Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 13:04:06

Player: bluemonk

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (968)      968
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3288

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/400
Energy                     193/300
System Corruption          0%
Temperature                Hot (232)
Movement                   Core (250) Ox4
Location                   -8/Garrison

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (3) ------
    Small Storage Unit
  Compact Battery
   Medium Matter Pod
>         --- WEAPON (3) -------
          Beam Rifle
          Beam Rifle
>         --- INVENTORY (8) ----
    Light Ion Engine
    Light Ion Engine
   Medium Storage Unit
   Medium Matter Pod (100)
          Relay Coupler [Grunt] (32)
          Relay Coupler [Duelist] (31)

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
             Wheel
             Wheel
             Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
     Compact Battery
      Medium Matter Pod
>            --- WEAPON -----------
             Field Laser
  Subdweller Beam Cannon
    Improved Light Cannon
>            --- INVENTORY --------
       Light Ion Engine
      Medium Storage Unit
      Medium Battery
      Medium Matter Pod
             Battle Cannon
             Assault Cannon
             Welding Torch
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Slots Evolved              4    | .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             33   | 6   1   2   10  9   5   
  Power                    3    | 1   .   1   1   .   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   4   3   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    3    | 2   .   .   1   .   .   
    Wheel                  4    | .   .   .   1   3   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   1   .   .   2   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   1   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   .   1   5   4   5   
    Energy Gun             4    | 1   .   .   .   1   2   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          5    | 1   .   1   2   .   1   
    Ballistic Cannon       5    | .   .   .   1   2   2   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 22   | .   .   1   10  .   11  
  Power                    3    | .   .   1   1   .   1   
  Propulsion               8    | .   .   .   4   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   11   | .   .   .   5   .   6   
  Highest Loss Streak      11   | .   .   1   5   .   11  
  To Critical Strikes      2    | .   .   .   2   .   .   
Average Slot Usage (%)     91   | .   97  99  87  77  76  
  Engine                   11   | .   14  13  10  9   5   
  Treads                   3    | .   .   .   10  .   .   
  Leg                      16   | .   28  28  9   .   .   
  Wheel                    4    | .   .   .   2   14  20  
  Storage                  27   | .   25  28  28  27  27  
  Energy Gun               9    | .   14  14  4   5   9   
  Energy Cannon            2    | .   .   .   4   9   4   
  Ballistic Gun            10   | .   14  14  10  .   .   
  Ballistic Cannon         3    | .   .   .   4   11  8   
Peak Build Rating          20   | 6   7   10  10  20  20  
  Average Rating           10   | 4   6   9   9   15  16  
  On Entrance              8    | .   6   7   10  10  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 12  14  14  23  31  28  
  Greatest Support         50   | 20  20  20  40  50  50  
  Greatest Overweight (x)  7    | .   .   .   7   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          6    | 2   7   7   5   5   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   3   8   6   

 Class Distribution 
--------------------
 83% | Mutant
 10% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Gunner | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Min Sub Mat Gar 
Matter Collected           952  | 196 117 99  426 45  69  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            905  | .   131 159 285 145 185 
  Parts                    52   | .   3   11  14  13  11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   .   .   
  Prevented                1    | .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Combat Hostiles Destroyed  19   | .   2   5   8   .   4   
  Guns                     12   | .   2   4   5   .   1   
  Cannons                  5    | .   .   .   2   .   3   
  AOE                      2    | .   .   1   1   .   .   
Classes Destroyed          8    | .   2   1   2   2   1   
  Builder                  3    | .   .   .   .   3   .   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    4    | .   2   2   .   .   .   
  Sentry                   3    | .   .   .   1   .   2   
  Specialist               2    | .   .   .   .   .   2   
  Subdweller               7    | .   .   .   7   .   .   
Best Kill Streak           5    | .   1   5   3   3   2   
  Combat Bots Only         5    | .   1   5   3   .   2   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  
Hostile Shots Fired        159  | .    19   17   40   .    83   
  Missed                   29   | .    7    4    14   .    4    
Damage Taken               2702 | .    140  129  902  .    1531 
  Core                     702  | .    26   16   110  .    550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    39   .    .    
Volleys Fired              77   | .    16   8    31   4    18   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  182  | .    60   60   119  182  182  
Shots Fired                157  | .    32   16   56   12   41   
  Gun                      115  | .    32   16   44   4    19   
  Cannon                   36   | .    .    .    6    8    22   
  Launcher                 6    | .    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  87   | .    16   8    40   4    19   
  Thermal                  34   | .    .    .    4    8    22   
  Explosive                6    | .    .    .    6    .    .    
  Electromagnetic          30   | .    16   8    6    .    .    
  Robot Hit Streak         9    | .    8    5    9    3    7    
  Robot Miss Streak        4    | .    4    1    2    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           98   | .    19   12   43   5    19   
  Core Hits                47   | .    6    8    21   4    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2032 | .    422  182  858  103  467  
  Guns                     1221 | .    289  144  598  52   138  
  Cannons                  457  | .    .    .    77   51   329  
  Explosions               354  | .    133  38   183  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  981  | .    125  55   543  23   235  
  Thermal                  560  | .    133  38   77   80   232  
  Explosive                183  | .    .    .    183  .    .    
  Electromagnetic          308  | .    164  89   55   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    2    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               2    | .    2    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      48   | .    .    .    48   .    .    
  Shots                    2    | .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        561  | .    81   42   8    204  561  
  Average Temperature      179  | .    53   29   8    84   294  
  Received Heat Transfer   618  | .    81   42   90   .    405  
  Effects                  11   | .    .    .    .    .    11   
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           3    | .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         903  | .    150  50   111  148  444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Peak Influence             138  | .   62  138 .   28  123 
  Initial                  24   | .   .   24  .   .   18  
  Average                  63   | .   22  98  .   7   74  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   4   5   8   .   5   
  Peak Tracking Total      5    | .   3   3   2   .   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Traps Triggered            3    | .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Gar 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar 
Machines Accessed          2    | .   .   .   .   2   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                3    | .   .   .   .   3   .   
  Successful               3    | .   .   .   .   3   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             2    | .   .   .   .   2   .   
  Record                   2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  -8  
-------------              Run  | Yrd Mat Min Sub Mat Gar 
Turns Passed               1481 | 84  145 533 449 158 112 
Spaces Moved               588  | 57  76  55  244 109 47  
  Core                     11   | 3   .   .   5   .   3   
  Treads                   63   | .   .   .   63  .   .   
  Legs                     284  | 54  76  55  99  .   .   
  Wheels                   230  | .   .   .   77  109 44  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 87  87  
  Average Speed            123  | 116 120 120 138 111 96  
  Slowest Speed            400  | 120 120 120 400 120 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       12   | 4   18  13  25  7   5   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             5    | .   .   1   4   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          39   | .   5   4   26  4   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   1   4   .   
  AOE                      34   | .   5   4   25  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar 
Total                      1191 | 74  99  506 296 135 81  
  Wait                     447  | .   .   439 8   .   .   
  Move                     583  | 56  75  54  243 108 47  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 12  5   2   4   12  7   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   27   | 6   1   1   9   5   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   .   1   1   4   .   
  Drop                     9    | .   2   1   .   2   4   
  Fire                     77   | .   16  8   31  4   18  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 14)
  230 | -10/Materials | Entered Mines
  293 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  319 | -10/Mines     | Build established: Mutant
  760 | -10/Mines     | Discovered new exit (range 4)
  763 | -10/Mines     | Entered Subcaves
  765 | -10/Subcaves  | Learned Materials garrison access intel
  854 | -10/Subcaves  | Learned 2 Materials zone layouts
 1035 | -10/Subcaves  | Discovered new exit (range 15)
 1058 | -10/Subcaves  | Core integrity fell below 50%
 1096 | -10/Subcaves  | Lost 5 parts (2n3w)
 1212 | -10/Subcaves  | Entered Materials
 1212 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1214 | -8/Materials  | Loaded intel: 1 garrison access location
 1301 | -8/Materials  | Identified exit to Garrison
 1370 | -8/Materials  | Entered Garrison
 1384 | -8/Garrison   | Triggered checkpoint
 1396 | -8/Garrison   | Garrison Relay disabled
 1451 | -8/Garrison   | Core integrity fell below 50%
 1477 | -8/Garrison   | Core integrity fell below 20%
 1482 | -8/Garrison   | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
Imp. Light Cannon destroyed.
Penetrated by Slug.
Overheating: Core damaged (-66).
Battle Cannon broken.
Overheating: Short circuit.
Penetrated by Slug. <x2>
Broken Assault Cannon destroyed.
Acquired Beam Rifle.
Overheating: Broken Battle Cannon damaged (-14).
Broken Battle Cannon destroyed.
Overheating: Med. Matter Pod damaged (-13).
Acquired Hvy. Assault Rifle.
Penetrated by Slug. <x2>
Critical hit (Burn: +37).
Hvy. Assault Rifle destroyed.
Penetrated by Slug. <x2>
Acquired Beam Rifle.
Penetrated by Slug. <x2>
X-62 Marksman destroyed.
Switching to secondary target: X-62 Marksman.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              396
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresBottomlessFlakker
  Manual?         0
Play Time         00:19:25
  Cumulative      15.3 hours
  Start           2024.10.03 @ 12:46:13
  End             2024.10.03 @ 13:04:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5a5fcda-2610-4f90-b83a-31fe91bd8111