Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 19:13:51 Player: Warped Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (99) 495 Value Destroyed (3372) 3372 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 10564 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 497 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 29/300 Energy 57/100 System Corruption 16% Temperature Cool (0) Movement Core (1550) Ox30 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (4) ------- Battle Rifle Minigun Enhanced Autogun Falx > --- INVENTORY (25) --- Micro Nuclear Core Huge Storage Unit Energy Well (350) High-capacity Matter Pod (200) Improved Terrain Scanner Weapon Cycler Improved Hacking Suite Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Triangulator Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Focal Shield Shield Generator > --- WEAPON ----------- Gauss Rifle 12-ASH's Boomstick Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Huge Storage Unit Energy Well High-capacity Matter Pod Compact Matter Pod Improved Terrain Scanner Weapon Cycler Core Shielding Improved Hacking Suite Tractor Beam Heavy Riot Gun Battle Rifle Minigun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Grenade Launcher Falx [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Huge Storage Unit Device Focal Shield Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 5 | . . . 1 1 1 . . . . 1 1 . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 96 | 7 5 3 13 9 2 11 . . 12 21 1 12 Power 15 | 1 2 1 1 1 . 1 . . 1 5 . 2 Engine 13 | 1 2 1 1 1 . 1 . . 1 3 . 2 Core 2 | . . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 . 1 4 3 . 4 . . 4 5 . . Treads 21 | 2 . 1 4 3 . 4 . . 4 3 . . Leg 2 | . . . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 2 3 . 5 3 1 2 . . 5 5 1 2 Device 12 | 1 1 . 2 . . . . . 2 4 1 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 4 | . . . 1 3 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 11 | . 1 . 2 . 1 2 . . 3 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 . 1 3 2 1 4 . . 2 6 . 8 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 19 | 2 . 1 3 2 . 3 . . 1 4 . 3 Ballistic Cannon 5 | . . . . . . . . . . 2 . 3 Launcher 3 | . . . . . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . 1 1 . . Parts Lost 74 | . . 2 10 5 . 6 . . 17 7 . 27 Power 9 | . . . 1 . . 1 . . 2 1 . 4 Propulsion 21 | . . 1 3 2 . 3 . . 6 3 . 3 Utility 20 | . . . 3 1 . 1 . . 6 2 . 7 Weapon 24 | . . 1 3 2 . 1 . . 3 1 . 13 Highest Loss Streak 21 | . . 1 5 1 . 4 . . 7 4 . 21 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 22 | . 14 23 23 23 22 24 25 24 22 19 22 20 Power 3 | . 3 6 4 2 2 2 2 2 3 . 3 2 Propulsion 1 | . 1 1 . . 2 2 2 2 1 . . . Utility 9 | . 7 13 11 10 10 8 9 9 7 8 9 8 Weapon 8 | . 1 2 7 10 8 10 12 11 9 10 10 9 Tool/Special . | . . . . . . . . . . . . . Unused Backups 28 | . 3 1 2 6 5 1 . 2 2 . . 6 Power 7 | . 3 . 2 1 . . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 . . . Utility 10 | . . 1 . 3 1 . . . . . . 5 Weapon 10 | . . . . 2 4 1 . 2 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 96 87 94 91 94 100 100 94 88 92 60 Engine 8 | . 14 14 10 9 7 6 7 7 5 7 . . Treads 26 | . 28 24 26 32 30 29 30 30 28 11 17 4 Device 4 | . 2 . 5 9 . . . . 1 19 22 13 Storage 9 | . 14 14 11 9 7 7 7 7 7 6 5 5 Processor 8 | . . . 3 17 15 15 15 15 7 6 5 4 Protection 11 | . 12 14 12 . 6 10 15 15 19 5 5 2 Ballistic Gun 18 | . 28 28 18 16 15 15 15 15 14 15 10 5 Launcher 3 | . . . . . 7 6 7 7 6 . . . Peak Build Rating 66 | 9 11 13 21 26 33 39 39 40 44 63 66 66 Average Rating 30 | 5 8 11 14 22 31 34 39 39 40 52 65 48 On Entrance 29 | . 9 11 12 19 25 33 39 39 40 32 60 66 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 134 | 13 92 92 99 93 109 121 121 121 128 129 125 134 Greatest Support 91 | 40 40 40 60 80 80 88 88 88 91 60 60 60 Greatest Overweight (x) 44 | . 2 4 27 1 1 1 1 1 2 6 2 44 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 2 1 10 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 25 25 25 25 25 25 25 25 25 25 23 24 Average Carried 22 | . 14 23 23 24 22 24 25 24 22 19 22 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 24 25 25 25 25 25 25 25 20 22 22 8 Class Distribution -------------------- 36% | Scavenger-Tank 32% | Mutant 11% | Scientist-Gunner 9% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scientist-Gunner | -7/Factory Scientist-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Gunner | -5/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Matter Collected 3607 | 183 371 174 535 233 165 266 . . 905 623 . 152 Remotely 1257 | . . . 404 233 . . . . 502 118 . . Salvage Created 3972 | 27 431 59 553 334 533 388 . . 685 586 . 376 Parts 193 | 3 25 5 41 20 19 16 . . 25 22 . 17 Haulers Intercepted 6 | . 2 . . 1 3 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 12 6 1 25 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Combat Hostiles Destroyed 78 | . 10 4 13 8 1 7 . . 19 9 . 7 Guns 56 | . 10 4 13 8 1 6 . . 4 5 . 5 Cannons 6 | . . . . . . . . . . 4 . 2 AOE 16 | . . . . . . 1 . . 15 . . . Classes Destroyed 16 | 1 4 1 1 1 1 2 . . 3 1 . 1 Worker 4 | . . . . 1 2 . . . . 1 . . Builder 2 | . . 1 . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 6 | . 2 . . 1 3 . . . . . . . Recycler 5 | . . . . . 4 . . . . 1 . . Drone 1 | . . . . . . . . . 1 . . . Watcher 3 | . 2 . 1 . . . . . . . . . Swarmer 20 | . 5 4 3 3 . 1 . . 3 . . 1 Grunt 24 | . 5 . 2 4 1 2 . . 5 5 . . Brawler 6 | . . . . . . 1 . . 4 1 . . Duelist 6 | . . . . . . 2 . . 2 2 . . Sentry 12 | . . . 8 1 . 1 . . 2 . . . Specialist 3 | . . . . . . . . . . . . 3 Hunter 1 | . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . . 1 . 3 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | 1 5 3 4 3 4 3 . . 8 3 . 3 Combat Bots Only 8 | . 3 3 4 3 1 3 . . 8 3 . 3 Max Kills in Single Turn 5 | 1 2 1 1 1 2 1 . . 5 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 5 | . . . . . . 1 . . 5 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Hostile Shots Fired 894 | . 104 24 125 66 16 32 1 . 106 77 . 343 Missed 261 | . 45 10 30 15 6 4 . . 31 18 . 102 Hits 633 | . 59 14 95 51 10 28 1 . 75 59 . 241 Melee 17 | . . . . . . 9 . . 2 6 . . Projectile 616 | . 59 14 95 51 10 19 1 . 73 53 . 241 Critical Strikes 26 | . . . 1 4 . 2 . . 8 1 . 10 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 10613 | . 567 137 1161 763 183 737 22 . 1965 988 48 4042 Core 1786 | . 85 37 178 141 16 80 . . 120 117 . 1012 Absorbed by Shields 402 | . . . . . . . . . . 180 16 206 Redirected to Shielding 125 | . 29 11 10 . . . . . 52 . . 23 Ignored by Resistances 271 | . . . . . . 15 6 . 128 16 . 106 Core Remaining (%) 72 | 100 . 51 55 74 . . . . 69 86 . . Volleys Fired 279 | 1 42 9 61 21 19 23 . . 38 37 . 28 Largest 4 | 2 2 2 2 2 2 2 . . 3 3 . 4 Hottest 158 | 40 40 40 47 50 50 53 . . 86 118 . 158 Shots Fired 588 | 2 84 17 103 38 38 45 . . 98 98 . 65 Gun 504 | 2 84 17 103 38 38 44 . . 67 70 . 41 Cannon 51 | . . . . . . . . . . 28 . 23 Launcher 33 | . . . . . . 1 . . 31 . . 1 Special . | . . . . . . . . . . . . . Kinetic 553 | 2 84 17 103 38 38 44 . . 67 98 . 62 Thermal . | . . . . . . . . . . . . . Explosive 33 | . . . . . . 1 . . 31 . . 1 Electromagnetic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 23 | 1 7 4 23 11 12 16 . . 12 17 . 11 Robot Miss Streak 6 | . 4 2 4 2 1 1 . . 6 3 . 5 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 9 | . 1 . 3 3 . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 1 . . Shots Hit Robots 389 | 1 47 8 80 30 29 36 . . 56 65 . 37 Core Hits 199 | 1 21 4 26 18 11 16 . . 58 28 . 16 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . . . . . . 2 . . Critical Strikes 10 | . 1 . 1 . . . . . . 7 . 1 Destroy 4 | . 1 . 1 . . . . . . 2 . . Blast 6 | . . . . . . . . . . 5 . 1 Melee Attacks 3 | . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8783 | 13 640 129 1062 510 553 651 . . 2534 1461 . 1230 Guns 6031 | 13 615 122 1017 510 506 633 . . 844 914 . 857 Cannons 760 | . . . . . . . . . . 525 . 235 Explosions 1727 | . . . . . . 18 . . 1690 . . 19 Melee 119 | . . . . . . . . . . . . 119 Ramming 146 | . 25 7 45 . 47 . . . . 22 . . Kinetic 6787 | 13 615 122 1017 510 506 633 . . 844 1439 . 1088 Thermal . | . . . . . . . . . . . . . Explosive 1727 | . . . . . . 18 . . 1690 . . 19 Electromagnetic 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Slashing 119 | . . . . . . . . . . . . 119 Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . 9 1 . 16 Average Corruption 5 | . . . . . . . . . 9 1 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 42 | . . . . . . . . . 35 4 . 3 Message Errors 14 | . . . . . . . . . 10 2 . 2 Matter Fused 7 | . . . . . . . . . 7 . . . Heat Flow Errors 8 | . . . . . . . . . 6 1 . 1 Energy Discharges 3 | . . . . . . . . . 2 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . 3 . . . Data Loss (major) 4 | . . . . . . . . . 4 . . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 13 | . . . . . 2 . . . 11 . . . Projectiles . | . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . 11 . . . Melee 2 | . . . . . 2 . . . . . . . Knockbacks 12 | . 1 . . . . . . . . 9 . 2 Impact 2 | . 1 . . . . . . . . 1 . . Kinetic 8 | . . . . . . . . . . 6 . 2 Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 382 | . . . . . . . . . 382 . . . Shots 12 | . . . . . . . . . 12 . . . Rammed 14 | . 3 1 5 . 3 . . . . 2 . . Targets Rammed 17 | . 3 2 5 . 5 . . . . 2 . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . 1 . . 2 . . . . . . . Highest Temperature 557 | . 2 7 19 17 21 48 . . 284 557 . 138 Average Temperature 96 | . 2 4 3 7 7 14 . . 109 167 . 38 Received Heat Transfer 1941 | . 159 39 354 405 63 81 . . 315 231 . 294 Effects 11 | . . . . . . . . . 1 10 . . Shutdowns 5 | . . . . . . . . . . 5 . . Energy Bleed 2 | . . . . . . . . . 1 1 . . Interference 1 | . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Maximum Alert Level 3 | . . . . . . . . . . 3 1 . Low Security (%) 81 | 100 100 100 100 100 100 . . . . . 15 100 Level 1 3 | . . . . . . . . . . . 84 . Level 2 10 | . . . . . . . . . . 71 . . Level 3 4 | . . . . . . . . . . 28 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 841 | 5 64 78 85 77 21 . . . . 841 324 193 Initial 841 | . . 15 24 17 . . . . . 841 324 121 Average 125 | . 10 10 23 18 1 . . . . 665 251 134 Influence Increases 3352 | 5 284 209 379 219 71 170 57 . 403 1279 . 276 Destroy 0b10 Robot/C 1820 | . 200 160 260 160 20 140 40 . 360 340 . 140 Destroy 0b10 Robot/NC 115 | 5 20 5 5 10 45 . . . 10 15 . . Destroy Leader 378 | . 58 30 102 32 6 . 10 . 30 80 . 30 Allied During Kill 55 | . . 14 . . . . 7 . 3 31 . . Successful Hack 37 | . 5 . 10 17 . . . . . 5 . . Disable Machine 45 | . . . . . . . . . . 30 . 15 Destroy Structure 32 | . 1 . 2 . . . . . . 13 . 16 Advance Influence 750 | . . . . . . . . . . 750 . . Lose Combat Pursuer 120 | . . . . . . 30 . . . 15 . 75 Influence Decreases 3225 | 5 243 186 401 261 71 170 57 . 257 763 488 323 Entered New Map 537 | . . 26 40 25 . . . . . 55 338 53 Time Decay 1932 | 5 226 150 291 216 71 114 34 . 197 478 150 . Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . Lost Part 556 | . . 10 70 20 . 56 . . 60 70 . 270 Lost Ally 83 | . . . . . . . 23 . . 60 . . Purge Threat 17 | . 17 . . . . . . . . . . . Squads Dispatched 16 | . 2 . 2 2 3 . . . 1 4 . 2 Investigation 4 | . 1 . 1 1 1 . . . . . . . Extermination 3 | . . . . . 1 . . . . 2 . . Reinforcement 5 | . 1 . 1 1 . . . . . . . 2 Assault 2 | . . . . . . . . . 1 1 . . Garrison 2 | . . . . . 1 . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Distress Signals 8 | . 2 . 2 1 . . . . 1 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 19 7 18 14 16 9 7 . 27 19 . 18 Peak Tracking Total 9 | . 4 3 5 3 6 7 6 . 9 4 . 8 Tactical Retreats 5 | . . . . . . 1 . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Traps Triggered 6 | . 2 . 1 . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Machines Disabled 5 | . . . . . . 1 . . 1 2 . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Machines Accessed 25 | . 5 1 5 8 . 1 . 1 . 2 2 . Terminals 17 | . 5 . 4 6 . . . . . 1 1 . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 68 | . 15 1 14 27 . 1 . 4 . 4 2 . Successful 47 | . 10 1 7 21 . 1 . 4 . 2 1 . Failed 21 | . 5 . 7 6 . . . . . 2 1 . Catastrophic 3 | . 1 . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 5 . 4 9 . . . 2 . 4 . . Terminals 46 | . 15 . 12 17 . . . . . 1 1 . Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . Scanalyzers 8 | . . . 2 6 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 28 | . 8 1 4 8 . 1 . 4 . 1 1 . Record 4 | . 2 . . 2 . . . . . . . . Part Schematic 4 | . . . . . . . . 4 . . . . Open Door 2 | . . 1 . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . 1 1 . Emergency Access Points 2 | . . . . 2 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer 7 | . . . 1 6 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Retrieve Study 5 | . . . 1 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 5 . . . . . . . . Terminals 9 | . 2 . 2 5 . . . . . . . . Botnet 9 | . 2 . 2 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 4 7 . . . . . 2 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 1 4 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Total Allies 11 | . . 2 . . . 2 . 4 2 1 . . Largest Group 4 | . . 2 1 . . 2 2 4 4 2 . . Highest-Rated Group 155 | . . 45 31 . . 50 50 155 155 106 . . Highest-Rated Ally 106 | . . 31 31 . . 30 30 41 41 106 . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 88 | . . 12 7 . . . 3 . 31 35 . . Total Damage 2034 | . . 189 42 . . . 61 . 323 1419 . . Kills 15 | . . 4 . . . . 2 . 1 8 . . Allies Corrupted 2 | . . . . . . . 1 . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Active Infowar (turns) 7155 | 33 230 . 389 816 894 1100 993 2035 91 33 308 233 Optics 6318 | . . . 389 816 894 1100 993 2035 91 . . . Terrain 263 | 33 230 . . . . . . . . . . . Triangulation 574 | . . . . . . . . . . 33 308 233 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 2 2 1 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . 10 . . Patrols 3 | . . . . . . . . . . 3 . . Guards 7 | . . . . . . . . . . 7 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Turns Passed 13397 | 75 1665 1628 1224 816 894 1100 993 2035 1105 1236 308 318 Spaces Moved 4961 | 42 490 457 387 362 400 483 473 961 396 349 128 33 Core 13 | 4 . . 2 . . . . . . . . 7 Treads 4812 | 38 490 457 385 362 400 483 473 961 396 213 128 26 Legs 136 | . . . . . . . . . . 136 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 200 200 200 200 210 210 210 200 200 240 Average Speed 246 | 149 304 347 265 200 200 203 210 210 238 315 238 648 Slowest Speed 2250 | 160 320 480 1400 200 200 213 210 210 320 470 240 2250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 4 88 95 35 36 15 64 64 90 68 11 4 35 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . . Known Exits Taken 3 | . . . . . . 1 . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 8 | . . . . . . 2 . 2 4 . . . Spaces Dug 24 | . . . . . . . . . 22 2 . . Terrain Destroyed 196 | . . . . . . 9 . . 172 6 . 9 Melee . | . . . . . . . . . . . . . Projectile 13 | . . . . . . 1 . . . 6 . 6 AOE 183 | . . . . . . 8 . . 172 . . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac DSF Total 5625 | 49 573 477 481 419 464 559 473 980 495 430 131 94 Wait 65 | . . . 2 8 20 3 1 15 7 1 1 7 Move 4949 | 41 489 456 386 361 399 482 472 960 395 348 127 33 Hop . | . . . . . . . . . . . . . Pick Up 97 | . 26 5 11 11 11 8 . 2 10 10 1 2 Fast Attach 31 | 7 1 . 4 3 . 2 . . 4 7 1 2 Attach 63 | . 1 2 8 4 2 6 . . 14 9 1 16 Detach 4 | . 1 . . . . . . . 1 1 . 1 Swap 20 | . 5 1 1 2 . 3 . . 1 7 . . Drop 43 | . 5 2 3 9 8 2 . 3 3 6 . 2 Fire 279 | 1 42 9 61 21 19 23 . . 38 37 . 28 Melee 3 | . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 17 | . 3 2 5 . 5 . . . . 2 . . Escape Stasis 2 | . . . . . . . . . . 2 . . Rewire 52 | . . . . . . 30 . . 22 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 529 | -10/Materials | Discovered new exit (range 14) 976 | -10/Materials | Discovered new exit (range 10) 1611 | -10/Materials | Discovered new exit (range 5) 1649 | -10/Materials | Discovered new exit (range 16) 1741 | -10/Materials | Entered Mines 1782 | -10/Mines | Discovered new exit (range 8) 1788 | -10/Mines | Met a Derelict bent on vengeance 1814 | -10/Mines | Learned 2 Materials zone layouts 1859 | -10/Mines | Discovered new exit (range 15) 2374 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3125 | -10/Mines | Found the Drone Emporium 3143 | -10/Mines | Found Prototype Device 3347 | -10/Mines | Discovered new exit (range 6) 3369 | -10/Mines | Entered Materials 3369 | -9/Materials | Accompanied by 1 ally 3369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3374 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4172 | -9/Materials | Lost 5 parts (1p2n1u1w) 4203 | -9/Materials | Identified Sensor Drone Bay 4309 | -9/Materials | Discovered new exit (range 10) 4481 | -9/Materials | Build established: Scavenger-Mutant 4593 | -9/Materials | Entered another Materials area 4593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5221 | -8/Materials | Met 7R-MNS 5367 | -8/Materials | Discovered new exit (range 20) 5409 | -8/Materials | Entered Factory 5409 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5410 | -7/Factory | Caught up to 7R-MNS 5716 | -7/Factory | Build established: Scientist-Gunner 6091 | -7/Factory | Garrison activated, responded to threat 6285 | -7/Factory | Discovered new exit (range 10) 6303 | -7/Factory | Entered Lower Caves 6701 | -7/Lower Caves | Identified exit to Lower Caves 6907 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6959 | -7/Lower Caves | Lost 4 parts (3n1u) 7067 | -7/Lower Caves | Learned Factory terminal intel 7313 | -7/Lower Caves | Build established: Scavenger-Tank 7403 | -7/Lower Caves | Entered another Lower Caves area 7403 | -7/Lower Caves | Accompanied by 2 allies 7491 | -7/Lower Caves | Discovered new exit (range 5) 7907 | -7/Lower Caves | Encountered a Warlord checkpoint 8295 | -7/Lower Caves | Discovered new exit (range 8) 8381 | -7/Lower Caves | Learned Factory garrison access intel 8396 | -7/Lower Caves | Entered Zion 8514 | -7/Zion | Received a visual enhancement algorithm 8516 | -7/Zion | Ran a visual enhancement algorithm 8525 | -7/Zion | Ran a visual enhancement algorithm 8548 | -7/Zion | Discovered new exit (range 15) 9061 | -7/Zion | Learned location of 1 exit from Factory 9416 | -7/Zion | Learned location of Armory (-4) 9696 | -7/Zion | Found Prototype Launcher 9996 | -7/Zion | Met Imprinter 10038 | -7/Zion | Imprinted 10040 | -7/Zion | Declared Zion's savior 10431 | -7/Zion | Entered Proximity Caves 10431 | -6/Proximity Caves | Accompanied by 4 allies 10455 | -6/Proximity Caves | Spotted B-75 Beast 10479 | -6/Proximity Caves | Identified Gui. Missile Launcher 10522 | -6/Proximity Caves | Crushed by falling debris 10534 | -6/Proximity Caves | Destroyed B-75 Beast 10537 | -6/Proximity Caves | Lost 3 allies 10546 | -6/Proximity Caves | Spotter reported a threat 10553 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10625 | -6/Proximity Caves | Spotter reported a threat 10665 | -6/Proximity Caves | Lost 3 parts (2n1u) 10759 | -6/Proximity Caves | Spotter reported a threat 10971 | -6/Proximity Caves | Build established: Tank 10980 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11051 | -6/Proximity Caves | Spotter reported a threat 11132 | -6/Proximity Caves | Spotter reported a threat 11349 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11387 | -6/Proximity Caves | Destroyed 8 combat bots 11393 | -6/Proximity Caves | Lost 7 parts (1p2n3u1w) 11497 | -6/Proximity Caves | Discovered new exit (range 14) 11536 | -6/Proximity Caves | Entered Factory 11536 | -6/Factory | Accompanied by 2 allies 11536 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11537 | -6/Factory | Identified exit to Factory 11538 | -6/Factory | Loaded intel: 26 terminal locations 11539 | -6/Factory | Loaded intel: 4 garrison access locations 11886 | -6/Factory | Search patrols dispatched 12109 | -6/Factory | Zion hero teleported in (12-ASH) 12518 | -6/Factory | Build established: Scavenger-Tank 12586 | -6/Factory | First assault squad dispatched 12665 | -6/Factory | Discovered exit to Factory (range 6) 12717 | -6/Factory | Garrison activated, responded to threat 12726 | -6/Factory | Found Prototype Ballistic Gun 12741 | -6/Factory | Identified 12-ASH's Boomstick 12751 | -6/Factory | Lost 4 parts (1n2u1w) 12772 | -6/Factory | Entered another Factory area 12772 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12931 | -5/Factory | Identified exit to DSF 13080 | -5/Factory | Entered DSF 13128 | -5/DSF | Additional patrols routed to DSF 13212 | -5/DSF | Lost 5 parts (2n2u1w) 13249 | -5/DSF | Discovered new exit (range 12) 13344 | -5/DSF | Core integrity fell below 50% 13356 | -5/DSF | System corruption reached 10% 13377 | -5/DSF | Core integrity fell below 20% 13398 | -5/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Slug penetrates P-70 Sage. Slug penetrates Wall. Gauss Rifle destroyed. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Slug penetrates Wall. P-70 Sage destroyed. Enh. Autogun destroyed. Imp. Deuterium Engine destroyed. Slug penetrates Wall. ATWRCASQMDSQ ,9N0QJB0QMGHM S-27 Virus destroyed. Wall collapses. Penetrated by Slug. Slug penetrates Earth. P-70 Sage destroyed. Minigun+ destroyed. Enh. Autogun destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????##?????????? | | ????????????????????????#""?????????? | | ????????????????????????#"#?????????? | | ???????????????????????##"####??????? | | ???????????????#???###?#"""""#??????? | | ??????????? # # ##"""""#??????? | | ????????? ""##"#???? | | ????????? """""#???? | | ?????????# ###===#==## ""###????? | | ???????????????#???#=??## ###??????? | | ???????????????????#??### ##???????? | | ??????????????????????#== =#???????? | | ??????????????????????#== =#???????? | | ??????????????????????### ##???????? | | ??????????????????????# =#???????? | | ??????????????????????# =#???????? | | ??????????????????????# =#???????? | | ???????????????###?####";%%;##??????? | | ???????????????#***# ## %=!##?????? | | ?????????? A##***; ;#*!%[ ###???? | | ????????? * !% ##??? | | ????????? H s % !!!% #??? | | ????????? h s !!; #??? | | ???????????? ##!!!; s ;;@%]!###????? | | ???????????????#!!!; ##%!* #??????? | | ???????????????#######??#%%###??????? | | ??????????????????????#!![*!????????? | | ??????????????????????#!!*[!#???????? | | ??????????????????????#!! !#???????? | | ??????????????????????### ;#???????? | | ????????????????????????% !#???????? | | ???????????????????????? %%!#???????? | | ???????????????????????##^^;#???????? | | ????????????????????????# s##???????? | | ???????????????????????? !="????????? | | ????????????????????????*%%"????????? | | ????????????????????????%%<"????????? | | ????????????????????????"%%?????????? | | ????????????????????????"%"?????????? | | ?????????????????????????"??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Minigun | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Look Less Dangerous Next Time Quick And Dirty Suspicious System Compromised Use The Force Challenges ------------ None Game ------ Seed HoverShockboltFlamer Manual? 0 Play Time 01:40:38 Cumulative 9.8 hours Start 2026.01.27 @ 17:05:05 End 2026.01.27 @ 19:13:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0c21844-f94f-4524-a758-aa0b1bbc0276