Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 09:22:14

Player: foog-Strafe

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (823)      823
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (-869)               -869
              TOTAL SCORE: 4079

 Bonus
-------
High Alert Combat Kills    98
Follower Combat Kills      907
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -2674

 Cogmind 
---------
Core Integrity             0/1000
Matter                     296/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced System Restoration Module
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
           Transport Network Coupler
  Improved Transmission Jammer
           CPS Tube (2)

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
      Improved Deuterium Engine
               Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
         Heavy Treads
       Armored Leg
>              --- UTILITY ----------
               Scrap Suit
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
               Salvaging Laser
               Wave Gun
               KE Penetrator
      Enhanced Coil Gun
>              --- INVENTORY --------
        Medium Storage Unit
      Advanced Weight Redist. System
      Improved Signal Interpreter
               Transport Network Coupler
      Advanced Recoil Stabilizer
      Improved Transmission Jammer
  Experimental Focal Shield
      Improved Shield Generator
      Advanced System Restoration Module
    Subdweller Laser
               CPS Tube
[Rating: 84]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Linear Gravjet
Utility                    Medium Storage Unit
  Device                   Scrap Suit
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
Weapon                     Assault Rifle
  Energy Gun               Salvaging Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           CPS Tube

 Build                          | -11 -10 -10 -7  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac 
Slots Evolved              10   | .   .   .   .   10  .   .   
  Power                    2    | .   .   .   .   2   .   .   
  Propulsion               3    | .   .   .   .   3   .   .   
  Utility                  3    | .   .   .   .   3   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   
Parts Attached             49   | 8   4   2   7   10  2   16  
  Power                    9    | 1   .   1   2   2   1   2   
    Engine                 5    | 1   .   1   2   1   .   .   
    Core                   3    | .   .   .   .   1   .   2   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               15   | 3   2   1   1   1   1   6   
    Treads                 5    | 2   .   .   .   1   1   1   
    Leg                    6    | .   2   .   .   .   .   4   
    Wheel                  3    | 1   .   1   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   2   .   2   4   .   5   
    Device                 9    | .   .   .   2   3   .   4   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              2    | .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 3   .   .   2   3   .   3   
    Energy Gun             7    | 1   .   .   2   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   4   
Parts Lost                 13   | .   .   .   .   .   .   13  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   6   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   .   .   .   8   
  To Critical Strikes      2    | .   .   .   .   .   .   2   
Average Backups            8    | .   3   6   9   7   9   10  
  Power                    1    | .   1   2   1   .   1   .   
  Propulsion               1    | .   1   2   2   .   .   .   
  Utility                  4    | .   .   1   3   4   6   7   
  Weapon                   1    | .   1   1   1   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             7    | .   .   .   .   1   .   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   1   .   5   
  Weapon                   .    | .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  99  95  77  80  68  
  Engine                   10   | .   14  14  14  5   5   7   
  Reactor                  1    | .   .   .   .   .   4   4   
  Treads                   5    | .   13  .   1   8   10  8   
  Leg                      8    | .   14  25  8   .   .   5   
  Wheel                    6    | .   .   2   13  10  5   .   
  Device                   5    | .   .   .   2   13  11  9   
  Storage                  9    | .   14  14  14  5   5   4   
  Processor                8    | .   6   14  11  2   5   4   
  Energy Gun               11   | .   14  14  14  13  11  8   
  Ballistic Gun            11   | .   14  14  14  6   11  8   
Peak Build Rating          84   | 6   7   9   26  61  78  84  
  Average Rating           33   | 5   6   7   13  53  66  62  
  On Entrance              25   | .   6   7   9   26  61  70  
Naked Turns                27   | .   .   .   .   .   .   27  
Heaviest Build             74   | 14  19  19  24  39  54  74  
  Greatest Support         126  | 40  40  20  40  48  98  126 
  Greatest Overweight (x)  1    | 1   1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  
  Average Capacity         10   | 7   8   10  10  10  10  11  
  Most Carried             15   | 2   6   8   10  10  10  15  
  Average Carried          8    | 1   3   6   9   7   9   10  
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 2   6   8   10  9   10  4   

 Class Distribution 
--------------------
 60% | Mutant
 28% | Scavenger-Skirmisher
  7% | Scavenger-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -7/Scraptown
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -7   -5   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Matter Collected           1262 | 192  72   127  100  136  53   582  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1513 | .    47   62   .    215  .    1189 
  Parts                    78   | .    3    6    .    6    .    63   
Haulers Intercepted        3    | .    1    .    .    .    .    2    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac 
Combat Hostiles Destroyed  12   | .   .   2   .   .   .   10  
  Guns                     12   | .   .   2   .   .   .   10  
Classes Destroyed          11   | .   1   2   .   .   .   8   
  Worker                   3    | .   .   .   .   .   .   3   
  Builder                  4    | .   .   .   .   .   .   4   
  Hauler                   3    | .   1   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  2    | .   .   1   .   .   .   1   
  Grunt                    5    | .   .   .   .   .   .   5   
  Programmer               4    | .   .   .   .   .   .   4   
  Subdweller               1    | .   .   1   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   1   1   .   .   .   9   
  Combat Bots Only         3    | .   .   1   .   .   .   3   
Max Kills in Single Turn   4    | .   1   1   .   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Hostile Shots Fired        400  | .    .    5    17   .    .    378  
  Missed                   135  | .    .    3    3    .    .    129  
  Hits                     265  | .    .    2    14   .    .    249  
    Melee                  3    | .    .    .    .    .    .    3    
    Projectile             262  | .    .    2    14   .    .    246  
    AOE                    1    | .    .    .    .    .    .    1    
  Critical Strikes         10   | .    .    .    .    .    .    10   
Damage Taken               3754 | .    .    77   159  .    .    3518 
  Core                     1102 | .    .    16   26   .    .    1060 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   1040 | .    .    9    48   .    .    983  
  Regen/Repaired (Parts)   55   | .    .    .    .    13   32   10   
Core Remaining (%)         91   | 100  .    .    83   .    .    .    
Volleys Fired              77   | .    2    5    2    12   .    56   
  Largest                  4    | .    2    2    2    4    .    4    
  Hottest                  198  | .    70   70   50   191  .    198  
Shots Fired                221  | .    4    10   4    20   .    183  
  Gun                      221  | .    4    10   4    20   .    183  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  117  | .    2    5    2    3    .    105  
  Thermal                  104  | .    2    5    2    17   .    78   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    3    4    8    18   .    27   
  Robot Miss Streak        5    | .    1    2    .    .    .    5    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           161  | .    3    5    4    10   .    139  
  Core Hits                74   | .    2    3    3    3    .    63   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    6    
  Critical Strikes         9    | .    .    .    .    .    .    9    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                8    | .    .    .    .    .    .    8    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5962 | .    37   74   48   88   .    5715 
  Guns                     3638 | .    37   74   45   88   .    3394 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2274 | .    .    .    .    .    .    2274 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  50   | .    .    .    3    .    .    47   
  Kinetic                  2492 | .    25   36   26   .    .    2405 
  Thermal                  3420 | .    12   38   19   88   .    3263 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    2    .    .    8    
  Average Corruption       4    | .    .    .    1    .    .    4    
  Corruption Purged        3    | .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    1    .    .    10   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            305  | .    .    .    .    .    .    305  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               305  | .    .    .    .    .    .    305  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    1    .    .    175  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   12   | .    .    .    2    .    .    10   
Targets Rammed             12   | .    .    .    2    .    .    10   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        312  | .    18   .    46   138  .    312  
  Average Temperature      81   | .    10   .    25   43   .    89   
  Received Heat Transfer   879  | .    .    6    72   .    .    801  
  Effects                  4    | .    .    .    .    .    .    4    
    Interference           4    | .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    1    .    2    
  Heat Transferred         3670 | .    37   111  10   250  .    3262 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -7   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Maximum Alert Level        2    | .    .    .    .    .    .    2    
  Low Security (%)         53   | 100  100  .    .    100  100  22   
  Level 1                  23   | .    .    .    .    .    .    38   
  Level 2                  23   | .    .    .    .    .    .    38   
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             633  | .    7    .    .    10   .    633  
  Initial                  .    | .    .    .    .    .    .    .    
  Average                  187  | .    .    .    .    .    .    316  
Influence Increases        1798 | .    7    20   .    17   .    1754 
  Destroy 0b10 Robot/C     660  | .    .    20   .    .    .    640  
  Destroy 0b10 Robot/NC    100  | .    5    .    .    15   .    80   
  Destroy Leader           120  | .    2    .    .    .    .    118  
  Allied During Kill       197  | .    .    .    .    .    .    197  
  Successful Hack          67   | .    .    .    .    .    .    67   
  Disable Machine          99   | .    .    .    .    .    .    99   
  Destroy Structure        210  | .    .    .    .    2    .    208  
  Lose Combat Pursuer      345  | .    .    .    .    .    .    345  
Influence Decreases        1175 | .    7    20   .    17   .    1131 
  Time Decay               725  | .    7    20   .    17   .    681  
  Lost Part                130  | .    .    .    .    .    .    130  
  Lost Ally                320  | .    .    .    .    .    .    320  
Squads Dispatched          21   | .    .    .    .    .    .    21   
  Investigation            5    | .    .    .    .    .    .    5    
  Extermination            5    | .    .    .    .    .    .    5    
  Reinforcement            8    | .    .    .    .    .    .    8    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Scr Fac Was Fac 
Distress Signals           3    | .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              92   | .   .   4   10  .   .   78  
  Peak Tracking Total      17   | .   .   3   5   1   .   17  
  Tactical Retreats        8    | .   .   .   .   .   .   8   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Was Fac 
Traps Triggered            4    | .   .   1   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Scr Fac Was Fac 
Machines Disabled          11   | .   .   .   .   .   .   11  
  Max in Single Turn       6    | .   .   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Scr Fac Was Fac 
Machines Accessed          20   | .   .   .   6   2   .   12  
  Terminals                9    | .   .   .   .   2   .   7   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                100  | .   .   .   47  3   .   50  
  Successful               80   | .   .   .   47  1   .   32  
  Failed                   20   | .   .   .   .   2   .   18  
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   27   | .   .   .   1   2   .   24  
  Terminals                41   | .   .   .   .   3   .   38  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   5   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   4   
Terminal Hacks             65   | .   .   .   47  1   .   17  
  Record                   55   | .   .   .   47  .   .   8   
  Prototype ID Bank        2    | .   .   .   .   .   .   2   
  Open DSF                 2    | .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   
  Unlock Access            1    | .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   1   
Unauthorized Hacks         13   | .   .   .   .   .   .   13  
  Terminals                8    | .   .   .   .   .   .   8   
    Track                  2    | .   .   .   .   .   .   2   
    Assimilate             4    | .   .   .   .   .   .   4   
    Botnet                 2    | .   .   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   1   
    Scrapoids              1    | .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   1   .   8   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  
------------               Run  | Yrd Mat Sub Scr Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Total Allies               27   | .    .    .    .    .    21   6    
  Largest Group            21   | .    .    .    .    .    21   21   
  Highest-Rated Group      812  | .    .    .    .    .    812  812  
  Highest-Rated Ally       50   | .    .    .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    .    .    .    102  
  Total Damage             2636 | .    .    .    .    .    .    2636 
  Kills                    26   | .    .    .    .    .    .    26   
Allies Corrupted           2    | .    .    .    .    .    .    2    
Allies Melted              2    | .    .    .    2    .    .    .    

 Intel                          | -11  -10  -10  -7   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Active Infowar (turns)     4691 | .    92   740  2105 391  469  894  
  Sensors                  1997 | .    .    .    400  295  469  833  
  T.N.C.                   2537 | .    92   740  1705 .    .    .    
  Triangulation            61   | .    .    .    .    .    .    61   
  Jamming                  177  | .    .    .    .    177  .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    .    2    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -7   -5   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Turns Passed               5627 | 96   175  740  2106 391  469  1650 
Spaces Moved               4355 | 56   120  600  1910 237  221  1211 
  Core                     199  | 3    .    .    .    .    .    196  
  Treads                   1132 | 46   42   .    72   133  221  618  
  Legs                     638  | .    78   500  .    .    .    60   
  Wheels                   2049 | 7    .    100  1838 104  .    .    
  Hover                    337  | .    .    .    .    .    .    337  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   120  110  100  100  160  40   
  Average Speed            119  | 147  134  118  108  139  202  115  
  Slowest Speed            240  | 160  190  190  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    22   40   82   4    82   27   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    1    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    .    .    .    40   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    .    27   
  AOE                      13   | .    .    .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Was  Fac  
Total                      4634 | 66   128  616  1948 286  243  1347 
  Wait                     60   | .    .    .    .    12   15   33   
  Move                     4351 | 55   119  599  1910 237  220  1211 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  28   | 2    1    2    9    7    1    6    
  Fast Attach              32   | 7    3    4    3    2    3    10   
  Attach                   14   | .    .    .    2    8    .    4    
  Detach                   6    | .    2    .    1    2    .    1    
  Swap                     21   | 1    1    1    6    4    .    8    
  Drop                     34   | 1    .    5    14   2    4    8    
  Fire                     77   | .    2    5    2    12   .    56   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      11   | .    .    .    1    .    .    10   
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: *Scr x2)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: [*Fac] / DSF)
-5/Waste
-5/Factory (discovered 3 exits: [*Fac] / *Upp / Gar)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   97 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Met a group of wandering Federalists
  260 | -10/Materials | Discovered new exit (range 6)
  272 | -10/Materials | Entered Subcaves
  273 | -10/Subcaves  | Continued accompanying wandering Federalists (5)
  273 | -10/Subcaves  | Approached by a straggling Scientist
  284 | -10/Subcaves  | Learned location of Zion (-7)
  284 | -10/Subcaves  | Met a Zionite searching for "candidates"
  289 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  305 | -10/Subcaves  | Build established: Mutant
  980 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1012 | -10/Subcaves  | Entered Scraptown
 1255 | -7/Scraptown  | Visited UFD Registry
 1262 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 1265 | -7/Scraptown  | Visited Cyclists
 1350 | -7/Scraptown  | Visited Shadow of the Wyrm
 1372 | -7/Scraptown  | Visited Fellowship of the Rings
 1431 | -7/Scraptown  | Visited Spacefarers
 1489 | -7/Scraptown  | Visited Awakened
 1540 | -7/Scraptown  | Learned location of Extension (-4)
 1939 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 1943 | -7/Scraptown  | Learned Factory stockpile data
 1944 | -7/Scraptown  | Learned location of 1 exit from Lower Caves
 2152 | -7/Scraptown  | Discovered new exit (range 11)
 2491 | -7/Scraptown  | Registered with UFD as "Chaincase"
 2581 | -7/Scraptown  | Visited Junk Cannon Lab
 2677 | -7/Scraptown  | Visited Junk Repository
 2706 | -7/Scraptown  | Visited Scrap Suit Storage
 2719 | -7/Scraptown  | Found Scrap Suit
 2736 | -7/Scraptown  | Visited Chapter 10
 2784 | -7/Scraptown  | Discovered new exit (range 3)
 2934 | -7/Scraptown  | Visited Infowarlord's Domain
 2941 | -7/Scraptown  | Found Exp. Sensor Array
 2978 | -7/Scraptown  | Met Optimus
 2978 | -7/Scraptown  | Accepted into 0bPrime
 3051 | -7/Scraptown  | Civil war broke out across Scraptown
 3118 | -7/Scraptown  | Entered Factory
 3118 | -5/Factory    | Evolved 10 slots: Power x2, Propulsion x3, Utility x3, Weapon x2
 3148 | -5/Factory    | Lost 3 allies
 3275 | -5/Factory    | Identified exit to DSF
 3414 | -5/Factory    | Discovered new exit (range 16)
 3509 | -5/Factory    | Sucked down chute
 3509 | -5/Factory    | Entered Waste
 3510 | -5/Waste      | Met a frightened Derelict
 3510 | -5/Waste      | Joined by Warlord forces that had cleared the area
 3546 | -5/Waste      | Found Prototype Device
 3624 | -5/Waste      | Build established: Scavenger-Skirmisher
 3848 | -5/Waste      | Discovered new exit (range 11)
 3947 | -5/Waste      | Identified exit to Factory
 3978 | -5/Waste      | Entered Factory
 3978 | -5/Factory    | Accompanied by 21 allies
 4135 | -5/Factory    | Identified Exp. Focal Shield
 4291 | -5/Factory    | Lost 5 allies
 4353 | -5/Factory    | Lost 4 allies
 4372 | -5/Factory    | P-70 Sage assimilated allied DE-N86(g)
 4442 | -5/Factory    | Lost 3 allies
 4537 | -5/Factory    | Identified exit to Garrison
 4575 | -5/Factory    | Garrison activated, responded to threat
 4618 | -5/Factory    | Discovered new exit (range 13)
 4706 | -5/Factory    | Identified exit to Upper Caves
 4916 | -5/Factory    | Loaded intel: 8 recycling unit locations
 5262 | -5/Factory    | Cargo convoy interrupted
 5306 | -5/Factory    | Build established: Scavenger-Gunner
 5319 | -5/Factory    | Released all parts (7)
 5345 | -5/Factory    | Lost 8 parts (2p2n4w)
 5503 | -5/Factory    | Core integrity fell below 50%
 5544 | -5/Factory    | Scrapoid reinforcements arrived
 5549 | -5/Factory    | P-70 Sage assimilated allied 05F01-D
 5582 | -5/Factory    | Lost 4 allies
 5586 | -5/Factory    | Discovered new exit (range 16)
 5620 | -5/Factory    | Core integrity fell below 20%
 5624 | -5/Factory    | Build established: Mutant
 5628 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
  Heavy class robot, which gives away their
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.
05586_ EXIT=FOUND
05588_ ALERT: Potential suspicious activity
  detected, Programmers report to Factory Zone
  3O.
05591_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F002.
05592_ Adv. System Restoration Module purges 1%
  system corruption (5%).
05611_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
05619_ Slug penetrates Assembly Bed.
05621_ Slammed into P-70 Sage.
05622_ Slug penetrates Door.
05623_ Slammed into C-35 Carver.
05623_ Destabilizing: System corrupted (+1).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|           ############                   #???#     |
|           ?#       ??#                   #???#     |
|           ?#       ??#                   #???#     |
|           ?#        ?#                   ########" |
|           ?#        ?#                             |
|           ?#  !      #                             |
|           ?#         #                             |
|           ?#         +                             |
|           ?#         #                             |
|           ??##########     ##########+############ |
|           ??#        #     #?????????????????????  |
|           ??# """""" #     #???????????????????    |
|           ??# """""" #     #??????????????????#!!! |
|           ??# """""" #p    #??????????????????#!!! |
|           ??# """""" p g   #?????!????????????#!!! |
|           ??#        #     #??????????????????#    |
|           ??#        #     #??????????????????#    |
|           ??#        #     #??????????????????#    |
|           ??#        #     #??????????????????#### |
|           ??##########     #?????????????????????? |
|           ??????"""" ;     #?????????????????????? |
|           ??????"T"" # c   #?????????????????????? |
|           ?????      #    c#?????????????????????? |
|           ????      ?#    c#?????????????????????? |
|           ???      ??#    c#?????????????????????? |
|           ????" " ???#   @ #?????????????????????? |
|           ????" "????#  H  #?????????????????????? |
|           ??? " ?????+     #?????????????????????? |
|           ???????????#     #?????????????????????? |
|           ???????????#  <  #?????????????????????? |
|           ???????????#   g #?????????????????????? |
|           ???????????#     #?????????????????????? |
|           ???????????####  #?????????????????????? |
|           ??????????????# g#?????????????????????? |
|           ??????????????#   ?????????????????????? |
|           ??????????????####?????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          41
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                57
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Just Browsing
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              DispersionDeepNetwork
  Manual?         0
Play Time         01:52:22
  Cumulative      11.0 hours
  Start           2025.05.07 @ 07:06:56
  End             2025.05.07 @ 09:22:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           7
  Adventurer      2
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab4b8f89-ba4b-45b4-97e7-8af5216b91cb