Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 15:27:42 Player: Jamuson Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (2508) 2508 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 6408 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 257/550 Matter 92/300 Energy 14/100 System Corruption 0% Temperature Hot (209) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Modified TNC Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (15) --- Light Treads Light Treads Armored Wheel Large Storage Unit High-capacity Matter Pod (200) Core Analyzer Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Modified TNC Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Armored Wheel Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Light Armor Plating Beamcaster Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Mining Laser [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 89 | 7 15 4 29 3 1 5 25 Power 7 | 2 1 . 3 . . . 1 Engine 7 | 2 1 . 3 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 4 . 5 2 . 1 9 Treads 18 | . 2 . 5 2 . 1 8 Leg 2 | . 2 . . . . . . Wheel 3 | 2 . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 . 9 1 1 2 7 Device 3 | . 1 . . . . 1 1 Storage 4 | 1 1 . 1 . . . 1 Processor 3 | . . . 1 . 1 . 1 Hackware 2 | . . . 1 . . . 1 Protection 11 | . . . 6 1 . 1 3 Artifact . | . . . . . . . . Weapon 36 | 2 8 4 12 . . 2 8 Energy Gun 2 | . . . 1 . . . 1 Energy Cannon 3 | . . . 2 . . . 1 Ballistic Gun 22 | 2 5 2 8 . . 1 4 Ballistic Cannon . | . . . . . . . . Launcher 8 | . 3 2 1 . . 1 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . Parts Lost 27 | . 2 . 5 2 . 2 16 Power 2 | . . . . . . . 2 Propulsion 10 | . 2 . 1 1 . . 6 Utility 8 | . . . 2 1 . 2 3 Weapon 7 | . . . 2 . . . 5 Highest Loss Streak 10 | . 2 . 2 1 . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 100 94 100 100 97 95 Engine 11 | . 14 14 11 11 11 11 8 Treads 22 | . 16 28 21 22 22 22 24 Wheel 1 | . 9 . . . . . . Device 4 | . 13 14 1 . . 5 2 Storage 11 | . 14 14 11 11 11 11 9 Processor 5 | . . . 3 11 11 11 10 Hackware 8 | . . . 10 11 11 11 11 Protection 7 | . . . 13 11 11 3 7 Ballistic Gun 21 | . 27 27 18 22 22 21 16 Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 29 30 38 36 36 36 39 Greatest Support 60 | 20 40 40 43 43 40 40 60 Greatest Overweight (x) 4 | . 4 . 1 . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 4 8 9 15 15 15 15 15 Average Carried 12 | 1 6 8 13 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 9 15 15 15 15 8 Class Distribution -------------------- 48% | Mutant 41% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2098 | 215 507 158 586 176 . 190 266 Remotely . | . . . . . . . . Salvage Created 3039 | . 379 109 1207 344 . 190 810 Parts 220 | . 43 10 94 22 . 10 41 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 77 | . 14 6 29 7 . 6 15 Guns 54 | . 6 3 20 7 . 4 14 Cannons 6 | . . . 6 . . . . AOE 17 | . 8 3 3 . . 2 1 Classes Destroyed 11 | . 6 . 1 1 . . 3 Worker 8 | . 2 . 1 2 . . 3 Hauler 4 | . 1 . 3 . . . . Operator 2 | . 2 . . . . . . Watcher 5 | . 2 . 3 . . . . Swarmer 26 | . 8 4 11 . . 3 . Cutter 2 | . . . . . . . 2 Grunt 30 | . 6 2 9 6 . 2 5 Brawler 3 | . . . . 1 . 1 1 Duelist 2 | . . . . . . . 2 Sentry 11 | . . . 9 . . . 2 Specialist 3 | . . . . . . . 3 Best Kill Streak 6 | . 4 3 5 4 . 3 6 Combat Bots Only 5 | . 3 3 5 2 . 3 4 Max Kills in Single Turn 3 | . 3 1 2 1 . 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 2 . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 4763 | . 463 283 1468 326 . 338 1885 Core 737 | . 92 64 205 38 . 45 293 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 135 | . . . 135 . . . . Core Remaining (%) 55 | 100 . 37 . . . 28 . Volleys Fired 276 | . 46 21 104 26 . 24 55 Largest 2 | . 2 2 2 2 . 2 2 Hottest 143 | . 40 40 91 46 . 46 143 Shots Fired 520 | . 85 37 194 52 . 47 105 Gun 466 | . 78 34 160 52 . 46 96 Cannon 38 | . . . 32 . . . 6 Launcher 15 | . 7 3 2 . . 1 2 Special 1 | . . . . . . . 1 Kinetic 462 | . 78 34 160 52 . 46 92 Thermal 43 | . . . 32 . . . 11 Explosive 15 | . 7 3 2 . . 1 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 10 12 16 7 . 6 14 Robot Miss Streak 6 | . 4 3 6 2 . 4 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 3 . 2 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 348 | . 54 27 124 35 . 27 81 Core Hits 173 | . 34 13 66 15 . 12 33 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . 2 . 1 . . . . Critical Strikes 4 | . 2 . 1 . . 1 . Destroy 4 | . 2 . 1 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5662 | . 1081 449 1726 542 . 497 1367 Guns 4125 | . 539 190 1132 542 . 446 1276 Cannons 432 | . . . 412 . . . 20 Explosions 1105 | . 542 259 182 . . 51 71 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4038 | . 539 190 1132 542 . 446 1189 Thermal 519 | . . . 412 . . . 107 Explosive 1105 | . 542 259 182 . . 51 71 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 59 | . 38 10 11 . . . . Projectiles 2 | . . . 2 . . . . Explosions 57 | . 38 10 9 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . 5 . 22 . . . 2 Shots 3 | . 1 . 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 312 | . 18 27 312 12 . 9 259 Average Temperature 57 | . 9 11 75 4 . 3 48 Received Heat Transfer 1635 | . 204 93 471 183 . 180 504 Effects 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 Heat Transferred 851 | . . . 666 . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 628 | . 377 311 628 339 . 143 223 Initial 244 | . . 147 93 244 . . . Average 218 | . 221 212 332 284 . 37 71 Maximum Alert Level 2 | . 1 1 2 1 . . 1 Low Security (%) 42 | 100 44 25 16 7 . 100 91 Level 1 48 | . 55 74 57 92 . . 8 Level 2 8 | . . . 25 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 5 . 4 . . . 5 Investigation 4 | . 2 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 8 | . 3 . 1 . . . 4 Assault 1 | . . . 1 . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . . . 3 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 23 12 44 7 . 5 22 Peak Tracking Total 7 | . 4 5 5 2 . 3 7 Tactical Retreats 3 | . . 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 2 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . 3 . 1 . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 20 | . 4 . 12 . 1 . 3 Terminals 18 | . 4 . 11 . . . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 10 . 38 . 1 . 11 Successful 36 | . 5 . 24 . 1 . 6 Failed 22 | . 5 . 13 . . . 4 Catastrophic . | . . . . . . . . Database Lockouts 2 | . . . 1 . . . 1 Manual 42 | . 10 . 17 . 1 . 14 Terminals 56 | . 10 . 35 . . . 11 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 1 . 17 . 1 . 3 Robot Analysis 4 | . . . 2 . . . 2 Prototype ID Bank 2 | . . . 2 . . . . Branch Access Points 2 | . . . 2 . . . . Terminal Index 3 | . 1 . 1 . . . 1 Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . . . 2 . . . . Security Status 1 | . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . 4 . . . 3 Terminals 11 | . 4 . 4 . . . 3 Assimilate 1 | . . . . . . . 1 Botnet 10 | . 4 . 4 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 10 . . . 3 Full Trace Events 4 | . 2 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 39 | . . 39 39 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 25 | . . 4 21 . . . . Total Damage 299 | . . 65 234 . . . . Kills 7 | . . 2 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . . . 2 . . . 2 Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 5548 | 39 767 648 1765 580 335 736 678 Spaces Moved 2807 | 33 491 349 833 311 209 393 188 Core 5 | 2 3 . . . . . . Treads 2512 | . 239 349 833 311 209 393 178 Legs 33 | . 33 . . . . . . Wheels 257 | 31 216 . . . . . 10 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 120 Average Speed 152 | 78 123 160 160 160 160 160 158 Slowest Speed 250 | 80 250 160 240 160 160 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 3 89 82 81 76 59 91 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 86 | . 33 18 12 . . 8 15 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 85 | . 33 18 12 . . 8 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3564 | 42 570 407 1089 341 210 451 454 Wait 347 | . 9 33 92 1 . 30 182 Move 2800 | 32 490 348 832 310 208 392 188 Hop . | . . . . . . . . Pick Up 24 | 3 5 1 12 1 . . 2 Fast Attach 27 | 6 4 . 12 . 1 1 3 Attach 18 | . . . 4 2 . 1 11 Detach 2 | . . . 1 . . . 1 Swap 44 | 1 11 4 13 1 . 3 11 Drop 26 | . 5 . 19 . 1 . 1 Fire 276 | . 46 21 104 26 . 24 55 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Entered Mines 810 | -10/Mines | Received a Mining Laser from a helpful Derelict 893 | -10/Mines | Learned 4 Materials zone layouts 1168 | -10/Mines | Core integrity fell below 50% 1428 | -10/Mines | Discovered new exit (range 16) 1455 | -10/Mines | Entered Materials 1455 | -9/Materials | Accompanied by 2 allies 1455 | -9/Materials | Evolved 2 slots: Utility x2 1456 | -9/Materials | Identified exit to Mines 1460 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1745 | -9/Materials | Central database locked down 2188 | -9/Materials | Repaired Imp. Treads 2317 | -9/Materials | Discovered new exit (range 15) 2585 | -9/Materials | Discovered new exit (range 16) 2947 | -9/Materials | Build established: Scavenger-Mutant 3023 | -9/Materials | Discovered new exit (range 10) 3055 | -9/Materials | First assault squad dispatched 3113 | -9/Materials | Core integrity fell below 50% 3220 | -9/Materials | Entered Mines 3622 | -9/Mines | Discovered new exit (range 13) 3693 | -9/Mines | Learned location of Zion (-6) 3794 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3794 | -9/Mines | Discovered new exit (range 5) 3800 | -9/Mines | Entered Exiles 3844 | -9/Exiles | Met 8R-AWN 3866 | -9/Exiles | Met EX-HEX 3909 | -9/Exiles | Met EX-BIN 3930 | -9/Exiles | Aligned with FarCom system 3932 | -9/Exiles | Given EX-Vault access code 3968 | -9/Exiles | Opened EX-Vault 3982 | -9/Exiles | Found Modified TNC 4018 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4035 | -9/Exiles | Exiles lab attacked by MAIN.C 4118 | -9/Exiles | Discovered new exit (range 14) 4135 | -9/Exiles | Left Exiles lab with Modified TNC 4135 | -9/Exiles | Entered Mines 4166 | -8/Mines | Discovered new exit (range 13) 4321 | -8/Mines | Discovered new exit (range 11) 4805 | -8/Mines | Build established: Scavenger-Skirmisher 4871 | -8/Mines | Entered Materials 4871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4990 | -8/Materials | Central database locked down 5132 | -8/Materials | Lost 5 parts (1n2u2w) 5380 | -8/Materials | Build established: Scavenger-Mutant 5479 | -8/Materials | Garrison activated, responded to threat 5547 | -8/Materials | Core integrity fell below 50% 5549 | -8/Materials | Self-destructed Last Messages --------------- 05534_ Penetrated by Slug. 05534_ Imp. Assault Rifle destroyed. 05536_ Imp. Ion Engine destroyed. 05536_ Penetrated by Slug. 05536_ Melee Analysis Suite melted. 05536_ L-31 Rogue destroyed. 05537_ K-01 Serf collects debris. 05537_ Slug penetrates Wall. 05537_ Lgt. Treads destroyed. 05539_ Penetrated by Slug. 05541_ K-01 Serf collects debris. 05542_ Penetrated by Slug. 05543_ Slug penetrates Wall. 05545_ K-01 Serf collects debris. 05545_ Penetrated by Slug. 05545_ Adv. Beam Cannon destroyed. 05545_ Critical hit (Burn: +37). 05547_ Discarded Hacking Suite. 05548_ Critical hit (Burn: +37). 05548_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????#?????????????????? | | ?????????????????? #?????????????????? | | ?????????????????? #?????????????????? | | ????????????????? +?????????????????? | | ????????????????? #?????????????????? | | ????###########? #?????????????????? | | ????# #? ##????????????????? | | ????# =[#!= #######??????????? | | ????# k=@#%= ^ ???a???? | | ????# %%g%[% ^ ???????? | | ????# x %!#*b ???????? | | ????# h !#*! #######??????????? | | ????# [= #?#g###????????????????? | | ????# !%! #?? #??????????????????? | | ????####+######???#??????????????????? | | ???????#!#???????????????????????????? | | ???????# #???????????????????????????? | | ######## #???????????????????????????? | | # # ####????????????????????????? | | #""" # # #????????????????????????? | | #""" # # #?????#??????????????????? | | #""" # # #???# ###????????????????? | | # #%## ### #????????????????? | | #""" # #????????????????? | | #""" =+ H ??????????????????? | | #""" # % ??????????????????????? | | # # #### # ???????????????? | | #""" # ######### ???????????????? | | #""" # # ##???????????????? | | #""" # ## ! ##???????????????? | | # # ##? * ##???????????????? | | ## ##### ##?? ##???????????????? | | ?###??## ##??###+###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleBiomechanicalBlaster Manual? 0 Play Time 01:01:02 Cumulative 150.5 hours Start 2022.05.09 @ 13:42:36 End 2022.05.09 @ 15:27:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 50 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4498c27a-0afb-4db1-8613-ce03a8bb10b7