   .   
  Processor                11   | .   .   6   9   15  15  14  7   
  Protection               5    | .   .   5   4   7   7   7   1   
  Energy Gun               2    | .   14  15  1   .   .   .   .   
  Slashing Weapon          17   | .   .   .   16  19  23  23  21  
Peak Build Rating          44   | 6   7   14  31  44  42  42  37  
  Average Rating           29   | 5   6   10  21  38  42  41  30  
  On Entrance              22   | .   6   7   14  29  42  42  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 14  15  26  32  35  32  32  30  
  Greatest Support         68   | 40  40  40  68  56  56  56  56  
  Greatest Overweight (x)  8    | .   .   5   8   8   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 7   8   8   7   5   5   5   5   
  Most Carried             8    | 6   8   8   8   5   5   5   5   
  Average Carried          5    | 4   7   7   7   4   5   5   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   8   8   5   5   5   5   1   

 Class Distribution 
--------------------
 67% | Gladiator
 28% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Mutant | -8/Materials
 Gladiator | -7/Factory
 Gladiator | -7/Lower Caves
 Gladiator | -7/Zion
 Gladiator | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Matter Collected           714  | 210  .    176  190  70   .    10   58   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2110 | .    .    369  1051 367  .    .    323  
  Parts                    111  | .    .    27   59   12   .    .    13   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    12   
  Prevented                1    | .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  49   | .   .   14  21  7   .   .   7   
  Melee                    33   | .   .   .   21  7   .   .   5   
  Guns                     12   | .   .   12  .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          7    | .   .   3   3   1   .   .   .   
  Worker                   3    | .   .   .   2   1   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  17   | .   .   9   5   .   .   .   3   
  Grunt                    26   | .   .   4   12  6   .   .   4   
  Sentry                   5    | .   .   1   4   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   .   5   6   4   .   .   3   
  Combat Bots Only         6    | .   .   5   6   4   .   .   3   
Max Kills in Single Turn   2    | .   .   2   2   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    2    | .   .   .   2   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Hostile Shots Fired        560  | .    .    169  225  50   .    .    116  
  Missed                   154  | .    .    55   57   9    .    .    33   
Damage Taken               5388 | .    .    1146 1995 676  .    .    1571 
  Core                     1387 | .    .    230  457  155  .    .    545  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  100  42   16   .    .    .    .    
Volleys Fired              37   | .    .    35   .    .    .    .    2    
  Largest                  2    | .    .    2    .    .    .    .    1    
  Hottest                  90   | .    .    90   .    .    .    .    39   
Shots Fired                69   | .    .    67   .    .    .    .    2    
  Gun                      67   | .    .    67   .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    17   .    .    .    .    .    
  Thermal                  50   | .    .    50   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    2    
  Robot Hit Streak         8    | .    .    8    .    .    .    .    1    
  Robot Miss Streak        4    | .    .    4    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           137  | .    .    42   50   19   .    .    26   
  Core Hits                62   | .    .    17   26   8    .    .    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    1    3    2    .    .    3    
    Burn                   1    | .    .    1    .    .    .    .    .    
    Sever                  8    | .    .    .    3    2    .    .    3    
Melee Attacks              129  | .    .    .    73   23   .    .    33   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 129  | .    .    .    73   23   .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    6    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        21   | .    .    .    8    5    .    .    8    
Damage Inflicted           4409 | .    .    575  2011 728  .    .    1095 
  Guns                     575  | .    .    575  .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               161  | .    .    .    .    .    .    .    161  
  Melee                    3655 | .    .    .    2010 728  .    .    917  
  Ramming                  18   | .    .    .    1    .    .    .    17   
  Kinetic                  174  | .    .    174  .    .    .    .    .    
  Thermal                  401  | .    .    401  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          161  | .    .    .    .    .    .    .    161  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3655 | .    .    .    2010 728  .    .    917  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            218  | .    .    .    124  46   .    .    48   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    218  | .    .    .    124  46   .    .    48   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    .    .    .    .    8    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    2    .    .    .    3    
Targets Rammed             5    | .    .    .    2    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        201  | .    .    201  8    .    .    .    12   
  Average Temperature      61   | .    .    64   8    .    .    .    8    
  Received Heat Transfer   1974 | .    .    204  846  423  .    .    501  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    
  Heat Transferred         1175 | .    .    1175 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Peak Influence             399  | .   .   265 399 199 .   .   .   
  Initial                  134  | .   .   .   54  134 .   .   .   
  Average                  132  | .   .   97  255 84  .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         74   | 100 100 88  25  100 .   .   .   
  Level 1                  25   | .   .   11  74  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   3   2   .   .   .   
  Investigation            2    | .   .   1   1   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Distress Signals           2    | .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              87   | .   1   18  35  11  .   .   22  
  Peak Tracking Total      8    | .   1   5   8   6   .   .   5   
  Tactical Retreats        6    | .   .   .   5   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Machines Accessed          5    | .   .   4   1   .   .   .   .   
  Terminals                2    | .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                21   | .   .   7   14  .   .   .   .   
  Successful               17   | .   .   4   13  .   .   .   .   
  Failed                   4    | .   .   3   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   3   14  .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   2   13  .   .   .   .   
  Insert Component         6    | .   .   1   5   .   .   .   .   
  Analyze                  9    | .   .   1   8   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   3   1   .   .   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   1   5   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   1   5   .   .   .   .   
  Part Schematics Acquired 6    | .   .   1   5   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Turns Passed               5521 | 181  151  538  997  1258 48   1271 1077 
Spaces Moved               2662 | 110  91   240  370  644  31   792  384  
  Core                     212  | 8    .    1    50   5    .    .    148  
  Treads                   2260 | 102  91   197  320  639  31   792  88   
  Legs                     7    | .    .    .    .    .    .    .    7    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   183  | .    .    42   .    .    .    .    141  
  Fastest Speed            50   | 50   160  160  160  160  160  160  50   
  Average Speed            176  | 152  160  167  172  162  160  160  257  
  Slowest Speed            470  | 160  160  300  450  450  160  160  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 6    21   29   29   15   10   74   53   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Total                      3248 | 121 97  311 631 831 30  797 430 
  Wait                     328  | .   2   4   149 161 .   2   10  
  Move                     2655 | 109 90  239 369 643 30  791 384 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  36   | 6   3   13  10  4   .   .   .   
  Fast Attach              29   | 6   1   3   14  2   .   1   2   
  Attach                   14   | .   .   4   4   2   .   .   4   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   .   4   4   2   .   .   1   
  Drop                     30   | .   1   9   15  2   .   3   .   
  Fire                     37   | .   .   35  .   .   .   .   2   
  Melee                    103  | .   .   .   64  15  .   .   24  
  Ram                      3    | .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   92 | -11/Scrapyard      | Discovered new exit (range 15)
  182 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  319 | -10/Materials      | Discovered new exit (range 8)
  333 | -10/Materials      | Entered another Materials area
  333 | -9/Materials       | Evolved 2 slots: Utility x2
  668 | -9/Materials       | Lost 4 parts (2n2w)
  819 | -9/Materials       | Core integrity fell below 50%
  841 | -9/Materials       | Discovered new exit (range 18)
  871 | -9/Materials       | Entered another Materials area
  871 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1321 | -8/Materials       | Core integrity fell below 50%
 1363 | -8/Materials       | Lost 5 parts (1p2n1u1w)
 1754 | -8/Materials       | Discovered new exit (range 17)
 1772 | -8/Materials       | Core integrity fell below 20%
 1868 | -8/Materials       | Entered Factory
 1868 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2084 | -7/Factory         | Build established: Gladiator
 3114 | -7/Factory         | Discovered new exit (range 7)
 3126 | -7/Factory         | Entered Lower Caves
 3172 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3174 | -7/Lower Caves     | Entered Zion
 3635 | -7/Zion            | Met Imprinter
 4385 | -7/Zion            | Discovered new exit (range 10)
 4445 | -7/Zion            | Entered Proximity Caves
 4448 | -6/Proximity Caves | Spotter reported a threat
 4450 | -6/Proximity Caves | Spotter reported a threat
 4501 | -6/Proximity Caves | Spotter reported a threat
 4538 | -6/Proximity Caves | Spotter reported a threat
 4591 | -6/Proximity Caves | Spotter reported a threat
 4644 | -6/Proximity Caves | Spotter reported a threat
 4649 | -6/Proximity Caves | Core integrity fell below 50%
 4666 | -6/Proximity Caves | Lost 3 parts (2n1u)
 4746 | -6/Proximity Caves | Spotter reported a threat
 4817 | -6/Proximity Caves | Spotter reported a threat
 5094 | -6/Proximity Caves | Spotter reported a threat
 5098 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 5311 | -6/Proximity Caves | Spotter reported a threat
 5353 | -6/Proximity Caves | Spotted B-75 Beast
 5364 | -6/Proximity Caves | Spotter reported a threat
 5428 | -6/Proximity Caves | Core integrity fell below 20%
 5453 | -6/Proximity Caves | Spotter reported a threat
 5458 | -6/Proximity Caves | Lost 4 parts (2n2w)
 5522 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05451_ Slammed into N-01 Spotter.
05451_ Destabilizing: System corrupted (+1).
05451_ N-01 Spotter is scanning...
05452_ Slammed into N-01 Spotter. <x2>
05453_ N-01 Spotter sends a signal.
05453_ ALERT: Unidentified potential threat
  approaching Complex 0b10.
05487_ S-27 Virus destroyed. <x2>
05496_ Lgt. Nuclear Core fries itself beyond
  repair.
05497_ S-27 Virus misfires.
05498_ Corrupted VTOL Module fries itself beyond
  repair. <x2>
05498_ Corrupted Autogun self-destruct mechanism
  malfunctions.
05504_ Acquired 29 matter.
05510_ S-27 Virus destroyed.
05519_ Proton Missile Launcher destroyed.
05521_ G-50 Soldier IFF system glitched.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|           #??###?##    #?????????????????????????? |
| ###########???????#    #?????????????????????????? |
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| ??????????????????????###@ %#????????????????????? |
| ????????????????????????#gg[      ???????????????? |
| ???????????????????????#  g          #???????????? |
| ??????????????????????  g            #???????????? |
| ?????????????????????        #####  ##???????????? |
| ????????????????????        ##??????#????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          21
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Melee Accuracy             6
Recoil Reduction           3

 Item Schematics 
-----------------
                 Ion Engine | -9/Materials | Scanalyzed
                 Chainsword | -8/Materials | Scanalyzed
            Terrain Scanner | -8/Materials | Scanalyzed
                Med. Treads | -8/Materials | Scanalyzed
            Lgt. Ion Engine | -8/Materials | Scanalyzed
                Flight Unit | -8/Materials | Scanalyzed
           Flexi-carbon Leg | -7/Zion      | Archive
 Xenon Bombardment Thruster | -7/Zion      | Archive
               Fission Core | -7/Zion      | Archive
            Arm. Huge Wheel | -7/Zion      | Archive
   Lyr. Heavy Armor Plating | -7/Zion      | Archive
              Matter Filter | -7/Zion      | Archive
                Force Field | -7/Zion      | Archive
        Adv. Cooling System | -7/Zion      | Archive
                      Spear | -7/Zion      | Archive
           Hpw. Shock Rifle | -7/Zion      | Archive
          Corruption Screen | -7/Zion      | Archive
       Hvy. Rocket Launcher | -7/Zion      | Archive
        Imp. Trap Extractor | -7/Zion      | Archive
        EM Disruption Field | -7/Zion      | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Ambidextrous
Robot Respite
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              CombatMiniCharge
  Manual?         0
Play Time         00:43:55
  Cumulative      6.0 hours
  Start           2024.11.03 @ 21:06:27
  End             2024.11.03 @ 21:47:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10d001ae-57a9-4b82-8ce8-f4d20a1362c1