Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.02 @ 15:22:24 Player: Brobrt Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (3112) 3112 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 7036 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced ECM Suite Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Transmission Jammer Improved Reaction Control System Phase Shifter EM Disruption Field > --- WEAPON ----------- Heavy Particle Cannon Proton Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Gravmag System Advanced ECM Suite Layered Medium Armor Plating Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Makeshift Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Core Analyzer Device Transmission Jammer Storage Huge Storage Unit Processor Core Analyzer Hackware Authchip [Propulsion] Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Slots Evolved 8 | . . . . 6 . . 2 Power 2 | . . . . 1 . . 1 Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 3 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 64 | 7 10 4 1 24 7 . 11 Power 13 | 2 1 1 . 5 3 . 1 Engine 7 | 2 1 1 . 1 1 . 1 Core 6 | . . . . 4 2 . . Reactor . | . . . . . . . . Propulsion 13 | 2 2 2 . 5 . . 2 Treads . | . . . . . . . . Leg 7 | . . 2 . 4 . . 1 Wheel 5 | 2 2 . . 1 . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 20 | 1 4 . 1 8 1 . 5 Device 15 | . 3 . 1 6 1 . 4 Storage 2 | 1 . . . . . . 1 Processor 2 | . 1 . . 1 . . . Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 3 1 . 6 3 . 3 Energy Gun 6 | . 1 1 . 3 . . 1 Energy Cannon 3 | . 1 . . 1 1 . . Ballistic Gun 5 | 2 . . . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . . 1 . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . 3 1 . 9 2 . 16 Power 6 | . 1 . . 2 . . 3 Propulsion 6 | . 1 . . 2 . . 3 Utility 9 | . . 1 . 3 . . 5 Weapon 10 | . 1 . . 2 2 . 5 Highest Loss Streak 8 | . 3 1 . 5 1 . 8 To Critical Strikes . | . . . . . . . . Average Backups 3 | 2 3 4 4 2 3 3 3 Power . | . . . . . . . . Propulsion . | . . . . . . 1 1 Utility 1 | . . 1 2 1 1 1 1 Weapon . | . 1 2 2 . . . . Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . 2 . . 1 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . . 1 . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 89 99 100 78 82 84 61 Engine 7 | . 12 14 14 3 5 7 5 Core 4 | . . . . 6 8 7 3 Leg 8 | . . 21 28 10 . . 1 Wheel 5 | . 26 6 . 3 7 7 3 Device 22 | . 13 27 28 17 23 30 24 Storage 1 | . 7 . . . . . 5 Processor 3 | . . . . 6 7 7 . Hackware 3 | . . . . 6 6 . . Energy Gun 10 | . 3 14 28 13 5 . . Energy Cannon 4 | . 3 13 . 1 5 7 3 Ballistic Gun 4 | . 16 . . 6 6 7 1 Launcher 1 | . 3 . . . 1 7 6 Peak Build Rating 57 | 6 10 22 25 42 46 46 57 Average Rating 31 | 3 7 16 24 30 42 46 38 On Entrance 24 | . 6 10 22 25 42 46 46 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 132 | 12 15 15 15 25 36 36 132 Greatest Support 40 | 26 26 40 40 40 28 28 28 Greatest Overweight (x) 26 | 1 . . . 4 1 1 26 Average Overweight (x) . | . . . . . . 1 3 Largest Inventory Capacity 25 | 8 8 5 5 5 5 5 25 Average Capacity 7 | 6 6 5 5 5 5 5 21 Most Carried 6 | 5 5 5 5 5 5 3 6 Average Carried 3 | 2 3 4 4 2 3 3 3 Final Capacity 25 | 8 5 5 5 5 5 5 25 Final Carried 5 | 2 5 4 5 5 3 3 2 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Scavenger-Gunner 17% | Gunner 14% | Mutant 4% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Matter Collected 1213 | 218 230 90 10 402 79 20 164 Remotely . | . . . . . . . . Salvage Created 2731 | . 168 204 152 1403 275 . 529 Parts 164 | . 10 11 11 81 15 . 36 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . 15 . . 10 . . Prevented 4 | . . . . . 4 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Combat Hostiles Destroyed 59 | . 6 4 3 26 8 . 12 Guns 34 | . 4 1 3 21 4 . 1 Cannons 12 | . . 2 . 2 4 . 4 AOE 12 | . 2 1 . 2 . . 7 Classes Destroyed 11 | . 3 1 1 6 . . . Worker 9 | . . . . 8 . . 1 Builder 3 | . . . . 2 . . 1 Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Watcher 4 | . 2 . . 2 . . . Swarmer 14 | . 3 . . 4 4 . 3 Grunt 26 | . 3 . . 19 4 . . Sentry 8 | . . . 3 1 . . 4 Hunter 5 | . . . . 1 . . 4 Programmer 2 | . . . . 1 . . 1 Subdweller 4 | . . 4 . . . . . Best Kill Streak 12 | . 4 2 1 12 4 . 6 Combat Bots Only 5 | . 3 2 1 4 4 . 5 Max Kills in Single Turn 7 | . 1 1 1 7 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 . 1 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Hostile Shots Fired 638 | . 51 31 12 127 39 . 378 Missed 230 | . 16 15 3 33 10 . 153 Hits 408 | . 35 16 9 94 29 . 225 Projectile 408 | . 35 16 9 94 29 . 225 Critical Strikes 12 | . 2 . . 6 . . 4 Damage Taken 4542 | . 362 149 76 1490 344 . 2121 Core 1553 | . 55 39 27 492 86 . 854 Absorbed by Shields 123 | . . 56 28 39 . . . Ignored by Resistances 1332 | . 116 58 28 399 97 . 634 Core Remaining (%) 56 | 100 . . 51 . . 17 . Volleys Fired 168 | . 28 9 6 72 24 . 29 Largest 3 | . 2 2 2 3 3 . 3 Hottest 160 | . 50 121 140 160 156 . 157 Shots Fired 345 | . 50 18 12 181 36 . 48 Gun 272 | . 43 9 12 169 30 . 9 Cannon 47 | . . 9 . 12 6 . 20 Launcher 25 | . 7 . . . . . 18 Special 1 | . . . . . . . 1 Kinetic 125 | . 43 . . 75 6 . 1 Thermal 167 | . . 9 12 94 24 . 28 Explosive 16 | . 7 . . . . . 9 Electromagnetic 36 | . . 9 . 12 6 . 9 Robot Hit Streak 39 | . 13 9 7 39 14 . 23 Robot Miss Streak 6 | . 3 2 1 6 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . 4 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 264 | . 41 14 11 135 25 . 38 Core Hits 156 | . 17 8 5 75 16 . 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 9 | . . . 2 7 . . . Burn 7 | . . . 2 5 . . . Destroy 1 | . . . . 1 . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6248 | . 529 308 195 2953 474 . 1789 Guns 2886 | . 273 105 195 1732 338 . 243 Cannons 906 | . . 132 . 232 136 . 406 Explosions 2447 | . 256 71 . 989 . . 1131 Melee . | . . . . . . . . Ramming 9 | . . . . . . . 9 Kinetic 958 | . 273 . . 592 78 . 15 Thermal 3464 | . . 176 195 1803 260 . 1030 Explosive 936 | . 256 . . 326 . . 354 Electromagnetic 881 | . . 132 . 232 136 . 381 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 245 | . . . . 188 . . 57 Projectiles . | . . . . . . . . Explosions 245 | . . . . 188 . . 57 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 465 | . 80 . . 233 . . 152 Shots 17 | . 5 . . 5 . . 7 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 547 | . 80 30 114 547 90 . 88 Average Temperature 122 | . 28 15 62 176 35 . 29 Received Heat Transfer 1234 | . 186 16 36 660 108 . 228 Effects 16 | . . . . 16 . . . Shutdowns 4 | . . . . 4 . . . Energy Bleed 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Short Circuit 3 | . . . . 3 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 3 | . . . . 3 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 17 | . . 1 2 8 2 . 4 Heat Transferred 6120 | . . 259 555 3260 629 . 1417 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 . . 1 Alert | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Maximum Alert Level 3 | . . . . 3 . . 1 Low Security (%) 63 | 100 100 . 100 25 . . 69 Level 1 32 | . . . . 62 . . 30 Level 2 . | . . . . 1 . . . Level 3 4 | . . . . 10 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 752 | . 119 . 53 752 . . 363 Initial 150 | . . . 53 150 . . . Average 169 | . 70 . 8 323 . . 131 Influence Increases 2658 | . 209 150 87 1379 240 . 593 Destroy 0b10 Robot/C 1100 | . 120 . 60 520 160 . 240 Destroy 0b10 Robot/NC 90 | . 10 . . 70 . . 10 Destroy Leader 238 | . 34 . . 104 20 . 80 Successful Hack 114 | . 12 . 27 57 . . 18 Disable Machine 414 | . . . . 297 . . 117 Destroy Structure 267 | . 33 . . 106 . . 128 Advance Influence 150 | . . . . 150 . . . Lose Combat Pursuer 285 | . . 150 . 75 60 . . Influence Decreases 2535 | . 170 59 215 642 979 . 470 Entered New Map 432 | . . 22 77 2 331 . . Time Decay 1803 | . 140 37 138 550 628 . 310 Lost Part 300 | . 30 . . 90 20 . 160 Squads Dispatched 13 | . 1 . . 6 . . 6 Investigation 7 | . 1 . . 4 . . 2 Extermination 2 | . . . . 1 . . 1 Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed 2 | . . . . 1 . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 90 | . 9 23 3 30 10 . 15 Peak Tracking Total 6 | . 4 6 1 4 4 . 3 Tactical Retreats 4 | . . 1 . 2 1 . . Traps | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Machines Disabled 46 | . . . . 33 . . 13 Max in Single Turn 10 | . . . . 10 . . 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Machines Accessed 15 | . 2 . 5 5 1 . 2 Terminals 8 | . 2 . 3 2 . . 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 7 . 16 17 1 . 6 Successful 28 | . 5 . 10 7 1 . 5 Failed 19 | . 2 . 6 10 . . 1 Catastrophic 4 | . 1 . 1 2 . . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . 1 . . . Terminals 31 | . 7 . 13 7 . . 4 Fabricators 5 | . . . . 3 . . 2 Repair Stations 4 | . . . . 4 . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 5 . 7 3 1 . 3 Part Schematic 3 | . . . 2 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Maintenance Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 Recall Extermination 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 5 | . 1 . 2 1 . . 1 Fabricator Hacks 3 | . . . . 1 . . 2 Load Schematic 2 | . . . . 1 . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . . Report Inventory 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 4 4 . . 2 Full Trace Events 10 | . 1 . 3 4 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Active Infowar (turns) 3469 | . 101 384 55 1073 1280 46 530 Terrain 678 | . . . . 678 . . . Structural 522 | . 83 384 55 . . . . T.N.C. 18 | . 18 . . . . . . Jamming 2403 | . . . . 547 1280 46 530 ECM 25 | . . . . . . . 25 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Turns Passed 4723 | 55 319 495 634 1115 1280 46 779 Spaces Moved 3213 | 50 264 345 438 693 1103 41 279 Core 35 | 21 . . . 11 . . 3 Treads . | . . . . . . . . Legs 1035 | . . 234 438 343 . . 20 Wheels 2143 | 29 264 111 . 339 1103 41 256 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 140 100 100 115 115 Average Speed 118 | 80 83 120 140 112 108 115 178 Slowest Speed 1350 | 100 100 140 140 250 115 115 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 36 31 80 19 96 9 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . 6 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 328 | . 32 6 . 133 . . 157 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 327 | . 32 6 . 133 . . 156 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Total 3799 | 64 317 407 447 905 1154 40 465 Wait 242 | . . 39 . 69 6 . 128 Move 3206 | 49 263 344 437 692 1102 40 279 Hop . | . . . . . . . . Pick Up 68 | 8 11 5 2 26 7 . 9 Fast Attach . | . . . . . . . . Attach 44 | 6 5 1 . 22 3 . 7 Detach 7 | . . . . 6 1 . . Swap 27 | 1 7 4 1 5 5 . 4 Drop 32 | . 3 5 1 13 6 . 4 Fire 168 | . 28 9 6 72 24 . 29 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Min / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Identified exit to Mines 190 | -10/Materials | Lost 3 parts (1p1n1w) 362 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Entered Subcaves 376 | -10/Subcaves | Approached by a straggling Scientist 378 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 442 | -10/Subcaves | Learned location of Zion (-7) 442 | -10/Subcaves | Met a Zionite searching for "candidates" 456 | -10/Subcaves | Ambushed by swarm of Subdwellers 501 | -10/Subcaves | Lost 3 allies 514 | -10/Subcaves | Build established: Scavenger-Mutant 816 | -10/Subcaves | Discovered new exit (range 12) 870 | -10/Subcaves | Entered Recycling 871 | -9/Recycling | Met a Zionite searching for Scraptown 1485 | -9/Recycling | Discovered new exit (range 8) 1504 | -9/Recycling | Entered Factory 1504 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 1556 | -7/Factory | Discovered new exit (range 12) 1649 | -7/Factory | Lost 5 parts (1p2n1u1w) 1928 | -7/Factory | Build established: Scavenger-Gunner 2219 | -7/Factory | Core integrity fell below 50% 2604 | -7/Factory | Discovered new exit (range 3) 2612 | -7/Factory | Build established: Gunner 2619 | -7/Factory | Entered Lower Caves 2865 | -7/Lower Caves | Identified exit to Lower Caves 3001 | -7/Lower Caves | Core integrity fell below 20% 3244 | -7/Lower Caves | Encountered a Warlord checkpoint 3451 | -7/Lower Caves | Build established: Scavenger-Gunner 3899 | -7/Lower Caves | Entered another Lower Caves area 3942 | -7/Lower Caves | Discovered new exit (range 3) 3945 | -7/Lower Caves | Entered Factory 3945 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4034 | -6/Factory | Discovered new exit (range 14) 4283 | -6/Factory | Fabricated Imp. Deuterium Engine (x2) 4442 | -6/Factory | Lost 3 parts (1u2w) 4515 | -6/Factory | Lost 8 parts (3p2n2u1w) 4632 | -6/Factory | Core integrity fell below 50% 4659 | -6/Factory | Lost 5 parts (1n2u2w) 4665 | -6/Factory | System corruption reached 10% 4692 | -6/Factory | Core integrity fell below 20% 4702 | -6/Factory | Build established: Mutant 4724 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Gatling Laser destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. M-13 Machinist repairs P-60 Hacker Shock Rifle. PSE>8 7S C I4UUC0R >GZVEE LL5PVT1/J9# Slammed into P-60 Hacker. U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. Slammed into P-60 Hacker. P-60 Hacker knocked back. System corrupted: Heat flow error (+119). Slammed into P-60 Hacker. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????###[ ??????????????????????????????????? | | ???????? ????????????????????????????????? | | ????? ####?????????????????????????????? | | ???????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? | | ? ?????????????????????? | | ? #????????????????????? | | #????????????????????? | | % #????????????????????? | | """ """ % "????????????????????? | | """G""" # "????????????????????? | | ###### # %# #????????????????????? | | ?# # # ##???????????????????? | | ?# ### ????????????????????? | | ?# ?? #????????????????? | | ?# # ### % ?? ?????????????????? | | ?# ############+## ??????????????????? | | ?# # = ## ???????????????????? | | ?# # m # ????????????????????? | | ?# # p #?????????????????????? | | ## # @ #?????????????????????? | | + # #?????????????????????? | | ## # #?????????????????????? | | ## # #?????????????????????? | | ######### ""# u#?????????????????????? | | # # ###???????????????????? | | # # ! + #?????????????????? | | ### ## ### #?????????????????? | | # ## #?????????????????????? | | # #########/#####?????????????????????? | | ##+#"" ###########? ?????????????????????????? | | # "[ #? ?????????????????????????? | | #% " """"" # ????????????????????????? | | " " """"" # ????????????????????????? | | # # """ [! # ] ???????????????????????? | | # # !# ???????????????????????? | | ### ################ ??????????????????????? | | ??# #???????????????? ??????????????????????? | | ??# #????????????????##/####?????????????????????? | | ### #?????????????????? #????????????????????????? | | #??????????????????? ????????????????????????? | | #????????????????????????????????????????????? | | #???????????????????????????????????????????? | | +???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Core Analysis 6 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Particle Cannon | -9/Recycling | Hacked Hvy. Ion Cannon | -9/Recycling | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Serviceable Loadout Storm Trooper System Compromised Tourist Challenges ------------ None Game ------ Seed GhostPhasingMace Manual? 0 Play Time 00:52:03 Cumulative 3.7 hours Start 2026.10.02 @ 14:30:57 End 2026.10.02 @ 15:22:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40489b55-e144-4cc6-a2f5-dd2846c9d8ac