Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.16 @ 21:32:43 Player: ME Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (5607) 5607 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 9922 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 479/700 Matter 162/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Recoil Stabilizer Weapon Cycler Microactuators Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Treads Armored Treads Advanced Treads Advanced Targeting Computer Target Analyzer Recoil Stabilizer Particle Charger Weapon Cycler Microactuators Layered Light Armor Plating Medium Reflective Plating Hacking Suite [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 . 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 75 | 6 9 . 13 2 27 18 . . Power 11 | 1 . . 2 . 6 2 . . Engine 7 | 1 . . 2 . 2 2 . . Core 4 | . . . . . 4 . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 3 1 5 3 . . Treads 11 | . . . 2 1 5 3 . . Leg 3 | 2 . . 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 . 4 . 8 8 . . Device 9 | . 1 . 1 . 4 3 . . Storage 2 | 1 . . 1 . . . . . Processor 3 | . 1 . 1 . . 1 . . Hackware 1 | . . . . . 1 . . . Protection 8 | . . . 1 . 3 4 . . Artifact . | . . . . . . . . . Weapon 27 | 2 7 . 4 1 8 5 . . Energy Gun 4 | 2 1 . . . . 1 . . Energy Cannon 3 | . 2 . . 1 . . . . Ballistic Gun 6 | . 1 . 2 . 1 2 . . Ballistic Cannon 4 | . 1 . . . 1 2 . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . 2 . 1 . 4 . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 21 | . . . 2 3 8 5 3 . Power 4 | . . . 1 1 2 . . . Propulsion 6 | . . . . 1 3 1 1 . Utility 5 | . . . 1 . 2 2 . . Weapon 6 | . . . . 1 1 2 2 . Highest Loss Streak 3 | . . . 1 2 2 2 3 . To Critical Strikes 1 | . . . . . . . 1 . Average Backups 12 | . 4 6 7 12 14 14 10 5 Power 1 | . 1 1 . . 1 3 2 1 Propulsion 1 | . . . . 1 2 3 1 . Utility 7 | . 1 3 4 8 9 7 6 4 Weapon 1 | . 1 2 1 2 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 27 | . . 1 4 . 6 6 7 3 Power 6 | . . . 1 . . 2 2 1 Propulsion 7 | . . . . . 3 3 1 . Utility 12 | . . . 3 . 3 . 4 2 Weapon 2 | . . 1 . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 88 85 97 99 98 99 55 . Engine 6 | . 13 14 10 10 1 5 4 . Core 2 | . . . . . 6 1 . . Treads 13 | . . . 10 21 17 14 9 . Leg 3 | . 22 14 9 . . . . . Device 9 | . 2 . 10 11 16 7 4 . Storage 9 | . 14 14 11 11 9 7 3 . Processor 12 | . 6 14 20 11 9 14 9 . Hackware 3 | . . . . . 1 7 4 . Protection 9 | . . . 1 11 9 15 4 . Energy Gun 3 | . 13 14 2 . . 4 3 . Ballistic Gun 3 | . . . 5 8 2 4 4 . Ballistic Cannon 4 | . 5 . . . 6 7 4 . Impact Weapon 6 | . 7 14 10 4 12 . . . Slashing Weapon 3 | . . . . . 5 5 . . Peak Build Rating 47 | 6 10 11 20 21 43 47 47 1 Average Rating 31 | 4 8 10 16 20 34 44 28 1 On Entrance 16 | . 6 9 11 20 21 36 47 1 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 68 | . . . . . . . 63 5 Heaviest Build 66 | 12 17 16 36 37 45 66 66 . Greatest Support 46 | 20 26 10 46 46 46 45 42 3 Greatest Overweight (x) 2 | 1 1 1 1 . 1 2 1 . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 5 Average Capacity 13 | 6 8 8 10 15 15 15 10 5 Most Carried 15 | 1 5 8 14 14 15 15 15 5 Average Carried 12 | . 4 7 8 12 14 14 10 5 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 Final Carried 15 | 1 5 8 13 14 15 15 5 5 Class Distribution -------------------- 32% | Mutant 19% | Hacker-Skirmisher 12% | Gladiator 10% | Assassin 7% | Hacker-Mutant 5% | Hacker-Assassin 5% | Hacker-Gladiator 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Assassin | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2704 | 133 165 182 303 62 662 1197 . . Remotely . | . . . . . . . . . Salvage Created 6223 | . 235 79 814 61 2542 2253 239 . Parts 244 | . 20 2 35 3 75 109 . . Haulers Intercepted 15 | . 2 . 2 . 6 5 . . Recyclers Shooed 4 | . 1 . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 127 | . 7 2 20 14 39 44 1 . Melee 33 | . 2 . 4 . 15 12 . . Guns 24 | . 2 1 5 . 2 13 1 . Cannons 23 | . 2 . . . 2 19 . . AOE 18 | . . . 4 14 . . . . Classes Destroyed 15 | . 3 1 4 1 3 2 1 . Worker 5 | . . . 1 1 2 1 . . Builder 7 | . . . 1 . 3 3 . . Hauler 15 | . 2 . 2 . 6 5 . . Recycler 6 | . . . . . 2 4 . . Operator 4 | . . . . . 2 2 . . Watcher 19 | . 3 . 3 . 5 8 . . Swarmer 21 | . 7 . 4 . . 10 . . Grunt 51 | . . 2 8 2 26 13 . . Brawler 3 | . . . . . 2 1 . . Duelist 3 | . . . 1 . 2 . . . Sentry 23 | . . . 7 . 10 6 . . Hunter 5 | . . . . . . 5 . . Programmer 9 | . . . . . . 9 . . Compactor 1 | . . . . . . . 1 . Assembled 12 | . . . . 12 . . . . Best Kill Streak 12 | . 5 2 4 12 4 5 1 . Combat Bots Only 12 | . 3 2 4 12 4 4 1 . Max Kills in Single Turn 4 | . 1 1 2 4 1 2 1 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . 1 4 . . . . Melee 1 | . 1 . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 702 | . 57 2 112 50 167 308 6 . Missed 212 | . 26 . 35 18 45 87 1 . Hits 490 | . 31 2 77 32 122 221 5 . Melee 18 | . . . . 1 12 . 5 . Projectile 472 | . 31 2 77 31 110 221 . . AOE 7 | . . . . 6 . 1 . . Critical Strikes 22 | . . . 2 . 11 6 3 . Part Disruptions 1 | . . . . . . 1 . . Damage Taken 5255 | . 187 17 729 477 1662 2003 180 . Core 822 | . 42 8 207 49 295 221 . . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1849 | . 62 6 217 139 469 908 48 . Regen/Repaired (Parts) 579 | . 56 . 55 . 374 94 . . Core Remaining (%) 65 | 100 . 80 . 36 46 . . . Volleys Fired 202 | . 11 2 30 13 41 98 7 . Largest 3 | . 2 1 1 2 1 3 3 . Hottest 148 | . 98 65 65 91 68 148 148 . Shots Fired 324 | . 20 2 30 15 41 199 17 . Gun 168 | . 10 2 19 2 24 100 11 . Cannon 134 | . 10 . . 2 17 99 6 . Launcher 22 | . . . 11 11 . . . . Special . | . . . . . . . . . Kinetic 227 | . 10 . 13 2 40 149 13 . Thermal 75 | . 10 2 6 2 1 50 4 . Explosive 22 | . . . 11 11 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 3 4 13 5 8 19 17 . Robot Miss Streak 4 | . 3 . 2 3 3 4 2 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 482 | . 22 3 68 9 165 198 17 . Core Hits 273 | . 10 2 20 36 37 160 8 . Critical Kills 3 | . . . . . 3 . . . Critical Parts Destroyed 30 | . 1 1 8 . 20 . . . Critical Strikes 63 | . 1 1 10 . 29 21 1 . Burn 1 | . . . 1 . . . . . Blast 18 | . . . . . 2 15 1 . Smash 35 | . 1 1 9 . 24 . . . Sever 9 | . . . . . 3 6 . . Melee Attacks 281 | . 14 2 51 2 157 55 . . Impact 192 | . 14 2 51 2 123 . . . Slashing 89 | . . . . . 34 55 . . Piercing . | . . . . . . . . . Sneak Attacks 37 | . 3 . 5 . 20 9 . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks 24 | . . . . . 20 4 . . Damage Inflicted 18270 | . 646 70 2496 1535 6885 6157 481 . Guns 3109 | . 68 27 192 12 304 2191 315 . Cannons 2556 | . 123 . . 20 346 1901 166 . Explosions 2047 | . . . 594 1453 . . . . Melee 10557 | . 455 43 1710 50 6235 2064 . . Ramming 1 | . . . . . . 1 . . Kinetic 4058 | . 123 . 130 12 650 2793 350 . Thermal 1781 | . 68 27 62 194 . 1299 131 . Explosive 1873 | . . . 594 1279 . . . . Electromagnetic . | . . . . . . . . . Impact 7002 | . 455 43 1710 50 4744 . . . Slashing 3555 | . . . . . 1491 2064 . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 3 3 14 14 Average Corruption 2 | . . . . . 3 2 10 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 89 | . . . . . 13 69 6 1 Message Errors 24 | . . . . . 3 20 1 . Matter Fused 19 | . . . . . 1 17 1 . Heat Flow Errors 12 | . . . . . 3 9 . . Energy Discharges 7 | . . . . . 2 4 1 . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 18 | . . . . . 4 11 2 1 Data Loss (major) 3 | . . . . . . 2 1 . Misfires 3 | . . . . . . 3 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 2296 | . 79 43 392 58 1539 185 . . Projectiles 16 | . 3 . . . . 13 . . Explosions 58 | . . . . 58 . . . . Melee 2222 | . 76 43 392 . 1539 172 . . Knockbacks 46 | . . . 3 1 20 22 . . Impact 19 | . . . 3 1 15 . . . Kinetic 25 | . . . . . 4 21 . . Secondary 2 | . . . . . 1 1 . . Self-Inflicted Damage 26 | . . . . 26 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 431 | . 252 54 138 68 231 431 355 . Average Temperature 96 | . 108 31 42 20 49 101 220 . Received Heat Transfer 1628 | . . 12 312 56 891 357 . . Effects 3 | . . . . . . 2 1 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 38 | . 2 1 10 . 25 . . . Combat Hostiles 29 | . 1 1 7 . 20 . . . Parts Fried 42 | . 1 3 5 . 33 . . . Impact Corruptions 81 | . 6 2 19 1 53 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 5 . . Heat Transferred 3856 | . 148 74 222 287 . 2825 300 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 99 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 204 | . 109 65 177 71 195 204 5 . Initial 12 | . . . . 12 . . 5 . Average 39 | . 25 4 82 10 52 31 . . Influence Increases 4166 | . 261 65 790 119 1447 1484 . . Destroy 0b10 Robot/C 2300 | . 140 40 400 40 800 880 . . Destroy 0b10 Robot/NC 280 | . 25 . 35 5 100 115 . . Destroy Leader 668 | . 30 10 120 . 222 286 . . Successful Hack 177 | . 9 . 59 4 37 68 . . Disable Machine 171 | . 27 . 36 9 45 54 . . Destroy Structure 120 | . . . 35 61 3 21 . . Lose Combat Pursuer 450 | . 30 15 105 . 240 60 . . Influence Decreases 4166 | . 261 65 752 157 1447 1463 21 . Entered New Map 42 | . . . . 26 . . 16 . Time Decay 3984 | . 261 65 732 101 1377 1443 5 . Lost Part 140 | . . . 20 30 70 20 . . Squads Dispatched 23 | . . . . 1 6 16 . . Investigation 8 | . . . . 1 3 4 . . Extermination 8 | . . . . . . 8 . . Reinforcement 7 | . . . . . 3 4 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 10 | . 1 . 3 . 5 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 13 2 29 22 63 59 6 . Peak Tracking Total 16 | . 5 2 5 16 4 4 5 . Tactical Retreats 25 | . 1 1 5 . 14 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 11 | . 4 . 1 . 2 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 19 | . 3 . 4 1 5 6 . . Max in Single Turn 1 | . 1 . 1 1 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 42 | . 8 . 10 2 12 10 . . Terminals 29 | . 7 . 7 1 7 7 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . 1 . 1 . 2 1 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 5 | . . . 2 . 2 1 . . Garrison Access . | . . . . . . . . . Total Hacks 100 | . 15 . 25 5 34 21 . . Successful 67 | . 7 . 19 5 24 12 . . Failed 33 | . 8 . 6 . 10 9 . . Catastrophic 6 | . . . 1 . 1 4 . . Database Lockouts . | . . . . . . . . . Manual 8 | . 4 . 1 . 1 2 . . Terminals 59 | . 13 . 17 4 15 10 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 15 | . 2 . 3 . 6 4 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 23 | . . . 5 . 12 6 . . Garrison Access . | . . . . . . . . . Terminal Hacks 38 | . 5 . 14 5 10 4 . . Record 3 | . . . 1 2 . . . . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 7 | . . . 3 . 3 1 . . Open Door 1 | . . . . 1 . . . . Branch Access Points 3 | . . . 1 . 1 1 . . Emergency Access Points 3 | . . . 1 . 2 . . . Terminal Index 2 | . 1 . 1 . . . . . Repair Station Index 2 | . . . 1 . 1 . . . Alert Level 4 | . . . 1 1 2 . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 4 | . . . 2 1 1 . . . Maintenance Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Prototypes 2 | . . . 1 . . 1 . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 12 | . 2 . 2 . 5 3 . . Scan Component 7 | . 1 . 1 . 3 2 . . Repair 5 | . 1 . 1 . 2 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 15 | . . . 3 . 8 4 . . Insert Component 4 | . . . . . 3 1 . . Analyze 3 | . . . . . 2 1 . . Retrieve Study 8 | . . . 3 . 3 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 7 . 6 1 9 8 . . Full Trace Events 5 | . . . . . 3 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . . 3 . 3 2 . . Parts Repaired 5 | . 1 . 1 . 2 1 . . Time 115 | . 26 . 13 . 57 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . Part Schematics Acquired 2 | . . . . . 1 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 40 | . . . . 40 40 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . Total Damage 131 | . . . . . 131 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 12828 | . 445 905 1593 704 3983 5093 105 . Optics 12828 | . 445 905 1593 704 3983 5093 105 . Sensors 8857 | . . . 1592 704 3134 3322 105 . Terrain 56 | . . . . . 56 . . . Traps 2494 | . . . . . 2136 358 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 13444 | 58 935 905 1593 704 3983 5093 168 5 Spaces Moved 5124 | 42 568 463 772 405 1337 1399 130 8 Core 136 | 7 . . . . . . 121 8 Treads 3555 | . . . 405 405 1337 1399 9 . Legs 1433 | 35 568 463 367 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 160 152 152 50 50 Average Speed 174 | 114 140 190 151 160 156 231 63 50 Slowest Speed 305 | 120 190 190 190 160 200 305 250 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 3 93 96 68 85 90 36 84 . Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 12 | . . . . 12 . . . . Terrain Destroyed 149 | . . . 38 95 1 15 . . Melee . | . . . . . . . . . Projectile 16 | . . . . . 1 15 . . AOE 133 | . . . 38 95 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 8937 | 49 658 484 1080 443 3004 3011 200 8 Wait 3137 | 1 36 14 183 15 1416 1408 64 . Move 5117 | 41 567 462 771 404 1336 1399 129 8 Hop . | . . . . . . . . . Pick Up 65 | 1 4 3 17 4 23 13 . . Fast Attach 45 | 6 15 . 7 . 10 7 . . Attach 23 | . . . 4 3 10 6 . . Detach 2 | . 1 . . . . 1 . . Swap 41 | . 3 . 5 2 16 15 . . Drop 60 | . 7 1 12 . 22 18 . . Fire 202 | . 11 2 30 13 41 98 7 . Melee 244 | . 14 2 51 2 130 45 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 14) 508 | -10/Materials | Discovered new exit (range 5) 611 | -10/Materials | Repaired Aluminum Leg 708 | -10/Materials | Discovered new exit (range 17) 994 | -10/Materials | Entered Mines 1108 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1111 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1111 | -10/Mines | Found Scrap Suit 1141 | -10/Mines | Learned Materials emergency access door positions 1293 | -10/Mines | Discovered new exit (range 3) 1438 | -10/Mines | Discovered new exit (range 4) 1532 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1535 | -10/Mines | Found Prototype Device 1857 | -10/Mines | Learned 8 Materials zone layouts 1899 | -10/Mines | Entered Materials 1899 | -9/Materials | Evolved 2 slots: Utility x2 1900 | -9/Materials | Identified exit to Materials 2197 | -9/Materials | Build established: Assassin 2873 | -9/Materials | Identified exit to Mines 2937 | -9/Materials | Repaired Ion Engine 3039 | -9/Materials | Discovered exit to Materials (range 4) 3315 | -9/Materials | Core integrity fell below 50% 3492 | -9/Materials | Entered Mines 3548 | -9/Mines | Learned location of Zion (-6) 3592 | -9/Mines | Build established: Mutant 3607 | -9/Mines | Discovered exit to Materials (range 7) 3696 | -9/Mines | Assembled infested the area 3747 | -9/Mines | Destroyed 12 combat bots 3926 | -9/Mines | Met a Derelict shopkeep closing up shop 4120 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4196 | -9/Mines | Entered Materials 4196 | -8/Materials | Accompanied by 3 allies 4196 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5157 | -8/Materials | Identified Exp. Sensor Array 5592 | -8/Materials | Discovered new exit (range 5) 6156 | -8/Materials | Build established: Gladiator 6988 | -8/Materials | Discovered new exit (range 12) 7339 | -8/Materials | Core integrity fell below 50% 7834 | -8/Materials | Build established: Hacker-Mutant 8064 | -8/Materials | Repaired Imp. Light Armor Plating 8130 | -8/Materials | Discovered new exit (range 8) 8166 | -8/Materials | Repaired Arm. Treads 8179 | -8/Materials | Entered Factory 8179 | -7/Factory | Evolved 2 slots: Utility x2 8180 | -7/Factory | Identified exit to Storage 8207 | -7/Factory | Discovered new exit (range 14) 8400 | -7/Factory | Discovered new exit (range 15) 8600 | -7/Factory | Repaired Insulated Plating 8948 | -7/Factory | Build established: Hacker-Assassin 9618 | -7/Factory | Build established: Hacker-Gladiator 10274 | -7/Factory | Build established: Hacker-Tank 11027 | -7/Factory | Build established: Hacker-Skirmisher 12625 | -7/Factory | Identified exit to Lower Caves 13272 | -7/Factory | Sucked down chute 13272 | -7/Factory | Entered Waste 13287 | -7/Waste | EMP discharged 13287 | -7/Waste | System corruption reached 10% 13348 | -7/Waste | Spotted C-40 Crusher 13353 | -7/Waste | Spotted C-40 Crusher 13364 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 13370 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13372 | -7/Waste | Destroyed C-40 Crusher 13372 | -7/Waste | Crushed by Compactor (1 part destroyed) 13377 | -7/Waste | Released all parts (6) 13387 | -7/Waste | EMP discharged 13397 | -7/Waste | Spotted C-40 Crusher 13401 | -7/Waste | Spotted C-40 Crusher 13401 | -7/Waste | Spotted C-40 Crusher 13403 | -7/Waste | Lost 3 parts (1n2w) 13412 | -7/Waste | Spotted C-40 Crusher 13432 | -7/Waste | Discovered new exit (range 13) 13440 | -7/Waste | Entered Factory 13445 | -7/Factory | Self-destructed Last Messages --------------- Released Imp. Sensor Array. Released Arm. Treads. Released Imp. Signal Interpreter. Released System Shield. Released Visual Processing Unit. Gatling Laser+ crushed. Med. Reflective Plating crushed. Lyr. Light Armor Plating crushed. Imp. Deuterium Engine crushed. Lrg. Storage Unit crushed. Hrd. Heavy Armor Plating crushed. Imp. Sensor Array crushed. Arm. Treads crushed. System corrupted (+4). System corrupted: Energy discharge (-34). System corrupted: Matter fused (-6). EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????############## #######??????????? | | ?????????????????# ?????????? | | ?????????????????# ?????????? | | ?????????????????# ????????? | | ?????????????????+ ????????? | | ?????????????????# ????????? | | ?????????????????# ###+##### #???????????? | | ?????????????????# # #??????????????????? | | ?????????????????####### @"" #??????????????????? | | ???????????????????????# "" #??????????????????? | | ???????????????????????# """ #??????????????????? | | ???????????????????????# """ #??????????????????? | | ???????????????????????# """ #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# "????????????????????? | | ???????????????????????# ""????????????????????? | | ???????????????????????#* ?????????????????????? | | ???????????????????????# "?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Reactive Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 37% | -10/Materials Ion Engine | 8% | -9/Materials Imp. Light Armor Plating | 13% | -8/Materials Arm. Treads | 27% | -8/Materials Insulated Plating | 21% | -7/Factory Studied --------- Autogun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Minigun | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcSuperquantumSheargun Manual? 0 Play Time 01:26:06 Cumulative 51.5 hours Start 2026.02.16 @ 20:04:15 End 2026.02.16 @ 21:32:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 0 Adventurer 54 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b7fa53d-79c4-4aac-84ac-73b8c54de063