Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 21:47:22 Player: OG DANIEL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1762) 1762 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5457 Bonus ------- Pacifist 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 68/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Component Analysis Suite > --- WEAPON (3) ------- Great Axe Great Axe > --- INVENTORY (5) ---- Makeshift Sword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Flight Unit > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Improved Melee Analysis Suite Hardened Heavy Armor Plating Component Analysis Suite > --- WEAPON ----------- Chainsword Chainsword Great Axe > --- INVENTORY -------- Light Treads Wheel Flight Unit Heavy Laser Great Axe [Rating: 44] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Component Analysis Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 2 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 54 | 6 1 11 22 6 . 1 7 Power 8 | 1 . 2 3 1 . . 1 Engine 5 | 1 . 2 1 1 . . . Core 2 | . . . 2 . . . . Reactor 1 | . . . . . . . 1 Propulsion 18 | 2 . 4 7 2 . . 3 Treads 13 | 2 . 2 6 2 . . 1 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . 2 1 . . . 1 Utility 13 | 1 1 3 6 2 . . . Device 7 | . 1 . 4 2 . . . Storage 1 | 1 . . . . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection 3 | . . 2 1 . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . 2 6 1 . 1 3 Energy Gun 5 | 1 . 2 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 8 | . . . 4 1 . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 28 | . . 5 11 2 . . 10 Power 5 | . . . 3 1 . . 1 Propulsion 11 | . . 2 3 1 . . 5 Utility 6 | . . 1 4 . . . 1 Weapon 6 | . . 2 1 . . . 3 Highest Loss Streak 5 | . . 4 5 2 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 72 | . 95 84 71 73 76 75 60 Engine 2 | . 14 11 3 1 . . . Treads 14 | . 28 17 16 15 15 15 6 Flight 3 | . . 4 3 4 . . 4 Device 9 | . 9 7 4 9 15 14 7 Storage 3 | . 14 11 8 . . . . Processor 11 | . . 6 9 15 15 14 7 Protection 5 | . . 5 4 7 7 7 1 Energy Gun 2 | . 14 15 1 . . . . Slashing Weapon 17 | . . . 16 19 23 23 21 Peak Build Rating 44 | 6 7 14 31 44 42 42 37 Average Rating 29 | 5 6 10 21 38 42 41 30 On Entrance 22 | . 6 7 14 29 42 42 37 Naked Turns . | . . . . . . . . Heaviest Build 35 | 14 15 26 32 35 32 32 30 Greatest Support 68 | 40 40 40 68 56 56 56 56 Greatest Overweight (x) 8 | . . 5 8 8 . . 7 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 5 5 Average Carried 5 | 4 7 7 7 4 5 5 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 5 5 5 5 1 Class Distribution -------------------- 67% | Gladiator 28% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 714 | 210 . 176 190 70 . 10 58 Remotely . | . . . . . . . . Salvage Created 2110 | . . 369 1051 367 . . 323 Parts 111 | . . 27 59 12 . . 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 49 | . . 14 21 7 . . 7 Melee 33 | . . . 21 7 . . 5 Guns 12 | . . 12 . . . . . AOE 2 | . . . . . . . 2 Classes Destroyed 7 | . . 3 3 1 . . . Worker 3 | . . . 2 1 . . . Builder 2 | . . . 2 . . . . Watcher 1 | . . . 1 . . . . Swarmer 17 | . . 9 5 . . . 3 Grunt 26 | . . 4 12 6 . . 4 Sentry 5 | . . 1 4 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 6 | . . 5 6 4 . . 3 Combat Bots Only 6 | . . 5 6 4 . . 3 Max Kills in Single Turn 2 | . . 2 2 1 . . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 2 | . . . 2 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 560 | . . 169 225 50 . . 116 Missed 154 | . . 55 57 9 . . 33 Damage Taken 5388 | . . 1146 1995 676 . . 1571 Core 1387 | . . 230 457 155 . . 545 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 100 42 16 . . . . Volleys Fired 37 | . . 35 . . . . 2 Largest 2 | . . 2 . . . . 1 Hottest 90 | . . 90 . . . . 39 Shots Fired 69 | . . 67 . . . . 2 Gun 67 | . . 67 . . . . . Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 17 | . . 17 . . . . . Thermal 50 | . . 50 . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 8 | . . 8 . . . . 1 Robot Miss Streak 4 | . . 4 . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 137 | . . 42 50 19 . . 26 Core Hits 62 | . . 17 26 8 . . 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . 1 3 2 . . 3 Burn 1 | . . 1 . . . . . Sever 8 | . . . 3 2 . . 3 Melee Attacks 129 | . . . 73 23 . . 33 Impact . | . . . . . . . . Slashing 129 | . . . 73 23 . . 33 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 6 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 21 | . . . 8 5 . . 8 Damage Inflicted 4409 | . . 575 2011 728 . . 1095 Guns 575 | . . 575 . . . . . Cannons . | . . . . . . . . Explosions 161 | . . . . . . . 161 Melee 3655 | . . . 2010 728 . . 917 Ramming 18 | . . . 1 . . . 17 Kinetic 174 | . . 174 . . . . . Thermal 401 | . . 401 . . . . . Explosive . | . . . . . . . . Electromagnetic 161 | . . . . . . . 161 Impact . | . . . . . . . . Slashing 3655 | . . . 2010 728 . . 917 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 218 | . . . 124 46 . . 48 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 218 | . . . 124 46 . . 48 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 Shots . | . . . . . . . . Rammed 5 | . . . 2 . . . 3 Targets Rammed 5 | . . . 2 . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 201 | . . 201 8 . . . 12 Average Temperature 61 | . . 64 8 . . . 8 Received Heat Transfer 1974 | . . 204 846 423 . . 501 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 1175 | . . 1175 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 399 | . . 265 399 199 . . . Initial 134 | . . . 54 134 . . . Average 132 | . . 97 255 84 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 74 | 100 100 88 25 100 . . . Level 1 25 | . . 11 74 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 3 2 . . . Investigation 2 | . . 1 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 1 18 35 11 . . 22 Peak Tracking Total 8 | . 1 5 8 6 . . 5 Tactical Retreats 6 | . . . 5 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 5 | . . 4 1 . . . . Terminals 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . . 7 14 . . . . Successful 17 | . . 4 13 . . . . Failed 4 | . . 3 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 17 | . . 3 14 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 2 . . . . . Record 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 15 | . . 2 13 . . . . Insert Component 6 | . . 1 5 . . . . Analyze 9 | . . 1 8 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 3 1 . . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 20 | . . 1 5 . . 14 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 1 5 . . . . Part Schematics Acquired 6 | . . 1 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 5521 | 181 151 538 997 1258 48 1271 1077 Spaces Moved 2662 | 110 91 240 370 644 31 792 384 Core 212 | 8 . 1 50 5 . . 148 Treads 2260 | 102 91 197 320 639 31 792 88 Legs 7 | . . . . . . . 7 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 183 | . . 42 . . . . 141 Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 176 | 152 160 167 172 162 160 160 257 Slowest Speed 470 | 160 160 300 450 450 160 160 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 6 21 29 29 15 10 74 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3248 | 121 97 311 631 831 30 797 430 Wait 328 | . 2 4 149 161 . 2 10 Move 2655 | 109 90 239 369 643 30 791 384 Hop . | . . . . . . . . Pick Up 36 | 6 3 13 10 4 . . . Fast Attach 29 | 6 1 3 14 2 . 1 2 Attach 14 | . . 4 4 2 . . 4 Detach . | . . . . . . . . Swap 11 | . . 4 4 2 . . 1 Drop 30 | . 1 9 15 2 . 3 . Fire 37 | . . 35 . . . . 2 Melee 103 | . . . 64 15 . . 24 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 92 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 8) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 668 | -9/Materials | Lost 4 parts (2n2w) 819 | -9/Materials | Core integrity fell below 50% 841 | -9/Materials | Discovered new exit (range 18) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1321 | -8/Materials | Core integrity fell below 50% 1363 | -8/Materials | Lost 5 parts (1p2n1u1w) 1754 | -8/Materials | Discovered new exit (range 17) 1772 | -8/Materials | Core integrity fell below 20% 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2084 | -7/Factory | Build established: Gladiator 3114 | -7/Factory | Discovered new exit (range 7) 3126 | -7/Factory | Entered Lower Caves 3172 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3174 | -7/Lower Caves | Entered Zion 3635 | -7/Zion | Met Imprinter 4385 | -7/Zion | Discovered new exit (range 10) 4445 | -7/Zion | Entered Proximity Caves 4448 | -6/Proximity Caves | Spotter reported a threat 4450 | -6/Proximity Caves | Spotter reported a threat 4501 | -6/Proximity Caves | Spotter reported a threat 4538 | -6/Proximity Caves | Spotter reported a threat 4591 | -6/Proximity Caves | Spotter reported a threat 4644 | -6/Proximity Caves | Spotter reported a threat 4649 | -6/Proximity Caves | Core integrity fell below 50% 4666 | -6/Proximity Caves | Lost 3 parts (2n1u) 4746 | -6/Proximity Caves | Spotter reported a threat 4817 | -6/Proximity Caves | Spotter reported a threat 5094 | -6/Proximity Caves | Spotter reported a threat 5098 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5311 | -6/Proximity Caves | Spotter reported a threat 5353 | -6/Proximity Caves | Spotted B-75 Beast 5364 | -6/Proximity Caves | Spotter reported a threat 5428 | -6/Proximity Caves | Core integrity fell below 20% 5453 | -6/Proximity Caves | Spotter reported a threat 5458 | -6/Proximity Caves | Lost 4 parts (2n2w) 5522 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05451_ Slammed into N-01 Spotter. 05451_ Destabilizing: System corrupted (+1). 05451_ N-01 Spotter is scanning... 05452_ Slammed into N-01 Spotter. 05453_ N-01 Spotter sends a signal. 05453_ ALERT: Unidentified potential threat approaching Complex 0b10. 05487_ S-27 Virus destroyed. 05496_ Lgt. Nuclear Core fries itself beyond repair. 05497_ S-27 Virus misfires. 05498_ Corrupted VTOL Module fries itself beyond repair. 05498_ Corrupted Autogun self-destruct mechanism malfunctions. 05504_ Acquired 29 matter. 05510_ S-27 Virus destroyed. 05519_ Proton Missile Launcher destroyed. 05521_ G-50 Soldier IFF system glitched. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????? #??????????????????????????????????????? | | ?????? #???????????????????????????????????????? | | ????## ##??????????????????????????????????????? | | ##?## #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | #???????????????????????????????????????? | | #?????????????????????????????????????????? | | ## ####??????????????????????????????????????? | | ### ####???????????????????????????????????? | | #?## ##??????????????????????????????????? | | ##?## #??????????????????????????????????? | | ???# #?#####????????????????????????????? | | ??## ####### ##???????????????????????????? | | ?## #### ##??????????????????????????? | | ?# ###????????????????????????? | | ## #????????????????????????? | | #### ### ##????????????????????????? | | #??###?## #?????????????????????????? | | ###########???????# #?????????????????????????? | | ??????????????????## ##?###?????????????????????? | | ???????????????????# #### #?????????????????????? | | ???????????????????# ## #?????????????????????? | | ???????????????????## #?????????????????????? | | ????????????????????## #?????????????????????? | | ?????????????????????## %##????????????????????? | | ??????????????????????###@ %#????????????????????? | | ????????????????????????#gg[ ???????????????? | | ???????????????????????# g #???????????? | | ?????????????????????? g #???????????? | | ????????????????????? ##### ##???????????? | | ???????????????????? ##??????#????????????? | | ??????????????????? #######????????????????????? | | ?????????????????? #???????????????????????????? | | ???????????????? ????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? #???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Flexi-carbon Leg | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Matter Filter | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Spear | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Ambidextrous Robot Respite Watch This! Challenges ------------ None Game ------ Seed CombatMiniCharge Manual? 0 Play Time 00:43:55 Cumulative 6.0 hours Start 2024.11.03 @ 21:06:27 End 2024.11.03 @ 21:47:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10d001ae-57a9-4b82-8ce8-f4d20a1362c1